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  • mount fstab partition with public access

    - by Mikhail
    How do I specify that an fstab mount-point should be public? I want /mnt/windows to be accessible to normal users. I believe I am using ntfs-3g. If I set the /mnt/windows to 777 will it be publicly accessible without changing the permissions on the NTFS disk? /dev/sdb4 /mnt/windows ntfs noatime 0 1 /dev/sdb5 / ext4 noatime 0 1 UUID=5AA4-168D /boot/efi vfat defaults 0 1 and localhost my_computer # stat /mnt/windows/ File: '/mnt/windows/' Size: 12288 Blocks: 24 IO Block: 512 directory Device: 814h/2068d Inode: 5 Links: 1 Access: (0700/drwx------) Uid: ( 0/ root) Gid: ( 0/ root) Access: 2014-08-21 18:29:13.597722200 -0500 Modify: 2014-08-21 18:29:13.597722200 -0500 Change: 2014-08-21 18:29:13.597722200 -0500 Birth: -

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  • uploading large files (mp4) to IIS 7.5 gives 500 Internal Server Error

    - by dragon112
    I made a website on which i need to be able to upload video files and it has worked for quite a while. However after a while it just stopped working and now it will give me the following IIS error message when i upload a video. Images do work (possibly due to their smaller size). I use an html form with PHP server sided script to upload. I have already set the user permissions for the entire inetpub to allow all actions for the IIS user. If you have any idea what it could be PLEASE tell me, have been trying to fix this for weeks now. Thanks in advance!

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  • Optimal way to make MySQL backups for fairly large databases (MyISAM / InnoDB)

    - by WinkyWolly
    Currently we have one beefy MySQL database that runs a couple of high traffic Django based websites as well as some e-commerce websites of decent size. As a result we have a fair amount of large databases using both InnoDB and MyISAM tables. Unfortunately we've recently hit a wall due to the amount of traffic so I've setup another master server to help alleviate reads / backups. Now at the moment I simply use mysqldump with a few arguments and it's proven to be fine.. until now. Obviously mysqldump is a slow quick method however I believe we've outgrown its use. I now need a good alternative and have been looking into utilizing Maatkits mk-parallel-dump utility or an LVM snapshot solution. Succinct short version: I have a fairly large MySQL databases I need to backup Current method using mysqldump is inefficient and slow (causing issues) Looking into something such as mk-parallel-dump or LVM snapshots Any recommendations or ideas would be appreciated - since I have to re-do how we're doing things I rather have it done properly / most efficient :).

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  • A Star Path finding endless loop

    - by PoeHaH
    I have implemented A* algorithm. Sometimes it works, sometimes it doesn't, and it goes through an endless loop. After days of debugging and googling, I hope you can come to the rescue. This is my code: The algorythm: public ArrayList<Coordinate> findClosestPathTo(Coordinate start, Coordinate goal) { ArrayList<Coordinate> closed = new ArrayList<Coordinate>(); ArrayList<Coordinate> open = new ArrayList<Coordinate>(); ArrayList<Coordinate> travelpath = new ArrayList<Coordinate>(); open.add(start); while(open.size()>0) { Coordinate current = searchCoordinateWithLowestF(open); if(current.equals(goal)) { return travelpath; } travelpath.add(current); open.remove(current); closed.add(current); ArrayList<Coordinate> neighbors = current.calculateCoordAdjacencies(true, rowbound, colbound); for(Coordinate n:neighbors) { if(closed.contains(n) || map.isWalkeable(n)) { continue; } int gScore = current.getGvalue() + 1; boolean gScoreIsBest = false; if(!open.contains(n)) { gScoreIsBest = true; n.setHvalue(manhattanHeuristic(n,goal)); open.add(n); } else { if(gScore<n.getGvalue()) { gScoreIsBest = true; } } if(gScoreIsBest) { n.setGvalue(gScore); n.setFvalue(n.getGvalue()+n.getHvalue()); } } } return null; } What I have found out is that it always fails whenever there's an obstacle in the path. If I'm running it on 'open terrain', it seems to work. It seems to be affected by this part: || map.isWalkeable(n) Though, the isWalkeable function seems to work fine. If additional code is needed, I will provide it. Your help is greatly appreciated, Thanks :)

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  • Programatically Determine Exchange Attachment Limit

    - by Jeff Ballard
    Is there any way to query the exchange server to determine the maximum attachment file size? I'd be doing this in ASP.NET/C#. I'd like to be able to validate the file they want to attach is not over the limit before the user attempts to send the file to the server as opposed to having the server send back an exception when it attempts to attach the file and it discovers the file is too large. I've also posted this question about this on stackoverflow.com as well - I figured a sysadmin for Exchange may have an answer as well as a developer. Hopefully I do not incur the wrath of the stackexchange gods.

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  • wget has a 4 second delay

    - by guisius
    Hello. I have tried to wget a page with windows/mac, and the response is instant while the linux vesion needs to wait for 4 seconds before it shows the response. I just hope this can be solved. More information added: in Ubuntu : wget xxx://192.168.0.135/test.cgi?cmd= -O test.txt --2011-03-04 14:21:17-- xxx://192.168.0.135/test.cgi?cmd= Connecting to 192.168.0.135:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: `test.txt' [ <=> ] 17 --.-K/s in 0s 2011-03-04 14:21:22 (1.88 MB/s) - `test.txt' saved [17] while in Mac OS : wget xxx://192.168.0.135/test.cgi?cmd= -O test.txt --2011-03-04 14:22:33-- xxx://192.168.0.135/test.cgi?cmd= Connecting to 192.168.0.135:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: `test.txt' [ <=> ] 17 --.-K/s in 0s 2011-03-04 14:22:33 (755 KB/s) - `test.txt' saved [17] in ubuntu it delays 4 seconds while windows and mac will not i believe it may related to some setting in the network config such as packet size , window frame , but i have no idea to set this PS: because the limit of the post not allow to post the url so i mark this as xxx

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  • Video converters don't work anymore after reinstalling Windows

    - by tassiekev
    A few days ago, I decided to reinstall Windows 7 as my HD partition seemed to be nearly full and things were slowing down. I'd been using Handbrake almost exclusively to convert TV recordings and used Freemake on occasion. Following the reinstall, I can't get either to work: Handbrake says it's encoding for about 2 seconds and then says it's finished, but there are no converted files of any size. Freemake just says 'Conversion Error' and won't go any further. As an experiment I tried two programs that I don't normally use, VideoReDo & Any Video Converter. Both worked fine. Anyone got any clues?

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  • Companies and Ships

    - by TechnicalWriting
    I have worked for small, medium, large, and extra large companies and they have something in common with ships. These metaphors have been used before, I know, but I will have a go at them.The small company is like a speed boat, exciting and fast, and can turn on a dime, literally. Captain and crew share a lot of the work. A speed boat has a short range and needs to refuel a lot. It has difficulty getting through bad weather. (Small companies often live quarter to quarter. By the way, if a larger company is living quarter to quarter, it is taking on water.)The medium company is is like a battleship. It can maneuver, has a longer range, and the crew is focused on its mission. Its main concern are the other battleships trying to blow it out of the water, but it can respond quickly. Bad weather can jostle it, but it can get through most storms.The large company is like an aircraft carrier; a floating city. It is well-provisioned and can carry a specialized load for a very long range. Because of its size and complexity, it has to be well-organized to be effective and most of its functions are specialized (with little to no functional cross-over). There are many divisions and layers between Captain and crew. It is not very maneuverable; it has to set its course well in advance and have a plan of action.The extra large company is like a cruise liner. It also has to be well-organized and changes in direction are often slow. Some of the people are hard at work behind the scenes to run the ship; others can be along for the ride. They sail the same routes over and over again (often happily) with the occasional cosmetic face-lift to the ship and entertainment. It should stay in warm, friendly waters and avoid risky speed through fields of ice bergs.I have enjoyed my career on the various Ships of Technical Writing, but I get the most of my juice from the battleship where I am closer to the campaign and my contributions have the greater impact on success.Mark Metcalfewww.linkedin.com/in/MarkMetcalfe

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • Emails Generated From Our Linux Server are Blocked By Our Exchange Server (That Has Barracuda)

    - by Scott
    We have our company website hosted on a Linux machine. It is sending mail via postfix. The emails are working and being sent to all email clients like Gmail. However, we are not receiving the emails on our exchange server. When we look at the logs, we see that the connection is being refused, presumably by the exchange server. postfix/qmgr[11865]: DA6D42FF13: from=<[email protected]>, size=3166, nrcpt=1 (queue active) postfix/smtp[12474]: connect to mail.sanitizeddomain.com[XXX.XXX.XXX.XXX]:25: Connection refused postfix/smtp[12474]: DA6D42FF13: to=<[email protected]>, relay=none, delay=172915, delays=172914/0.03/0.07/0, dsn=4.4.1, status=deferred (connect to mail.sanitizeddomain.com[XXX.XXX.XXX.XXX]:25: Connection refused) We do run Barracuda. We cannot telnet from the linux machine to our mail server b/c we get the same message.

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  • Is there a way to have a working search bar in Explorer with Windows Search Service disabled?

    - by Desmond Hume
    I had to disable Windows Search Service (turn it off in Windows Features) for the reason that it was constantly using the hard drive in an excessive way (maybe because I've got very large quantities of files on my PC), noticeably slowing down my computer, and the Windows.edb database file grew way too large, about 2.5 GB in size. But the side-effect of it is that now the search bar is gone from any Explorer window and I miss this useful feature. So my question is, is there a way to stop Windows Search Service torturing my hard drive and still being able to search for files and folders directly from Explorer, perhaps using some third-party software?

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  • How to manage many mobile device users at server side?

    - by Rami
    I built a social Android application in which users can see other users around them by GPS location. At the beginning thing went well as I had low number of users, but now that I have increasing number of users (about 1500 +100 every day) it has revealed a major problem in my design. In my Google App Engine servlet I have static HashMap that holds all the users profiles objects, currently 1500 and this number will increase as more users register. Why I'm doing it? Every user that requests for the users around him compares his GPS with other users and checks if they are in his 10km radius. This happens every five minutes on average. Consequently, I can't get the users from db every time because GAE read/write operation quota will tear me apart. The problem with this design is? As the number of users increases, the Hashmap turns to null every 4-6 hours, I think that this time is getting shorter, but I'm not sure. I'm fixing this by reloading the users from the db every time I detect that it becomes null, but this causes DOS to my users for 30 sec, so I'm looking for better solution. I'm guessing that it happens because the size of the hashmap. Am I right? I have been advised to use a spatial database, but that means that I can't work with GAE any more and it means that I need to build my big server all over again and lose my existing DB. Is there something I can do with the existing tools? Thanks.

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  • Windows 7 unresponsive after hibernate.

    - by Simon Verbeke
    The last few days, when I get Windows out of hibernate, Windows itself gets unresponsive. I can use any of my programs that were already opened before hibernating, but the window functions (closing, changing the size etc) aren't reacting. I can't open any new programs, except for the Task Manager. Also, I don't get an Internet connection. When I use Ctrl + Alt + Del, I get either a black screen, or the regular background. Then it hangs and after a while shows me a message that Windows failed starting up that "thing"(don't know what it's called in English, something with safety, etc). I have Windows 7 Ultimate installed.

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  • Virtualbox fullscreen mode problem

    - by AtharvaI
    hi all I have a slightly weird issue with virtualbox. My host OS is Win7 (64-bit) and guest OS is Ubuntu 10.10(64-bit). When I switch to fullscreen mode in virtualbox, ubuntu display resizes to fit my screen size. however, after that the display is not updated. So if i click a menu or something I don't see it appear. but it seems to work in the background. if i click a menu in fullscreen mode, i don't see anything happen, but if then switch to windowed mode I see the menu already open. I have installed virtuabox guest additions. if any has a similar issue or has found a solution please let me know thanks.

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  • Being rocked...

    - by ZacHarlan
    After almost four and half years, I finally escaped from the world of telemarketing.     I'm now at a place that writes really good code, values testing, does routine code reviews, collaborates with each other so continuously and effectively somebody should make a documentary about it!   Today alone, I had two really smart and well respected developers go line by line through my code and show me how to make it better.  Seriously, people pay really good money for something like this and they don't get near the quality of feedback as I got!     +1 for me finally getting to a point in my career where i get to work with some of the best of the best in the software world!   I've been rocked by the fact that places like this actually exist.     I've been Rocked by the sheer size, complexity and simplicity of our website.     Most importantly I've been ROCKED by the fact that this many smart people check their egos at the door, gel together and look for ways to make software better than how they found it.  This is how to grow a business with tech... hire great people and watch them go!   Seriously, bravo.

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  • Collision checking problem on a Tiled map

    - by nosferat
    I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the map in libGDX, it renders fine. I also added the player character, for now it just moves into one direction, the player cannot control it yet. I wanted to add collision and I was planning to do this by checking if the player's new position is on a wall tile. Therefore as you can see in the following code snippet, I get the tile type of the appropriate tile and if it is not zero (since on that layer there is nothing except the wall tile) it is a collision and the player cannot move further: final Vector2 newPos = charController.move(warrior.getX(), warrior.getY()); if(!collided(newPos)) { warrior.setPosition(newPos.x, newPos.y); warrior.flip(charController.flipX(), charController.flipY()); } [..] private boolean collided(Vector2 newPos) { int row = (int) Math.floor((newPos.x / 32)); int col = (int) Math.floor((newPos.y / 32)); int tileType = tiledMap.layers.get(1).tiles[row][col]; if (tileType == 0) { return false; } return true; } The character only moves one tile with this code: If I reduce the col value by two it two more tiles. I think the problem will be around indexing, but I'm totally confused because the zero in the coordinate system of libGDX is in the bottom left corner of the screen, and I don't know the tiles array's indexing is similair or not. The size of the map is 19x21 tiles and looks like the following (the starting position of the player is marked with blue:

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  • What useful things can one add to one's .bashrc?

    - by gyaresu
    Is there anything that you can't live without and will make my life SO much easier? Here are some that I use ('diskspace' & 'folders' are particularly handy). # some more ls aliases alias ll='ls -alh' alias la='ls -A' alias l='ls -CFlh' alias woo='fortune' alias lsd="ls -alF | grep /$" # This is GOLD for finding out what is taking so much space on your drives! alias diskspace="du -S | sort -n -r |more" # Command line mplayer movie watching for the win. alias mp="mplayer -fs" # Show me the size (sorted) of only the folders in this directory alias folders="find . -maxdepth 1 -type d -print | xargs du -sk | sort -rn" # This will keep you sane when you're about to smash the keyboard again. alias frak="fortune" # This is where you put your hand rolled scripts (remember to chmod them) PATH="$HOME/bin:$PATH"

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  • Remove Outlook 2007 Calendar from Calendars List

    - by nmuntz
    In our company, we use personal folders with Outlook 2007 and make it the default method of downloading messages to keep our mailbox size on the server side small. Under calendar view, i see both calendars, my personal folder one and my server one. How can I remove from the list of calendars my server one since I do not use that one and it only creates confusion and problems such as adding entries onto that one instead of the other or disabling one and not getting alarms? I tried googling on it and read there is a utility to do that but couldn't find the name of it. Thanks in advance for your help.

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  • Resizing partition in Windows 7: how long does it take?

    - by PaulJ
    Okay, maybe this is me worrying about nothing, but... I have a 500 Gb. external drive where I want to create a second partition. I plug it into my Windows 7 box, use Disk Manager and pick the "Shrink Volume" option. It says that the maximum amount to shrink is around 150 Gb. I hit "OK" and it starts working... and it's been going on for about half an hour. The light of the external HD is constantly working. Disk Manager is greyed out and has the "does not respond" message on the top bar; basically, it's behaving as a non-responding application. Is this normal for a drive of this size, or did the application hang? How long would it typically take for a drive like this to resize its partition?

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  • How SSD hard drive affected speed of your website (asp.net/linq/ms sql database)

    - by Sergey Osypchuk
    I have a small database (<1G) But we have a lot of complex logi? in website and client complains on render time, which is 3-5 seconds. We are not google, and thousands of users a day is our dream, so size is not a problem, but speed is important. Can anybody share with experience with SSD drives for ASP.NET (MVC)/LINQ/MS SQL based application ? How you performance increased? UPDATE: this whitepaper states that it will be 20 times faster. http://www.texmemsys.com/files/f000174.pdf

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  • How to determine the amount to spend per phrase on Adwords research?

    - by Anonymous -
    My company would like to start a PPC advertising campaign. Whilst I understand the concept and how to set everything up from a technical point of view, this is something I've never done before. Logically, we'd like to test out a wide range of keywords that we think would lead to conversions, which we've put together through brainstorming and with some help from Google's External Keyword Tool. Sub-question whilst I remember - am I correct in thinking that in Google's keyword tool, keywords that we think will perform well that have a low competition yet high monthly searches are good since there will be less advertisers, meaning our bid per click will be less? Is there a common benchmark or process of doing a round of tests with keywords? Should we wait for 100 clicks on each keyword, see which ones have lead to the most sales (or rather, sales that are sustainable with the cost per click of that keyword), then drop the ones which aren't converting and put that budget onto the converting keywords? We realistically have a few hundred keywords/phrases we would like to test, but spending $100 per keyword/phrase is going to work out as quite an expensive test. It would be nice to be able to spend $5-10 per phrase, but I don't think the sample size would be great enough to determine anything usefully reliable. Another approach might be to setup all the keywords, and those that bring the most sales within x hours/days would be the ones we use. What is the common procedure with things like this? I know there are a plethora of companies that specialize in exactly this, but this is something we anticipate doing a lot in the future, so it would make sense to do it in house if at all possible.

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  • Why can't gif images copy at a reasonable speed on this dell laptop with XP?

    - by alt234
    I've got this somewhat old Dell Latitude D810. Strangest thing... If I try to copy anything that has gif files in it the gif files take forever. Like a few minutes per gif regardless of size. Everything else copies fine. I notice this when copying files off our network, copying off multiple external drives, and even when files are copying during an installation process. I'm on Windows XP Pro service pack 3. I've never seen anything like this before. Anyone else?

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  • How do you make slides for programming talks?

    - by Yuvi Masory
    I've given a few talks recently and I have not found a good way to make slides. Here are a few desirable characteristics for programming slides: They're slides. A standard emacs buffer won't do it. They have syntax highlighting for code. They support basic formatting, like font size and color and bullets. No fancy animations needed. The only animation I desire is one-by-one appearance of bullets. So far I have considered: Microsoft Office - out of the question for Linux users. OpenOffice.org - too much for my needs, code formatting/highlighting needs to be done externally and pasted in. On the plus side supports bullets, bullet-by-bullet animation, and font formatting. Emacs - Supports all the code formatting but I haven't found a slides mode that lets me transition from one chunk to another. HTML5 - I once made slides using html5rocks as a template. It supports everything, but is too hard and time-consuming the "throw together" a few slides before a minor talk. Also the html5-only features may not work on the podium computer's installed browser. Any suggestions for programs/techniques for making code-centric presentations?

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  • Asterisk failing at startup after upgrading to asterisk18

    - by Supratik
    I was using asterisk16 and asterisk16-skypeforasterisk, which was working fine. I have recently upgraded to asterisk18 and asterisk18-skypeforasterisk, after that I am receiving the following error message. Asterisk ended with exit status 1 Asterisk died with code 1. Asterisk could not start! Use 'tail /var/log/asterisk/full' to find out why. When I checked the log I got the following messages. codec_g729a.c: == Found total of 11 G.729 licenses translate.c: empty buf size, you need to supply one Now, if I remove the /var/lib/asterisk/licenses folder it works fine. Can you please tell me what could be the issue here ? Warm Regards Supratik

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  • How do I mount a CIFS share via FSTAB and give full RW to Guest

    - by Kendor
    I want to create a Public folder that has full RW access. The problem with my configuration is that Windows users have no issues as guests (they can RW and Delete), my Ubuntu client can't do the same. We can only write and read, but not create or delete. Here is the my smb.conf from my server: [global] workgroup = WORKGROUP netbios name = FILESERVER server string = TurnKey FileServer os level = 20 security = user map to guest = Bad Password passdb backend = tdbsam null passwords = yes admin users = root encrypt passwords = true obey pam restrictions = yes pam password change = yes unix password sync = yes passwd program = /usr/bin/passwd %u passwd chat = *Enter\snew\s*\spassword:* %n\n *Retype\snew\s*\spassword:* %n\n *password\supdated\ssuccessfully* . add user script = /usr/sbin/useradd -m '%u' -g users -G users delete user script = /usr/sbin/userdel -r '%u' add group script = /usr/sbin/groupadd '%g' delete group script = /usr/sbin/groupdel '%g' add user to group script = /usr/sbin/usermod -G '%g' '%u' guest account = nobody syslog = 0 log file = /var/log/samba/samba.log max log size = 1000 wins support = yes dns proxy = no socket options = TCP_NODELAY panic action = /usr/share/samba/panic-action %d [homes] comment = Home Directory browseable = no read only = no valid users = %S [storage] create mask = 0777 directory mask = 0777 browseable = yes comment = Public Share writeable = yes public = yes path = /srv/storage The following FSTAB entry doesn't yield full R/W access to the share. //192.168.0.5/storage /media/myname/TK-Public/ cifs rw 0 0 This doesn't work either //192.168.0.5/storage /media/myname/TK-Public/ cifs rw,guest,iocharset=utf8,file_mode=0777,dir_mode=0777,noperm 0 0 Using the following location in Nemo/Nautilus w/o the Share being mounted does work: smb://192.168.0.5/storage/ Extra info. I just noticed that if I copy a file to the share after mounting, my Ubuntu client immediately make "nobody" be the owner, and the group "no group" has read and write, with everyone else as read-only. What am I doing wrong?

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