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  • La version officielle d'Eclipse 4 annoncée pour juillet prochain, Eclipse SDK 4.0 Release build 0.9

    Eclipse SDK 4.0 disponible pour les testeurs volontaires La version officielle d'Eclipse 4 annoncée pour juillet prochain Eclipse 4 (e4), la prochaine génération de la plateforme d'outils de développement open-source, est prévu pour juillet prochain. L'annonce vient d'en être faite au EclipseCon 2010 qui se déroule actuellement en Californie. Connu sous le nom de Eclipse SDK 4.0, , la plateforme fournit aux développeurs une série d'outils leur permettant de développer des applications riches ou des outils fonctionnant sur Eclipse (typiquement des plugins).Par ailleurs, Eclipse 4 devrait également fournir un ensemble de composants améliorant encore l'EDI Eclipse.

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  • Google Drive SDK: Publishing your website on Google Drive

    Google Drive SDK: Publishing your website on Google Drive In this session we'll show you a new feature of the Google Drive SDK: the ability to publish a website from a Google Drive folder. We'll show you a brief demo involving cute animals, but don't worry, no kittens will be harmed in the process! From: GoogleDevelopers Views: 0 3 ratings Time: 03:30:00 More in Science & Technology

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  • Windows Phone 8 SDK

    - by Nikita Polyakov
    Yesterday, the new Windows Phone 8 was announced! Find out more about the cool new OS and the new devices supporting it at www.WindowsPhone.com Today at BUILD conference in Redmond, WA – Microsoft has announced general availability of the Developer SDK for Windows Phone 8! Get the SDK and more info in the dev center: http://dev.WindowsPhone.com Also watch the Windows Phone Developer blog. Also this is the best time to join the Windows Phone Store for just for $8 for next 8 days.

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  • Google I/O 2012 - Introducing the Google Drive SDK

    Google I/O 2012 - Introducing the Google Drive SDK In this talk, we will introduce a number of major new features and platforms to the Google Drive SDK. We will discuss what we feel is a revolution in the way developers write collaborative applications. We will also announce a new API to make managing files in Google Drive even easier for developers, replacing some legacy APIs in the process. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 2447 16 ratings Time: 46:28 More in Science & Technology

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  • Marmalade SDK views navigation concepts

    - by Mina Samy
    I want to develop a simple multi-Activity Android game using Marmalade SDK. I looked at the SDK samples and found that most of them are a single view (Android Activity) apps. The Navigation model in Android is a stack-like model where views are pushed and popped. I can't find whether Marmalade has a similar model or it uses a different approach. would you please explain this to me and provide tutorials and samples to navigation in Marmalade if possible ? Thanks

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  • Introducing the Native Client SDK

    Introducing the Native Client SDK Henry Bridge, product manager for Native Client introduces the developer preview of Native Client's sdk. For more information go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 05:00 More in Science & Technology

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  • Google Drive SDK: Sharing files and managing permissions

    Google Drive SDK: Sharing files and managing permissions During this session we'll explain how to use the Google Drive SDK to manage permissions and sharing settings of files. We'll go through the various permission types, roles and values and show to easily embed the Google Drive sharing dialog in your app. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • How do I use PackageManager.addPreferredActivity()?

    - by afonseca
    In SDK 1.5 I was using the PackageManager class to set the preferred home screen to be my app using PackageManager.addPackageToPreferred(). In the new SDK (using 2.1) this has been deprecated so I'm trying to use addPreferredActivity() for the same result but it's not working as expected. Some necessary background. I'm writing a lock screen replacement app so I want the home key to launch my app (which will already be running, hence having the effect of disabling the key). When the user "unlocks" the screen I intend to restore the mapping so everything works as normal. In my AndroidManifest.xml I have: <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.HOME"/> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> <uses-permission android:name="android.permission.SET_PREFERRED_APPLICATIONS"> </uses-permission> In my code I have the following snippet: // Set as home activity // This is done so we can appear to disable the Home key. PackageManager pm = getPackageManager(); //pm.addPackageToPreferred(getPackageName()); IntentFilter filter = new IntentFilter("android.intent.action.MAIN"); filter.addCategory("android.intent.category.HOME"); filter.addCategory("android.intent.category.DEFAULT"); ComponentName[] components = new ComponentName[] { new ComponentName("com.android.launcher", ".Launcher") }; Context context = getApplicationContext(); ComponentName component = new ComponentName(context.getPackageName(), MyApp.class.getName()); pm.clearPackagePreferredActivities("com.android.launcher"); pm.addPreferredActivity(filter, IntentFilter.MATCH_CATEGORY_EMPTY, components, component); The resulting behavior is that the app chooser comes up when I press the Home key, which indicates that the clearPackagePreferredActivities() call worked but my app did not get added as the preferred. Also, the first line in the log below says something about "dropping preferred activity for Intent": 04-06 02:34:42.379: INFO/PackageManager(1017): Result set changed, dropping preferred activity for Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 } type null 04-06 02:34:42.379: INFO/ActivityManager(1017): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.HOME] flg=0x10200000 cmp=android/com.android.internal.app.ResolverActivity } Does anyone know what this first log message means? Maybe I'm not using the API correctly, any ideas? Any help would be greatly appreciated.

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  • Using GraphicsServices.h/GSEvent as well as compiling CLI iPhone tools with XCode

    - by Peter Hajas
    I sent this to KennyTM (has all the private framework headers on GitHub) but I figured I'd ask here too just in case someone has some good ideas or any way to help me out. I'm trying to write a command line utility that sends GSEvents to operate the keyboard, touch/drag elements onscreen, and operate hardware buttons (volume, home, sleep, etc.) I grabbed the MouseSupport code and tried to look through it, but I couldn't find the easiest way to send GSEvents. I'm hoping someone here can help me. First, what's the simplest way to declare a GSEvent and send it? I looked at the iPhone development wiki, but the documentation was very vague. I understand that there's a purple event port (?) that I have to send these events to, but I don't understand how to do that. Could someone offer examples for, say, touching at a coordinate, typing a certain key, or pressing a hardware button? Also, do I have to write or do anything special if I want this utility to operate all applications as well as Springboard? I don't know if this is a special case because I want it at the OS level. Ideally, I would SSH into the phone, start the program, and it would send GSEvents that would be handled by whatever application was open. As far as compiling this code, is there any way to do so under XCode? I don't know what sort of project template I should use (if any) and this is throwing me off. I don't need "build and go" support, I'm more than happy to scp the program over to the phone. I understand that compiling the code is also feasible on the phone. I have all of the headers from the SDK on my phone along with iphone-gcc, but when compiling some test programs I still get errors about not finding mach headers and CoreFoundation. Is there an easier way to do this? Lastly, are there other guides or pieces of literature that anyone can point me towards for learning more about this? I'm excited to get into open iPhone development (I have experience with the official SDK, but I want to go deeper). Thanks for any and all help people can offer!

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  • iPhone PlayAndRecord silences all system audio??

    - by Eamon Ford
    Hi, In my iPhone app I am trying to record audio and play iPod music at the same time, so I set the audio session category to kAudioSessionCategory_PlayAndRecord. But when I set this, all system audio (including vibrate) doesn't work anymore, although the iPod audio still does work. Does anyone know if this is a bug in the SDK or something, or how to get around it? Please help! Thanks in advance!

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  • Where to find changes from iphone OS 3.0 to 3.1.3

    - by Joe
    I've developed an app using the 3.1.3 SDK and I want to set the deployment target to OS 3.0. The app uses iPod functionality which I can't test on the Simulator so my question is: Is there somewhere I can find a list of the changes from 3.0 to 3.1.3 so I can check if anything might be broken on an OS 3.0 device? I've looked on Apple's website obviously but can't find anything. How do people normally test on old software releases?

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  • How does changing armv6/armv7 architecture to armv6 affect my iPad app? Will there be performance/st

    - by Flocked
    Hello, I need to change the the architectures of "Any iPhone OS Device" from "Optimized (armv6 armv7)" to "Standard (armv6)" for a library. I'm not exactly sure what effect will this have on the performance and stability of my iPad app. If I understand it right, the iPad has the armv7 architecture. I'm not so familiar with architectures, so I don't know what it means.

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  • How is the iPad going to be classified - as a mobile platform or a desktop platform?

    - by Tony Eichelberger
    I sometimes use the following site to look at browser and OS trends http://gs.statcounter.com/. It got me thinking about how the iPad is going to be classified, as a mobile platform or a desktop platform, or is it going to spark a new category. Since it runs iPhone OS, it could be considered a mobile device, but I have a hard time with that because of the screen size. What should iPad be classified as: Mobile, Desktop, or Other (Try to come up with a good name for Other)?

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  • How to check the type of inputAvailable in iPad?

    - by iphoneDev
    Hi, I am implementing the sound recording functionality in my iPad app. I want to prompt the user to attach his headphone with microphone for better performance.For this I need to check that whether the user has connected the headphone with microphone or not. In the AVAudioSession there is a method inputIsAvailable.But this method returns 'Yes' for the inbuilt mic of iPad also.So,please suggest how to detect that whether the headphone with mic is connected to the device or not??

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  • how to change the game developed in iphone to ipad ?

    - by srikanth rongali
    I have developed a game for iPhone using coco2d 0.99.3. I want it to work on iPad. I have the new images which are bigger in size and resolution than iPhone images. I replaced the images and checked, but the image is appearing only in iPhone simulator which is inside the iPad simulator. What changes shall I make ? Thank You.

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  • How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?

    - by micropsari
    Hello, I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution). So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be able to use the correct coordinates / images in my game? Thanks for your help!

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