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  • Mysql results into array (PHP)

    - by cthulhu
    How can i convert mysql results (from mysql_fetch_array) into such a form? $some = array( "comments" => array( array( "text" => "hi", "id" => "1" ), array( "text" => "hi", "id" => "2" ), array( "text" => "hi", "id" => "3" ), array( "text" => "hi", "id" => "4" ) ) ); while the db looks like: comments id text 1 blabla bla 2 bla bla i've tried to fetch the values with foreach/while and insert it into two arrays but no success...

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  • Compression Array of Bytes

    - by Pedro Magalhaes
    Hi, My problem is: I want to store a array of bytes in compressed file, and then I want to read it with a good performance. So I create a array of bytes then pass to a ZLIB algorithm then store it in the file. For my surprise the algorithm doesn't work well., probably because the array is a random sample. Using this approach, it will will be ber easy to read. Just copy the stream to memory, decompress them and copy it to a array of bytes. But i need to compress the file. Do I have to use a algorithm, like RLE, for compresse the byte array? I think that I can store the byte array like a string and then compress it. But i think I am going to have a poor performance on reading data. Sorry for my poor english. Thanks

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  • Python: Taking an array and break it into subarrays based on some criteria

    - by randombits
    I have an array of files. I'd like to be able to break that array down into one array with multiple subarrays, each subarray contains files that were created on the same day. So right now if the array contains files from March 1 - March 31, I'd like to have an array with 31 subarrays (assuming there is at least 1 file for each day). In the long run, I'm trying to find the file from each day with the latest creation/modification time. If there is a way to bundle that into the iterations that are required above to save some CPU cycles, that would be even more ideal. Then I'd have one flat array with 31 files, one for each day, for the latest file created on each individual day.

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  • Array of strings and char ** environ variable.

    - by Naruto Uzumaki
    Hello! I want to know how an array of strings is declared? What I do is I declare an array of pointers of pointers to strings. Eg. char *array[]= {"string1","string2","string3"}; I was reading about modifying environment variables in Linux and stumbled upon the pointer char **environ ( http://www.cs.bham.ac.uk/resources/courses/2005/17423/doc/libc/Environment-Access.html#Environment-Access ). char **environ is declared as an array of strings. I think it should be a pointer to a pointer. For eg. char *array[]= {"string1","string2","string3"}; environ = array; Am I doing something wrong? I also read somewhere that char *argv[] = char **argv. How is it possible?

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  • C++ - Access array (in main) from methods outside main

    - by John Smith
    I have an array in my main class that holds objects that I need to print out for a menu listing. The array is declared and initialized in main. I need to, however, access the same array in a sub-menu function. If I copy the code (for loop that prints out the values) to the sub-menu, nothing is printed (presumably because it can't access the original array and has made a new, blank one). Is there any way (without making the array a global variable) that I can access the array in this sub-menu? Both the main and the sub-menu function are in the same file and the sub-menu is called from main. Maybe to put it more simply, can I use scope resolution to bring me up one 'level' in scope?

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  • PHP: Find element with certain property value in array

    - by Svish
    I'm sure there is an easy way to do this, but I can't think of it right now. Is there an array function or something that lets me search through an array and find the item that has a certain property value? For example: $people = array( array( 'name' => 'Alice', 'age' => 25, ), array( 'name' => 'Waldo', 'age' => 89, ), array( 'name' => 'Bob', 'age' => 27, ), ); How can I find and get Waldo?

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  • Dynamic allocated array is not freed

    - by Stefano
    I'm using the code above to dynamically allocate an array, do some work inside the function, return an element of the array and free the memory outside of the function. But when I try to deallocate the array it doesn't free the memory and I have a memory leak. The debugger pointed to the myArray variable shows me the error CXX0030. Why? struct MYSTRUCT { char *myvariable1; int myvariable2; char *myvariable2; .... }; void MyClass::MyFunction1() { MYSTRUCT *myArray= NULL; MYSTRUCT *myElement = this->MyFunction2(myArray); ... delete [] myArray; } MYSTRUCT* MyClass::MyFunction2(MYSTRUCT *array) { array = (MYSTRUCT*)operator new(bytesLength); ... return array[X]; }

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  • Array::ConvertAll in managed C++

    - by danny.lesnik
    This is a continuation from this post. I'm trying to parse this string in managed C++: String ^ rgba = "[0.09019608,0.5176471,0.9058824,1]"; cli::array<System::Double> ^ RGB = System::Array::ConvertAll<String,cli::array<System::Double> >((rgba->Substring(1,rgba->Length-2)->Split(',')),double::Parse); Compiler throws me the following error: Error 15 error C2770: invalid explicit generic argument(s) for 'cli::array<Type,dimension> ^System::Array::ConvertAll(cli::array<TInput,1> ^,System::Converter<TInput,TOutput> ^)' What am I doing wrong?

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  • Nested Array with one foreach Loop?

    - by streetparade
    I need to have access to a array which looks like this. Array ( [0] => Array ( [54] => Array ( [test] => 54 [tester] => result ) ) ) foreach($array as $key=>$value) { echo $key;// prints 0 echo $value;// prints Array /* now i can iterate through $value but i dont want it solve that way example: foreach($value as $k=>$v) { echo $k;//prints test echo $v; //prints 54 } */ } How can iterate just once ? to get the values of test and tester? I hope i could explain my problem clear

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  • NSTableView doesn't populate with array objects until a new object is added via the controller

    - by Luke
    I have an NSTableView and an array controller set up as shown here, using cocoa bindings: https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/TableView/PopulatingViewTablesWithBindings/PopulatingView-TablesWithBindings.html#//apple_ref/doc/uid/10000026i-CH13-SW3 In my app delegate during applicationDidFinishLaunching I have the following snippet in here, initialising the array and filling it with objects array = [[NSMutableArray alloc] init]; SomeObject* foo = [[Object alloc] init]; foo.text = @"sup"; [array addObject:foo]; //Repeat this a few times However, when I build the app and run it I end up with an empty table. However, if I bind a button to the array controller's add: input and click it during runtime (this adds a new object to the array and table) then the table will show the new object first, with the objects added during applicationDidFinishLaunching following it. Why does this happen? And is there a way to make my table populate without having to add an element first?

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  • Ruby getting the diagonal elements in a 2d Array

    - by Calm Storm
    Hi, I was trying some problems with my 2D ruby array and my LOC reduces a lot when I do array slicing. So for example, require "test/unit" class LibraryTest < Test::Unit::TestCase def test_box array = [[1,2,3,4],[3,4,5,6], [5,6,7,8], [2,3,4,5]] puts array[1][2..3] # 5, 6 puts array[1..2][1] # 5, 6, 7, 8 end end I want to know if there is a way to get a diagonal slice? Lets say I want to start at [0,0] and want a diagonal slice of 3. Then I would get elements from [0,0], [1,1], [2,2] and I will get an array like [1,4,7] for example above. Is there any magic one-liner ruby code that can achieve this? 3.times do {some magic stuff?}

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  • ValueError: setting an array element with a sequence.

    - by MedicalMath
    This code: import numpy as p def firstfunction(): UnFilteredDuringExSummaryOfMeansArray = [] MeanOutputHeader=['TestID','ConditionName','FilterType','RRMean','HRMean','dZdtMaxVoltageMean','BZMean','ZXMean' ,'LVETMean','Z0Mean','StrokeVolumeMean','CardiacOutputMean','VelocityIndexMean'] dataMatrix = BeatByBeatMatrixOfMatrices[column] roughTrimmedMatrix = p.array(dataMatrix[1:,1:17]) trimmedMatrix = p.array(roughTrimmedMatrix,dtype=p.float64) myMeans = p.mean(trimmedMatrix,axis=0,dtype=p.float64) conditionMeansArray = [TestID,testCondition,'UnfilteredBefore',myMeans[3], myMeans[4], myMeans[6], myMeans[9] , myMeans[10], myMeans[11], myMeans[12], myMeans[13], myMeans[14], myMeans[15]] UnFilteredDuringExSummaryOfMeansArray.append(conditionMeansArray) secondfunction(UnFilteredDuringExSummaryOfMeansArray) return def secondfunction(UnFilteredDuringExSummaryOfMeansArray): RRDuringArray = p.array(UnFilteredDuringExSummaryOfMeansArray,dtype=p.float64)[1:,3] return firstfunction() Throws this error message: File "mypath\mypythonscript.py", line 3484, in secondfunction RRDuringArray = p.array(UnFilteredDuringExSummaryOfMeansArray,dtype=p.float64)[1:,3] ValueError: setting an array element with a sequence. However, this code works: import numpy as p a=range(24) b = p.reshape(a,(6,4)) c=p.array(b,dtype=p.float64)[:,2] I re-arranged the code a bit to put it into a cogent posting, but it should more or less have the same result. Can anyone show me what to do to fix the problem in the broken code above so that it stops throwing an error message?

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  • Array-size macro that rejects pointers

    - by nneonneo
    The standard array-size macro that is often taught is #define ARRAYSIZE(arr) (sizeof(arr) / sizeof(arr[0])) or some equivalent formation. However, this kind of thing silently succeeds when a pointer is passed in, and gives results that can seem plausible at runtime until things mysteriously fall apart. It's all-too-easy to make this mistake: a function that has a local array variable is refactored, moving a bit of array manipulation into a new function called with the array as a parameter. So, the question is: is there a "sanitary" macro to detect misuse of the ARRAYSIZE macro in C, preferably at compile-time? In C++ we'd just use a template specialized for array arguments only; in C, it seems we'll need some way to distinguish arrays and pointers. (If I wanted to reject arrays, for instance, I'd just do e.g. (arr=arr, ...) because array assignment is illegal).

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  • SMARTY : how to perform foreach in an array

    - by user1020027
    I use smarty on a prestashop template. this is the code I use {Product::getProductCategoriesFull($product.id_product)} It give me an array... with array inside. this is an exemple : Array ( [2] => Array ( [id_category] => 2 [name] => Accueil [link_rewrite] => home ) [7] => Array ( [id_category] => 7 [name] => Dancefloor [link_rewrite] => dancefloor ) [12] => Array ( [id_category] => 12 [name] => other [link_rewrite] => other ) ) I would like to find a way to get all the "link_rewrite" element : home,dancefloor,other. It's possible with php, but the script is on a .tpl file. So How can I do this with smarty ? Regards

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  • How to echo an array in PHP?

    - by Kaoukkos
    The following code $results = $facebook->api('/fql', array('q'=>'SELECT page_id, type FROM page_admin WHERE uid = me()')); print_r($results); returned me this array Array ( [data] => Array ( [0] => Array ( [page_id] => 204725966262837 [type] => WEBSITE ) [1] => Array ( [page_id] => 163703342377960 [type] => COMMUNITY ) ) ) My question is how can I just echo the content without this structure? I tried foreach ($results as $result) { echo $result->type; echo "<br>"; }

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  • Sun Storage 2500-M2 Array and Sun Fire X4470 M2 Server

    - by nospam(at)example.com (Joerg Moellenkamp)
    There is some new hardware in the Oracle portfolio. The first one is the Sun Fire X4470 M2 Server. There was a lot of talk about the system before because of benchmark results, but now it's finally announced. Two or four Intel Xeon E7-4800. Up to 1 TB as the system provides 64 DIMM slots with 16 GB DDR DIMMs. The memory is placed on those riser cards right behind the fans of this chassis. Up to 6 internal drives. In a 3 RU package. Another announcement was the Sun Storage 2500 M2 announced yesterday: From 5 to 48 drives (the later number with three expansion trays) for up to 28.8 TB of storage. The array is SAS based internally. You can put 300GB and 600 GB in it. The 2540-M2 provides 4 (8 optional) FC ports with up to 8 GB/sec. The 2530-M2 has 4 SAS2 ports with up to 6 GBit/s. It has 2 integrated controllers providing 2 GB cache protected by a power backup for 72 hours. The controller enables the arrays to deliver 0, 1, 10, 3, 5, 6, (P+Q) RAID levels.

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  • Reading from a staging 2D texture array in DirectX10

    - by Don Reba
    I have a DX10 program, where I create an array of 3 16x16 textures, then map, read, and unmap each subresource in turn. I use a single mip level, set resource usage to staging and CPU access to read. Now, here is the problem: Subresource 0 contains 1024 bytes, pitch 64, as expected. Subresource 1 contains 512 bytes, pitch 64. Subresource 2 contains 256 bytes, pitch 64. I expect all three to be the same size. Debugging output is enabled, but not reporting any warnings or errors. Am I missing something, or might this be some sort of driver issue? Here is the code. The language is Nemerle, but C# and C++ would look almost the same. I have looked through the generated code, and am fairly confident the problem is not language-related. def cpuTexture = Texture2D ( device , Texture2DDescription() <- { Width = 16; Height = 16; MipLevels = 1; ArraySize = 3; Format = Format.R32_Float; Usage = ResourceUsage.Staging; CpuAccessFlags = CpuAccessFlags.Read; SampleDescription = SampleDescription(count = 1, quality = 0); } ); foreach (subresource in [0 .. 2]) { def data = cpuTexture.Map(subresource, MapMode.Read, MapFlags.None); Console.WriteLine($"subresource $subresource"); Console.WriteLine($"length = $(data.Data.Length)"); Console.WriteLine($"pitch = $(data.Pitch)"); cpuTexture.Unmap(subresource); }

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  • The Splendiferous Array of Culinary Tools [Infographic]

    - by ETC
    If your geeking out extends from the workbench to the kitchen counter, you’ll love this swanky infographic detailing the families of utensils in your kitchen drawers and cupboards. The poster showcases everything from scissors to strainers in a retro-style poster. If you can find a culinary tool in your kitchen that isn’t on the chart then you’re obviously a culinary wizard of the highest order. You can hit up the link below to check out the poster in full-size and downloadable glory or head over to the design company that created it here (and pre-order a printed copy for your kitchen). A Complete Guide to Your Kitchen Tools [Fast Co. Design via Design Sponge] Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Splendiferous Array of Culinary Tools [Infographic] Add a Real-Time Earth Wallpaper App to Ubuntu with xplanetFX The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker

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  • Access Violation when trying to bind Vertex Object Array

    - by Paul
    I've just started digging into OpenGL and I've run into a problem trying to set a VOA. It's giving me a run-time error of : An unhandled exception of type 'System.AccessViolationException' At // Create and bind a VAO GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); I have searched the internet high and low for a solution and I haven't found one. The rest of my function looks like this: int main(array<System::String ^> ^args) { // Initialise GLFW if( !glfwInit() ) { fprintf( stderr, "Failed to initialize GLFW\n" ); return -1; } glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 0); // 4x antialiasing glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); // We want OpenGL 3.3 glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3); glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL // Open a window and create its OpenGL context if( !glfwOpenWindow( 800, 600, 0,0,0,0, 32,0, GLFW_WINDOW ) ) { fprintf( stderr, "Failed to open GLFW window\n" ); glfwTerminate(); return -1; } // Initialize GLEW if (glewInit() != GLEW_OK) { fprintf(stderr, "Failed to initialize GLEW\n"); return -1; } glfwSetWindowTitle( "Game Engine" ); // Create and bind a VAO GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); glfwEnable( GLFW_STICKY_KEYS );

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  • Finding shapes in 2D Array, then optimising

    - by assemblism
    I'm new so I can't do an image, but below is a diagram for a game I am working on, moving bricks into patterns, and I currently have my code checking for rotated instances of a "T" shape of any colour. The X and O blocks would be the same colour, and my last batch of code would find the "T" shape where the X's are, but what I wanted was more like the second diagram, with two "T"s Current result      Desired Result [X][O][O]                [1][1][1] [X][X][_]                [2][1][_] [X][O][_]                [2][2][_] [O][_][_]                [2][_][_] My code loops through x/y, marks blocks as used, rotates the shape, repeats, changes colour, repeats. I have started trying to fix this checking with great trepidation. The current idea is to: loop through the grid and make note of all pattern occurrences (NOT marking blocks as used), and putting these to an array loop through the grid again, this time noting which blocks are occupied by which patterns, and therefore which are occupied by multiple patterns. looping through the grid again, this time noting which patterns obstruct which patterns That much feels right... What do I do now? I think I would have to try various combinations of conflicting shapes, starting with those that obstruct the most other patterns first.How do I approach this one? use the rational that says I have 3 conflicting shapes occupying 8 blocks, and the shapes are 4 blocks each, therefore I can only have a maximum of two shapes. (I also intend to incorporate other shapes, and there will probably be score weighting which will need to be considered when going through the conflicting shapes, but that can be another day) I don't think it's a bin packing problem, but I'm not sure what to look for. Hope that makes sense, thanks for your help

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  • How do I print values of an array in Three Rows?

    - by Ramkumar
    I need this output.. 1 3 5 2 4 6 I want to use array function like array(1,2,3,4,5,6). If I edit this array like array(1,2,3), it means the output need to show like 1 2 3 The concept is maximum 3 column only. If we give array(1,2,3,4,5), it means the output should be 1 3 5 2 4 Suppose we will give array(1,2,3,4,5,6,7,8,9), then it means output is 1 4 7 2 5 8 3 6 9 that is, maximum 3 column only. Depends upon the the given input, the rows will be created with 3 columns. Is this possible with PHP? I am doing small Research & Development in array functions. I think this is possible. Will you help me? For more info: * input: array(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) * output: 1 6 11 2 7 12 3 8 13 4 9 14 5 10 15

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  • How does the "Fourth Dimension" work with arrays?

    - by Questionmark
    Abstract: So, as I understand it (although I have a very limited understanding), there are three dimensions that we (usually) work with physically: The 1st would be represented by a line. The 2nd would be represented by a square. The 3rd would be represented by a cube. Simple enough until we get to the 4th -- It is kinda hard to draw in a 3D space, if you know what I mean... Some people say that it has something to do with time. The Question: Now, that is all great with me. My question isn't about this, or I'd be asking it on MathSO or PhysicsSO. My question is: How does the computer handle this with arrays? I know that you can create 4D, 5D, 6D, etc... arrays in many different programming languages, but I want to know how that works.

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  • Adding multiple byte arrays in c# [migrated]

    - by James P. Wright
    I'm working on a legacy system that uses byte arrays for permission levels. Example: 00 00 00 00 00 00 00 01 means they have "Full Control" 00 00 00 00 00 00 00 02 means they have "Add Control" 00 00 00 00 00 00 00 04 means they have "Delete Control" So, if a User has "00 00 00 00 00 00 00 07" that means they have all 3 (as far as it has been explained to me). Now, my question is that I need to know how to get to "0x07" when creating/checking records. I don't know the syntax for actually combining 0x01, 0x02 and 0x04 so that I come out with 0x07.

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  • Algorithm to increase odds of matching when randomly selecting

    - by Bryan
    I am building a mobile game loosely based on dual n-back http://brainworkshop.sourceforge.net/tutorial.html Now with the game I have 9 squares (numbered 1 through 9) and 9 letters (A through K) In the current code, I randomly select a square (e.g. 3) and a letter (e.g. C), then repeat the random selection for the next turn. For 1-back, I test whether either, neither or both match the previous turn. The problem with my current code is I get very few matches - I can go through many turns without having either match. How can I increase the match frequency, or alternatively decrease the randomness so a match is more likely? I am not looking for specific code (but pseudo-code would be fine) - just more an approach to increase match frequency.

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  • 3d point cloud render from x,y,z 2d array with texture

    - by user1733628
    Need some direction on 3d point cloud display using OpenGL in c++ (vs2008). I am brand new to OpenGL and trying to do a 3d point cloud display with a texture. I have 3 2D arrays (each same size 1024x512) representing x,y,z of each point. I think I am on the right track with glBegin(GL_POLYGON); for(int i=0; i<1024; i++) { for(int j=0; j<512; j++) { glVertex3f(x[i][j], y[i][j], z[i][j]); } } glEnd(); Now this loads all the vertices in the buffer (I think) but from here I am not sure how to proceed. Or I am completely wrong here. Then I have another 2D array (same size) that contains color data (values from 0-255) that I want to use as texture on the 3D point cloud and display. I understand that this maybe a very basic OpenGL implementation for some but for me this is a huge learning curve. So any pointers, nudge or kick in the right direction will be appreciated.

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