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  • What should be proper location for sqlit3 database file?

    - by Elliot Chen
    Hi, Everyone: I'm using a sqlite3 database to store app's data. Instead of building a database within program, I introduced an existing db file: 'abc.sqlite' into my project and put it under my 'Resources' folder. So, I think this db file should be inside of 'bundle', so at my init function, I used following statement to read it out: NSString *path = [[NSBundle mainBundle] pathForResource:@"abc" ofType:"sqlite"]; if(sqlite3_open([path UTF8String], &database) != SQLITE_OK) ... It's ok that this db can be opened and data can be retrieved from it. BUT, someone told me that it's better to copy this db file into user folder: such as 'Document'. So, my question is: is it ok to use this db from main bundle directly or copy it to user folder then use that copy. Which is better? Thank you very much!

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  • Warning generated by UIButton setting code

    - by Spider-Paddy
    I have a for loop setting the background images on buttons, basically the buttons are thumbnail previews of different items & can't be set statically, however the code gives an warning because it runs through all the UIViews but then calls setBackgroundImage which does not apply to all views. The warning is an irritation, I understand what it's complaining about, how can I get rid of it? (I don't want to turn off the warning, I want to fix the problem) // For loop to set button images for (UIView *subview in [self.view subviews]) // Loop through all subviews { // Look for the tagged buttons, only the 8 tagged buttons & within array bounds if((subview.tag >= 1) && (subview.tag <= 8) && (subview.tag < totalBundles)) { // Retrieve item in array at position matching button tag (array is 0 indexed) NSDictionary *bundlesDataItem = [bundlesDataSource objectAtIndex:(subview.tag - 1)]; // Set button background to thumbnail of current bundle NSString *picAddress = [NSString stringWithFormat:@"http://some.thing.com/data/images/%@/%@", [bundlesDataItem objectForKey:@"Nr"], [bundlesDataItem objectForKey:@"Thumb"]]; NSURL *picURL = [NSURL URLWithString:picAddress]; NSData *picData = [NSData dataWithContentsOfURL:picURL]; // Warning is generated here [subview setBackgroundImage:[UIImage imageWithData:picData] forState:UIControlStateNormal]; } }

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  • How to get colliding effect or bouncy when ball hits the track.

    - by Chandan Shetty SP
    I am using below formula to move the ball circular, where accelX and accelY are the values from accelerometer, it is working fine. But the problem in this code is mRadius (I fixed its value to 50), i need to change mRadius according to accelerometer values and also i need bouncing effect when it touches the track. Currently i am developing code by assuming only one ball is on the board. float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); Here is the snap of the game i want to develop: Updated: I am sending the updated code... mRadius = 5; mRange = NSMakeRange(0,60); -(void) updateBall: (UIAccelerationValue) accelX withY:(UIAccelerationValue)accelY { float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); //self.targetRect is rect of ball Object self.targetRect = CGRectMake(newX, newY, 8, 9); self.currentRect = self.targetRect; //http://books.google.co.in/books?id=WV9glgdrrrUC&pg=PA455#v=onepage&q=&f=false static NSDate *lastDrawTime; if(lastDrawTime!=nil) { NSTimeInterval secondsSinceLastDraw = -([lastDrawTime timeIntervalSinceNow]); ballXVelocity = ballXVelocity + (accelX * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; ballYVelocity = ballYVelocity + -(accelY * secondsSinceLastDraw) * [self isTouchedTrack:mRadius andRange:mRange]; distXTravelled = distXTravelled + secondsSinceLastDraw * ballXVelocity * 50; distYTravelled = distYTravelled + secondsSinceLastDraw * ballYVelocity * 50; CGRect temp = self.targetRect; temp.origin.x += distXTravelled; temp.origin.y += distYTravelled; int radius = (temp.origin.x - cCentrePoint.x) / cos(degreesToRadians(degrees)); if( !NSLocationInRange(abs(radius),mRange)) { //Colided with the tracks...Need a better logic here ballXVelocity = -ballXVelocity; } else { // Need a better logic here self.targetRect = temp; } //NSLog(@"angle = %f",degrees); } [lastDrawTime release]; lastDrawTime = [ [NSDate alloc] init]; } In the above code i have initialized mRadius and mRange(indicate track) to some constant for testing, i am not getting the moving of the ball as i expected( bouncing effect when Collided with track ) with respect to accelerometer. Help me to recognize where i went wrong or send some code snippets or links which does the similar job. I am searching for better logic than my code, if you found share with me.

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  • Issue with UIImage files not being found on phone

    - by Driss Zouak
    Note: Using Monotouch. I have a directory called Images where I have all my PNG files. In my code I have the following _imgMinusDark = UIImage.FromFile("images/MinusDark.png"); On the simulator it runs fine, on the phone it's null. I have the Images folder content (all the PNGs) in my MonoDevelop marked as Content in terms of Build Action. What am I missing? thanks

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  • http authenitcation in xcode

    - by user313100
    I am trying to make twitter work in my app and everything works fine except the code does not seem to recognize an error from twitter. If the username/password are not valid, I get an error message through this function: - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSString* strData = [[[NSString alloc] initWithBytes:[data bytes] length:[data length] encoding:NSASCIIStringEncoding] autorelease]; NSLog(@"Received data: %@", strData ) ; return ; } It prints: Received data: Could not authenticate you. . However, the app continues to the post a tweet view I have and ignores the error. Obviously, I do not have something setup right to detect such an error from twitter so my question is how do I get xcode to recognize an error like this? This uses basic http auth btw and don't mention anything about OAuth...just trying to get this to work for now.

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  • Push notification not received in ios5 device

    - by Surender Rathore
    I am sending push notification on device which has iOS 5.0.1, but notification is not received on iOS5 device. If i try to send notification on iOS4.3.3 device, it received on this device. My server is developed in c# and apple push notification certificate is used in .p12 format. My code to register the notification is - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Override point for customization after application launch. // Set the navigation controller as the window's root view controller and display. deviceToken = nil; self.window.rootViewController = self.navigationController; [self.window makeKeyAndVisible]; [[UIApplication sharedApplication] enabledRemoteNotificationTypes]; [[UIApplication sharedApplication] registerForRemoteNotificationTypes: UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound | UIRemoteNotificationTypeAlert]; return YES; } - (void)application:(UIApplication *)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData *)devToken { UIAlertView *alertView=[[UIAlertView alloc]initWithTitle:@"Succeeded in registering for APNS" message:@"Sucess" delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil]; [alertView show]; [alertView release]; deviceToken = [devToken retain]; NSMutableString *dev = [[NSMutableString alloc] init]; NSRange r; r.length = 1; unsigned char c; for (int i = 0; i < [deviceToken length]; i++) { r.location = i; [deviceToken getBytes:&c range:r]; if (c < 10) { [dev appendFormat:@"0%x", c]; } else { [dev appendFormat:@"%x", c]; } } NSUserDefaults *def = [NSUserDefaults standardUserDefaults]; [def setObject:dev forKey:@"DeviceToken"]; [def synchronize]; NSLog(@"Registered for APNS %@\n%@", deviceToken, dev); [dev release]; } - (void)application:(UIApplication *)application didFailToRegisterForRemoteNotificationsWithError:(NSError *)error { NSLog(@"Failed to register %@", [error localizedDescription]); UIAlertView *alertView=[[UIAlertView alloc]initWithTitle:@"FAILED" message:@"Fail" delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil]; [alertView show]; [alertView release]; deviceToken = nil; } - (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo { NSLog(@"Recieved Remote Notification %@", userInfo); NSDictionary *aps = [userInfo objectForKey:@"aps"]; NSDictionary *alert = [aps objectForKey:@"alert"]; //NSString *actionLocKey = [alert objectForKey:@"action-loc-key"]; NSString *body = [alert objectForKey:@"body"]; // NSMutableArray *viewControllers = [NSMutableArray arrayWithArray:[self.navigationController viewControllers]]; // // if ([viewControllers count] > 2) { // NSRange r; // r.length = [viewControllers count] - 2; // r.location = 2; // [viewControllers removeObjectsInRange:r]; // // MapViewController *map = (MapViewController*)[viewControllers objectAtIndex:1]; // [map askDriver]; // } // // [self.navigationController setViewControllers:viewControllers]; // [viewControllers release]; //NewBooking,"BookingId",Passenger_latitude,Passenger_longitude,Destination_latitude,Destination_longitude,Distance,Time,comments NSArray *arr = [body componentsSeparatedByString:@","]; if ([arr count]>0) { MapViewController *map = (MapViewController*)[[self.navigationController viewControllers] objectAtIndex:1]; [map askDriver:arr]; [self.navigationController popToViewController:[[self.navigationController viewControllers] objectAtIndex:1] animated:YES]; } //NSString *sound = [userInfo objectForKey:@"sound"]; //UIAlertView *alertV = [[UIAlertView alloc] initWithTitle:actionLocKey // message:body delegate:nil // cancelButtonTitle:@"Reject" // otherButtonTitles:@"Accept", nil]; // // [alertV show]; // [alertV release]; } Can anyone help me out with this issue. Why notification received on iOS4.3 device but not on iOS5? Thank you very much!!! in advance

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  • Core-Plot crash only in Release Configuration

    - by denbec
    Hey everyone, I really don't know a solution or even an idea to get around the following failure. It only happens in Release Configuration on the Device - Simulator and Debug Configuration work fine. It also only appears on the second launch. So if I have the phone connected to my mac, build the application and run it, everything works fine. If I then close the app and restart, it crashes. After long search, it seems that the error comes from the following line: x.majorIntervalLength = CPDecimalFromFloat(2.0f); The code before: CPLayerHostingView *chartView = [[CPLayerHostingView alloc] initWithFrame:CGRectMake(0, 0, 320, 160)]; [self addSubview:chartView]; // create an CPXYGraph and host it inside the view CPTheme *theme = [CPTheme themeNamed:kCPPlainWhiteTheme]; CPXYGraph *graph = (CPXYGraph *)[theme newGraph]; chartView.hostedLayer = graph; graph.paddingLeft = 20.0; graph.paddingTop = 10.0; graph.paddingRight = 10.0; graph.paddingBottom = 20.0; CPXYPlotSpace *plotSpace = (CPXYPlotSpace *)graph.defaultPlotSpace; plotSpace.xRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(100)]; plotSpace.yRange = [CPPlotRange plotRangeWithLocation:CPDecimalFromFloat(0) length:CPDecimalFromFloat(10)]; CPXYAxisSet *axisSet = (CPXYAxisSet *)graph.axisSet; CPXYAxis *x = axisSet.xAxis; x.majorIntervalLength = CPDecimalFromFloat(2.0f); If I comment the last line, everything works fine (off course the interval length is not correct). I would appreciate any help! Thanks in advance!

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  • Images appear in simulator but not when uploading to ipod touch (3.0)

    - by user139190
    I created a simple test app with an image (as well as a button with an image) and it runs fine in the simulator. But when uploading to the iPod, none of the images appear. The button appears but with no image. A few things worth mentioning: - Today's massive achievement was making it beyond the code signing errors and so I have not had any applications uploaded to the device until now. IOW, it's not a sudden change. - The png image is about 100 x 200. - I also set an icon image (png 24 x 24) that does not appear either. Thanks in advance for any advice.

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  • Problem when subClassing NSDate

    - by iFloh
    Hi, I first time tried to subClassed an NSDate to give it 2 methods that I need. Compiles fine, but in runtime I try to access it I get an error. Lets say I just want the current date which is unmodified in the subClass: [myNSDate date]; I get the error -[NSDate initWithTimeIntervalSinceReferenceDate:]: method only defined for abstract class. Define -[myNSDate initWithTimeIntervalSinceReferenceDate:]! what is different?

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  • Why are all my masked views unmasked in my view snapshot?

    - by mystify
    I'm taking a snapshot of an view. This view has got some subviews which have layer masks applied to them. For some reason, those masks take no effect in the snapshot and the masked parts are completely visible. UIGraphicsBeginImageContext(theView.frame.size); [theView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); I assume this is a bug in the framework. But maybe it's not? Did I do anything wrong here?

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  • Manually changing keyboard orientation for a view that's on top of a camera view

    - by XKR
    I'm basically trying to reproduce the core functionality of the "At Once" app. I have a camera view and another view with a text view on it. I add both views to the window. All is well so far. [window addSubview:imagePicker.view]; [window addSubview:textViewController.view]; I understand that the UIImagePickerController does not support autorotation, so I handle it manually by watching UIDeviceOrientationDidChangeNotifications and applying the necessary transforms to the textViewController.view. Now, the problem here is the keyboard. If I do nothing, it just stays in portrait mode. I can get it to rotate by adding the following code to the notification handler. [[UIApplication sharedApplication] setStatusBarOrientation:interfaceOrientation]; [textView resignFirstResponder]; [textView becomeFirstResponder]; However, the following simple test produces weird behavior. Start the app in portrait mode. Rotate the device 90 degrees clockwise. Rotate the device 90 degrees counterclockwise (back to the initial position). Rotate the device 90 degrees clockwise. After step 4, instead of the landscape-mode keyboard, the portrait-style keyboard is shown, skewed to fit in the landscape keyboard frame. Perhaps my approach is wrong from the start. I was wondering if anyone has been able to reliably make the keyboard change its orientation in response to setStatusBarOrientation.

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  • Does it make a difference in performance if I use self.fooBar instead of fooBar?

    - by mystify
    Note: I know exactly what a property is. This question is about performance. Using self.fooBar for READ access seems a waste of time for me. Unnecessary Objective-C messaging is going on. The getters typically simply pass along the ivar, so as long as it's pretty sure there will be no reasonable getter method written, I think it's perfectly fine to bypass this heavy guy. Objective-C messaging is about 20 times slower than direct calls. So if there is some high-performance-high-frequency code with hundreds of properties in use, maybe it does help a lot to avoid unnessessary objective-c messaging? Or am I wasting my time thinking about this?

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  • Getting invalid context errors

    - by Andrew
    I don't have much code thus far, only this to start: UIGraphicsBeginImageContextWithOptions(bounds.size, NO, 0); CGContextRef context = UIGraphicsGetCurrentContext(); CGMutablePathRef outerPath; CGMutablePathRef highlightPath; CGRect outerRect = rectForRectWithInset(bounds, 1); CGRect highlightRect = CGRectMake(outerRect.origin.x, outerRect.origin.y + 1, outerRect.size.width, outerRect.size.height); And then the problematic bit, which when commented out, the error goes away: CGContextSaveGState(context); CGContextAddPath(context, highlightPath); CGContextSetFillColorWithColor(context, [[UIColor colorWithWhite:1.0 alpha:0.05]CGColor]); CGContextFillPath(context); CGContextRestoreGState(context); Below that is simply: UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • UIPickerview is not visible in additionally added view

    - by MaheshBabu
    Hi folks, i created an additional IBOutlet UIView. at the same time i place the IBOutlet UIPicker view in additional view. Give connections and add Addtional view as subview to main view. As [self.view addsubview:addtionalview]; I write this code in one button click event. Unfortunatly i got additional view in button click but it did n't show UIPicker. whats the wrong. I already have Two UIPicker view in main view. How can i add UIPicker view in added view. Thank u in advnace.

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  • Customizing File Linkage for a Build Configuration (Not Buil Target)

    - by ZaBlanc
    I have a project that has several build configurations (FREE version, male-only, female-only, etc.). I am avoiding using multiple build targets because (A) the products are mostly all the same and (B) I don't want to have to do checkbox-management to keep every file I have included with all the targets. However, I have just a few files it would be nice NOT to include in certain builds. For example, I have male and female voice files, but I only want the male files in the male build and female voices in the female build. Question...is there a way to manage the build configuration to prevent these files from being included/linked in? What are my options?

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  • How to get cell text based on indexPath?

    - by Sheehan Alam
    I have a UITabBarController with more than 5 UITabBarItems so the moreNavigationController is available. In my UITabBarController Delegate I do the following: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { //do some stuff //... UITableView *moreView = (UITableView *)self.tabBarController.moreNavigationController.topViewController.view; moreView.delegate = self; } I want to implement a UITableViewDelegate so I can capture the row that was selected, set a custom view property and then push the view controller: - (void)tableView:(UITableView *)tblView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //how can I get the text of the cell here? } I need to get the text of a cell when the user taps on a row. How can I accomplish this?

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  • How to delete a cell in UITableView by using custom button in cell ?

    - by srikanth rongali
    I have UITableView. I customized the cell height (increased). I have 4 labels(UILabel) and 1 image(UIImage) and 3 buttons (UIButton). one of the button is delete button. By touching the cell or button(play button) on the image a video is loaded and played. I need to delete the cell by touching delete button. If I touched the delete button the corresponding video is deleted from library . But, how to delete the cell and all remaining data in it ? I am not able to delete the cells or the data in the cells. How to do it ? I used these. But the control is not entering in to second method committedEditingStyle: - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return YES; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { } } Thank you. The following image shows the delete button of my program.

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