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  • java Thread class run() method

    - by JavaUser
    Hi, Thread class has run method to implement the business logic that could be executed in parallel.But I want implement different business logics in a single run method and to run simultaneously.How to get this feature. thanks

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  • C++ Directx 11 D3DXVec3Unproject

    - by Miguel P
    Hello dear people from the underworld called the internet. So guys, Im having a small issue with D3DXVec3Unproject, because I'm currently using Directx 11 and not 10, and the requirements for this function is: D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, CONST D3D10_VIEWPORT *pViewport, CONST D3DXMATRIX *pProjection, CONST D3DXMATRIX *pView, CONST D3DXMATRIX *pWorld As you may have noticed, it requires a D3D10_VIEWPORT, and I'm using a Directx 11 viewport, D3D11_VIEWPORT. So do you have any ideas how i can use D3DXVec3Unproject with Directx 11? Thank You

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  • How do I use D3DXVec3Unproject with D3D11?

    - by Miguel P
    I'm having a small issue with D3DXVec3Unproject. I'm currently using Direct3D 11 and not 10, and the signature for this function is: D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, CONST D3D10_VIEWPORT *pViewport, CONST D3DXMATRIX *pProjection, CONST D3DXMATRIX *pView, CONST D3DXMATRIX *pWorld As you may have noticed, it requires a D3D10_VIEWPORT, and I'm using a Direct3D 11 viewport, D3D11_VIEWPORT. Do you have any ideas how I can use D3DXVec3Unproject with Direct3D 11?

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  • Is this a pattern? Should it be?

    - by Arkadiy
    The following is more of a statement than a question - it describes something that may be a pattern. The question is: is this a known pattern? Or, if it's not, should it be? I've had a situation where I had to iterate over two dissimilar multi-layer data structures and copy information from one to the other. Depending on particular use case, I had around eight different kinds of layers, combined in about eight different combinations: A-B-C B-C A-C D-E A-D-E and so on After a few unsuccessful attempts to factor out the repetition of per-layer iteration code, I realized that the key difficulty in this refactoring was the fact that the bottom level needed access to data gathered at higher levels. To explicitly accommodate this requirement, I introduced IterationContext class with a number of get() and set() methods for accumulating the necessary information. In the end, I had the following class structure: class Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const = 0; }; class RecursingIterator : public Iterator { RecursingIterator(const Iterator &below); }; class IterateOverA : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // Iterate over members in dataStructure1 // locate corresponding item in dataStructure2 (passed via context) // and set it in the context // invoke the sub-iterator }; class IterateOverB : public RecursingIterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // iterate over members dataStructure2 (form context) // set dataStructure2's item in the context // locate corresponding item in dataStructure2 (passed via context) // invoke the sub-iterator }; void main() { class FinalCopy : public Iterator { virtual void iterateOver(const Structure &dataStructure1, IterationContext &ctx) const { // copy data from structure 1 to structure 2 in the context, // using some data from higher levels as needed } } IterationContext ctx(dateStructure2); IterateOverA(IterateOverB(FinalCopy())).iterate(dataStructure1, ctx); } It so happens that dataStructure1 is a uniform data structure, similar to XML DOM in that respect, while dataStructure2 is a legacy data structure made of various structs and arrays. This allows me to pass dataStructure1 outside of the context for convenience. In general, either side of the iteration or both sides may be passed via context, as convenient. The key situation points are: complicated code that needs to be invoked in "layers", with multiple combinations of layer types possible at the bottom layer, the information from top layers needs to be visible. The key implementation points are: use of context class to access the data from all levels of iteration complicated iteration code encapsulated in implementation of pure virtual function two interfaces - one aware of underlying iterator, one not aware of it. use of const & to simplify the usage syntax.

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  • How to use class_eval <<-"end_eval" in Ruby? Not parsing correctly

    - by viatropos
    I would like to define dynamic methods based on some options people give when instantiating it. So in their AR model, they'd do something like this: acts_as_something :class_name => "CustomClass" I'm trying to implement that like so: module MyModule def self.included(base) as = Config.class_name.underscore foreign_key = "#{as}_id" # 1 - class eval, throws these errors # ~/test-project/helpers/form.rb:45: syntax error, unexpected $undefined # @ ||= MyForm.new( # ^ # ~/test-project/helpers/form.rb:46: syntax error, unexpected ',' #~/test-project/helpers/form.rb:48: syntax error, unexpected ')', # expecting kEND from ~/test-project/helpers.rb:12:in `include' base.class_eval <<-"end_eval", __FILE__, __LINE__ attr_accessor :#{as} def #{as} @#{as} ||= MyForm.new( :id => self.#{foreign_key}, :title => self.title ) @#{as} end end_eval end end But it's throwing a bunch of errors I've printed in the comments. Am I using this incorrectly? What are some better ways I can define dynamic method names and dynamic names inside the method like this? I see people use this often instead of define_method (see these classes in resource_controller and couchrest toward the bottom). What I missing here? Thanks for the help

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  • Matlab-Bisection-Newton-Secant , finding roots?

    - by i z
    Hello and thanks in advance for your possible help ! Here's my problem: I have 2 functions f1(x)=14.*x*exp(x-2)-12.*exp(x-2)-7.*x.^3+20.*x.^2-26.*x+12 f2(x)=54.*x.^6+45.*x.^5-102.*x.^4-69.*x.^3+35.*x.^2+16.*x-4 Make the graph for those 2, the first one in [0,3] and the 2nd one in [-2,2]. Find the 3 roots with accuracy of 6 decimal digits using a) bisection ,b) newton,c)secant.For each root find the number of iterations that have been made. For Newton-Raphson, find which roots have quadratic congruence and which don't. What is the main common thing that roots with no quadratic congruence (Newton's method)? Why ? Excuse me if i ask silly things, but i'm asked to do this with no Matlab courses and I'm trying to learn it myself. There are many issues i have with this exercise . Questions : 1.I only see 2 roots in the graph for the f1 function and 4-5 (?) roots for the function f2 and not 3 roots as the exercise says. Here's the 2 graphs : http://postimage.org/image/cltihi9kh/ http://postimage.org/image/gsn4sg97f/ Am i wrong ? Do both have only 3 roots in [0,3] and [-2,2] ? Concerning the Newton's method , how am i supposed to check out which roots have quadratic congruence and which not??? Accuracy means tolerance e=10^(-6), right ?

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  • "<" operator error

    - by Nona Urbiz
    Why is the ( i < UniqueWords.Count ) expression valid in the for loop, but returns "CS0019 Operator '<' cannot be applied to operands of type 'int' and 'method group'" error when placed in my if? They are both string arrays, previously declared. for (int i = 0;i<UniqueWords.Count;i++){ Occurrences[i] = Words.Where(x => x.Equals(UniqueWords[i])).Count(); Keywords[i] = UniqueWords[i]; if (i<UniqueURLs.Count) {rURLs[i] = UniqueURLs[i];} } EDITED to add declarations: List<string> Words = new List<string>(); List<string> URLs = new List<string>(); //elements added like so. . . . Words.Add (referringWords); //these are strings URLs.Add (referringURL); UniqueWords = Words.Distinct().ToList(); UniqueURLs = URLs.Distinct().ToList(); SOLVED. thank you, parentheses were needed for method .Count() I still do not fully understand why they are not always necessary. Jon Skeet, thanks, I guess I don't understand what exactly the declarations are either then? You wanted the actual values assigned? They are pulled from an external source, but are strings. I get it! Thanks. (the ()'s at least.)

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  • general learning methodology

    - by momo
    just wanted to hear on the different general learning paths people embark on when learning a new language/framework. the one i currently use, which is how i learned bash and am currently learning python, is: instant hacking tutorial (very short tutorial introducing the basic syntax, variable declaration, loops, data types, etc. and how they are generally used) in depth tutorial with good programming style and slightly topic-specific (e.g. Mark Pilgrim's Dive into Python), important topics for me personally are regex methods, file IO, and ways the different data types are utilized best (i wrote a very primitive bayesian spam filter using python's dictionaries to keep track of word occurrences) spaced-repition of syntax or short recipes (i use anki, with questions like 'create dictionary with filename and filesize metadata, human-readable' or simpler ones like 'match 0 - 3 occurences of the letter M in a string', or 'return/create an iterator from two sequences') the use of spaced-repitition has been invaluable, and i credit it with the ease that i can recall/create python algorithms. however, i've recently started looking into django, and i've found that spaced-repitition, at least in my case, doesn't work very well for learning a framework, it works best with short code recipes (either that or i should start looking into more basic django framework tutorials). the problem i'm encountering is that since framework programming is not only algorithms, but actually learning the API, which can be quite complex since you have to learn all the methods, modules, the places where they are stored, and the sequence of which things have to be done. for ex. in django to start a project that deals with polls (from the django tutorial), one has to create the project, edit the settings.py file, create the polls app, edit the models.py file (which requires knowing the classes that are present in the module models), edit the urls.py file, etc. i found that my spaced-repition method didn't work very well for this type of learning, so i wanted to ask you guys what method(s) you use for learning the different frameworks/APIs.

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  • help understanding differences between #define, const and enum in C and C++ on assembly level.

    - by martin
    recently, i am looking into assembly codes for #define, const and enum: C codes(#define): 3 #define pi 3 4 int main(void) 5 { 6 int a,r=1; 7 a=2*pi*r; 8 return 0; 9 } assembly codes(for line 6 and 7 in c codes) generated by GCC: 6 mov $0x1, -0x4(%ebp) 7 mov -0x4(%ebp), %edx 7 mov %edx, %eax 7 add %eax, %eax 7 add %edx, %eax 7 add %eax, %eax 7 mov %eax, -0x8(%ebp) C codes(enum): 2 int main(void) 3 { 4 int a,r=1; 5 enum{pi=3}; 6 a=2*pi*r; 7 return 0; 8 } assembly codes(for line 4 and 6 in c codes) generated by GCC: 6 mov $0x1, -0x4(%ebp) 7 mov -0x4(%ebp), %edx 7 mov %edx, %eax 7 add %eax, %eax 7 add %edx, %eax 7 add %eax, %eax 7 mov %eax, -0x8(%ebp) C codes(const): 4 int main(void) 5 { 6 int a,r=1; 7 const int pi=3; 8 a=2*pi*r; 9 return 0; 10 } assembly codes(for line 7 and 8 in c codes) generated by GCC: 6 movl $0x3, -0x8(%ebp) 7 movl $0x3, -0x4(%ebp) 8 mov -0x4(%ebp), %eax 8 add %eax, %eax 8 imul -0x8(%ebp), %eax 8 mov %eax, 0xc(%ebp) i found that use #define and enum, the assembly codes are the same. The compiler use 3 add instructions to perform multiplication. However, when use const, imul instruction is used. Anyone knows the reason behind that?

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  • Constructor being called again?

    - by Halo
    I have this constructor; public UmlDiagramEntity(ReportElement reportElement, int pageIndex, Controller controller) { super(reportElement.getX1(), reportElement.getY1(), reportElement.getX2(), reportElement.getY2()); setLayout(null); this.pageIndex = pageIndex; this.controller = controller; reportElements = reportElement.getInternalReportElements(); components = new ArrayList<AbstractEntity>(); changedComponentIndex = -1; PageListener p = new PageListener(); this.addMouseMotionListener(p); this.addMouseListener(p); setPage(); } And I have an update method in the same class; @Override public void update(ReportElement reportElement) { if (changedComponentIndex == -1) { super.update(reportElement); } else { reportElements = reportElement.getInternalReportElements(); if (components.size() == reportElements.size()) { if (!isCommitted) { if (reportElement.getType() == ReportElementType.UmlRelation) { if (checkInvolvementAndSet(changedComponentIndex)) { anchorEntity(changedComponentIndex); } else { resistChanges(changedComponentIndex); } return; } } ..................goes on When I follow the flow from the debugger, I see that when update is called, somewhere in the method, the program goes into the constructor and executes it all over again (super, pageIndex, etc.). Why does it go to the constructor :D I didn't tell it to go there. I can make a deeper analysis and see where it goes to the constructor if you want. By the way, changedComponentIndex is a static variable.

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  • What does it mean to pass a &variable to a function? E.g., string& insert ( size_t pos1, const strin

    - by Bob Montgomery
    I understand passing a pointer, and returning a pointer: char * strcat ( char * destination, const char * source ); You're passing a variable that contains the address to a char; returning the same. But what does it mean to pass something using the reference operator? Or to return it? string& insert ( size_t pos1, const string& str ); I mean, I understand what actually happens, I just don't understand the notation. Why isn't the notation this instead: string * insert ( size_t pos1, const string * str ); //made up I presume it has something to do with passing/returning the instance of a class, but what? Is this syntax valid; if not why not and if so what does it mean? char & strcat ( char & destination, const char & source ); //made up (all of the function declarations, except the last made-up two, are from http://www.cplusplus.com )

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  • The Return Of __FILE__ And __LINE__ In .NET 4.5

    - by Alois Kraus
    Good things are hard to kill. One of the most useful predefined compiler macros in C/C++ were __FILE__ and __LINE__ which do expand to the compilation units file name and line number where this value is encountered by the compiler. After 4.5 versions of .NET we are on par with C/C++ again. It is of course not a simple compiler expandable macro it is an attribute but it does serve exactly the same purpose. Now we do get CallerLineNumberAttribute  == __LINE__ CallerFilePathAttribute        == __FILE__ CallerMemberNameAttribute  == __FUNCTION__ (MSVC Extension)   The most important one is CallerMemberNameAttribute which is very useful to implement the INotifyPropertyChanged interface without the need to hard code the name of the property anymore. Now you can simply decorate your change method with the new CallerMemberName attribute and you get the property name as string directly inserted by the C# compiler at compile time.   public string UserName { get { return _userName; } set { _userName=value; RaisePropertyChanged(); // no more RaisePropertyChanged(“UserName”)! } } protected void RaisePropertyChanged([CallerMemberName] string member = "") { var copy = PropertyChanged; if(copy != null) { copy(new PropertyChangedEventArgs(this, member)); } } Nice and handy. This was obviously the prime reason to implement this feature in the C# 5.0 compiler. You can repurpose this feature for tracing to get your hands on the method name of your caller along other stuff very fast now. All infos are added during compile time which is much faster than other approaches like walking the stack. The example on MSDN shows the usage of this attribute with an example public static void TraceMessage(string message, [CallerMemberName] string memberName = "", [CallerFilePath] string sourceFilePath = "", [CallerLineNumber] int sourceLineNumber = 0) { Console.WriteLine("Hi {0} {1} {2}({3})", message, memberName, sourceFilePath, sourceLineNumber); }   When I do think of tracing I do usually want to have a API which allows me to Trace method enter and leave Trace messages with a severity like Info, Warning, Error When I do print a trace message it is very useful to print out method and type name as well. So your API must either be able to pass the method and type name as strings or extract it automatically via walking back one Stackframe and fetch the infos from there. The first glaring deficiency is that there is no CallerTypeAttribute yet because the C# compiler team was not satisfied with its performance.   A usable Trace Api might therefore look like   enum TraceTypes { None = 0, EnterLeave = 1 << 0, Info = 1 << 1, Warn = 1 << 2, Error = 1 << 3 } class Tracer : IDisposable { string Type; string Method; public Tracer(string type, string method) { Type = type; Method = method; if (IsEnabled(TraceTypes.EnterLeave,Type, Method)) { } } private bool IsEnabled(TraceTypes traceTypes, string Type, string Method) { // Do checking here if tracing is enabled return false; } public void Info(string fmt, params object[] args) { } public void Warn(string fmt, params object[] args) { } public void Error(string fmt, params object[] args) { } public static void Info(string type, string method, string fmt, params object[] args) { } public static void Warn(string type, string method, string fmt, params object[] args) { } public static void Error(string type, string method, string fmt, params object[] args) { } public void Dispose() { // trace method leave } } This minimal trace API is very fast but hard to maintain since you need to pass in the type and method name as hard coded strings which can change from time to time. But now we have at least CallerMemberName to rid of the explicit method parameter right? Not really. Since any acceptable usable trace Api should have a method signature like Tracexxx(… string fmt, params [] object args) we not able to add additional optional parameters after the args array. If we would put it before the format string we would need to make it optional as well which would mean the compiler would need to figure out what our trace message and arguments are (not likely) or we would need to specify everything explicitly just like before . There are ways around this by providing a myriad of overloads which in the end are routed to the very same method but that is ugly. I am not sure if nobody inside MS agrees that the above API is reasonable to have or (more likely) that the whole talk about you can use this feature for diagnostic purposes was not a core feature at all but a simple byproduct of making the life of INotifyPropertyChanged implementers easier. A way around this would be to allow for variable argument arrays after the params keyword another set of optional arguments which are always filled by the compiler but I do not know if this is an easy one. The thing I am missing much more is the not provided CallerType attribute. But not in the way you would think of. In the API above I did add some filtering based on method and type to stay as fast as possible for types where tracing is not enabled at all. It should be no more expensive than an additional method call and a bool variable check if tracing for this type is enabled at all. The data is tightly bound to the calling type and method and should therefore become part of the static type instance. Since extending the CLR type system for tracing is not something I do expect to happen I have come up with an alternative approach which allows me basically to attach run time data to any existing type object in super fast way. The key to success is the usage of generics.   class Tracer<T> : IDisposable { string Method; public Tracer(string method) { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public void Dispose() { if (TraceData<T>.Instance.Enabled.HasFlag(TraceTypes.EnterLeave)) { } } public static void Info(string fmt, params object[] args) { } /// <summary> /// Every type gets its own instance with a fresh set of variables to describe the /// current filter status. /// </summary> /// <typeparam name="T"></typeparam> internal class TraceData<UsingType> { internal static TraceData<UsingType> Instance = new TraceData<UsingType>(); public bool IsInitialized = false; // flag if we need to reinit the trace data in case of reconfigured trace settings at runtime public TraceTypes Enabled = TraceTypes.None; // Enabled trace levels for this type } } We do not need to pass the type as string or Type object to the trace Api. Instead we define a generic Api that accepts the using type as generic parameter. Then we can create a TraceData static instance which is due to the nature of generics a fresh instance for every new type parameter. My tests on my home machine have shown that this approach is as fast as a simple bool flag check. If you have an application with many types using tracing you do not want to bring the app down by simply enabling tracing for one special rarely used type. The trace filter performance for the types which are not enabled must be therefore the fasted code path. This approach has the nice side effect that if you store the TraceData instances in one global list you can reconfigure tracing at runtime safely by simply setting the IsInitialized flag to false. A similar effect can be achieved with a global static Dictionary<Type,TraceData> object but big hash tables have random memory access semantics which is bad for cache locality and you always need to pay for the lookup which involves hash code generation, equality check and an indexed array access. The generic version is wicked fast and allows you to add more features to your tracing Api with minimal perf overhead. But it is cumbersome to write the generic type argument always explicitly and worse if you do refactor code and move parts of it to other classes it might be that you cannot configure tracing correctly. I would like therefore to decorate my type with an attribute [CallerType] class Tracer<T> : IDisposable to tell the compiler to fill in the generic type argument automatically. class Program { static void Main(string[] args) { using (var t = new Tracer()) // equivalent to new Tracer<Program>() { That would be really useful and super fast since you do not need to pass any type object around but you do have full type infos at hand. This change would be breaking if another non generic type exists in the same namespace where now the generic counterpart would be preferred. But this is an acceptable risk in my opinion since you can today already get conflicts if two generic types of the same name are defined in different namespaces. This would be only a variation of this issue. When you do think about this further you can add more features like to trace the exception in your Dispose method if the method is left with an exception with that little trick I did write some time ago. You can think of tracing as a super fast and configurable switch to write data to an output destination or to execute alternative actions. With such an infrastructure you can e.g. Reconfigure tracing at run time. Take a memory dump when a specific method is left with a specific exception. Throw an exception when a specific trace statement is hit (useful for testing error conditions). Execute a passed delegate which e.g. dumps additional state when enabled. Write data to an in memory ring buffer and dump it when specific events do occur (e.g. method is left with an exception, triggered from outside). Write data to an output device. …. This stuff is really useful to have when your code is in production on a mission critical server and you need to find the root cause of sporadic crashes of your application. It could be a buggy graphics card driver which throws access violations into your application (ok with .NET 4 not anymore except if you enable a compatibility flag) where you would like to have a minidump or you have reached after two weeks of operation a state where you need a full memory dump at a specific point in time in the middle of an transaction. At my older machine I do get with this super fast approach 50 million traces/s when tracing is disabled. When I do know that tracing is enabled for this type I can walk the stack by using StackFrameHelper.GetStackFramesInternal to check further if a specific action or output device is configured for this method which is about 2-3 times faster than the regular StackTrace class. Even with one String.Format I am down to 3 million traces/s so performance is not so important anymore since I do want to do something now. The CallerMemberName feature of the C# 5 compiler is nice but I would have preferred to get direct access to the MethodHandle and not to the stringified version of it. But I really would like to see a CallerType attribute implemented to fill in the generic type argument of the call site to augment the static CLR type data with run time data.

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  • openvpn WARNING: No server certificate verification method has been enabled

    - by tmedtcom
    I tried to install openvpn on debian squeez (server) and connect from my fedora 17 as (client). Here is my configuration: server configuration ###cat server.conf # Serveur TCP ** proto tcp** port 1194 dev tun # Cles et certificats ca /etc/openvpn/easy-rsa/keys/ca.crt cert /etc/openvpn/easy-rsa/keys/server.crt key /etc/openvpn/easy-rsa/keys/server.key dh /etc/openvpn/easy-rsa/keys/dh1024.pem # Reseau #Adresse virtuel du reseau vpn server 192.170.70.0 255.255.255.0 #Cette ligne ajoute sur le client la route du reseau vers le serveur push "route 192.168.1.0 255.255.255.0" #Creer une route du server vers l'interface tun. #route 192.170.70.0 255.255.255.0 # Securite keepalive 10 120 #type d'encryptage des données **cipher AES-128-CBC** #activation de la compression comp-lzo #nombre maximum de clients autorisés max-clients 10 #pas d'utilisateur et groupe particuliers pour l'utilisation du VPN user nobody group nogroup #pour rendre la connexion persistante persist-key persist-tun #Log d'etat d'OpenVPN status /var/log/openvpn-status.log #logs openvpnlog /var/log/openvpn.log log-append /var/log/openvpn.log #niveau de verbosité verb 5 ###cat client.conf # Client client dev tun [COLOR="Red"]proto tcp-client[/COLOR] remote <my server wan IP> 1194 resolv-retry infinite **cipher AES-128-CBC** # Cles ca ca.crt cert client.crt key client.key # Securite nobind persist-key persist-tun comp-lzo verb 3 Message from the host client (fedora 17) in the log file / var / log / messages: Dec 6 21:56:00 GlobalTIC NetworkManager[691]: <info> Starting VPN service 'openvpn'... Dec 6 21:56:00 GlobalTIC NetworkManager[691]: <info> VPN service 'openvpn' started (org.freedesktop.NetworkManager.openvpn), PID 7470 Dec 6 21:56:00 GlobalTIC NetworkManager[691]: <info> VPN service 'openvpn' appeared; activating connections Dec 6 21:56:00 GlobalTIC NetworkManager[691]: <info> VPN plugin state changed: starting (3) Dec 6 21:56:01 GlobalTIC NetworkManager[691]: <info> VPN connection 'Connexion VPN 1' (Connect) reply received. Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: OpenVPN 2.2.2 x86_64-redhat-linux-gnu [SSL] [LZO2] [EPOLL] [PKCS11] [eurephia] built on Sep 5 2012 Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]:[COLOR="Red"][U][B] WARNING: No server certificate verification method has been enabled.[/B][/U][/COLOR] See http://openvpn.net/howto.html#mitm for more info. Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: NOTE: the current --script-security setting may allow this configuration to call user-defined scripts Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]:[COLOR="Red"] WARNING: file '/home/login/client/client.key' is group or others accessible[/COLOR] Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: UDPv4 link local: [undef] Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: UDPv4 link remote: [COLOR="Red"]<my server wan IP>[/COLOR]:1194 Dec 6 21:56:01 GlobalTIC nm-openvpn[7472]: [COLOR="Red"]read UDPv4 [ECONNREFUSED]: Connection refused (code=111)[/COLOR] Dec 6 21:56:03 GlobalTIC nm-openvpn[7472]: [COLOR="Red"]read UDPv4[/COLOR] [ECONNREFUSED]: Connection refused (code=111) Dec 6 21:56:07 GlobalTIC nm-openvpn[7472]: read UDPv4 [ECONNREFUSED]: Connection refused (code=111) Dec 6 21:56:15 GlobalTIC nm-openvpn[7472]: read UDPv4 [ECONNREFUSED]: Connection refused (code=111) Dec 6 21:56:31 GlobalTIC nm-openvpn[7472]: read UDPv4 [ECONNREFUSED]: Connection refused (code=111) Dec 6 21:56:41 GlobalTIC NetworkManager[691]: <warn> VPN connection 'Connexion VPN 1' (IP Conf[/CODE] ifconfig on server host(debian): ifconfig eth0 Link encap:Ethernet HWaddr 08:00:27:16:21:ac inet addr:192.168.1.6 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:fe16:21ac/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:9059 errors:0 dropped:0 overruns:0 frame:0 TX packets:5660 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:919427 (897.8 KiB) TX bytes:1273891 (1.2 MiB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:192.170.70.1 P-t-P:192.170.70.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) ifconfig on the client host (fedora 17) as0t0: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500 inet 5.5.0.1 netmask 255.255.252.0 destination 5.5.0.1 unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 200 (UNSPEC) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2 bytes 321 (321.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 as0t1: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500 inet 5.5.4.1 netmask 255.255.252.0 destination 5.5.4.1 unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 200 (UNSPEC) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2 bytes 321 (321.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 as0t2: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500 inet 5.5.8.1 netmask 255.255.252.0 destination 5.5.8.1 unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 200 (UNSPEC) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2 bytes 321 (321.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 as0t3: flags=4305<UP,POINTOPOINT,RUNNING,NOARP,MULTICAST> mtu 1500 inet 5.5.12.1 netmask 255.255.252.0 destination 5.5.12.1 unspec 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 txqueuelen 200 (UNSPEC) RX packets 0 bytes 0 (0.0 B) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 2 bytes 321 (321.0 B) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 **p255p1**: flags=4163<UP,BROADCAST,RUNNING,MULTICAST> mtu 1500 inet 192.168.1.2 netmask 255.255.255.0 broadcast 192.168.1.255 inet6 fe80::21d:baff:fe20:b7e6 prefixlen 64 scopeid 0x20<link> ether 00:1d:ba:20:b7:e6 txqueuelen 1000 (Ethernet) RX packets 4842070 bytes 3579798184 (3.3 GiB) RX errors 0 dropped 0 overruns 0 frame 0 TX packets 3996158 bytes 2436442882 (2.2 GiB) TX errors 0 dropped 0 overruns 0 carrier 0 collisions 0 device interrupt 16 p255p1 is label for eth0 interface and on the server : root@hoteserver:/etc/openvpn# tree . +-- client ¦** +-- ca.crt ¦** +-- client.conf ¦** +-- client.crt ¦** +-- client.csr ¦** +-- client.key ¦** +-- client.ovpn ¦* ¦** +-- easy-rsa ¦** +-- build-ca ¦** +-- build-dh ¦** +-- build-inter ¦** +-- build-key ¦** +-- build-key-pass ¦** +-- build-key-pkcs12 ¦** +-- build-key-server ¦** +-- build-req ¦** +-- build-req-pass ¦** +-- clean-all ¦** +-- inherit-inter ¦** +-- keys ¦** ¦** +-- 01.pem ¦** ¦** +-- 02.pem ¦** ¦** +-- ca.crt ¦** ¦** +-- ca.key ¦** ¦** +-- client.crt ¦** ¦** +-- client.csr ¦** ¦** +-- client.key ¦** ¦** +-- dh1024.pem ¦** ¦** +-- index.txt ¦** ¦** +-- index.txt.attr ¦** ¦** +-- index.txt.attr.old ¦** ¦** +-- index.txt.old ¦** ¦** +-- serial ¦** ¦** +-- serial.old ¦** ¦** +-- server.crt ¦** ¦** +-- server.csr ¦** ¦** +-- server.key ¦** +-- list-crl ¦** +-- Makefile ¦** +-- openssl-0.9.6.cnf.gz ¦** +-- openssl.cnf ¦** +-- pkitool ¦** +-- README.gz ¦** +-- revoke-full ¦** +-- sign-req ¦** +-- vars ¦** +-- whichopensslcnf +-- openvpn.log +-- openvpn-status.log +-- server.conf +-- update-resolv-conf on the client: [login@hoteclient openvpn]$ tree . |-- easy-rsa | |-- 1.0 | | |-- build-ca | | |-- build-dh | | |-- build-inter | | |-- build-key | | |-- build-key-pass | | |-- build-key-pkcs12 | | |-- build-key-server | | |-- build-req | | |-- build-req-pass | | |-- clean-all | | |-- list-crl | | |-- make-crl | | |-- openssl.cnf | | |-- README | | |-- revoke-crt | | |-- revoke-full | | |-- sign-req | | `-- vars | `-- 2.0 | |-- build-ca | |-- build-dh | |-- build-inter | |-- build-key | |-- build-key-pass | |-- build-key-pkcs12 | |-- build-key-server | |-- build-req | |-- build-req-pass | |-- clean-all | |-- inherit-inter | |-- keys [error opening dir] | |-- list-crl | |-- Makefile | |-- openssl-0.9.6.cnf | |-- openssl-0.9.8.cnf | |-- openssl-1.0.0.cnf | |-- pkitool | |-- README | |-- revoke-full | |-- sign-req | |-- vars | `-- whichopensslcnf |-- keys -> ./easy-rsa/2.0/keys/ `-- server.conf the problem source is cipher AES-128-CBC ,proto tcp-client or UDP or the interface p255p1 on fedora17 or file authentification ta.key is not found ????

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  • Lock statement vs Monitor.Enter method.

    - by Vokinneberg
    I suppose it is an interesting code example. We have a class, let's call it Test with Finalize method. In Main method here is two code blocks where i am using lock statement and Monitor.Enter call. Also i have two instances of class Test here. The experiment is pretty simple - nulling Test variable within locking block and try to collect it manually with GC.Collect method call. So, to see the Finilaze call i am calling GC.WaitForPendingFinalizers method. Everything is very simple as you can see. By defenition of lock statement it's opens by compiler to try{...}finally{..} block with Minitor.Enter call inside of try block and Monitor.Exit in finally block. I've tryed to implement try-finally block manually. I've expected the same behaviour in both cases. in case of using lock and in case of unsing Monitor.Enter. But, surprize, surprize - it is different as you can see below. public class Test : IDisposable { private string name; public Test(string name) { this.name = name; } ~Test() { Console.WriteLine(string.Format("Finalizing class name {0}.", name)); } } class Program { static void Main(string[] args) { var test1 = new Test("Test1"); var test2 = new Test("Tesst2"); lock (test1) { test1 = null; Console.WriteLine("Manual collect 1."); GC.Collect(); GC.WaitForPendingFinalizers(); Console.WriteLine("Manual collect 2."); GC.Collect(); } var lockTaken = false; System.Threading.Monitor.Enter(test2, ref lockTaken); try { test2 = null; Console.WriteLine("Manual collect 3."); GC.Collect(); GC.WaitForPendingFinalizers(); Console.WriteLine("Manual collect 4."); GC.Collect(); } finally { System.Threading.Monitor.Exit(test2); } Console.ReadLine(); } } Output of this example is Manual collect 1. Manual collect 2. Manual collect 3. Finalizing class name Test2. Manual collect 4. And null reference exception in last finally block because test2 is null reference. I've was surprised and disasembly my code into IL. So, here is IL dump of Main method. .entrypoint .maxstack 2 .locals init ( [0] class ConsoleApplication2.Test test1, [1] class ConsoleApplication2.Test test2, [2] bool lockTaken, [3] bool <>s__LockTaken0, [4] class ConsoleApplication2.Test CS$2$0000, [5] bool CS$4$0001) L_0000: nop L_0001: ldstr "Test1" L_0006: newobj instance void ConsoleApplication2.Test::.ctor(string) L_000b: stloc.0 L_000c: ldstr "Tesst2" L_0011: newobj instance void ConsoleApplication2.Test::.ctor(string) L_0016: stloc.1 L_0017: ldc.i4.0 L_0018: stloc.3 L_0019: ldloc.0 L_001a: dup L_001b: stloc.s CS$2$0000 L_001d: ldloca.s <>s__LockTaken0 L_001f: call void [mscorlib]System.Threading.Monitor::Enter(object, bool&) L_0024: nop L_0025: nop L_0026: ldnull L_0027: stloc.0 L_0028: ldstr "Manual collect." L_002d: call void [mscorlib]System.Console::WriteLine(string) L_0032: nop L_0033: call void [mscorlib]System.GC::Collect() L_0038: nop L_0039: call void [mscorlib]System.GC::WaitForPendingFinalizers() L_003e: nop L_003f: ldstr "Manual collect." L_0044: call void [mscorlib]System.Console::WriteLine(string) L_0049: nop L_004a: call void [mscorlib]System.GC::Collect() L_004f: nop L_0050: nop L_0051: leave.s L_0066 L_0053: ldloc.3 L_0054: ldc.i4.0 L_0055: ceq L_0057: stloc.s CS$4$0001 L_0059: ldloc.s CS$4$0001 L_005b: brtrue.s L_0065 L_005d: ldloc.s CS$2$0000 L_005f: call void [mscorlib]System.Threading.Monitor::Exit(object) L_0064: nop L_0065: endfinally L_0066: nop L_0067: ldc.i4.0 L_0068: stloc.2 L_0069: ldloc.1 L_006a: ldloca.s lockTaken L_006c: call void [mscorlib]System.Threading.Monitor::Enter(object, bool&) L_0071: nop L_0072: nop L_0073: ldnull L_0074: stloc.1 L_0075: ldstr "Manual collect." L_007a: call void [mscorlib]System.Console::WriteLine(string) L_007f: nop L_0080: call void [mscorlib]System.GC::Collect() L_0085: nop L_0086: call void [mscorlib]System.GC::WaitForPendingFinalizers() L_008b: nop L_008c: ldstr "Manual collect." L_0091: call void [mscorlib]System.Console::WriteLine(string) L_0096: nop L_0097: call void [mscorlib]System.GC::Collect() L_009c: nop L_009d: nop L_009e: leave.s L_00aa L_00a0: nop L_00a1: ldloc.1 L_00a2: call void [mscorlib]System.Threading.Monitor::Exit(object) L_00a7: nop L_00a8: nop L_00a9: endfinally L_00aa: nop L_00ab: call string [mscorlib]System.Console::ReadLine() L_00b0: pop L_00b1: ret .try L_0019 to L_0053 finally handler L_0053 to L_0066 .try L_0072 to L_00a0 finally handler L_00a0 to L_00aa I does not see any difference between lock statement and Monitor.Enter call. So, why i steel have a reference to the instance of test1 in case of lock, and object is not collected by GC, but in case of using Monitor.Enter it is collected and finilized?

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  • Python Image Library, Close method

    - by DNN
    Hello, I have been using pil for the first time today. And I wanted to resize an image assuming it was larger than 800x600 and also create a thumbnail. I could do either of these tasks separately but not together in one method (I am doing a custom save method in django admin). This returns a "cannot identify image file" error message. The error is on the line "image = Image.open(self.photo)" after "#if image is size is greatet than 800 x 600 then resize image." I thought this may be because the image is already open, but if i remove the line I still get issues. So I thought I could try closing after creating a thumbnail and then reopening. But I couldn't find a close method.... This is my code: def save(self): #create thumbnail Thumb_Size = (75, 75) image = Image.open(self.photo) if image.mode not in ('L', 'RGB'): image = image.convert('RGB') image.thumbnail(Thumb_Size, Image.ANTIALIAS) temp_handle = StringIO() image.save(temp_handle, 'jpeg') temp_handle.seek(0) suf = SimpleUploadedFile(os.path.split(self.photo.name)[-1], temp_handle.read(), content_type='image/jpg') self.thumbnail.save(suf.name+'.jpg', suf, save=False) #if image is size is greatet than 800 x 600 then resize image. image = Image.open(self.photo) if image.size[0] > 800: if image.size[1] > 600: Max_Size = (800, 600) if image.mode not in ('L', 'RGB'): image = image.convert('RGB') image.thumbnail(Max_Size, Image.ANTIALIAS) temp_handle = StringIO() image.save(temp_handle, 'jpeg') temp_handle.seek(0) suf = SimpleUploadedFile(os.path.split(self.photo.name)[-1], temp_handle.read(), content_type='image/jpg') self.photo.save(suf.name+'.jpg', suf, save=False) #enter info to database super(Photo, self).save()

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  • "Instance variable 'xxx' accessed in class method....why?

    - by Michael Levy
    So please forgive me as I am very new to stackoverflow and to ios programming in general. I am attempting to change the text of a button i have, replacing current text with a date string (dateStringForInput) I am passing in from another class. The button is called myTodayButton and is declared in my .h file for my class inputMilesViewController... @property (strong, nonatomic) IBOutlet UIButton *myTodayButton; Below is the code from my .m. +(void) changeButtonText:(NSString*) dateStringForInput{ NSLog(@"we got to changebuttontext"); [_myTodayButton setTitle:dateStringForInput forState:UIControlStateNormal]; } I am getting the following error "Instance variable "_myTodayButton" accessed in class method. I understand that this is written in a class method rather than an instance method but i cant figure out how to get this change to happen. the button which prompts this call to changeButtonText is in the other class which is creating dateStringForInput. please help! thanks so much! be gentle with me....a bit overwhelmed . :-)

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  • jQuery upload file using jQuery's ajax method (without plugins)

    - by Daniil Harik
    Hello, At moment I want to implement picture upload without using any plug-ins. My upload form looks like this <form action="/Member/UploadPicture" enctype="multipart/form-data" id="uploadform" method="post"> <span style="display: none;"> <div class="upload" id="imgUpl"> <h3>Upload profile picture</h3> <div class="clear5"></div> <input type="file" name="file" id="file" /> <button class="btn-bl" id="upComplete"><span>Upload</span></button> </div> </span> </form> And my jQuery code is: $('#upComplete').click(function () { $('#up').hide(); $('#upRes').show(); var form = $("#uploadform"); $.ajax({ type: "POST", url: "/Member/UploadPicture", data: form.serialize(), success: function (data) { alert(data); } }); $.fancybox.close(); return false; }); If I open firebug, I can see that ajax() method does simple form post (not multi-part) and POST content is empty Is it possible to do files upload using jQuery ajax() method or should I do this in any other way? Thank You very much

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  • The LoadLibraryA method returns error code 1114 (ERROR_DLL_INIT_FAILED) after more than 1000 cycles

    - by Javier
    Hi, I'm programing on C++, I'm using Visual Studio 2008, Windows XP, and I have the following problem: My application, that is a DLL that can be used from Python, loads an external dll, uses the required methods, and then unloads this external Dll. It's working properly, but after more than 1000 cycles the method "LoadLibraryA" returns a NULL reference. The main steps are: HINSTANCE h = NULL; h = LoadLibraryA(dllfile.c_str()); DWORD dw = GetLastError(); The error got is: ERROR_DLL_INIT_FAILED 1114 (0x45A) A dynamic link library (DLL) initialization routine failed. The Dll is unloaded by using the following: FreeLibrary(mDLL); mDLL = NULL; Where mDLL is defined like this: HINSTANCE mDLL; First alternative tried: Just load the Dll only once, and unloaded it when the application ends. This fix the problem but introduces a new one. When the application ends, instead of first executing the DllMain method of my applicaion, wich unloads the external DLL, is executing first the DllMain method of the other Dll. This cause the following error because my application is trying to unload a Dll that was unload by itself previously. "Unhandled exception at 0x04a00d07 (DllName.DLL) in Python.exe: 0xC0000005: Access violation reading location 0x0000006b". Any suggestion will be welcomed. Thanks in advance. Regards.

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  • Use of qsrand, random method that is not random

    - by Andy M
    Hey everyone, I'm having a strange problem here, and I can't manage to find a good explanation to it, so I thought of asking you guys : Consider the following method : int MathUtility::randomize(int Min, int Max) { qsrand(QTime::currentTime().msec()); if (Min > Max) { int Temp = Min; Min = Max; Max = Temp; } return ((rand()%(Max-Min+1))+Min); } I won't explain you gurus what this method actually does, I'll instead explain my problem : I realised that when I call this method in a loop, sometimes, I get the same random number over and over again... For example, this snippet... for(int i=0; i<10; ++i) { int Index = MathUtility::randomize(0, 1000); qDebug() << Index; } ...will produce something like : 567 567 567 567...etc... I realised too, that if I don't call qsrand everytime, but only once during my application's lifetime, it's working perfectly... My question : Why ?

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  • Wpf progressbar not updating during method calculation

    - by djerry
    Hey guys, In my app, i have an import option, to read info from a .csv or .txt file and write it to a database. To test, i"m just using 200-300 lines of data. At the beginning of the method, i calculate number of objects/lines to be read. Every time an object is written to the database, i want to update my progressbar. This is how i do it : private void Update(string path) { double lines = 0; using (StreamReader reader = new StreamReader(path)) while ((reader.ReadLine()) != null) lines++; if (lines != 0) { double progress = 0; string lijn; double value = 0; List<User> users = new List<User>(); using (StreamReader reader = new StreamReader(path)) while ((line = reader.ReadLine()) != null) { progress++; value = (progress / lines) * 100.0; updateProgressBar(value); try { User user = ProcessLine(lijn); } catch (ArgumentOutOfRangeException) { continue; } catch (Exception) { continue; } } return; } else { //non relevant code } } To update my progressbar, i'm checking if i can change the ui of the progressbar like this : delegate void updateProgressbarCallback(double value); private void updateProgressBar(double value) { if (pgbImportExport.Dispatcher.CheckAccess() == false) { updateProgressbarCallback uCallBack = new updateProgressbarCallback(updateProgressBar); pgbImportExport.Dispatcher.Invoke(uCallBack, value); } else { Console.WriteLine(value); pgbImportExport.Value = value; } } When i!m looking at the output, the values are calculated correctly, but the progressbar is only showing changes after the method has been called completely, so when the job is done. That's too late to show feedback to the user. Can anyone help me solve this. EDIT : I'm also trying to show some text in labels to tell te user what is being done, and those aren't udpated till after the method is complete. Thanks in advance.

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  • cells order changes in UITableView after reloadSections: method

    - by user304895
    I'm having a problem using a grouped UITableView, and after 3 days of searching, I didn't found the solution... Actually, I have a Grouped table, composed of two sections : The first section contains a UISegmentedControl with three buttons : button0, button1 and button2. When clicking on the button0, I want to show two cells in the second section, with embedded UITextField in each cell. When clicking on the button1, I want to show one cell in the second section with an embedded UITextField. When clicking on the button2, I have to show the camera in ModalView (I think it will be ok). I've also put placeholders in each UITextField. Each time a button is clicked, I call a pickOne: method in order to update my view. In this method, I construct a NSIndexSet with NSRange of (1, 1), and then I call the reloadSections: method from the UITableViewController with NSIndexSet as a parameter. When the view appears for the first time, everything is ok, but when I click many times on the buttons, the order of the cells changes (cells containing the two textFields for the button0), and the new placeHolders are written over the old ones. Even more, sometimes when I click on the button0, it shows me only the second cell... Do you have any idea ? or need some code ? Thank you :)

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  • .NET socket timeout - blocking on Close method

    - by Mark
    I'm having trouble implementing a connect timeout using asynchronous socket calls. The idea being that I call BeginConnect on a Socket object, then use a timer to call Close() on the socket after a timeout period has elapsed. This works fine as long as the socket is created on the GUI thread - the Close method returns immediately, and the callback method is executed. However, if the socket is created on any other thread, the Close method blocks until the default IP timeout occurs. Code to reproduce: private Socket client; private void button1_Click(object sender, EventArgs e) { // Creating the socket on a threadpool thread causes Close to block. ThreadPool.QueueUserWorkItem((object state) => { client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IAsyncResult result = client.BeginConnect(IPAddress.Parse("144.1.1.1"), 23, new AsyncCallback(CallbackMethod), client); // Wait for 2 seconds before closing the socket. if (result.AsyncWaitHandle.WaitOne(2000)) { MessageBox.Show("Connected."); } else { MessageBox.Show("Timed out. Closing socket..."); client.Close(); MessageBox.Show("Socket closed."); } }); } private void CallbackMethod(IAsyncResult result) { MessageBox.Show("Callback started."); Socket client = result.AsyncState as Socket; try { client.EndConnect(result); } catch (ObjectDisposedException) { } MessageBox.Show("Callback finished."); } If you remove the QueueUserWorkItem line, creating the socket on the GUI thread, the socket closes instantly without blocking. Can anyone shed some light on what's going on? Thanks. Edit - System.Net trace output seems to be different depending on whether it's being connected on the GUI thread or a different thread: Trace from non-blocking close when using GUI thread Trace from blocking close when using non-GUI thread

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  • Setting up a button to trigger both modalPopupExtender and his Click Method

    - by Vitor Reis
    Hey guys, I have this modalPopupExtender, I want it to show a CheckBoxList with some data. I have set up a button to call both the method to fill the CheckBoxes and trigger the modalPopup (TargetControlID). they're all inside an UpdatePanel. with the right triggers. The problem is that when I click the button it shows the modalPopup but doesn't load the method to fill my CheckBoxes... Also, a linkButton inside the poup (linkButtonCheckAll) just closes the popup when clicked. When I remove the modalPopup the code works just fine and the list is loaded dinamically with the UpdatePanel. <asp:UpdatePanel ID="uppLote" runat="server"> <ContentTemplate> <ajaxToolkit:ModalPopupExtender ID="modalLote" runat="server" BehaviorID="popup" TargetControlID="buttonViewLote" PopupControlID="panelLote" /> <asp:Panel ID="panelLote" runat="server" CssClass="modalpopup"> <asp:LinkButton ID="linkButtonCheckAll" runat="server" Text="Check All Items" onclick="linkButtonCheckAll_Click"></asp:LinkButton> <asp:CheckBoxList ID="checkListLote" runat="server"> </asp:CheckBoxList> </asp:Panel> </ContentTemplate> <Triggers> <asp:AsyncPostBackTrigger ControlID="linkButtonViewLote" EventName="Click" /> <asp:AsyncPostBackTrigger ControlID="linkButtonCheckAll" EventName="Click" /> </Triggers> </asp:UpdatePanel> If I completely remove the modalPopupExtender, the code works fine, showing me the list I want with the method "linkButonViewLote_Click" (so, the problem is occurring due to the button triggering the modalPopupExtender is the same that I'm using to get my data, right? Any solutions?

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  • Calling server side method as filling value inside a textbox from calendar extender

    - by Dharmendra Singh
    I have a text box which i m filling of date from the calendar extender and the code is as below:- <label for="input-one" class="float"><strong>Date</strong></label><br /> <asp:TextBox ID="txtDate" runat="server" CssClass="inp-text" Enabled="false" AutoPostBack="true" Width="300px" ontextchanged="txtDate_TextChanged"></asp:TextBox> <asp:ImageButton ID="btnDate2" runat="server" AlternateText="cal2" ImageUrl="~/App_Themes/Images/icon_calendar.jpg" style="margin-top:auto;" CausesValidation="false" onclick="btnDate2_Click" /> <ajaxToolkit:CalendarExtender ID="calExtender2" runat="server" Format="dddd, MMMM dd, yyyy" OnClientDateSelectionChanged="CheckDateEalier" PopupButtonID="btnDate2" TargetControlID="txtDate" /> <asp:RequiredFieldValidator ID="RequiredFieldValidator7" runat="server" ControlToValidate="txtDate" ErrorMessage="Select a Date" Font-Bold="True" Font-Size="X-Small" ForeColor="Red"></asp:RequiredFieldValidator><br /> Javascript code is :- function CheckDateEalier(sender, args) { sender._textbox.set_Value(sender._selectedDate.format(sender._format)) } My requirement is that as the date is entered in to the textbox, I want to call this method: public void TimeSpentDisplay() { string date = txtDate.Text.ToString(); DateTime dateparsed = DateTime.ParseExact(date, "dddd, MMMM dd, yyyy", null); DateTime currentDate = System.DateTime.Now; if (dateparsed.Date > currentDate.Date) { divtimeSpent.Visible = true; } if (dateparsed.Date < currentDate.Date) { divtimeSpent.Visible = true; } if (dateparsed.Date == currentDate.Date) { divtimeSpent.Visible = false; } } Please help me that how i achieve this as i m calling this method inside txtDate_TextChanged method but the event is not firing as the text is changed inside the textbox. Please suggest how I can achieve this or give me an alternate idea to fulfill my requirement.

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