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  • ERD-CLASS design

    - by Mahesh
    Hello guyz,i am new to daatbase and class diagram.I just get scenarios from internet and try to develop ERD and Class Diagram for them.But the following scenario has caused me some problems, and i am not sure about my design. "Whenever an employee fills leave application form, the leave application should be appeared for approval to his/her team leader. Team Leader has the option to change the date of requested leave and to approve or reject the leave. Employee also has the option to change date of previously unapproved leaves or to cancel any of unapproved leave. In case of team leader, he can approve his own leaves. Management should be able to create categories of leaves like (Casual, Sick, Planned work, etc) and should be able to adjust the days allocated to each type of leave". I have identified these as entities for ERD 1) Employee(I think i dont need to make entity for Technical lead,since he is an employee) 2) LeaveHistory 3) LeaveCategory Plz correct me if the system need more classes or entities

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  • Adding controls dynamically at design time vb.net

    - by chris
    I have been developing some custom smart tags. I am using a DesignerActionMethodItem which gets me to a fired method in code. When I try to hit the controls.Add the control is added but it seems the designer is unaware of it. It is never serialized and it goes away when the form is refreshed in the designer. Any help would be greatly appreciated. I am sort of stuck and google hasn't helped me. Please don't send me anything about smart tags that has nothing to do with adding controls dynamically at design time, I have already read so many looking for this.

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  • Design for tagging system in GAE-J

    - by tempy
    I need a simple tagging system in GAE-J. As I see it, the entity that is being tagged should have a collection of keys referring to the tags with which it's associated. A tag entity should simply contain the tag string itself, and a collection of keys pointing to the entities associated with the tag. When an entity's list of tags is altered, the system will create a new tag if the tag is unknown, and then append the entity's key to that tag's key collection. If the tag already exists, then the entity's key is simply appended to the tag's key collection. This seems relatively straight-forward and uncontroversial to me, but I would like some feedback on this design, just to be sure.

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  • database design suggesion

    - by Bharanikumar
    Hi , am going to start new travel site, I want some advise from guru's regarding database design , Things coming to picture are, Book taxi online , This is the core idea, So i like to implement lot of jquery,ajax stuff in my site , Main thing site must run veryt fast,safe,security, In mysql , which typw shall i use, MYISAM OR INNODB Which is best type for ajax works, fast,safe ,secure ,performance view . This is my demo site, Just look this site, i implemented some ajax stuff here, my-url In this site please choose the postcode in the taxifrom tab, It ask you value please enter, just enter nw7 , See How long it will take for response,some time no response and system goes to hang or idle mode, Also please look the diversion , select No diversion, There you will list of textbox, enter the nw3 then hit the search icon , See after 80seconds only , you will get response from DB, See this too bad response ... This is DB , my Database type if myisam ,no idexing , no fulltext and nothing...no constraints, So please advise me , which database type i choose, Myisam or innodb, Thanks Bharanikumar

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  • Dynamic table design (common lookup table), need a nice query to get the values

    - by Swoosh
    sql2005 This is my simplified example: (in reality there are 40+ tables in here, I only showed 2) I got a table called tb_modules, with 3 columns (id, description, tablename as varchar): 1, UserType, tb_usertype 2, Religion, tb_religion (Last column is actually the name of a different table) I got an other table that looks like this: tb_value (columns:id, tb_modules_ID, usertype_OR_religion_ID) values: 1111, 1, 45 1112, 1, 55 1113, 2, 123 1114, 2, 234 so, I mean 45, 55, 123, 234 are usertype OR religion ID's (45, 55 usertype, 123, 234 religion ID`s) Don't judge, I didn't design the database Question How can I make a select, showing * from tb_value, plus one column That one column would be TITLE from the tb_usertype or RELIGIONNAME from the tb_religion table I would like to make a general thing. Was thinking initially about maybe a SQL function that returns a string, but I think I would need dynamic SQL, which is not ok in a function. Anyone a better idea ?

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  • Remapping design issue

    - by Sirupsen
    Hello, I'm currently developing a Ruby Gem and I'm a bit lost on the design currently. Basically, I'm remapping some APIs, so my skeleton is something like this: module MyApp module SomeApi class Function > Base::Function ... end class Function2 > Base::Function2 ... end ... end module SomeApi2 ... end class RemappedFunction def initalize # set some values and stuf ... end def remapped_method # Problem: # How would I know, if I should take contact to # SomeApi, or SomeApi2? end end def interact_with(api) # What would be the best way of letting RemappedFunction # know which API to use? end end someapi2 = MyApp.interact_with(:someapi2) someapi2.remapped_method Any ideas?

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  • Good book(s) for MMORPG design & implementation?

    - by mawg
    I am a long time professional C/C++ programmer (mostly embedded systems) and a hobbyist windows & php hacker. Can anyone recommend a book(s) specifically aimed at designing and (hopefully) implementing an MMORPG? I don't need general how to design or how to code books. Maybe a really good generic games book, but I am not interested in 1st person shooters, I want to know what it takes to implement an MMORPG. Good books, maybe also good URLs. Thanks just searching eBay and Amazon threw up a whole slew of books. Amazon's customer reviews give me an idea of how good they are, and the overview tells me what areas they cover

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  • Android Service Multiple Thread Design

    - by Gernot
    Hello, A new question about android and services. Currently I'm developing a App that should send images to a server. It should also be possible to send more images parallel. I made a service that creates for every image a new image. The activity can bind to that service and gather information about the progress. I want to show the current status for every image in a notification (and when the user clicks a notification, an activity with the progress for that image should be shown). But I get several problems with that approach. There are errors with binding, the notification pending event starts the activity completly new, so I lose information about currently sending images and so on. Can someone plase tell me, how I could design such a problem in a appropriate way. thx

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  • Database design: Using hundred of fields for little values

    - by user964260
    I'm planning to develop a PHP Web App, it will mainly be used by registered users(sessions) While thinking about the DB design, I was contemplating that in order to give the best user experience possible there would be lots of options for the user to activate, deactivate, specify, etc. For example: - Options for each layout elements, dialog boxes, dashboard, grid, etc. - color, size, stay visible, invisible, don't ask again, show everytime, advanced mode, simple mode, etc. This would get like 100s of fields ranging from simple Yes/No or 1 to N values..., for each user. So, is it having a field for each of these options the way to go? or how do those CRMs or CMS or other Web Apps do it to store lots of 1-2 char long values? Do they group them on Text fields separated by a special char and then "explode" them as an array for runtime usage? thank you

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  • How to let an average user design a boolean expression graphically

    - by Svein Bringsli
    In our application there's a list of customers, and a list of keywords (among other things). Each customer can have a number of keywords, but it's not mandatory. So for instance, one customer can have the keywords "retail" and "chain", one can have only "contractor" and a third can have none at all. I want to let the user make a selection of customers based on these keywords, but not having to write (retail AND chain) or contractor and not wholesale I would like to make it as user-friendly as possible, and ideally with only "simple" controls, like checkboxes, comboboxes etc. Does anyone have any suggestions on how to design this? Or maybe some examples of applications where there are similar functionality?

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  • Example where Up-Front Design (Would have) Saved You Time

    - by Winston Ewert
    In various places I've seen the claim that by designing a system up-front, you can significantly reduce development time. I.e. by spending an hour designing you can save a week coding. My problem is that I have never seen a situation where I found this to be true. So I want to know of any examples out there that people have where this would be true: So: What sort of problem arose during coding? (or was avoided?) How could you have avoided (or did avoid) the problem by spending more time doing design? Why was it (or would it have been) hard to fix the problem in the code?

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  • Theory of Game Interface Design

    - by anon
    Anyone know of a good book on Game Interface Design (not game play mechanics; the actual UI). I'm particular interested in theories of cognition, and how game interfaces are designed to allow the enduser efficient communication with the game (whether it in FPS, RTS, or so on). In a modern game, the amount of information conveyed to the user, the amount of choices the user can make; and the support for the user to make said decisions is simply astounding (think UIs for Starcraft II / WoW). Any insights into this would be greatly appreciated.

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  • Database Design for One to One relationships

    - by Greelmo
    I'm trying to finalize my design of the data model for my project, and am having difficulty figuring out which way to go with it. I have a table of users, and an undetermined number of attributes that apply to that user. The attributes are in almost every case optional, so null values are allowed. Each of these attributes are one to one for the user. Should I put them on the same table, and keep adding columns when attributes are added (making the user table quite wide), or should I put each attribute on a separate table with a foreign key to the user table. I have decided against using the EAV model. Thanks!

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  • Using mercurial for web-design version control (dealing with images)

    - by Acorn
    I'm very new to Version Control, and I was wondering if I could get some advice on how it can fit into website design. At the moment I'm working on a typical, simple website that includes images: A few .html files and a .css file One folder full of photographs Another folder with the corresponding thumbnails Can I just put the whole lot in a repository? Or is there a better way I could apply Version Control to it? How should I deal with the images? edit: How well will it work with changes to the images? What if I decide to try and optimise my photographs or resize them. I wont be able to see what exactly changed about the images, should comments be enough to keep track of that?

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  • Query filter design for string field

    - by Midhat
    A field in my table can have arbitrary strings. On the UI, there is a drop down having options like All, Value1, Value2 And the results were filtered by the selected option value. So far this is easy and adding new filters to the UI is not a problem. Needs no changes in my stored procedure. Now I want to have an "Others" option here as well, which will return rows not having the column value as Value1 or Value2. Apparently this will require a "not in" operator in my query, and will make maintenance difficult, as the list of values is likely to change Any suggestions, design tips?

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  • Is this a correct iText design?

    - by Lucas
    I´m making some pdf reports to be used on a web app. I wonder if the way I´m taking to make the designs is appropriated. This would be a screenshot of the way I´m doing the things. As you can see, I´m using tables to position everything in the document. I think this is a pretty much similar design to HTML. But I want to know is there is a better way to get the same result I got. This is the document without cell borders: I could post the code if necessary. By the way, why should I spend long hours programming these kind of stuff with iText tool when I could do things faster and maybe better looking with iReport? I like iText, it´s just a question. Sorry for my english and thanks!

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  • How to expose a control collection to a property grid at design time

    - by Stefano Delendati
    I have a custom control that with a property that is a collection of custom object. This custom object hava a reference to some component/controls. When at design time I tray to add an item to the collection and select the object, VS tells me that the control is not serializable. This is the code (simplified version - but not to much): public class ViewRefObj { public control view { get; set; } public ViewRefObj() { } } private List<ViewRefObj> _controls=new List<ViewRefObj>(); public List<ViewRefObj> Views { get { return _controls; } }

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  • How to design model for multi-tiered data?

    - by Chris
    Say I have three types of object: Area, Subarea and Topic. I want to be able to display an Area, which is just a list of Subareas and the Topics contained in those Subareas. I never want to be able to display Subareas separately - they're just for breaking up the Topics. Topics can, however, appear in multiple Areas (but probably under the same Subarea). How would I design a model for this? I could use ForeignKey from Topic to Subarea and from Subarea to Area, but it seems unnecessarily complex given that I never want to interact with subareas themselves. Also, none of these objects are ever altered or added to by the user. They're just for me to represent information. Maybe there is a better way to represent it all?

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  • Generic Database table design

    - by Gazeth
    Just trying to figure out the best way to design my table for the following scenario: I have several areas in my system (documents, projects, groups and clients) and each of these can have comments logged against them. My question is should I have one table like this: CommentID DocumentID ProjectID GroupID ClientID etc Where only one of the ids will have data and the rest will be NULL or should I have a seperate CommentType table and have my comments table like this: CommentID CommentTypeID ResourceID (this being the id of the project/doc/client) etc My thoughts are that option 2 would be more efficient from an indexing point of view?

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  • Class design question (Disposable and singleton behavior)

    - by user137348
    The Repository class has singleton behavior and the _db implements the disposable pattern. As excepted the _db object gets disposed after the first call and because of the singleton behavior any other call of _db will crash. [ServiceBehavior(InstanceContextMode=InstanceContextMode.Single)] public class Repository : IRepository { private readonly DataBase _db; public Repository(DataBase db) { _db = db; } public int GetCount() { using(_db) { return _db.Menus.Count(); } } public Item GetItem(int id) { using(_db) { return _db.Menus.FirstOrDefault(x=>x.Id == id); } } } My question is, is there any way to design this class to work properly without removing the singleton behavior? The Repositoryclass will be serving big amount of requests.

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  • related categories - database design

    - by mike
    Hello! I'm looking for a little database design advice... I have a spreadsheet with a few columns in it. Column 1 being a list of categories and the rest being related categories(to the category in column 1). I'm trying to figure out what the best way to setup the tables would be... My thought so far is to have a table that just lists the categories then have a table with 2 columns that holds the id of the category and the id of a related category.... Would this be the best way to do this? Any better ideas?

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  • Customers and suppliers database design issue

    - by hectorsq
    I am developing a web application in which I will have customers and suppliers. Initially I thought on using a Customers table and a Suppliers table. Then when I was thinking on bank transactions, I noticed that each transaction needs to refer to a customer or a supplier, so I thought on using a single table named Business in which I will save both customers and suppliers. If I use Customers and Suppliers tables when I want to list the bank transactions I will have to search in both tables to get the company name. If I use a Businesses table I will have to use a business type column, and have the union of possible fields for all businesses types. Any suggestions on the design?

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  • Does the following indicate a bad design?

    - by Mewzer
    Hello, I was wondering whether you think the following code usually indicates a bad design ... class X { public: ... private: Y y; }; Class Y { public: Y( X& value ){ x = value; }; private: X& x; } (i.e. there is some sort of cyclic dependency between the classes X and Y).

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  • Which are the best tools for Graphic Designing?

    - by Jen
    Hello, I want to take up Graphic Designing as my profession. I would be designing Logos, Icons, Stationery, Brochures, Handouts, Book Covers, etc. But I am thoroughly confused as to which tools are the best and which books/resources will help me learn these tools and graphic designing like a professional. I am ready to shell out money to purchase the resources. Please help me out! Thanks, Jen

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  • Another design-related C++ question

    - by Kotti
    Hi! I am trying to find some optimal solutions in C++ coding patterns, and this is one of my game engine - related questions. Take a look at the game object declaration (I removed almost everything, that has no connection with the question). // Abstract representation of a game object class Object : public Entity, IRenderable, ISerializable { // Object parameters // Other not really important stuff public: // @note Rendering template will never change while // the object 'lives' Object(RenderTemplate& render_template, /* params */) : /*...*/ { } private: // Object rendering template RenderTemplate render_template; public: /** * Default object render method * Draws rendering template data at (X, Y) with (Width, Height) dimensions * * @note If no appropriate rendering method overload is specified * for any derived class, this method is called * * @param Backend & b * @return void * @see */ virtual void Render(Backend& backend) const { // Render sprite from object's // rendering template structure backend.RenderFromTemplate( render_template, x, y, width, height ); } }; Here is also the IRenderable interface declaration: // Objects that can be rendered interface IRenderable { /** * Abstract method to render current object * * @param Backend & b * @return void * @see */ virtual void Render(Backend& b) const = 0; } and a sample of a real object that is derived from Object (with severe simplifications :) // Ball object class Ball : public Object { // Ball params public: virtual void Render(Backend& b) const { b.RenderEllipse(/*params*/); } }; What I wanted to get is the ability to have some sort of standard function, that would draw sprite for an object (this is Object::Render) if there is no appropriate overload. So, one can have objects without Render(...) method, and if you try to render them, this default sprite-rendering stuff is invoked. And, one can have specialized objects, that define their own way of being rendered. I think, this way of doing things is quite good, but what I can't figure out - is there any way to split the objects' "normal" methods (like Resize(...) or Rotate(...)) implementation from their rendering implementation? Because if everything is done the way described earlier, a common .cpp file, that implements any type of object would generally mix the Resize(...), etc methods implementation and this virtual Render(...) method and this seems to be a mess. I actually want to have rendering procedures for the objects in one place and their "logic implementation" - in another. Is there a way this can be done (maybe alternative pattern or trick or hint) or this is where all this polymorphic and virtual stuff sucks in terms of code placement?

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