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  • Ubuntu 11.04 VM shows a black screen in VMware Player

    - by Roel Veldhuizen
    I have a Ubuntu Server 11.04 64 bit VM running on VMware Player 3.1.4 that only shows a black screen. No matter what I try, the screen remains black. The VM has worked the first time. When I reset the machine, it shows the VMware loader and a flickering _ for about a second. Then the screen turns black again. VM settings: Memory: 512MB Processors: 1 HD: 20GB CD: auto detect Floppy: auto detect Network adapter: NAT USB controller: present soundcard: auto detect printer: present display: auto detect I just created a fresh VM and the same happens, so it seems that the problem is consistent.

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  • How can I have Windows 8 go to the desktop by default?

    - by Schnapple
    I've played around a smidge with the Windows 8 Consumer Preview in a VirtualBox VM and I think the improvements under the hood may be worth tolerating the Metro UI crap. I don't like that the entire screen changes to something I don't care about when I hit the Windows key and start typing but I can deal with it. The one thing I cannot stand, though, is that it starts in the Metro interface by default. I have to hit the "Desktop" tile to get to a normal interface, and while I can hit "escape" to go back to the desktop and dismiss Metro, it doesn't work when you first log in. When you first log in, you have to hit that "Desktop" tile. I know that the Enterprise versions of Windows 8 will go to the desktop by default. I don't know but I would assume that there's probably some registry key that would handle this. Has anyone figured that out yet?

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  • conflict in debian packages

    - by Alaa Alomari
    I have Debian 4 server (i know it is very old) cat /etc/issue Debian GNU/Linux 4.0 \n \l I have the following in /etc/apt/sources.list deb http://debian.uchicago.edu/debian/ stable main deb http://ftp.debian.org/debian/ stable main deb-src http://ftp.debian.org/debian/ stable main deb http://security.debian.org/ stable/updates main apt-get upgrade Reading package lists... Done Building dependency tree... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies. libt1-5: Depends: libc6 (= 2.7) but 2.3.6.ds1-13etch10+b1 is installed locales: Depends: glibc-2.11-1 but it is not installable E: Unmet dependencies. Try using -f. Now it shows that i have Debian 6!! cat /etc/issue Debian GNU/Linux 6.0 \n \l EDIT I have tried apt-get update Get: 1 http://debian.uchicago.edu stable Release.gpg [1672B] Hit http://debian.uchicago.edu stable Release Ign http://debian.uchicago.edu stable/main Packages/DiffIndex Hit http://debian.uchicago.edu stable/main Packages Get: 2 http://security.debian.org stable/updates Release.gpg [836B] Hit http://security.debian.org stable/updates Release Get: 3 http://ftp.debian.org stable Release.gpg [1672B] Ign http://security.debian.org stable/updates/main Packages/DiffIndex Hit http://security.debian.org stable/updates/main Packages Hit http://ftp.debian.org stable Release Ign http://ftp.debian.org stable/main Packages/DiffIndex Ign http://ftp.debian.org stable/main Sources/DiffIndex Hit http://ftp.debian.org stable/main Packages Hit http://ftp.debian.org stable/main Sources Fetched 3B in 0s (3B/s) Reading package lists... Done apt-get dist-upgrade Reading package lists... Done Building dependency tree... Done You might want to run 'apt-get -f install' to correct these. The following packages have unmet dependencies. libt1-5: Depends: libc6 (= 2.7) but 2.3.6.ds1-13etch10+b1 is installed locales: Depends: glibc-2.11-1 E: Unmet dependencies. Try using -f. apt-get -f install Reading package lists... Done Building dependency tree... Done Correcting dependencies...Done The following extra packages will be installed: gcc-4.4-base libbsd-dev libbsd0 libc-bin libc-dev-bin libc6 Suggested packages: glibc-doc Recommended packages: libc6-i686 The following packages will be REMOVED libc6-dev libedit-dev libexpat1-dev libgcrypt11-dev libjpeg62-dev libmcal0-dev libmhash-dev libncurses5-dev libpam0g-dev libsablot0-dev libtool libttf-dev The following NEW packages will be installed gcc-4.4-base libbsd-dev libbsd0 libc-bin libc-dev-bin The following packages will be upgraded: libc6 1 upgraded, 5 newly installed, 12 to remove and 349 not upgraded. 7 not fully installed or removed. Need to get 0B/5050kB of archives. After unpacking 23.1MB disk space will be freed. Do you want to continue [Y/n]? y Preconfiguring packages ... dpkg: regarding .../libc-bin_2.11.3-2_i386.deb containing libc-bin: package uses Breaks; not supported in this dpkg dpkg: error processing /var/cache/apt/archives/libc-bin_2.11.3-2_i386.deb (--unpack): unsupported dependency problem - not installing libc-bin Errors were encountered while processing: /var/cache/apt/archives/libc-bin_2.11.3-2_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1) Now: it seems there is a conflict!! how can i fix it? and is it true that the server has became debian 6!!?? Thanks for your help

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  • Invalid operation dist-ugprade

    - by drdarwin
    i'm running Apache 2 on Debian at my VPS. Naturally i have problem with restricted GD-library of my php package and i need to fix it (i need imagerotate() function). Before installing php-gd pugin it's necessary to update php 5.2 to php 5.3 my /etc/apt/sources.list is: #deb http://ftp.ru.debian.org/debian/ lenny main contrib non-free #deb http://security.debian.org lenny/updates main contrib non-free #deb http://ftp.ru.debian.org/debian lenny main #deb-src http://volatile.debian.org/debian-volatile lenny/volatile main contrib deb http://packages.dotdeb.org stable all deb-src http://packages.dotdeb.org stable all The problem comes after apt-get dist-ugprade executing: /$ apt-get update Hit http://packages.dotdeb.org stable Release.gpg Hit http://packages.dotdeb.org stable Release Ign http://packages.dotdeb.org stable/all Packages/DiffIndex Ign http://packages.dotdeb.org stable/all Sources/DiffIndex Hit http://packages.dotdeb.org stable/all Packages Hit http://packages.dotdeb.org stable/all Sources Reading package lists... /$ apt-get dist-ugprade E: Invalid operation dist-ugprade What can cause this problem? How much should i wait while Reading package lists...? Is there any simple guideline for further php-gd installation?

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  • chef apt_repository fetching fails

    - by slik
    I am trying to fetch a specific repository to install a php version but I keep getting 404 NOT FOUND. chef recipe code: apt_repository "dotdeb-php54" do uri "http://archives.dotdeb.org" distribution "squeeze" components ["php5/5.4.8"] key "http://www.dotdeb.org/dotdeb.gpg" end Trying to fetch : http://archives.dotdeb.org/dists/squeeze/php5/5.4.8 But get the following error : Err http://archives.dotdeb.org squeeze/php5/5.4.8 amd64 Packages 404 Not Found Hit http://security.ubuntu.com precise-security/main Translation-en Hit http://security.ubuntu.com precise-security/multiverse Translation-en Hit http://security.ubuntu.com precise-security/restricted Translation-en Err http://archives.dotdeb.org squeeze/php5/5.4.8 i386 Packages 404 Not Found Hit http://security.ubuntu.com precise-security/universe Translation-en Ign http://archives.dotdeb.org squeeze/php5/5.4.8 Translation-en STDERR: W: Failed to fetch http://archives.dotdeb.org/dists/squeeze/php5/5.4.8/binary-amd64/Packages 404 Not Found

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  • Vim: auto-comment in new line

    - by padde
    Vim automatically inserts a comment when I start a new line from a commented out line, because I have set formatoptions=tcroql. For example (cursor is *): // this is a comment* and after hitting <Enter> (insert mode) or o (normal mode) i am left with: // this is a comment // * This feature is very handy when writing long multi-line comments, but often I just want a single line comment. Now if I want to end the comment series I have several options: hit <Esc>S hit <BS> three times Both of these afford three keystrokes, taken together with the <Enter> this means four keystrokes for a new line, which I think is too much. Ideally, I would like to just hit <Enter> a second time to be left with: // this is a comment * It is important that the solution will also work with different indentation levels, i.e. int main(void) { // this is a comment* } hit <Enter> int main(void) { // this is a comment // * } hit <Enter> int main(void) { // this is a comment * } I think I have seen this feature in some text editor a few years ago but I do not recall which one it was. Is anyone aware of a solution that will do this for me in Vim? Pointers in the right direction on how to roll my own solution are also very welcome.

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  • Why doesn't Unity's OnCollisionEnter give me surface normals, and what's the most reliable way to get them?

    - by michael.bartnett
    Unity's on collision event gives you a Collision object that gives you some information about the collision that happened (including a list of ContactPoints with hit normals). But what you don't get is surface normals for the collider that you hit. Here's a screenshot to illustrate. The red line is from ContactPoint.normal and the blue line is from RaycastHit.normal. Is this an instance of Unity hiding information to provide a simplified API? Or do standard 3D realtime collision detection techniques just not collect this information? And for the second part of the question, what's a surefire and relatively efficient way to get a surface normal for a collision? I know that raycasting gives you surface normals, but it seems I need to do several raycasts to accomplish this for all scenarios (maybe a contact point/normal combination misses the collider on the first cast, or maybe you need to do some average of all the contact points' normals to get the best result). My current method: Back up the Collision.contacts[0].point along its hit normal Raycast down the negated hit normal for float.MaxValue, on Collision.collider If that fails, repeat steps 1 and 2 with the non-negated normal If that fails, try steps 1 to 3 with Collision.contacts[1] Repeat 4 until successful or until all contact points exhausted. Give up, return Vector3.zero. This seems to catch everything, but all those raycasts make me queasy, and I'm not sure how to test that this works for enough cases. Is there a better way?

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  • Getting MTP to work with a Galaxy tab 2 7.0?

    - by Wouter
    I'm trying to get MTP with the galaxy tab 2 7.0 working on my ubuntu installation. Such that I can access the files. I tried to do what is described here: http://www.omgubuntu.co.uk/2011/12/how-to-connect-your-android-ice-cream-sandwich-phone-to-ubuntu-for-file-access I however fail at executing one of the following commands mtp-detect | grep idVendor mtp-detect | grep idProduct This fails [20:42|0] $ mtp-detect | grep idVender Device 0 (VID=04e8 and PID=6860) is a Samsung GT-P7310/P7510/N7000/I9100/Galaxy Tab 7.7/10.1/S2/Nexus/Note. PTP_ERROR_IO: failed to open session, trying again after resetting USB interface LIBMTP libusb: Attempt to reset device LIBMTP PANIC: failed to open session on second attempt Unable to open raw device 0 [20:44|0] $ mtp-detect | grep idProduct Device 0 (VID=04e8 and PID=6860) is a Samsung GT-P7310/P7510/N7000/I9100/Galaxy Tab 7.7/10.1/S2/Nexus/Note. PTP_ERROR_IO: failed to open session, trying again after resetting USB interface LIBMTP libusb: Attempt to reset device LIBMTP PANIC: failed to open session on second attempt Unable to open raw device 0 Now my guess was was that the idVender is the same as the VID (04e8) and the idProduct is the same as PID (6860) Now I continued to work with those values and completed the tutorial. When finished I tried android-connect This returned fuse: bad mount point `/media/GalaxyTab': Transport endpoint is not connected Does anybody have a clue what to do? Also I want to note that when I connect my GalaxyTab 2 7.0 that I still get a pop-up of ubuntu that a device was connected. I also can still see the mapstructure, the problem however is is that all the folders have 0 bytes and do not have any subfolders. I can only see the folders in the root. ps. I also checked a similar question and tried what is described in this answer http://askubuntu.com/a/88630/27480

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  • Unavailable packages repository

    - by bitmask
    I'm running ubuntu 11.10 (oneiric) on this machine, and suddenly, apt is unable to update properly. If I ask it to update its package information, by running apt-get update (or alternatively telling the update manager to "check"), it succeeds for about 120 packages (more precisely, I get about 120 Ign/Hit notes) and then says it cannot find universe Sources and restricted amd64: Hit http://de.archive.ubuntu.com oneiric-backports/multiverse Translation-en Hit http://de.archive.ubuntu.com oneiric-backports/restricted Translation-en Hit http://de.archive.ubuntu.com oneiric-backports/universe Translation-en Err http://de.archive.ubuntu.com oneiric/universe Sources 404 Not Found [IP: 141.30.13.20 80] Err http://de.archive.ubuntu.com oneiric/restricted amd64 Packages 404 Not Found [IP: 141.30.13.20 80] W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric/universe/source/Sources 404 Not Found [IP: 141.30.13.20 80] W: Failed to fetch http://de.archive.ubuntu.com/ubuntu/dists/oneiric/restricted/binary-amd64/Packages 404 Not Found [IP: 141.30.13.20 80] E: Some index files failed to download. They have been ignored, or old ones used instead. I manually checked the de server and cannot find anything wrong with the stuff it's complaining about. Also it looks pretty much like, say, the us mirror. But oddly enough, the IP it lists, seems to point to a debian package server, which obviously does not contain ubuntu packages. So, is this a local problem that I can fix somehow (and if so, how?) or is there actually some server down right now?

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  • Detecting Units on a Grid

    - by hammythepig
    I am making a little turn based strategy game in pygame, that uses a grid system as the main map to hold all the characters and the map layout. (Similar to Fire Emblem, or Advance Wars) I am trying to determine a way to quickly and efficiently (i.e. without too much of a slow down) check if there are any characters within a given range of the currently selected character. So to illustrate: O = currently selected character X = squares within range Range of 1: X X O X X Range of 2: X X X X X X O X X X X X X Range of 3: X X X X X X X X X X X X O X X X X X X X X X X X X Now I have to tell the user who is in range, and I have to let the user choose who to attack if there are multiple enemies in range. If I have a 5x5 grid, filled with " " for empty and numbers for the characters: [ ][ ][ ][ ][4] [ ][1][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][2][3][ ] [ ][ ][ ][ ][ ] Depending on which character the user selects, I would like to show the user which other characters are in range. So if they all had a range of 3: 1 can hit 2 2 can hit 1 or 3 3 can hit 2 4 cannot hit anyone. So, How do I quickly and/or efficiently run though my grid and tell the user where the enemies are? PS- As a bonus, if someone could give an answer that could also work for a minimum distance type range, I would give them a pat on the back and a high five, should they ever travel to Canada and we ever meet in life. For example: Range of 3 to 5: (- is out of range) X X X X X X X X X X X X - X X X X X X - - - X X X X X X - - O - - X X X X X X - - - X X X X X X - X X X X X X X X X X X X

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  • Multiplayer approach for tablets on wi-fi (FPS/TPS)? Server authority, etc

    - by Fraggle
    Looking for some guidance or what has worked well for others in implementing a multiplayer FPS/TPS type game on tablets (probably just 2-6 players at a time). The main issue being that tablets/phones are typically "less" connected than say a console or pc might be. And therefore, my thought is that to have complete Server authority of everything is not going to work. But maybe I'm off base on that. So I guess I'm struggling with what (if anything) should happen on a central server and what should happen locally. Or is centralized approach even needed? Some approaches I might do: Player movement : my thought is to control this locally (player-owner) and update server with positon (which then sends out to other clients). Use client side prediction for opponent players so that connection loss will not show a plane for example stop in mid air. Server will send update and try to smoothly correct an opponent player position to server updated one.But don't update owners position on owners device from server. Powerups (health kit/ammo/coins/etc) : need to see them disappear immediately, so do it locally. Add the health locally, but perhaps allow for server correction. If server doesn't see player near that powerup, reject the powerup and adjust server health for player. Fire weapons: Have to see it happen right away, so fire locally, create local bullet and send on its way. Send rpc to server so that this player on other clients also fires. Hit detection: Get's trickier. Make bullet/projectile disappear locally, and perhaps perform local hit animations (shaking, whatever). non-authoritative approach= take the damage locally and send rpc to server or others to update health and inform of hit. Authoritative approach-Don't take the damage, or adjust health. Server will do that if it detects a hit. Anyway that's my current thought stream. Let me know what you think of the above or what has worked for you.

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  • Lubuntu 13.04, kernel still 3.8.0-32-generic

    - by Blue Ice
    My question is very similar to Ubuntu 13.10, kernel still 3.8.0-31-generic. Recently was updating to Saucy and the ethernet cable got unplugged. So I decided to run Software Update again, to reinstall files. It returned that "everything is up to date". But according to these command-line searches, that is incorrect. How can I install Saucy now safely from the command line? sudo apt-get install lubuntu-desktop Reading package lists... Done Building dependency tree Reading state information... Done lubuntu-desktop is already the newest version. The following package was automatically installed and is no longer required: linux-image-extra-3.8.0-19-generic Use 'apt-get autoremove' to remove it. 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. sudo apt-get dist-upgrade Reading package lists... Done Building dependency tree Reading state information... Done Calculating upgrade... Done 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. sudo apt-get update Get:1 http://extras.ubuntu.com raring Release.gpg [72 B] Hit http://extras.ubuntu.com raring Release Get:2 http://az-1.hpcloud.mirror.websitedevops.com raring Release.gpg Hit http://extras.ubuntu.com raring/main Sources Hit http://extras.ubuntu.com raring/main i386 Packages Get:3 http://az-1.hpcloud.mirror.websitedevops.com raring-updates Release.gpg Get:4 http://az-1.hpcloud.mirror.websitedevops.com raring-backports Release.gpg Get:5 http://az-1.hpcloud.mirror.websitedevops.com raring-security Release.gpg Get:6 http://az-1.hpcloud.mirror.websitedevops.com raring Release Ign http://extras.ubuntu.com raring/main Translation-en_US Ign http://extras.ubuntu.com raring/main Translation-en Hit http://ppa.launchpad.net raring Release.gpg Ign http://az-1.hpcloud.mirror.websitedevops.com raring Release E: GPG error: http://az-1.hpcloud.mirror.websitedevops.com raring Release: The following signatures were invalid: NODATA 1 NODATA 2 lsb_release -rd Description: Ubuntu 13.04 Release: 13.04 uname -r 3.8.0-32-generic

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  • T4 Performance Counters explained

    - by user13346607
    Now that T4 is out for a few month some people might have wondered what details of the new pipeline you can monitor. A "cpustat -h" lists a lot of events that can be monitored, and only very few are self-explanatory. I will try to give some insight on all of them, some of these "PIC events" require an in-depth knowledge of T4 pipeline. Over time I will try to explain these, for the time being these events should simply be ignored. (Side note: some counters changed from tape-out 1.1 (*only* used in the T4 beta program) to tape-out 1.2 (used in the systems shipping today) The table only lists the tape-out 1.2 counters) 0 0 1 1058 6033 Oracle Microelectronics 50 14 7077 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} pic name (cpustat) Prose Comment Sel-pipe-drain-cycles, Sel-0-[wait|ready], Sel-[1,2] Sel-0-wait counts cycles a strand waits to be selected. Some reasons can be counted in detail; these are: Sel-0-ready: Cycles a strand was ready but not selected, that can signal pipeline oversubscription Sel-1: Cycles only one instruction or µop was selected Sel-2: Cycles two instructions or µops were selected Sel-pipe-drain-cycles: cf. PRM footnote 8 to table 10.2 Pick-any, Pick-[0|1|2|3] Cycles one, two, three, no or at least one instruction or µop is picked Instr_FGU_crypto Number of FGU or crypto instructions executed on that vcpu Instr_ld dto. for load Instr_st dto. for store SPR_ring_ops dto. for SPR ring ops Instr_other dto. for all other instructions not listed above, PRM footnote 7 to table 10.2 lists the instructions Instr_all total number of instructions executed on that vcpu Sw_count_intr Nr of S/W count instructions on that vcpu (sethi %hi(fc000),%g0 (whatever that is))  Atomics nr of atomic ops, which are LDSTUB/a, CASA/XA, and SWAP/A SW_prefetch Nr of PREFETCH or PREFETCHA instructions Block_ld_st Block loads or store on that vcpu IC_miss_nospec, IC_miss_[L2_or_L3|local|remote]\ _hit_nospec Various I$ misses, distinguished by where they hit. All of these count per thread, but only primary events: T4 counts only the first occurence of an I$ miss on a core for a certain instruction. If one strand misses in I$ this miss is counted, but if a second strand on the same core misses while the first miss is being resolved, that second miss is not counted This flavour of I$ misses counts only misses that are caused by instruction that really commit (note the "_nospec") BTC_miss Branch target cache miss ITLB_miss ITLB misses (synchronously counted) ITLB_miss_asynch dto. but asynchronously [I|D]TLB_fill_\ [8KB|64KB|4MB|256MB|2GB|trap] H/W tablewalk events that fill ITLB or DTLB with translation for the corresponding page size. The “_trap” event occurs if the HWTW was not able to fill the corresponding TLB IC_mtag_miss, IC_mtag_miss_\ [ptag_hit|ptag_miss|\ ptag_hit_way_mismatch] I$ micro tag misses, with some options for drill down Fetch-0, Fetch-0-all fetch-0 counts nr of cycles nothing was fetched for this particular strand, fetch-0-all counts cycles nothing was fetched for all strands on a core Instr_buffer_full Cycles the instruction buffer for a strand was full, thereby preventing any fetch BTC_targ_incorrect Counts all occurences of wrongly predicted branch targets from the BTC [PQ|ROB|LB|ROB_LB|SB|\ ROB_SB|LB_SB|RB_LB_SB|\ DTLB_miss]\ _tag_wait ST_q_tag_wait is listed under sl=20. These counters monitor pipeline behaviour therefore they are not strand specific: PQ_...: cycles Rename stage waits for a Pick Queue tag (might signal memory bound workload for single thread mode, cf. Mail from Richard Smith) ROB_...: cycles Select stage waits for a ROB (ReOrderBuffer) tag LB_...: cycles Select stage waits for a Load Buffer tag SB_...: cycles Select stage waits for Store Buffer tag combinations of the above are allowed, although some of these events can overlap, the counter will only be incremented once per cycle if any of these occur DTLB_...: cycles load or store instructions wait at Pick stage for a DTLB miss tag [ID]TLB_HWTW_\ [L2_hit|L3_hit|L3_miss|all] Counters for HWTW accesses caused by either DTLB or ITLB misses. Canbe further detailed by where they hit IC_miss_L2_L3_hit, IC_miss_local_remote_remL3_hit, IC_miss I$ prefetches that were dropped because they either miss in L2$ or L3$ This variant counts misses regardless if the causing instruction commits or not DC_miss_nospec, DC_miss_[L2_L3|local|remote_L3]\ _hit_nospec D$ misses either in general or detailed by where they hit cf. the explanation for the IC_miss in two flavours for an explanation of _nospec and the reasoning for two DC_miss counters DTLB_miss_asynch counts all DTLB misses asynchronously, there is no way to count them synchronously DC_pref_drop_DC_hit, SW_pref_drop_[DC_hit|buffer_full] L1-D$ h/w prefetches that were dropped because of a D$ hit, counted per core. The others count software prefetches per strand [Full|Partial]_RAW_hit_st_[buf|q] Count events where a load wants to get data that has not yet been stored, i. e. it is still inside the pipeline. The data might be either still in the store buffer or in the store queue. If the load's data matches in the SB and in the store queue the data in buffer takes precedence of course since it is younger [IC|DC]_evict_invalid, [IC|DC|L1]_snoop_invalid, [IC|DC|L1]_invalid_all Counter for invalidated cache evictions per core St_q_tag_wait Number of cycles pipeline waits for a store queue tag, of course counted per core Data_pref_[drop_L2|drop_L3|\ hit_L2|hit_L3|\ hit_local|hit_remote] Data prefetches that can be further detailed by either why they were dropped or where they did hit St_hit_[L2|L3], St_L2_[local|remote]_C2C, St_local, St_remote Store events distinguished by where they hit or where they cause a L2 cache-to-cache transfer, i.e. either a transfer from another L2$ on the same die or from a different die DC_miss, DC_miss_\ [L2_L3|local|remote]_hit D$ misses either in general or detailed by where they hit cf. the explanation for the IC_miss in two flavours for an explanation of _nospec and the reasoning for two DC_miss counters L2_[clean|dirty]_evict Per core clean or dirty L2$ evictions L2_fill_buf_full, L2_wb_buf_full, L2_miss_buf_full Per core L2$ buffer events, all count number of cycles that this state was present L2_pipe_stall Per core cycles pipeline stalled because of L2$ Branches Count branches (Tcc, DONE, RETRY, and SIT are not counted as branches) Br_taken Counts taken branches (Tcc, DONE, RETRY, and SIT are not counted as branches) Br_mispred, Br_dir_mispred, Br_trg_mispred, Br_trg_mispred_\ [far_tbl|indir_tbl|ret_stk] Counter for various branch misprediction events.  Cycles_user counts cycles, attribute setting hpriv, nouser, sys controls addess space to count in Commit-[0|1|2], Commit-0-all, Commit-1-or-2 Number of times either no, one, or two µops commit for a strand. Commit-0-all counts number of times no µop commits for the whole core, cf. footnote 11 to table 10.2 in PRM for a more detailed explanation on how this counters interacts with the privilege levels

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  • Problems detecting android tablet IView 788TPC with mtp-tools

    - by Elder Geek
    I installed mtp-tools on 14.04 "Trusty" through Software Center. No problems with install. Issuing `mtp-detect' results in 'Unable to open ~/.mtpz-data for reading, MTPZ disabled.libmtp version: 1.1.6 Listing raw device(s) No raw devices found.' I did some research and found that mtpfs might be required. so installed that with :~$ sudo apt-get install mtpfs I still get the following result :~$ mtp-detect Unable to open ~/.mtpz-data for reading, MTPZ disabled.libmtp version: 1.1.6 Listing raw device(s) No raw devices found. My research indicates that the mtp-tools package is still under development. source: http://libmtp.sourceforge.net/ and the documentation is not comprehensive. source man mtp-tools as well as mtp-detect -h I tried adding the PPA from Are there any plans to improve mtp support on future Ubuntu releases? but it seems this is already worked into trusty 14.04 and won't resolve the problem. Can anyone provide a recommended course of action to resolve this problem?

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  • I need a webpage to host my javascript!

    - by Amir Reza
    Does anyone know a website that hosts javascripts on their page? I have a research project that needs to collect some RTT from all over the world and compare them together. I have written the javascript code for that but I do not have a high hit rate website to put it on to collect data. I know it is a little bit odd question to ask, but do you know any website or any trick that can help me? Note that the script would not do any harm to anybody! :-) Thanks, Decad is right, I basically need some people to put my script on their "high-hit rate" website ... so I can collect data from large number of clients... Of coarse, the script is run on the background with no harm to the page. It basically measures some RTT and submit it to a server. I already have some pages, but they barely got a hit from outside! Thanks,

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  • iPhone SDK vs. Windows Phone 7 Series SDK Challenge, Part 2: MoveMe

    In this series, I will be taking sample applications from the iPhone SDK and implementing them on Windows Phone 7 Series.  My goal is to do as much of an apples-to-apples comparison as I can.  This series will be written to not only compare and contrast how easy or difficult it is to complete tasks on either platform, how many lines of code, etc., but Id also like it to be a way for iPhone developers to either get started on Windows Phone 7 Series development, or for developers in general to learn the platform. Heres my methodology: Run the iPhone SDK app in the iPhone Simulator to get a feel for what it does and how it works, without looking at the implementation Implement the equivalent functionality on Windows Phone 7 Series using Silverlight. Compare the two implementations based on complexity, functionality, lines of code, number of files, etc. Add some functionality to the Windows Phone 7 Series app that shows off a way to make the scenario more interesting or leverages an aspect of the platform, or uses a better design pattern to implement the functionality. You can download Microsoft Visual Studio 2010 Express for Windows Phone CTP here, and the Expression Blend 4 Beta here. If youre seeing this series for the first time, check out Part 1: Hello World. A note on methodologyin the prior post there was some feedback about lines of code not being a very good metric for this exercise.  I dont really disagree, theres a lot more to this than lines of code but I believe that is a relevant metric, even if its not the ultimate one.  And theres no perfect answer here.  So I am going to continue to report the number of lines of code that I, as a developer would need to write in these apps as a data point, and Ill leave it up to the reader to determine how that fits in with overall complexity, etc.  The first example was so basic that I think it was difficult to talk about in real terms.  I think that as these apps get more complex, the subjective differences in concept count and will be more important.  MoveMe The MoveMe app is the main end-to-end app writing example in the iPhone SDK, called Creating an iPhone Application.  This application demonstrates a few concepts, including handling touch input, how to do animations, and how to do some basic transforms. The behavior of the application is pretty simple.  User touches the button: The button does a throb type animation where it scales up and then back down briefly. User drags the button: After a touch begins, moving the touch point will drag the button around with the touch. User lets go of the button: The button animates back to its original position, but does a few small bounces as it reaches its original point, which makes the app fun and gives it an extra bit of interactivity. Now, how would I write an app that meets this spec for Windows Phone 7 Series, and how hard would it be?  Lets find out!     Implementing the UI Okay, lets build the UI for this application.  In the HelloWorld example, we did all the UI design in Visual Studio and/or by hand in XAML.  In this example, were going to use the Expression Blend 4 Beta. You might be wondering when to use Visual Studio, when to use Blend, and when to do XAML by hand.  Different people will have different takes on this, but heres mine: XAML by hand simple UI that doesnt contain animations, gradients, etc., and or UI that I want to really optimize and craft when I know exactly what I want to do. Visual Studio Basic UI layout, property setting, data binding, etc. Blend Any serious design work needs to be done in Blend, including animations, handling states and transitions, styling and templating, editing resources. As in Part 1, go ahead and fire up Visual Studio 2010 Express for Windows Phone (yes, soon it will take longer to say the name of our products than to start them up!), and create a new Windows Phone Application.  As in Part 1, clear out the XAML from the designer.  An easy way to do this is to just: Click on the design surface Hit Control+A Hit Delete Theres a little bit left over (the Grid.RowDefinitions element), just go ahead and delete that element so were starting with a clean state of only one outer Grid element. To use Blend, we need to save this project.  See, when you create a project with Visual Studio Express, it doesnt commit it to the disk (well, in a place where you can find it, at least) until you actually save the project.  This is handy if youre doing some fooling around, because it doesnt clutter your disk with WindowsPhoneApplication23-like directories.  But its also kind of dangerous, since when you close VS, if you dont save the projectits all gone.  Yes, this has bitten me since I was saving files and didnt remember that, so be careful to save the project/solution via Save All, at least once. So, save and note the location on disk.  Start Expression Blend 4 Beta, and chose File > Open Project/Solution, and load your project.  You should see just about the same thing you saw over in VS: a blank, black designer surface. Now, thinking about this application, we dont really need a button, even though it looks like one.  We never click it.  So were just going to create a visual and use that.  This is also true in the iPhone example above, where the visual is actually not a button either but a jpg image with a nice gradient and round edges.  Well do something simple here that looks pretty good. In Blend, look in the tool pane on the left for the icon that looks like the below (the highlighted one on the left), and hold it down to get the popout menu, and choose Border:    Okay, now draw out a box in the middle of the design surface of about 300x100.  The Properties Pane to the left should show the properties for this item. First, lets make it more visible by giving it a border brush.  Set the BorderBrush to white by clicking BorderBrush and dragging the color selector all the way to the upper right in the palette.  Then, down a bit farther, make the BorderThickness 4 all the way around, and the CornerRadius set to 6. In the Layout section, do the following to Width, Height, Horizontal and Vertical Alignment, and Margin (all 4 margin values): Youll see the outline now is in the middle of the design surface.  Now lets give it a background color.  Above BorderBrush select Background, and click the third tab over: Gradient Brush.  Youll see a gradient slider at the bottom, and if you click the markers, you can edit the gradient stops individually (or add more).  In this case, you can select something you like, but wheres what I chose: Left stop: #BFACCFE2 (I just picked a spot on the palette and set opacity to 75%, no magic here, feel free to fiddle these or just enter these numbers into the hex area and be done with it) Right stop: #FF3E738F Okay, looks pretty good.  Finally set the name of the element in the Name field at the top of the Properties pane to welcome. Now lets add some text.  Just hit T and itll select the TextBlock tool automatically: Now draw out some are inside our welcome visual and type Welcome!, then click on the design surface (to exit text entry mode) and hit V to go back into selection mode (or the top item in the tool pane that looks like a mouse pointer).  Click on the text again to select it in the tool pane.  Just like the border, we want to center this.  So set HorizontalAlignment and VerticalAlignment to Center, and clear the Margins: Thats it for the UI.  Heres how it looks, on the design surface: Not bad!  Okay, now the fun part Adding Animations Using Blend to build animations is a lot of fun, and its easy.  In XAML, I can not only declare elements and visuals, but also I can declare animations that will affect those visuals.  These are called Storyboards. To recap, well be doing two animations: The throb animation when the element is touched The center animation when the element is released after being dragged. The throb animation is just a scale transform, so well do that first.  In the Objects and Timeline Pane (left side, bottom half), click the little + icon to add a new Storyboard called touchStoryboard: The timeline view will appear.  In there, click a bit to the right of 0 to create a keyframe at .2 seconds: Now, click on our welcome element (the Border, not the TextBlock in it), and scroll to the bottom of the Properties Pane.  Open up Transform, click the third tab ("Scale), and set X and Y to 1.2: This all of this says that, at .2 seconds, I want the X and Y size of this element to scale to 1.2. In fact you can see this happen.  Push the Play arrow in the timeline view, and youll see the animation run! Lets make two tweaks.  First, we want the animation to automatically reverse so it scales up then back down nicely. Click in the dropdown that says touchStoryboard in Objects and Timeline, then in the Properties pane check Auto Reverse: Now run it again, and youll see it go both ways. Lets even make it nicer by adding an easing function. First, click on the Render Transform item in the Objects tree, then, in the Property Pane, youll see a bunch of easing functions to choose from.  Feel free to play with this, then seeing how each runs.  I chose Circle In, but some other ones are fun.  Try them out!  Elastic In is kind of fun, but well stick with Circle In.  Thats it for that animation. Now, we also want an animation to move the Border back to its original position when the user ends the touch gesture.  This is exactly the same process as above, but just targeting a different transform property. Create a new animation called releaseStoryboard Select a timeline point at 1.2 seconds. Click on the welcome Border element again Scroll to the Transforms panel at the bottom of the Properties Pane Choose the first tab (Translate), which may already be selected Set both X and Y values to 0.0 (we do this just to make the values stick, because the value is already 0 and we need Blend to know we want to save that value) Click on RenderTransform in the Objects tree In the properties pane, choose Bounce Out Set Bounces to 6, and Bounciness to 4 (feel free to play with these as well) Okay, were done. Note, if you want to test this Storyboard, you have to do something a little tricky because the final value is the same as the initial value, so playing it does nothing.  If you want to play with it, do the following: Next to the selection dropdown, hit the little "x (Close Storyboard) Go to the Translate Transform value for welcome Set X,Y to 50, 200, respectively (or whatever) Select releaseStoryboard again from the dropdown Hit play, see it run Go into the object tree and select RenderTransform to change the easing function. When youre done, hit the Close Storyboard x again and set the values in Transform/Translate back to 0 Wiring Up the Animations Okay, now go back to Visual Studio.  Youll get a prompt due to the modification of MainPage.xaml.  Hit Yes. In the designer, click on the welcome Border element.  In the Property Browser, hit the Events button, then double click each of ManipulationStarted, ManipulationDelta, ManipulationCompleted.  Youll need to flip back to the designer from code, after each double click. Its code time.  Here we go. Here, three event handlers have been created for us: welcome_ManipulationStarted: This will execute when a manipulation begins.  Think of it as MouseDown. welcome_ManipulationDelta: This executes each time a manipulation changes.  Think MouseMove. welcome_ManipulationCompleted: This will  execute when the manipulation ends. Think MouseUp. Now, in ManipuliationStarted, we want to kick off the throb animation that we called touchAnimation.  Thats easy: 1: private void welcome_ManipulationStarted(object sender, ManipulationStartedEventArgs e) 2: { 3: touchStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Likewise, when the manipulation completes, we want to re-center the welcome visual with our bounce animation: 1: private void welcome_ManipulationCompleted(object sender, ManipulationCompletedEventArgs e) 2: { 3: releaseStoryboard.Begin(); 4: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Note there is actually a way to kick off these animations from Blend directly via something called Triggers, but I think its clearer to show whats going on like this.  A Trigger basically allows you to say When this event fires, trigger this Storyboard, so its the exact same logical process as above, but without the code. But how do we get the object to move?  Well, for that we really dont want an animation because we want it to respond immediately to user input. We do this by directly modifying the transform to match the offset for the manipulation, and then well let the animation bring it back to zero when the manipulation completes.  The manipulation events do a great job of keeping track of all the stuff that you usually had to do yourself when doing drags: where you started from, how far youve moved, etc. So we can easily modify the position as below: 1: private void welcome_ManipulationDelta(object sender, ManipulationDeltaEventArgs e) 2: { 3: CompositeTransform transform = (CompositeTransform)welcome.RenderTransform; 4:   5: transform.TranslateX = e.CumulativeManipulation.Translation.X; 6: transform.TranslateY = e.CumulativeManipulation.Translation.Y; 7: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Thats it! Go ahead and run the app in the emulator.  I suggest running without the debugger, its a little faster (CTRL+F5).  If youve got a machine that supports DirectX 10, youll see nice smooth GPU accelerated graphics, which also what it looks like on the phone, running at about 60 frames per second.  If your machine does not support DX10 (like the laptop Im writing this on!), it wont be quite a smooth so youll have to take my word for it! Comparing Against the iPhone This is an example where the flexibility and power of XAML meets the tooling of Visual Studio and Blend, and the whole experience really shines.  So, for several things that are declarative and 100% toolable with the Windows Phone 7 Series, this example does them with code on the iPhone.  In parens is the lines of code that I count to do these operations. PlacardView.m: 19 total LOC Creating the view that hosts the button-like image and the text Drawing the image that is the background of the button Drawing the Welcome text over the image (I think you could technically do this step and/or the prior one using Interface Builder) MoveMeView.m:  63 total LOC Constructing and running the scale (throb) animation (25) Constructing the path describing the animation back to center plus bounce effect (38) Beyond the code count, yy experience with doing this kind of thing in code is that its VERY time intensive.  When I was a developer back on Windows Forms, doing GDI+ drawing, we did this stuff a lot, and it took forever!  You write some code and even once you get it basically working, you see its not quite right, you go back, tweak the interval, or the math a bit, run it again, etc.  You can take a look at the iPhone code here to judge for yourself.  Scroll down to animatePlacardViewToCenter toward the bottom.  I dont think this code is terribly complicated, but its not what Id call simple and its not at all simple to get right. And then theres a few other lines of code running around for setting up the ViewController and the Views, about 15 lines between MoveMeAppDelegate, PlacardView, and MoveMeView, plus the assorted decls in the h files. Adding those up, I conservatively get something like 100 lines of code (19+63+15+decls) on iPhone that I have to write, by hand, to make this project work. The lines of code that I wrote in the examples above is 5 lines of code on Windows Phone 7 Series. In terms of incremental concept counts beyond the HelloWorld app, heres a shot at that: iPhone: Drawing Images Drawing Text Handling touch events Creating animations Scaling animations Building a path and animating along that Windows Phone 7 Series: Laying out UI in Blend Creating & testing basic animations in Blend Handling touch events Invoking animations from code This was actually the first example I tried converting, even before I did the HelloWorld, and I was pretty surprised.  Some of this is luck that this app happens to match up with the Windows Phone 7 Series platform just perfectly.  In terms of time, I wrote the above application, from scratch, in about 10 minutes.  I dont know how long it would take a very skilled iPhone developer to write MoveMe on that iPhone from scratch, but if I was to write it on Silverlight in the same way (e.g. all via code), I think it would likely take me at least an hour or two to get it all working right, maybe more if I ended up picking the wrong strategy or couldnt get the math right, etc. Making Some Tweaks Silverlight contains a feature called Projections to do a variety of 3D-like effects with a 2D surface. So lets play with that a bit. Go back to Blend and select the welcome Border in the object tree.  In its properties, scroll down to the bottom, open Transform, and see Projection at the bottom.  Set X,Y,Z to 90.  Youll see the element kind of disappear, replaced by a thin blue line. Now Create a new animation called startupStoryboard. Set its key time to .5 seconds in the timeline view Set the projection values above to 0 for X, Y, and Z. Save Go back to Visual Studio, and in the constructor, add the following bold code (lines 7-9 to the constructor: 1: public MainPage() 2: { 3: InitializeComponent(); 4:   5: SupportedOrientations = SupportedPageOrientation.Portrait; 6:   7: this.Loaded += (s, e) => 8: { 9: startupStoryboard.Begin(); 10: }; 11: } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If the code above looks funny, its using something called a lambda in C#, which is an inline anonymous method.  Its just a handy shorthand for creating a handler like the manipulation ones above. So with this youll get a nice 3D looking fly in effect when the app starts up.  Here it is, in flight: Pretty cool!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • gnome-control-center can't set display resolution under openbox

    - by Andy
    I'm running Ubuntu 11.10 with Openbox on my laptop. Since I need to plug different external displays into it and Openbox environment doesn't automatically pick them up, I thought the best solution I can come up with is to use gnome-control-center and it's display settings tool from within Openbox. But although this tool does detect monitors correctly, it can't do any change -- clicking Apply button just doesn't seem to do anything. So my questions are: 1) how to get this tool working? 2) how to run "Displays" tool directly from command-line, skipping control center? 3) is there a better way to automatically detect and set resolutions on internal/external monitors under Openbox? Please note I tried arandr too and it doesn't even work for my environment (doesn't detect external display plugging in at all). For what it's worth, my laptop is Lenovo G560, Ubuntu is x64 version with all the updates rolled over. Thanks for your consideration.

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  • Projectiles in tile mapped turn-based tactics game?

    - by Petteri Hietavirta
    I am planning to make a Laser Squad clone and I think I have most of the aspects covered. But the major headache is the projectiles shot/thrown. The easy way would be to figure out the probability of hit and just mark miss/hit. But I want to be able to have the projectile to hit something eventually (collateral damage!). Currently everything is flat 2D tile map and there would be full (wall, door) and half height (desk, chair, window) obstacles. My idea is to draw an imaginary line from the shooter to the target and add some horizontal&vertical error based on the player skills. Then I would trace the modified path until it hits something. This is basically what the original Laser Squad seems to do. Can you recommend any algorithms or other approaches for this?

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  • Menu to let me choose OS to run in a dual boot machine

    - by user1145905
    I recently re-imaged my Dell PC to dual-install Windows 7 and Ubuntu 12.04.1 LTS. The dual-boot was a success, since I was able to start whichever OS I wanted. Now, I installed some software (the OpenJDK package) on the Ubuntu side of the PC. Upon restarting Ubuntu, I unfortunately lost the ability to choose the OS that I wanted to run (i.e., Ubuntu). Ordinarily, I'd expect to: 1. Hit the power button 2. A menu (Grub?) shows up listing all OSs installed in the PC (namely, Win7 and Ubuntu) 3. Choose which OS I want and hit enter. bingo. The problem is that I don't see that menu (step 2 above). Instead, windows automatically starts, even when I hit F12 to see the boot options, none of which I understand. Your help would be great! Thanks! - Kiptoo

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  • WHy CAps lock is too slow to turn off in Ubuntu?

    - by chtsrl
    *TH*is is a strange problem. *NO*tice how the beginning of my sentences include two capitals? Well, over the years I have developed a terrible habit... and it may be too late to fix. Instead of holding shift like a normal person to capitalize my works, I hit Caps Lock, then hit the letter, then hit Caps Lock again. PRetty weird huh? I Took an official government typing test recently and scored 99 words a minute, so it hasn't been a huge hindrance until now that I use Ubuntu. IN Ubuntu, often when I do my crazy method of typing, the Caps LOck won't turn off fast enough. IT's not my keyboard. I didn't have this problem in WIndows. IT's extremely annoying. Is there a cure for this? Took the question from Ubuntu forums because it's just explaining the same problem I am having here.

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  • Is there another application like Nokia PC Suite for Ubuntu?

    - by gabiro
    I've been looking for an alternative Nokia PC suite for Ubuntu. I'm tired of switching OS, and I'm tired of using Windows it is so boring me. Not Wammu, Gammu, Nokuntu, Ginokki and Series 60. They don't work. Via cable. I need an application that can detect via cable (because I have a very different reason why I need it to detect via cable). Also after installing in Wine it can't detect the Phone and I think the installation didn't finish correctly. Thank You !

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  • Xpath Injection detection Tool

    - by preeti
    Hi, I am working on xpath Injection attack, so looking forward to build a tool to detect xpath Injection Tool in a website.Is web crawling and scanning be used for this? What can be the Logic to detect it? Are there any open source tools to detect it, so that i can develop it in Java by looking at logic used in that code. Thank You.

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  • C# XP Sound QuickFix

    - by ikurtz
    I have this: ThreadPool.QueueUserWorkItem(new WaitCallback(FireAttackProc), fireResult); and FireAttackProc: private void FireAttackProc(Object stateInfo) { // Process Attack/Fire (local) lock (_procLock) { // build status message String status = "(Away vs. Home)"; // get Fire Result state info FireResult fireResult = (FireResult)stateInfo; // update home grid with attack information GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Lock); this.Invoke(new Action(delegate() { RefreshHomeGrid(); })); status = status + "(Attack Coordinate: (" + GameModel.alphaCoords(fireResult.FireGridLocation.Column) + "," + fireResult.FireGridLocation.Row + "))(Result: "; // play audio data if true if (audio) { String Letters; Stream stream; SoundPlayer player; Letters = GameModel.alphaCoords(fireResult.FireGridLocation.Column); stream = Properties.Resources.ResourceManager.GetStream("_" + Letters); player = new System.Media.SoundPlayer(stream); player.PlaySync(); Letters = fireResult.FireGridLocation.Row.ToString(); stream = Properties.Resources.ResourceManager.GetStream("__" + Letters); player = new System.Media.SoundPlayer(stream); player.PlaySync(); stream.Dispose(); player.Dispose(); } if (audio) { SoundPlayer fire = new SoundPlayer(Properties.Resources.fire); fire.PlaySync(); fire.Dispose(); } // deal with hit/miss switch (fireResult.Hit) { case true: this.Invoke(new Action(delegate() { GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Hit); status = status + "(Hit)"; })); if (audio) { SoundPlayer hit = new SoundPlayer(Properties.Resources.firehit); hit.PlaySync(); hit.Dispose(); } break; case false: this.Invoke(new Action(delegate() { GameModel.HomeCellStatusSet(fireResult.FireGridLocation, Cell.cellState.Miss); status = status + "(Miss)"; })); GameModel.PlayerNextTurn = NietzscheBattleshipsGameModel.GamePlayers.Home; if (audio) { SoundPlayer miss = new SoundPlayer(Properties.Resources.firemiss); miss.PlaySync(); miss.Dispose(); } break; } // refresh home grid with updated data this.Invoke(new Action(delegate() { RefreshHomeGrid(); })); GameToolStripStatusLabel.Text = status + ")"; // deal with ship destroyed if (fireResult.ShipDestroyed) { status = status + "(Destroyed: " + GameModel.getShipDescription(fireResult.DestroyedShipType) + ")"; if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream.Dispose(); } } // deal with win condition if (fireResult.Win) { if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_loses"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } GameModel.gameContracts = new GameContracts(); } // update status message if (fireResult.Hit) { if (!fireResult.Win) { status = status + "(Turn: Away)"; LockGUIControls(); } } // deal with turn logic if (GameModel.PlayerNextTurn == NietzscheBattleshipsGameModel.GamePlayers.Home) { this.Invoke(new Action(delegate() { if (!fireResult.Win) { status = status + "(Turn: Home)"; AwayTableLayoutPanel.Enabled = true; } })); } // deal with win condition if (fireResult.Win) { this.Invoke(new Action(delegate() { status = status + "(Game: Home Loses)"; CancelToolStripMenuItem.Enabled = false; NewToolStripMenuItem.Enabled = true; LockGUIControls(); })); } // display completed status message GameToolStripStatusLabel.Text = status + ")"; } } The issue is this: Under Vista/win7 the sound clips in the FireAttackProc plays. But under XP the logic contained within FireAttackProc gets executed but none of the sound clips play. Is there a quick solution to this so the sound will play under XP? I ask for a quick solution because i am happy being able to execute fully in Vista/Win7 but would be great if there was a quick solution so it would be XP compitable also. Thank you.

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  • Using Java Reflections to retrieve member classes

    - by darkie15
    Hi All, I am using .getDeclaredClasses() method to retrieve all the classes that have been defined in object. However, I am not able to retrieve anonymous classes defined in the class. Here is the code sample that I am testing: public class TempCodes { public static void main(String[] args) { Ball b = new Ball() { public void hit() { System.out.println("You hit it!"); } }; b.hit(); } interface Ball { void hit(); } } and this is what my code does: memClass = className.getDeclaredClasses(); if (memClass .length > 0) { for (int index = 0 ; index < memClass .length ; index++) { System.out.println("\t\t\t" + memClass [index]); } } Can anyone help me understand how to retrieve the anonymous class? Regards, darkie

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  • IP address detection for geo-location or MAC address much secure?

    - by SuperRomia
    Recent study many websites are using geo-location technology on their Websites. I'm planning to implement one website which can be detect the web visitor more accurate. An found that Mozilla is using some kind of detect MAC address technology in their Geo-Location web service. Is it violate some privacy issue? I believe most of Geo-location service providers only offer country to city level. But the Mac address detection enable to locate the web visitors' location more correctly than using IP address detection. If detect the MAC address is not practical, which geo-location service provider is offering more accurate data to detect my Website visitor around the world?

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