Object oriented design suggestion
- by pocoa
Here is my code:
class Soldier {
public:
Soldier(const string &name, const Gun &gun);
string getName();
private:
Gun gun;
string name;
};
class Gun {
public:
void fire();
void load(int bullets);
int getBullets();
private:
int bullets;
}
I need to call all the member functiosn of Gun over a Soldier object. Something like:
soldier.gun.fire();
or
soldier.getGun().load(15);
So which one is a better design? Hiding the gun object as a private member and access it with getGun() function. Or making it a public member? Or I can encapsulate all these functions would make the implementation harder:
soldier.loadGun(15); // calls Gun.load()
soldier.fire(); // calls Gun.fire()
So which one do you think is the best?