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  • Cannot change screen brightness

    - by sixpounder0302
    I can't change the screen brightness on my laptop (Asus G53JW) with 12.10 installed. I have tried many ways to solve the problem, but nothing worked. I tried to edit grub with acpi_vendor and acpi_osi (I have tried all the combinations found on the ubuntu.org forum but still I can't change it. I even tried to add in xorg.conf the string: Option “RegistryDwords” “EnableBrightnessControl=1? Nothing changed. The only way to get it to work is to use nvidiabl but I have flickering problems with it and I'd like to find a way to solve the problem without external modules like nvidiabl.

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  • Manually change the screen resolution

    - by Dz WarSoldier
    My system: Ubuntu 12.04 LTS. My graphic card: nVidia GeForce gt430. My monitor is Samsung LE26R51B. And my connection is digital (HDMI). The current screen resolution is not good at all, I can't see the top bar and the left one. Here are the available resolutions in settings: 1920*1080 1280*720 960*600 and lower resolutions But with no one of these I can see the top bar in it. They are bigger than the monitor. In Windows 7 I use 1202*670 resolution. How can I change the resolution to what I want exactly?

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  • ActionScript black color value is NaN

    - by TheDarkIn1978
    i'm trying to determine if a color has been supplied as an optional argument to a function. in order to determine this, i'm simply writing if(color){...} and supplying NaN if i don't want there to be a color. however, it seems that the color black (0x000000) also equates to NaN. how can i determine if a supplied color number argument is present and black if 0x000000 is passed as the argument?

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  • Create a overflow screen while a game/program is running?

    - by Dodi300
    Hello. Does anyone know how I can create a screen overflow while a program is running? Mainly while a game is running. If anyone has used xFire or Steam, these use this feature. I've created a winform which starts the game/program and then minimizes. Could the overflow be created in the same winform? Thanks for the help! :)

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  • Create a overlay screen while a game/program is running?

    - by Dodi300
    Hello. Does anyone know how I can create a screen overflow while a program is running? Mainly while a game is running. If anyone has used xFire or Steam, these use this feature. I've created a winform which starts the game/program and then minimizes. Could the overflow be created in the same winform? Thanks for the help! :)

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  • AS3 Flex masks with black background from png bitmap

    - by airlocker
    Hi all What I am trying to achieve might be trivial, however I am loading a PNG mask which does not have a transparent background, but rather a black background, with the shape defined on top in white (the actual mask which needs to be applied). Apparently Flex expects me to provide a mask with a transparent background for it to work, or am I missing something? If that's the case, could I transform the bitmapData which I am loading so that it treats black color as transparent? thanks in advance.

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  • BlackBerry - How to add content to the Home Screen? (Today plugin?)

    - by Devguy
    Hi guys, in the WinMobile world you can create a so called Today plugin to add content to the phone's main screen, the one where you see the number of missed calls, unread sms and upcoming events. Is it possible to do something similar on the BB? I'd like to show some important info there, so that they are as visible and easily reachable as possible. I hope this is something that can be done with Java and the JDK...

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  • Black hole generator [closed]

    - by Timmy O' Tool
    I have a requirement for developing a black hole generator. They say that this may allow time travel and getting rich... whatever...what do you think it's the best approach for black hole generator a) Infinite loop while (1==1) blackHole++; b) Division by 0 try { 6/0 } catch { //blackHoleGenerated }

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  • Android: Screen goes black behind interstitial ad while it slides in

    - by Scienceprodigy
    I show interstitial ads in my app, and I have defined a translation animation that is set to slide the ad in from right to left. The ad slides in just fine, but when the animation starts, the underlying Activity becomes completely black while the ad slides in. I would like to be able to see the underlying Activity and have the ad slide in over it. How do I keep the underlying Activity from being covered with black?

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  • Clear Graphics Object to Black or other RGB

    - by Jimmy
    I am a rank beginner in C#. I am currently using this code: objGraphics.Clear(SystemColors.Control); What I want to do is Clear this object to black (or some other RGB color), and I'm stumped as to how to replace the SystemColors.Control with, preferably, an RGB color spec. I'd probably want to clear to black most of the time. Any help will be much appreciated!

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  • Rendering Texture Quad to Screen or FBO (OpenGL ES)

    - by Usman.3D
    I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for testing purpose) //Load texture data UIImage *image=[UIImage imageNamed:@"textureImage.png"]; GLuint width = FRAME_WIDTH; GLuint height = FRAME_HEIGHT; //Create context void *imageData = malloc(height * width * 4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); //Prepare image CGContextClearRect(context, CGRectMake(0, 0, width, height)); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image.CGImage); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); Simple Texture Quad drawing code mentioned here //Bind Texture, Bind render-to-texture FBO and then draw the quad const float quadPositions[] = { 1.0, 1.0, 0.0, -1.0, 1.0, 0.0, -1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, 1.0, 1.0, 0.0 }; const float quadTexcoords[] = { 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0 }; // stop using VBO glBindBuffer(GL_ARRAY_BUFFER, 0); // setup buffer offsets glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), quadPositions); glVertexAttribPointer(ATTRIB_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), quadTexcoords); // ensure the proper arrays are enabled glEnableVertexAttribArray(ATTRIB_VERTEX); glEnableVertexAttribArray(ATTRIB_TEXCOORD0); //Bind Texture and render-to-texture FBO. glBindTexture(GL_TEXTURE_2D, GLid); //Actually wanted to render it to render-to-texture FBO, but now testing directly on default FBO. //glBindFramebuffer(GL_FRAMEBUFFER, textureFBO[pixelBuffernum]); // draw glDrawArrays(GL_TRIANGLES, 0, 2*3); What am I doing wrong in this code? P.S. I'm not familiar with shaders yet, so it is difficult for me to make use of them right now.

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  • Monitor connected with WiDi just shows a black screen

    - by Pops
    I have a Dell XPS 18 and want to use an external monitor with it. The monitor has VGA and DVI-D inputs. The XPS 18 has no video output ports, but it does support Intel WiDi. I have a Netgear P2TV2000 WiDi receiver, but it only has composite and HDMI outputs. I'm connecting the receiver to the monitor with an HDMI cable and an HDMI/DVI-D adapter. So, in short, the video path is: Computer → WiDi → WiDi receiver → HDMI cable → HDMI/DVI-D adapter → Monitor After setting all this up, I can't get anything to display on the monitor. At the moment I power the monitor on, I can see my desktop for a brief fraction of a second, and then everything goes black. All of the relevant drivers have been updated to the latest versions. When I use a different WiDi-enabled computer to connect to the same monitor, everything works fine. When I use the original computer and receiver to connect to a TV, everything works fine. It's only when I connect the original computer to the monitor I want to use that the connection fails. What could be going wrong here, and how can I get the video to work consistently?

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  • Black Screen on Logon (windows 7 home premium)

    - by Blacknight334
    i have been having some trouble with a dell Xps 15 laptop that i recently purchased. it is under a month old, and a problem has occurred, upon logging on just after start up, the computer will just sit on a black log on screen (with the mouse still visible and active) for a few minutes. it is extremely annoying, especially when im in a rush. the laptop is under a month old. So far, i have tried to update the drivers, all windows update, and still, nothing. also, it doesnt seem to do it when i log into safe mode, or if it does, it will do it for less than 10 seconds, then load the desktop (in normal boot, it usually takes a few minutes). i have also run a number of the inbuilt diagnostics, but found no errors. i want to avoid having to do a system restore for as long as i can. does anyone know anything that can help? (the laptop is running a 500gb SSD, 2gb Nvidia 640m, 8gb ram, 3rd gen i7 quad core with 8 threads) thanks.

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  • Monitor goes black for a few seconds

    - by privatehuff
    I have a Hanns G 28" monitor, Model # HG281D It has its issues (viewing angle sucks) but has been functional and solid, great for desktop stuff. Worked without any sign of any problems for 6-12 months. However, now the monitor "goes black" for about 2-3 seconds, almost like when you click "detect display" It does not turn off (power light does not go amber) The computer is completely unaffected and the video mode never changes when the picture returns. The computer is fully responsive and will keep playing music or taking my keypresses during the time I can't see anything. (it just happened and I kept typing, etc) It happens on multiple computers across several operating systems. (I have an 8-port iogear KVM switch that has several computers connected) But, it seems to happen only on certain computers. I have a hackintosh that does it, a windows 7 PC that does not, a lenovo laptop that does not, and my old ubuntu 8.10 box did not do it, but my new mint 8 box does do it. I've check the connections and tried changing out the power cable and the vga cable. Sometimes it won't happen for hours (or days) and sometimes it happens several times per hour. It was happening many months ago, did not happen for months, and has now started happening again. Does this make any sense? What could it be?

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  • Windows 7 boots to black screen with blinking cursor

    - by murgatroid99
    I have an Alienware M17x that dual boots into Ubuntu 11.04 and Windows 7 Home Premium. Currently, the computer starts at the GRUB loader and will boot into Ubuntu, but if I try to boot into Windows, I immediately get a black screen with a blinking cursor in the upper left corner. The output of fdisk -l is Device Boot Start End Blocks Id System /dev/dm-0p1 1 5 40131 de Dell Utility Partition 1 does not start on physical sector boundary. /dev/dm-0p2 6 1918 15360000 7 HPFS/NTFS Partition 2 does not start on physical sector boundary. /dev/dm-0p3 * 1918 64772 504878877+ 7 HPFS/NTFS Partition 3 does not start on physical sector boundary. /dev/dm-0p4 64772 77827 104858625 5 Extended Partition 4 does not start on physical sector boundary. /dev/dm-0p5 64772 67204 19531008 83 Linux /dev/dm-0p6 67204 74498 58593536 83 Linux /dev/dm-0p7 74498 77577 24731648 83 Linux /dev/dm-0p8 77578 77827 2000128 82 Linux swap / Solaris I have used the Windows rescue CD, and run the automatic error fixer until it finds no errors. I have run chkdsk /R on both the main Windows 7 (/dev/dm-0p3) partition and the recovery partition (/dev/dm-0p2). I set the main Windows 7 partition to be active. I also tried running in the recovery console the commands bootrec /fixmbr bootrec /fixboot bootrec /rebuildbcd None of these helped and the last set of commands deletes grub, which I then have to reinstall from Ubuntu. I think the last thing I did in windows before this started was install the newest ATI driver for my video card. This would suggest using system restore, and I actually had a restore point earlier (after the problem started), but after whatever I did that restore point does not appear in the list on the recovery disk any more, so I cannot do a system restore. Is there anything else I can try to make Windows boot properly again? Edit: Running the suggested commands bootsect /nt60 c: bcdboot c:\windows /s c: was also ineffective.

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  • Android - creating a custom preferences activity screen

    - by Bill Osuch
    Android applications can maintain their own internal preferences (and allow them to be modified by users) with very little coding. In fact, you don't even need to write an code to explicitly save these preferences, it's all handled automatically! Create a new Android project, with an intial activity title Main. Create two more activities: ShowPrefs, which extends Activity Set Prefs, which extends PreferenceActivity Add these two to your AndroidManifest.xml file: <activity android:name=".SetPrefs"></activity> <activity android:name=".ShowPrefs"></activity> Now we'll work on fleshing out each activity. First, open up the main.xml layout file and add a couple of buttons to it: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"    android:orientation="vertical"    android:layout_width="fill_parent"    android:layout_height="fill_parent"> <Button android:text="Edit Preferences"    android:id="@+id/prefButton"    android:layout_width="wrap_content"    android:layout_height="wrap_content"    android:layout_gravity="center_horizontal"/> <Button android:text="Show Preferences"    android:id="@+id/showButton"    android:layout_width="wrap_content"    android:layout_height="wrap_content"    android:layout_gravity="center_horizontal"/> </LinearLayout> Next, create a couple button listeners in Main.java to handle the clicks and start the other activities: Button editPrefs = (Button) findViewById(R.id.prefButton);       editPrefs.setOnClickListener(new View.OnClickListener() {              public void onClick(View view) {                  Intent myIntent = new Intent(view.getContext(), SetPrefs.class);                  startActivityForResult(myIntent, 0);              }      });           Button showPrefs = (Button) findViewById(R.id.showButton);      showPrefs.setOnClickListener(new View.OnClickListener() {              public void onClick(View view) {                  Intent myIntent = new Intent(view.getContext(), ShowPrefs.class);                  startActivityForResult(myIntent, 0);              }      }); Now, we'll create the actual preferences layout. You'll need to create a file called preferences.xml inside res/xml, and you'll likely have to create the xml directory as well. Add the following xml: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> </PreferenceScreen> First we'll add a category, which is just a way to group similar preferences... sort of a horizontal bar. Add this inside the PreferenceScreen tags: <PreferenceCategory android:title="First Category"> </PreferenceCategory> Now add a Checkbox and an Edittext box (inside the PreferenceCategory tags): <CheckBoxPreference    android:key="checkboxPref"    android:title="Checkbox Preference"    android:summary="This preference can be true or false"    android:defaultValue="false"/> <EditTextPreference    android:key="editTextPref"    android:title="EditText Preference"    android:summary="This allows you to enter a string"    android:defaultValue="Nothing"/> The key is how you will refer to the preference in code, the title is the large text that will be displayed, and the summary is the smaller text (this will make sense when you see it). Let's say we've got a second group of preferences that apply to a different part of the app. Add a new category just below the first one: <PreferenceCategory android:title="Second Category"> </PreferenceCategory> In there we'll a list with radio buttons, so add: <ListPreference    android:key="listPref"    android:title="List Preference"    android:summary="This preference lets you select an item in a array"    android:entries="@array/listArray"    android:entryValues="@array/listValues" /> When complete, your full xml file should look like this: <?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android">  <PreferenceCategory android:title="First Category"> <CheckBoxPreference    android:key="checkboxPref"    android:title="Checkbox Preference"    android:summary="This preference can be true or false"    android:defaultValue="false"/> <EditTextPreference    android:key="editTextPref"    android:title="EditText Preference"    android:summary="This allows you to enter a string"    android:defaultValue="Nothing"/>  </PreferenceCategory>  <PreferenceCategory android:title="Second Category">   <ListPreference    android:key="listPref"    android:title="List Preference"    android:summary="This preference lets you select an item in a array"    android:entries="@array/listArray"    android:entryValues="@array/listValues" />  </PreferenceCategory> </PreferenceScreen> However, when you try to save it, you'll get an error because you're missing your array definition. To fix this, add a file called arrays.xml in res/values, and paste in the following: <?xml version="1.0" encoding="utf-8"?> <resources>  <string-array name="listArray">      <item>Value 1</item>      <item>Value 2</item>      <item>Value 3</item>  </string-array>  <string-array name="listValues">      <item>1</item>      <item>2</item>      <item>3</item>  </string-array> </resources> Finally (for the preferences screen at least...) add the code that will display the preferences layout to the SetPrefs.java file:  @Override     public void onCreate(Bundle savedInstanceState) {      super.onCreate(savedInstanceState);      addPreferencesFromResource(R.xml.preferences);      } OK, so now we've got an activity that will set preferences, and save them without the need to write custom save code. Let's throw together an activity to work with the saved preferences. Create a new layout called showpreferences.xml and give it three Textviews: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"     android:orientation="vertical"     android:layout_width="fill_parent"     android:layout_height="fill_parent"> <TextView   android:id="@+id/textview1"     android:layout_width="fill_parent"     android:layout_height="wrap_content"     android:text="textview1"/> <TextView   android:id="@+id/textview2"     android:layout_width="fill_parent"     android:layout_height="wrap_content"     android:text="textview2"/> <TextView   android:id="@+id/textview3"     android:layout_width="fill_parent"     android:layout_height="wrap_content"     android:text="textview3"/> </LinearLayout> Open up the ShowPrefs.java file and have it use that layout: setContentView(R.layout.showpreferences); Then add the following code to load the DefaultSharedPreferences and display them: SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this);    TextView text1 = (TextView)findViewById(R.id.textview1); TextView text2 = (TextView)findViewById(R.id.textview2); TextView text3 = (TextView)findViewById(R.id.textview3);    text1.setText(new Boolean(prefs.getBoolean("checkboxPref", false)).toString()); text2.setText(prefs.getString("editTextPref", "<unset>"));; text3.setText(prefs.getString("listPref", "<unset>")); Fire up the application in the emulator and click the Edit Preferences button. Set various things, click the back button, then the Edit Preferences button again. Notice that your choices have been saved.   Now click the Show Preferences button, and you should see the results of what you set:   There are two more preference types that I did not include here: RingtonePreference - shows a radioGroup that lists your ringtones PreferenceScreen - allows you to embed a second preference screen inside the first - it opens up a new set of preferences when clicked

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