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  • Reasons why crontab does not work

    - by Adam Matan
    Many a time and oft, crontab scripts are not executed as expected. There are numerous reasons for that, for example: wrong crontab notation, permissions, environment variables and many more. This community wiki aims to aggregate the top reasons for crontab scripts not being executed as expected. Write each reason in a separate answer. Please include one reason per answer - details about why it's not executed - and fix(es) for that one reason. Please write only cron-specific issues, e.g. commands that execute as expected from the shell but execute erroneously by cron.

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  • How do you show the desktop in a blink in Ubuntu?

    - by e-satis
    We know you can either click on the show desktop icon or use CTRL+ALT+D to ask Ubuntu to show the desktop. Unfortunately, this does not always show the desktop in one action. Sometime, and this is true for at least the last 4 version of the OS, it brings up first to the front all the windows, THEN, with a second click, show you the desktop. This is very annoying, as when you show the desktop it generally to quickly click on a shortcut. To understand what I'm talking about, open 7 windows, minimize some, bring some to the front, maximize one, then show the desktop. Then do that on Windows. You'll see the difference.

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  • Bzr to git migration

    - by Sardathrion
    I am planning to do two things on several large (several gigs) and old (several years) repositories: Move from bzr to git without losing the commit history. Restructure all the repositories either using bzr or git. This will involve moving files/directories from one repository to another with its change history. Doing both at once would be foolish (I think!) but I am not sure which one should be done first. Any suggestions? Anything I should watch out for when migrating/restructuring?

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  • I'm trying to install Bruteforce Savedata from the archiver

    - by Jonathan
    I've just installed UBUNTU 12.04 for curiosity purposes. I'm a gamer and I wanted to install Brute force Save data on my comp. So i download it and it open in the Archive manager i go to run the ".exe" but encounter this message Archive: /home/c4/Desktop/Bruteforce_Save_Data_installer.exe [/home/c4/Desktop/Bruteforce_Save_Data_installer.exe] End-of-central-directory signature not found. Either this file is not a zipfile, or it constitutes one disk of a multi-part archive. In the latter case the central directory and zipfile comment will be found on the last disk(s) of this archive. zipinfo: cannot find zipfile directory in one of /home/c4/Desktop/Bruteforce_Save_Data_installer.exe or /home/c4/Desktop/Bruteforce_Save_Data_installer.exe.zip, and cannot find /home/c4/Desktop/Bruteforce_Save_Data_installer.exe.ZIP, period. Please help!

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  • How to prevent a specific website from linking to our domain?

    - by Edward
    We have a landing page which is used only for running an ad campaign. There is a website that has found this link somehow and is linking to it. I've been told by marketing they don't want that website linking to the landing page. How can I prevent a specific website from linking to our domain? I don't want to block all websites from linking to it, just this specific one. Is there solution something to do with .htaccess? If so, please provide an example of doing this or a link to example because I've been unable to find one.

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  • HP Pavilion dv7 dual boot with ubuntu and original win7 issues

    - by Neasy11
    I just bought a hp dv7 and I want to dual boot it with the win7 it came with and ubuntu 12.04.1. I shrunk the C partition to make room for the ubuntu one then downloaded an burnt the iso. Next I booted from the cd and followed the simple instructions until I got to the page of the install to choose the partition where all choices were greyed out and the table was completely blank and the drop down only had one choice. After researching this I found that a main problem might be that I can only have 4 primary partitions and the computer was shipped with the 4 already (system,C,recovery,hp tools). I guess my question is what is the best way to go about completing this dual boot? I have read to delete the hp tools partition or combine it with another, I just want a step by step of how to dual boot this computer, I have done plenty of computers in the past but never ran into these issues that come with an HP (should have got a dell lol)!

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  • Multiple domains

    - by menardmam
    I got 6 domains : company.ca and company.com (because both where free, but we are a canadian company but can do business with the rest of the world). Then, we sell sportwear because of the company name is totally unknown to the world. Our product is we have bought product specific domain : chandails.ca and t-shirt.ca as well as shorts.ca and shorts.com. So those 6 domains are mine. Now what is the best way to do? Now all are 301 redirect to the main company name (.com) or make micro-site, super simple one page optimized for just shirt and one for shorts, then tell people to know more, go to the main site. Because now, I cannot really find the benefit of the search word in domain name edge if never somebody see something in that domain... I got confused and don't find strait answer to this question.

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  • SQL 2014 does data the way developers want

    - by Rob Farley
    A post I’ve been meaning to write for a while, good that it fits with this month’s T-SQL Tuesday, hosted by Joey D’Antoni (@jdanton) Ever since I got into databases, I’ve been a fan. I studied Pure Maths at university (as well as Computer Science), and am very comfortable with Set Theory, which undergirds relational database concepts. But I’ve also spent a long time as a developer, and appreciate that that databases don’t exactly fit within the stuff I learned in my first year of uni, particularly the “Algorithms and Data Structures” subject, in which we studied concepts like linked lists. Writing in languages like C, we used pointers to quickly move around data, without a database in sight. Of course, if we had a power failure all this data was lost, as it was only persisted in RAM. Perhaps it’s why I’m a fan of database internals, of indexes, latches, execution plans, and so on – the developer in me wants to be reassured that we’re getting to the data as efficiently as possible. Back when SQL Server 2005 was approaching, one of the big stories was around CLR. Many were saying that T-SQL stored procedures would be a thing of the past because we now had CLR, and that obviously going to be much faster than using the abstracted T-SQL. Around the same time, we were seeing technologies like Linq-to-SQL produce poor T-SQL equivalents, and developers had had a gutful. They wanted to move away from T-SQL, having lost trust in it. I was never one of those developers, because I’d looked under the covers and knew that despite being abstracted, T-SQL was still a good way of getting to data. It worked for me, appealing to both my Set Theory side and my Developer side. CLR hasn’t exactly become the default option for stored procedures, although there are plenty of situations where it can be useful for getting faster performance. SQL Server 2014 is different though, through Hekaton – its In-Memory OLTP environment. When you create a table using Hekaton (that is, a memory-optimized one), the table you create is the kind of thing you’d’ve made as a developer. It creates code in C leveraging structs and pointers and arrays, which it compiles into fast code. When you insert data into it, it creates a new instance of a struct in memory, and adds it to an array. When the insert is committed, a small write is made to the transaction to make sure it’s durable, but none of the locking and latching behaviour that typifies transactional systems is needed. Indexes are done using hashes and using bw-trees (which avoid locking through the use of pointers) and by handling each updates as a delete-and-insert. This is data the way that developers do it when they’re coding for performance – the way I was taught at university before I learned about databases. Being done in C, it compiles to very quick code, and although these tables don’t support every feature that regular SQL tables do, this is still an excellent direction that has been taken. @rob_farley

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  • You couldn't write it - Expired SA account

    - by GrumpyOldDBA
    This is the stuff of DBA nightmares ! email trail: Q. Can you reset the SA account on server XXXXX, we think it has expired and now no-one can work. Connect to Server: Surely no-one would set up a Server with an sa account which expires? Thankfully not. Find sa password and change connection to use SA account. Connect without issue. Me. Have checked Server and account is fine. A. Thanks that's great, you've fixed it we can all work now....(read more)

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  • Load balancing on Ubuntu Server

    - by SabreWolfy
    I have Ubuntu 10.04.4 server (32-bit) installed on a headless quad-core machine with 2GB RAM. I'm running a command-line analysis which is analyzing a large amount of data, but which does not require a large amount of RAM. The tool does not provide any multi-threading, so the CPU load is sitting at 1.00 (or sometimes just a little over). I ran top and pressed 1 to see the load on each of the cores and noticed that "Cpu1" is always running at 100%. I thought that the load would be distributed between the cores, rather than loading one core all the time. I'm sure I've seen this load-balancing behaviour before in Ubuntu or Debian Desktop versions. Why would the Server edition work differently? The analysis will likely take several hours to run, so loading one core at 100% for many hours while the other 3 remain idle is surely not the best approach?

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  • how to modify shadow mapping in "3D Graphics with XNA Game Studio 4.0"?

    - by naprox
    So I've been following the tutorials from the book Sean James's "3D Graphics with XNA Game Studio 4.0", and have been doing fine until i reached the shadow mapping part. in this book it creates point lights with a Sphere model. my first Q is how to draw a directional Light with this frame work? secondly it can do shadow mapping just for one light, how can i do shadow mapping for all or parts of the lights in the game? i just want to know how to modify this codes to do the above tasks. I've followed tutorials on MSDN and some other sites and didn't got the answer. please help me, its so urgent. and if any one wants, the complete code is here: http://www.mediafire.com/?6ct11mc1g8f891h

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  • The Softer Side of Customer Experience

    - by Christina McKeon
    It’s election season in the U.S., and you know what that means. It means I stop by the recycling bin in my garage before entering the house with the contents of my mailbox. A couple of weeks ago, I was doing my usual direct mail purge when I came across a piece from The Container Store®. This piece would have gone straight to the recycling bin, but the title stopped me: Learn what WE STAND FOR! Under full disclaimer, I’m probably a “frequent flier” at The Container Store. One can never be too organized! Now, back to the direct mail piece. I opened it to discover that The Container Store has taken their customer experience beyond “a shopping experience that makes you smile” to giving customers more insight and transparency into how they feel about their employees, the vendors they partner with, and the communities they live in. The direct mail piece included several employees showcasing a skill, hobby or talent with their photo and a personal note that used one word to describe what these employees believe The Container Store stands for. I do not recall the last time I read through an entire piece of direct mail. But this time, I pored over all the comments and photos.  Summer, a salesperson, believes that one word is PASSION. Thomas in distribution center inventory systems chooses the word ACTION. The list goes on to include MATCHLESS, FUN, FAMILY, LOVE, and EMPOWERMENT. The Container Store is running a contest asking you to tell them what nonprofit organization you stand for. Anyone can submit their favorite nonprofit to win cash, products and services from The Container Store. Don’t forget about the softer side of customer experience. With many organizations working feverishly to transform their business into being more customer-centric, it’s easy to get caught up in processes and technology. Focusing on people and social responsibility often falls behind and becomes a lower priority. Keeping people and social responsibility at the forefront is crucial. Your customers will use your processes and technology, but they will see or hear your people and feel their passion. The latter is what they will remember most about your brand. I’m sure there are many other great examples of the softer side of customer experience. Please share your examples in the comments section.

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  • How to work with scenes in a 2D game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • What's the difference between my nameserver and CName settings?

    - by Josh Mcquiston
    I have purchased a domain name(mxsoup.net) through GoDaddy, and it is just parked. In order to set up my custom URL for my SourceAudio site, they give me the following instructions: In order to host your site at a your own URL, we need you to set up some DNS records to point your URL to us. Specifically, we need two CNAME references, one for 'www.mxsoup.net' and one for 'secure.mxsoup.net', both of which should point to 'web2.sourceaudio.com'. But the rep on the phone at GoDaddy said that my site is hosted at HostMonster.com, and therefore I need to talk to them to accomplish this(which is possibly true, but my business owner says he hasn't purchased hosting for this particular domain, yet he does have some other sites in his hostmonster hosting acct.) My GoDaddy account shows that my nameservers are pointing at NS1.HOSTMONSTER.COM, and NS2.HOSTMONSTER.COM, and I can edit those. But is this the same as setting up the CNAME as described above? Any help would be greatly appreciated!

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  • need some concrete examples on user stories, tasks and how they relate to functional and technical specifications

    - by gideon
    Little heads up, Im the only lonely dev building/planning/mocking my project as I go. Ive come up with a preview release that does only the core aspects of the system, with good business value and I've coded most of the UI as dirty throw-able mockups over nicely abstracted and very minimal base code. In the end I know quite well what my clients want on the whole. I can't take agile-ish cowboying anymore because Im completely dis-organized and have no paper plan and since my clients are happy, things are getting more complex with more features and ideas. So I started using and learning Agile & Scrum Here are my problems: I know what a functional spec is.(sample): Do all user stories and/or scenarios become part of the functional spec? I know what user stories and tasks are. Are these kinda user stories? I dont see any Business Value reason added to them. I made a mind map using freemind, I had problems like this: Actor : Finance Manager Can Add a Financial Plan into the system because well thats the point of it? What Business Value reason do I add for things like this? Example : A user needs to be able to add a blog article (in the blogger app) because..?? Its the point of a blogger app, it centers around that feature? How do I go into the finer details and system definitions: Actor: Finance Manager Action: Adds a finance plan. This adding is a complicated process with lots of steps. What User Story will describe what a finance plan in the system is ?? I can add it into the functional spec under definitions explaining what a finance plan is and how one needs to add it into the system, but how do I get to the backlog planning from there? Example: A Blog Article is mostly a textual document that can be written in rich text in the system. To add a blog article one must...... But how do you create backlog list/features out of this? Where are the user stories for what a blog article is and how one adds/removes it? Finally, I'm a little confused about the relations between functional specs and user stories. Will my spec contain user stories in them with UI mockups? Now will these user stories then branch out tasks which will make up something like a technical specification? Example : EditorUser Can add a blog article. Use XML to store blog article. Add a form to add blog. Add Windows Live Writer Support. That would be agile tasks but would that also be part of/or form the technical specs? Some concrete examples/answers of my questions would be nice!!

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  • most efficient AABB vs Ray collision algorithms

    - by Asher Einhorn
    Is there a known 'most efficient' algorithm for AABB vs Ray collision detection? I recently stumbled accross Arvo's AABB vs Sphere collision algorithm, and I am wondering if there is a similarly noteworthy algorithm for this. One must have condition for this algorithm is that I need to have the option of querying the result for the distance from the ray's origin to the point of collision. having said this, if there is another, faster algorithm which does not return distance, then in addition to posting one that does, also posting that algorithm would be very helpful indeed. Please also state what the function's return argument is, and how you use it to return distance or a 'no-collision' case. For example, does it have an out parameter for the distance as well as a bool return value? or does it simply return a float with the distance, vs a value of -1 for no collision? (For those that don't know: AABB = Axis Aligned Bounding Box)

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  • Where to start building a BaaS

    - by Wesley
    I'm building a Cloud Platform, and the next phase of design involves building an extensible BaaS back end. (see http://youtu.be/lNi-05-PyEw) The reason I think we can attempt this, is there are dozens of these kinds of extensible back end data proxy's popping up almost daily at this point, which tells me the enabling technology is there to build one from scratch in a few months. I'd like to start in the right area: What kind of Dev background should I look for? What kind of tech stack should I build on? What kind of costs can I expect in terms of man-hours, etc... I know there isn't one right answer here, but I think this is the right sub to post this in, and credit will go towards to most constructive answer.

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  • Data Warehouse Workshop

    - by Davide Mauri
    I’m really really pleased to announce that it’s possible to register to the Data Warehouse Workshop that I and Thomas Kejser developed togheter.  Several months ago we decided to join forces in order to create a workshop that would contain not only the theoretical stuff, but also the experience we both have and all the best practices and lesson learned that can make the difference between a success and a failure when building a Data Warehouse. The first sheduled date is 7 February in Kista (Sweden): http://www.eventzilla.net/web/event?eventid=2138965081 and until 30th November there is the Super Early Bird to save more the 100€ (150$). The workshop will be very similar to the one I delivered at PASS Summit summit, with some extra technical stuff since it’s one hour longer. In addition to that for this first version both me and Thomas will be present, so it’s a great change  to make sure you super-charge your DW/BI project with insights that aren’t available anywhere else! If you’re into the BI field and you live in Europe, don’t miss this opportunity!

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  • Utility Queries–Database Files, (and Filegroups)

    - by drsql
    It has been a while since I last posted a utility query, and today, to avoid other work I am supposed to be doing, I decided to go ahead and work on another post.  Today, I went ahead and worked on a server configuration type query. One query I find I use pretty often is the following one that lists the files in the database. In this blog I will include 3 queries.  The first will deal with files and databases, and the second runs in a database to see the files and their filegroups (If there...(read more)

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  • How can I achieve a 3D-like effect with spritebatch's rotation and scale parameters

    - by Alic44
    I'm working on a 2d game with a top-down perspective similar to Secret of Mana and the 2D Final Fantasy games, with one big difference being that it's an action rpg using a 3-dimensional physics engine. I'm trying to draw an aimer graphic (basically an arrow) at my characters' feet when they're aiming a ranged weapon. At first I just converted the character's aim vector to radians and passed that into spritebatch, but there was a problem. The position of every object in my world is scaled for perspective when it's drawn to the screen. So if the physics engine coordinates are (1, 0, 1), the screen coords are actually (1, .707) -- the Y and Z axis are scaled by a perspective factor of .707 and then added together to get the screen coordinates. This meant that the direction the aimer graphic pointed (thanks to its rotation value passed into spritebatch) didn't match up with the direction the projectile actually traveled over time. Things looked fine when the characters fired left, right, up, or down, but if you fired on a diagonal the perspective of the physics engine didn't match with the simplistic way I was converting the character's aim direction to a screen rotation. Ok, fast forward to now: I've got the aimer's rotation matched up with the path the projectile will actually take, which I'm doing by decomposing a transform matrix which I build from two rotation matrices (one to represent the aimer's rotation, and one to represent the camera's 45 degree rotation on the x axis). My question is, is there a way to get not just rotation from a series of matrix transformations, but to also get a Vector2 scale which would give the aimer the appearance of being a 3d object, being warped by perspective? Orthographic perspective is what I'm going for, I think. So, the aimer arrow would get longer when facing sideways, and shorter when facing north and south because of the perspective. At the same time, it would get wider when facing north and south, and less wide when facing right or left. I'd like to avoid actually drawing the aimer texture in 3d because I'm still using spritebatch's layerdepth parameter at this point in my project, and I don't want to have to figure out how to draw a 3d object within the depth sorting system I already have. I can provide code and more details if this is too vague as a question... This is my first post on stack exchange. Thanks a lot for reading! Note: (I think) I realize it can't be a technically correct 3D perspective, because the spritebatch's vector2 scaling argument doesn't allow for an object to be skewed the way it actually should be. What I'm really interested in is, is there a good way to fake the effect, or should I just drop it and not scale at all? Edit to clarify without the help of a picture (apparently I can't post them yet): I want the aimer arrow to look like it has been painted on the ground at the character's feet, so it should appear to be drawn on the ground plane (in my case the XZ plane) which should be tilted at a 45 degree angle (around the X axis) from the viewing perspective. Alex

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  • Need some help implementing VBO's with Frustum Culling

    - by Isracg
    i'm currently developing my first 3D game for a school project, the game world is completely inspired by minecraft (world completely made out of cubes). I'm currently seeking to improve the performance trying to implement vertex buffer objects but i'm stuck, i already have this methods implemented: Frustum culling, only drawing exposed faces and distance culling but i have the following doubts: I currently have about 2^24 cubes in my world, divided in 1024 chunks of 16*16*64 cubes, right now i'm doing immediate mode rendering, which works well with frustum culling, if i implement one VBO per chunk, do i have to update that VBO each time i move the camera (to update the frustum)? is there a performance hit with this? Can i dynamically change the size of each VBO? of do i have to make each one the biggest possible size (the chunk completely filled with objects)?. Would i have to keep each visited chunk in memory or could i efficiently remove that VBO and recreated it when needed?.

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  • Clicking on clues and other objects in a 2D cluedo like game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

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  • Multiple enemy array in LibGDX

    - by johnny-b
    I am trying to make a multiple enemy array, where every 30 secods a new bullet comes from a random point. And if the bullet is clicked it should disapear and a pop like an explosion should appear. And if the bullet hits the ball then the ball pops. so the bullet should change to a different sprite or texture. same with the ball pop. But all that happens is the bullet if touched pops and nothing else happens. And if modified then the bullet keeps flashing as the update is way too much. I have added COMMENTS in the code to explain more on the issues. below is the code. if more code is needed i will provide. Thank you public class GameRenderer { private GameWorld myWorld; private OrthographicCamera cam; private ShapeRenderer shapeRenderer; private SpriteBatch batcher; // Game Objects private Ball ball; private ScrollHandler scroller; private Background background; private Bullet bullet1; private BulletPop bPop; private Array<Bullet> bullets; // This is for the delay of the bullet coming one by one every 30 seconds. /** The time of the last shot fired, we set it to the current time in nano when the object is first created */ double lastShot = TimeUtils.nanoTime(); /** Convert 30 seconds into nano seconds, so 30,000 milli = 30 seconds */ double shotFreq = TimeUtils.millisToNanos(30000); // Game Assets private TextureRegion bg, bPop; private Animation bulletAnimation, ballAnimation; private Animation ballPopAnimation; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // This is suppose to produce 10 bullets at random places on the background. bullets = new Array<Bullet>(); Bullet bullet = null; float bulletX = 00.0f; float bulletY = 00.0f; for (int i = 0; i < 10; i++) { bulletX = MathUtils.random(-10, 10); bulletY = MathUtils.random(-10, 10); bullet = new Bullet(bulletX, bulletY); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); bullets.add(bullet); } // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet1 = myWorld.getBullet1(); bPop = myWorld.getBulletPop(); scroller = myWorld.getScroller(); } private void initAssets() { bg = AssetLoader.bg; ballAnimation = AssetLoader.ballAnimation; bullet1Animation = AssetLoader.bullet1Animation; ballPopAnimation = AssetLoader.ballPopAnimation; } // This is to take the bullet away when clicked or touched. public void onClick() { for (int i = 0; i < bullets.size; i++) { if (bullets.get(i).getBounds().contains(0, 0)) bullets.removeIndex(i); } } private void drawBackground() { batcher.draw(bg1, background.getX(), background.getY(), background.getWidth(), backgroundMove.getHeight()); } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); // Disable transparency // This is good for performance when drawing images that do not require // transparency. batcher.disableBlending(); drawBackground(); batcher.enableBlending(); // when the bullet hits the ball, it should be disposed or taken away and a ball pop sprite/texture should be put in its place if (bullet1.collides(ball)) { // draws the bPop texture but the bullet does not go just keeps going around, and the bPop texture goes. batcher.draw(AssetLoader.bPop, 195, 273); } batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); // this is where i am trying to make the bullets come one by one, and if removed via the onClick() then bPop animation // should play but does not??? if(TimeUtils.nanoTime() - lastShot > shotFreq){ // Create your stuff for (int i = 0; i < bullets.size; i++) { bullets.get(i); batcher.draw(AssetLoader.bullet1Animation.getKeyFrame(runTime), bullet1.getX(), bullet1.getY(), bullet1.getOriginX(), bullet1.getOriginY(), bullet1.getWidth(), bullet1.getHeight(), 1.0f, 1.0f, bullet1.getRotation()); if (bullets.removeValue(bullet1, false)) { batcher.draw(AssetLoader.ballPopAnimation.getKeyFrame(runTime), bPop1.getX(), bPop1.getY(), bPop1.getWidth(), bPop1.getHeight()); } } /* Very important to set the last shot to now, or it will mess up and go full auto */ lastShot = TimeUtils.nanoTime(); } // End SpriteBatch batcher.end(); } } Thank you

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  • Finding Near-Earth Asteroids

    - by TATWORTH
    One of the puzzling aspects of hunting for Near Earth Asteroids is that more has been spent on Hollywood films about potential disasters should one hit the Earth than on finding them in the first place. While there are a number of on-going asteroid search programs, these are all Earth-based at the moment. The limitations of them are:Each telescope can only observe for a maximum average of 12 hours per day.As far as I am aware, all these programs are in the visible light only. (Once an asteroid is found, then radar tracking is possible when it is close.)Being Earth based they cannot see inside the Earth's orbit.The Asteroids being generally dark, do not show up well in visible light.A private group are proposing a radical alternative to this by orbiting an infra-red telescope in the orbit of Venus. In Infra-red, the asteroids are more readily seen. Here are some details: Source SPACE.com: All about our solar system, outer space and exploration

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  • What are the most important languages to localize for on the iOS App Store?

    - by Kevin Y
    It's obvious that to gain more customers on any given platform, one of the most important steps to take would be to localize your software into many languages: as many as possible, ideally. However, with independently developed apps, it tends to be difficult to localize into many different languages, due to not having the budget and / or time to do so. My question is if I were to localize my apps into languages other than English on the iOS App Store, which languages should I prioritize? (Maybe the top three or four most important.) (Also, let's pretend this is a generic app that won't cater more to one language demographic than another.)

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