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  • Transparently cache files from a network drive in Linux

    - by Vadim
    We have a Linux server that reads files from a network drive and processes them. In a common scenario, a user will log in and access the same files over and over again. The size of the files varies but the larger ones can be around 50+ Mb. The files seldom change. I was wondering if it's somehow possible to transparently cache the files. I don't want (or can) change the program the reads the files, nor do I control the protocol by which the files are accessed. I just want something to detect that I access a certain path, copy the file locally (if needed) and then read the file from the local drive. I've read about Bcache but can't figure out if it's what I need. Do you have any suggestions? Thanks, Vadim.

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  • Oracle SOA Suite for healthcare integration Dashboard

    - by Nitesh Jain
    Oracle SOA Suite Healthcare came up with a new way of monitoring where user can configure a dashboard and follow the dynamic runtime changes.Oracle SOA Suite for healthcare integration dashboards display information about the current health of the endpoints in a healthcare integration application. You can create and configure multiple dashboards as needed to monitor the status and volume metrics for the endpoints you have defined. The Dashboards reflects changes that occur in the runtime repository, such as purging runtime instance data, new messages processed, and new error messages. You can display data for various time periods, and you can manually refresh the data in real time or set the dashboard to automatically refresh at set intervals.Dashboard shows the following information: Status: The current status of the endpoint, such as Running, Idle, Disabled, or Errors. Messages Sent: The number of messages sent by the endpoint in the specified time period. Messages Received: The number of messages received by the endpoint in the specified time period. Errors: The number of messages with errors for the endpoint in the given time period. Last Sent: The date and time the last message was sent from the endpoint. Last Received: The date and time the last message was received from the endpoint. Last Error: The date and time of the last error for the endpoint.  It also shows the detailed view of a specific Endpoint The document type. The number of messages received per second. The total number of message processed in the specified time period. The average size of each message.

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  • How to use second volume devide of amazon EC2

    - by Khoyendra Pande
    I have two volumes of amazon EC2 where by default 1 GiB volume using which has fulled. Now I want to use my second volume which is 9 Gim. I used command cat /proc/partitions I got major minor #blocks name 202 1 1048576 xvda1 202 80 9437184 xvdf Then I hit mkfs.ext3 -F /dev/sdf its showing mkfs.ext3: No such file or directory while trying to determine filesystem size then I hit command df and I got Filesystem 1K-blocks Used Available Use% Mounted on /dev/xvda1 1032088 1031280 0 100% / tmpfs 313160 8 313152 1% /lib/init/rw udev 297800 24 297776 1% /dev tmpfs 313160 4 313156 1% /dev/shm overflow 1024 32 992 4% /tmp means still I am unable to use my 9 GiB space Volume. I am conform I have two volume where attachment information is i-7e4fb41c:/dev/sda1 (attached) and i-7e4fb41c:/dev/sdf (attached) where only sda1 is using. Any one know how may I use my second volume(sdf). Thx

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  • Is Oracle Database Appliance (ODA) A Best Kept Secret?

    - by Ravi.Sharma
    There is something about Oracle Database Appliance that underscores the tremendous value customers see in the product. Repeat purchases. When you buy “one” of something and come back to buy another, it confirms that the product met your expectations, you found good value in it, and perhaps you will continue to use it. But when you buy “one” and come back to buy many more on your very next purchase, it tells something else. It tells that you truly believe that you have found the best value out there. That you are convinced! That you are sold on the great idea and have discovered a product that far exceeds your expectations and delivers tremendous value! Many Oracle Database Appliance customers are such larger-volume-repeat-buyers. It is no surprise, that the product has a deeper penetration in many accounts where a customer made an initial purchase. The value proposition of Oracle Database Appliance is undeniably strong and extremely compelling. This is especially true for customers who are simply upgrading or “refreshing” their hardware (and reusing software licenses). For them, the ability to acquire world class, highly available database hardware along with leading edge management software and all of the automation is absolutely a steal. One customer DBA recently said, “Oracle Database Appliance is the best investment our company has ever made”. Such extreme statements do not come out of thin air. You have to experience it to believe it. Oracle Database Appliance is a low cost product. Not many sales managers may be knocking on your doors to sell it. But the great value it delivers to small and mid-size businesses and database implementations should not be underestimated. 

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  • Increasing the screen resolution in Ubuntu 10.04

    - by Veera
    I'm running Ubuntu 10.04 edition on my Acer 5738Z laptop. The screen size of my laptop is about 15'' but the screen resolution in Ubuntu is stuck at 1366x768. I know that my monitor could give better resolution, because previously I was running Win XP and I was able to set higher resolution there. So, my questions here: How do I increase my screen resolution, here? As per the answer given to a related question, I tried to edit the xorg.conf file, but I couldn't find the file in the place /etc/x11/. Should I create this file? If I have to install screen drivers separately, where could I find it?

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  • Moving objects colliding when using unalligned collision avoidance (steering)

    - by James Bedford
    I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving slightly upwards, and one of the objects is moving slightly downwards. In my unaligned collision avoidance steering algorithm I'm finding the points on the object's forward line and the other object's forward line where these two lines are the closest. If these closest points are within a collision avoidance distance, and if the distance between them is smaller than the two radii of the two object's bounding spheres, then the objects should steer away in the appropriate direction. The problem is that for my case, the closest points on the lines are calculated to be really far away from the actual collision point. This is because the two forward lines for each object are moving away from each other as the objects pass. The problem is that because of this, no steering takes place, and the two objects partially collide. Does anyone have any suggestions as to how I can correctly calculate the point of collision? Perhaps by somehow taking into account the size of the two objects?

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  • A Brief Soul Session with Joss Stone

    - by Oracle OpenWorld Blog Team
     By Karen Shamban The Oracle OpenWorld Music Festival is thrilled to have Joss Stone as one of its featured artists.  Stone took a few moments from her busy tour and travel schedule to answer a few questions for this blog, so read on:  Q. What do you like best about performing in front of a live audience?A. I love to bring the music to the people! It's all fun and games in the studio, and I love it, but the time comes when the world needs to hear it and it's nice to see their faces when they are hearing new songs. Q. Do you prefer smaller, intimate venues or larger, louder ones?  Why?A. I like the smaller ones sometimes, but it really depends on who is in the audience. I prefer it regardless of size when the audience is with you from the start and they dance and let the music take them over - as it does me when I'm on stage. Q. What about your fans surprises you?A. Not a lot really, they have always been very very sweet and polite and giving and loving. It doesn't surprise me because that's what the effect of music is. For the most part they are beautiful people. Little-known fact: Not only is Stone an award-winning musician, she acted in an award-winning television series, Showtime's The Tudors.  Stone played Anne of Cleves, Henry VIII's fourth wife.  Not only did she keep her cool - she kept her head. More about the Oracle OpenWorld Music Festival. More about Joss Stone.

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  • It could be worse....

    - by Darryl Gove
    As "guest" pointed out, in my file I/O test I didn't open the file with O_SYNC, so in fact the time was spent in OS code rather than in disk I/O. It's a straightforward change to add O_SYNC to the open() call, but it's also useful to reduce the iteration count - since the cost per write is much higher: ... #define SIZE 1024 void test_write() { starttime(); int file = open("./test.dat",O_WRONLY|O_CREAT|O_SYNC,S_IWGRP|S_IWOTH|S_IWUSR); ... Running this gave the following results: Time per iteration 0.000065606310 MB/s Time per iteration 2.709711563906 MB/s Time per iteration 0.178590114758 MB/s Yup, disk I/O is way slower than the original I/O calls. However, it's not a very fair comparison since disks get written in large blocks of data and we're deliberately sending a single byte. A fairer result would be to look at the I/O operations per second; which is about 65 - pretty much what I'd expect for this system. It's also interesting to examine at the profiles for the two cases. When the write() was trapping into the OS the profile indicated that all the time was being spent in system. When the data was being written to disk, the time got attributed to sleep. This gives us an indication how to interpret profiles from apps doing I/O. It's the sleep time that indicates disk activity.

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  • Linux IPv6: DHCP and /127 prefixes

    - by Jeff Ferland
    I've tried multiple pieces of DHCP client and software in attempting to setup a solution for allocating a /127 prefix to virtual machines so that each maintains its own layer 2 isolation. Because there would only be one host assigned to each network, a /64 is impractical. While the prefix size could reasonably be somewhere in the /64-127 range, the crux of the problem has been the same regardless of the software used in configuring: the DHCP call to bring up the interface uses the address advertised by DHCPv6 and inserts two routes: the /127 given by the router advertising packets and a /64 as well. Any thoughts on why I'm getting the additional route added across dhcp client vendors?

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  • Cant remove/delete symlink

    - by user477519
    I have tried to create a symlink and it threw this error: ln: accessing `.test': Permission denied Now I can't unlink or delete the symlink file. Tried Googling for help but could not find a solution. Please find the results of following commands. stat .test : File: `.test'stat: cannot read symbolic link `.test': Permission denied Size: 26 Blocks: 0 IO Block: 16384 symbolic link Device: 1fh/31d Inode: 312075453 Links: 1 Access: (0777/lrwxrwxrwx) Uid: (11160/ chatt) Gid: (11307/ pgr) Access: 2012-11-12 11:36:51.167327500 +0000 Modify: 2012-11-12 11:36:51.163331700 +0000 Change: 2012-11-12 11:36:51.163331700 +0000 Birth: - chattr -i .test: chattr: Permission denied while trying to stat .test lsatter .test lsattr: Operation not supported While reading flags on .test Any help would be appreciated. Thanks

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  • df command show no output

    - by user119720
    I'm running the linux distro on my server.When i want to verify the size of the disk, i'm issuing this commnand to get the output. df -h But it does not produce ANY output.Strangely enough when i'm issuing other command such as fdisk -l or du -h it can show output normally. Does anyone now why is this happening?Thanks. edit: here is the output of cat /etc/fstab none /dev/pts devpts rw 0 0 and this is for mount command none on /dev/pts type devpts (rw) none on /proc/sys/fs/binfmt_misc tpe binfmt_misc (rw) edit(2): here is the output of cat /proc/mounts /dev/vzfs / vzfs rw,relatime,usrquota,grpquota 0 0 proc /proc proc rw,relatime 0 0 sysfs /sys sysfs rw,relatime 0 0 none /dev/tmpfs rw,relatime 0 0 none /dev/pts devpts rw,relatime 0 0 none /proc/sys/fs/binfmt_misc binfmt_msc rw,relatime 0 0

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  • Is a larger hard drive with the same cache, rpm, and bus type faster?

    - by Joel Coehoorn
    I recently heard that, all else being equal, larger hard are faster than smaller. It has to do with more bits passing under the read head as the drive spins - since a large drive packs the bits more tightly, the same amount of spin/time presents more data to the read head. I had not heard this before, and was inclined to believe the the read heads expected bits at a specific rate and would instead stagger data, so that the two drives would be the same speed. I now find myself looking at purchasing one of two computer models for the school where I work. One model has an 80GB drive, the other a 400GB (for ~$13 more). The size of the drive is immaterial, since users will keep their files on a file server where they can be backed up. But if the 400GB drive will really deliver a performance boost to the hard drive, the extra money is probably worth it. Thoughts?

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  • Why does 1GBit card have output limited to 80 MiB ?

    - by Gallus
    I'm trying to utilize maximal bandwidth provided by my 1GiB network card, but it's always limited to 80MiB (real megabytes). What can be the reason? Card description (lshw output): description: Ethernet interface product: DGE-530T Gigabit Ethernet Adapter (rev 11) vendor: D-Link System Inc physical id: 0 bus info: pci@0000:03:00.0 logical name: eth1 version: 11 serial: 00:22:b0:68:70:41 size: 1GB/s capacity: 1GB/s width: 32 bits clock: 66MHz capabilities: pm vpd bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation The card is placed in following PCI slot: *-pci:2 description: PCI bridge product: 82801 PCI Bridge vendor: Intel Corporation physical id: 1e bus info: pci@0000:00:1e.0 version: 92 width: 32 bits clock: 33MHz capabilities: pci subtractive_decode bus_master cap_list The PCI isn't any PCI Express right? It's a legacy PCI slot? So maybe this is the reason? OS is a linux.

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  • How can I disable logging in Tomcat 7?

    - by WilliamMayor
    I have a Tomcat 7 server running in a VM that has very little disk space (20G). Over the course of a few days Tomcat will fill the space with logging info (usually about 15G before it runs out). I've tried turning down the log level (from INFO to SEVERE) in the logging.properties file, I've also tried sending the log info to /dev/null. It doesn't seem to work as I still get a full log directory after no time at all. Can I put a file size limit on the log files? Is something overriding the properties I'm setting? Where can I find this information? My Google Fu just returns information about logging from within an application using JULI.

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  • Attempting to install .NET framework 4 *full* installs *client* instead

    - by msorens
    On a Win7 SP1 32-bit machine, I initially had .NET 4 client installed and wanted to upgrade to .NET 4 full. I downloaded the full installer dotNetFx40_Full_x86_x64.exe from Microsoft. After download the file showed 48.11MB, the correct size for the full package (vs. 41MB for the client). I ran the installer and it first prompted to repair or remove the existing package. I chose to remove, so uninstalled the two parts, 4 extended and 4 client. Reboot. I reran the installer and it began installation, showing that it was installing the client. Though this raised an eyebrow for me, I let it run to completion, thinking it might be reporting the full install in sections. But after completion, I again ended up with 4 extended and 4 client installed! Obviously I am missing something; ideas...?

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  • Customize subtitles for QuickTime + Perian

    - by Kit
    How do I customize the display of subtitles (e.g. font, size, color, outline, drop shadow) in QuickTime + Perian? I've seen articles on how to do it but it requires Jubler to edit the subtitles. Is there a straightforward way to customize the subtitles within QuickTime or Perian? If there isn't any, what are other alternatives? VLC can't display drop shadows, and can customize the outline. I'm looking for other ways where I'll only have to use QuickTime.

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  • Changing bounds of excel file embedded in powerpoint

    - by Brett
    When I embed an excel files into powerpoint, I'm having two issues. On some of the spreadsheets, empty columns are displayed on the right hand side of the powerpoint slide On other spreadsheets that are too large to fit, I can't adjust the bounds of what I'd like to be displayed on the slide. So, I couldn't choose a larger area to display of the excel spreadsheet and just size it down. It arbitrarily chooses where to cut off the excel spreadsheet on the slide. Is there any way to adjust which part of the excel file is embedded?

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  • wget has a 4 second delay

    - by guisius
    Hello. I have tried to wget a page with windows/mac, and the response is instant while the linux vesion needs to wait for 4 seconds before it shows the response. I just hope this can be solved. More information added: in Ubuntu : wget xxx://192.168.0.135/test.cgi?cmd= -O test.txt --2011-03-04 14:21:17-- xxx://192.168.0.135/test.cgi?cmd= Connecting to 192.168.0.135:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: `test.txt' [ <=> ] 17 --.-K/s in 0s 2011-03-04 14:21:22 (1.88 MB/s) - `test.txt' saved [17] while in Mac OS : wget xxx://192.168.0.135/test.cgi?cmd= -O test.txt --2011-03-04 14:22:33-- xxx://192.168.0.135/test.cgi?cmd= Connecting to 192.168.0.135:80... connected. HTTP request sent, awaiting response... 200 OK Length: unspecified [text/html] Saving to: `test.txt' [ <=> ] 17 --.-K/s in 0s 2011-03-04 14:22:33 (755 KB/s) - `test.txt' saved [17] in ubuntu it delays 4 seconds while windows and mac will not i believe it may related to some setting in the network config such as packet size , window frame , but i have no idea to set this PS: because the limit of the post not allow to post the url so i mark this as xxx

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • How to tell if OpenGL is really working in Ubuntu 10.04

    - by Jonathan
    I have a lenovo S9e running Intel integrated graphics. Here is my lspci output related to the graphics: 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) Subsystem: Lenovo Device 3870 Flags: bus master, fast devsel, latency 0 Memory at f0580000 (32-bit, non-prefetchable) [size=512K] Capabilities: [d0] Power Management version 2 I want to know how I can make sure OpenGL support is running in full on an Ubuntu 10.04 installation. I have a few hints to think that it is not: The "Desktop Effects" will not load Apps such as stardock, when attempting to use OpenGL rendering, will display black boxes instead of transparency In the games Pioneers, the number-tile icons are suspiciously just black circles Windows games running with Wine will only support software rendering, not hardware rendering When I boot into a Knoppix LiveCD, the desktop effects do work, splendidly, meaning compiz detects my computer as capable. My problem with troubleshooting is that Canonical has basically eliminated the conf-file-based mechanism of X11 as far as I can tell, thus making it even harder to ensure graphics modules are loading properly. How do I debug and test OpenGL on m Ubuntu 10.04 installation?

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  • What does dd conv=sync,noerror do?

    - by dding
    So what is the case when adding conv=sync,noerror makes a difference when backing up an entire hard disk onto an image file? Is conv=sync,noerror a requirement when doing forensic stuff? If so, why is it the case with reference to linux fedora? Edit: OK, so if I do dd without conv=sync,noerror, and dd encounters read error when reading the block (let's size 100M), does dd just skip 100M block and reads the next block without writing something (dd conv=sync,noerror writes zeros to 100M of output - so what about this case?)? And if is hash of original hard disk and output file different if done without conv=sync,noerror? Or is this only when read error occurred?

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  • Why do some PDFs lag in Adobe Acrobat?

    - by Coldblackice
    I have a handful of PDFs open. One of them in particular is extremely laggy, almost to the point of being unreadable. When I scroll through its pages, it's almost like an extreme version of v-sync being turned off. Very choppy. Overall system resources are plentiful, and all of the other PDFs cruise up and down with no stuttering or problems. I've tried closing and reopening the problem PDF to no avail. It's a small PDF, only 3MB in size, with no graphics (only programming code snippets). Surely, it must be some type of problem with the specific PDF (I'll try opening it in another PDF-viewing program, rather than Acrobat X). Possible corruption? Could there be some type of GPU/hardware-acceleration intervening going on? I've never heard of such with PDF-viewing.

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  • Modular Database Structures

    - by John D
    I have been examining the code base we use in work and I am worried about the size the packages have grown to. The actual code is modular, procedures have been broken down into small functional (and testable) parts. The issue I see is that we have 100 procedures in a single package - almost an entire domain model. I had thought of breaking these packages down - to create sub domains that are centered around the procedure relationships to other objects. Group a bunch of procedures that have 80% of their relationships to three tables etc. The end result would be a lot more packages, but the packages would be smaller and I feel the entire code base would be more readable - when procedures cross between two domain models it is less of a struggle to figure which package it belongs to. The problem I now have is what the actual benefit of all this would really be. I looked at the general advantages of modularity: 1. Re-usability 2. Asynchronous Development 3. Maintainability Yet when I consider our latest development, the procedures within the packages are already reusable. At this advanced stage we rarely require asynchronous development - and when it is required we simply ladder the stories across iterations. So I guess my question is if people know of reasons why you would break down classes rather than just the methods inside of classes? Right now I do believe there is an issue with these mega packages forming but the only benefit I can really pin down to break them down is readability - something that experience gained from working with them would solve.

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • Can't detect collision properly using Rectangle.Intersects()

    - by Daniel Ribeiro
    I'm using a single sprite sheet image as the main texture for my breakout game. The image is this: My code is a little confusing, since I'm creating two elements from the same Texture using a Point, to represent the element size and its position on the sheet, a Vector, to represent its position on the viewport and a Rectangle that represents the element itself. Texture2D sheet; Point paddleSize = new Point(112, 24); Point paddleSheetPosition = new Point(0, 240); Vector2 paddleViewportPosition; Rectangle paddleRectangle; Point ballSize = new Point(24, 24); Point ballSheetPosition = new Point(160, 240); Vector2 ballViewportPosition; Rectangle ballRectangle; Vector2 ballVelocity; My initialization is a little confusing as well, but it works as expected: paddleViewportPosition = new Vector2((GraphicsDevice.Viewport.Bounds.Width - paddleSize.X) / 2, GraphicsDevice.Viewport.Bounds.Height - (paddleSize.Y * 2)); paddleRectangle = new Rectangle(paddleSheetPosition.X, paddleSheetPosition.Y, paddleSize.X, paddleSize.Y); Random random = new Random(); ballViewportPosition = new Vector2(random.Next(GraphicsDevice.Viewport.Bounds.Width), random.Next(GraphicsDevice.Viewport.Bounds.Top, GraphicsDevice.Viewport.Bounds.Height / 2)); ballRectangle = new Rectangle(ballSheetPosition.X, ballSheetPosition.Y, ballSize.X, ballSize.Y); ballVelocity = new Vector2(3f, 3f); The problem is I can't detect the collision properly, using this code: if(ballRectangle.Intersects(paddleRectangle)) { ballVelocity.Y = -ballVelocity.Y; } What am I doing wrong?

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