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  • Web-based game in Python + Django and client browser polling

    - by ty
    I am creating a text-based game that implements a basic model in which multiple (10+) players interact with data and one moderator watches them and sets certain environmental statistics that affect gameplay. Recently I have begun to familiarize myself with Django. It seems to me that it would be an excellent tool for creating a game quickly, particularly because the nature of my game depends largely on sets of data (which lends itself quite well to a database). I am wondering how to "push" changes made by the game moderator to the players (for example, the moderator can decide to display an image to all players). The game is turn-based, not real-time, but certain messages need to be pushed out in roughly real-time. My thoughts: I could have each player's browser poll a status periodically (say, every 30 seconds) to see if there is a message from a moderator. But this forces a lag and means different players might receive it at different times. And reducing this interval to <10 seems like a bad idea for the server. Is there a better way to inform clients of changes? Would you suggest something other than using a web framework like Django? Thanks!

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  • SimpleModal bug when positioning HTML5 video

    - by digm
    I am trying to use simple modal to display a modal window containing a video. I'm using the HTML5 "video" tag to do this. Using JQuery and SimpleModal, I can get it working in Chrome and Firefox, but for some reason Safari fails to maintain the centered positioning of the modal dialog for the video. In other words, when you scroll up and down in the windows, the modal window stays in its place, but the video scrolls up and down with the rest of the content outside the window. I've put together a 29 line piece of HTML code that you can cut and paste to test. https://pastee.org/z5sw Anyone know what I can do to fix this? I've been trying for a few hours now and no combination of JQuery, SimpleModal, or CSS changes can seem to fix this. I'd appreciate any suggestions. Thanks in advance!

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  • Making a DVD video with a still image and PCM 16bit audio with ffmpeg

    - by João
    I'm trying to make a small video with a still image and a sound file playing in the background to pass it to dvdauthor and create a DVD. The command I'm using is this: ffmpeg -loop_input -i image.jpg -qscale 2 -i song.flac -aspect 4:3 -target pal-dvd -acodec pcm_s16le -shortest output.mpg However, the resulting video file doesn't have sound at all (testing it on VLC Player). I don't know if I can't combine "-acodec pcm_s16le" with "-target pal-dvd" to override the later, or if there is something else wrong with the command. If I try without the "-acodec pcm_s16le" parameter the video and audio works, I can even create a DVD ISO with it. However, the audio stays as AC3. I wanted to include with the video the lossless audio, not a compressed one. I suppose the DVD standart allows to have PCM audio in it, am I right?

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  • How to detect when video is buffering?

    - by Leon
    Hi guys, my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer. Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :( Update Thanks to iandisme I believe I'm faced in the right direction now. NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty? Current Code public function netStatusHandler(event:NetStatusEvent):void { // handles net status events switch (event.info.code) { case "NetStream.Buffer.Empty": trace("¤¤¤ Buffering!"); //<- never traces addChild(bufferLoop); //<- doesn't execute break; case "NetStream.Buffer.Full": trace("¤¤¤ FULL!"); //<- trace works here removeChild(bufferLoop); //<- so does any other code break; case "NetStream.Buffer.Flush": trace("¤¤¤ FLUSH!"); //Not sure if this is important break } }

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  • Modifying a model and texture mid-game code

    - by MicroPirate
    Just have a question for anyone out there who knows some sort of game engine pretty well. What I am trying to implement is some sort of script or code that will allow me to make a custom game character and textures mid-game. A few examples would be along the lines of changing facial expressions and body part positions in the game SecondLife. I don't really need a particular language, feel free to use your favorite, I'm just really looking for an example on how to go about this. Also I was wondering if there is anyway to combine textures for optimization; for example if i wanted to add a tattoo to a character midgame, is there any code that could combine his body texture and the tattoo texture into one texture to use (this way I can simply just render one texture per body.) Any tips would be appreciated, sorry if the question is a wee bit to vauge.

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  • Which is a better option, OpenGL or a game engine for developing a game for the iphone or ipod touch

    - by balraj
    I am new to OpenGL ES, and I'm about to begin a 3D game for the iphone in which we are showing some car pursuit or racing. Is it possible just with the OpenGL ES or UIKit only, or do I have to use other tools for it? I am comfortable with UIKit but newer to OpenGL/OpenGL ES; which would be better to start this game? Or should I use a game engine? If so, then which game engine would give us the 3D feeling, quality of images and motion, and rendering of the views with the sound effects?

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  • video API iphone

    - by Manish
    Hi, I want to play H.264 video streamed from network. To play video iphone provides the media player API. Does anyone one aware of any documented or undocumented API for decoding and playing single video frame?

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  • iPad Video Playback only delivers audio, not visuals.

    - by Dwaine Bailey
    Hi guys, Recently we've developed an iPhone app for an external company, and everything works fine in the app. There is a section where the app pulls video from the client's server, and streams it into the iPhone's MPMoviePlayerController. This works fine on the iPhone and iPodTouch - both the video and the audio show up just great. The problem, however, is that when the app is run on an iPad (using the iPad's iPhone simulator thingo that it does) only the audio plays, and no video can be seen. Does anybody have any suggestions about what may be causing this? I thought perhaps it was the encoding, but then why would this prevent the video from playing on the iPad, and not the iPhone?

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  • How to show a video stored on server on iphone

    - by Amitkumar
    Hi, I have a query regarding showing a video (which is stored on server) on iPhone. I want show a video in an iPhone Application. This is not live streaming. So how the video can be shown? I have read the Apple's documentation for HTTP streaming of video. Do I need to call a Web Service? Is there any tutorial for this? Thanks in advance..

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  • Game engine deployment strategy for the Android?

    - by Jeremy Bell
    In college, my senior project was to create a simple 2D game engine complete with a scripting language which compiled to bytecode, which was interpreted. For fun, I'd like to port the engine to android. I'm new to android development, so I'm not sure which way to go as far as deploying the engine on the phone. The easiest way I suppose would be to require the engine/interpreter to be bundled with every game that uses it. This solves any versioning issues. There are two problems with this. One: this makes each game app larger and two: I originally released the engine under the LGPL license (unfortunately), but this deployment strategy makes it difficult to conform to the rules of that license, particularly with respect to allowing users to replace the lib easily with another version. So, my other option is to somehow have the engine stand alone as an Activity or service that somehow responds to intents raised by game apps, and somehow give the engine app permissions to read the scripts and other assets to "run" the game. The user could then be able to replace the engine app with a different version (possibly one they made themselves). Is this even possible? What would you recommend? How could I handle it in a secure way?

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  • Capture video from WPF app

    - by Julien Couvreur
    I want to write a C# application which can record a video capture of one of its WPF controls. Is there a solution in .Net to record video from a control, or is there some library I could use? My goal is to write a SketchCast application. The use case is the following: launch SketchCast app and press record button, write ink into a WPF ink area, and talk, press stop, recorded voice and ink animation get saved into a video file in some encoding.

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  • Finding if a path between 2 sides of a game board exists

    - by Meny
    Hi, i'm currently working on a game as an assignment for school in java. the game cuurently is designed for Console. the game is for 2 players, one attacking from north to south, and the other from west to east. the purpose of the game is to build a "bridge"/"path" between the 2 of your sides before your opponent does. for example: A B C D E F 1 _ _ X _ _ _ 1 2 O X X _ _ _ 2 3 O X O O O O 3 4 O X O _ _ _ 4 5 X X _ _ _ _ 5 6 X O _ _ _ _ 6 A B C D E F player that attacks from north to south won (path/bridge from C to A) my problem is, what algorithm would be good to check if the user have managed to create a path (will be checked at the end of each turn). you're help would be very appreciated.

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  • iPhone game w/ iTunes background music

    - by MrDatabase
    I've noticed some games in the app store that allow the user to play background music through iTunes. As a developer how can I add this functionality to my game? (I've searched for "open itunes from iphone game", "integrate itunes into iphone game" etc and no luck).

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  • Getting true video Height/Width from ASF videos

    - by David
    I am trying to convert an ASF video with FFMPEG using an interface called mediahandler. The issue is, the metadata on the ASF video appears to be corrupt. It states that the video is 640x240, and 4:3 aspect ratio. The aspect ratio is correct, but obviously the resolution is not. This causes the converter to incorrectly scale the video, because it uses the resolution to determine the original aspect ratio. I am able to get the aspect ratio metadata, but I'm not sure this solves the issue, because I would think that if the resolution could be incorrect, then so could the aspect ratio metadata. So, is there any way to get the actual height/width? It appears that players like VLC have no issue with this. How do I do such a thing w/ FFMPEG?

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  • Broadcast live video from web-cam via plug-in

    - by Freebrainz
    Hello guys! Could you please suggest me what kind of software should I use to broadcast live video from webcam? Web-cam is connected via USB to my server. I want to broadcast video from my webcam on my web-page (HTML, ASP.NET - doesn't matter). I don't want to develop video broadcasting from the beginning - it takes a lot of time to implement good system. I'm looking for ready-to-use plug-in/widget for my site. I found ustream.tv, but live video start playing with delay about 2 seconds... You know, it's not real-time. I need something like Skype/icq/ooVoo... plug-in/widget for my web-site. Are these plug-ins exists in internet? P.S. I know that VideoLAN has ActiveX control. Does VLC provide me with real-time video broadcasting from webcam without any delays like Skype? Thank you!

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  • Video Upload Applet

    - by Eric
    i am working on a small project that i need the ability to let users upload a video to my website or use a webcam to record a video and then upload it. i have seen this done on several sites (youtube,facebook etc) so i know that there is a java or flash applet that supports this. however i have not been able to find one. can anyone recommend a good flash or java based video uploader with these features?

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  • What's the best way to monetize Android Game ?

    - by zed_0xff
    I'm developing an Android game, it has 20k downloads so far. But I'm not in US region, so I can't just SELL it via Android Market, so it's free. So, I'm looking for a best legal way to earn some money from my game. PS: Game already has AdMob ads, and I'm looking for something better.

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  • html5 video player with simplest controls (only play and paus)

    - by mathiregister
    hi guys, somehow there are really little tutorials out there for html5 video and audio playback. I simply want to embed video and audio files with customized controls. However the controls should be farely simple. I only need a play-button. If clicked, play gets replaced by pause. that's all! however i even don't know how to embed/display a video without "preload controls". Somehow if i only set (without preload controls) Firefox even don't shows anything. Chrome does show a black window. I would love to be able to use jquery to control the video play and pause button. Maybe you have some little start-approach for me! thank you very much!

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • VB.NET - cannot get Video Preview to work

    - by Yiu Korochko
    Hi, Overflow. I have an application which is supposed to convert a video via DirectShowSource. I have a checkbox which enables a button called "btnviewcrop" which shows a new form called crp.vb for cropping/shearing pixels off the video. Now, I have a Panel1 that I want to set as the owner (the video drawing surface) but when I set it to open, the application crashes (Error: Object reference not set to an instance of an object.) and I do not understand how to fix it. Here is my button code: Imports Microsoft.DirectX.AudioVideoPlayback Private Sub btnviewcrop_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnviewcrop.Click Me.ShowInTaskbar = False Me.Enabled = False crp.Show() Dim cropperv As Video cropperv.Owner = crp.preview cropperv.FromFile(labinputfile.Text, True) cropperv.Play() End Sub

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