Search Results

Search found 21597 results on 864 pages for 'timer service'.

Page 526/864 | < Previous Page | 522 523 524 525 526 527 528 529 530 531 532 533  | Next Page >

  • Is background tasks the solution for this problem?

    - by Trinca
    Hi. I need to develop an enterprise app that monitors the network traffic. Basically it detects if the user is in wi-fi or cellular data and save the amount of bytes was sent and received in a period of time. I saw an App at the AppStore that do exactly this job. Detecting wi-fi or cellular data is quite simple using the Reachability Sample provided by Apple. My problem is to keep monitoring the bytes sent and received while the app is in background. As it is an enterprise App, I used UIBackgroundModes "voip" to avoid the app to be terminated. I also installed the setKeepAliveTimeout method and I'm able to see the logs each 10 minutes, BUT only for 10 seconds after the method runs. I mean, setKeepAliveTimeout brings my App to run a Timer for 10 seconds each 1o minutes. I'm thinking wether or not a task in background is the best solution for my problem. I'll appreciate any comments. EDIT: Ok guys. Thats the perfect way to do it. First of all you must read this: http://www.christian-fries.de/blog/files/tag-ios.html I tried this and it works really fine. All we need to do is to create a second thread detached from the main one. This way we have a continuos threading running forever. You must see the GCD docs at Apple's website also. Second thing you should consider for an enterprise App is to set it up as a voip App, this way iOS will put your App running even after a reboot. It's a special behavior iOS has to keep voip Apps running. Thats it guys. I hope it can help you.

    Read the article

  • Attached event triggering if event is same as current event

    - by Psytronic
    I have a button which start/stops a timer. When I click it, I remove the current event handler, and attach the opposite one. Ie, click "Stop", and the "Start" function is attached for the next click. However in IE (7), not sure about 8. The newly attached event is also triggering after the original function is finished: Lifeline in IE7: Button pushed -- "Stop" function begins -- "Stop" function removed -- "Start" function attached -- "Stop" function finishes -- "Start" function is called. I know it's to do with the attaching event bit, because If I remove it, the Start event doesn't fire. This seems a bit odd, as I have the same situation in the "Start" function, ie, "Start" removed, "Stop" called. But this doesn't seem to cause an infinite loop, thankfully. if(btn.attachEvent){ btn.detachEvent("onclick", stop); btn.attachEvent("onclick", start); }else if(btn.addEventListener){ btn.removeEventListener("click", stop, true); btn.addEventListener("click", start , true); } It all works fine in FF and Chrome. I have switched the order of attach/detach, just to see if it makes a difference, but it doesn't. Addendum Sorry, and no answers involving jQuery, Protoype et al. Its not something I want to integrate for this project.

    Read the article

  • javascript using 'this' in global object

    - by Marco Demaio
    What does 'this' keyword refer to when used in gloabl object? Let's say for instance we have: var SomeGlobalObject = { rendered: true, show: function() { /* I should use 'SomeGlobalObject.rendered' below, otherwise it won't work when called from event scope. But it works when called from timer scope!! How can this be? */ if(this.rendered) alert("hello"); } } Now if we call in an inline script in the HTML page: SomeGlobalObject.show(); window.setTimeout("Msg.show()", 1000); everything work ok. But if we do something like AppendEvent(window, 'load', Msg.show); we get an error because this.rendered is undefined when called from the event scope. Do you know why this happens? Could you explain then if there is another smarter way to do this without having to rewrite every time "SomeGlobalObject.someProperty" into the the SomeGlobalObject code? Thanks! AppendEvent is just a simple cross-browser function to append an event, code below, but it does not matter in order to answer the above questions. function AppendEvent(html_element, event_name, event_function) { if(html_element.attachEvent) //IE return html_element.attachEvent("on" + event_name, event_function); else if(html_element.addEventListener) //FF html_element.addEventListener(event_name, event_function, false); }

    Read the article

  • Need to add hover intent?

    - by Bradley Bell
    Hi all, I'm really stuck. Basically i'm totally new to jquery, but need to add some kind of timer on mousover so that the page doesn't get messed up if the mouse goes all over the page. here's my script.. anyway i can easily implement it? <script> jQuery('cc').mouseover(function () { $("squareleft3").hide(); $("twitter").hide(); $("facebook").hide(); $("squareright").hide(); $("getintouch").hide(); $("getintouch2").hide(); $("getintouch3").hide(); $("vicarimage").hide(); $("squaredown2").hide(); $("squareleft2").hide(); $("one").hide(); $("whatis").hide(); $("squaredown").hide(); $("whoweare").hide(); if ($("whoweare:first").is(":hidden")) if ($("squaredown:first").is(":hidden")) if ($("squareleft3:first").is(":hidden")) { if ($("twitter:first").is(":hidden")) if ($("squareright:first").is(":hidden")) if ($("getintouch:first").is(":hidden")) if ($("getintouch2:first").is(":hidden")) if ($("getintouch3:first").is(":hidden")) if ($("vicarimage:first").is(":hidden")) if ($("squaredown2:first").is(":hidden")) if ($("squareleft2:first").is(":hidden")) if ($("one:first").is(":hidden")) if ($("whatis:first").is(":hidden")) jQuery('getinvolved').fadeIn(); jQuery('squareleft').slideToggleWidth(); } else { $("squareleft").hide(); $("getinvolved").hide(); } } ); </script> Cheers.

    Read the article

  • .NET socket timeout - blocking on Close method

    - by Mark
    I'm having trouble implementing a connect timeout using asynchronous socket calls. The idea being that I call BeginConnect on a Socket object, then use a timer to call Close() on the socket after a timeout period has elapsed. This works fine as long as the socket is created on the GUI thread - the Close method returns immediately, and the callback method is executed. However, if the socket is created on any other thread, the Close method blocks until the default IP timeout occurs. Code to reproduce: private Socket client; private void button1_Click(object sender, EventArgs e) { // Creating the socket on a threadpool thread causes Close to block. ThreadPool.QueueUserWorkItem((object state) => { client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IAsyncResult result = client.BeginConnect(IPAddress.Parse("144.1.1.1"), 23, new AsyncCallback(CallbackMethod), client); // Wait for 2 seconds before closing the socket. if (result.AsyncWaitHandle.WaitOne(2000)) { MessageBox.Show("Connected."); } else { MessageBox.Show("Timed out. Closing socket..."); client.Close(); MessageBox.Show("Socket closed."); } }); } private void CallbackMethod(IAsyncResult result) { MessageBox.Show("Callback started."); Socket client = result.AsyncState as Socket; try { client.EndConnect(result); } catch (ObjectDisposedException) { } MessageBox.Show("Callback finished."); } If you remove the QueueUserWorkItem line, creating the socket on the GUI thread, the socket closes instantly without blocking. Can anyone shed some light on what's going on? Thanks. Edit - System.Net trace output seems to be different depending on whether it's being connected on the GUI thread or a different thread: Trace from non-blocking close when using GUI thread Trace from blocking close when using non-GUI thread

    Read the article

  • OpenNETCF.Stopwatch -> only ticks changing, not Elapsed

    - by pithyless
    I've been trying to track down a bug I thought was thread-related, but I think instead there is an issue with the way I am using OpenNETCF's Stopwatch. I am using OpenNETCF.IoC in my application, but for the sake of simplicity I moved the following code directly into a view: public partial class WorkoutView : SmartPart { ... private Stopwatch stopwatch; public WorkoutView() { ... stopwatch = new Stopwatch(); stopwatch.Reset(); stopwatch.Start(); WorkoutDisplayTimer = new Timer(); WorkoutDisplayTimer.Interval = 500; WorkoutDisplayTimer.Tick += new EventHandler(WorkoutDisplayTimer_Tick); WorkoutDisplayTimer.Enabled = true; } void WorkoutDisplayTimer_Tick(object sender, EventArgs e) { ... stopwatch.Stop(); lbl.Text = stopwatch.ElapsedTicks.ToString() + "NOT WORKING: " + stopwatch.Elapsed.ToString(); stopwatch.Start(); } ... } Long story short, looking at stopwatch in the debugger, the only values that ever get updated are ElapsedTicks, mElapsed, mStartPerfCount. Everything else is always zero. Is this expected behavior? Do I need to call an additional method to have the stopwatch calculate the Elapsed struct? (Note: stopwatch.ElapsedMilliseconds is also zero)

    Read the article

  • Preloading Winforms

    - by msarchet
    I am currently working on a project where we have a couple very control heavy user controls that are being used inside a MDI Controller. This is a Line of Business app and it is very data driven. The problem that we were facing was the aforementioned controls would load very very slowly, we dipped our toes into the waters of multi-threading for the control loading but that was not a solution for a plethora of reasons. Our solution to increasing the performance of the controls ended up being to 'pre-load' the forms onto a hidden window, create a stack of the existing forms, and pop off of the stack as the user requested a form. Now the current issue that I'm seeing that will arise as we push this 'fix' out to our testers, and the ultimately our users is this: Currently the 'hidden' window that contains the preloaded forms is visible in task manager, and can be shut down thus causing all of the controls to be lost. Then you have to create them on the fly losing the performance increase. Secondly, when the user uses up the stack we lose the performance increase (current solution to this is discussed below). For the first problem, is there a way to hide this window from task manager, perhaps by creating a parent form that encapsulates both the main form for the program and the hidden form? Our current solution to the second problem is to have an inactivity timer that when it fires checks the stacks for the forms, and loads a new form onto the stack if it isn't full. However this still has the potential of causing a hang in the UI while it creates the forms. A possible solutions for this would be to put 'used' forms back onto the stack, but I feel like there may be a better way.

    Read the article

  • Strange behavior due to wx.Frame.SetTitle

    - by Anurag Uniyal
    In a wxPython application, which i am porting to Mac OSX, I set title of app frame every 500msec in update UI event, and due to that all the panels and windows are refreshed. That seems strange to me and almost halts my application which has many custom drawn controls and screens. I wanted to know what could be the reason behind it, is it normal for MAC? Here is a self-constrained script which replicates the scenario using timers. It keeps on printing "on paint" every 500ms because in timer I set title every 500ms. import wx app = wx.PySimpleApp() frame = wx.Frame(None, title="BasePainter Test") painter = wx.Panel(frame) def onPaint(event): dc = wx.PaintDC(painter) print "onPaint" painter.Bind(wx.EVT_PAINT, onPaint) def loop(): frame.SetTitle(frame.GetTitle()) wx.CallLater(500, loop) loop() frame.Show(True) app.SetTopWindow(frame) app.MainLoop() My system details: >>> sys.version '2.5 (r25:51918, Sep 19 2006, 08:49:13) \n[GCC 4.0.1 (Apple Computer, Inc. build 5341)]' >>> wx.VERSION (2, 8, 10, 1, '') >>> os.uname() ('Darwin', 'agyeys-mac-mini.local', '9.8.0', 'Darwin Kernel Version 9.8.0: Wed Jul 15 16:55:01 PDT 2009; root:xnu-1228.15.4~1/RELEASE_I386', 'i386')

    Read the article

  • presentModalViewController does not want to work when called from a protocol method

    - by johnbdh
    I have a subview that when double tapped a protocol method on the subview's parent view controller is called like this... - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *theTouch = [touches anyObject]; if (theTouch.tapCount == 1) { } else if (theTouch.tapCount == 2) { if ([self.delegate respondsToSelector:@selector(editEvent:)]) { [self.delegate editEvent:dictionary]; } } } Here is the protocol method with the dictionary consuming code removed... - (void)editEvent:(NSDictionary){ EventEditViewController *eventEditViewController = [[EventEditViewController alloc] initWithNibName:@"EventEditViewController" bundle:nil]; eventEditViewController.delegate = self; navigationController = [[UINavigationController alloc] initWithRootViewController:eventEditViewController]; [self presentModalViewController:navigationController animated:YES]; [eventEditViewController release]; } The protocol method is called and runs without any errors but the modal view does not present itself. I temporarily copied the protocol method's code to an IBAction method for one of the parent's view button's to isolate it from the subview. When I tap this button the modal view works fine. Can anyone tell me what I am doing wrong? Why does it work when executed from a button on the parent view, and not from a protocol method called from a subview. Here is what I have tried so far to work around the problem... Restarted xCode and the simulator Ran on the device (iTouch) Presenting eventEditViewController instead of navigationController Using Push instead of presentModal. delaying the call to the protocol with performSelector directly to the protocol, to another method in the subview which calls the protocol method, from the protocol method to another method with the presentModal calls. Using a timer. I have it currently setup so that the protocol method calls a known working method that presents a different view. Before calling presentModalViewController it pops a UIAlertView which works every time, but the modal view refuses to display when called via the protocol method. I'm stumped. Perhaps it has something to do with the fact that I am calling the protocol method from a UIView class instead of a UIViewController class. Maybe I need to create a UIViewController for the subView?? Thanks, John

    Read the article

  • Preventing Processes From Spawning Using .NET Code

    - by Matt
    I remember coming across an article on I think CodeProject quite some time ago regarding an antivirus or antimalware some guy was writing where he hooked into the Windows API to be able to catch whenever a new process was started and was prompting he user before allowing the process to start. I can no longer find the article, and would actually like to be able to implement something like this. Currently, we have a custom browser built on Gecko that we've integrated access restrictions to sites based on our internal employee security levels, etc. We prevent any other browser from running with a timer and a call to Process.GetProcessesByName() from a list of the browsers we don't allow. What we want to accomplish is, instead of just blocking these browsers, where there is a small delay between the other browser starting and it being killed by our service, we'd like to be able to display a dialog instead of the process launching at all, explaining that the program isn't in the allowed list. This way, we can generate a list of "allowed" processes and just block everything else (we haven't yet had a problem with outside apps being installed, but you can never be too careful). Unfortunately, we don't do much Windows API programming from C#, so I'm not sure where to begin looking for what calls we need to hook. Even just a starting point of what to read up on would be helpful.

    Read the article

  • Change UIButton Background Image more than once per second

    - by beta.services
    I am currently working with the iPhone SDK. I have a NSTimer that changes the background image of a UIButton. Once this is complete, it will trigger the same action again (reset the NSTimer) for a predetermined number of times. My problem is that if my NSTimer is set to execute more than once per second. (0.75, say) The background image wont change. I am using NSLog to check that the event fires. But the button image will just remain in its original state. Is there any way to change the background image more often than once per second? This is my timer : [NSTimer scheduledTimerWithTimeInterval: tmpLvlSpeed target: self selector: @selector(simPressRed:) userInfo: nil repeats: NO]; And the code to change the image: [btnRed setImage:[UIImage imageNamed:@"btn_red.png"] forState:UIControlStateNormal]; if tmpLvlSpeed is less than 1.0, the button image will never change. Even though the simPressRed function will still fire. Any clues? Is there an update cycle I can modify?

    Read the article

  • PHP set timeout for script with system call, set_time_limit not working

    - by tehalive
    I have a command-line PHP script that runs a wget request using each member of an array with foreach. This wget request can sometimes take a long time so I want to be able to set a timeout for killing the script if it goes past 15 seconds for example. I have PHP safemode disabled and tried set_time_limit(15) early in the script, however it continues indefinitely. Update: Thanks to Dor for pointing out this is because set_time_limit() does not respect system() calls. So I was trying to find other ways to kill the script after 15 seconds of execution. However, I'm not sure if it's possible to check the time a script has been running while it's in the middle of a wget request at the same time (a do while loop did not work). Maybe fork a process with a timer and set it to kill the parent after a set amount of time? Thanks for any tips! Update: Below is my relevant code. $url is passed from the command-line and is an array of multiple URLs (sorry for not posting this initially): foreach( $url as $key => $value){ $wget = "wget -r -H -nd -l 999 $value"; system($wget); }

    Read the article

  • How can I load file into web app through certain periods?

    - by Elena
    Hi all! I have next task: I need to load the same file into my web app several times, for example - twice a day! Suppose in that file I have information, that changes, and I need to load this info into my app to change the statistics for example. How can I load file several times (twice an hour, or twice a day)? What should I use? Is any algorithm to do that? I am not allowed to use external libraries like Quartz Scheduler. So I need to do it with Thread and/or Timer. Can anybody give me some example or algorithm how to do it. Where can I create the entry point to my Thread, can I do it in managed bean or I need some sort of filter/listener/servlet. I works with jsf and richFaces. Maybe in this technologies there are some algorithms to solve my problem. Any ideas? Thanks very much for help!

    Read the article

  • Changing text of TextView -- old text doesn't go away (Android 4.1.2)

    - by Jason Costabile
    I'm pretty new to Android development. Trying to accomplish something fairly simple -- change some displayed text when a timer ticks. Here's the potentially relevant code: CountDownTimer currentTimer; Resources res; TextView timerText; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_exercise); res = getResources(); timerText = (TextView) findViewById(R.id.timer_text); } @Override protected void onStart() { super.onStart(); //"Get ready" countdown currentTimer = new CountDownTimer(5000, 1000) { @Override public void onTick(long millisUntilFinished) { timerText.setText("" + (int)Math.ceil(millisUntilFinished / 1000.0)); } @Override public void onFinish() { ... } }; currentTimer.start(); } This works fine on an emulated 4.2.2 device, but on a 4.1.2 device (both physical and emulated), the changed TextView appears as such while the countdown proceeds: If you can't tell, that's the numbers 5,4,3 overlayed. So, when I set a new string for the TextView, the new string is displayed but without replacing the old string. Any other TextViews used in my app behave in the same way. Any ideas what the problem is and how to fix it? Edit: From the XML layout file: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" tools:context=".ExerciseActivity" android:layout_width="match_parent" android:layout_height="match_parent" android:gravity="center" android:keepScreenOn="true" android:orientation="vertical" > ... <TextView android:id="@+id/timer_text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1" android:textIsSelectable="false" android:hint="@string/timer_default" /> ... </LinearLayout> That's all that could be relevant.

    Read the article

  • How do you jump to a particular row in a DataGridView by typing (a la Windows Explorer details view)

    - by russcollier
    I have a .NET Winforms app in C# with a DataGridView that's read-only and populated with some number of rows. I'd like to have functionality similar to Windows Explorer's (and many other applications) details view for example. I'd like the DataGridView to behave such that when it has focus if you start typing, the current row selection will jump to the row where the (string) value of cell 0 (i.e. the first column in the row) starts with the characters you typed in. For example, if I have a DataGridView with 1 column and the following rows: Bob Jane Jason John Leroy Sam If the DataGridView has focus and I hit the 'b' key on my keyboard, the selected row is now "Bob". If I quickly type in the keys 'ja', the selected row is Jane. If I quickly type in the letters 'jas', the selected row is Jane. If I hit the 'z' key, nothing is selected (since nothing starts with Z). Likewise if Jane is currently selected and I keep typing the letter 'j', the selection will cycle through to Jason, then John, then back to Jane, each time I hit the 'j' key. I've been doing some Googling (and "stackoverflowing" :-)) for awhile and cannot find any examples of this type of functionality. I have a rough idea in my head to do this via some sort of short lived timer thread, collecting the keystrokes on KeyPress events for the DataGridView, and selecting rows based on those collected keystrokes matching a Cells[0].Value.StartsWith() type of condition. But it seems like there has to be an easier way that I'm just not seeing. Any ideas would be much appreciated. Thanks!

    Read the article

  • Why isn't my new object being seen? C#

    - by Dan
    I am getting ready to take a class at a college on C#. I have been reading up on it a lot and decided to start a fun project. Here is what my project consists of: Main Control Form Configuration Form Arduino Program.cs calls Configuration.cs at start. This is where pin modes for the Arduino are set and where a timer is set. When I set these values, they get sent to MainControl.cs. When I hit the "Save" button in Configuration.cs, a MainControl.cs object is created [[I am correct in that?]] All of those values that were sent by Configuration.cs had corresponding setters that set private static variables in MainControl.cs [[ I don't really know if that is the preferred way, I am most definetly open to any suggestion anyone has]] MainControl.cs uses its default constructor, and this constructor calls a method that creates an arduino object from one of the private variables (serialPort) [[ Using this Arduino class Firmata.NET ]] When the arduino object is created, I know (I guess I do) because the form takes a few seconds to come up (As opposed to not using serial port) My problem is this: I do not understand why nothing can see the object I have been very wordy, I apologize if I wasn't concise. Here is the code: public partial class CMainControl : Form { private static string serialPort; public CMainControl() { InitializeComponent(); createArduino(); updateConfig(); // Change label values to values set in configuration } private void createArduino() { Arduino arduino = new Arduino(serialPort); } In Configuration.cs, when I set the serial port through a combobox, the value is sent to MainControl.cs just fine. Here is the error I get: Error 1 The name 'arduino' does not exist in the current context C:\Programming\Visual Studio\Workhead Demo\Workhead Demo\CMainControl.cs 94 13 Workhead Demo Please let me know if anyone can help and/or offer pointers, and please let me know if I didn't post or format anything correctly. Thank you very much :)

    Read the article

  • Process Close does not close a process when performed in a SetTimer label

    - by NbdNnm
    The script below creates a child process to perform FileExist() separately from the main script so that it avoids halting the script when an unknown network path is passed. However, the command, Process close, does not close the given process despite its ErrorLevel indicates it succeeded to close. Task Manager shows the child process still exists. FileExistTimeout() ; this checks if the necessary parameters are passed ; this checks if the given path exists by creating a child process with the given timeout PathToCheck := "\\1.2.3.4\test" msgbox, 64, Test Result, % FileExistTimeout(PathToCheck) "`n" ErrorLevel FileExistTimeout(strPath="", nTimeout=1000, strSwitch="/fe") { global strParam1 = %1% strParam2 = %2% ; if the function is used to check the script parameters if (strPath="") { if (strParam2 = strSwitch) && strParam1 ; this means the function is placed at the beginning of the script. ExitApp % (FileExist(strParam1) != "") + 1 ; Return 1 or 2. Return } ; create a child process to check the path tooltip, RunWait is performing.... SetTimer, FileExistTimeout, % -1 * nTimeout RunWait "%A_AhkPath%" "%A_ScriptFullPath%" "%strPath%" "%strSwitch%",,, nPID SetTimer, FileExistTimeout, Off ; Disable the timer (if it hasn't fired already). tooltip ; ErrorLevel contains the exit code of the process (from RunWait). if ErrorLevel = 2 ; found return true else if ErrorLevel = 1 ; not found return return ; timeout FileExistTimeout: Process Close, %nPID% ; Timed out - terminate the process. tooltip, % "Process Closed: " ErrorLevel "`n" "Used Pid: " nPID,,, 2 return }

    Read the article

  • iOS 5 Audio Alarms Don't Sound Without kAudioSessionProperty_OverrideCategoryMixWithOthers On

    - by coneybeare
    I have an audio app that is having some problems with the way iOS 5 has changed audio behaviors. When my app's audio is playing (AVAudioSessionCategoryPlayback), and a Clock.app alarm or timer is fired from the OS, the UIAlertView notification pops up, but without the audio alert. My application sound ducks fine to get out of the way of the audio alert, but the alarm app's audio alert does not sound. Naturally, tons of support requests poured in over the iOS 5 change. I have solved this temporarily by setting kAudioSessionProperty_OverrideCategoryMixWithOthers which lets the alarm audio come through, but there are a few very undesirable side-effects when doing this: Other app's audio can play with/over mine. The remote control events are not routed to my app, but to iPod.app. None of the above drawbacks are acceptable for my app's requirements. I have been hacking away at this for some time now but haven't been able to crack it. How can I setup my audio such that: My app's audio still uses the AVAudioSessionCategoryPlayback category for background audio. The Clock.app alarms still have their audio alerts make sound The app still responds to remote control notifications

    Read the article

  • python scritp problem once build and package it

    - by Apache
    hi expert, i've written python script to scan wifi and send data to the server, i set interval value, so it keep on scanning and send the data, it read from config.txt file where i set the interval value to scan, i also add yes/no in my config file, so is 'no' it will scan only once and if 'yes' it will scan according to the interval level, my code as below import time,..... from threading import Event, Thread class RepeatTimer(Thread): def __init__(self, interval, function, iterations=0, args=[], kwargs={}): Thread.__init__(self) self.interval = interval self.function = function self.iterations = iterations self.args = args self.kwargs = kwargs self.finished = Event() def run(self): count = 0 while not self.finished.is_set() and (self.iterations <= 0 or count < self.iterations): self.finished.wait(self.interval) if not self.finished.is_set(): self.function(*self.args, **self.kwargs) count += 1 def cancel(self): self.finished.set() def scanWifi(self): #scanning process and sending data done here obj = JW() if status == "yes": t = RepeatTimer(int(intervalTime),obj.scanWifi) t.start() else: obj.scanWifi() once i package my code, its only run when i set my config file set to 'no' where it scan only once, but when i set my config file to 'yes', there is no progress at all, so i found that there is problem with my class RepeatTimer(Timer) once build, but don't know how to solve can anyone help me thanks

    Read the article

  • Raphael JS image animation performance.

    - by michael
    Hi, I'm trying to create an image animation using Raphael JS. I want the effect of a bee moving randomly across the page, I've got a working example but it's a bit "jittery", and I'm getting this warning in the console: "Resource interpreted as image but transferred with MIME type text/html" I'm not sure if the warning is causing the "jittery" movement or its just the way I approached it using maths. If anyone has a better way to create the effect, or improvements please let me know. I have a demo online here and heres my javascript code: function random(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min; } function BEE(x, y, scale) { this.x = x; this.y = y; this.s = scale; this.paper = Raphael("head", 915, 250); this.draw = function() { this.paper.clear(); this.paper.image("bee.png", this.x, this.y, 159*this.s, 217*this.s); } this.update = function() { var deg = random(-25, 25); var newX = Math.cos(Raphael.rad(deg)) * 2; var newY = Math.sin(Raphael.rad(deg)) * 2; this.x += newX; this.y += newY; if( this.x > 915) { this.x = 0; } if( this.y > 250 || this.y < 0 ) { this.y = 125; } } } $(document).ready(function() { var bee = new BEE(100, 150, 0.4); var timer = setInterval(function(){ bee.draw(); bee.update(); }, 15); }

    Read the article

  • OpenGL behaving strangely

    - by Mk12
    OpenGL is acting very strangely for some reason. In my subclass of NSOpenGLView, I have the following code in -prepareOpenGL: - (void)prepareOpenGL { GLfloat lightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat lightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat lightPosition[] = { 0.0f, 0.0f, 2.0f }; quality = 0; zCoord = -6; [self loadTextures]; glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearColor(0.2f, 0.2f, 0.2f, 0.0f); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glLightfv(GL_LIGHT1, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT1, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT1, GL_POSITION, lightPosition); glEnable(GL_LIGHT1); gameState = kGameStateRunning; int i = 0; // HERE ******** [NSTimer scheduledTimerWithTimeInterval:0.03f target:self selector:@selector(processKeys) userInfo:nil repeats:YES]; // Synchronize buffer swaps with vertical refresh rate GLint swapInt = 1; [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; // Setup and start displayLink [self setupDisplayLink]; } I wanted to assign the timer that processes key input to an ivar so that I could invalidate it when the game is paused (and reinstantiate it on resume), however when I did that (as apposed to leaving it at [NSTimer scheduledTimer…), OpenGL doesn't display the cube I draw. When I take it away, it's fine. So i tried just adding a harmless statement, int i = 0; (maked // HERE *******), and that makes the lighting not work! When I take it away, everything is fine, but when I put it back, everything is dark. Can someone come up with a rational explanation for this? Thanks.

    Read the article

  • ETL , Esper or Drools?

    - by geoaxis
    Hello, The question environment relates to JavaEE, Spring I am developing a system which can start and stop arbitrary TCP (or other) listeners for incoming messages. There could be a need to authenticate these messages. These messages need to be parsed and stored in some other entities. These entities model which fields they store. So for example if I have property1 that can have two text fields FillLevel1 and FillLevel2, I could receive messages on TCP which have both fill levels specified in text as F1=100;F2=90 Later I could add another filed say FillLevel3 when I start receiving messages F1=xx;F2=xx;F3=xx. But this is a conscious decision on the part of system modeler. My question is what do you think is better to use for parsing and storing the message. ETL (using Pantaho, which is used in other system) where you store the raw message and use task executor to consume them one by one and store the transformed messages as per your rules. One could use Espr or Drools to do the same thing , storing rules and executing them with timer, but I am not sure how dynamic you could get with making rules (they have to be made by end user in a running system and preferably in most user friendly way, ie no scripts or code, only GUI) The end user should be capable of changing the parse rules. It is also possible that end user might want to change the archived data as well (for example in the above example if a new value of FillLevel is added, one would like to put a FillLevel=-99 in the previous values to make the data consistent). Please ask for explanations, I have the feeling that I need to revise this question a bit. Thanks

    Read the article

  • setInterval alternative

    - by spyder
    Hi folks, In my app I am polling the webserver for messages every second and displaying them in the frontend. I use setInterval to achieve this. However as long as the user stays on that page the client keeps polling the server with requests even if there is no data. The server does give an indication when no more messages are being generated by setting a variable. I thought of using this variable to clearInterval and stop the timer but that didn't work. What else can I use in this situation? I am using jquery and django. Here is my code: jquery: var refresh = setInterval( function () { var toLoad = '/myMonitor'+' #content'; $('#content').load(toLoad).show(); }, 1000); // refresh every 1000 milliseconds }); html: div id=content is here I can access the django variable for completion in html with each refresh. How can I set clearInterval if at all ? Note: stack overflow does not let me put is &gt &lt so html is incomplete Thanks

    Read the article

  • CPU friendly infinite loop

    - by Adi
    Writing an infinite loop is simple: while(true){ //add whatever break condition here } But this will trash the CPU performance. This execution thread will take as much as possible from CPU's power. What is the best way to lower the impact on CPU? Adding some Thread.Sleep(n) should do the trick, but setting a high timeout value for Sleep() method may indicate an unresponsive application to the operating system. Let's say I need to perform a task each minute or so in a console app. I need to keep Main() running in an "infinite loop" while a timer will fire the event that will do the job. I would like to keep Main() with the lowest impact on CPU. What methods do you suggest. Sleep() can be ok, but as I already mentioned, this might indicate an unresponsive thread to the operating system. LATER EDIT: I want to explain better what I am looking for: I need a console app not Windows service. Console apps can simulate the Windows services on Windows Mobile 6.x systems with Compact Framework. I need a way to keep the app alive as long as the Windows Mobile device is running. We all know that the console app runs as long as its static Main() function runs, so I need a way to prevent Main() function exit. In special situations (like: updating the app), I need to request the app to stop, so I need to infinitely loop and test for some exit condition. For example, this is why Console.ReadLine() is no use for me. There is no exit condition check. Regarding the above, I still want Main() function as resource friendly as possible. Let asside the fingerprint of the function that checks for the exit condition.

    Read the article

  • iPhone OpenGL and NSTimer issues

    - by Kyle
    I have an NSTimer that runs at 60hz. With an OpenGL scene loaded and rendering, my game can get 60fps, solid, all day long.. Then if I go and recompile the app, or reload it, it will get 40fps. Same resources loaded. I've been running into this problem for years, and I just want to know why. It's crazy, and I want to know if I should just abandon this stupid Timer. Conditions are not different on my 3GS between loads. It will just get 40fps sometimes. Obviously the clockrate is not different between loads, so the performance figures should be constant given a constant scene. Here is a log of my framerates: A good load: :-) FrameRate: 61 FrameRate: 61 FrameRate: 61 FrameRate: 60 FrameRate: 60 FrameRate: 61 FrameRate: 60 FrameRate: 60 FrameRate: 61 FrameRate: 60 FrameRate: 61 Now, I'll go ahead and do nothing, recompile, and run: FrameRate: 43 FrameRate: 50 FrameRate: 45 FrameRate: 48 FrameRate: 40 FrameRate: 45 FrameRate: 42 FrameRate: 41 FrameRate: 42 FrameRate: 44 FrameRate: 41 FrameRate: 46 ^- Massive difference visually. What the flying heck could cause this? SAME area of the scene, SAME camera setup. No variables are different.

    Read the article

< Previous Page | 522 523 524 525 526 527 528 529 530 531 532 533  | Next Page >