Multiple ( V- / I- ) Buffers, is it sane?
- by Techie
Currently I am developing an RTS game using XNA ( / ANX.Framework ).
There is one thing bothers me. I am not sure in what way or how to organise Buffers.
Should I use a new Vertexbuffer for any object ( e.g. a Char, a Table, an model ) or is it better to use ONE HUGE/ BIG Buffer to store any geometry in?
I am still new to 3D Programming though I finished yet couple games using DirectX 9.
Well, I hope this question qin't a duplicate and I appreciate any answer leading me into the right direction.