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Search found 19338 results on 774 pages for 'game loop'.

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  • Getting shortest path between 2 nodes in quickgraph

    - by Xtapodi
    Hello, i want to ask if there is any way to generate the shortest path from node A to node B without generating the shortest paths to all the other nodes (stop when node B is in the examined set) with A-star in QuickGraph. I want to plug QuickGraph into a game and thus generating all the paths is not allowed from the time limitations the environment imposes. Any other suggestions to solve my problem in C# are welcome Thanks in advance, Xtapodi

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  • Calling Subclass Method in Java

    - by destructo_gold
    Given the following situation (UML below), If Y has the method: public void PrintWs(); and X has: ArrayList <P> myPs = new ArrayList(); Y y = new Y(); Z z = new Z(); myPs.add(y); myPs.add(z); How do I loop through each myPs object and call all Ys PrintWs (without using instanceof)? http://starbucks.mirror.waffleimages.com/files/68/68c26b815e913acd00307bf27bde534c0f1f8bfb.jpg

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  • AJAX in Rails - doing simple looping to update information when available

    - by Acidburn2k
    I am trying to get put out a simple site, which would pool the database every few seconds and update the information on the page dynamicly, when theres something new inserted. I am farily new to ruby, but I understand the whole concept of RJS, link_to_function and soforth. The question is, what is the best way how to implement some kind of simple loop, which would run after the page is loaded and update the DOM if there is something new to display. Thanks in advance for any tips!

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  • resizing an array with C

    - by Gary
    So I need to have an array of structs in a game I'm making - but I don't want to limit the array to a fixed size. I'm told there is a way to use realloc to make the array bigger when it needs to, but can't find any working examples of this. Could someone please show me how to do this? Thanks!

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  • jQuery bind efficiency

    - by chelfers
    I'm having issue with load speed using multiple jQuery binds on a couple thousands elements and inputs, is there a more efficient way of doing this? The site has the ability to switch between product lists via ajax calls, the page cannot refresh. Some lists have 10 items, some 100, some over 2000. The issue of speed arises when I start flipping between the lists; each time the 2000+ item list is loaded the system drags for about 10 seconds. Before I rebuild the list I am setting the target element's html to '', and unbinding the two bindings below. I'm sure it has something to do with all the parent, next, and child calls I am doing in the callbacks. Any help is much appreciated. loop 2500 times <ul> <li><input type="text" class="product-code" /></li> <li>PROD-CODE</li> ... <li>PRICE</li> </ul> end loop $('li.product-code').bind( 'click', function(event){ selector = '#p-'+ $(this).prev('li').children('input').attr('lm'); $(selector).val( ( $(selector).val() == '' ? 1 : ( parseFloat( $(selector).val() ) + 1 ) ) ); Remote.Cart.lastProduct = selector; Remote.Cart.Products.Push( Remote.Cart.customerKey, { code : $(this).prev('li').children('input').attr('code'), title : $(this).next('li').html(), quantity : $('#p-'+ $(this).prev('li').children('input').attr('lm') ).val(), price : $(this).prev('li').children('input').attr('price'), weight : $(this).prev('li').children('input').attr('weight'), taxable : $(this).prev('li').children('input').attr('taxable'), productId : $(this).prev('li').children('input').attr('productId'), links : $(this).prev('li').children('input').attr('productLinks') }, '#p-'+ $(this).prev('li').children('input').attr('lm'), false, ( parseFloat($(selector).val()) - 1 ) ); return false; }); $('input.product-qty').bind( 'keyup', function(){ Remote.Cart.lastProduct = '#p-'+ $(this).attr('lm'); Remote.Cart.Products.Push( Remote.Cart.customerKey, { code : $(this).attr('code') , title : $(this).parent().next('li').next('li').html(), quantity : $(this).val(), price : $(this).attr('price'), weight : $(this).attr('weight'), taxable : $(this).attr('taxable'), productId : $(this).attr('productId'), links : $(this).attr('productLinks') }, '#p-'+ $(this).attr('lm'), false, previousValue ); });

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  • How to tar multiple files in perl

    - by kpraveenreddy
    How can I tar multiple directories and also append files with some pattern like '.txt' and exclude some directories and exclude some patterns like '.exe' all into a single tar file. The main point is the number of directories are unknown(dynamic), so I need to loop through..I guess?

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  • How can I reload a datagrid in flash action script, after an xml file has loaded

    - by optician
    Hi Everyone, Does anyone know how to change the rowcount of a datagrid in flash after it has been created on the stage. I am loading an xml file externally that contains the number of rows the datagrid should have, but the problem is that becuase this file is not loaded at runtime, it just picks the default 3 items. Maybe I have to reload the datagrid on the stage, or loop until it is defined. Does anyone have experince of this. Regards, Chris

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  • php code to return xml

    - by anwar
    hi there i have a question and need help on this from you guys . I have a database created for a game called gamesleaderboard and the fields are id, player_name, score, leveltime. and my task is after getting the score, i have to insert it to a database and sort the dbase accordingly. after sorting, the code will return an xml in the following structure: Ahmad100080 Basel95090 Samer920100 Seyd900110 Ahmad100080 Basel95090 Samer920100 Seyd900110 Ahmad100080 Basel95090 plz tell me the necessary details how to do this thankyou.

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  • Regex to extract a string between two delimeters WITHOUT also returning the delimeters?

    - by CSharp Noob
    Hello, I want to just extract the text between the brackets -- NOT the brackets, too! My code looks currently like this: var source = "Harley, J. Jesse Dead Game (2009) [Guard]" // Extract role with regex m = Regex.Match(source, @"[(.*)]"); var role = m.Groups[0].Value; // role is now "[Guard]" role = role.Substring(1, role.Length-2); // role is now "Guard" Can you help me to simplify this to just a single regex, instead of the regex, then the substring?

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  • Programmatically set layout for android

    - by user270811
    Hi, I am trying to improve the layout for my game. The problem is that while I can create a good layout for one android phone, it doesn't work for another, ie the trackball for MyTouch is on the right side (landscape mode), but for the MyCliq, the DPad is on the left side. Is there a way to programmatically set the layout based on which phone it is? Thanks.

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  • Parsing pipe delimited string into columns?

    - by DMS
    Hello, I have a column with pipe separated values such as: '23|12.1| 450|30|9|78|82.5|92.1|120|185|52|11' I want to parse this column to fill a table with 12 corresponding columns: month1, month2, month3...month12. So month1 will have the value 23, month2 the value 12.1 etc... Is there a way to parse it by a loop or delimeter instead of having to separate one value at a time using substr? Thanks.

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  • Increase efficiency for an R simulator of the Monty Hall Puzzle

    - by jahan_m
    The Monty Hall Problem is a simple puzzle involving probability that even stumps professionals in careers dealing with some heavy-duty math. Here's the basic problem: Suppose you're on a game show, and you're given the choice of three doors: Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what's behind the doors, opens another door, say No. 3, which has a goat. He then says to you, "Do you want to pick door No. 2?" Is it to your advantage to switch your choice? You can find numerous explanations of the solution here: http://en.wikipedia.org/wiki/Monty_Hall_problem Goal of my simulation: Prove that a switching strategy will win you the car 2/3 of the time. I got curious and wanted to write a little function that simulates the problem many times and returns the proportion of wins if you switched and the proportion of wins if you stayed with your first choice. The function then plots the cumulative wins. First and foremost, I'm interested in hearing if my simulation is indeed replicating the Monty Problem, or if some aspect of the code got it wrong. Secondly, this function takes a long time to run once I get to about 10,000 simulations. I know I don't need this many simulations to prove this but I'd love to hear some ideas on how to make it more efficient. Thanks for your feedback! Monty_Hall=function(repetitions){ doors=c('A','B','C') stay_wins=0 switch_wins=0 series=data.frame(sim_num=seq(repetitions),cum_sum_stay=replicate(repetitions,0),cum_sum_switch=replicate(repetitions,0)) for(i in seq(repetitions)){ winning_door=sample(doors,1) contestant_chooses=sample(doors,1) if(contestant_chooses==winning_door) stay_wins=stay_wins+1 else switch_wins=switch_wins+1 series[i,'cum_sum_stay']=stay_wins series[i,'cum_sum_switch']=switch_wins } plot(series$sim_num,series$cum_sum_switch,col=2,ylab='Cumulative # of wins', xlab='Simulation #',main=sprintf('%d Simulations of the Monty Hall Paradox',repetitions),type='l') lines(series$sim_num,series$cum_sum_stay,col=4) legend('topleft',legend=c('Cumulative wins from switching', 'Cumulative wins from staying'),col=c(2,4),lty=1) result=list(series=series,stay_wins=stay_wins,switch_wins=switch_wins, proportion_stay_wins=stay_wins/repetitions, proportion_switch_wins=switch_wins/repetitions) return(result) } #Theory predicts that it is to the contestant's advantage if he #switches his choice to the other door. This function simulates the game #many times, and shows you the proportion of games in which staying or #switching would win the car. It also plots the cumulative wins for each strategy. Monty_Hall(100)

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  • Drawing bitmaps faster on Android canvas or OpenGL

    - by Ben Mc
    I currently have a game written using the Android canvas. It is completely 2D, and I draw bitmaps as sprites on the canvas, and it technically works, but I have a few features that I need to add that will require drawing many more bitmaps on the screen, and there will be a lot more movement. The app needs more power. What is the best way to go from this method of drawing Bitmaps on a canvas to using OpenGL so I can draw them faster?

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  • inserting number into oracle sql - using jython

    - by kdev
    I have this insert command where iam trying to insert a number to be taken from loop i=0 for line in column: myStmt.executeQuery("INSERT INTO REVERSE_COL ( TABLE_NAME,COL_NAME,POS) values (,'test','"+column[i]+"','"+i+"'") i=i+1 POS IS NUMBER DATATYPE but it works if i hard code as 1 i=0 for line in column: myStmt.executeQuery("INSERT INTO REVERSE_COL ( TABLE_NAME,COL_NAME,POS) values (,'test','"+column[i]+"',1") I have tried only i , +i+ and other method but its not working any suggestion how to solve this . Thanks everyone .

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  • Memory management with Objective-C Distributed Objects: my temporary instances live forever!

    - by jkp
    I'm playing with Objective-C Distributed Objects and I'm having some problems understanding how memory management works under the system. The example given below illustrates my problem: Protocol.h #import <Foundation/Foundation.h> @protocol DOServer - (byref id)createTarget; @end Server.m #import <Foundation/Foundation.h> #import "Protocol.h" @interface DOTarget : NSObject @end @interface DOServer : NSObject < DOServer > @end @implementation DOTarget - (id)init { if ((self = [super init])) { NSLog(@"Target created"); } return self; } - (void)dealloc { NSLog(@"Target destroyed"); [super dealloc]; } @end @implementation DOServer - (byref id)createTarget { return [[[DOTarget alloc] init] autorelease]; } @end int main() { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; DOServer *server = [[DOServer alloc] init]; NSConnection *connection = [[NSConnection new] autorelease]; [connection setRootObject:server]; if ([connection registerName:@"test-server"] == NO) { NSLog(@"Failed to vend server object"); } else [[NSRunLoop currentRunLoop] run]; [pool drain]; return 0; } Client.m #import <Foundation/Foundation.h> #import "Protocol.h" int main() { unsigned i = 0; for (; i < 3; i ++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; id server = [NSConnection rootProxyForConnectionWithRegisteredName:@"test-server" host:nil]; [server setProtocolForProxy:@protocol(DOServer)]; NSLog(@"Created target: %@", [server createTarget]); [[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0]]; [pool drain]; } return 0; } The issue is that any remote objects created by the root proxy are not released when their proxy counterparts in the client go out of scope. According to the documentation: When an object’s remote proxy is deallocated, a message is sent back to the receiver to notify it that the local object is no longer shared over the connection. I would therefore expect that as each DOTarget goes out of scope (each time around the loop) it's remote counterpart would be dellocated, since there is no other reference to it being held on the remote side of the connection. In reality this does not happen: the temporary objects are only deallocate when the client application quits, or more accurately, when the connection is invalidated. I can force the temporary objects on the remote side to be deallocated by explicitly invalidating the NSConnection object I'm using each time around the loop and creating a new one but somehow this just feels wrong. Is this the correct behaviour from DO? Should all temporary objects live as long as the connection that created them? Are connections therefore to be treated as temporary objects which should be opened and closed with each series of requests against the server? Any insights would be appreciated.

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  • MonoTouch - foreach vs for loops (performance)

    - by ifwdev
    Normally I'm well aware that a consideration like this is premature optimization. Right now I have some event handlers being attached inside a foreach loop. I am wondering if this style might be prone to leaks or inefficient memory use due to closures being created. Is there any validity to this thinking?

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  • Update Label Value in Cocos2d

    - by Viral
    hi friends I am making a game in cocos2d , In that while updating score the old score values get on the label and the new value get overwritten. I m using following code to display the score, LblScore = [CCLabel labelWithString:[NSString stringWithFormat:@"%d",score] dimensions:CGSizeMake(100, 300) alignment:UITextAlignmentCenter fontName:@"Arial" fontSize:32.0]; Because of this the score value are not shown and all things get massed up, If any one having idea how to update new score?

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  • Jquery $().each method obscures 'this' keyword

    - by Jeff Fritz
    I am creating a Javascript object that contains a function that executes a jQuery each method like the following: function MyClass { Method1 = function(obj) { // Does something here } Method2 = function() { $(".SomeClass").each(function() { // 1 2 this.Method1(this); }); } } Which object is each THIS referring to? jQuery is referring to the item returned from the each iteration. However, I would like This[1] to refer to the containing class... How can I refer to the containing class from within the jQuery loop?

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