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  • HTML5 Canvas Game Timer

    - by zghyh
    How to create good timer for HTML5 Canvas games? I am using RequestAnimationFrame( http://paulirish.com/2011/requestanimationframe-for-smart-animating/ ) But object's move too fast. Something like my code is: http://pastebin.com/bSHCTMmq But if I press UP_ARROW player don't move one pixel, but move 5, 8, or 10 or more or less pixels. How to do if I press UP_ARROW player move 1 pixel? Thanks for help.

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  • Enterprise Planning - Part 1

    Today's networked and fast-changing economy challenges traditional spreadsheets and department-oriented planning mechanisms. To be competitive, effective planning needs to connect the organizational value chain in an integrated manner. In this podcast hear about how Oracle's Enterprise Business Planning solutions are enabling organizations to link their strategic, financial, and operational plans to achieve both vertical and horizontal alignment.

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  • I get the bellow messages like `keysafe: package not found`. Is this a problem that needs solving?

    - by cipricus
    When I install a program in terminal with apt-get or apt-fast I get messages like these: keysafe: package not found genesis: package not found xdx: package not found omaque: package not found live-magic: package not found wesnoth-1.8: package not found galan: package not found qgis: package not found pino: package not found easydiff.app: package not found scenic: package not found mined: package not found jlgui: package not found seamonkey: package not found gmameui: package not found qtodo: package not found aee: package not found gtkwhiteboard: package not found pouetchess: package not found streamtuner: package not found jcgui: package not found The installation is otherwise ok, but is this a problem?

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  • Ubuntu 12.04 Overheating HP Pavillion dm4 3011tx

    - by gevvek
    I have tried installing Ubuntu 12.04 on my HP Pavilion dm4 3011tx and after a few minutes the fans start to work very fast and my laptop starts to heat up; The CPU temperature got up to 70 degrees and was still rising before I turned the computer off. I installed the graphics drivers for my AMD Raedon graphics and tried switching to the integrated graphics but that didn't make a difference I have also tried Fedora and Linux Mint and they do the same thing. Can anyone help?

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  • Tips For Getting the Best Web Development

    For many people getting custom web development sounds like a complicated endeavor. It is true, that getting a good overall work output from a company or an individual in regards to web creation can turn sour fast, but you can utilize a few tips and ask a few questions to make sure that you're not getting swindled.

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  • GDD-BR 2010 [1G] Android: Building High-Performance Applications

    GDD-BR 2010 [1G] Android: Building High-Performance Applications Speaker: Tim Bray Track: Android Time: G [16:30 - 17:15] Room: 1 Level: 151 Build Android applications that are smooth, fast, responsive, and a pleasure to use. Also, learn about the tools and techniques we use to track down and fix performance problems. From: GoogleDevelopers Views: 20 0 ratings Time: 33:34 More in Science & Technology

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  • csharptemplates

    - by csharp-source.net
    Extremely fast, simple, and reliable template engine with thorough test suite, examples, and live deployment on large website. Can nest templates for child elements and repeated elements. Works for any type of text file.

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  • Procedurally generated 2d terrain for side scroller on Sega Genesis hardware?

    - by DJCouchyCouch
    I'm working on the Sega Genesis that has a 8mhz Motorola 68000 CPU. Any ideas on how to generate fast and decent 2d tile terrain for a side scroller in real time? The game would generate new columns or rows depending on the direction the player is scrolling in. The generation would have to be deterministic. The same seed value would generate the same terrain. I'm looking for algorithms that would satisfy the memory and CPU constraints of the hardware.

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  • Oracle at EclipseCon 2011

    - by greg.stachnick
    EclipseCon 2011 is approaching fast and the Oracle team will have a busy week. Between General Conference sessions and activities in our Sponsored Room, Oracle is involved in seventeen sessions and tutorials. A general schedule of the Oracle-related sessions can be found here. Also, in between sessions, be sure to swing by booth #10 in the Exhibition Area to chat with Oracle developers and see demos of the latest Eclipse technologies.

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  • Canonical et Nokia pourraient travailler en collaboration sur Qt, il pourrait devenir le framework de référence pour Ubuntu

    Canonical et Nokia pourraient travailler en collaboration sur Qt Sur les quelques derniers mois, des contacts ont eu lieu entre les développeurs de Qt et Canonical ainsi qu'avec les participants au projet Ubuntu. Mark Zimmerman, CTO de Canonical, disait sur son blog, en octobre : Citation: Envoyé par Mark Zimmerman, CTO de Canonical I have been thinking about Qt recently. We want to make it fast, easy and painless to devel...

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  • The Best How-To Geek Articles for August 2012

    - by Asian Angel
    This past month we covered topics such as how to make Mozilla Firefox fast again, 11 ways to make your LastPass account even more secure, how to install extensions from outside the Chrome web store, and more. Join us as we look back at the best articles for August. HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • Compiling for T4

    - by Darryl Gove
    I've recently had quite a few queries about compiling for T4 based systems. So it's probably a good time to review what I consider to be the best practices. Always use the latest compiler. Being in the compiler team, this is bound to be something I'd recommend But the serious points are that (a) Every release the tools get better and better, so you are going to be much more effective using the latest release (b) Every release we improve the generated code, so you will see things get better (c) Old releases cannot know about new hardware. Always use optimisation. You should use at least -O to get some amount of optimisation. -xO4 is typically even better as this will add within-file inlining. Always generate debug information, using -g. This allows the tools to attribute information to lines of source. This is particularly important when profiling an application. The default target of -xtarget=generic is often sufficient. This setting is designed to produce a binary that runs well across all supported platforms. If the binary is going to be deployed on only a subset of architectures, then it is possible to produce a binary that only uses the instructions supported on these architectures, which may lead to some performance gains. I've previously discussed which chips support which architectures, and I'd recommend that you take a look at the chart that goes with the discussion. Crossfile optimisation (-xipo) can be very useful - particularly when the hot source code is distributed across multiple source files. If you're allowed to have something as geeky as favourite compiler optimisations, then this is mine! Profile feedback (-xprofile=[collect: | use:]) will help the compiler make the best code layout decisions, and is particularly effective with crossfile optimisations. But what makes this optimisation really useful is that codes that are dominated by branch instructions don't typically improve much with "traditional" compiler optimisation, but often do respond well to being built with profile feedback. The macro flag -fast aims to provide a one-stop "give me a fast application" flag. This usually gives a best performing binary, but with a few caveats. It assumes the build platform is also the deployment platform, it enables floating point optimisations, and it makes some relatively weak assumptions about pointer aliasing. It's worth investigating. SPARC64 processor, T3, and T4 implement floating point multiply accumulate instructions. These can substantially improve floating point performance. To generate them the compiler needs the flag -fma=fused and also needs an architecture that supports the instruction (at least -xarch=sparcfmaf). The most critical advise is that anyone doing performance work should profile their application. I cannot overstate how important it is to look at where the time is going in order to determine what can be done to improve it. I also presented at Oracle OpenWorld on this topic, so it might be helpful to review those slides.

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  • Avoid double compression of resources

    - by user1095108
    I am using .pngs for my textures and am using a virtual file system in a .zip file for my game project. This means my textures are compressed and decompressed twice. What are the solutions to this double compression problem? One solution I've heard about is to use .tgas for textures, but it seems ages ago, since I've heard that. Another solution is to implement decompression on the GPU and, since that is fast, forget about the overhead.

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  • Website Benchmarking - How Does Your Website Compare?

    With over 14 billion websites, the internet is fast becoming the first place people look for information. As the number of websites swells it becomes increasingly difficult to set your own website apart from the rest. Being able to quantify the friendliness of your website is essential if you want to know what changes can be made for the better and how you can expect those changes to effect traffic and ranking.

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  • Local SEO, SMB and Google Places - Tips You Won't Find Elsewhere

    The internet is moving fast and if you are a small business SMB needing to be found online through local search engine optimization SEO, then you better mover faster. The changes just in Google Maps Local Business Center include a name change to Google Places and much, much more. There is much already reported about how to take advantage. Here are three tips you will not likely find any where else.

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  • What is Rainbow (not the CMS)

    - by Jeremy Thompson
    I was reading this excellent blog article regarding speeding up the badge page and in the last comment the author @waffles (a.k.a Sam Saffron) mentions these tools: dapper and a bunch of custom helpers like rainbow, sql builder etc Dapper and sql builder was easy to look up but rainbow keeps pointing me to a CMS, can someone please point me to the real source? Thanks. Obviously the architecture of these [SE] sites is uber cool and ultra fast so no comments on that thanks.

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  • How to make XFCE show the Shutdown Menu?

    - by topskip
    I have installed XFCE on an "Ubuntu Server" (in a Virtual Machine) so I have a small and fast environment. But when I want to log out, I usually (not always) see a gray shutdown and reboot button, but I like to be able to shutdown via that menu (I know of shutdown -h now, but the users of my machine don't necessarily know). I use the display manager 'slim'. Question: how can I enable these buttons permanently?

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  • Pathfinding for fleeing

    - by Philipp
    As you know there are plenty of solutions when you wand to find the best path in a 2-dimensional environment which leads from point A to point B. But how do I calculate a path when an object is at point A, and wants to get away from point B, as fast and far as possible? A bit of background information: My game uses a 2d environment which isn't tile-based but has floating point accuracy. The movement is vector-based. The pathfinding is done by partitioning the game world into rectangles which are walkable or non-walkable and building a graph out of their corners. I already have pathfinding between points working by using Dijkstras algorithm. The use-case for the fleeing algorithm is that in certain situations, actors in my game should perceive another actor as a danger and flee from it. The trivial solution would be to just move the actor in a vector in the direction which is opposite from the threat until a "safe" distance was reached or the actor reaches a wall where it then covers in fear. The problem with this approach is that actors will be blocked by small obstacles they could easily get around. As long as moving along the wall wouldn't bring them closer to the threat they could do that, but it would look smarter when they would avoid obstacles in the first place: Another problem I see is with dead ends in the map geometry. In some situations a being must choose between a path which gets it faster away now but ends in a dead end where it would be trapped, or another path which would mean that it wouldn't get that far away from the danger at first (or even a bit closer) but on the other hand would have a much greater long-term reward in that it would eventually get them much further away. So the short-term reward of getting away fast must be somehow valued against the long-term reward of getting away far. There is also another rating problem for situations where an actor should accept to move closer to a minor threat to get away from a much larger threat. But completely ignoring all minor threats would be foolish, too (that's why the actor in this graphic goes out of its way to avoid the minor threat in the upper right area): Are there any standard solutions for this problem?

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  • HTG Explains: When Do You Need to Update Your Drivers?

    - by The Geek
    Talk to any tech person, read any forum, and at some point you’re sure to be told to update your drivers… but what does that really mean? And is it necessary to compulsively update your drivers? Here’s our take. HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast! Amazon’s New Kindle Fire Tablet: the How-To Geek Review

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  • Create SQL Server Analysis Services Partitions using AMO

    When you have SSAS cubes with millions of rows of data, it is very helpful to create partitions. If you have a few cubes you could probably do this manually, but if there are many or if you want to automate this process you should look for smarter solutions such as programming the creation of partitions dynamically. NEW! Never waste another weekend deployingDeploy SQL Server changes and ASP .NET applications fast, frequently, and without fuss, using Deployment Manager, the new tool from Red Gate. Try it now.

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  • Last chance for a day of free SQL Server training at SQL in the City 2012

    SQL Server developers and database administrators have one last chance for a full day of free training and networking at SQL in the City 2012. NEW! Deployment Manager Early Access ReleaseDeploy SQL Server changes and .NET applications fast, frequently, and without fuss, using Deployment Manager, the new tool from Red Gate. Try the Early Access Release to get a 20% discount on Version 1. Download the Early Access Release.

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