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  • Can't Prevent Nested Div's from Overflowing when using Percent Sizes and Padding in CSS?

    - by viatropos
    I want to be able to layout nested divs with these properties: width: 100% height: 100% padding: 10px I want it to be such that, the children are 100% width and height of the remaining space after padding is calculated, not before. Otherwise, when I have a document like the below example, the child makes the scrollbars appear. But the scrollbars are not the main issue, the fact that the child stretches beyond the width of the parent container is. I can use all position: absolute declarations, but that doesn't seem right. Here is the code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="X-UA-Compatible" content="IE=7"> <title>Liquid Layout</title> <style> body, html { width:100%; height:100%; margin:0; padding:0; background-color:black; } #container { position:relative; width:100%; height:100%; background-color:red; opacity:0.7; } #child1 { position:relative; width:100%; height:100%; padding:10px; background-color:blue; } #nested1 { position:relative; background-color: white; width:100%; height:100%; } </style> </head> <body> <div id="container"> <div id="child1"> <div id="nested1"></div> </div> </div> </body> </html> How do I make it so, using position:relative or position:static, and percent sizes, the percents size the children according to the parent's width/height minus padding and margins? Do I have to resort to position:absolute and left/right/top/bottom? Thanks for the help, Lance

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  • castle IOC - resolving circular references

    - by Frederik
    Hi quick question for my MVP implementation: currently I have the code below, in which both the presenter and view are resolved via the container. Then the presenter calls View.Init to pass himself to the view. I was wondering however if there is a way to let the container fix my circular reference (view - presenter, presenter - view). class Presenter : IPresenter { private View _view; public Presenter(IView view, ...){ _view = view; _view.Init(this) } } class View : IView { private IPresenter _presenter; public void Init(IPresenter presenter){ _presenter = presenter; } } Kind regards Frederik

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  • How do you reconcile IDisposable and IoC?

    - by Mr. Putty
    I'm finally wrapping my head around IoC and DI in C#, and am struggling with some of the edges. I'm using the Unity container, but I think this question applies more broadly. Using an IoC container to dispense instances that implement IDisposable freaks me out! How are you supposed to know if you should Dispose()? The instance might have been created just for you (and therefor you should Dispose() it), or it could be an instance whose lifetime is managed elsewhere (and therefor you'd better not). Nothing in the code tells you, and in fact this could change based on configuration!!! This seems deadly to me. Can any IoC experts out there describe good ways to handle this ambiguity?

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  • What is better, a STL list or a STL Map for 20 entries, considering order of insertion is as importa

    - by Abhijeet
    I have the following scenario.The implementation is required for a real time application. 1)I need to store at max 20 entries in a container(STL Map, STL List etc). 2)If a new entry comes and 20 entries are already present i have to overwrite the oldest entry with the new entry. Considering point 2, i feel if the container is full (Max 20 entries) 'list' is the best bet as i can always remove the first entry in the list and add the new one at last (push_back). However, search won't be as efficient. For only 20 entries, does it really make a big difference in terms of searching efficiency if i use a list in place of a map? Also considering the cost of insertion in map i feel i should go for a list? Could you please tell what is a better bet for me ?

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  • CSV string handling

    - by Christian Hagelid
    Typical way of creating a CSV string (pseudocode): create a CSV container object (like a StringBuilder in C#) Loop through the strings you want to add appending a comma after each one After the loop, remove that last superfluous comma. Code sample: public string ReturnAsCSV(ContactList contactList) { StringBuilder sb = new StringBuilder(); foreach (Contact c in contactList) { sb.Append(c.Name + ","); } sb.Remove(sb.Length - 1, 1); //sb.Replace(",", "", sb.Length - 1, 1) return sb.ToString(); } I feel that there should be an easier / cleaner / more efficient way of removing that last comma. Any ideas? Update I like the idea of adding the comma by checking if the container is empty, but doesn't that mean more processing as it needs to check the length of the string on each occurrence?

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  • Jquery get input value inside list which is inside a div

    - by McNabbToSkins
    I have something like the following <div id="container"> <ul id="name_list"> <li class="name"> <input type="hidden" class="name_val" value="5" /> </li> </ul> </div> I am trying to get the value of the input. So far I have the following Jquery statment. $("#container li.name input.name_val").val(); this does not work anyone know a better way?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • How can I use Databound variables in conditional statements within Custom Databound controls?

    - by William Calleja
    I'm developing my custom DataBound Controls that make use of an '<ItemTemplate>' tag and '<%# %>' server tags to generate some data however I need to make a conditional statement within one of my Databound controls as shown below. <custom:DataboundControl runat="server"> <ItemTemplate> <% if(((Dictionary<string, string>)Container.DataItem)["MyVariable"]=="" { %> <!-- Conditional Code Happens Here --> <% } %> </ItemTemplate> </custom:DataboundControl> Right now my code isn't working because the compiler cannot recognize my Container.DataItem variable within a <% %> tag and a <%# %> tag doesn't support conditional statements. What can I use?

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  • PHP contact form font color is stuck to black

    - by Richard Hayward
    No matter what i try strangely enough my form and thank you page both php files one with embed font coloring and one with an external style sheet refuse to change font color from black. thank you php file: http://www.richiesportfolio.com/contact/thank-you.php contact form php file: http://www.richiesportfolio.com/contact/contactform.php Everything else works purfectly but changing the contact forms font color contactform.php ` <?PHP require_once("./include/fgcontactform.php"); $formproc = new FGContactForm(); if(isset($_POST['submitted'])) { if($formproc->ProcessForm()) { $formproc->RedirectToURL("thank-you.php"); } } ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> <head> <meta http-equiv='Content-Type' content='text/html; charset=utf-8'/> <title>Contact us</title> <link rel="stylesheet" type="text/css" href="http://www.richiesportfolio.com/contact/contact.css" /> <script type='text/javascript' src='scripts/gen_validatorv31.js'></script> </head> <body> <!-- Form Code Start --> <form id='contactus' action='<?php echo $formproc->GetSelfScript(); ?>' method='post' accept-charset='UTF-8'> <fieldset > <legend>Contact Me</legend> <input type='hidden' name='submitted' id='submitted' value='1'/> <input type='hidden' name='<?php echo $formproc->GetFormIDInputName(); ?>' value='<?php echo $formproc->GetFormIDInputValue(); ?>'/> <input type='text' class='spmhidip' name='<?php echo $formproc->GetSpamTrapInputName(); ?>' /> <div class='short_explanation'>* required fields</div> <div><span class='error'><?php echo $formproc->GetErrorMessage(); ?></span></div> <div class='container'> <label for='name' >Your Full Name*: </label><br/> <input type='text' name='name' id='name' value='<?php echo $formproc->SafeDisplay('name') ?>' maxlength="50" /><br/> <span id='contactus_name_errorloc' class='error'></span> </div> <div class='container'> <label for='email' >Email Address*:</label><br/> <input type='text' name='email' id='email' value='<?php echo $formproc->SafeDisplay('email') ?>' maxlength="50" /><br/> <span id='contactus_email_errorloc' class='error'></span> </div> <div class='container'> <label for='message' >Message:</label><br/> <span id='contactus_message_errorloc' class='error'></span> <textarea rows="10" cols="50" name='message' id='message'><?php echo $formproc->SafeDisplay('message') ?></textarea> </div> <div class='container'> <input type='submit' name='Submit' value='Submit' /> </div> </fieldset> </form> <!-- client-side Form Validations: Uses the excellent form validation script from JavaScript-coder.com--> <script type='text/javascript'> // <![CDATA[ var frmvalidator = new Validator("contactus"); frmvalidator.EnableOnPageErrorDisplay(); frmvalidator.EnableMsgsTogether(); frmvalidator.addValidation("name","req","Please provide your name"); frmvalidator.addValidation("email","req","Please provide your email address"); frmvalidator.addValidation("email","email","Please provide a valid email address"); frmvalidator.addValidation("message","maxlen=2048","The message is too long!(more than 2KB!)"); // ]]> </script> </body> </html>` contact.css body,table,tr,td,a,p,h1,h2,h3,h4,h5,input,h3 a,h4 a,h5 ul, li, ul, a { color:#FFF; } #contactus fieldset { width:320px; padding:20px; border:20px; -moz-border-radius: 10px; -webkit-border-radius: 10px; -khtml-border-radius: 10px; border-radius: 10px; } #contactus legend, h2 { font-family : Arial, sans-serif; font-size:1.3em; font-weight:bold; color:#FFF; } #contactus label { font-family : Arial, sans-serif; font-size:0.8em; font-weight: bold; color:#FFF; } #contactus input[type="text"],textarea { font-family : Arial, Verdana, sans-serif; font-size: 0.8em; line-height:140%; color : #000; padding : 3px; border : 1px solid; #999; -moz-border-radius: 5px; -webkit-border-radius: 5px; -khtml-border-radius: 5px; border-radius: 5px; } #contactus input[type="text"] { height:18px; width:220px; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px; } #contactus #scaptcha { width:60px; height:18px; } #contactus input[type="submit"] { width:100px; height:30px; padding-left:0px; -webkit-border-radius: 5px; -moz-border-radius: 5px; border-radius: 5px; } #contactus textarea { height:120px; width:310px; -webkit-border-radius:8px; -moz-border-radius: 8px; border-radius: 8px; } #contactus input[type="text"]:focus,textarea:focus { color : #009; border : 1px solid #990000; background-color : #ffff99; font-weight:bold; } #contactus .container { margin-top:8px; margin-bottom:10px; color:#FFF; } #contactus .error { font-family: Verdana, Arial, sans-serif; font-size: 0.7em; color: #900; background-color : #111; } #contactus fieldset#antispam { padding:2px; border-top:1px solid #EEE; border-left:0; border-right:0; border-bottom:0; width:350px; } #contactus fieldset#antispam legend { font-family : Arial, sans-serif; font-size: 0.8em; font-weight:bold; color:#FFF; } #contactus .short_explanation { font-family : Arial, sans-serif; font-size: 0.6em; color:#FFF; } /* spam_trap: This input is hidden. This is here to trick the spam bots*/ #contactus .spmhidip { display:none; width:10px; height:3px; } #fg_crdiv { font-family : Arial, sans-serif; font-size: 0.3em; opacity: .2; -moz-opacity: .2; filter: alpha(opacity=20); } #fg_crdiv p { display:none; }

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  • Selecting a UserControl from XAML

    - by kmontgom
    I'm working on a problem right now where I need to embed a UserControl inside another UserControl. But, I need to determine at runtime which embedded UserControl to instantiate. This implies to me that some form of data binding and/or template selection mechanism has to be invoked, but I'm not sure how to proceed with the pure XAML approach. If I was to do this with code, I would define some sort of container control in the parent UserControl, and then in the code-behind, implement some logic which would instantiate the appropriate child UserControl and then insert it as Content into the specified container in the parent UserControl. Can this be done using only XAML, or is some sort of code-behind required?

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  • Creating a simple templated control. Having issues...

    - by Jimock
    Hi, I'm trying to create a really simple templated control. I've never done it before, but I know a lot of my controls I have created in the past would have greatly benefited if I included templating ability - so I'm learning now. The problem I have is that my template is outputted on the page but my property value is not. So all I get is the static text which I include in my template. I must be doing something correctly because the control doesn't cause any errors, so it knows my public property exists. (e.g. if I try to use Container.ThisDoesntExist it throws an exception). I'd appreciate some help on this. I may be just being a complete muppet and missing something. Online tutorials on simple templated server controls seem few and far between, so if you know of one I'd like to know about it. A cut down version of my code is below. Many Thanks, James Here is my code for the control: [ParseChildren(true)] public class TemplatedControl : Control, INamingContainer { private TemplatedControlContainer theContainer; [TemplateContainer(typeof(TemplatedControlContainer)), PersistenceMode(PersistenceMode.InnerProperty)] public ITemplate ItemTemplate { get; set; } protected override void CreateChildControls() { Controls.Clear(); theContainer = new TemplatedControlContainer("Hello World"); this.ItemTemplate.InstantiateIn(theContainer); Controls.Add(theContainer); } } Here is my code for the container: [ToolboxItem(false)] public class TemplatedControlContainer : Control, INamingContainer { private string myString; public string MyString { get { return myString; } } internal TemplatedControlContainer(string mystr) { this.myString = mystr; } } Here is my mark up: <my:TemplatedControl runat="server"> <ItemTemplate> <div style="background-color: Black; color: White;"> Text Here: <%# Container.MyString %> </div> </ItemTemplate> </my:TemplatedControl>

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  • How to add dimensions to dynamic img elements

    - by Mohammad
    I use a Json call to get a list of image addresses, then I add them individually to a div like this. <div id="container"> <img src="A.jpg" alt="" /> <img src="B.jpg" alt="" /> ... </div> Unfortunately the image dimension is not part of the Json information but I do need them for later JQuery DOM interactivity. Do any of you JQuery geniuses know of a code that would flawlessly add the width and height to the individual image elements in the container after they load? I was thinking maybe the code could wait for the images to have a width bigger than 5px then add the new width and height to the element. But I wouldn't know how to go about that and make it work stably. Thank you so much!

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  • What am I missing in the XMLHttpRequest?

    - by user297979
    Hi guys, I'm completely new to the javascript and ajax world but trying to learn. Right now I'm testing the XMLHttpRequest and I can't make work even the simplest example. This is the code I'm trying to run <script type="text/javascript"> function test() { xhr = new XMLHttpRequest(); xhr.onreadystatechange = function() { if (xhr.readyState == 4 && xhr.status == 200){ var container = document.getElementById('line'); container.innerHTML = xhr.responseText; } else { alert(xhr.status); } } xhr.open('GET', 'http://www.google.com', true); xhr.send(null); } </script> And I always get the alert with the status 0. I've read tons of webs about this and I don't know what am I missing. I will appreciate any help, thanks!

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  • Where UnityContainerElement in Unity 2?

    - by TheAbdalla
    I was in Unity 1.2, use the following code: UnityConfigurationSection UnitySection = (UnityConfigurationSection)ConfigurationManager.GetSection("Unity"); Dictionary<string, IUnityContainer> Containers = new Dictionary<string, IUnityContainer>(); foreach (UnityContainerElement element in UnitySection.Containers) { IUnityContainer container = new UnityContainer(); Containers.Add(element.Name, container); element.Configure(Containers[element.Name]); } but, I couldn't do so in the Unity 2.0 beta2, because The class 'UnityContainerElement' does not exist in Unity 2 beta2. How can I do this in the new version?

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  • Deploying spring message driven pojo on weblogic 8.1

    - by Igman
    Hello, I am trying to deploy a spring message message driven POJO on weblogic 8.1. It is a simple POJO, and it works fine being run outside of an application server, but the messages do not seem to be picked up at all. I have created empty home and remote interfaces, as well as a container bean class that contains an instance of the pojo which it gets from the application context. I then added this container bean class to the ejb-jar.xml as a . I have not been able to get the messages pick up. Does anyone have any suggestions as to what I am doing wrong? Could anyone point me to a tutorial on how to deploy a MDP? Thanks.

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  • CSS centering text between two images

    - by David Lively
    I need to display two images and some text like so: ------------------------------------------ img1--------some centered text-------img2 ------------------------------------------ img1 and img2 are not the same dimensions, but their widths are very close The text is variable depending on the page in which it is displayed, and may include two lines instead of one. The text needs to centered horizontally between the two images, or between the outside of the container (either will be fine) the text AND the images need to be centered vertically within the container. I can do this VERY easily with a table, but I'd rather not retreat to that for layout. The position:inline-block and display:table-cell attributes work great in some browsers, but I need to support IE6+.

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  • How to make controls "tabable" when loaded from plugin in Cocoa app?

    - by Randall
    I have an application thad loads in plugins that have their own UI. There is an IBOutlet called ContainerView in my AppDelegate. When the plugin loads, it puts its own view (that is stored in a xib in the plugin bundle) into the Container view like so [ContainerView addSubview:viewFromPlugin]; When the view loads, everything is fine but when I press tab the only controls that get any focus are ones outside of the ContainerView and none of them inside it get focus. I've tried setting the container view as the initialFirstResponder and I've tried hooking up the nextKeyView from the last button in the tab order to the ContainerView. Thanks.

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  • IE8 web slice - CSS problem

    - by rjovic
    Again me with IE8 web slice :) This time i have following problem. I created web slice for IE8 and created button for users where they can choice to add it to their browsers. Code is : <input class="add" type="button" value="Dodaj Xica web slice u IE8!" onclick='window.external.AddToFavoritesBar("http://localhost:51914/Home/GetWebSlice", "xica.rjovic.com", "slice");' /> There is everything fine, and web slice is added to IE8 and web page is displayed correct. But I have problem with CSS in web slice. I defined css in it, but when web slice i rendered there are only black fonts without any css properties. My web slice is defined as : <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>GetWebSlice</title> <style type="text/css"> p {color: white; } body {background-color: blue; } .container {background-color: red;} </style> </head> <body> <div class="hslice container" id="xica"> <h2 class="entry-title container">Xica web slice</h2> <div class="entry-content"> <h2>Saldo : <b><%= ViewData["total"] %></b></h2> <p><%= ViewData["cardNumber"] %></p> <p>Status : <%= ViewData["status"] %></p> </div> </div> </body> </html> When I try to see web slice directly in my browser then everything is ok, and css is show as expected. Thank you...! EDIT : here is the picture of problem : http://www.deviantpics.com/share-2F10_4BD73E25.html

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  • When does IE7 recompute styles? Doesn't work reliably when a class is added to the body.

    - by Kid A
    I have an interesting problem here. I'm using a class on the element as a switch to drive a fair amount of layout behavior on my site. If the class is applied, certain things happen, and if the class isn't applied, they don't happen. The relevant CSS is roughly like this: .rightSide { display:none; } .showCommentsRight .rightSide { display:block; width:50%; } .showCommentsRight .leftSide { display:block; width:50%; } And the HTML: <body class="showCommentsRight"> <div class="container"></div> <div class="leftSide"></div> <div class="rightSide"></div> </div> <div class="container"></div> <div class="leftSide"></div> <div class="rightSide"></div> </div> <div class="container"></div> <div class="leftSide"></div> <div class="rightSide"></div> </div> </body> I've simplified things but this is essentially the method. The whole page changes layout (hiding the right side in three different areas) when the flag is set on the body. This works in Firefox and IE8. It does not work in IE8 in compatibility mode. What is fascinating is that if you sit there and refresh the page, the results can vary. It will pick a different section's right side to show. Sometimes it will show only the top section's right side, sometimes it will show the middle. I have tried a validator (to look for malformed html), double css formatting, and making sure my IE7 hack sheet wasn't having an effect. So my question is: * Is there a way that this behavior can be made reliable? * When does IE7 decide to re-do styling? Thanks everyone.

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  • How do I manipulate the scroll bars so that a div with content that changes size is showing the same

    - by Shaun
    What I have is a div, for example is 800*800 px, and inside of this div is a SVG image, which can fit in the div but also can get very large, say 5000*5000 px, and I need to manipulate the scrollbars so that when the SVG has changed size the scrollbars adjust so that you are seeing the same center of your 'viewport' that you were seeing before. The reason I use 'viewport' is because I have seen exactly what I am trying to achieve done in WPF. Initially it sets the center as the center of the SVG so that when the SVG gets larger then the container the scrollbars automatically scroll to show the center of the SVG. If the user scrolls the 'viewports' center is updated and any changes in size now center there. I need this to be cross-browser compliant and done only with javascript. However I really don't care what container the SVG is being bounded by.

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  • JDBC CommunicationsException with MySQL Database

    - by Dominik Siebel
    I'm having a little trouble with my MySQL- Connection- Pooling. This is the case: Different jobs are scheduled via Quartz. All jobs connect to different databases which works fine the whole day while the nightly scheduled jobs fail with a CommunicationsException... Quartz-Jobs: Job1 runs 0 0 6,10,14,18 * * ? Job2 runs 0 30 10,18 * * ? Job3 runs 0 0 5 * * ? As you can see the last job runs at 18 taking about 1 hour to run. The first job at 5am is the one that fails. I already tried all kinds of parameter-combinations in my resource config this is the one I am running right now: <!-- Database 1 (MySQL) --> <Resource auth="Container" driverClassName="com.mysql.jdbc.Driver" maxActive="100" maxIdle="30" maxWait="10000" removeAbandoned="true" removeAbandonedTimeout="60" logAbandoned="true" type="javax.sql.DataSource" name="jdbc/appDbProd" username="****" password="****" url="jdbc:mysql://127.0.0.1:3306/appDbProd?autoReconnect=true&amp;useUnicode=true&amp;characterEncoding=UTF-8" testWhileIdle="true" testOnBorrow="true" testOnReturn="true" validationQuery="SELECT 1" timeBetweenEvictionRunsMillis="1800000" /> <!-- Database 2 (MySQL) --> <Resource auth="Container" driverClassName="com.mysql.jdbc.Driver" maxActive="100" maxIdle="30" maxWait="10000" removeAbandoned="true" removeAbandonedTimeout="60" logAbandoned="true" type="javax.sql.DataSource" name="jdbc/prodDbCopy" username="****" password="****" url="jdbc:mysql://127.0.0.1:3306/prodDbCopy?autoReconnect=true&amp;useUnicode=true&amp;characterEncoding=UTF-8" testWhileIdle="true" testOnBorrow="true" testOnReturn="true" validationQuery="SELECT 1" timeBetweenEvictionRunsMillis="1800000" /> <!-- Database 3 (MSSQL)--> <Resource auth="Container" driverClassName="net.sourceforge.jtds.jdbc.Driver" maxActive="30" maxIdle="30" maxWait="100" removeAbandoned="true" removeAbandonedTimeout="60" logAbandoned="true" name="jdbc/catalogDb" username="****" password="****" type="javax.sql.DataSource" url="jdbc:jtds:sqlserver://127.0.0.1:1433;databaseName=catalog;useNdTLMv2=false" testWhileIdle="true" testOnBorrow="true" testOnReturn="true" validationQuery="SELECT 1" timeBetweenEvictionRunsMillis="1800000" /> For obvious reasons I changed IPs, Usernames and Passwords but they can be assumed to be correct, seeing that the application runs successfully the whole day. The most annoying thing is: The first job that runs first queries Database2 successfully but fails to query Database1 for some reason (CommunicationsException): Caused by: com.mysql.jdbc.exceptions.jdbc4.CommunicationsException: The last packet successfully received from the server was 39,376,539 milliseconds ago. The last packet sent successfully to the server was 39,376,539 milliseconds ago. is longer than the server configured value of 'wait_timeout'. You should consider either expiring and/or testing connection validity before use in your application, increasing the server configured values for client timeouts, or using the Connector/J connection property 'autoReconnect=true' to avoid this problem. Any ideas? Thanks!

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  • asp.net repeater returns weird html

    - by emre
    I have a repeater that is supposed to create div tags with their onclick functions from databind. Which is like onclick='<%# "functionname('" + Eval("somestring") +"');" %>' but the single quotes ' after the js func ( and before ) , they become something like ?,= .. I don't understand what's happening. .. the full code is below <div id="dvPager"> <asp:Repeater ID="pagerSorular" runat="server"> <ItemTemplate> <div class='<%# "pageritem pagertext" + ((this.PageNumber == int.Parse(Container.DataItem.ToString())) ? " pagerselected" : "") %>' onclick='<%# "gotopage('" + this.PageName + "', " + Container.DataItem + ");" %>'> <%# Container.DataItem %> </div> </ItemTemplate> </asp:Repeater> </div> and codebehind is: public int PageNumber { get { string strPgNum = Request.QueryString["pg"] as String; if (!String.IsNullOrEmpty(strPgNum)) { int pgnum; if (int.TryParse(strPgNum, out pgnum)) { if (pgnum <= 0) { return pgnum; } else { return 1; } } else { return 1; } } else { return 1; } } } public string PageName { get { string url = Request.Url.ToString(); string[] parts = url.Split(new char[]{'/'}); return parts[parts.Length - 1]; } } public void Doldur(List<SoruGridView> sorulistesi) { gridSorular.DataSource = sorulistesi; gridSorular.DataBind(); /// PagerYap(sorulistesi); } protected void PagerYap(List<SoruGridView> sorulistesi) { List<int> numpgs = new List<int>(); int count = 1; foreach (SoruGridView sgv in sorulistesi) { numpgs.Add(count); count++; } pagerSorular.DataSource = numpgs.ToArray(); pagerSorular.DataBind(); }

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  • PRISM View Injection/Navigation in Same Module

    - by Jeaffrey Gilbert
    This is ModuleInit.cs in Products module public class ModuleInit : IModule { private readonly IUnityContainer _container; private readonly IRegionManager _regionManager; public ModuleInit(IUnityContainer container, IRegionManager regionManager) { _container = container; _regionManager = regionManager; } #region IModule Members public void Initialize() { App app = (App)Application.Current; _regionManager.RegisterViewWithRegion(RegionNames.ModuleRegionProducts, () => _container.Resolve<Views.ProductsCycle>()); } #endregion } Below is button event handler in ProductsCycle.cs to go to another view still within same module: private void btnForward_Click(object sender, RoutedEventArgs e) { IRegion productsRegion = _regionManager.Regions["ModuleRegionProducts"]; var productsListView = _container.Resolve<Views.ProductsList>(); productsRegion.Add(productsListView, "ProductsList"); productsRegion.Activate(productsListView); } State: ProductsCycle page is successfully loaded on first load. Problem: View doesn't changed from ProductCycle page to ProductsList page when btnForward is clicked. I'm using Silverlight 4 and PRISM2. Please your advice, thank you.

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  • Dragging a div along with all of its child divs

    - by roygbiv
    I have the following code: <body> <div id="container" style="position:absolute; left:0px; top:0px; z-index:1;"> <div id="div1" style="background-color:Red; position:absolute; left:0px; top:0px; width:256px; height:256px; z-index:0;" >&nbsp;</div> <div id="div2" style="background-color:Black; position:absolute; left:256px; top:0px; width:256px; height:256px; z-index:0;" >&nbsp;</div> <div id="div3" style="background-color:Green; position:absolute; left:512px; top:0px; width:256px; height:256px; z-index:0;" >&nbsp;</div> <div id="div4" style="background-color:Yellow; position:absolute; left:768px; top:0px; width:256px; height:256px; z-index:0;" >&nbsp;</div> <div id="div5" style="background-color:Blue; position:absolute; left:1024px; top:0px; width:256px; height:256px; z-index:0;" >&nbsp;</div> </div> <script type="text/javascript"> <!-- SET_DHTML("container"); //--> </script> </body> I want to drag the 'container' div such that all child divs are dragged at the same time. I can drag individual divs, but that is not what I want. Can a div drag child divs or do they have to be images? I am using the WalterZorn drag drop API, but am open to using any API, script or whatever.

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  • Why servlet halt a moment in concurrent request.

    - by Hlex
    I use Axis for webservice service. when more than 8 concurrent , there are some request halt randomly for about 30 seconds. I debug by log in every line and found from my code: public class foo{ void bar(){ a(); log.debug('exit from a'); } void a(){ log.debug('exit a'); } the time between "exit a" and "exit from a" are delay about 30 second. This is no reason. I try to increase web container thread pool , heap but didn't help ============== Enviroment websphere 6.1 Spring 2.5 , Hibernate 3 ,Axis 1.6.5 Min heap to 768 Max heap to 1024 Thread pool defult max to 300 Thread pool web container max to 500 ===============

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