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  • Creating an interactive website

    - by Aviran
    I want to create an interactive website using aspx and ajax, that there will be an option to create chess game room for example and other players will be able to join. I have 2 Questions: I wonder if you have any idea how can I make that after one player clicks on a button and finish his turn, the other player will be able to do a move. After the first player finish his turn I will change the turn by using the database, but the point is how can I refresh the other player's site so when the other one finish his turn, the turn will come to the second player? When someone creates a room and than close his browser - I need that room to be closed. Shall I use the Session_OnEnd to close the room he opened? Thanks!

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  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • OpenGL extensions available on different Android devices

    - by MH114
    I'm in the process of writing an OpenGL ES powered framework for my next Android game(s). Currently I'm supporting three different techniques of drawing sprites: the basic way: using vertex arrays (slow) using vertex-buffer-objects (VBOs) (faster) using the draw_texture extension (fastest, but only for basic sprites, i.e. no transforming) Vertex arrays are supported in OpenGL ES 1.0 and thus in every Android-device. I'm guessing most (if not all) of the current devices also support VBOs and draw_texture. Instead of guessing, I'd like to know the extensions supported by different devices. If majority of devices support VBOs, I could simplify my code and focus only on VBOs + draw_texture. It'd be helpful to know what different devices support, so if you have an Android-device, do report the extensions list please. :) String extensions = gl.glGetString(GL10.GL_EXTENSIONS); I've got a HTC Hero, so I can share those extensions next.

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  • what are the advantages of C# over Python

    - by Matt
    I like Python mostly for the great portability and the ease of coding, but I was wondering, what are some of the advantages that C# has over Python? The reason I ask is that one of my friends runs a private server for an online game (UO), and he offered to make me a dev if I wanted, but the software for the server is all written in C#. I'd love to do this, but I don't really have time to do multiple languages, and I was just after a few more reasons to justify taking C# over Python to myself. I'm doing this all self-taught as a hobby, btw

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  • Counting problem: possible sudoko tables?

    - by Sorush Rabiee
    Hi, I'm working on a sudoko solver. my method is using a game tree and explore possible permutations for each set of digits by DFS Algorithm. in order to analyzing problem, i want to know what is the count of possible valid and invalid sudoko tables? - a 9*9 table that have 9 one, 9 two, ... , 9 nine. (this isn't exact duplicate by this question) my solution is: 1- First select 9 cells for 1s: (*) 2- and like (1) for other digits (each time, 9 cells will be deleted from remaining available cells): C(81-9,9) , C(81-9*2,9) .... = 3- finally multiply the result by 9! (permutation of 123456789 in (*)) this is not equal to accepted answer of this question but problems are equivalent. what did i do wrong?

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  • How to move user content in Wix Installer

    - by Simeon Pilgrim
    To support Window Vista in my game, I have changed were the save files are placed (From under Program Files to My Documents) for both XP and Vista installations. Now I would like to be able to move the current XP users save games from the old location to the new location. I think I can correctly trigger this via the upgrade checking code like so: <Upgrade Id="PLACE-GUID-HERE"> <UpgradeVersion OnlyDetect="yes" Minimum="$(var.ProductVersion)" IncludeMinimum="no" Property="NEWERVERSIONDETECTED" /> <UpgradeVersion OnlyDetect="no" Minimum="1.1.0" IncludeMinimum="yes" Maximum="$(var.ProductVersion)" IncludeMaximum="no" Property="OLDERVERSIONBEINGUPGRADED" /> <UpgradeVersion OnlyDetect="no" Maximum="1.1.0" IncludeMaximum="no" Property="MOVESAVEFILESUPGRADED" /> </Upgrade> where 1.0.x was the old way and 1.1.x will be the new way, thus I could do something in a custom action based on MOVESAVEFILESUPGRADED, but the heart of the problem, I cant see how to move non-installed files from one location to another.

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  • IP address problem

    - by mavric
    I built a TicTacToe game application (I'm using TCP protocol) that consist of server and client (that run two times to represent the 2 opponents). I have a problem and I can't find the solution for it, that is why I'm asking this question. the problem is : when the client try to connect the server on my machine, it never connect because of the IP address(obtained from the support tab from the local area connection in my windows) of my machine isn't correct. I tried to obtain my IP address from websites that told you your IP but I doesn't work. I have a problem to determine my IP address that any machine can connect to me from anywhere. p.s. I'm using router to connect the internet. thanks.

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  • GA written in Java

    - by EnderMB
    I am attempting to write a Genetic Algorithm based on techniques I had picked up from the book "AI Techniques for Game Programmers" that uses a binary encoding and fitness proportionate selection (also known as roulette wheel selection) on the genes of the population that are randomly generated within the program in a two-dimensional array. I recently came across a piece of pseudocode and have tried to implement it, but have come across some problems with the specifics of what I need to be doing. I've checked a number of books and some open-source code and am still struggling to progress. I understand that I have to get the sum of the total fitness of the population, pick a random number between the sum and zero, then if the number is greater than the parents to overwrite it, but I am struggling with the implementation of these ideas. Any help in the implementation of these ideas would be very much appreciated as my Java is rusty.

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  • How to dismiss modal view controller from UITabBarController

    - by user563697
    Currently im developing an iPhone Game...When app loaded a login page is seen...when logged in...from login view controller a welcome screen view controller with tabbar(UITabbarcontroller iVar declared inside and connected to tabbarcontroller with interface builder) is presented(using presentModalViewCotroller)..There the first tab is dealing with account ..loaded from accountController NIb and view controller...inside which there's a logout button...when clicked i need to go to login page under loginview controller... Inside logout button click action method...i had coded like this [self dismissModalViewControllerAnimated:NO]; but on button click nothing happening... first : parent--loginviewcontroller child--welcomescreen view controller Inside welcome screen,in account tab,on logout button click: how could i dismiss the above MVC.... can anyone give me a solution as soon as possible...its urgent...

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  • Lua class instance with nested tables

    - by Anonnobody
    Hello, Simple lua game with simple class like so: creature = class({ name = "MONSTER BADDY!", stats = { power = 10, agility = 10, endurance = 10, filters = {} }, other_things = ... }) creatureA = creature.new() creatureB = creature.new() creatureA.name = "Frank" creatureB.name = "Zappa" creatureA.stats.agility = 20 creatureB.stats.power = 12 -- blah blah blah Non table values are individual to each instance, but table values are shared among all instances and if I modify a stats.X value in one instance, all other instances see the same stats table. Q1: Is my OO implementation flawed? I tried LOOP and the same result occured, is there a fundamental flaw in my logic? Q2: How would you have each instance of creature have it's own stats table (and sub tables)? PS. I cannot flatten my class table as it's a bit more complicated than the example and other parts of the code are simplified with this nested table implementation. Thanks a bunch.

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  • Using C# and gppg, how would I construct an abstract syntax tree?

    - by Rupert
    Is there a way to do this almost out-of-the-box? I could go and write a big method that would use the collected tokens to figure out which leaves should be put in which branches and in the end populate a TreeNode object, but since gppg already handled everything by using supplied regular expressions, I was wondering if there's an easier way? Even if not, any pointers as to how best to approach the problem of creating an AST would be appreciated. Apologies if I said anything silly, I'm only just beginning to play the compiler game. :)

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  • [ASP.NET] A CustomValidator doesn't need to have it's ControlToValidate property set, so...

    - by pkiyan
    Hi: I've just finished reading up on the CustomValidator control and I have a question. In the book I'm reading, it says that a CustomValidator doesn't need to have it's ControlToValidate property set and it gives a few examples of that usage. But in one example where ControlToValidate isn't used, the OnServerValidate function has a timer (5 seconds) that you need to beat by entering your 'answer' into a textbox. If it takes you longer than 5 seconds, the CustomValidator's error message pops up next to the textbox (it's like a timed question/answer game) . How did the CustomValidator know to place the message next to the textbox (there's no association between the two, that I know of)? I wanted to test this, so I put a couple more textboxes on the page and the error message always showed up next to the last textbox I placed on the page. Thanks.

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  • Facebook writing on a wall problem - retrieves only null value.

    - by Viral
    hi all friends, I am making a game application in that I want to pass my score on wall of face book. I've completed all the things (the log in and message passing part) but when I passes the score via global variable, I am getting only null as a value and not the score that I want. Is there any way to pass data or string to Face book and write on a wall? My code is (void)viewDidLoad { static NSString* kApiKey = @"be60415be308e2b44c0ac1db83fe486b"; static NSString* kApiSecret = @"4f880c7e100321f808c41b1d3c813dfa"; _session = [[FBSession sessionForApplication:kApiKey secret:kApiSecret delegate:self] retain]; score = [NSString stringWithFormat:@"%@",appDelegate.myTextView]; [_session resume]; [super viewDidLoad]; } whre score is NSString and myTextView is NSString in other viewcontrollerfile, And appDelegate is global variable. Any help?? thanks in advance.

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  • Cocoa Key event problem

    - by Oscar
    I'm trying to build my first cocoa application. done some iPhone developing before. I have a hard time understanding how to layout my project. i making a Pong game and my current design is to allocate an NSWindowController from my appDelegate. I then use custom view to act as paddles and ball. My problem is that i can't get the window controller to capture key events. Am i thinking wrong here? My idea is to have a controller class with all the logic, should i subclass another class for that?

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  • Media Archive System with branches?

    - by Ian McEwen
    In short, how can I get VCS features (revisioning, branching, and deduplication) for a media collection that's far too large for most/all VCS systems? Background I have a 300GB music folder; unfortunately, I only have the hard drive space for this on my desktop system. However, a good portion of my collection is FLAC; therefore, I could theoretically have a space-optimized version in which I transcode all the FLAC to mp3 or some other lossy format, and use only that version on the laptop. However, a portion of my collection isn't FLAC. And that which isn't FLAC shouldn't be transcoded to an equivalent format; it won't have any space savings, which is the point. Moreover, it shouldn't be duplicated: the mp3/ogg portions of the collection should probably be exactly the same files. Thoughts One solution is to have format-specific organization of my music folders, and use some script to transcode the FLAC directory to mp3 or such into another directory. Another is some sort of hack using entirely separate copies and symbolic links for deduplication, or something similar. But these also have a disadvantage of lacking versioning; I'd like to be able to reorganize my music collection, retag things, etc. and save history. This isn't key, but would be awfully nice. I can't see it as entirely unreasonable to set up VCS hooks or something equivalent to keep directory structure synced between two copies, update tags, and transcode FLAC automatically into the space-optimized copy. Basically, the system I really want is a version control system. Two branches: one archival/desktop branch including the FLAC, one space-optimized/laptop branch without it; most VCSes would deal well with whole chunks being the same files well by compressing in a reasonable way (i.e. don't keep two copies of the same data). I could also do a lot of what I talk about above with hooks. But I don't know of any VCS that would deal with a 300GB repository with almost 20k files. Many of them would just not even initialize the whole affair; others would just do it inexpressibly slowly or otherwise badly. checkpoint looks like it's designed for something close (it's at least for media), but wouldn't do deduplication well (and I'm not convinced I'd be able to script it to do things like automatic transcoding and directory-structure syncing). So. Is there anything out there that can do all this, or should I consider it a programming project?

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  • How do I refer to a view controller in a subclass?

    - by thekevinscott
    Hey all, I'm currently teaching myself Objective C and I'm kind of stuck. I'm building a backgammon game and I have a subclass, "Piece", which is being initialized, repeatedly, in BackGammonViewController. In BackGammonViewController, if I do this: UIImage *myImage = [ UIImage imageNamed: @"white-piece.png" ]; UIImageView *myImageView = [ [ UIImageView alloc ] initWithImage: myImage ]; [self.view addSubview:myImageView]; [myImageView release]; The image appears. However, I want to do this within my "piece" class. How do I refer to the "self.view" from within the piece class? Do I need to pass a reference to the view, into the "piece class" ? Or is there a global reference I can call from within the "piece class" ? Thanks for your help.

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  • Looping through an array to remove a touched object (iPhone/Cocos2d)

    - by Michael Lowe
    I am using cocos2d to build a game. I have an array of CCSprites and I want to be able to touch them and delete the one that was touched. Right now I have this... -(void) spawn { mySprite = [CCSprite spriteWithFile:@"image.png"]; mySprite.position = ccp(positionX,positionY); [myArray addObject:mySprite]; [self addChild:mySprite]; } - (void) ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; CGPoint location = [touch locationInView: [touch view]]; NSUInteger i, count = [myArray count]; for (i = 0; i < count; i++) { mySprite = (CCSprite *)[myArray objectAtIndex:i]; if (CGRectContainsPoint([mySprite boundingBox], location)) { [self removeChild:mySprite cleanup:YES]; } } I have never done this before. Does anyone have a solution? Thanks, Michael

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  • Innodb Queries Slow

    - by user105196
    I have redHat 5.3 (Tikanga) with Mysql 5.0.86 configued with RIAD 10 HW, I run an application inquiries from Mysql/InnoDB and MyIsam tables, the queries are super fast,but some quires on Innodb tables sometime slow down and took more than 1-3 seconds to run and these queries are simple and optimized, this problem occurred just on innodb tables in different time with random queries. Why is this happening only to Innodb tables? the below is the Innodb status and some Mysql variables: show innodb status\G ************* 1. row ************* Status: 120325 10:54:08 INNODB MONITOR OUTPUT Per second averages calculated from the last 19 seconds SEMAPHORES OS WAIT ARRAY INFO: reservation count 22943, signal count 22947 Mutex spin waits 0, rounds 561745, OS waits 7664 RW-shared spins 24427, OS waits 12201; RW-excl spins 1461, OS waits 1277 TRANSACTIONS Trx id counter 0 119069326 Purge done for trx's n:o < 0 119069326 undo n:o < 0 0 History list length 41 Total number of lock structs in row lock hash table 0 LIST OF TRANSACTIONS FOR EACH SESSION: ---TRANSACTION 0 0, not started, process no 29093, OS thread id 1166043456 MySQL thread id 703985, query id 5807220 localhost root show innodb status FILE I/O I/O thread 0 state: waiting for i/o request (insert buffer thread) I/O thread 1 state: waiting for i/o request (log thread) I/O thread 2 state: waiting for i/o request (read thread) I/O thread 3 state: waiting for i/o request (write thread) Pending normal aio reads: 0, aio writes: 0, ibuf aio reads: 0, log i/o's: 0, sync i/o's: 0 Pending flushes (fsync) log: 0; buffer pool: 0 132777 OS file reads, 689086 OS file writes, 252010 OS fsyncs 0.00 reads/s, 0 avg bytes/read, 0.00 writes/s, 0.00 fsyncs/s INSERT BUFFER AND ADAPTIVE HASH INDEX Ibuf: size 1, free list len 366, seg size 368, 62237 inserts, 62237 merged recs, 52881 merges Hash table size 8850487, used cells 3698960, node heap has 7061 buffer(s) 0.00 hash searches/s, 0.00 non-hash searches/s LOG Log sequence number 15 3415398745 Log flushed up to 15 3415398745 Last checkpoint at 15 3415398745 0 pending log writes, 0 pending chkp writes 218214 log i/o's done, 0.00 log i/o's/second BUFFER POOL AND MEMORY Total memory allocated 4798817080; in additional pool allocated 12342784 Buffer pool size 262144 Free buffers 101603 Database pages 153480 Modified db pages 0 Pending reads 0 Pending writes: LRU 0, flush list 0, single page 0 Pages read 151954, created 1526, written 494505 0.00 reads/s, 0.00 creates/s, 0.00 writes/s No buffer pool page gets since the last printout ROW OPERATIONS 0 queries inside InnoDB, 0 queries in queue 1 read views open inside InnoDB Main thread process no. 29093, id 1162049856, state: waiting for server activity Number of rows inserted 77675, updated 85439, deleted 0, read 14377072495 0.00 inserts/s, 0.00 updates/s, 0.00 deletes/s, 0.00 reads/s END OF INNODB MONITOR OUTPUT 1 row in set, 1 warning (0.02 sec) read_buffer_size = 128M sort_buffer_size = 256M tmp_table_size = 1024M innodb_additional_mem_pool_size = 20M innodb_log_file_size=10M innodb_lock_wait_timeout=100 innodb_buffer_pool_size=4G join_buffer_size = 128M key_buffer_size = 1G can any one help me ?

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  • Qt for Symbian - Detecting touch/non-touch devices...

    - by Nikos
    I'm porting a game for Symbian which supports both a touch & non-touch UI. I need to be able to tell if the device has a touch screen on start-up so I can enable the appropriate mode. After googling for hours and going though the Qt Docs I found QSysInfo but this merely provides the version of the Symbian device. Is there a way to get the actual capabilities of the device? There must be a way to tell if the device has a touch screen...! I'm using the latest QtCreator with the NokiaSDK. Thank you in advance, Nikos.

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  • onclickView not working...runuithread solution????

    - by nivedita
    hi..i m new to android....i m stuck at a point would really appreciate if ne1 cn help pls.. i m developing an pp which has grid of colored rectangles..made changing the background of textView..dere are 3 buttons which cause the backgroundcolor to change according to some algo..n 2 textview which show the current sts f game now the problem is i hv button example (one f the three buttons) which chnges example.setOnClickListener (new Button.OnClickListener() {public void onClick(View v) { status_val.setText("true board-example working"); level_1_true(); } } ); level_1_true();-sets background color f rectangles dis above code results in "activity not responding"..ie onclick listner does not change the view. someone suggested me runonuithread..but i cnt get how n what to do.. how do i change the d view of screen by clicking the button???

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  • Application crashing in the iPad but working fine in iPad simulator.

    - by srikanth rongali
    Hi, I am writing a game in cocos2d. In the iPad Simulator the application is running good. While I am running the application in the iPad. But it was crashing by giving the following message in terminal. I am using 2048x2048 CCSpriteSheets in my code. I used instruments tool there is sudden increase in memory to 32MB before crashing. It is crashing at CCSpriteFrameCache . Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-6258-64 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none continue The program is not being run. The program is not being run. Thank you.

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  • How much do politics/office intrigue interfere with your day to day tasks at work?

    - by Michael Dorgan
    I'm currently blessed to be employed at a location where politics are pretty much non-existant and management overhead is nearly nil. As I've only worked at this one location for my entire, lengthy career, I have very little frame of reference outside of an occasional Dilbert comic or offhand comment from others about just how bad office politics and management interference get in the way of getting your code done elsewhere. While I'm not actively looking for a new job, this one point has made me quite reluctant to even look seriously elsewhere. My question is, just how much are politics a way of life in larger companies - in or out of the game industry and how much does it affect your day to day satisfaction?

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  • how to send keystrokes to maplestory?

    - by blood
    hi i play a game called maplestory because a LOT of my friends do and i want to talk to them online and they will only chat on maplestory because they are playing it. i would like to build a program that will send my chats to maplestory and it will be a small little chat window because i can't do much well im chatting on Maplestory. i have tryed sending my fake input to maplestory but their anti-hack shield blocks it, i can't find a way by it with out running a by pass to their anti-hack shield which i don't really want to do :( so i need a way to send stuff by so i can chat. please don't tell me to use a by pass i really would like to find a way to leave it running. also i only really need keyboard input not really the mouse because to chat you only have to hit enter then type text then enter to send, but hey it might come in useful. also if the way only works for the top window i can just make something that swhitchs back and forth.

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  • algorithm for checking addresses for matches?

    - by user151841
    I'm working on a survey program where people will be given promotional considerations the first time they fill out a survey. In a lot of scenarios, the only way we can stop people from cheating the system and getting a promotion they don't deserve is to check street address strings against each other. I was looking at using levenshtein distance to give me a number to measure similarity, and consider those below a certain threshold a duplicate. However, if someone were looking to game the system, they could easily write "S 5th St" instead of "South Fifth Street", and levenshtein would consider those strings to be very different. So then I was thinking to convert all strings to a 'standard address form' i.e. 'South' becomes 's', 'Fifth' becomes '5th', etc. Then I was thinking this is hopeless, and too much effort to get it working robustly. Is it? I'm working with PHP/MySql, so I have the limitations inherent in that system.

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  • Loading textures in an Android OpenGL ES App.

    - by Omega
    I was wondering if anyone could advise on a good pattern for loading textures in an Android Java & OpenGL ES app. My first concern is determining how many texture names to allocate and how I can efficiently go about doing this prior to rendering my vertices. My second concern is in loading the textures, I have to infer the texture to be loaded based on my game data. This means I'll be playing around with strings, which I understand is something I really shouldn't be doing in my GL thread. Overall I understand what's happening when loading textures, I just want to get the best lifecycle out of it. Are there any other things I should be considering?

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