Search Results

Search found 19338 results on 774 pages for 'game loop'.

Page 525/774 | < Previous Page | 521 522 523 524 525 526 527 528 529 530 531 532  | Next Page >

  • Cannot force https on certain pages using mod rewrite

    - by Demian
    force https RewriteCond %{HTTPS} =off [NC] RewriteCond %{REQUEST_URI} ^/?(bingo/account|bank)(.*)$ RewriteRule ^.*$ https://%{HTTP_HOST}/%1 [R=301,L] RewriteCond %{HTTPS} =on [NC] RewriteCond %{REQUEST_URI} !^/?(bingo/account|bank).*$ RewriteRule ^.*$ http://%{HTTP_HOST}%{REQUEST_URI} [R=301,L] it's a nightmare, when i go to /bank i get a redirect loop error or weird redirects, in fact, not the expected behavior, what should i do?

    Read the article

  • convert date string to mysql datetime field

    - by mjr
    I have a bunch of records with dates formatted as a string such as '04/17/2009' I want to convert them to a mysql datetime field I plan to use a foreach loop to read the old date value and insert the newly formatted value into a new field in each record what would be the best way to convert that string...I thought php might have a way to do it automatically? thanks

    Read the article

  • Get top N records using LINQ to Entities

    - by Abdel Olakara
    Hi all, I am using Linq to entities and would like to know if I can get a limited number of records when i query. I just need the top N records as the query do the orderby and other clauses. Is this possible or I will have to get the top N using foreach loop? Thanks in advance for Ideas and suggestions, Abdel Olakara

    Read the article

  • How easy is it to write a Flash app and what tools are needed?

    - by J Lynch
    I have been wanting to learn to write a Flash app so that it can be embedded inside a webpage. But is it hard to write one, say, just to show a circle bouncing around the walls of the 4 sides of the Flash window (no gravity, but just like the dot in the game "Pong"), and what tools are needed (and are they free?). Thanks very much.

    Read the article

  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

    Read the article

  • How to read a file byte by byte in Python?

    - by zaplec
    Hi, I'm trying to read a file byte by byte, but I'm not sure how to do that. I'm trying to do it like that: file = open(filename, 'rb') while 1: byte = file.read(8) # Do something... So does that make the variable byte to contain 8 next bits at the beginning of every loop? It doesn't matter what those bytes really are. The only thing that matters is that I need to read a file in 8-bit stacks.

    Read the article

  • Concept of GUI's - Centralized or decentralized

    - by wvd
    Hello all, Since a few months I've been learning Erlang, and now it was time to do some basic GUI. After some quick research I saw there was an interesting library called 'wxi' (based on Fudgets of Haskell) which uses a different approach on GUI's. No central loop, every widget processes it's own events and handles it's own data. What do you guys think about this? It looks like it kind of can be efficient in languages such as Erlang, and it's an interesting approach. William van Doorn

    Read the article

  • How efficient is PHP's substr?

    - by zildjohn01
    I'm writing a parser in PHP which must be able to handle large in-memory strings, so this is a somewhat important issue. (ie, please don't "premature optimize" flame me, please) How does the substr function work? Does it make a second copy of the string data in memory, or does it reference the original? Should I worry about calling, for example, $str = substr($str, 1); in a loop?

    Read the article

  • How to convert records including 'include' associations to JSON.

    - by 99miles
    If I do something like: result = Appointment.find( :all, :include => :staff ) logger.debug { result.inspect } then it only prints out the Appointment data, and not the associated staff data. If I do result[0].staff.inpsect then I get the staff data of course. The problem is I want to return this to AJAX as JSON, including the staff rows. How do I force it to include the staff rows, or do I have to loop through and create something manually?

    Read the article

  • C++ 2d Array Class Function Call Help

    - by johnny-conrad
    I hope this question takes a simple fix, and I am just missing something very small. I am in my second semester of C++ in college, and we are just getting into OOP. This is my first OOP program, and it is causing me a little problem. Here are the errors I am getting: Member function must be called or its address taken in function displayGrid(int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Member function must be called or its address taken in function Turn(int,int,Cell ( *)[20]) Warning: Parameter 'grid' is never used in function displayGrid(int,Cell ( *)[20]) Here is all of my code. I am aware It is much more code than necessary, sorry if it makes it more difficult. I was worried that I might accidentally delete something. const int MAX=20; //Struct Cell holds player and their symbol. class Cell { private: int Player; char Symbol; public: Cell(void); void setPlayer(int); void setSymbol(char); int getPlayer(void); char getSymbol(void); }; Cell::Cell(void) { Symbol ='-'; } void Cell::setPlayer(int player_num) { Player = player_num; } void Cell::setSymbol(char rps) { Symbol = rps; } int Cell::getPlayer(void) { return Player; } char Cell::getSymbol(void) { return Symbol; } void Turn(int, int, Cell[MAX][MAX]); void displayGrid(int, Cell[MAX][MAX]); void main(void) { int size; cout << "How big would you like the grid to be: "; cin >> size; //Checks to see valid grid size while(size>MAX || size<3) { cout << "Grid size must between 20 and 3." << endl; cout << "Please re-enter the grid size: "; cin >> size; } int cnt=1; int full; Cell grid[MAX][MAX]; //I use full to detect when the game is over by squaring size. full = size*size; cout << "Starting a new game." << endl; //Exits loop when cnt reaches full. while(cnt<full+1) { displayGrid(size, grid); //calls function to display grid if(cnt%2==0) //if cnt is even then it's 2nd players turn cout << "Player 2's turn." << endl; else cout << "Player 1's turn" << endl; Turn(size, cnt, grid); //calls Turn do each players turn cnt++; } cout << endl; cout << "Board is full... Game Over" << endl; } void displayGrid(int size, Cell grid[MAX][MAX]) { cout << endl; cout << " "; for(int x=1; x<size+1; x++) // prints first row cout << setw(3) << x; // of numbers. cout << endl; //Nested-For prints the grid. for(int i=1; i<size+1; i++) { cout << setw(2) << i; for(int c=1; c<size+1; c++) { cout << setw(3) << grid[i][c].getSymbol; } cout << endl; } cout << endl; } void Turn(int size, int cnt, Cell grid[MAX][MAX]) { char temp; char choice; int row=0; int column=0; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; //puts what is in the current cell in "temp" temp = grid[row][column].getSymbol; //Checks to see if temp is occupied or not while(temp!='-') { cout << "Cell space is Occupied..." << endl; cout << "Enter the Row: "; cin >> row; cout << "Enter the Column: "; cin >> column; temp = grid[row][column].getSymbol; //exits loop when finally correct } if(cnt%2==0) //if cnt is even then its player 2's turn { cout << "Enter your Symbol R, P, or S (Capitals): "; cin >> choice; grid[row][column].setPlayer(1); in >> choice; } //officially sets choice to grid cell grid[row][column].setSymbol(choice); } else //if cnt is odd then its player 1's turn { cout << "Enter your Symbol r, p, or s (Lower-Case): "; cin >> choice; grid[row][column].setPlayer(2); //checks for valid input by user1 while(choice!= 'r' && choice!='p' && choice!='s') { cout << "Invalid Symbol... Please Re-Enter: "; cin >> choice; } //officially sets choice to grid cell. grid[row][column].setSymbol(choice); } cout << endl; } Thanks alot for your help!

    Read the article

  • Unexpected output from Bubblesort program with MSVC vs TCC

    - by Sujith S Pillai
    One of my friends sent this code to me, saying it doesn't work as expected: #include<stdio.h> void main() { int a [10] ={23, 100, 20, 30, 25, 45, 40, 55, 43, 42}; int sizeOfInput = sizeof(a)/sizeof(int); int b, outer, inner, c; printf("Size is : %d \n", sizeOfInput); printf("Values before bubble sort are : \n"); for ( b = 0; b &lt; sizeOfInput; b++) printf("%d\n", a[b]); printf("End of values before bubble sort... \n"); for ( outer = sizeOfInput; outer &gt; 0; outer-- ) { for ( inner = 0 ; inner &lt; outer ; inner++) { printf ( "Comparing positions: %d and %d\n",inner,inner+1); if ( a[inner] &gt; a[inner + 1] ) { int tmp = a[inner]; a[inner] = a [inner+1]; a[inner+1] = tmp; } } printf ( "Bubble sort total array size after inner loop is %d :\n",sizeOfInput); printf ( "Bubble sort sizeOfInput after inner loop is %d :\n",sizeOfInput); } printf ( "Bubble sort total array size at the end is %d :\n",sizeOfInput); for ( c = 0 ; c &lt; sizeOfInput; c++) printf("Element: %d\n", a[c]); } I am using Micosoft Visual Studio Command Line Tool for compiling this on a Windows XP machine. cl /EHsc bubblesort01.c My friend gets the correct output on a dinosaur machine (code is compiled using TCC there). My output is unexpected. The array mysteriously grows in size, in between. If you change the code so that the variable sizeOfInput is changed to sizeOfInputt, it gives the expected results! A search done at Microsoft Visual C++ Developer Center doesn't give any results for "sizeOfInput". I am not a C/C++ expert, and am curious to find out why this happens - any C/C++ experts who can "shed some light" on this? Unrelated note: I seriously thought of rewriting the whole code to use quicksort or merge sort before posting it here. But, after all, it is not Stooge sort... Edit: I know the code is not correct (it reads beyond the last element), but I am curious why the variable name makes a difference.

    Read the article

  • Change the background image in cocos2d

    - by Viral
    Hi all, I am making a game using cocos2d. in that I want to change the background after each second of time. I don't know how to do this in cocos2d. I am having 15 different images and one by one each image will be shown, i.e. after1 second next image will appear. I am new to cocos2d so, If any one can help me??? thank you in advance to all.

    Read the article

  • Alternative for ZAM 3D editor for Windows 7

    - by drasto
    I'm looking for some 3D editor that allows to create 3D objects and export them to XAML format. Because I'm under Windows Seven ZAM 3D editor is no option for me. I need to create relatively simple(but good looking) 3D objects, no game animations. I prefer simple and intuitive GUI, so Blender is no option for me... It would be good if the program had free trial. Any ides what might help me ? Thank you

    Read the article

  • flash's "useHandCursor = true" not working for Chrome on Mac

    - by fucrate
    I'm developing a flash game using the default SimpleButton object for my buttons and the hand cursor is working just fine on PC Chrome and Firefox and Safari for Mac, but Chrome on Mac is not letting me swap the default cursor for the hand cursor. I've even set useHandCursor to true for every button I add a click event to and am still getting nothing. We've got no other rollover events, so it's important that the cursor switch. Anyone else run into this and have a lil-fixy / workaround?

    Read the article

  • SQL Code Smells

    - by Lijo
    Hi Team, Could you please list some of the bad practices in SQL, that novice people do? I have found the use of "WHILE loop" in scenarios which could be resolved using set operations. Another example is inserting data only if it does not exist. This can be achieved using LEFT OUTER JOIN. Some people go for "IF" Any other thoughts? Thanks Lijo

    Read the article

  • Why is go language so slow?

    - by oraz
    As we can see from The Computer Language Benchmarks Game: go is in average 10x slower then C go is 3x slower then Java !? How it can be bearing in mind that go compiler produces native code for execution? Immature compilers for go? Or there is some intrinsic problem with the go language?

    Read the article

  • Using PHP to read a web page with fsockopen(), but fgets is not working

    - by asdasd
    Im using this code here: http://www.digiways.com/articles/php/httpredirects/ public function ReadHttpFile($strUrl, $iHttpRedirectMaxRecursiveCalls = 5) { // parsing the url getting web server name/IP, path and port. $url = parse_url($strUrl); // setting path to '/' if not present in $strUrl if (isset($url['path']) === false) $url['path'] = '/'; // setting port to default HTTP server port 80 if (isset($url['port']) === false) $url['port'] = 80; // connecting to the server] // reseting class data $this->success = false; unset($this->strFile); unset($this->aHeaderLines); $this->strLocation = $strUrl; $fp = fsockopen ($url['host'], $url['port'], $errno, $errstr, 30); // Return if the socket was not open $this-success is set to false. if (!$fp) return; $header = 'GET / HTTP/1.1\r\n'; $header .= 'Host: '.$url['host'].$url['path']; if (isset($url['query'])) $header .= '?'.$url['query']; $header .= '\r\n'; $header .= 'Connection: Close\r\n\r\n'; // sending the request to the server echo "Header is: ".str_replace('\n', '\n', $header).""; $length = strlen($header); if($length != fwrite($fp, $header, $length)) { echo 'error writing to header, exiting'; return; } // $bHeader is set to true while we receive the HTTP header // and after the empty line (end of HTTP header) it's set to false. $bHeader = true; // continuing untill there's no more text to read from the socket while (!feof($fp)) { echo "in loop"; // reading a line of text from the socket // not more than 8192 symbols. $good = $strLine = fgets($fp, 128); if(!$good) { echo 'bad'; return; } // removing trailing \n and \r characters. $strLine = ereg_replace('[\r\n]', '', $strLine); if ($bHeader == false) $this-strFile .= $strLine.'\n'; else $this-aHeaderLines[] = trim($strLine); if (strlen($strLine) == 0) $bHeader = false; echo "read: $strLine"; return; } echo "after loop"; fclose ($fp); } This is all I get: Header is: GET / HTTP/1.1\r\n Host: www.google.com/\r\n Connection: Close\r\n\r\n in loopbad So it fails the fgets($fp, 128);

    Read the article

  • How can I use linq to initialize an array of repeated elements?

    - by Eric
    At present, I'm using something like this to build a list of 10 objects: myList = (from _ in Enumerable.Range(0, 9) select new MyObject {...}).toList() This is based off my python background, where I'd write: myList = [MyObject(...) for _ in range(10)] Note that I want my list to contain 10 instances of my object, not the same instance 10 times. Is this still a sensible way to do things in C#? Is there a cost to doing it this way over a simple for loop?

    Read the article

  • Range of inputs on Blackberry's accelerometer

    - by AD
    I am looking at using the accelerometer as an input channel for controlling a game on the Blackberry. However, I only want to respond to it when the user makes a violent motion to the left or the right. So my question is: what is the range of input to expect from a user holding the device in their hands and what threshold should I set to be sure I don't respond to normal movement during play?

    Read the article

  • What side project/research should be chosen to increase my Marketability

    - by CheesePls
    I am a Junior CS Major at a Javaschool and I find myself having an easy time and thought there may be some good project or a language to learn or research in this newfound free time. What would you recommend so as to increase my ability to find a good job(somewhere that allows for continuous learning and treats its programmers well)after college? My thoughts were learning Scheme, making a working Zelda-like game(the original), find some open source project to help with.

    Read the article

  • Iterate through directory filenames using JavaScript on ASP.NET C#

    - by Gal V
    Hello all, I'm trying to read all filenames from a specified (server- not client) folder, and insert all the filenames into a javascript Array. It should behave like the Directory.GetFiles method in ASP.NET C#. I created a new array, and I just need the loop method (Javascript or jQuery) to iterate in the specific folder, and insert all the filenames into the array. Thanks all helpers!

    Read the article

< Previous Page | 521 522 523 524 525 526 527 528 529 530 531 532  | Next Page >