Search Results

Search found 15839 results on 634 pages for 'android dialog'.

Page 53/634 | < Previous Page | 49 50 51 52 53 54 55 56 57 58 59 60  | Next Page >

  • can anyone help me through the preparation of Eclipse IDE for android developer in ubuntu 12.04?

    - by csbl
    I'm new to to Linux, in this particular case, to Ubuntu. I have a small android project I have to finnish until this Friday and I'm still stuck with the install and preparing of the development envrironment. The only thing I did was install the Eclipse IDE. I'm still missing the SDK, JAVA and anything else that might be needed. Can someone help me through this? It's only because I'm running out of time to develop, or else I would embarc on a deeper investigation of this OS. I tried the step to install android platforms, through Eclispe-Help-Install New Software, and I got the follwoing error messages, at the end of the process: [2012-06-06 17:35:56 - adb] /home/catia/android-sdks/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-06-06 17:35:56 - adb] 'adb version' failed! /home/catia/android-sdks/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-06-06 17:35:56 - adb] Failed to parse the output of 'adb version': Standard Output was: Error Output was: /home/catia/android-sdks/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-06-06 17:35:56 - adb] /home/catia/android-sdks/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-06-06 17:35:56 - adb] 'adb version' failed! /home/catia/android-sdks/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory [2012-06-06 17:35:56 - adb] Failed to parse the output of 'adb version': Standard Output was: Error Output was: /home/catia/android-sdks/platform-tools/adb: error while loading shared libraries: libncurses.so.5: cannot open shared object file: No such file or directory Can anyone help, please??

    Read the article

  • Implementing a listview inside a sliding drawer with a listview already present

    - by Parker
    I have an app whose main class extends ListActivity: public class GUIPrototype extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final Cursor c = managedQuery(People.CONTENT_URI, null, null, null, null); String[] from = new String[] {People.NAME}; int[] to = new int[] { R.id.row_entry }; SimpleCursorAdapter adapter = new SimpleCursorAdapter(this,R.layout.drawer,c,from,to); setListAdapter(adapter); getListView().setTextFilterEnabled(true); } } I have a sliding drawer included in my XML, and I'm trying to get a separate listview to appear in the sliding drawer. I'm trying to populate the second listview using an inflater: View inflatedView = View.inflate(this, R.layout.main, null); ListView namesLV = (ListView) inflatedView.findViewById(R.id.content); String[] names2 = new String[] { "CS 345", "New Tag", "Untagged" }; ArrayAdapter<String> bb = new ArrayAdapter<String>(this, R.layout.main, R.id.row_entry, names2); namesLV.setAdapter(bb); This compiles, and runs, but the slidingdrawer is completely blank. My XML follows: <SlidingDrawer android:id="@+id/drawer" android:handle="@+id/handle" android:content="@+id/content" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" android:layout_gravity="bottom"> <ImageView android:id="@id/handle" android:layout_width="48px" android:layout_height="48px" android:background="@drawable/icon"/> <ListView android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@id/content"/> </SlidingDrawer> I feel like I'm missing a vital step. I haven't found any resources on my problem by Googling, so any help would be greatly appreciated.

    Read the article

  • How to I tell my own custom Spinner Layout to use my Theme?

    - by jax
    How to I tell my own custom Spinner Layout to use my Theme? Style: <style name="SpinnerText" parent="@android:style/Widget.TextView.SpinnerItem"> <item name="android:textAppearance">@style/AnswerTextElement</item> <item name="android:gravity">center_vertical|center_horizontal</item> </style> Theme: <style name="ApplicationTheme" parent="android:style/Theme.NoTitleBar"> <item name="android:buttonStyle">@style/Button</item> <item name="android:spinnerStyle">@style/Spinner</item> <item name="android:spinnerItemStyle">@style/SpinnerText</item> </style> This works for default Spinners, however does not work with my custom layout: <RelativeLayout android:layout_width="fill_parent" android:layout_height="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android"> <TextView android:layout_height="wrap_content" android:id="@+id/text1" android:text="label name" android:layout_width="fill_parent" android:layout_toLeftOf="@+id/check1"></TextView> <CheckBox android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/check1" android:layout_alignParentRight="true" android:clickable="false" android:focusable="false" android:focusableInTouchMode="false" style="@style/CheckBoxPlainBackground"></CheckBox> </RelativeLayout>

    Read the article

  • In IE8, jquery-ui's dialog set the height of its contents to zero. How can I fix this?

    - by brahn
    I am using jquery UI's dialog widget to render a modal dialog in my web application. I do this by passing the ID of the desired DOM element into the following function: var setupDialog = function (eltId) { $("#" + eltId).dialog({ autoOpen: false, width: 610, minWidth: 610, height: 450, minHeight: 200, modal: true, resizable: false, draggable: false, }); }; Everything works just fine in Firefox, Safari, and Chrome. However, in IE 8 when the dialog is opened only the div.ui-dialog-titlebar is visible -- the div.ui-dialog-contents are not. The problem seems to be that while in the modern browsers, the div.ui-dialog-contents has a specific height set in its style, i.e. after opening the dialog, the resulting HTML is: <div class="ui-dialog-content ui-widget-content" id="invite-friends-dialog" style="width: auto; min-height: 198px; height: 448px">...</div> while in IE8 the height style attribute is set to zero, and the resulting HTML is: <div class="ui-dialog-content ui-widget-content" id="invite-friends-dialog" style="min-height: 0px; width: auto; height: 0px">...</div> What do I need to do to get the height (and min-height) style attributes set correctly?

    Read the article

  • Subclassing ViewPager Breaks Animation

    - by Ryan Thomas
    In my Android application I have an activity which uses a view pager to display 4+ pages (Fragments). I implemented buttons on each screen that move between pages by calling: pager.setCurrentItem(position, true); The view pager and fragments are all working as I desired. I then began looking for a solution to disable user swiping between pages so that the transition between pages in handled by the buttons only. The solution I found was mentioned in a few stackoverflow articles as well as This Blog that suggest subclassing the view pager to intercept touch events to disable swiping. I followed those examples by subclassing the view pager class as follows: public class ViewPager extends android.support.v4.view.ViewPager { private boolean enabled; public ViewPager(Context context, AttributeSet attrs) { super(context, attrs); this.enabled = true; } @Override public boolean onTouchEvent(MotionEvent event) { if (this.enabled) { return super.onTouchEvent(event); } return false; } @Override public boolean onInterceptTouchEvent(MotionEvent event) { if (this.enabled) { return super.onInterceptTouchEvent(event); } return false; } public void setSwipingEnabled(boolean enabled) { this.enabled = enabled; } } Using the subclassed view pager and calling setSwipingEnabled(false) works as was desired. The user can no longer move between pages with swipe gestures and I can still move between pages via button clicks by calling setCurrentItem(int position, boolean smoothScroll). However using the subclass breaks the animation between pages. When I call setCurrentItem(position, true) with android.support.v4.view.ViewPager I get very clean scrolling animations between pages. When I make the same call using the subclass the screen has a very brief 'flash' and then automatically draws the new page. I would like to know how to fix the animation while retaining the ability to disable user swiping between pages. I greatly appreciate any help with this. Let me know if you need any additional information. So far I have tested using a Samsung device running 2.3.5 and an AVD emulator targeting Android 2.3.3.

    Read the article

  • How to use SharePoint modal dialog box to display Custom Page Part3

    - by ybbest
    In the second part of the series, I showed you how to display and close a custom page in a SharePoint modal dialog using JavaScript and display a message after the modal dialog is closed. In this post, I’d like to show you how to use SPLongOperation with the Modal dialog box. You can download the source code here. 1. Firstly, modify the element file as follow   2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked and display a status bar. Note that you need to use window.frameElement.commonModalDialogClose instead of window.frameElement.commonModalDialogClose References: How to: Display a Page as a Modal Dialog Box

    Read the article

  • How to use SharePoint modal dialog box to display Custom Page Part3

    - by ybbest
    In the second part of the series, I showed you how to display and close a custom page in a SharePoint modal dialog using JavaScript and display a message after the modal dialog is closed. In this post, I’d like to show you how to use SPLongOperation with the Modal dialog box. You can download the source code here. 1. Firstly, modify the element file as follow   2. In your code behind, you can implement a close dialog function as below. This will close your modal dialog box once the button is clicked and display a status bar. Note that you need to use window.frameElement.commonModalDialogClose instead of window.frameElement.commonModalDialogClose References: How to: Display a Page as a Modal Dialog Box

    Read the article

  • Android XML Parser isnt working

    - by Bram
    I am writing an android application with a XML parser. I have a parser that used to work but when I run it it isnt doing anything. This is my class: import java.net.URL; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; import org.w3c.dom.Document; import org.w3c.dom.Element; import org.w3c.dom.Node; import org.w3c.dom.NodeList; import org.xml.sax.InputSource; import android.app.Activity; import android.os.Bundle; import android.widget.LinearLayout; import android.widget.TextView; import android.widget.Toast; public class XMLParsingUsingDomeActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); LinearLayout layout = new LinearLayout(this); layout.setOrientation(1); TextView ID[]; TextView vraag[]; TextView category[]; TextView a1[]; TextView p1[]; TextView a2[]; TextView p2[]; TextView a3[]; TextView p3[]; try { URL url = new URL( "http://128.140.217.126/vragen.xml"); DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); DocumentBuilder dbu= dbf.newDocumentBuilder(); Document doc = dbu.parse(new InputSource(url.openStream())); doc.getDocumentElement().normalize(); NodeList nodeList = doc.getElementsByTagName("item"); ID = new TextView[nodeList.getLength()]; vraag = new TextView[nodeList.getLength()]; category = new TextView[nodeList.getLength()]; a1 = new TextView[nodeList.getLength()]; p1 = new TextView[nodeList.getLength()]; a2 = new TextView[nodeList.getLength()]; p2 = new TextView[nodeList.getLength()]; a3 = new TextView[nodeList.getLength()]; p3 = new TextView[nodeList.getLength()]; for (int i = 0; i < nodeList.getLength(); i++) { Node node = nodeList.item(i); ID[i] = new TextView(this); vraag[i] = new TextView(this); category[i] = new TextView(this); a1[i] = new TextView(this); p1[i] = new TextView(this); a2[i] = new TextView(this); p2[i] = new TextView(this); a3[i] = new TextView(this); p3[i] = new TextView(this); Element fstElmnt = (Element) node; NodeList nameList = fstElmnt.getElementsByTagName("ID"); Element nameElement = (Element) nameList.item(0); nameList = nameElement.getChildNodes(); ID[i].setText(((Node) nameList.item(0)).getNodeValue()); NodeList vraagList = fstElmnt.getElementsByTagName("vraag"); Element vraagElement = (Element) vraagList.item(0); vraagList = vraagElement.getChildNodes(); vraag[i].setText(((Node) vraagList.item(0)).getNodeValue()); NodeList a1List = fstElmnt.getElementsByTagName("a1"); Element a1Element = (Element) a1List.item(0); a1List = a1Element.getChildNodes(); a1[i].setText(((Node) a1List.item(0)).getNodeValue()); NodeList p1List = fstElmnt.getElementsByTagName("p1"); Element p1Element = (Element) p1List.item(0); p1List = p1Element.getChildNodes(); p1[i].setText(((Node) p1List.item(0)).getNodeValue()); NodeList a2List = fstElmnt.getElementsByTagName("a2"); Element a2Element = (Element) a2List.item(0); a2List = a2Element.getChildNodes(); a2[i].setText(((Node) a2List.item(0)).getNodeValue()); NodeList p2List = fstElmnt.getElementsByTagName("p2"); Element p2Element = (Element) p2List.item(0); p2List = p2Element.getChildNodes(); p2[i].setText(((Node) p2List.item(0)).getNodeValue()); NodeList a3List = fstElmnt.getElementsByTagName("a3"); Element a3Element = (Element) a3List.item(0); a3List = a3Element.getChildNodes(); a3[i].setText(((Node) a3List.item(0)).getNodeValue()); NodeList p3List = fstElmnt.getElementsByTagName("p3"); Element p3Element = (Element) p3List.item(0); p3List = p3Element.getChildNodes(); p3[i].setText(((Node) p3List.item(0)).getNodeValue()); layout.addView(category[i]); Toast.makeText(this, "ID: " + i + "\n" + "Vraag: " + ((Node) vraagList.item(0)).getNodeValue() + "\n" + "A1: " + ((Node) a1List.item(0)).getNodeValue() + "\n" + "P2: " + ((Node) p1List.item(0)).getNodeValue() + "\n" + "A2: " + ((Node) a2List.item(0)).getNodeValue() + "\n" + "P2: " + ((Node) p2List.item(0)).getNodeValue() + "\n" + "A3: " + ((Node) a3List.item(0)).getNodeValue() + "\n" + "P3: " + ((Node) p3List.item(0)).getNodeValue(), Toast.LENGTH_LONG).show(); } } catch (Exception e) { System.out.println("XML Pasing Excpetion = " + e); } /** Set the layout view to display */ setContentView(layout); } } And my manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="your.pace.namace" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="10" /> <uses-permission android:name="android.permission.INTERNET"></uses-permission> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".XMLParsingUsingDomeActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> And the logcat output is worthless. I didnt change the code but its just not working anymore.

    Read the article

  • jquery form dialog dissapears if i use effect

    - by vasion
    i am using JqueryUI and everything was fine until i tried to jazz it up and added an effect for showing and closing the dialog. Now the dialog appears and disappears in an instant. I am using CAKEPHP, if that matter and still have cake.generic.css on and the debug option on, but i dont see how this could matter.

    Read the article

  • FLEX: How to know when a dialog created throw PopUpManager Closes

    - by WeeJavaDude
    Is there a easy way to figure out consistently when a Dialog closes that has been created through PopUpManager. I would have suspected some type of message or callback mechanism, but there does not seem to be. In one case I use the WindowTitle component and event that only fires the CLOSE if someone presses the close and give no message when the dialog actually closes.

    Read the article

  • JQuery Dialog with constant aspect ratio

    - by David Semeria
    I need to display an image in a resizable dialog (so far all the specific image popup libraries I have tried do not fit my needs). All I want to do is maintain the aspect ratio during resizing. Sounds easy, but it's not. I thought something like this might work, but no dice: var d = $("").dialog({title:title, width:400, height:400}); d.resizable( "option", "aspectRatio", true ); Any pointers greatly appreciated, tks

    Read the article

  • Hide jquery dialog on asp.net postback

    - by mellowyellow77
    I feel like this is a stupid questions, but I am finding it hard to get this answered. I only want to show the jquery dialog when the page first renders. After the page renders there are multiple operations that cause the page to postback, but the user doesn't navigate away from that page. How do I disallow the jquery dialog from showing on those postback events. Thanks in advance!

    Read the article

  • Android passing an arraylist back to parent activity

    - by Nicklas O
    Hi there. I've been searching for a simple example of this with no luck. In my android application I have two activities: 1. The main activity which is launched at startup 2. A second activity which is launched by pressing a button on the main activty. When the second activity is finished (by pressing a button) I want it to send back an ArrayList of type MyObject to the main activity and close itself, which the main activity can then do whatever with it. How would I go about achieving this? I have been trying a few things but it is crashing my application when I start the second activity. When the user presses button to launch second activity: Intent i = new Intent(MainActivity.this, secondactivity.class); startActivityForResult(i, 1); The array which is bundled back after pressing a button on the second activity: Intent intent= getIntent(); Bundle b = new Bundle(); b.putParcelableArrayList("myarraylist", mylist); intent.putExtras(b); setResult(RESULT_OK, intent); finish(); And finally a listener on the main activity (although I'm not sure of 100% when this code launches...) protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); if(resultCode==RESULT_OK && requestCode==1){ Bundle extras = data.getExtras(); final ArrayList<MyObject> mylist = extras.getParcelableArrayList("myarraylist"); Toast.makeText(MainActivity.this, mylist.get(0).getName(), Toast.LENGTH_SHORT).show(); } } Any ideas where I am going wrong? The onActivityResult() seems to be crashing my application. EDIT: This is my class MyObject, its called plan and has a name and an id import android.os.Parcel; import android.os.Parcelable; public class Plan implements Parcelable{ private String name; private String id; public Plan(){ } public Plan(String name, String id){ this.name = name; this.id = id; } public String getName(){ return name; } public void setName(String name){ this.name = name; } public String getId(){ return id; } public void setId(String id){ this.id = id; } public String toString(){ return "Plan ID: " + id + " Plan Name: " + name; } @Override public int describeContents() { // TODO Auto-generated method stub return 0; } @Override public void writeToParcel(Parcel dest, int flags) { dest.writeString(id); dest.writeString(name); } public static final Parcelable.Creator<Plan> CREATOR = new Parcelable.Creator<Plan>() { public Plan createFromParcel(Parcel in) { return new Plan(); } @Override public Plan[] newArray(int size) { // TODO Auto-generated method stub return new Plan[size]; } }; } This is my logcat E/AndroidRuntime( 293): java.lang.RuntimeException: Unable to instantiate activ ity ComponentInfo{com.daniel.android.groupproject/com.me.android.projec t.secondactivity}: java.lang.NullPointerException E/AndroidRuntime( 293): at android.app.ActivityThread.performLaunchActiv ity(ActivityThread.java:2417) E/AndroidRuntime( 293): at android.app.ActivityThread.handleLaunchActivi ty(ActivityThread.java:2512) E/AndroidRuntime( 293): at android.app.ActivityThread.access$2200(Activi tyThread.java:119) E/AndroidRuntime( 293): at android.app.ActivityThread$H.handleMessage(Ac tivityThread.java:1863) E/AndroidRuntime( 293): at android.os.Handler.dispatchMessage(Handler.ja va:99) E/AndroidRuntime( 293): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 293): at android.app.ActivityThread.main(ActivityThrea d.java:4363) E/AndroidRuntime( 293): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 293): at java.lang.reflect.Method.invoke(Method.java:5 21) E/AndroidRuntime( 293): at com.android.internal.os.ZygoteInit$MethodAndA rgsCaller.run(ZygoteInit.java:860) E/AndroidRuntime( 293): at com.android.internal.os.ZygoteInit.main(Zygot eInit.java:618) E/AndroidRuntime( 293): at dalvik.system.NativeStart.main(Native Method) E/AndroidRuntime( 293): Caused by: java.lang.NullPointerException E/AndroidRuntime( 293): at com.daniel.android.groupproject.login.<init>( login.java:51) E/AndroidRuntime( 293): at java.lang.Class.newInstanceImpl(Native Method ) E/AndroidRuntime( 293): at java.lang.Class.newInstance(Class.java:1479) E/AndroidRuntime( 293): at android.app.Instrumentation.newActivity(Instr umentation.java:1021) E/AndroidRuntime( 293): at android.app.ActivityThread.performLaunchActiv ity(ActivityThread.java:2409) E/AndroidRuntime( 293): ... 11 more

    Read the article

  • OpenGL 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

    Read the article

  • Android device - C++ OpenGL 2: eglCreateWindowSurface invalid

    - by ThreaderSlash
    I am trying to debug and run OGLES on Native C++ in my Android device in order to implement a native 3D game for mobile smart phones. The point is that I got an error and see no reason for that. Here is the line from the code that the debugger complains: mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); And this is the error message: Invalid arguments ' Candidates are: void * eglCreateWindowSurface(void *, void *, unsigned long int, const int *) ' --x-- Here is the declaration: android_app* mApplication; EGLDisplay mDisplay; EGLint lFormat, lNumConfigs, lErrorResult; EGLConfig lConfig; // Defines display requirements. 16bits mode here. const EGLint lAttributes[] = { EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_BLUE_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_RED_SIZE, 5, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDER_BUFFER, EGL_BACK_BUFFER, EGL_NONE }; // Retrieves a display connection and initializes it. packt_Log_debug("Connecting to the display."); mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (mDisplay == EGL_NO_DISPLAY) goto ERROR; if (!eglInitialize(mDisplay, NULL, NULL)) goto ERROR; // Selects the first OpenGL configuration found. packt_Log_debug("Selecting a display config."); if(!eglChooseConfig(mDisplay, lAttributes, &lConfig, 1, &lNumConfigs) || (lNumConfigs <= 0)) goto ERROR; // Reconfigures the Android window with the EGL format. packt_Log_debug("Configuring window format."); if (!eglGetConfigAttrib(mDisplay, lConfig, EGL_NATIVE_VISUAL_ID, &lFormat)) goto ERROR; ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); // Creates the display surface. packt_Log_debug("Initializing the display."); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); --x-- Hope someone here can shed some light on it.

    Read the article

  • Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

    - by ETC
    Read On Phone is a free Android application that intelligently pushes data to your phone from your bowser. Rather than simply opening the URL on your phone, it opens the appropriate application for the task and formats text. Most send-to-phone type tools simply take the URL of the web page you’re looking at on your computer and shuttle it to your phone. Read On Phone is a more active and effective tool. When you send a page that is text, it formats the text for easy reading on your phone. When you send a YouTube video, map, or telephone number, it opens up the appropriate tool on your phone such as your YouTube viewer, Google Maps, or your phone dialer. In addition to that handy functionality Read On Phone also includes adjustments for day and night reading, font size, auto-scrolling, and pagination. Read On Phone is available as both a Chrome extension and as a bookmarklet for cross-browser use. Hit up the link below for additional information. Read On Phone Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Read On Phone Pushes Data from Your Desktop to the Appropriate Android App MetroTwit is a Sleek Native Twitter Client for Your Windows System Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices

    Read the article

  • How to implement physical effect, perspective effect on Android

    - by asedra_le
    I'm researching about 2D game for Android to implement an Android Game Project. My project looks nearly like PaperToss. Instance of throwing a page, my game will throw a coin. Suppose that I have a coin put in three-dimensional that have coordinates at A(x,y,z). I throw that point ahead, after 1/100 second, that coin move from A(x,y,z) to A'(x',y',z'). By this way, I have two problems need to solve. Determine the formulas can be used to compute the coordinates of the coin at time t. This problem is under-researching. I have no idea to solve this problem. Mapping three-dimensional points to a two-dimensional and use those new coordinates (a two-dimensional coordinates) to draw our coin on screen. I have found two solutions for this problem: Orthographic projection & Perspective projection However, my old friend said that OpenGL supports to solve problems like my problems. Any body have experiences about my problems? Help me please :) Thank for reading my question.

    Read the article

< Previous Page | 49 50 51 52 53 54 55 56 57 58 59 60  | Next Page >