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  • iPhone or Android for development?

    - by user974873
    I have programming experience and would like to start developing for mobile platforms. Now I see that iPhone and Android are both dominating he smartphone market, but also that more and more people are buying iPhones. Which one would be better to start developing for? I currently do not own a Mac but would purchase a Mac Mini if I was to buy an iPhone. Would it be better to buy iPhone and Mac because it will be better in the long run because of the amount of users or Android?

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  • Is there a alternative to DCOM on unix?

    - by comguy
    Hi All, Is there a COM implementation on UNIX platform. My requirements is that I have a COM client on windows , But I want the server on a AIX servers. I want to write COM clients and servers on unix platforms. Is there anyway to do this?. I tried looking for EntireX from software ag, but couldn't find it. also tried other commercial implementation of DCOM .like COMbridge , Java com bridge. But I need a open source production ready alternative. Am I asking for too much? Thanks all

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  • How do I compile for windows XP under windows 7 / visual studio 2008

    - by Jon Cage
    I'm running Windows 7 and Visual Studio 2008 Pro and trying to get my application to work on Windows XP SP3. It's a really minimal command line program so should have any ridiculous dependencies: // XPBuild.cpp : Defines the entry point for the console application. // #include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { printf("Hello world"); getchar(); return 0; } I read somewhere that defining several constants such as WINVER should allow me to compile for other platforms. I've tried the added the following to my /D compiler options: ;WINVER=0x0501;_WIN32_WINNT 0x0501;NTDDI_VERSION=NTDDI_WINXP But that made no difference. When I run it on my Windows XP machine (actually running in a virtualbox) I get the following error: This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. So what have I missed? Is there something else required to run MSVC compiled programs or a different compiler option or something else?

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  • how to set BUILD_MAC_SDK_EXPERIMENTAL=1 on Mac 10.7?

    - by Nguyen Minh Binh
    I am building Android OS source on Mac 10.7 follow instructions at: http://source.android.com/source/building.html. Below are the error code when I try to run lunch full-eng BinhNguyens-MacBook:WORKING_DIRECTORY CuongLy$ lunch full-eng 2012-10-04 14:02:58.544 xcodebuild[645:80b] XcodeColors: load (v10.1) 2012-10-04 14:02:58.560 xcodebuild[645:80b] XcodeColors: pluginDidLoad: build/core/combo/HOST_darwin-x86.mk:62: ***************************** build/core/combo/HOST_darwin-x86.mk:63: * Can not find SDK 10.6 at /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk build/core/combo/HOST_darwin-x86.mk:65: * If you wish to build using higher version of SDK, build/core/combo/HOST_darwin-x86.mk:66: * try setting BUILD_MAC_SDK_EXPERIMENTAL=1 before build/core/combo/HOST_darwin-x86.mk:67: * rerunning this command build/core/combo/HOST_darwin-x86.mk:69: ***************************** build/core/combo/HOST_darwin-x86.mk:70: * Stop.. Stop. Please tell me how to set BUILD_MAC_SDK_EXPERIMENTAL=1 ?

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  • Mobile Application Upgrade/Update Framework

    - by sharjeel
    I am developing a few mobile apps for different platforms including Blackberry, Windows Mobile, Android and Symbian S60. I want my mobile apps to have the capability of checking for updates before starting and in case a new version is available, prompt the user to upgrade. Moreover in certain cases (like security patches), the user must be forced to update or the app won't work. Surely I can cook some code to achieve the task but I was wondering if there are already existing framework to serve the purpose so that I don't have to re-invent the wheel and test all over?

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  • Platform Framework and Middle-ware

    - by Walidix
    I really want to fix the meanings of this terms.This is what I know about them: Platform: is an environment that allows an application to run and it is usually composite by hardware and software e.g. your machine with your OS installed on it. However some software stack are also called as platform like Java Platform. Framework: is design-oriented. That is, it defines a skeleton of an application type. Also it saves time by offering, through an API, the common functionalities that a kind of applications must implement. Moreover a Framework include a software components that manage the application life-cycle. Middle-ware: is a software that offers services to an application in order to let it inter-operates with other applications or supports different platforms. Middle-ware can be a part of a framework. Is there something wrong or missing ?

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  • Typical text encoding and EOL behavior on mobile devices

    - by Dan W
    Typical things to worry about when dealing with text are the BOM/signature, encoding, and the end of line (EOL) char/chars. I know that Windows often favours \r\n (CR+LF) and Mac/Linux favours \n (LF), but how about popular mobile devices such as the iPhone and Android? Do typical apps on those platforms favour one or the other (or maybe even \r for iOS)? I'll supply both types to the user just in case, but I'd like to choose one as default. Also, which text encodings are mobiles most likely to use - UTF-8, iso-8859-1, Windows 1252 (or other default codepage) or maybe even UTF-16? And if they use UTF-8/16, are they likely to need (or require not having) a BOM/signature? What is the typical behavior here? Once again, I'll supply a range of encodings to the user just in case, but I'd like to prioritize or use certain encodings as default if it's appropriate.

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  • Embedded applications, similar to iAd, on Iphone OS

    - by Tristan
    Apple just announced the iAd platform as part of iPhone OS 4. It essentially is an embedded application with a unified interface where you close the embedded application using a small x in the corner. This is obviously a nice experience for users, that could be used by other advertising platforms or to provide an embedded application such as dictionary service. While details remains sketchy on the iPhone OS 4 public APIs, I am wondering if expert iPhone developers know whether this functionality can be replicated by third-party ad providers, or others interested in something like an embedded dictionary service. Is this possible?

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  • Experience using IRC to coordinate software development?

    - by momeara
    I am part of a growing software project with at least 200 active developer in 10 locations. I would like to set up an on-line chat forum for developers because I think it would help to coordinate efforts. We have an email mailing list but I feel like some questions or announcements are too informal to send to everyone while mentioning it in a chat forum might be a useful community resource. I have never participated in a software project that used an on-line chat forum so I would like to hear about peoples experiences. I am particularly interested in technical issues: Use of IRC vs. alternative platforms; how to manage access, eg. for developers only, allowing users to participate; the value of requiring certain announcements to be made on the chat forum eg who is resolving broken builds etc. If I pitch the idea to the community I would like to have some good arguments why it would be a good idea and some prospective of its usefulness in other software projects.

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  • Programming for a 32-bit environment vs programming for a 64-bit environment / Build configurations

    - by Russel
    I was looking at some same code (a sample MS Visual Studio C++ project) recently with multiple build configurations (Release/Debug, Win32/x64). My question: What is the difference? I guess I understand Release/Debug (Release = finalized version of project, Debug = version used to run in debugger), but what things need to be considered when building different versions for Win32/x64 platforms? Is there any coding differences, or does this just affect how that same code is ultimately built into machine code? I know there are different library files depending on whether you're using a 32-bit or 64-bit system as well... Are all of these differences again just machine code? Would a 32-bit library file and its corresponding 64-bit library file be two files with exactly the same functions build from the same source code originally, and only differing in their machine code implementation? Thanks! --Russel

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  • Is there a graphics/game engine that supports PC & Mac?

    - by Chris Masterton
    Is their a graphics that runs on both Mac & PC? I've seen Unity and thats a possibility, I'm wondering if there are any other choices. Ideally I want to port the same C++ game code to both PC & Mac platforms, but let the underlying game/graphics engine take advantage of the appropriate hardware. edit: I'm looking on the level of Torque, Gamebryo & Unreal. A commercial solution is perfectly acceptable. Thanks, Chris

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  • Having my Python package install shortcuts in Start menu

    - by cool-RR
    I'm making a Python package that gets installed with a setup.py file using setuptools. The package includes a GUI, and when it's installed on a Windows machine, I want the installation to make a folder in "Programs" in the start menu, and make a shortcut there to a pyw script that will start the GUI. (The pyw think works on all platforms, right?) On Mac and Linux, I would like it to put this shortcut in whatever Mac and Linux have that is parallel to the start menu. How do I do this?

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  • Is it safe to catch EXCEPTION_GUARD_PAGE

    - by Michael J
    Environment is VC++ 9 on various Win platforms (XP and later) I'm writing an unhandled exception handler. I have a vague recollection from my kernel days that it was bad to catch an EXCEPTION_GUARD_PAGE, as this was generated to tell the OS to enlarge the stack. My question is twofold: Can such an exception occur in user space? If so, is it safe to catch it? I'm not especially interested in doing anything with it. I just want to know if I need to put special code in to not catch it (as I'm catching everything at the moment).

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  • is memset(ary,0,length) a portable way of inputting zero in double array

    - by monkeyking
    The following code uses memset to set all the bits to zero #include <iostream> #include <cstring> int main(){ int length = 5; double *array = new double[length]; memset(array,0,sizeof(double)*length); for(int i=0;i<length;i++) if(array[i]!=0.0) std::cerr<< "not zero in: " <<i <<std::endl; return 0; } Can I assume that this will work on all platforms? Does the double datatype always correspond to the ieee-754 standard? thanks

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  • What would you do if you coded a C++/OO cross-platform framework and realize its laying on your disk

    - by Manuel
    This project started as a development platform because i wanted to be able to write games for mobile devices, but also being able to run and debug the code on my desktop machine too (ie, the EPOC device emulator was so bad): the platforms it currently supports are: Window-desktop WinCE Symbian iPhone The architecture it's quite complete with 16bit 565 video framebuffer, blitters, basic raster ops, software pixel shaders, audio mixer with shaders (dsp fx), basic input, a simple virtual file system... although this thing is at it's first write and so there are places where some refactoring would be needed. Everything has been abstracted away and the guiding principle are: mostly clean code, as if it was a book to just be read object-orientation, without sacrifying performances mobile centric The idea was to open source it, but without being able to manage it, i doubt the software itself would benefit from this move.. Nevertheless, i myself have learned a lot from unmaintained projects. So, thanking you in advance for reading all this... really, what would you do?

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  • How to set background image in Java?

    - by Dew
    I am developing a simple platform game using Java using BlueJ as the IDE. Right now I have player/enemy sprites, platforms and other items in the game drawn using polygons and simple shapes. Eventually I hope to replace them with actual images. For now I would like to know what is the simplest solution to setting an image (either URL or from local source) as the 'background' of my game window/canvas? I would appreciate it if it isn't something long or complex as my programming skills aren't very good and I want to keep my program as simple as possible. Kindly provide example codes with comments to elaborate on their function, and also if it's in its own class, how to call on relevant methods used by it on other classes. Thank you very much.

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  • GWT application not displaying data on Windows 7 Starter Edition

    - by Steve Buikhuizen
    I have a GWT application that works great on all platforms/browsers etc. Then we tried Windows 7 Starter Edition. For all browsers (Chrome, IE, Firefox) none of the dynamically displayed data appears in the application. We know that the machine is ok because Google Wave works fine and its also a GWT application. I'm at a loss. What could cause this to happen? I'd be grateful if you have a suggestion as to how to debug this. If so find the solution I'll post it.

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  • What are alternatives to standard ORM in a data access layer?

    - by swampsjohn
    We're all familiar with basic ORM with relational databases: an object corresponds to a row and an attribute in that object to a column (or some slight variation), though many ORMs add a lot of bells and whistles. I'm wondering what other alternatives there are (besides raw access to the database or whatever you're working with). Alternatives that just work with relational databases would be great, but ones that could encapsulate multiple types of backends besides just SQL (such as flat files, RSS, NoSQL, etc.) would be even better. I'm more interested in ideas rather than specific implantations and what languages/platforms they work with, but please link to anything you think is interesting.

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  • Deploying a .Net App Source Control (SVN) over 32-bit AND 64-bit dev stations

    - by Mika Jacobi
    Here is the situation : Our Dev Team has heterogeneous OS systems, scattered between 32-bit and 64-bit. This is not ideal, we are actually planning to homogenize our infrastructure, but in the meantime we have to deal with it. The issue is that when a 32-bit developer checks out a 64-bit solution on SVN, he has to manually change the target platforms all over again to get it compiled (not to mention other side problems) My question is : What clean (though temporary) solution could be addressed in such situation, permitting each developer to keep his default project/platform settings while checking out and in from SVN. I guess that -at least for the first time a project/solution is checked out, a dev still has to tweak the setting manually to compile it properly. After that, according to relevant SVN filters, it is possible to ignore some settings files (which ones, by the way?) I am open to all clever and detailed suggestions. Thanks.

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  • Learning OpenGL ES 1.x

    - by Kristopher Johnson
    What is the quickest way to come up to speed on OpenGL ES 1.x? Let's assume I know nothing about OpenGL (which is not entirely true, but it's been a while since I last used OpenGL). I am most interested in learning this for iPhone-related development, but I'm interested in learning how it works on other platforms as well. I've found the book OpenGL ES 2.0 Programming Guide, but I am concerned that it might not be the best approach because it focuses on 2.0 rather than 1.x. My understanding is that 2.0 is not backwards-compatible with 1.x, so I may miss out on some important concepts. Note: For answers about learning general OpenGL, see http://stackoverflow.com/questions/62540/learning-opengl Some resources I've found: http://khronos.org/opengles/1_X/ http://www.imgtec.com/powervr/insider/sdk/KhronosOpenGLES1xMBX.asp OpenGL Distilled by Paul Martz (a good refresher on OpenGL basics)

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  • Portable way to determine the platform's line separator

    - by Adrian McCarthy
    Different platforms use different line separator schemes (LF, CR-LF, CR, NEL, Unicode LINE SEPARATOR, etc.). C++ (and C) make a lot of this transparent to most programs, by converting '\n' to and from the target platform's native new line encoding. But if your program needs to determine the actual byte sequence used, how could you do it portably? The best method I've come up with is: Write a temporary file in text mode with just '\n' in it, letting the run-time do the translation. Read back the temporary file in binary mode to see the actual bytes. That feels kludgy. Is there a way to do it without temporary files? I tried stringstreams instead, but the run-time doesn't actually translate '\n' in that context (which makes sense). Does the run-time expose this information in some other way?

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  • generating an asp.net web application dll requirement list

    - by Oren Mazor
    I'm trying to set up a web app (32bit on ii7/win7, 32bit setting is enabled, everything is compiled to x86, using vs2008), but there's clearly some dll module loading issue happening. I've been watching procmon and fusion logs but I'm not seeing the name of the missing dll. I'm a complete newbie to asp.net (but fairly heavy experience on other platforms). I know I can call depends.exe on a binary to see what the dependancies are, but how do I do it for asp.net? specifically, is it possible to get a list of the dlls that iis7 loads for my application?

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  • Cant get Tomcat6.0 to work with Windows 7 Environment

    - by CitadelCSCadet
    Prior to upgrading to windows 7, I was able to use Tomcat 6.0, but when I upgraded to the new Windows, and downloaded Eclipse EE, and downloaded the apache content, I am unable to get Apache to run. When I attempt to start my apacher server through either system tray, or even windows services, it gives the followign error screen. "Windows could not start the Apache Tomcat 6 on local computer. For more information review the system event log. Refer to server specific error code 0." I have been able to locate some forums about error code 0, and some other documentation on this problem, but none of the solutions seems to work. One of the solutions I came across said to take the msvcr71.dll (mscvrt.dll on new platforms) and put it into the bin folder of apache. This also did not work. Does anybody know a fix for this problem, or a way to get around it so I can get my server up and running thanks.

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  • Looking for Open-Source or Licensed Personalised Greeting Card software

    - by Mr Pablo
    Before I jump in at the very deep end and try to make my own version of Moon Pig (www.moonpig.com) I would like to know what (if any) software/platforms currently exist that allow for visitors to personalise cards with text and uploaded photos and then purchase printed versions all via a single e-Commerce style platform. I have Googled till my fingers bled and I cannot find anything that matches my needs, which are: admin can provide templates (backgrounds) for the cards users can customise the card with text (font style and colour) users can upload their own photos (minor editing e.g. crop) to insert into the cards user can purchase a printed card via credit card payment Seeing as this kind of e-Commerce has been around for a while now, I would have thought there were some systems to purchase that can provide this functionality?

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  • Instance where embedded C++ compilers don't support multiple inheritance?

    - by Nathan
    I read a bit about a previous attempt to make a C++ standard for embedded platforms where they specifically said multiple inheritance was bad and thus not supported. From what I understand, this was never implemented as a mainstream thing and most embedded C++ compilers support most standard C++ constructs. Are there cases where a compiler on a current embedded platform (i.e. something not more than a few years old) absolutely does not support multiple inheritance? I don't really want to do multiple inheritance in a sense where I have a child with two full implementations of a class. What I am most interested in is inheriting from a single implementation of a class and then also inheriting one or more pure virtual classes as interfaces only. This is roughly equivalent to Java/.Net where I can extend only one class but implement as many interfaces as I need. In C++ this is all done through multiple inheritance rather than being able to specifically define an interface and declare a class implements it.

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