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  • Good practices - database programming, unit testing

    - by Piotr Rodak
    Jason Brimhal wrote today on his blog that new book, Defensive Database Programming , written by Alex Kuznetsov ( blog ) is coming to bookstores. Alex writes about various techniques that make your code safer to run. SQL injection is not the only one vulnerability the code may be exposed to. Some other include inconsistent search patterns, unsupported character sets, locale settings, issues that may occur during high concurrency conditions, logic that breaks when certain conditions are not met. The...(read more)

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  • Root Access: Don Dodge and Louis Gray on Entrepreneurs

    Root Access: Don Dodge and Louis Gray on Entrepreneurs Between them both, Don Dodge and Louis Gray have worked at the smallest of startups, raised VC rounds big and small, launched companies for the first time, and seen their share of successes and failures. Now at Google, they talk about some of the secret ingredients that make teams, ideas and companies work. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Clarity is important, both in question and in answer.

    - by gerrylowry
    clarity is important ... i'm often reminded of the Clouseau movie in which Peter Sellers as Chief Inspector Clouseau asks a hotel clerk "Does your dog bite?" ... the clerk answers "no" ... after Clouseau has been bitten by the dog, he looks at the hotel clerk who says "That's not my dog".  Clarity is important, both in question and in answer. i've been a member of forums.asp.net since 2008 ... like many of my peers at forums.asp.net, i've answered my fair share of questions. FWIW, the purpose of this, my first web log post to http://weblogs.asp.net/gerrylowry is to help new members ask better questions and in turn get better answers. TIMTOWTDI  =.  there is more than one way to do it imho, the best way to ask a question in any forum, or even person to person, is to first formulate your question and then ask yourself to answer your own question. Things to consider when asking (the more complete your question, the more likely you'll get the answer you require): -- have you searched Google and/or your favourite search engine(s) before posting your question to forums.asp.net; examples: site:msdn.microsoft.com entity framework 5.0 c#http://lmgtfy.com/?q=site%3Amsdn.microsoft.com+entity+framework+5.0+c%23 site:forums.asp.net MVC tutorial c#http://lmgtfy.com/?q=site%3Aforums.asp.net+MVC+tutorial+c%23 -- are you asking your question in the correct forum?  look at the forums' descriptions at http://forums.asp.net/; examples: Getting Started If you have a general ASP.NET question on a topic that's not covered by one of the other more specific forums - ask it here. MVC Discussions regarding ASP.NET Model-View-Controller (MVC) C# Questions about using C# for ASP.NET development Note:  if your question pertains more to c# than to MVC, choosing the C# forum is likely to be more appropriate. -- is your post subject clear and concise, yet not too vague? compare these three subjects (all three had something to do with GridView):     (1)    please help     (2)    gridview      (3)    How to show newline in GridView  -- have you clearly explained your scenario? compare:  my leg hurts   with   when i walk too much, my right knee hurts in the knee joint  compare:  my code does not work    with    when i enter a date as 2012-11-8, i get a FormatException -- have you checked your spelling, your grammar, and your English? for better or worse, English is the language of forums.asp.net ... many of the currently 170000++ forums.asp.net are not native speakers of English; that's okay ... however, there are times when choosing the more appropriate words will likely get one a better answer; fortunately, there are web tools to help you formulate your question, for example, http://translate.google.com/.  -- have you provided relevant information about your environment? here are a few examples ... feel free to include other items to your question ... rule of thumb:  if you think a given detail is relevant, it likely is -- what technology are you using?    ASP.NET MVC 4, ASP.NET MVC 3, WebForms, ...  -- what version of Visual Studio are you using?  vs2012 (ultimate, professional, express), vs2010, vs2008 ... -- are you hosting your own website?  are you using a shared hosting service? -- are you experience difficulties in just one browser? more than one browser? -- what browser version(s) are you using?   ie8? ie9? ... -- what is your operating system?     win8, win7, vista, XP, server 2008 R2 ... -- what is your database?   SQL Server 2008 R2, ss2005, MySQL, Oracle, ... -- what is your web server?  iis 7.5, iis 6, .... -- have you provided enough information for someone to be able to answer your question? Here's an actual example from an O.P. that i hope is self-explanatory: I'm trying to make a simple calculator when i write the code in windows application it worked when i tried it in web application it doesn't work and there are no errors what should i do ??!! -- have you included unnecessary information? more than once, i've seen the O.P. (original post, original poster) include many extra lines of code that were not relevant to the actual question; the more unnecessary code that you include, the less likely your volunteer peers will be motivated to donate their time to help you. -- have you asked the question that you want answered? "Does this dog bite?" -- are your expectations reasonable? -- generally, persons who are going to answer your questions are your peers ... they are unpaid volunteers ... -- are you looking for help with your homework, work assignment, or hobby? or, are you expecting someone else to do your work for you?  -- do you expect a complete solution or are you simply looking for guidance and direction? -- you are likely to get more help by first making a reasonable effort to help yourself first Clarity is important, both in question and in answer. if you are answering someone else's question, please remember that clear answers are just as important as clear questions; would you understand your own answer? Things to consider when answering: -- have you tested your code example?  if you have, say so; if you've not tested your code example, also say so -- imho, it's okay to guess as long as you clearly state that you're guessing ... sometimes a wrong guess can still help the O.P. find her/his way to the right answer -- meanness does not contribute to being helpful; sometimes one may become frustrated with the O.P. and/or others participating in a thread, if that happens to you, be kind regardless; speaking from my own experience, at least once i've allowed myself to be frustrated into writing something inappropriate that i've regretted later ... being a meany does not feel good ... being kind and helpful feels fantastic! Tip:  before asking your question, read more than a few existing questions and answers to get a sense of how your peers ask and answer questions. Gerry P.S.:  try to avoid necroposting and piggy backing. necroposting is adding to an old post, especially one that was resolved months ago. piggy backing is adding your own question to someone else's thread.

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  • Dartisans ep. 10: Dart Plugin for IntelliJ

    Dartisans ep. 10: Dart Plugin for IntelliJ Ask and vote for questions at: goo.gl Edit and debug your Dart apps with IntelliJ and WebStorm! In this episode of Dartisans, we'll talk to the engineers working on this exciting project. Join hosts Seth Ladd and JJ Behrens to learn more about writing Dart apps with JetBrain's powerful editors. From: GoogleDevelopers Views: 1279 35 ratings Time: 35:25 More in Science & Technology

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  • Google Developers

    Google Developers We wouldn't be where we are at Google without you, the developer community. We are working to support you better by bringing together all developer resources, programs, events, tools, and community into one place, developers.google.com. As part of this project, we're introducing a new identity, complete with a new look, to unify all of our developer offerings.Our new logo says Google Developers, and that's intentional: it reflects our focus on you, not just the tools we provide. We hope you like it. From: GoogleDevelopers Views: 27334 384 ratings Time: 01:15 More in Science & Technology

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  • Google I/O 2011: GIS with Google Earth and Google Maps

    Google I/O 2011: GIS with Google Earth and Google Maps Josh Livni, Mano Marks Building a robust interactive map with a lot of data involves more than just adding a few placemarks. We'll talk about integrating with existing GIS software, importing data from shapefiles and other formats, map projections, and techniques for managing, analyzing, and rendering large datasets. From: GoogleDevelopers Views: 3785 19 ratings Time: 52:25 More in Science & Technology

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  • A conversation with Paul Rademacher and Mano Marks, Google Maps API Office Hours

    A conversation with Paul Rademacher and Mano Marks, Google Maps API Office Hours This is a conversation between Paul Rademacher and Mano Marks on April 24th, 2012. Paul created the first Google Maps Mashup, housingmaps.com, and discusses his latest project, Stratocam, which allows users to find and display beautiful satellite and aerial imagery with the Google Maps API. From: GoogleDevelopers Views: 1199 11 ratings Time: 40:08 More in Science & Technology

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  • Make The Web Fast - The HAR Show: Capturing and Analyzing performance data with HTTP Archive format

    Make The Web Fast - The HAR Show: Capturing and Analyzing performance data with HTTP Archive format Need a flexible format to record, export, and analyze network performance data? Well, that's exactly what the HTTP Archive format (HAR) is designed to do! Even better, did you know that Chrome DevTools supports it? In this episode we'll take a deep dive into the format (as you'll see, its very simple), and explore the many different ways it can help you capture and analyze your sites performance. Join +Ilya Grigorik and +Peter Lubbers to find out how to capture HAR network traces in Chrome, visualize the data via an online tool, share the reports with your clients and coworkers, automate the logging and capture of HAR data for your build scripts, and even adapt it to server-side analysis use cases! Yes, a rapid fire session of awesome demos - see you there. From: GoogleDevelopers Views: 0 6 ratings Time: 00:00 More in Science & Technology

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  • Chrome Office Hours: Movi Kanti Revo—Behind the Divs

    Chrome Office Hours: Movi Kanti Revo—Behind the Divs Join Pete LePage and the developers who built Movi Kanti Revo for a very special Chrome Office Hours. We'll take a look behind the divs to show you how the experiment was built, and how you can use some of these techniques in your own web design. From: GoogleDevelopers Views: 0 5 ratings Time: 00:00 More in Science & Technology

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  • Google Developers SXSW LEGO Rumble

    Google Developers SXSW LEGO Rumble The Google Developers LEGO® MINDSTORMS® rumble returns to SXSW this year with even more epic proportions. After teams spend the day building LEGO race bots controlled by Android, the bots will compete in the ultimate showdown to determine the victors. We'll be broadcasting live the main event with multiple camera angles, slow-mo replay, interviews with the teams, and commentary from judges and attendees to give you an insider pass to all the action. You won't want to miss this showdown. More information can be found at: www.google.com From: GoogleDevelopers Views: 11238 182 ratings Time: 01:37:01 More in Entertainment

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  • Unity DontDestroyOnLoad causing scenes to stay open

    - by jkrebsbach
    Originally posted on: http://geekswithblogs.net/jkrebsbach/archive/2014/08/11/unity-dontdestroyonload-causing-scenes-to-stay-open.aspxMy Unity project has a class (ClientSettings) where most of the game state & management properties are stored.  Among these are some utility functions that derive from MonoBehavior.  However, between every scene this object was getting recreated and I was losing all sorts of useful data.  I learned that with DontDestroyOnLoad, I can persist this entity between scenes.  Super.Persisting information between scenesThe problem with adding DontDestroyOnLoad to my "ClientSettings" was suddenly my previous scene would stay alive, and continue to execute its update routines.  An important part of the documentation helps shed light to my issues:"If the object is a component or game object then its entire transform hierarchy will not be destroyed either."My ClientSettings script was attached to the main camera on my first scene.  Because of this, the Main Camera was part of the hierarchy of the component, and therefore was also not able to destroy when switching scenes.  Now the first scene's main camera Update routine continues to execute after the second scene is running - causing me to have some very nasty bugs.Suddenly I wasn't sure how I should be creating a persistent entity - so I created a new sandbox project and tested different approaches until I found one that works:In the main scene: Create an empty Game Object:  "GameManager" - and attach the ClientSettings script to this game object.  Set any properties to the clientsettings script as appropriate.Create a prefab, using the GameManager.Remove the Game Object from the main scene.In the Main Camera, I created a script:  Main Script.  This is my primary script for the main scene.<code> public GameObject[] prefabs; private ClientSettings _clientSettings; // Use this for initialization void Start () { GameObject res = (GameObject)Instantiate(prefabs[0]); }</code>Now go back out to scene view, and add the new GameManager prefab to the prefabs collection of MainScript.When the main scene loads, the GameManager is set up, but is not part of the main scene's hierarchy, so the two are no longer tied up together.Now in our second scene, we have a script - SecondScript - and we can get a reference to the ClientSettings we created in the previous scene like so:<code>private ConnectionSettings _clientSettings; // Use this for initialization void Start () { _clientSettings = FindObjectOfType<ConnectionSettings> (); }</code>And the scenes can start and finish without creating strange long-running scene side effects.

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  • App Engine & Cloud SQL

    App Engine & Cloud SQL We'll quickly review Cloud SQL and chat with members of the Cloud SQL team about the newest features / tips & tricks. There will also be a Q&A session so please enter any questions you might have for the team in the moderator list for this session at www.google.com From: GoogleDevelopers Views: 1501 26 ratings Time: 36:26 More in Science & Technology

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  • Mars Mania and the Google Maps APIs!

    Mars Mania and the Google Maps APIs! Interested in learning how to use the Google Maps API and WebGL to create a dynamic terrain lighting map of the surface of Mars? Or how about using the Street View API and a bit of ImageMagick to view the high resolution panoramic images from the Curiosity Rover? Since Curiosity's touchdown, Brendan Kenny and Paul Saxman have been infected with a bit of Mars Mania. Stop by this week's Google Maps Developers Office Hours to see how they've been seeking therapy through productive programming. From: GoogleDevelopers Views: 1146 28 ratings Time: 34:15 More in Science & Technology

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  • App Script Office Hours - August 16, 2012

    App Script Office Hours - August 16, 2012 Eric and Jan from the Apps Script Developer Relations team host another weekly edition of office hours, a chance for developers to ask their questions live or just chat about new features. This week they also highlighted some apps in the Chrome Web Store built on Apps Script: DriveEye, Gmail Meter, Gmail Print All for Chrome, and Drive Forms. To find out when the next office hours are scheduled visit: developers.google.com From: GoogleDevelopers Views: 873 24 ratings Time: 31:31 More in Science & Technology

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  • La web del mañana HTML5, persistencia fuera de línea

    La web del mañana HTML5, persistencia fuera de línea En este programa presentaremos una visión general de las novedades tecnológicas desde el equipo de relaciones para desarrolladores de la región de sur de Latinoamérica. Seguiremos presentando nuestro enfoque de desarrollo, ingeniería y las mejores prácticas para implementar tecnología Google favoreciendo la evolución de soluciones tecnológicas. Luego presentaremos un escenario técnico utilizando HTML5, desencadenando conversaciones sobre la persistencia desconectada. Finalmente estaremos conversando con la comunidad de desarrollo, resolviendo un desafío técnico y premiando todo el talento regional. From: GoogleDevelopers Views: 1700 68 ratings Time: 01:37:53 More in Education

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  • GDC 2012: Best practices in developing a web game

    GDC 2012: Best practices in developing a web game (Pre-recorded GDC content) There's a new wave of console/pc/mobile game developers moving to the web looking to take advantage of the massive user base, along side of the powerful social graphs available there. The web as a platform is a very different technology stack than consoles / mobile, and as such, requires different development processes. This talk is targeted towards game developers who are looking to understand more about the development processes for web development including where to host your assets, proper techniques in caching to the persistant file store; dealing with sessions, storing user state, user login, game state storage, social graph integration, localization, audio, rendering, hardware detection and testing / distribution. If you're interested in developing a web game, you need to attend this talk! Speaker: Colt McAnlis From: GoogleDevelopers Views: 5149 131 ratings Time: 01:03:52 More in Science & Technology

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