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  • Why does my flash video get stuck? (not lag?)

    - by Sk606
    After moving to Ubuntu 10.10 Netbook Edition, I've noticed a strange problem that manifests itself most obviously with streaming videos like youtube and hulu. The video will load and begin playing fine and eventually stop, as though it is buffering. However, it usually happens between 40 and 60 seconds into the clip. The loading indication however shows that it actually isn't buffering anymore of the data, and will just sit there. If I force the clip forward (e.g. click to start the movie somewhere ahead of the stall point) the clip will usually reload quickly and begin playing as expected. Because of the quick load times, and the consistent stop of video, I don't think the problem is related to hardware performance or network throughput. Also, I have none of these problems in 10.04. Rebooting into 10.04 makes the problem disappear. However, one more clue, I also have noticed a higher occurrence of web pages that simply "stop loading" - say, 1/10 clicks while browsing I have to hit "reload" to get the page to load because the page timed out part of the way through. This seems strangely related to the video problem, though is a lot less infuriating. Help! Where do I begin to look with a problem like this?

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  • Why does my flash video get stuck? (not lag?)

    - by Sk606
    After moving to Ubuntu 10.10 Netbook Edition, I've noticed a strange problem that manifests itself most obviously with streaming videos like youtube and hulu. The video will load and begin playing fine and eventually stop, as though it is buffering. However, it usually happens between 40 and 60 seconds into the clip. The loading indication however shows that it actually isn't buffering anymore of the data, and will just sit there. If I force the clip forward (e.g. click to start the movie somewhere ahead of the stall point) the clip will usually reload quickly and begin playing as expected. Because of the quick load times, and the consistent stop of video, I don't think the problem is related to hardware performance or network throughput. Also, I have none of these problems in 10.04. Rebooting into 10.04 makes the problem disappear. However, one more clue, I also have noticed a higher occurrence of web pages that simply "stop loading" - say, 1/10 clicks while browsing I have to hit "reload" to get the page to load because the page timed out part of the way through. This seems strangely related to the video problem, though is a lot less infuriating. Help! Where do I begin to look with a problem like this?

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  • Embed Google’s Pac Man Game On Your Website

    - by Gopinath
    Google is celebrating the 30th anniversary of Pac-Man with a playable Pac Man game doodle on it’s home page. You can play the full game(255 levels) at http://google.com. This is the first time ever Google released an interactive doodle. How To Embed the Pac Man Game In Your Web Pages? I’m surprised to see this game being a non-flash version and it seems to be a pure javascript + html script. Michael at RustyBricks.com published an unofficial way of embedding Google’s Pac Man game in any website along with a link to demo page. Check out How To Get Google’s Pac Man Game On Your Page for a quick script to have this game for your website users. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • What are the cons of using DrawableGameComponent for every instance of a game object?

    - by Kensai
    I've read in many places that DrawableGameComponents should be saved for things like "levels" or some kind of managers instead of using them, for example, for characters or tiles (Like this guy says here). But I don't understand why this is so. I read this post and it made a lot of sense to me, but these are the minority. I usually wouldn't pay too much attention to things like these, but in this case I would like to know why the apparent majority believes this is not the way to go. Maybe I'm missing something.

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  • Is it possible to extract textures or sprites from compiled game files?

    - by Brian Reindel
    For instance, every map in Portal has what appear to be sprites over a texture indicating the obstacles you'll face (see screenshot). Are these resources compiled into the source as byte code, or is it possible to extract them from installation files? Obviously I understand copyright implications, and I am only interested in using it for a recreational project. Instead of recreating them, I wonder if they can be extracted.

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  • Creating smooth lighting transitions using tiles in HTML5/JavaScript game

    - by user12098
    I am trying to implement a lighting effect in an HTML5/JavaScript game using tile replacement. What I have now is kind of working, but the transitions do not look smooth/natural enough as the light source moves around. Here's where I am now: Right now I have a background map that has a light/shadow spectrum PNG tilesheet applied to it - going from darkest tile to completely transparent. By default the darkest tile is drawn across the entire level on launch, covering all other layers etc. I am using my predetermined tile sizes (40 x 40px) to calculate the position of each tile and store its x and y coordinates in an array. I am then spawning a transparent 40 x 40px "grid block" entity at each position in the array The engine I'm using (ImpactJS) then allows me to calculate the distance from my light source entity to every instance of this grid block entity. I can then replace the tile underneath each of those grid block tiles with a tile of the appropriate transparency. Currently I'm doing the calculation like this in each instance of the grid block entity that is spawned on the map: var dist = this.distanceTo( ig.game.player ); var percentage = 100 * dist / 960; if (percentage < 2) { // Spawns tile 64 of the shadow spectrum tilesheet at the specified position ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 64 ); } else if (percentage < 4) { ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 63 ); } else if (percentage < 6) { ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 62 ); } // etc... (sorry about the weird spacing, I still haven't gotten the hang of pasting code in here properly) The problem is that like I said, this type of calculation does not make the light source look very natural. Tile switching looks too sharp whereas ideally they would fade in and out smoothly using the spectrum tilesheet (I copied the tilesheet from another game that manages to do this, so I know it's not a problem with the tile shades. I'm just not sure how the other game is doing it). I'm thinking that perhaps my method of using percentages to switch out tiles could be replaced with a better/more dynamic proximity forumla of some sort that would allow for smoother transitions? Might anyone have any ideas for what I can do to improve the visuals here, or a better way of calculating proximity with the information I'm collecting about each tile? (PS: I'm reposting this from Stack Overflow at someone's suggestion, sorry about the duplicate!)

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  • How should I handle "real time" events in an online strategy game?

    - by Hojat Taheri
    Some online strategy games have real time events. For example when you send troops to attack somewhere, the attack happens at the right time in the future. Checking the database again and again to get the list of attacks happening each second would cause heavy load. Is there any technique to achieve this goal? Another example: You want to attack a village 3 hours away, you send troops and the attack occurs 3 hours later. Should there be an script to check the database at each second to run the query at the specified time?

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  • Has an open console any chance to give more strength to the indie game world ?

    - by jokoon
    I have heard about the GPX, but i don't really think the embedded market is mature enough in terms of performance, but what about the home console market ? I'm not talking about last-generation graphics, because that would be economically impossible, but what about an hardware as fast as a playstation 2/Xbox 1/Gamecube ? For games, the trick would be to ask some editors to recompile their best sellers for the new machine: those games being from the PSX age or even older console generations, I think this would have a very low cost job and they could still make some good profit, but I need to know if this is doable technically, considering the architecture which can be quite exotic. Do you think it would be a viable project to talk about to investors ?

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  • I need help with a timer for a text based game, i need to include a mysql query to it, but not sure how.

    - by Hijumper
    i would like to add a mysql query somewhere in my timer code so that everytime it restarts then 1 item would be added to the database, i can get it to show how many items you have gotten since the timer has been running, but im not quite sure how to add it into a mysql database, any help would be appreciated :D heres my timer code thus far: <head> <script type="text/javascript"> var c=10; var mineCount = 0; var t; var timer_is_on=0; function timedCount() { document.getElementById('txt').value = c; c = c - 1; if (c <= -1) { mineCount++; var _message = "You have mined " + mineCount + " iron ore" + (((mineCount > 1) ? "s" : "") + "!"); document.getElementById('message').innerHTML = _message; startover(); } } function startover() { c = 10; clearTimeout(t); timer_is_on=0; doMining(); } function doMining() { if (!timer_is_on) { timer_is_on = true; t = setInterval(function () { timedCount(); }, 1000); } } </script> <SPAN STYLE="float:left"> <form> <input type="button" value="Mining" onClick="doMining()"> <input type="text" id="txt"> </form> </SPAN> <html> <center> <div id='message'></div>

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  • How do I best remove an entity from my game loop when it is dead?

    - by Iain
    Ok so I have a big list of all my entities which I loop through and update. In AS3 I can store this as an Array (dynamic length, untyped), a Vector (typed) or a linked list (not native). At the moment I'm using Array but I plan to change to Vector or linked list if it is faster. Anyway, my question, when an Entity is destroyed, how should I remove it from the list? I could null its position, splice it out or just set a flag on it to say "skip over me, I'm dead." I'm pooling my entities, so an Entity that is dead is quite likely to be alive again at some point. For each type of collection what is my best strategy, and which combination of collection type and removal method will work best?

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  • Intranet Video-streaming

    - by Jonathan Sampson
    What's a good option for home-video-streaming. For example, somebody may use a laptop webcam to stream their baby's crib allowing them to monitor it from the main home PC. In this case, I wouldn't want to do it across the wire with skype, but instead keep it on my local network. What options exist to make this easy to achieve?

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  • ipad video input

    - by euphoria83
    Is it possible to send video to iPad so that it can either be used for screen sharing or as an extra screen or to watch videos that are being played on another machine, say my mac ? Thanks.

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  • Video converter to convert any format to light-weight avi format(for mobile and portable multimedia

    - by infant programmer
    These answers don't satisfy MY needs. My mobile supports .3gp and .avi formats 3gp files are always smaller in size but with least quality (especially audio part) Avi (certainly) exhibits better quality but the video converter I am using (namely Xillisoft VidConverter) outputs avi file with very high size, which isn't suitable for portable devices So I'm looking for (essentially free or open source) software that creates smaller files with a better quality than 3gp! thank you :-)

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  • Converting video for Android using Adobe Media Encoder

    - by JB
    I'm trying to convert some video to H.264 and play it on my Android mobile phone. I have Adobe Media Encoder and can easily create files that play on my PC but when I copy them to the phone the media player app just complains that it can't play them. Are there some particular settings I need to use in the encoder?

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  • Pause que in Windows Video?

    - by thomas
    Is therer a way to make pause ques in Windows Media Video, like sprites in Quicktime? I want to be able to run a wmv file in Windows Media Player that stops automaticly on a text, then I click and the film starts again and goes on to the next text and stops, and so on.

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  • How to enable Hardware-assisted decoding in Ubuntu 9.10, specifically for Totem and/or Gnome MPlayer

    - by techtechmo
    Hi all, just wanted to ask about Hardware-assisted 720p video playback on an Intel Atom D510 machine, running on Ubuntu 9.10 Karmic Koala. When I use Boxee with Hardware Assisted Decoding activated, I am able to play 720p videos -- whether on the local harddisk drive or on a remote server, through LAN. However when I play the same 720p videos through Totem or through Gnome MPlayer, the resulting playback suffers from stuttering and slideshow-like slowdowns. Would it be possible to make 720p video playback on Totem and Gnome MPlayer more smooth given that my machine's processor in the Intel Atom D510? If yes, how? Boxee seems to manage, so I assume it should also be possible to tweak Totem and/or Gnome MPlayer to be able to do the same. As an added note, I the machine's OS is Linux Mint 8. Installed RAM is 2GB.

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  • Open source chat protocol that handles voice & video?

    - by marcusw
    I'm looking for a chat protocol which: Has easy to use clients which will run on both Windows and Linux. Has a server which I can run myself on Linux (preferably easy to set up). Supports duplexed voice and video with minimal hassle (optional). Is open source/free software. Is there a protocol that fulfils these requirements?

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  • Replace sound in another YouTube video

    - by Tom
    I have received permission from someone to translate the audio in their movies. The problem I am facing is that the video quality is quite poor and the author does not have the original videos any more. How can I replace the audio in the YouTube videos without further degrading the quality of the videos? Thanks, Tom

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