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  • TopComponent, Node, Lookup, Palette, and Visual Library

    - by Geertjan
    Here's a small example that puts together several pieces in the context of a NetBeans Platform application, i.e., TopComponent, Node, Lookup, Palette, and Visual Library: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.2/misc/CensusDesigner The result is a drag-and-drop user interface, i.e., drag items from the palette and drop them onto the window, that's all it does, nothing too fancy, just puts the basic NetBeans Platform pieces together in a pretty standard combination:

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  • Which Provides a better Foundation Java or .Net (C#, ASP.NET)?

    - by Deadlocked_Thread
    I am not asking this question to start arguments (people often consider Java and .Net as religions) but which provides a better foundation and helps to gain real programming skills (of Computer Science and Web Development), I have worked with ASP.NET and C# but most of my time spends on Dragging and Dropping i am a C++ programmer and Drag and Drop irritates me.I haven't tried Java so i want to ask is Java also like .Net family (Drag and Drop)?

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  • Avoiding Heap Contention Among Threads

    Allocating memory from the system heap can be an expensive operation due to a lock used by system runtime libraries to synchronize access to the heap. Contention on this lock can limit the performance benefits from multithreading. Learn how to solve this problem.

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  • Avoiding Heap Contention Among Threads

    Allocating memory from the system heap can be an expensive operation due to a lock used by system runtime libraries to synchronize access to the heap. Contention on this lock can limit the performance benefits from multithreading. Learn how to solve this problem.

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  • How can I choose which menubar indicators are shown in 12.04?

    - by Nicholas Weininger
    I'd like to be able to tweak the set of shortcuts on the right side of the menubar in 12.04 (e.g. remove the email shortcut, remove the wifi shortcut on my laptop, add a lock screen shortcut so I can lock the screen with a single click rather than facing the choice between two clicks and Ctrl-Alt-L). Is this possible? The only thing I can find to configure in the settings is the date/time display.

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  • Varnish gets in a restart loop and causes the system to lock up; how can I fix?

    - by chrism2671
    Here is an extract from the syslog. Mar 2 14:01:10 ip-10-226-34-17 varnishd[20204]: Child (20205) not responding to ping, killing it. Mar 2 14:01:16 ip-10-226-34-17 varnishd[20204]: Child (20205) not responding to ping, killing it. Mar 2 14:01:16 ip-10-226-34-17 varnishd[20204]: Child (20205) died signal=3 Mar 2 14:01:21 ip-10-226-34-17 varnishd[20204]: Child cleanup complete Mar 2 14:01:21 ip-10-226-34-17 varnishd[20204]: child (13224) Started Mar 2 14:01:21 ip-10-226-34-17 varnishd[20204]: Child (13224) said Closed fds: 4 5 6 10 11 13 14 Mar 2 14:01:21 ip-10-226-34-17 varnishd[20204]: Child (13224) said Child starts Mar 2 14:01:21 ip-10-226-34-17 varnishd[20204]: Child (13224) said managed to mmap 536870912 bytes of 536870912 Mar 2 14:01:21 ip-10-226-34-17 varnishd[20204]: Child (13224) said Ready Mar 2 14:01:35 ip-10-226-34-17 varnishd[20204]: Child (13224) not responding to ping, killing it. Mar 2 14:02:10 ip-10-226-34-17 last message repeated 7 times Mar 2 14:03:15 ip-10-226-34-17 last message repeated 13 times Mar 2 14:03:20 ip-10-226-34-17 varnishd[20204]: Child (13224) not responding to ping, killing it. Mar 2 14:05:53 ip-10-226-34-17 varnishd[20204]: Child (13224) not responding to ping, killing it. Mar 2 14:05:53 ip-10-226-34-17 varnishd[20204]: Child (13224) not responding to ping, killing it. Mar 2 14:05:53 ip-10-226-34-17 varnishd[20204]: Child (13224) died signal=3 Mar 2 14:05:53 ip-10-226-34-17 varnishd[20204]: Child cleanup complete Mar 2 14:05:53 ip-10-226-34-17 varnishd[20204]: child (13288) Started I'm not expecting a solution here but any help just to decode what each line is doing would be very instructive. Many thanks!

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  • Why is my mouse randomly deselecting and unclicking?

    - by Coldblackice
    (Windows 7 x64, Logitech MX1100 mouse) If I click/hold/ the mouse, like on the title bar of a folder to move it, or to select text, the mouse will randomly "unselect" it and then randomly reselect at another point in the movement. For example, if I were to start mouse-selecting the above paragraph, starting with "movement." and then moving backwards, it might select as far as "reselect", but then the selection would disappear, only to start selecting again from "will randomly". I realize this would sound like a clear-cut case for a hardware issue in the mouse button, but I've narrowed out that that's not the case. The problem doesn't happen if I drag-move/drag-select slowly. But I can make the problem very apparent if I click and drag something fast. For example, if I click and hold the title bar of a window, and then start quickly dragging it around in circles across my monitor, the window will get "dropped", and a new window will get picked up in the process. Additionally, if I right-click anywhere to get a context menu (in Windows, programs, anywhere/everywhere), and then relatively quickly press the left mouse button to select something on the context menu, the context menu will disappear as if I had clicked "through" it. I haven't had any driver changes, system updates, or significant software changes/updates/installations recently, that might be a precursor to this issue. Again, the oddity seems to be the "speed" of action. Another note -- it seems that "lag" has a bit to do with it. If I click and drag a window around quickly, it might start to "lag" a tad bit, like it's perhaps moving too fast for Windows to keep up with the refresh/redraw rate, and that's usually synonymous with this odd deselect bug happening. (Batteries fully charged, no damage or recent changes to mouse, no changes that might affect/block wireless communication)

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  • Change DPI setting in Windows 8.1 for the Logon Screen

    - by jmc302005
    How can the DPI setting be changed for the Logon Screen in Windows 8.1? Microsoft has added per-user DPI settings. But this means that there is no adjustable DPI setting for the Lock/Logon screen. You can change the DPI setting to be the same across all displays and this does affect the icons and font on the lock/logon screen. However, it does not affect any app/program that can run on the lock/logon screen. Ex. I use a 44" flat screen TV for my monitor on my desktop. Big enough for me to sit in my recliner and use my computer. I use the on-screen keyboard most of the time. (I don't want to keep a keyboard next to me.) The problem is that with the new DPI setup the on-screen keyboard takes up nearly half the screen, which is too big. I tried looking through the registry to see if I could find a setting for it. In the key HKEY_USERS\.DEFAULT\Control Panel\Desktop there is a string value named LogicalDPIOverride with a value of -1. I have a feeling this is where I can fix the issue. I tried changing the value to 0 and to 1 with no change in the result. Instead I noticed that after logging out and back in the -1 value was back in the registry. How can I change this default DPI? Can I use the LogPixels string that worked for DPI in Windows 7? Here are two Screen shots, one of the Lock Screen and one of the Logon Screen:

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  • Problem IIS 7.0 Locking files durring upload

    - by viscious
    I am running a server 2008 with iis7 and the ftp addon on to iis 7.0 I have the ftp site configured and mostly working Except that about 70% of the time when transferring a file the upload will hang forever. If I disconnect the ftp client and reconnect and try to upload the same file I will get an error on the client saying the file is locked. I have to restart the ftp service to clear the lock. I fired up process explorer and did a search on the file in question and sure enough the ftp service has a lock on the file and it takes around 20 minutes to release the lock on its own (and sometimes longer). This lock stays around even after I disconnect the client. Like I said this only happens about 70% of the time, the other 30% of the time it goes through just fine. Things i have verified. -Not a firewall issue. Server is using passive port range 8000-9000 which is allowed on the firewall. -Not a nat issue, server has a globally rout-able ip address -all recommended/required updates installed I have 5 other servers in a very similar configuration and this is the only one i have problems with.

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  • Error when starting qpidd as a service

    - by Sparks
    I have recently swapped from CENTOS 5 to FEDORA 17. Previously I have created my own init.d scripts successfully (albeit not for qpidd) however, in FEDORA I cannot get it to work. I have created the following script (called qpidd) in the init.d directory: #!/bin/bash # # /etc/rc.d/init.d/qpidd # # QPID/AMQP Broker scripts # # # chkconfig: 2345 20 80 # description: QPID/AMQP Broker service # processname: qpidd # pidfile: /var/lock/subsys/qpidd # Source function library. . /etc/init.d/functions SERVICENAME=qpidd start() { echo -n "Starting $SERVICENAME: " daemon qpidd -d & retval=$? touch /var/lock/subsys/$SERVICENAME return $retval } stop() { echo -n "Shutting down $SERVICENAME: " qpidd -q & retval=$? rm -f /var/lock/subsys/$SERVICENAME return $retval } case "$1" in start) start ;; stop) stop ;; status) status qpidd ;; restart) stop start ;; condrestart) [ -f /var/lock/subsys/<service> ] && restart || : ;; *) echo "Usage: $SERVICENAME {start|stop|status|restart" exit 1 ;; esac exit $? After this, I ran chkconfig --add qpidd, however, now when I run sudo service qpidd start I get the following message: Starting qpidd (via systemctl): Job failed. See system journal and 'systemctl status' for details. If I then run systemctl status qpidd I get the following message: Failed to issue method call: Unit name qpidd is not valid. I am now lost, I have search the web and Stack Overflow but cannot find anybody with similar problem, any help or direction to a website that can help would be much appreciated Sparks :)

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  • Implications of disabling the AMD Phenom's TLB patch?

    - by DMA57361
    I'm currently running a AMD Phenom X4 9600 processor (yeah, it's aging a bit, but other recent problems mean it's not getting upgraded in the immediate future), which happens to be one of the chips that suffer from the TLB errata. I recall that the first time I played with disabling the TLB patch (probably over a year ago, while playing a game that had a severe performance problem such that it was almost unplayable unless the patch was disabled) I had at least one BSOD, but I can't remeber them being particularly frequent. However, because it decreased instability, I stopped disabling the patch once I was done with the game. Now, after some recent hardware changes I was experiancing much worse performance than expected from the new hardware under some circumstances, and the TLB jumped to mind - after testing I found that disabling the patch would improve the performance to expected levels. I'm now wondering if it's worthwhile always having the patch disabled to avoid any potential slowdowns cropping up in the future, or if it is too dangerous. Everything I read states that the bug, when not patched, can causes a system lock-up in "rare circumstances". So, with the TLB patch disabled: How frequently should system lock-ups be expected? Do we know what the circumstances that trigger the lock-ups are? (Don't worry too much about being highly technical, but essentially I wonder if the chip more vunerable under heavy load, or heavy memory usage, etc?) Are there any secondary problems I should be aware of? (Don't include things that are charateristic to all lock-ups, please)

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  • Why is XSP/mono giving me file/write errors with lucence?

    - by acidzombie24
    I am using mono 2.6.7, xsp 2.8.? and i am not sure what else. I'll try downgrading xsp and whatever else. Today i notice my server randomly gets Http Error 500, internal server error. I looked in my log files http://www.pastie.org/1426236 and it appears that the problem is locking lucence which it does by creating a file called write.lock. This use to work with no problem but now it gives me pain. It will fix itself if i refresh the page several times but it will break just as easily. My other site will not work everytime i restart apache and i need to by hand delete the file (at least it doesnt get random 500 errors). However now it just says Lock obtain timed out: NativeFSLock@/var/www/SITE_2/App_Data/LuceneIndex_a/write.lock no matter what. I even chmod -R 777 the directory and still no luck. write.lock doesnt even exist. I have no clue whats going on. Any ideas?

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  • JMS Step 7 - How to Write to an AQ JMS (Advanced Queueing JMS) Queue from a BPEL Process

    - by John-Brown.Evans
    JMS Step 7 - How to Write to an AQ JMS (Advanced Queueing JMS) Queue from a BPEL Process ol{margin:0;padding:0} .jblist{list-style-type:disc;margin:0;padding:0;padding-left:0pt;margin-left:36pt} .c4_7{vertical-align:top;width:468pt;border-style:solid;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c3_7{vertical-align:top;width:234pt;border-style:solid;border-color:#000000;border-width:1pt;padding:0pt 5pt 0pt 5pt} .c6_7{vertical-align:top;width:156pt;border-style:solid;border-color:#000000;border-width:1pt;padding:5pt 5pt 5pt 5pt} .c16_7{background-color:#ffffff;padding:0pt 0pt 0pt 0pt} .c0_7{height:11pt;direction:ltr} .c9_7{color:#1155cc;text-decoration:underline} .c17_7{color:inherit;text-decoration:inherit} .c5_7{direction:ltr} .c18_7{background-color:#ffff00} .c2_7{background-color:#f3f3f3} .c14_7{height:0pt} .c8_7{text-indent:36pt} .c11_7{text-align:center} .c7_7{font-style:italic} .c1_7{font-family:"Courier New"} .c13_7{line-height:1.0} .c15_7{border-collapse:collapse} .c12_7{font-weight:bold} .c10_7{font-size:8pt} .title{padding-top:24pt;line-height:1.15;text-align:left;color:#000000;font-size:36pt;font-family:"Arial";font-weight:bold;padding-bottom:6pt} .subtitle{padding-top:18pt;line-height:1.15;text-align:left;color:#666666;font-style:italic;font-size:24pt;font-family:"Georgia";padding-bottom:4pt} li{color:#000000;font-size:10pt;font-family:"Arial"} p{color:#000000;font-size:10pt;margin:0;font-family:"Arial"} h1{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:24pt;font-family:"Arial";font-weight:normal} h2{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:18pt;font-family:"Arial";font-weight:normal} h3{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:14pt;font-family:"Arial";font-weight:normal} h4{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:12pt;font-family:"Arial";font-weight:normal} h5{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:11pt;font-family:"Arial";font-weight:normal} h6{padding-top:0pt;line-height:1.15;text-align:left;color:#888;font-size:10pt;font-family:"Arial";font-weight:normal} This post continues the series of JMS articles which demonstrate how to use JMS queues in a SOA context. The previous posts were: JMS Step 1 - How to Create a Simple JMS Queue in Weblogic Server 11g JMS Step 2 - Using the QueueSend.java Sample Program to Send a Message to a JMS Queue JMS Step 3 - Using the QueueReceive.java Sample Program to Read a Message from a JMS Queue JMS Step 4 - How to Create an 11g BPEL Process Which Writes a Message Based on an XML Schema to a JMS Queue JMS Step 5 - How to Create an 11g BPEL Process Which Reads a Message Based on an XML Schema from a JMS Queue JMS Step 6 - How to Set Up an AQ JMS (Advanced Queueing JMS) for SOA Purposes This example demonstrates how to write a simple message to an Oracle AQ via the the WebLogic AQ JMS functionality from a BPEL process and a JMS adapter. If you have not yet reviewed the previous posts, please do so first, especially the JMS Step 6 post, as this one references objects created there. 1. Recap and Prerequisites In the previous example, we created an Oracle Advanced Queue (AQ) and some related JMS objects in WebLogic Server to be able to access it via JMS. Here are the objects which were created and their names and JNDI names: Database Objects Name Type AQJMSUSER Database User MyQueueTable Advanced Queue (AQ) Table UserQueue Advanced Queue WebLogic Server Objects Object Name Type JNDI Name aqjmsuserDataSource Data Source jdbc/aqjmsuserDataSource AqJmsModule JMS System Module AqJmsForeignServer JMS Foreign Server AqJmsForeignServerConnectionFactory JMS Foreign Server Connection Factory AqJmsForeignServerConnectionFactory AqJmsForeignDestination AQ JMS Foreign Destination queue/USERQUEUE eis/aqjms/UserQueue Connection Pool eis/aqjms/UserQueue 2 . Create a BPEL Composite with a JMS Adapter Partner Link This step requires that you have a valid Application Server Connection defined in JDeveloper, pointing to the application server on which you created the JMS Queue and Connection Factory. You can create this connection in JDeveloper under the Application Server Navigator. Give it any name and be sure to test the connection before completing it. This sample will write a simple XML message to the AQ JMS queue via the JMS adapter, based on the following XSD file, which consists of a single string element: stringPayload.xsd <?xml version="1.0" encoding="windows-1252" ?> <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema"                xmlns="http://www.example.org"                targetNamespace="http://www.example.org"                elementFormDefault="qualified">  <xsd:element name="exampleElement" type="xsd:string">  </xsd:element> </xsd:schema> The following steps are all executed in JDeveloper. The SOA project will be created inside a JDeveloper Application. If you do not already have an application to contain the project, you can create a new one via File > New > General > Generic Application. Give the application any name, for example JMSTests and, when prompted for a project name and type, call the project   JmsAdapterWriteAqJms  and select SOA as the project technology type. If you already have an application, continue below. Create a SOA Project Create a new project and select SOA Tier > SOA Project as its type. Name it JmsAdapterWriteAqJms . When prompted for the composite type, choose Composite With BPEL Process. When prompted for the BPEL Process, name it JmsAdapterWriteAqJms too and choose Synchronous BPEL Process as the template. This will create a composite with a BPEL process and an exposed SOAP service. Double-click the BPEL process to open and begin editing it. You should see a simple BPEL process with a Receive and Reply activity. As we created a default process without an XML schema, the input and output variables are simple strings. Create an XSD File An XSD file is required later to define the message format to be passed to the JMS adapter. In this step, we create a simple XSD file, containing a string variable and add it to the project. First select the xsd item in the left-hand navigation tree to ensure that the XSD file is created under that item. Select File > New > General > XML and choose XML Schema. Call it stringPayload.xsd  and when the editor opens, select the Source view. then replace the contents with the contents of the stringPayload.xsd example above and save the file. You should see it under the XSD item in the navigation tree. Create a JMS Adapter Partner Link We will create the JMS adapter as a service at the composite level. If it is not already open, double-click the composite.xml file in the navigator to open it. From the Component Palette, drag a JMS adapter over onto the right-hand swim lane, under External References. This will start the JMS Adapter Configuration Wizard. Use the following entries: Service Name: JmsAdapterWrite Oracle Enterprise Messaging Service (OEMS): Oracle Advanced Queueing AppServer Connection: Use an existing application server connection pointing to the WebLogic server on which the connection factory created earlier is located. You can use the “+” button to create a connection directly from the wizard, if you do not already have one. Adapter Interface > Interface: Define from operation and schema (specified later) Operation Type: Produce Message Operation Name: Produce_message Produce Operation Parameters Destination Name: Wait for the list to populate. (Only foreign servers are listed here, because Oracle Advanced Queuing was selected earlier, in step 3) .         Select the foreign server destination created earlier, AqJmsForeignDestination (queue) . This will automatically populate the Destination Name field with the name of the foreign destination, queue/USERQUEUE . JNDI Name: The JNDI name to use for the JMS connection. This is the JNDI name of the connection pool created in the WebLogic Server.JDeveloper does not verify the value entered here. If you enter a wrong value, the JMS adapter won’t find the queue and you will get an error message at runtime. In our example, this is the value eis/aqjms/UserQueue Messages URL: We will use the XSD file we created earlier, stringPayload.xsd to define the message format for the JMS adapter. Press the magnifying glass icon to search for schema files. Expand Project Schema Files > stringPayload.xsd and select exampleElement : string . Press Next and Finish, which will complete the JMS Adapter configuration. Wire the BPEL Component to the JMS Adapter In this step, we link the BPEL process/component to the JMS adapter. From the composite.xml editor, drag the right-arrow icon from the BPEL process to the JMS adapter’s in-arrow.   This completes the steps at the composite level. 3. Complete the BPEL Process Design Invoke the JMS Adapter Open the BPEL component by double-clicking it in the design view of the composite.xml. This will display the BPEL process in the design view. You should see the JmsAdapterWrite partner link under one of the two swim lanes. We want it in the right-hand swim lane. If JDeveloper displays it in the left-hand lane, right-click it and choose Display > Move To Opposite Swim Lane. An Invoke activity is required in order to invoke the JMS adapter. Drag an Invoke activity between the Receive and Reply activities. Drag the right-hand arrow from the Invoke activity to the JMS adapter partner link. This will open the Invoke editor. The correct default values are entered automatically and are fine for our purposes. We only need to define the input variable to use for the JMS adapter. By pressing the green “+” symbol, a variable of the correct type can be auto-generated, for example with the name Invoke1_Produce_Message_InputVariable. Press OK after creating the variable. Assign Variables Drag an Assign activity between the Receive and Invoke activities. We will simply copy the input variable to the JMS adapter and, for completion, so the process has an output to print, again to the process’s output variable. Double-click the Assign activity and create two Copy rules: for the first, drag Variables > inputVariable > payload > client:process > client:input_string to Invoke1_Produce_Message_InputVariable > body > ns2:exampleElement for the second, drag the same input variable to outputVariable > payload > client:processResponse > client:result This will create two copy rules, similar to the following: Press OK. This completes the BPEL and Composite design. 4. Compile and Deploy the Composite Compile the process by pressing the Make or Rebuild icons or by right-clicking the project name in the navigator and selecting Make... or Rebuild... If the compilation is successful, deploy it to the SOA server connection defined earlier. (Right-click the project name in the navigator, select Deploy to Application Server, choose the application server connection, choose the partition on the server (usually default) and press Finish. You should see the message ----  Deployment finished.  ---- in the Deployment frame, if the deployment was successful. 5. Test the Composite Execute a Test Instance In a browser, log in to the Enterprise Manager 11g Fusion Middleware Control (EM) for your SOA installation. Navigate to SOA > soa-infra (soa_server1) > default (or wherever you deployed your composite) and click on  JmsAdapterWriteAqJms [1.0] , then press the Test button. Enter any string into the text input field, for example “Test message from JmsAdapterWriteAqJms” then press Test Web Service. If the instance is successful, you should see the same text you entered in the Response payload frame. Monitor the Advanced Queue The test message will be written to the advanced queue created at the top of this sample. To confirm it, log in to the database as AQJMSUSER and query the MYQUEUETABLE database table. For example, from a shell window with SQL*Plus sqlplus aqjmsuser/aqjmsuser SQL> SELECT user_data FROM myqueuetable; which will display the message contents, for example Similarly, you can use the JDeveloper Database Navigator to view the contents. Use a database connection to the AQJMSUSER and in the navigator, expand Queues Tables and select MYQUEUETABLE. Select the Data tab and scroll to the USER_DATA column to view its contents. This concludes this example. The following post will be the last one in this series. In it, we will learn how to read the message we just wrote using a BPEL process and AQ JMS. Best regards John-Brown Evans Oracle Technology Proactive Support Delivery

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • C#: System.Lazy&lt;T&gt; and the Singleton Design Pattern

    - by James Michael Hare
    So we've all coded a Singleton at one time or another.  It's a really simple pattern and can be a slightly more elegant alternative to global variables.  Make no mistake, Singletons can be abused and are often over-used -- but occasionally you find a Singleton is the most elegant solution. For those of you not familiar with a Singleton, the basic Design Pattern is that a Singleton class is one where there is only ever one instance of the class created.  This means that constructors must be private to avoid users creating their own instances, and a static property (or method in languages without properties) is defined that returns a single static instance. 1: public class Singleton 2: { 3: // the single instance is defined in a static field 4: private static readonly Singleton _instance = new Singleton(); 5:  6: // constructor private so users can't instantiate on their own 7: private Singleton() 8: { 9: } 10:  11: // read-only property that returns the static field 12: public static Singleton Instance 13: { 14: get 15: { 16: return _instance; 17: } 18: } 19: } This is the most basic singleton, notice the key features: Static readonly field that contains the one and only instance. Constructor is private so it can only be called by the class itself. Static property that returns the single instance. Looks like it satisfies, right?  There's just one (potential) problem.  C# gives you no guarantee of when the static field _instance will be created.  This is because the C# standard simply states that classes (which are marked in the IL as BeforeFieldInit) can have their static fields initialized any time before the field is accessed.  This means that they may be initialized on first use, they may be initialized at some other time before, you can't be sure when. So what if you want to guarantee your instance is truly lazy.  That is, that it is only created on first call to Instance?  Well, there's a few ways to do this.  First we'll show the old ways, and then talk about how .Net 4.0's new System.Lazy<T> type can help make the lazy-Singleton cleaner. Obviously, we could take on the lazy construction ourselves, but being that our Singleton may be accessed by many different threads, we'd need to lock it down. 1: public class LazySingleton1 2: { 3: // lock for thread-safety laziness 4: private static readonly object _mutex = new object(); 5:  6: // static field to hold single instance 7: private static LazySingleton1 _instance = null; 8:  9: // property that does some locking and then creates on first call 10: public static LazySingleton1 Instance 11: { 12: get 13: { 14: if (_instance == null) 15: { 16: lock (_mutex) 17: { 18: if (_instance == null) 19: { 20: _instance = new LazySingleton1(); 21: } 22: } 23: } 24:  25: return _instance; 26: } 27: } 28:  29: private LazySingleton1() 30: { 31: } 32: } This is a standard double-check algorithm so that you don't lock if the instance has already been created.  However, because it's possible two threads can go through the first if at the same time the first time back in, you need to check again after the lock is acquired to avoid creating two instances. Pretty straightforward, but ugly as all heck.  Well, you could also take advantage of the C# standard's BeforeFieldInit and define your class with a static constructor.  It need not have a body, just the presence of the static constructor will remove the BeforeFieldInit attribute on the class and guarantee that no fields are initialized until the first static field, property, or method is called.   1: public class LazySingleton2 2: { 3: // because of the static constructor, this won't get created until first use 4: private static readonly LazySingleton2 _instance = new LazySingleton2(); 5:  6: // Returns the singleton instance using lazy-instantiation 7: public static LazySingleton2 Instance 8: { 9: get { return _instance; } 10: } 11:  12: // private to prevent direct instantiation 13: private LazySingleton2() 14: { 15: } 16:  17: // removes BeforeFieldInit on class so static fields not 18: // initialized before they are used 19: static LazySingleton2() 20: { 21: } 22: } Now, while this works perfectly, I hate it.  Why?  Because it's relying on a non-obvious trick of the IL to guarantee laziness.  Just looking at this code, you'd have no idea that it's doing what it's doing.  Worse yet, you may decide that the empty static constructor serves no purpose and delete it (which removes your lazy guarantee).  Worse-worse yet, they may alter the rules around BeforeFieldInit in the future which could change this. So, what do I propose instead?  .Net 4.0 adds the System.Lazy type which guarantees thread-safe lazy-construction.  Using System.Lazy<T>, we get: 1: public class LazySingleton3 2: { 3: // static holder for instance, need to use lambda to construct since constructor private 4: private static readonly Lazy<LazySingleton3> _instance 5: = new Lazy<LazySingleton3>(() => new LazySingleton3()); 6:  7: // private to prevent direct instantiation. 8: private LazySingleton3() 9: { 10: } 11:  12: // accessor for instance 13: public static LazySingleton3 Instance 14: { 15: get 16: { 17: return _instance.Value; 18: } 19: } 20: } Note, you need your lambda to call the private constructor as Lazy's default constructor can only call public constructors of the type passed in (which we can't have by definition of a Singleton).  But, because the lambda is defined inside our type, it has access to the private members so it's perfect. Note how the Lazy<T> makes it obvious what you're doing (lazy construction), instead of relying on an IL generation side-effect.  This way, it's more maintainable.  Lazy<T> has many other uses as well, obviously, but I really love how elegant and readable it makes the lazy Singleton.

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  • Creating an ASP.NET report using Visual Studio 2010 - Part 2

    - by rajbk
    We continue building our report in this three part series. Creating an ASP.NET report using Visual Studio 2010 - Part 1 Creating an ASP.NET report using Visual Studio 2010 - Part 3 Creating the Client Report Definition file (RDLC) Add a folder called “RDLC”. This will hold our RDLC report.   Right click on the RDLC folder, select “Add new item..” and add an “RDLC” name of “Products”. We will use the “Report Wizard” to walk us through the steps of creating the RDLC.   In the next dialog, give the dataset a name called “ProductDataSet”. Change the data source to “NorthwindReports.DAL” and select “ProductRepository(GetProductsProjected)”. The fields that are returned from the method are shown on the right. Click next.   Drag and drop the ProductName, CategoryName, UnitPrice and Discontinued into the Values container. Note that you can create much more complex grouping using this UI. Click Next.   Most of the selections on this screen are grayed out because we did not choose a grouping in the previous screen. Click next. Choose a style for your report. Click next. The report graphic design surface is now visible. Right click on the report and add a page header and page footer. With the report design surface active, drag and drop a TextBox from the tool box to the page header. Drag one more textbox to the page header. We will use the text boxes to add some header text as shown in the next figure. You can change the font size and other properties of the textboxes using the formatting tool bar (marked in red). You can also resize the columns by moving your cursor in between columns and dragging. Adding Expressions Add two more text boxes to the page footer. We will use these to add the time the report was generated and page numbers. Right click on the first textbox in the page footer and select “Expression”. Add the following expression for the print date (note the = sign at the left of the expression in the dialog below) "© Northwind Traders " & Format(Now(),"MM/dd/yyyy hh:mm tt") Right click on the second text box and add the following for the page count.   Globals.PageNumber & " of " & Globals.TotalPages Formatting the page footer is complete.   We are now going to format the “Unit Price” column so it displays the number in currency format.  Right click on the [UnitPrice] column (not header) and select “Text Box Properties..” Under “Number”, select “Currency”. Hit OK. Adding a chart With the design surface active, go to the toolbox and drag and drop a chart control. You will need to move the product list table down first to make space for the chart contorl. The document can also be resized by dragging on the corner or at the page header/footer separator. In the next dialog, pick the first chart type. This can be changed later if needed. Click OK. The chart gets added to the design surface.   Click on the blue bars in the chart (not legend). This will bring up drop locations for dropping the fields. Drag and drop the UnitPrice and CategoryName into the top (y axis) and bottom (x axis) as shown below. This will give us the total unit prices for a given category. That is the best I could come up with as far as what report to render, sorry :-) Delete the legend area to get more screen estate. Resize the chart to your liking. Change the header, x axis and y axis text by double clicking on those areas. We made it this far. Let’s impress the client by adding a gradient to the bar graph :-) Right click on the blue bar and select “Series properties”. Under “Fill”, add a color and secondary color and select the Gradient style. We are done designing our report. In the next section you will see how to add the report to the report viewer control, bind to the data and make it refresh when the filter criteria are changed.   Creating an ASP.NET report using Visual Studio 2010 - Part 3

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  • Sass interface in HTML6 for upload files.

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/11/04/sass-interface-in-html6-for-upload-files.aspx[This post is about experiment & imagination] From Windows XP (ever last OS I tried) I have seen a feature that is about send file to pen drive and make shortcut on Desktop. In XP, Win7 (Win8 have this too, not removed) just select the file right click > send to and you can send this file to many places. In my menu it’s show me Skype because I have installed it. this skype confirm that we can add our own app here to make it more easy for user to send file in our app. Nowadays Many people use Cloud or online site to store the file. In case of html5 drag and drop you need to have site opened and have opened that page which is about file upload. You need to select all  and drag and drop. after drag and drop file is simply uploaded to server and site show you on list (if no error happen). but this file upload is seriously not worthy since I have to open the site when I do this operation.   Through this post I want to describe a feature that can make this thing better.  This API is simply called SASS FILE UPLOAD API Through This API when you surf the site and come into file upload page then the page will tell you that we also have SASS FILE API support. Enable it for better result.   How this work This API feature are activated on 2 basis. 1. Feature are disabled by default on site (or you can change it if it’s not) 2. This API allow specific site to upload the files. Files upload may have some rule. For example (minimum or maximum size of file to uploaded, which format the site allowed you to upload). In case of resume site you will be allowed to use .doc (according to code of site)   How browser recognize that Site have SASS service. In HTML source of  the site, the code have a meta tag similar to this <meta name=”sass-upload-api” path=”/upload.json”/> Remember that upload.json is one file that has define the value of many settings {   "cookie_name": "ck_file",   "maximum_allowed_perday": 24,   "allowed_file_extensions","*.png,*.jpg,*.jpeg,*.gif",   "method": [       {           "get": "file/get",           "routing":"/file/get/{fileName}"       },       {           "post": "file/post",           "routing":"/file/post/{fileName}"       },       {           "delete": "file/delete",           "routing":"/file/delete/{fileName}"       },         {           "put": "file/put",           "routing":"/file/put/{fileName}"       },        {           "all": "file/all",           "routing":"/file/all/{fileName}"       }    ] } cookie name is simply a cookie which should be stored in browser and define in json. we define the cookie_name so we can easily share then with service in Windows system. This cookie will be accessible with the service so it’s security based safe. other cookie will not be shared.   The cookie will be post,put, get from this location. The all location will be simply about showing a whole list of file. This will gave a treeview kind of json to show the directories on sever.   for example example.com if you have activated the API with this site then you will seen a send to option in your explorer.exe when you send you will got a windows open which folder you want to use to send the file. The windows will also describe the limit and how much you can upload. This thing never required site to opened. When you upload the file this will be uploaded through FTP protocol. FTP protocol are better for performance.   How this API make thing faster. Suppose you want to ask a question and want to post image. you just do it and get it ready when you open stackoverflow.com now stackoverflow will only tell you which file you want to put on your current question that you asking for. second use is about people use cloud app.   There is no need of drag and drop anymore. we just need to do it without drag and drop it. we doesn’t need to open the site either. This thing is still in experiment level. I will update this post when I got some progress on this API.

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  • Mousin' down the PathListBox

    - by T
    While modifying the standard media player with a new look and feel for Ineta Live I saw a unique opportunity to use their logo with a dotted I with and attached arc as the scrub control. So I created a PathListBox that I wanted an object to follow when a user did a click and drag action.  Below is how I solved the problem.  Please let me know if you have improvements or know of a completely different way.  I am always eager to learn. First, I created a path using the pen tool in Expression Blend (see the yellow line in image below).  Then I right clicked that path and chose [Path] --> [Make Layout Path].   That created a new PathListBox.  Then I chose the object I want to move down the new PathListBox and Placed it as a child in the Objects and Timeline window (see image below).  If the child object (the thing the user will click and drag) is XAML, it will move much smoother than images. Just as another side note, I wanted there to be no highlight when the user selects the “ball” to drag and drop.  This is done by editing the ItemContainerStyle under Additional Templates on the PathListBox.  Post a question if you need help on this and I will expand my explanation. Here is a pic of the object and the path I wanted it to follow.  I gave the path a yellow solid brush here so you could see it but when I lay this over another object, I will make the path transparent.   To animate this object down the path, the trick is to animate the Start number for the LayoutPath.  Not the StartItemIndex, the Start above Span. In order to enable animation when a user clicks and drags, I put in the following code snippets in the code behind. the DependencyProperties are not necessary for the Drag control.   namespace InetaPlayer { public partial class PositionControl : UserControl { private bool _mouseDown; private double _maxPlayTime; public PositionControl() { // Required to initialize variables InitializeComponent(); //mouse events for scrub control positionThumb.MouseLeftButtonDown += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonDown); positionThumb.MouseLeftButtonUp += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonUp); positionThumb.MouseMove += new MouseEventHandler(ValueThumb_MouseMove); positionThumb.LostMouseCapture += new MouseEventHandler(ValueThumb_LostMouseCapture); } // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc.... public double MaxPlayTime { get { return (double)GetValue(MaxPlayTimeProperty); } set { SetValue(MaxPlayTimeProperty, value); } } public static readonly DependencyProperty MaxPlayTimeProperty = DependencyProperty.Register("MaxPlayTime", typeof(double), typeof(PositionControl), null);   // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc....   public double CurrSliderValue { get { return (double)GetValue(CurrSliderValueProperty); } set { SetValue(CurrSliderValueProperty, value); } }   public static readonly DependencyProperty CurrSliderValueProperty = DependencyProperty.Register("CurrSliderValue", typeof(double), typeof(PositionControl), new PropertyMetadata(0.0, OnCurrSliderValuePropertyChanged));   private static void OnCurrSliderValuePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PositionControl control = d as PositionControl; control.OnCurrSliderValueChanged((double)e.OldValue, (double)e.NewValue); }   private void OnCurrSliderValueChanged(double oldValue, double newValue) { _maxPlayTime = (double) GetValue(MaxPlayTimeProperty); if (!_mouseDown) if (_maxPlayTime!=0) sliderPathListBox.LayoutPaths[0].Start = newValue / _maxPlayTime; else sliderPathListBox.LayoutPaths[0].Start = 0; }   //mouse control   void ValueThumb_MouseMove(object sender, MouseEventArgs e) { if (!_mouseDown) return; //get the offset of how far the drag has been //direction is handled automatically (offset will be negative for left move and positive for right move) Point mouseOff = e.GetPosition(positionThumb); //Divide the offset by 1000 for a smooth transition sliderPathListBox.LayoutPaths[0].Start +=mouseOff.X/1000; _maxPlayTime = (double)GetValue(MaxPlayTimeProperty); SetValue(CurrSliderValueProperty ,sliderPathListBox.LayoutPaths[0].Start*_maxPlayTime); }   void ValueThumb_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { _mouseDown = false; } void ValueThumb_LostMouseCapture(object sender, MouseEventArgs e) { _mouseDown = false; } void ValueThumb_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { _mouseDown = true; ((UIElement)positionThumb).CaptureMouse(); }   } }   I made this into a user control and exposed a couple of DependencyProperties in order to bind it to a standard Slider in the overall project.  This control is embedded into the standard Expression media player template and is used to replace the standard scrub bar.  When the player goes live, I will put a link here.

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  • Mousin' down the PathListBox

    - by T
    While modifying the standard media player with a new look and feel for Ineta Live I saw a unique opportunity to use their logo with a dotted I with and attached arc as the scrub control. So I created a PathListBox that I wanted an object to follow when a user did a click and drag action.  Below is how I solved the problem.  Please let me know if you have improvements or know of a completely different way.  I am always eager to learn. First, I created a path using the pen tool in Expression Blend (see the yellow line in image below).  Then I right clicked that path and chose [Path] --> [Make Layout Path].   That created a new PathListBox.  Then I chose the object I want to move down the new PathListBox and Placed it as a child in the Objects and Timeline window (see image below).  If the child object (the thing the user will click and drag) is XAML, it will move much smoother than images. Just as another side note, I wanted there to be no highlight when the user selects the “ball” to drag and drop.  This is done by editing the ItemContainerStyle under Additional Templates on the PathListBox.  Post a question if you need help on this and I will expand my explanation. Here is a pic of the object and the path I wanted it to follow.  I gave the path a yellow solid brush here so you could see it but when I lay this over another object, I will make the path transparent.   To animate this object down the path, the trick is to animate the Start number for the LayoutPath.  Not the StartItemIndex, the Start above Span. In order to enable animation when a user clicks and drags, I put in the following code snippets in the code behind. the DependencyProperties are not necessary for the Drag control. namespace InetaPlayer{ public partial class PositionControl : UserControl { private bool _mouseDown; private double _maxPlayTime; public PositionControl() { // Required to initialize variables InitializeComponent(); //mouse events for scrub control positionThumb.MouseLeftButtonDown += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonDown); positionThumb.MouseLeftButtonUp += new MouseButtonEventHandler(ValueThumb_MouseLeftButtonUp); positionThumb.MouseMove += new MouseEventHandler(ValueThumb_MouseMove); positionThumb.LostMouseCapture += new MouseEventHandler(ValueThumb_LostMouseCapture); } // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc.... public double MaxPlayTime { get { return (double)GetValue(MaxPlayTimeProperty); } set { SetValue(MaxPlayTimeProperty, value); } } public static readonly DependencyProperty MaxPlayTimeProperty = DependencyProperty.Register("MaxPlayTime", typeof(double), typeof(PositionControl), null);   // exposed for binding to real slider using a DependencyProperty enables animation, styling, binding, etc....   public double CurrSliderValue { get { return (double)GetValue(CurrSliderValueProperty); } set { SetValue(CurrSliderValueProperty, value); } }   public static readonly DependencyProperty CurrSliderValueProperty = DependencyProperty.Register("CurrSliderValue", typeof(double), typeof(PositionControl), new PropertyMetadata(0.0, OnCurrSliderValuePropertyChanged));   private static void OnCurrSliderValuePropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { PositionControl control = d as PositionControl; control.OnCurrSliderValueChanged((double)e.OldValue, (double)e.NewValue); }   private void OnCurrSliderValueChanged(double oldValue, double newValue) { _maxPlayTime = (double) GetValue(MaxPlayTimeProperty); if (!_mouseDown) if (_maxPlayTime!=0) sliderPathListBox.LayoutPaths[0].Start = newValue / _maxPlayTime; else sliderPathListBox.LayoutPaths[0].Start = 0; }  //mouse control   void ValueThumb_MouseMove(object sender, MouseEventArgs e) { if (!_mouseDown) return; //get the offset of how far the drag has been //direction is handled automatically (offset will be negative for left move and positive for right move) Point mouseOff = e.GetPosition(positionThumb); //Divide the offset by 1000 for a smooth transition sliderPathListBox.LayoutPaths[0].Start +=mouseOff.X/1000; _maxPlayTime = (double)GetValue(MaxPlayTimeProperty); SetValue(CurrSliderValueProperty ,sliderPathListBox.LayoutPaths[0].Start*_maxPlayTime); }   void ValueThumb_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { _mouseDown = false; } void ValueThumb_LostMouseCapture(object sender, MouseEventArgs e) { _mouseDown = false; } void ValueThumb_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { _mouseDown = true; ((UIElement)positionThumb).CaptureMouse(); }   }}  I made this into a user control and exposed a couple of DependencyProperties in order to bind it to a standard Slider in the overall project.  This control is embedded into the standard Expression media player template and is used to replace the standard scrub bar.  When the player goes live, I will put a link here.

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  • Simple BizTalk Orchestration & Port Tutorial

    - by bosuch
    (This is a reference for a lunch & learn I'm giving at my company) This demo will create a BizTalk process that monitors a directory for an XML file, loads it into an orchestration, and drops it into a different directory. There’s no real processing going on (other than moving the file from one location to another), but this will introduce you to Messages, Orchestrations and Ports. To begin, create a new BizTalk Project names OrchestrationPortDemo: When the solution has been created, right-click the OrchestrationPortDemo solution name and select Add -> New Item. Add a BizTalk Orchestration named DemoOrchestration: Click Add and the orchestration will be created and displayed in the BizTalk Orchestration Designer. The designer allows you to visually create your business processes: Next, you will add a message (the basic unit of communication) to the orchestration. In the Orchestration View, right-click Messages and select New Message. In the message properties window, enter DemoMessage as the Identifier (the name), and select .NET Classes -> System.Xml.XmlDocument for Message Type. This indicates that we’ll be passing a standard Xml document in and out of the orchestration. Next, you will add Send and Receive shapes to the orchestration. From the toolbox, drag a Receive shape onto the orchestration (where it says “Drop a shape from the toolbox here”). Next, drag a Send shape directly below the Receive shape. For the properties of both shapes, select DemoMessage for Message – this indicates we’ll be passing around the message we created earlier. The Operation box will have a red exclamation mark next to it because no port has been specified. We will do this in a minute. On the Receive shape properties, you must be sure to select True for Activate. This indicates that the orchestration will be started upon receipt of a message, rather than being called by another orchestration. If you leave it set to false, when you try to build the application you’ll receive the error “You must specify at least one already-initialized correlation set for a non-activation receive that is on a non self-correlating port.” Now you’ll add ports to the orchestration. Ports specify how your orchestration will send and receive messages. Drag a port from the toolbox to the left-hand Port Surface, and the Port Configuration Wizard launches. For the first port (the receive port), enter the following information: Name: ReceivePort Select the port type to be used for this port: Create a new Port Type Port Type Name: ReceivePortType Port direction of communication: I’ll always be receiving <…> Port binding: Specify later By choosing “Specify later” you are choosing to bind the port (choose where and how it will send or receive its messages) at deployment time via the BizTalk Server Administration console. This allows you to change locations later without building and re-deploying the application. Next, drag a port to the right-hand Port Surface; this will be your send port. Configure it as follows: Name: SendPort Select the port type to be used for this port: Create a new Port Type Port Type Name: SendPortType Port direction of communication: I’ll always be sending <…> Port binding: Specify later Finally, drag the green arrow on the ReceivePort to the Receive_1 shape, and the green arrow on the SendPort to the Send_1 shape. Your orchestration should look like this: Now you have a couple final steps before building and deploying the application. In the Solution Explorer, right-click on OrchestrationPortDemo and select Properties. On the Signing tab, click “Sign the assembly”, and choose <New…> from the drop-down. Enter DemoKey as the Key file name, and deselect “Protect my key file with a password”. This will create the file DemoKey.snk in your solution. Signing the assembly gives it a strong name so that it can be deployed into the global assembly cache (GAC). Next, click the Deployment tab, and enter OrchestrationPortDemo as the Application Name. Save your solution. Click “Build OrchestrationPortDemo”. Your solution should (hopefully!) build with no errors. Click “Deploy OrchestrationPortDemo”. (Note – If you’re running Server 2008, Vista or Win7, you may get an error message. If so, close Visual Studio and run it as an administrator) That’s it! Your application is ready to be configured and fired up in the BizTalk Server Administration console, so stay tuned!

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  • Plagued by multithreaded bugs

    - by koncurrency
    On my new team that I manage, the majority of our code is platform, TCP socket, and http networking code. All C++. Most of it originated from other developers that have left the team. The current developers on the team are very smart, but mostly junior in terms of experience. Our biggest problem: multi-threaded concurrency bugs. Most of our class libraries are written to be asynchronous by use of some thread pool classes. Methods on the class libraries often enqueue long running taks onto the thread pool from one thread and then the callback methods of that class get invoked on a different thread. As a result, we have a lot of edge case bugs involving incorrect threading assumptions. This results in subtle bugs that go beyond just having critical sections and locks to guard against concurrency issues. What makes these problems even harder is that the attempts to fix are often incorrect. Some mistakes I've observed the team attempting (or within the legacy code itself) includes something like the following: Common mistake #1 - Fixing concurrency issue by just put a lock around the shared data, but forgetting about what happens when methods don't get called in an expected order. Here's a very simple example: void Foo::OnHttpRequestComplete(statuscode status) { m_pBar->DoSomethingImportant(status); } void Foo::Shutdown() { m_pBar->Cleanup(); delete m_pBar; m_pBar=nullptr; } So now we have a bug in which Shutdown could get called while OnHttpNetworkRequestComplete is occuring on. A tester finds the bug, captures the crash dump, and assigns the bug to a developer. He in turn fixes the bug like this. void Foo::OnHttpRequestComplete(statuscode status) { AutoLock lock(m_cs); m_pBar->DoSomethingImportant(status); } void Foo::Shutdown() { AutoLock lock(m_cs); m_pBar->Cleanup(); delete m_pBar; m_pBar=nullptr; } The above fix looks good until you realize there's an even more subtle edge case. What happens if Shutdown gets called before OnHttpRequestComplete gets called back? The real world examples my team has are even more complex, and the edge cases are even harder to spot during the code review process. Common Mistake #2 - fixing deadlock issues by blindly exiting the lock, wait for the other thread to finish, then re-enter the lock - but without handling the case that the object just got updated by the other thread! Common Mistake #3 - Even though the objects are reference counted, the shutdown sequence "releases" it's pointer. But forgets to wait for the thread that is still running to release it's instance. As such, components are shutdown cleanly, then spurious or late callbacks are invoked on an object in an state not expecting any more calls. There are other edge cases, but the bottom line is this: Multithreaded programming is just plain hard, even for smart people. As I catch these mistakes, I spend time discussing the errors with each developer on developing a more appropriate fix. But I suspect they are often confused on how to solve each issue because of the enormous amount of legacy code that the "right" fix will involve touching. We're going to be shipping soon, and I'm sure the patches we're applying will hold for the upcoming release. Afterwards, we're going to have some time to improve the code base and refactor where needed. We won't have time to just re-write everything. And the majority of the code isn't all that bad. But I'm looking to refactor code such that threading issues can be avoided altogether. One approach I am considering is this. For each significant platform feature, have a dedicated single thread where all events and network callbacks get marshalled onto. Similar to COM apartment threading in Windows with use of a message loop. Long blocking operations could still get dispatched to a work pool thread, but the completion callback is invoked on on the component's thread. Components could possibly even share the same thread. Then all the class libraries running inside the thread can be written under the assumption of a single threaded world. Before I go down that path, I am also very interested if there are other standard techniques or design patterns for dealing with multithreaded issues. And I have to emphasize - something beyond a book that describes the basics of mutexes and semaphores. What do you think? I am also interested in any other approaches to take towards a refactoring process. Including any of the following: Literature or papers on design patterns around threads. Something beyond an introduction to mutexes and semaphores. We don't need massive parallelism either, just ways to design an object model so as to handle asynchronous events from other threads correctly. Ways to diagram the threading of various components, so that it will be easy to study and evolve solutions for. (That is, a UML equivalent for discussing threads across objects and classes) Educating your development team on the issues with multithreaded code. What would you do?

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  • deadlocks in the innodb status

    - by shantanuo
    Mysql sever has suddenly become very slow. There are no queries in the slow query log but the innodb status shows something like the following. Does it mean that it is due to innodb deadlock? if Yes, what is the way out? *************************** 1. row *************************** Status: ===================================== 100315 12:55:29 INNODB MONITOR OUTPUT ===================================== Per second averages calculated from the last 5 seconds ---------- SEMAPHORES ---------- OS WAIT ARRAY INFO: reservation count 187532, signal count 188120 Mutex spin waits 0, rounds 61908654, OS waits 33052 RW-shared spins 89241, OS waits 41948; RW-excl spins 5857, OS waits 1557 ------------------------ LATEST DETECTED DEADLOCK ------------------------ 100315 12:43:02 *** (1) TRANSACTION: TRANSACTION 0 56996536, ACTIVE 0 sec, process no 5000, OS thread id 3031395216 starting index read mysql tables in use 1, locked 1 LOCK WAIT 6 lock struct(s), heap size 1024, undo log entries 6 MySQL thread id 994, query id 7699751 localhost application Searching rows for update UPDATE QUERY *** (1) WAITING FOR THIS LOCK TO BE GRANTED: RECORD LOCKS space id 0 page no 4073 n bits 296 index `PRIMARY` of table `dbII/tbl_ticket_block_master` trx id 0 56996536 lock_mode X locks r ec but not gap waiting Record lock, heap no 141 PHYSICAL RECORD: n_fields 23; compact format; info bits 0 0: len 7; hex 33353837393936; asc 3587996;; 1: len 4; hex 800001f4; asc ;; 2: len 1; hex 47; asc G;; 3: len 2; hex 6f6b; asc ok;; 4: le n 6; hex 0000035957fe; asc YW ;; 5: len 7; hex 000000401737c0; asc @ 7 ;; 6: SQL NULL; 7: SQL NULL; 8: SQL NULL; 9: len 3; hex 8fb46e; asc n;; 10: SQL NULL; 11: len 1; hex 30; asc 0;; 12: len 0; hex ; asc ;; 13: SQL NULL; 14: len 1; hex 33; asc 3;; 15: len 4; hex 4b9ceebe ; asc K ;; 16: len 1; hex 30; asc 0;; 17: len 4; hex 80006ae8; asc j ;; 18: len 0; hex ; asc ;; 19: len 0; hex ; asc ;; 20: len 0; hex ; asc ;; 21: len 0; hex ; asc ;; 22: len 0; hex ; asc ;; *** (2) TRANSACTION: TRANSACTION 0 56996527, ACTIVE 0 sec, process no 5000, OS thread id 2961476496 fetching rows, thread declared inside InnoDB 237 mysql tables in use 3, locked 3 121 lock struct(s), heap size 11584, undo log entries 16 MySQL thread id 995, query id 7699729 localhost application Searching rows for update UPDATE QUERY *** (2) HOLDS THE LOCK(S): RECORD LOCKS space id 0 page no 4073 n bits 296 index `PRIMARY` of table `DBII/tbl_ticket_block_master` trx id 0 56996527 lock_mode X Record lock, heap no 1 PHYSICAL RECORD: n_fields 1; compact format; info bits 0 0: len 8; hex 73757072656d756d; asc supremum;; Record lock, heap no 2 PHYSICAL RECORD: n_fields 23; compact format; info bits 0 0: len 7; hex 33353837343631; asc 3587461;; 1: len 4; hex 800001f4; asc ;; 2: len 1; hex 47; asc G;; 3: len 6; hex 497373756564; asc Is sued;; 4: len 6; hex 000003425295; asc BR ;; 5: len 7; hex 8000000464012c; asc d ,;; 6: SQL NULL; 7: len 4; hex 80000058; asc X;; 8: len 1; hex 43; asc C;; 9: len 3; hex 8fb465; asc e;; 10: len 3; hex 8fb46d; asc m;; 11: len 1; hex 30; asc 0;; 12: len 0; hex ; asc ; ; 13: SQL NULL; 14: len 1; hex 33; asc 3;; 15: len 4; hex 4b9b33a2; asc K 3 ;; 16: len 3; hex 756d67; asc umg;; 17: len 4; hex 80006744; asc gD;; 18: len 0; hex ; asc ;; 19: len 0; hex ; asc ;; 20: len 0; hex ; asc ;; 21: len 0; hex ; asc ;; 22: len 0; hex ; asc ;;

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  • jQuery hover DIV- stay active if they hover over the DIV itself

    - by Lock
    I have a DIV that opens up when an image is hovered. When the user leaves the image, the div disappears after a timeout. How can I make it so that the DIV will stay active if the user was to hover over the DIV itself? So the DIV will stay active as long as the user is on the image or the DIV itself? I am using the following: $(document).ready(function() { $(".hover").hover( function(e){ if ( $("#status").is(":hidden")) { var ref = $(this).attr("wsref"); var url = "https://site/_ref/shop/_base/order_status.php?action=getstatus&ref="+ref+"&sid="+Math.random(); $("#status").show(); var height = $(".status").height(); var width = $(".status").width(); leftVal = e.pageX - width -10 + "px"; topVal = e.pageY - height -10 + "px"; $("#status").css({left:leftVal,top:topVal}); $("#status").html("<div id='loading'></div>").load(url); } }, function() { if ( $("#status").is(':visible')) { setTimeout('$("#status").hide()',0); } }); }); HTML <a href="#"><img class="hover" title="Order Received" name="Order Received" src="https://site/_ref/images/cart.png" wsref="002731"/></a>

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  • C++ Mutexes and STL Lists Across Subclasses

    - by Genesis
    I am currently writing a multi-threaded C++ server using Poco and am now at the point where I need to be keeping information on which users are connected, how many connections each of them have, and given it is a proxy server, where each of those connections are proxying through to. For this purpose I have created a ServerStats class which holds an STL list of ServerUser objects. The ServerStats class includes functions which can add and remove objects from the list as well as find a user in the list an return a pointer to them so I can access member functions within any given ServerUser object in the list. The ServerUser class contains an STL list of ServerConnection objects and much like the ServerStats class it contains functions to add, remove and find elements within this list. Now all of the above is working but I am now trying to make it threadsafe. I have defined a Poco::FastMutex within the ServerStats class and can lock/unlock this in the appropriate places so that STL containers are not modified at the same time as being searched for example. I am however having an issue setting up mutexes within the ServerUser class and am getting the following compiler error: /root/poco/Foundation/include/Poco/Mutex.h: In copy constructor âServerUser::ServerUser(const ServerUser&)â: src/SocksServer.cpp:185: instantiated from âvoid __gnu_cxx::new_allocator<_Tp::construct(_Tp*, const _Tp&) [with _Tp = ServerUser]â /usr/include/c++/4.4/bits/stl_list.h:464: instantiated from âstd::_List_node<_Tp* std::list<_Tp, _Alloc::_M_create_node(const _Tp&) [with _Tp = ServerUser, _Alloc = std::allocator]â /usr/include/c++/4.4/bits/stl_list.h:1407: instantiated from âvoid std::list<_Tp, _Alloc::_M_insert(std::_List_iterator<_Tp, const _Tp&) [with _Tp = ServerUser, _Alloc = std::allocator]â /usr/include/c++/4.4/bits/stl_list.h:920: instantiated from âvoid std::list<_Tp, _Alloc::push_back(const _Tp&) [with _Tp = ServerUser, _Alloc = std::allocator]â src/SocksServer.cpp:301: instantiated from here /root/poco/Foundation/include/Poco/Mutex.h:164: error: âPoco::FastMutex::FastMutex(const Poco::FastMutex&)â is private src/SocksServer.cpp:185: error: within this context In file included from /usr/include/c++/4.4/x86_64-linux-gnu/bits/c++allocator.h:34, from /usr/include/c++/4.4/bits/allocator.h:48, from /usr/include/c++/4.4/string:43, from /root/poco/Foundation/include/Poco/Bugcheck.h:44, from /root/poco/Foundation/include/Poco/Foundation.h:147, from /root/poco/Net/include/Poco/Net/Net.h:45, from /root/poco/Net/include/Poco/Net/TCPServerParams.h:43, from src/SocksServer.cpp:1: /usr/include/c++/4.4/ext/new_allocator.h: In member function âvoid __gnu_cxx::new_allocator<_Tp::construct(_Tp*, const _Tp&) [with _Tp = ServerUser]â: /usr/include/c++/4.4/ext/new_allocator.h:105: note: synthesized method âServerUser::ServerUser(const ServerUser&)â first required here src/SocksServer.cpp: At global scope: src/SocksServer.cpp:118: warning: âstd::string getWord(std::string)â defined but not used make: * [/root/poco/SocksServer/obj/Linux/x86_64/debug_shared/SocksServer.o] Error 1 The code for the ServerStats, ServerUser and ServerConnection classes is below: class ServerConnection { public: bool continue_connection; int bytes_in; int bytes_out; string source_address; string destination_address; ServerConnection() { continue_connection = true; } ~ServerConnection() { } }; class ServerUser { public: string username; int connection_count; string client_ip; ServerUser() { } ~ServerUser() { } ServerConnection* addConnection(string source_address, string destination_address) { //FastMutex::ScopedLock lock(_connection_mutex); ServerConnection connection; connection.source_address = source_address; connection.destination_address = destination_address; client_ip = getWord(source_address, ":"); _connections.push_back(connection); connection_count++; return &_connections.back(); } void removeConnection(string source_address) { //FastMutex::ScopedLock lock(_connection_mutex); for(list<ServerConnection>::iterator it = _connections.begin(); it != _connections.end(); it++) { if(it->source_address == source_address) { it = _connections.erase(it); connection_count--; } } } void disconnect() { //FastMutex::ScopedLock lock(_connection_mutex); for(list<ServerConnection>::iterator it = _connections.begin(); it != _connections.end(); it++) { it->continue_connection = false; } } list<ServerConnection>* getConnections() { return &_connections; } private: list<ServerConnection> _connections; //UNCOMMENTING THIS LINE BREAKS IT: //mutable FastMutex _connection_mutex; }; class ServerStats { public: int current_users; ServerStats() { current_users = 0; } ~ServerStats() { } ServerUser* addUser(string username) { FastMutex::ScopedLock lock(_user_mutex); for(list<ServerUser>::iterator it = _users.begin(); it != _users.end(); it++) { if(it->username == username) { return &(*it); } } ServerUser newUser; newUser.username = username; _users.push_back(newUser); current_users++; return &_users.back(); } void removeUser(string username) { FastMutex::ScopedLock lock(_user_mutex); for(list<ServerUser>::iterator it = _users.begin(); it != _users.end(); it++) { if(it->username == username) { _users.erase(it); current_users--; break; } } } ServerUser* getUser(string username) { FastMutex::ScopedLock lock(_user_mutex); for(list<ServerUser>::iterator it = _users.begin(); it != _users.end(); it++) { if(it->username == username) { return &(*it); } } return NULL; } private: list<ServerUser> _users; mutable FastMutex _user_mutex; }; Now I have never used C++ for a project of this size or mutexes for that matter so go easy please :) Firstly, can anyone tell me why the above is causing a compiler error? Secondly, can anyone suggest a better way of storing the information I require? Bear in mind that I need to update this info whenever connections come or go and it needs to be global to the whole server.

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  • Responding to the onmousemove event outside of the browser window in IE

    - by Matthew Lock
    In Internet Explorer 7 body onmousemove or document.onmousemove events only seem to fire while the mouse is inside the browser window, not when it's outside. Yet in Firefox the onmousemove event is called correctly when I move outside of the browser window. How can I setup an event to be called outside of the browser window in IE? Google Maps does this in IE. If you hold the mouse button down and move the mouse outside of the browser window you can see that the map still moves.

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