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  • Wubi doens't work anymore - shows 'No wubildr' error

    - by Joe
    Basics: HP Mini 311 Ubuntu netbook edition 10.04 (installed via Wubi) Symptoms: I load to Windows Boot Manager as usual. Options are Windows 7 and Ubuntu Netbook, like usual. Selecting Windows 7 does as it should. Loading Ubuntu Netbook, though, does not take me to the usual screen where it lets me select versions of Ubuntu (sorry for bad wording, not sure what the real name is called; it's where you select from about 6 items; I always picked the first due to lack of knowledge without issue). Instead it flashes an error in white on a black screen then restarts very quickly. It took me a few restarts, but here is the error: Try (hd0,0): NTSF5 No wubildr Try (hd0,1): NTSF5: Situation: I have no clue what caused it. The only thing I did last night on Ubuntu was install Skype, but the mic didn't work instantly so I got lazy and switched to Windows 7 and used Skype on there. When I tried to switch back to Ubuntu it began this. (There may be something I forget... it was 5 in the morning). There were no recent updates that I remember. No weird activity. Just... random. Help please?

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  • Couldn't make Angry birds to work on wine

    - by Ashfame
    I could run Notepad++ easily but I fail to run the Angry bird exe. Whenever I open the exe, I see one of my screen flickrs a bit (as lines and not the whole screen) and nothing happens. Any ideas? Edit: Output of wine angrybirds.exe fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.4053) fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8) err:module:import_dll Library MSVCP90.dll (which is needed by L"C:\\windows\\system32\\AppUpWrapper.dll") not found err:module:import_dll Library AppUpWrapper.dll (which is needed by L"C:\\windows\\system32\\angrybirds.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"C:\\windows\\system32\\angrybirds.exe" failed, status c0000135 I think it didn't even install. I manually dropped those files in the folder but still no gain. Edit: Progress I dropped the file MSVCP90.dll manually and now this is what I get in the output fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC80.CRT" (8.0.50727.4053) fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.VC90.CRT" (9.0.21022.8) fixme:heap:HeapSetInformation 0x541000 0 0x32fd48 4 fixme:heap:HeapSetInformation (nil) 1 (nil) 0 EXCEPTION: Failed to open data/scripts/starLimits.lua wine: Unhandled exception 0x40000015 at address 0x7b880023:0x78b271d0 (thread 0009), starting debugger... fixme:msvcr90:__clean_type_info_names_internal (0x10267694) stub fixme:msvcr90:__clean_type_info_names_internal (0x78506644) stub ashfame@ashfame-desktop:~$ Process of pid=0008 has terminated No process loaded, cannot execute 'echo Modules:' Cannot get info on module while no process is loaded No process loaded, cannot execute 'echo Threads:' process tid prio (all id:s are in hex) 0000000e services.exe 00000014 0 00000010 0 0000000f 0 00000011 winedevice.exe 00000018 0 00000016 0 00000013 0 00000012 0 00000019 explorer.exe 0000001a 0 You must be attached to a process to run this command. No process loaded, cannot execute 'detach' and there the terminal hangs (I mean I would have to Ctrl + C to get out). It shows up the famous message, that it needs to close down. Edit: Just to let you know that I am still stuck at it. I don't use wine for anything else, so I am ready to do a clean install of wine and everything if anyone is willing to provide me instructions.

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  • Average SPA weight [on hold]

    - by Emmanuel Istace
    First, sorry my noobs questions, but I'm mainly Windows Developer and not Web Developer :) I'm developing a single page application with a lot of css & javascript. For now the page is 1.3Mo composed by 5 section. Here are the rounded stats : Document : 10kb Style : 60kb Images : 450 kb (already compressed, include a big gallery thumbnails) Javascript : 700kb - 600kb of "framework" (jquery, jquery-ui, boostrap, modernizer, waypoint, ...) and 100kb of custom js. Fonts : 125kb And the site is not finished yet. (Will include gmap api, and some others...) My questions are : Do you have any statistics about the average weight of an SPA ? As this is the whole website, do you think it's acceptable ? Is lazy load (for images) a solution ? What will be impact for SEO ? Is the "200kb rule" of google still relevant ? Do you know great tools to detect which javascript code is not used during the the exection of a page and then the availability to optimize these 700kb of framework js stuffs ? Can a caching strategy be an answer ? Thank you in advance for you help ! Best regards

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  • How should data be passed between client-side Javascript and C# code behind an ASP.NET app?

    - by ctck
    I'm looking for the most efficient / standard way of passing data between client-side Javascript code and C# code behind an ASP.NET application. I've been using the following methods to achieve this but they all feel a bit of a fudge. To pass data from Javascript to the C# code is by setting hidden ASP variables and triggering a postback: <asp:HiddenField ID="RandomList" runat="server" /> function SetDataField(data) { document.getElementById('<%=RandomList.ClientID%>').value = data; } Then in the C# code I collect the list: protected void GetData(object sender, EventArgs e) { var _list = RandomList.value; } Going back the other way I often use either ScriptManager to register a function and pass it data during Page_Load: ScriptManager.RegisterStartupScript(this.GetType(), "Set","get("Test();",true); or I add attributes to controls before a post back or during the initialization or pre-rendering stages: Btn.Attributes.Add("onclick", "DisplayMessage("Hello");"); These methods have served me well and do the job, but they just dont feel complete. Is there a more standard way of passing data between client side Javascript and C# backend code? Ive seen some posts like this one that describe HtmlElement class; is this something I should look into?

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  • Do I need path finding to make AI avoid obstacles?

    - by yannicuLar
    How do you know when a path-finding algorithm is really needed? There are contexts, where you just want to improve AI navigation to avoid an object, like a space -ship that won't crash on a planet or a car that already knows where to steer, but needs small corrections to avoid a road bump. As I've seen on similar posts, the obvious solution is to implement some path-finding algorithm, most likely like A*, and let your AI-controlled object to navigate through the path. Now, I have the necessary skills to implement a path-finding algorithm, and I'm not being lazy here, but I'm still a bit skeptical on if this is really needed. I have the impression that path-finding is appropriate to navigate through a maze, or picking a path when there are many alternatives. But in obstacle avoidance, when you do know the path, but need to make slight corrections, is path finding really necessary? Even when the obstacles are too sparse or small ? I mean, in real life, when you're driving and notice a bump on the road, you will just have to pick between steering a bit on the left (and have the bump on your right side) or the other way around. You will not consider stopping, or going backwards. A path finding would be appropriate when you need to pick a route through the city, right ? So, are there any other methods to help AI navigation, except path-finding? And if there are, how do you know when path-fining is the appropriate algorithm ? Thanks for any thoughts

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  • dependency problems at installation from mysql-server-5.5

    - by Furtano
    qcons@014-QCONS:/var/lib$ sudo apt-get install -f mysql-server Paketlisten werden gelesen... Fertig Abhängigkeitsbaum wird aufgebaut Statusinformationen werden eingelesen... Fertig mysql-server ist schon die neueste Version. 0 aktualisiert, 0 neu installiert, 0 zu entfernen und 0 nicht aktualisiert. 2 nicht vollständig installiert oder entfernt. Nach dieser Operation werden 0 B Plattenplatz zusätzlich benutzt. Möchten Sie fortfahren [J/n]? j mysql-server-5.5 (5.5.28-0ubuntu0.12.04.2) wird eingerichtet ... 121112 11:16:52 [Note] Plugin 'FEDERATED' is disabled. 121112 11:16:52 InnoDB: The InnoDB memory heap is disabled 121112 11:16:52 InnoDB: Mutexes and rw_locks use GCC atomic builtins 121112 11:16:52 InnoDB: Compressed tables use zlib 1.2.3.4 121112 11:16:52 InnoDB: Initializing buffer pool, size = 128.0M 121112 11:16:52 InnoDB: Completed initialization of buffer pool 121112 11:16:52 InnoDB: highest supported file format is Barracuda. 121112 11:16:53 InnoDB: Waiting for the background threads to start 121112 11:16:54 InnoDB: 1.1.8 started; log sequence number 1595675 121112 11:16:54 InnoDB: Starting shutdown... 121112 11:16:54 InnoDB: Shutdown completed; log sequence number 1595675 start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: Fehler beim Bearbeiten von mysql-server-5.5 (--configure): Unterprozess installiertes post-installation-Skript gab den Fehlerwert 1 zurück dpkg: Abhängigkeitsprobleme verhindern Konfiguration von mysql-server: mysql-server hängt ab von mysql-server-5.5; aber: Paket mysql-server-5.5 ist noch nicht konfiguriert. dpkg: Fehler beim Bearbeiten von mysql-server (--configure): Abhängigkeitsprobleme - verbleibt unkonfiguriert Es wurde kein Apport-Bericht verfasst, da die Fehlermeldung darauf hindeutet, dass dies lediglich ein Folgefehler eines vorherigen Problems ist. Fehler traten auf beim Bearbeiten von: mysql-server-5.5 mysql-server E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • NHibernate Pitfalls: Loading Foreign Key Properties

    - by Ricardo Peres
    This is part of a series of posts about NHibernate Pitfalls. See the entire collection here. When saving a new entity that has references to other entities (one to one, many to one), one has two options for setting their values: Load each of these references by calling ISession.Get and passing the foreign key; Load a proxy instead, by calling ISession.Load with the foreign key. So, what is the difference? Well, ISession.Get goes to the database and tries to retrieve the record with the given key, returning null if no record is found. ISession.Load, on the other hand, just returns a proxy to that record, without going to the database. This turns out to be a better option, because we really don’t need to retrieve the record – and all of its non-lazy properties and collections -, we just need its key. An example: 1: //going to the database 2: OrderDetail od = new OrderDetail(); 3: od.Product = session.Get<Product>(1); //a product is retrieved from the database 4: od.Order = session.Get<Order>(2); //an order is retrieved from the database 5:  6: session.Save(od); 7:  8: //creating in-memory proxies 9: OrderDetail od = new OrderDetail(); 10: od.Product = session.Load<Product>(1); //a proxy to a product is created 11: od.Order = session.Load<Order>(2); //a proxy to an order is created 12:  13: session.Save(od); So, if you just need to set a foreign key, use ISession.Load instead of ISession.Get.

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  • Developing a long pannable, sprite-animated Windows Store app

    - by Groo
    I am creating my first Windows Store app in XAML, and I cannot seem to find a proper example for the requirements I have (I have spent a couple of days fiddling around, so I apologize if I missed something obvious). Basic idea of the app is to have a large scrollable canvas which would lazily start animating visible parts of the view as soon as user stops panning over a certain content (with some audio played also): My original idea was to use a StackPanel to add a bunch of custom controls, each of which would then animate itself once visible (with a short delay), but I have a couple of concerns: If the entire canvas is ~50 screen widths wide, is it feasible to load all content at the beginning, or do I need to plan doing some lazy loading during scrolling? For example, when I select a certain region in the Bing Travel app, it seems to lazily load tiles as I scroll it towards the end. Since content is stretched 100% vertically, and these animations are vectorized to be resolution independent, I am not sure if XAML (CompositionTarget) will be able to handle this, or I have to go for DirectX (MonoGame or C++) to get rid of flicker. Even better, is there an example for Windows 8 which uses a 100% vertically sized GridView with custom animated controls inside?

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  • How can I get the Creative Zen Touch to work?

    - by Hello71
    I've tried using gnomad2 (too lazy to configure all the dependencies) and Amarok (segfaulted when I tried to do anything with it). $ lsusb Bus 002 Device 004: ID 041e:4131 Creative Technology, Ltd Zen Touch (mtp) # SNIP OUTPUT # $ lsusb --verbose -s 002:004 Bus 002 Device 004: ID 041e:4131 Creative Technology, Ltd Zen Touch (mtp) Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 idVendor 0x041e Creative Technology, Ltd idProduct 0x4131 Zen Touch (mtp) bcdDevice 1.00 iManufacturer 1 Creative Technology Ltd iProduct 2 Creative Zen Touch iSerial 3 010125517D039098 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 39 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 16 Configuration 1 bmAttributes 0xc0 Self Powered MaxPower 440mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 3 bInterfaceClass 0 (Defined at Interface level) bInterfaceSubClass 0 bInterfaceProtocol 0 iInterface 33 MTP Interface Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x01 EP 1 OUT bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x82 EP 2 IN bmAttributes 2 Transfer Type Bulk Synch Type None Usage Type Data wMaxPacketSize 0x0200 1x 512 bytes bInterval 0 Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x83 EP 3 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0008 1x 8 bytes bInterval 4 Device Qualifier (for other device speed): bLength 10 bDescriptorType 6 bcdUSB 2.00 bDeviceClass 255 Vendor Specific Class bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 bNumConfigurations 1 can't get debug descriptor: Connection timed out Device Status: 0x0000 (Bus Powered)

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  • mysql service do not launch

    - by ted
    Sorry for my English; I was trying to create db with rake in RoR application that has been configured for MySQL(gem installed, settings changed). After that attempt mysql-server broke: d@calister:~$ mysql ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) mysqld is not running at all: d@calister:~$ ps aux | grep mysql d 3769 0.0 0.0 4368 832 pts/0 S+ 18:03 0:00 grep --color=auto mysql And also it doesn't seem it would like to run: d@calister:~$ sudo service mysql start start: Job failed to start Any suggestions? Thanks EDIT: d@calister:~$ sudo -u mysql mysqld 120520 18:45:11 [Note] Plugin 'FEDERATED' is disabled. mysqld: Table 'mysql.plugin' doesn't exist 120520 18:45:11 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 120520 18:45:11 InnoDB: The InnoDB memory heap is disabled 120520 18:45:11 InnoDB: Mutexes and rw_locks use GCC atomic builtins 120520 18:45:11 InnoDB: Compressed tables use zlib 1.2.3.4 120520 18:45:11 InnoDB: Initializing buffer pool, size = 128.0M 120520 18:45:11 InnoDB: Completed initialization of buffer pool 120520 18:45:11 InnoDB: highest supported file format is Barracuda. 120520 18:45:12 InnoDB: Waiting for the background threads to start 120520 18:45:13 InnoDB: 1.1.8 started; log sequence number 1589459 120520 18:45:13 [ERROR] Fatal error: Can't open and lock privilege tables: Table 'mysql.host' doesn't exist

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  • Using ASP.NET C# and Javascript

    - by ctck
    I'm looking for the most efficient / standardized way of passing data between client javascript code and C# code behind in an ASP.NET application. Currently ive been using the following methods to achieve this but they all feel a bit like a fudge. The way i pass data from javascript to the C# code behind is by setting hidden asp variables and triggering a postback <asp:HiddenField ID="RandomList" runat="server" /> function SetDataField(data) { document.getElementById('<%=RandomList.ClientID%>').value = data; } Then in C# code i collect the list protected void GetData(object sender, EventArgs e) { var _list = RandomList.value; } Going back the other way i often use either scriptmanager to register a function and pass it data during Page_Load: ScriptManager.RegisterStartupScript(this.GetType(), "Set","get("Test();",true); or i add attributes to controls before a post back or during Initialization / pre rendering stages: Btn.Attributes.Add("onclick", "DisplayMessage("Hello");"); These methods have served me well and do the job. However they just dont feel complete. Is there a more standardized way of passing data between client side markup / javascript and backend code. Ive seen some posts like this one: Injecting JavaScrip : StackOverflow that describe HtmlElement class. Is this something is should look into? Thanks everyone for your time.

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  • Vehicle: Boat accelerating and turning in Unity

    - by Emilios S.
    I'm trying to make a player-controllable boat in Unity and I'm running into problems with my code. 1) I want to make the boat to accelerate and decelerate steadily instead of simply moving the speed I'm telling it to right away. 2) I want to make the player unable to steer the boat unless it is moving. 3) If possible, I want to simulate the vertical floating of a boat during its movement (it going up and down) My current code (C#) is this: using UnityEngine; using System.Collections; public class VehicleScript : MonoBehaviour { public float speed=10; public float rotationspeed=50; // Use this for initialization // Update is called once per frame void Update () { // Forward movement if(Input.GetKey(KeyCode.I)) speed = transform.Translate (Vector3.left*speed*Time.deltaTime); // Backward movement if(Input.GetKey(KeyCode.K)) transform.Translate (Vector3.right*speed*Time.deltaTime); // Left movement if(Input.GetKey(KeyCode.J)) transform.Rotate (Vector3.down*rotationspeed*Time.deltaTime); // Right movement if(Input.GetKey(KeyCode.L)) transform.Rotate (Vector3.up*rotationspeed*Time.deltaTime); } } In the current state of my code, when I press the specified keys, the boat simply moves 10 units/sec instantly, and also stops instantly. I'm not really sure how to make the things stated above, so any help would be appreciated. Just to clarify, I don't necessarily need the full code to implement those features, I just want to know what functions to use in order to achieve the desired effects. Thank you very much.

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  • Writing a SQL Azure Book - Notes

    - by Herve Roggero
    Over the last few months I have had the opportunity to ramp up significantly on SQL Azure.  In fact I will be the co-author of Pro SQL Azure, published by Apress. This is going to be a book on how to best leverage SQL Azure, both from a technology and design standpoint. Talking about design, one of the things I realized is that understanding the key limitations and boundary parameters of Azure in general, and more specifically SQL Azure, will play an important role in making sounds design decisions that both meet reasonable performance requirements and minimize the costs associated with running a cloud computing solution.   The book touches on many design considerations including link encryption, pricing model, design patterns, and also some important performance techniques that need to be leveraged when developing in Azure, including Caching, Lazy Properties and more.   Finally I started working with Shards and how to implement them in Azure to ensure database scalability beyond the current size limitations. Implementing shards is not simple, and the book will address how to create a shard technology within your code to provide a scale-out mechanism for your SQL Azure databases.   As you can see, there are many factors to consider when designing a SQL Azure database. While we can think of SQL Azure as a cloud version of SQL Server, it is best to look at it as a new platform to make sure you don’t make any assumptions on how to best leverage it.

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  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

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  • What are the consequences of immutable classes with references to mutable classes?

    - by glenviewjeff
    I've recently begun adopting the best practice of designing my classes to be immutable per Effective Java [Bloch2008]. I have a series of interrelated questions about degrees of mutability and their consequences. I have run into situations where a (Java) class I implemented is only "internally immutable" because it uses references to other mutable classes. In this case, the class under development appears from the external environment to have state. Do any of the benefits (see below) of immutable classes hold true even by only "internally immutable" classes? Is there an accepted term for the aforementioned "internal mutability"? Wikipedia's immutable object page uses the unsourced term "deep immutability" to describe an object whose references are also immutable. Is the distinction between mutability and side-effect-ness/state important? Josh Bloch lists the following benefits of immutable classes: are simple to construct, test, and use are automatically thread-safe and have no synchronization issues do not need a copy constructor do not need an implementation of clone allow hashCode to use lazy initialization, and to cache its return value do not need to be copied defensively when used as a field make good Map keys and Set elements (these objects must not change state while in the collection) have their class invariant established once upon construction, and it never needs to be checked again always have "failure atomicity" (a term used by Joshua Bloch) : if an immutable object throws an exception, it's never left in an undesirable or indeterminate state

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  • Deploying war files in tomcat6

    - by user3215
    I am using tomcat5.5 for a long on ubuntu servers 8.10 and 9.10 and '/usr/share/tomcat/webapps/' is the path where I place my .war files and access them on the browser over network. On a sytem I've installed tomcat6 and I'm failing to find that where do I place my .war file of tomcat6's webapps. I checked deploying war under /var/lib/tomcat6/webapps/ and the war file is extracted and I think this should be the location but I could not access the page when I tried http://serverip:8080/myapp. I could access the default page properly when I navigate to http://serverip:8080. The same war file is working fine on tomcat servers which were not installed from apt repository. Log Messages: INFO: Stopping Coyote HTTP/1.1 on http-8080 2 Dec, 2010 10:06:29 AM org.apache.coyote.http11.Http11Protocol init INFO: Initializing Coyote HTTP/1.1 on http-8080 2 Dec, 2010 10:06:29 AM org.apache.catalina.startup.Catalina load INFO: Initialization processed in 523 ms 2 Dec, 2010 10:06:29 AM org.apache.catalina.core.StandardService start INFO: Starting service Catalina 2 Dec, 2010 10:06:29 AM org.apache.catalina.core.StandardEngine start INFO: Starting Servlet Engine: Apache Tomcat/6.0.20 2 Dec, 2010 10:06:30 AM org.apache.catalina.startup.HostConfig deployWAR INFO: Deploying web application archive myapp.war 2 Dec, 2010 10:06:32 AM org.apache.catalina.core.StandardContext start SEVERE: Error listenerStart 2 Dec, 2010 10:06:32 AM org.apache.catalina.core.StandardContext start SEVERE: Context [/myapp] startup failed due to previous errors 2 Dec, 2010 10:06:32 AM org.apache.coyote.http11.Http11Protocol start INFO: Starting Coyote HTTP/1.1 on http-8080 2 Dec, 2010 10:06:32 AM org.apache.catalina.startup.Catalina start INFO: Server startup in 3110 ms 2 Dec, 2010 10:06:39 AM org.apache.catalina.core.StandardContext start SEVERE: Error listenerStart 2 Dec, 2010 10:06:39 AM org.apache.catalina.core.StandardContext start SEVERE: Context [/myapp] startup failed due to previous error Any help?

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  • VBO and shaders confusion, what's their connection?

    - by Jeffrey
    Considering OpenGL 2.1 VBOs and 1.20 GLSL shaders: When creating an entity like "Zombie", is it good to initialize just the VBO buffer with the data once and do N glDrawArrays() calls per each N zombies? Is there a more efficient way? (With a single call we cannot pass different uniforms to the shader to calculate an offset, see point 3) When dealing with logical object (player, tree, cube etc), should I always use the same shader or should I customize (or be able to customize) the shaders per each object? Considering an entity class, should I create and define the shader at object initialization? When having a movable object such as a human, is there any more powerful way to deal with its coordinates than to initialize its VBO object at 0,0 and define an uniform offset to pass to the shader to calculate its real position? Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombielist class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie }

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  • Did the developers of Java conciously abandon RAII?

    - by JoelFan
    As a long-time C# programmer, I have recently come to learn more about the advantages of Resource Acquisition Is Initialization (RAII). In particular, I have discovered that the C# idiom: using (my dbConn = new DbConnection(connStr) { // do stuff with dbConn } has the C++ equivalent: { DbConnection dbConn(connStr); // do stuff with dbConn } meaning that remembering to enclose the use of resources like DbConnection in a using block is unnecessary in C++ ! This seems to a major advantage of C++. This is even more convincing when you consider a class that has an instance member of type DbConnection, for example class Foo { DbConnection dbConn; // ... } In C# I would need to have Foo implement IDisposable as such: class Foo : IDisposable { DbConnection dbConn; public void Dispose() { dbConn.Dispose(); } } and what's worse, every user of Foo would need to remember to enclose Foo in a using block, like: using (var foo = new Foo()) { // do stuff with "foo" } Now looking at C# and its Java roots I am wondering... did the developers of Java fully appreciate what they were giving up when they abandoned the stack in favor of the heap, thus abandoning RAII? (Similarly, did Stroustrup fully appreciate the significance of RAII?)

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  • Are programmers getting lazier and less competent

    - by Skeith
    I started programming in C++ at uni and loved it. In the next term we changed to VB6 and I hated it. I could not tell what was going on, you drag a button to a form and the ide writes the code for you. While I hated the way VB functioned I cannot argue that it was faster and easier than doing the same thing in C++ so i can see why it is a popular language. Now I am not calling VB developers lazy in just saying it easier than C++ and I have noticed that a lot of newer languages are following this trend such a C#. This leads me to think that as more business want quick results more people will program like this and sooner or later there will be no such thing as what we call programming now. Future programmers will tell the computer what they want and the compiler will write the program for them like in star trek. Is this just an under informed opinion of a junior programmer or are programmers getting lazier and less competent in general? EDIT: A lot of answers say why re invent the wheel and I agree with this but when there are wheels available people are not bothering to learn how to make the wheel. I can google how to do pretty much anything in any language and half the languages do so much for you when it come to debugging they have no idea what there code does of how to fix the error. That's how I cam up with the theory that programmers are becoming lazier and less competent as no one cares how stuff works just that it does until it does not.

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  • Unit testing ASP.NET Web API controllers that rely on the UrlHelper

    - by cibrax
    UrlHelper is the class you can use in ASP.NET Web API to automatically infer links from the routing table without hardcoding anything. For example, the following code uses the helper to infer the location url for a new resource,public HttpResponseMessage Post(User model) { var response = Request.CreateResponse(HttpStatusCode.Created, user); var link = Url.Link("DefaultApi", new { id = id, controller = "Users" }); response.Headers.Location = new Uri(link); return response; } That code uses a previously defined route “DefaultApi”, which you might configure in the HttpConfiguration object (This is the route generated by default when you create a new Web API project). The problem with UrlHelper is that it requires from some initialization code before you can invoking it from a unit test (for testing the Post method in this example). If you don’t initialize the HttpConfiguration and Request instances associated to the controller from the unit test, it will fail miserably. After digging into the ASP.NET Web API source code a little bit, I could figure out what the requirements for using the UrlHelper are. It relies on the routing table configuration, and a few properties you need to add to the HttpRequestMessage. The following code illustrates what’s needed,var controller = new UserController(); controller.Configuration = new HttpConfiguration(); var route = controller.Configuration.Routes.MapHttpRoute( name: "DefaultApi", routeTemplate: "api/{controller}/{id}", defaults: new { id = RouteParameter.Optional } ); var routeData = new HttpRouteData(route, new HttpRouteValueDictionary { { "id", "1" }, { "controller", "Users" } } ); controller.Request = new HttpRequestMessage(HttpMethod.Post, "http://localhost:9091/"); controller.Request.Properties.Add(HttpPropertyKeys.HttpConfigurationKey, controller.Configuration); controller.Request.Properties.Add(HttpPropertyKeys.HttpRouteDataKey, routeData);  The HttpRouteData instance should be initialized with the route values you will use in the controller method (“id” and “controller” in this example). Once you have correctly setup all those properties, you shouldn’t have any problem to use the UrlHelper. There is no need to mock anything else. Enjoy!!.

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  • XNA Seeing through heightmap problem

    - by Jesse Emond
    I've recently started learning how to program in 3D with XNA and I've been trying to implement a Terrain3D class(a very simple height map). I've managed to draw a simple terrain, but I'm getting a weird bug where I can see through the terrain. This bug happens when I'm looking through a hill from the map. Here is a picture of what happens: I was wondering if this is a common mistake for starters and if any of you ever experienced the same problem and could tell me what I'm doing wrong. If it's not such an obvious problem, here is my Draw method: public override void Draw() { Parent.Engine.SpriteBatch.Begin(SpriteBlendMode.None, SpriteSortMode.Immediate, SaveStateMode.SaveState); Camera3D cam = (Camera3D)Parent.Engine.Services.GetService(typeof(Camera3D)); if (cam == null) throw new Exception("Camera3D couldn't be found. Drawing a 3D terrain requires a 3D camera."); float triangleCount = indices.Length / 3f; basicEffect.Begin(); basicEffect.World = worldMatrix; basicEffect.View = cam.ViewMatrix; basicEffect.Projection = cam.ProjectionMatrix; basicEffect.VertexColorEnabled = true; Parent.Engine.GraphicsDevice.VertexDeclaration = new VertexDeclaration( Parent.Engine.GraphicsDevice, VertexPositionColor.VertexElements); foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Begin(); Parent.Engine.GraphicsDevice.Vertices[0].SetSource(vertexBuffer, 0, VertexPositionColor.SizeInBytes); Parent.Engine.GraphicsDevice.Indices = indexBuffer; Parent.Engine.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Length, 0, (int)triangleCount); pass.End(); } basicEffect.End(); Parent.Engine.SpriteBatch.End(); } Parent is just a property holding the screen that the component belongs to. Engine is a property of that parent screen holding the engine that it belongs to. If I should post more code(like the initialization code), then just leave a comment and I will.

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  • E-Business Suite Proactive Support - Workflow Analyzer

    - by Alejandro Sosa
    Overview The Workflow Analyzer is a standalone, easy to run tool created to read, validate and troubleshoot Workflow components configuration as well as runtime. It identifies areas where potential problems may arise and based on set of best practices suggests the Workflow System Administrator what to do when such potential problems are found. This tool represents a proactive way to verify Workflow configuration and runtime data to prevent issues ahead of time before they may become of more considerable impact on a production environment. Installation Since it is standalone there are no pre-requisites and runs on Oracle E-Business applications from 11.5.10 onwards. It is installed in the back-end server and can be run directly from SQL*Plus. The output of this tool is written in a HTML file friendly formatted containing the following on both workflow Components configuration and Workflow Runtime data: Workflow-related database initialization parameters Relevant Oracle E-Business profile option values Workflow-owned concurrent programs schedule and Workflow components status Workflow notification mailer configuration and throughput via related queues and table Workflow-relevant recommended and critical one-off patches as well as current code level Workflow database footprint by reading Workflow run-time tables to identify aged processes not being purged. It also checks for large open and closed processes or unhealthy looping conditions in a workflow process, among other checks. See a sample of Workflow Analyzer's output here.  Besides performing the validations listed above, the Workflow Analyzer provides clarification on the issues it finds and refers the reader to specific Oracle MOS documents to address the findings or explains the condition for the reader to take proper action. How to get it? The Workflow Analyzer can be obtained from Oracle MOS Workflow Analyzer script for E-Business Suite Workflow Monitoring and Maintenance (Doc ID 1369938.1) and the supplemental note How to run EBS Workflow Analyzer Tool as a Concurrent Request (Doc ID 1425053.1) explains how to register and run this tool as a concurrent program. This way the report from the Workflow Analyzer can be submitted from the Application and its output can be seen from the application as well.

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  • Unable to install mysql in ubuntu

    - by Anand
    I purged my existing mysql-server from ubuntu and re-installed the same. This was due there was an upgrade from my ubuntu and I was unable to start my sql-server. After cleaned up and taking backup of my data , I re-insalled mysql. During installaion I received following message popup. Unable to set password for the MySQL "root" user An error occurred while setting the password for the MySQL administrative user. This may have happened because the account already has a password, or because of a communication problem with the MySQL server. You should check the account's password after the package installation. Please read the /usr/share/doc/mysql-server-5.5/README.Debian file for more information. ¦ ¦ After the installation was failed, following error were received. 121109 20:36:18 InnoDB: Initializing buffer pool, size = 128.0M 121109 20:36:18 InnoDB: Completed initialization of buffer pool 121109 20:36:18 InnoDB: highest supported file format is Barracuda. 121109 20:36:18 InnoDB: Waiting for the background threads to start 121109 20:36:19 InnoDB: 1.1.8 started; log sequence number 2395841 ERROR: 130 Incorrect file format 'user' 121109 20:36:19 [ERROR] Aborting 121109 20:36:19 InnoDB: Starting shutdown... 121109 20:36:20 InnoDB: Shutdown completed; log sequence number 2395841 121109 20:36:20 [Note] /usr/sbin/mysqld: Shutdown complete start: Job failed to start invoke-rc.d: initscript mysql, action "start" failed. dpkg: error processing mysql-server-5.5 (--configure): subprocess installed post-installation script returned error exit status 1 dpkg: dependency problems prevent configuration of mysql-server: mysql-server depends on mysql-server-5.5; however: Package mysql-server-5.5 is not configured yet. dpkg: error processing mysql-server (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates its a followup error from a previous failure. Errors were encountered while processing: mysql-server-5.5 mysql-server E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Silverlight Cream for November 27, 2011 -- #1176

    - by Dave Campbell
    In this Issue: Matt Eland, Parag Joshi, Jerrel Blankenship, and Joost van Schaik. Above the Fold: WP7: "Safe event detachment base class for Windows Phone 7 behaviors" Joost van Schaik Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com:31 Days of Mango | Day #22: App ConnectMatt Eland takes the reigns of Jeff's blog for Day 22 and is talking about App Connect... App Connect allows apps to be listed on Quick Cards relative to an app's subject matter, and Quick Cards are items that appear in searches to let users find out more info... check out the blog post if you're not familiar with this31 Days of Mango | Day #21: SocketsJeff's Day 21 is written by Parag Joshi, and is on sockets... and is building a WP7 app for posting restaurant orders to a Silverlight OOB app running on a host machine... good sized tutorial and discussion, plus a project to download and play with31 Days of Mango | Day #20: Creating RingtonesJerrel Blankenship has Day 20 for Jeff Blankenburg's 31 Days of Mango and is discussing Ringtones... how to create and save a custom ringtone for your userSafe event detachment base class for Windows Phone 7 behaviorsJoost van Schaik revisits his Safe Event Detachment pattern for WP7 and built a base class to take care of the initialization involved to be kind to us, the developers... code includedStay in the 'Light!Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCreamJoin me @ SilverlightCream | Phoenix Silverlight User GroupTechnorati Tags:Silverlight    Silverlight 3    Silverlight 4    Windows PhoneMIX10

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  • Less is more: The making of a 37 signals style pizza

    - by Liam McLennan
    For years now we have been hearing from 37 signals that the way to bake a great web app is to build less – well the same is true of pizza. Our western hedonism has led us to pursue ever cheesier and more stuffed crusts at the expense of the simple flavours. All we are left with is a fatty, salty heart attack in waiting. The Italians know that the secret to great taste is simplicity. With that in mind I decided to base my pizza masterpiece on these simple flavours: tomato sopressa (spicy aged salami) mozzarella garlic basil Of course the first thing one needs when making pizza is a base.   A freshly made base is extremely important but unfortunately I was too lazy. Next up is the tomato sauce. My wife made the sauce by reducing some tomatoes and adding herbs and sugar. We had selected some fine ingredients to make our topping: sopressa salami, fresh basil and the best mozzarella we could find.   It is, according to google, important to bake pizza at a high temperature, so I set the oven to 250C (480F). Here are the before and after shots: Meanwhile, the dog did nothing.

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