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  • Bridge made out of blocks at an angle

    - by Pozzuh
    I'm having a bit of trouble with the math behind my project. I want the player to be able to select 2 points (vectors). With these 2 points a floor should be created. When these points are parallel to the x-axis it's easy, just calculate the amount of blocks needed by a simple division, loop through that amount (in x and y) and keep increasing the coordinate by the size of that block. The trouble starts when the 2 vectors aren't parallel to an axis, for example at an angle of 45 degrees. How do I handle the math behind this? If I wasn't completely clear, I made this awesome drawing in paint to demonstrate what I want to achieve. The 2 red dots would be the player selected locations. (The blocks indeed aren't square.) http://i.imgur.com/pzhFMEs.png.

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  • RTS Game Style Application [closed]

    - by Daniel Wynand van Wyk
    My question may seem somewhat odd, but I hope that my specifications will clarify EXACTLY what it is that I am after. I need some help choosing the right tooling for a particular endeavour. My background is in desktop application development and large back-end systems. I have worked primarily on the Microsoft stack using C# and the .Net framework. My goal is to develop a 2D, RTS style, interactive office simulation. The simulation will model various office spaces, office equipment, employees and their interactions with one another. The idea is to abstract the concept of an office completely. Under the hood the application will do many things that are nothing like a game. This includes P2P networking, VPN tunnelling, streaming video, instant messaging, document collaboration, remote screen sharing, file-sharing, virus scanning, VOIP, document scanning, faxing, emailing, distributed computing, content management and much more! A somewhat similar thing has been attempted by IBM, where they created a virtual office in second life. If their attempt was a game, the game-play would be notably horrible, to say the least! The users/players will drive and control my application through the various objects modelled in the simulation. A single application capable of performing all of these various tasks would be a nightmare to navigate for even the most expert user. Using the concept of a game, I can easily separate functionality by assigning them to objects that relate 1-1 with their real world counter-parts. This can greatly simplify computing for novice users, with many added benefits in terms of visibility, transparency of process and centralized configuration. My hope is to make complex computing tasks accessible to all kinds of users and to greatly reduce the cognitive load associated with using the many different utilities and applications inside office settings. The complexity is therefore limited to the complexity of the space in which you find yourself. I want the application to target as many platforms as possible and run on computers that have no accelerated graphics capabilities. The simulation won't contain any of the fancy eye-candy you find in modern games, to the contrary, my "game" will purposefully be clean and simple. The closest thing I could imagine would be an old game like "Theme Hospital" or the first instalment of "The Sims". All the content will be pre-created and not user-generated like Second Life. New functionality will be added via a plugin system. Given my background and nature of my "game", I would like to spend most of my time writing code that does not have to do with the simulated office, as the "game" is really just a glorified application menu. I have done much reading about existing engines, frameworks and tools. I need the help of an experienced game developer who has tried and tested various products over the years who can guide me in the right direction given my very particular needs. I would appreciate any help I can get!

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  • Chargeback and billing across public and private clouds

    - by llaszews
    Had a great conversation today regarding the need for metering, chargeback, and billing of cloud computing resources. The person I spoken with at a Fortune 1000 company increased the scope and magnitude of the issue of billing for cloud computing resources beyond what I had previously considered. I believed that doing any type of chargeback and billing for one public, private or hybrid installation was difficult. This person pointed out that the problem is even bigger in scope. The reality is many companies are using multiple public cloud vendors and have many different private cloud data centers. A customer may use AWS for some smaller public cloud applications, Salesforce.com (SaaS), Rackspace for IaaS, Savvis for colocation and a variety of Iaas and PaaS implementations for the private cloud. How does a company get a consolidated bill for all these different cloud environments? I am not sure their is an answer right now.

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  • FMW Cloud Forum: Chicago

    - by kellsey.ruppel
      The increasing popularity of cloud computing is changing how enterprise systems are managed and organized--and that change does not stop at the datacenter. Cloud computing is also changing how enterprises develop and build business applications, a shift that will require unprecedented collaboration across the enterprise, from developers to the user community. Are you currently building applications in the Cloud? What concerns or challenges do you forsee in doing so? Oracle experts will be discussing these topics and how with a user experience platform you can leverage new collaborative practices to design and build applications that deliver business value and meet exacting user requirements. Join us in Chicago on June 29th to learn more and hear from Oracle experts. Not located in Chicago? We're coming to a city near you!

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  • "En 2020, 80% des applications tourneront dans le cloud", déclare Microsoft, en expliquant que les DSI devront s'adapter à ces changements

    "En 2020, 80% des applications tourneront dans le cloud", déclare Microsoft, tout en expliquant que les DSI devront s'adapter à ces changements Au premier jour des TechDays 2011, nous avons pu rencontrer Jérôme Trédan, Directeur produits serveurs et infrastructure de cloud computing chez Microsoft France. Sa mission : encadrer une équipe de chefs de produits sur toute les lignes de produits serveurs, dans 3 grands domaines : les infrastructures (Windows Server, System Center et toute l'offre de sécurité de la gamme Forefront) ; l'axe des plateformes applicatives de Microsoft (SQL Server, Biztalk, .Net) ; et la partie infrastructures cloud computing (qui se développe très rapidement avec Windows et SQL Azure).

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  • Global Knowledge présente ses nouvelles formations sur le Cloud pour développeurs, DSI, chefs de projets, consultants ou architectes réseaux

    Global Knowledge présente ses nouvelles formations sur le Cloud Pour développeurs, DSI, chefs de projets, consultants ou architectes réseaux Global Knowledge, le centre de formation continue en informatique et management, vient d'ajouter de nouveaux cours sur le Cloud Computing à son catalogue de formations. On y trouve d'une part, un cursus certifiant de 21 jours conçu en partenariat avec Centrale Paris. Et d'autre part, un catalogue complet et structuré allant des fondamentaux (comprendre le Cloud Computing), à la conception d'une architecture ou encore la mise en oeuvre des solutions techniques comme la virtualisation. Elles s'adressent donc à un public la...

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  • How should I clean up hung grandchild processes when an alarm trips in Perl?

    - by brian d foy
    I have a parallelized automation script which needs to call many other scripts, some of which hang because they (incorrectly) wait for standard input. That's not a big deal because I catch those with alarm. The trick is to shut down those hung grandchild processes when the child shuts down. I thought various incantations of SIGCHLD, waiting, and process groups could do the trick, but they all block and the grandchildren aren't reaped. My solution, which works, just doesn't seem like it is the right solution. I'm not especially interested in the Windows solution just yet, but I'll eventually need that too. Mine only works for Unix, which is fine for now. I wrote a small script that takes the number of simultaneous parallel children to run and the total number of forks: $ fork_bomb <parallel jobs> <number of forks> $ fork_bomb 8 500 This will probably hit the per-user process limit within a couple of minutes. Many solutions I've found just tell you to increase the per-user process limit, but I need this to run about 300,000 times, so that isn't going to work. Similarly, suggestions to re-exec and so on to clear the process table aren't what I need. I'd like to actually fix the problem instead of slapping duct tape over it. I crawl the process table looking for the child processes and shut down the hung processes individually in the SIGALRM handler, which needs to die because the rest of real code has no hope of success after that. The kludgey crawl through the process table doesn't bother me from a performance perspective, but I wouldn't mind not doing it: use Parallel::ForkManager; use Proc::ProcessTable; my $pm = Parallel::ForkManager->new( $ARGV[0] ); my $alarm_sub = sub { kill 9, map { $_->{pid} } grep { $_->{ppid} == $$ } @{ Proc::ProcessTable->new->table }; die "Alarm rang for $$!\n"; }; foreach ( 0 .. $ARGV[1] ) { print "."; print "\n" unless $count++ % 50; my $pid = $pm->start and next; local $SIG{ALRM} = $alarm_sub; eval { alarm( 2 ); system "$^X -le '<STDIN>'"; # this will hang alarm( 0 ); }; $pm->finish; } If you want to run out of processes, take out the kill. I thought that setting a process group would work so I could kill everything together, but that blocks: my $alarm_sub = sub { kill 9, -$$; # blocks here die "Alarm rang for $$!\n"; }; foreach ( 0 .. $ARGV[1] ) { print "."; print "\n" unless $count++ % 50; my $pid = $pm->start and next; setpgrp(0, 0); local $SIG{ALRM} = $alarm_sub; eval { alarm( 2 ); system "$^X -le '<STDIN>'"; # this will hang alarm( 0 ); }; $pm->finish; } The same thing with POSIX's setsid didn't work either, and I think that actually broke things in a different way since I'm not really daemonizing this. Curiously, Parallel::ForkManager's run_on_finish happens too late for the same clean-up code: the grandchildren are apparently already disassociated from the child processes at that point.

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  • No memory window in Visual Studio 2010

    - by Fredrik Jansson
    I have VS2010 Premium RTM version on Windows 7 Ultimate x64. In the documentation they refer to the Memory 1-4 windows, supposedly under Debug-Windows-Memory. I have "Enable address-level debugging" enabled in VS (Options-Debugging). The problem is that I have no Memory menu item under Debug-Windows during debug of a c++ program. Under Debug-Windows I have only: Breakpoints Parallel Tasks Parallel Stacks Watch - Locals Call Stack Threads Have anyone else experienced this (and hopefully solved it)?

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  • How to use WatiN to control browser tabs?

    - by Dmitri Nesteruk
    I want to use WatiN with IE in a parallel setting, i.e. work with dozens/hundreds of pages at once. I've tried sticking it into a Parallel.For loop only to see the whole thing crash, so I'm thinking opening multiple tabs in the browser is the way to go. Can someone suggest how this can be done using WatiN (or just some IE-related API) or whether there's a better way? TIA!

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  • What's faster Model.get(keys) or Model.get_by_id(ids, parent=None)

    - by WooYek
    I'm wondering is there a difference in terms of computing cost for the Model.get(keys) and Model.get_by_id(ids, parent=None) methods? Is there a server side computing advantage of using numeric id's over encoded string keys, or other way around? How big is the difference? PS. Sorry, if it's a dupe. I'm sure I read an article about it, but I cannot find it now.

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  • Creating .lib files in CUDA Toolkit 5

    - by user1683586
    I am taking my first faltering steps with CUDA Toolkit 5.0 RC using VS2010. Separate compilation has me confused. I tried to set up a project as a Static Library (.lib), but when I try to build it, it does not create a device-link.obj and I don't understand why. For instance, there are 2 files: A caller function that uses a function f #include "thrust\host_vector.h" #include "thrust\device_vector.h" using namespace thrust::placeholders; extern __device__ double f(double x); struct f_func { __device__ double operator()(const double& x) const { return f(x); } }; void test(const int len, double * data, double * res) { thrust::device_vector<double> d_data(data, data + len); thrust::transform(d_data.begin(), d_data.end(), d_data.begin(), f_func()); thrust::copy(d_data.begin(),d_data.end(), res); } And a library file that defines f __device__ double f(double x) { return x+2.0; } If I set the option generate relocatable device code to No, the first file will not compile due to unresolved extern function f. If I set it to -rdc, it will compile, but does not produce a device-link.obj file and so the linker fails. If I put the definition of f into the first file and delete the second it builds successfully, but now it isn't separate compilation anymore. How can I build a static library like this with separate source files? [Updated here] I called the first caller file "caller.cu" and the second "libfn.cu". The compiler lines that VS2010 outputs (which I don't fully understand) are (for caller): nvcc.exe -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" -clean and the same for libfn, then: nvcc.exe -gencode=arch=compute_20,code=\"sm_20,compute_20\" --use-local-env --cl-version 2010 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\bin" -rdc=true -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v5.0\include" -G --keep-dir "Debug" -maxrregcount=0 --machine 32 --compile -g -D_MBCS -Xcompiler "/EHsc /W3 /nologo /Od /Zi /RTC1 /MDd " -o "Debug\caller.cu.obj" "G:\Test_Linking\caller.cu" and again for libfn.

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