Search Results

Search found 1770 results on 71 pages for 'stupid idiot'.

Page 53/71 | < Previous Page | 49 50 51 52 53 54 55 56 57 58 59 60  | Next Page >

  • what is the best way to use loops to detect events while the main loop is running?

    - by yao jiang
    I am making an "game" that has pathfinding using pygame. I am using Astar algo. I have a main loop which draws the whole map. In the loop I check for events. If user press "enter" or "space", random start and end are selected, then animation starts and it will try to get from start to end. My draw function is stupid as hell right now, it works as expected but I feel that I am doing it wrong. It'll draw everything to the end of the animation. I am also detecting events in there as well. What is a better way of implementing the draw function such that it will draw one "step" at a time while checking for events? animating = False; while loop: check events: if not animating: # space or enter press will choose random start/end coords if enter_pressed or space_pressed: start, end = choose_coords route = find_route(start, end) draw(start, end, grid, route) else: # left click == generate an event to block the path # right click == user can choose a new destination if left_mouse_click: gen_event() reroute() elif right_mouse_click: new_end = new_end() new_start = current_pos() route = find_route(new_start, new_end) draw(new_start, new_end, grid, route) # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = [];

    Read the article

  • Four Easy Ways to Save a Rocky CRM Relationship

    - by Divya Malik
     Today, I am pleased to introduce our guest blogger Luke Christianson. Luke is  an Application Sales rep based out of Minneapolis, MN.  You can find him on LinkedIn and follow him on Twitter. In any relationship, sooner or later, the excitement fades away.  The honeymoon period gives way to the old routines you had, before you committed to each other and you eventually begin doing things apart from one another.  I’m not talking about a marriage…  Well, I guess I am.Commitment to a CRM tool and building a deep and lasting relationship is not much different than the basics of a traditional love story.  After your controlled CRM pilot program, and maybe the National Sales Meeting where you couldn’t escape those three wonderful letters, CRM, you will soon find that if you haven’t designed an environment where it’s going to enable your reps to make more money, the relationship is doomed.   . If you’re currently in a dysfunctional CRM relationship, here are 4 simple tips to re-engaging users and getting that spark back. Shadow a Sales Rep:   Chances are you can find out exactly what is preventing your sales reps from using the application by simply watching how they go about their day.  Sales reps are driven by money, not by additional administrative duties.  Your system needs to be setup so that they can get the information they need quickly, facilitate making key updates and run their business out of one easy-to-use application.  Increase your sales team’s productivity by 5% automatically:    Cancel the weekly forecast calls with your reps and require them update their opportunities in CRM.  Something else that I’ve seen work extremely well, is when you do Monthly or Quarterly reviews, do not let your sales reps bring anything into the room with them; no spreadsheets, notebooks, or computers.  Everything they need to tell you should be able to be put into CRM and fully accessible by the Sales Manager at any time.  Tool time:      Make sure the tools that you have selected meet both your short-term goals and your long term goals.   You need tools that can adapt like your business does.  You probably can’t wait two months for an update to a picklist value or for the addition of a simple workflow rule.  Do you feel the tools that are in place can create the experience you want for your users? and finally, if all else fails... Keep It Simple, Stupid:     Do you really need to require 15 fields to create an Opportunity?  Do you need to clutter the interface with different reports that don’t add daily value?  Most CRM systems on the market today are flexible enough today that your admin could clean up most of the unnecessary interface ‘noise’ in a few hours.  If they're not, see #3. Every strong relationship can be tedious at times, you’ll fight and eventually make amends, you may even threaten to upgrade to a newer model…  But be patient and think about what you want to achieve and you’ll find a partner for life.

    Read the article

  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

    Read the article

  • Cannot establish maximum resolution on ASUS PB278Q

    - by dentuzhik
    I've recently bought brand new ASUS PB278Q monitor. When trying to connect to my laptop, everything works great, except that I can't get the native resolution of my monitor (2560x1440) working. The automatic is 1920x1080. My graphic card is Nvidia GeForce 320m. Here's output from lspci for it: ~$ lspci | grep VGA 02:00.0 VGA compatible controller: NVIDIA Corporation GT216M [GeForce GT 320M] (rev a2) and also xrandr: ~$ xrandr Screen 0: minimum 8 x 8, current 3286 x 1437, maximum 8192 x 8192 VGA-0 disconnected (normal left inverted right x axis y axis) LVDS-0 connected primary 1366x768+0+669 (normal left inverted right x axis y axis) 344mm x 193mm 1366x768 60.0*+ HDMI-0 connected 1920x1080+1366+0 (normal left inverted right x axis y axis) 600mm x 340mm 1920x1080 60.0*+ 59.9 50.0 30.0 25.0 24.0 60.0 50.0 1680x1050 60.0 1440x900 59.9 1280x1024 75.0 60.0 1280x960 60.0 1280x800 59.8 1280x720 60.0 59.9 50.0 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 720x576 50.0 720x480 59.9 640x480 75.0 59.9 59.9 480x576 50.0 480x480 59.9 I have proprietary drivers installed on my machine, here's the info about the monitor from nvidia-settings (Actually I don't have enough reputation to post images, so here's the text): Chip Location: Internal Signal: TDMS Connection link: Single Native resolution: 2560x1440 Refresh rate: 60.00 Hz The monitor is connected to laptop via HDMI cable, and honestly I have no idea what version it is, and what version is my HDMI output of my graphics card. I tried to find how I can figure it out on the web, but had no luck. Also my video card has only VGA and HDMI outs so I can't test neither DVI-D cable nor DisplayPort. So apparently, there's some problem over there. At least I want to know exactly what's going on. I've tried to see if it a linux-specific problem, but windows also gave me the same resolution by default. What I've already tried: Connect through VGA (stupid one, of course it gave me 1920x1080). Checked two HDMI cables (not sure if they're the same or not, as mentioned above). Played around with xrandr and adding custom modes. Didn't help. Surfed for the info a lot on the web, but couldn't get appropriate results. Actually xrandr gives me the following: ~$ cvt 2560 1440 60 # 2560x1440 59.96 Hz (CVT 3.69M9) hsync: 89.52 kHz; pclk: 312.25 MHz Modeline "2560x1440_60.00" 312.25 2560 2752 3024 3488 1440 1443 1448 1493 -hsync +vsync ~$ xrandr --newmode "2560x1440_60.00" 312.25 2560 2752 3024 3488 1440 1443 1448 1493 -hsync +vsync ~$ xrandr Screen 0: minimum 8 x 8, current 3286 x 1437, maximum 8192 x 8192 VGA-0 disconnected (normal left inverted right x axis y axis) LVDS-0 connected 1366x768+0+669 (normal left inverted right x axis y axis) 344mm x 193mm 1366x768 60.0*+ HDMI-0 connected primary 1920x1080+1366+0 (normal left inverted right x axis y axis) 600mm x 340mm 1920x1080 60.0*+ 59.9 50.0 30.0 25.0 24.0 60.0 50.0 1680x1050 60.0 1440x900 59.9 1280x1024 75.0 60.0 1280x960 60.0 1280x800 59.8 1280x720 60.0 59.9 50.0 1152x864 75.0 1024x768 75.0 70.1 60.0 800x600 75.0 72.2 60.3 56.2 720x576 50.0 720x480 59.9 640x480 75.0 59.9 59.9 480x576 50.0 480x480 59.9 2560x1440_60.00 (0x34f) 312.2MHz h: width 2560 start 2752 end 3024 total 3488 skew 0 clock 89.5KHz v: height 1440 start 1443 end 1448 total 1493 clock 60.0Hz ~$ xrandr --addmode HDMI-0 2560x1440_60.00 X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 140 (RANDR) Minor opcode of failed request: 18 (RRAddOutputMode) Serial number of failed request: 29 Current serial number in output stream: 30 What I intend to do next: Try another HDMI cable? Try HDMI to DVI-D cable? Try HDMI to DisplayPort cable? Another type of adapters? VGA to DVI-D? Buy another laptop with another graphic card. Damn. My ideas pretty much end here. Any ideas? Any explanations why it isn't working are appreciated.

    Read the article

  • Is there any kind of established architecture for browser based games?

    - by black_puppydog
    I am beginning the development of a broser based game in which players take certain actions at any point in time. Big parts of gameplay will be happening in real life and just have to be entered into the system. I believe a good kind of comparison might be a platform for managing fantasy football, although I have virtually no experience playing that, so please correct me if I am mistaken here. The point is that some events happen in the program (i.e. on the server, out of reach for the players) like pulling new results from some datasource, starting of a new round by a game master and such. Other events happen in real life (two players closing a deal on the transfer of some team member or whatnot - again: have never played fantasy football) and have to be entered into the system. The first part is pretty easy since the game masters will be "staff" and thus can be trusted to a certain degree to not mess with the system. But the second part bothers me quite a lot, especially since the actions may involve multiple steps and interactions with different players, like registering a deal with the system that then has to be approved by the other party or denied and passed on to a game master to decide. I would of course like to separate the game logic as far as possible from the presentation and basic form validation but am unsure how to do this in a clean fashion. Of course I could (and will) put some effort into making my own architectural decisions and prototype different ideas. But I am bound to make some stupid mistakes at some point, so I would like to avoid some of that by getting a little "book smart" beforehand. So the question is: Is there any kind of architectural works that I can read up on? Papers, blogs, maybe design documents or even source code? Writing this down this seems more like a business application with business rules, workflows and such... Any good entry points for that? EDIT: After reading the first answers I am under the impression of having made a mistake when including the "MMO" part into the title. The game will not be all fancy (i.e. 3D or such) on the client side and the logic will completely exist on the server. That is, apart from basic form validation for the user which will also be mirrored on the server side. So the target toolset will be HTML5, JavaScript, probably JQuery(UI). My question is more related to the software architecture/design of a system that enforces certain rules. Separation of ruleset and presentation One problem I am having is that I want to separate the game rules from the presentation. The first step would be to make an own module for the game "engine" that only exposes an interface that allows all actions to be taken in a clean way. If an action fails with regard to some pre/post condition, the engine throws an exception which is then presented to the user like "you cannot sell something you do not own" or "after that you would end up in a situation which is not a valid game state." The problem here is that I would like to be able to not even present invalid action in the first place or grey out the corresponding UI elements. Changing and tweaking the ruleset Another big thing is the ruleset. It will probably evolve over time and most definitely must be tweaked. What's more, it should be possible (to a certain extent) to build a ruleset that fits a specific game round, i.e. choosing different kinds of behaviours in different aspects of the game. This would do something like "we play it with extension A today but we throw out extension B." For me, this screams "Architectural/Design pattern" but I have no idea on who might have published on something like this, not even what to google for.

    Read the article

  • Making user input/math on data fast, unlike excel type programs

    - by proGrammar
    I'm creating a research platform solely for myself to do some research on data. Programs like excel are terribly slow for me so I'm trying to come up with another solution. Originally I used excel. A1 was the cell that contained the data and all other cells in use calculated something on A1, or on other cells, that all could be in the end traced to A1. A1 was like an element of an array, I then I incremented it to go through all my data. This was way too slow. So the only other option I found originally was to hand code in c# the calculations inside a loop. Then I simply recompiled each time I changed my math. This was terribly slow to do and I had to order everything correctly so things would update correctly (dependencies). I could have also used events, but hand coding events for each cell like calculation would also be very slow. Next I created an application to read Excel and to perfectly imitate it. Which is what I now use. Basically I write formulas onto a fraction of my data to get live results inside excel. Then my program reads excel, writes another c# program, compiles it, and runs that program which runs my excel created formulas through a lot more data a whole lot faster. The advantage being my application dependency sorts everything (or I could use events) so I don't have to (like excel does) And of course the speed. But now its not a single application anymore. Instead its 2 applications, one which only reads my formulas and writes another program. The other one being the result which only lives for a short while before I do other runs through my data with different formulas / settings. So I can't see multiple results at one time without introducing even more programs like a database or at least having the 2 applications talking to each other. My idea was to have a dll that would be written, compiled, loaded, and unloaded again and again. So a self-updating program, sort of. But apparently that's not possible without another appdomain which means data has to be marshaled to be moved between the appdomains. Which would slow things down, not for summaries, but for other stuff I need to do with all my data. I'm also forgetting to mention a huge problem with restarting an application again and again which is having to reload ALL my data into memory again and again. But its still a whole lot faster than excel. I'm really super puzzled as to what people do when they want to research data fast. I'm completely unable to have a program accept user input and having it fast. My understanding is that it would have to do things like excel which is to evaluate strings again and again. So my only option is to repeatedly compile applications. Do I have a correct understanding on computer science? I've only just began programming, and didn't think I would have to learn much to do some simple math on data. My understanding is its either compiling my user defined stuff to a program or evaluating them from a string or something stupid again and again. And my only option is to probably switch operating systems or something to be able to have a program compile and run itself without stopping (writing/compiling dll, loading dll to program, unloading, and repeating). Can someone give me some idea on how computers work? Is anything better possible? Like a running program, that can accept user input and compile it and then unload it later? I mean heck operating systems dont need to be RESTARTED with every change to user input. What is this the cave man days? Sorry, it's just so super frustrating not knowing what one can do, and can't do. If only I could understand and learn this stuff fast enough.

    Read the article

  • A programmer who doesn't get to program - where to turn? [closed]

    - by Just an Anon
    I'm in my mid 20's, and have been working as a full time programmer / developer for the last ~6 years, with several years of part-time freelancing before this, and three straight years of freelancing in the middle of this short career. I work mostly with PHP and the Drupal framework. By and large, I focus on programming custom pieces of functionality; these, of course, vary greatly from project to project. I've got years of solid experience with OOP (have done some Java & C# years ago, too) including intensive experience with front-end development, and even some design work. I've lead small teams (2-4 people) of developers. And of course, given the large amount of freelancing, I've got decent project- & client-management skills. My problem is staying motivated at any place of employment. In the time mentioned I've worked (full-time) at six local companies. The longest I've stayed at any company was just over a year. I find that I'll get hired and be very excited and motivated for the first few months, but the work quickly gets "stale." By that I mean that the interesting components (ie. the programming) get done, and the rest of the work turns into boring cleanup (move a button, add text, change colours, add a field). I don't get challenged, and I don't feel like I'm learning anything new. This happens repeatedly time and time again, and I always end up leaving for either a new opportunity, or to freelance. I'm wondering if perhaps I've painted myself into a corner with the rather niche work market (although with very high demand and good compensation) and need to explore other career choices. Another possibility is that I may be choosing the wrong places of employment, mostly small agencies, and need to look into working for a larger, more established firm. I find programming, writing code, and architecting solutions very rewarding. When I'm working on an interesting problem I lose all sense of time and 14-16 hours can fly by like minutes. I get the same exciting feeling when I'm doing high-level planning of a complex system, breaking up the work and figuring out how everything will tie-in together. I absolutely hate doing small, "stupid" changes that pose no challenge, yet seem to make up more and more of my work. I want to find a workplace where I will get to work on such tasks, be challenged, and improve in all areas of product development. This maybe a programming job, management, architecture of desktop apps, or may be managing a taco stand on a beach in Mexico - I don't know, and I need some advice and real-world feedback. What are some job areas worth exploring? The requirements are fairly simple: working with computers interacting with others challenging decent pay (I'm making just short of 90k / year with a month of vacation & some benefits, and would like to stay in this range, but am willing to take a temporary cut in pay for a more interesting position) Any advice would be much appreciated!

    Read the article

  • Rails model belongs to model that belongs to model but i want to use another name

    - by Micke
    Hello. This may be a stupid question but im just starting to learn Rail thats why i am asking thsi question. I have one model called "User" which handles all the users in my community. Now i want to add a guestbook to every user. So i created a model called "user_guestbook" and inserted this into the new model: belongs_to :user and this into the user model: has_one :user_guestbook, :as => :guestbook The next thing i did was to add a new model to handle the posts inside the guestbook. I named it "guestbook_posts" and added this code into the new model: belongs_to :user_guestbook And this into the user_guestbook model: has_many :guestbook_posts, :as => :posts What i wanted to achive was to be able to fetch all the posts to a certain user by: @user = User.find(1) puts @user.guestbook.posts But it doesnt work for me. I dont know what i am doing wrong and if there is any easier way to do this please tell me so. Just to note, i have created some migrations for it to as follows: create_user_guestbook: t.integer :user_id create_guestbook_posts: t.integer :guestbook_id t.integer :from_user t.string :post Thanks in advance!

    Read the article

  • The null value cannot be assigned to a member with type System.Int64 which is a non-nullable value t

    - by BritishDeveloper
    I'm getting the following error in my MVC2 app using Linq to SQL (I am new to both). I am connected to an actual SQL server not weird mdf: System.InvalidOperationException The null value cannot be assigned to a member with type System.Int64 which is a non-nullable value type My SQL table has a column called MessageID. It is BigInt type and has a primary key, NOT NULL and an IDENTITY 1 1, no Default In my dbml designer it has the following declaration for this field: [global::System.Data.Linq.Mapping.ColumnAttribute(Storage="_MessageId", AutoSync=AutoSync.OnInsert, DbType="BigInt NOT NULL IDENTITY", IsPrimaryKey=true, IsDbGenerated=true)] public long MessageId { get { return this._MessageId; } set { if ((this._MessageId != value)) { this.OnMessageIdChanging(value); this.SendPropertyChanging(); this._MessageId = value; this.SendPropertyChanged("MessageId"); this.OnMessageIdChanged(); } } } It keeps telling me that null cannot be assigned - I'm not passing through null! It's a long - it can't even be null! Am I doing something stupid? I can't find a solution anywhere! I made this work by changing the type of this property to Nullable<long> but surely this can't be right? Update: I am using InsertOnSubmit. Simplified code: public ActionResult Create(Message message) { if (ModelState.IsValid) { var db = new MessagingDataContext(); db.Messages.InsertOnSubmit(message); db.SubmitChanges(); //line 93 (where it breaks) } } breaks on SubmitChanges() with the error at the top of this question. Update2: Stack trace: at Read_Object(ObjectMaterializer`1 ) at System.Data.Linq.SqlClient.ObjectReaderCompiler.ObjectReader`2.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) at System.Data.Linq.ChangeDirector.StandardChangeDirector.DynamicInsert(TrackedObject item) at System.Data.Linq.ChangeDirector.StandardChangeDirector.Insert(TrackedObject item) at System.Data.Linq.ChangeProcessor.SubmitChanges(ConflictMode failureMode) at System.Data.Linq.DataContext.SubmitChanges(ConflictMode failureMode) at Qanda.Controllers.MessagingController.Ask(Message message) in C:\Qanda\Qanda\Controllers\MessagingController.cs:line 93 Update3: No one knows and I don't have enough clout to offer a bounty! So continued on my ASP.NET blog. Please help!

    Read the article

  • expecting tASSOC in a Rails file

    - by steven_noble
    I'm sure I've done something stupid here, but I just can't see it. I call the breadcrumb method in the application view. app/helpers/breadcrumbs_helper.rb says: module BreadcrumbsHelper def breadcrumb @crumb_list = [] drominay_crumb_builder project_crumb_builder content_tag(:div, :id => "breadcrumbs", @crumb_list.map { |list_item| crumb_builder(list_item) }) end def crumb_builder(list_item) if list_item == @crumb_list.last content_tag(:span, list_item['body'], :class => list_item['crumb']) else body = ["list_item['body']", "&nbsp;&#x2192;&nbsp;"].join link_to(body, list_item['url'], :class => list_item['crumb']) end end def drominay_crumb_builder list_item = Hash.new list_item['body'] = "Drominay" list_item['url'] = "root" @crumb_list << list_item end def project_crumb_builder end end Why oh why am I getting this "expecting tASSOC" error? (And what is a tASSOC anyway?) steven-nobles-imac-200:drominay steven$ script/server => Booting Mongrel (use 'script/server webrick' to force WEBrick) => Rails 2.2.2 application starting on http://0.0.0.0:3000 => Call with -d to detach => Ctrl-C to shutdown server ** Starting Mongrel listening at 0.0.0.0:3000 ** Starting Rails with development environment... Exiting /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require': /Users/steven/Drominay/app/helpers/breadcrumbs_helper.rb:7: syntax error, unexpected ')', expecting tASSOC (SyntaxError) /Users/steven/Drominay/app/helpers/breadcrumbs_helper.rb:29: syntax error, unexpected $end, expecting kEND from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.2.2/lib/active_support/dependencies.rb:153:in `require' from /Library/Ruby/Gems/1.8/gems/activesupport-2.2.2/lib/active_support/dependencies.rb:521:in `new_constants_in' from /Library/Ruby/Gems/1.8/gems/activesupport-2.2.2/lib/active_support/dependencies.rb:153:in `require' from /Users/steven/Drominay/app/helpers/application_helper.rb:5 from /Library/Ruby/Gems/1.8/gems/activesupport-2.2.2/lib/active_support/dependencies.rb:382:in `load_without_new_constant_marking' from /Library/Ruby/Gems/1.8/gems/activesupport-2.2.2/lib/active_support/dependencies.rb:382:in `load_file' from /Library/Ruby/Gems/1.8/gems/activesupport-2.2.2/lib/active_support/dependencies.rb:521:in `new_constants_in' ... 56 levels... from /Users/steven/.gem/ruby/1.8/gems/rails-2.2.2/lib/commands/server.rb:49 from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /Library/Ruby/Site/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3

    Read the article

  • Developer certificate vs purchased certificate for WCF

    - by RemotecUk
    I understsand that if I want to use authentication in WCF then I need to install a certificate on my server which WCF will use to encrypt data passing between my server and client. For development purposes I believe I can use the makecert.exe util. to make a development certificate. What is the worst that can happen if I use this certificate on the production environment? and... Why cant I use this certificate on the production environment? and ... What is the certificate actually going to do in this scenario? [Edit: Added another question] finally... In a scenario where the website has a certificate installed to provide HTTPS support can the same certificate be used for the WCF services as well? Note on my application: Its a NetTCP client and server service. The users will log in using the same username and password which they use for the website which is passed in clear text. I would be happy to pass the u/n + p/w in cleartext to WCF but this isnt allowed by the framework and a certificate must be in place. However, I dont want to buy an certificate due to budget constraints! (Sorry for the possibly stupid question but I really dont understand this so would welcome some help with this).

    Read the article

  • UIImagePickerController weirdness ...

    - by John Michael Zorko
    Hello, all ... UIImagePickerController is easy to use, but i'm all of a sudden finding it exasperating when I didn't find it so before. What's happening is that sometimes the imagePickerController:didFinishPickingImage:editingInfo delegate method does not seem to work -- the image will not show in the UIImageView even after the assignment was made. Sometimes it will, sometimes not, and furthermore, every single bit of example code i've tried (from the web, from the "Beginning iPhone 3 Development" book, etc.) exhibits the same problem. I'm at a loss as to why, and the problem happens on both my iPhone 3G as well as my 3GS, so I doubt that it's a hardware issue. These devices are running OS 3.1.2. The view controller is loaded from a xib file that contains one button and the UIImageView. I'd really like someone to tell me what stupid thing i'm obviously doing wrong :-) Here is the code -- i've tried to make the smallest app I could that exhibits the problem: #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> @interface imagepickerViewController : UIViewController <UINavigationControllerDelegate, UIImagePickerControllerDelegate> { IBOutlet UIButton *button; IBOutlet UIImageView *imageView; } @property (nonatomic, retain) UIImageView *imageView; - (IBAction)takepic; - (void)usePic:(UIImage *)pic; @end #import "imagepickerViewController.h" @implementation imagepickerViewController @synthesize imageView; - (IBAction)takepic { if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.delegate = self; [self presentModalViewController:picker animated:YES]; [picker release]; } } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)info { [self usePic:image]; [picker dismissModalViewControllerAnimated:YES]; // after this method returns, the UIImageView should show the image -- yet very often it does not ... } - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [picker dismissModalViewControllerAnimated:YES]; } - (void)usePic:(UIImage *)picture { imageView.image = picture; } @end

    Read the article

  • Changing an xcode project Path with lowercase path issue

    - by joneswah
    I have a problem with an Xcode project which has a path of "/users/me/blah" with a lowercase 'u'. When I check my other projects (in the General Tab of the Project Info Window the Path starts with a uppercase "Users". This causes a couple of problems. When I try and add an existing file which is "relative to group" or "Relative to Project" it thinks it needs to change directory all the way to the root. For example the path for any included file ends up as "../../../../Users/me/blah" which then prevents the project working on other peoples machine because the "relative" is essentially an absolute path... sigh. The other side effect is that when you select "Add Existing Files" instead of greying out all of the already included files, it leaves ALL of the files available for selection. Because it thinks files in "Users" are different to "users". I have tried re checking out the project into a different directory but no difference. I am not sure how I ended up with the wrong path in the first instance. No doubt something stupid that I did. Anyone have a clue on how I change the project path or resolve this? thanks

    Read the article

  • publishing asp.net website give "Object reference not set to an instance of an object." error

    - by Johan
    Good day I am using VS 2008 I am getting fed up with this error. I have search all over the web and tried every possible suggestion to this error I could find. 1. delete app_code, build, add files back, publish. (did not work) 2. delete temporary asp.net files (did not work) in the end I even tried the command line and get the following stacktrace. error ASPRUNTIME: Object reference not set to an instance of an object. [NullReferenceException]: Object reference not set to an instance of an object. at System.Web.Compilation.BuildManager.CopyPrecompiledFile(VirtualFile vfile, String destPhysicalPath) at System.Web.Compilation.BuildManager.CopyStaticFilesRecursive(VirtualDirect ory sourceVdir, String destPhysicalDir, Boolean topLevel) at System.Web.Compilation.BuildManager.CopyStaticFilesRecursive(VirtualDirect ory sourceVdir, String destPhysicalDir, Boolean topLevel) at System.Web.Compilation.BuildManager.CopyStaticFilesRecursive(VirtualDirect ory sourceVdir, String destPhysicalDir, Boolean topLevel) at System.Web.Compilation.BuildManager.PrecompileAppInternal(VirtualPath star tingVirtualDir) at System.Web.Compilation.BuildManager.PrecompileApp(VirtualPath startingVirt ualDir) at System.Web.Compilation.BuildManager.PrecompileApp(ClientBuildManagerCallba ck callback) at System.Web.Compilation.BuildManagerHost.PrecompileApp(ClientBuildManagerCa llback callback) at System.Web.Compilation.BuildManagerHost.PrecompileApp(ClientBuildManagerCa llback callback) at System.Web.Compilation.ClientBuildManager.PrecompileApplication(ClientBuil dManagerCallback callback, Boolean forceCleanBuild) at System.Web.Compilation.ClientBuildManager.PrecompileApplication(ClientBuil dManagerCallback callback) at System.Web.Compilation.Precompiler.Main(String[] args) I used the following command line: aspnet_compiler.exe -p d:\code\websites\brokerweb -v / d:\code\websites\published -f -c -errorstack -u Please help as I cannot publish this site at all at present and it worked fine for quite a long time now before this stupid error. Regards Johan

    Read the article

  • Stuck in itunesconnect submission version number limbo...

    - by Kevin Beimers
    I did a very very stupid thing. I was uploading an update to my app on itunesconnect, but typed in the wrong version number. The version number I typed (1.02) was smaller than the one that's already up there (1.1). Apple accepted the submission, and planned to upload binary later. Went to upload the binary (also 1.02), but only AFTER uploading did Apple inform me that it can't accept my binary because it's a smaller number than the current version. BUT I CAN'T CHANGE THE VERSION NUMBER IN THE SUBMISSION FORM. AND I CAN'T CANCEL THE UPDATE. [string of profanity symbols] So now, Apple is waiting for an update that it will never accept. Surely I'm not the only dope who's done this. I've written to the Contact Us form, but is there anything else I can do? Anyone else had to deal with this, if so, how long did it take to sort out? Thanks for anything on this, even if it's just moral support, -k.

    Read the article

  • c# How to Verify Signature, Loading PUBLIC KEY From PEM file?

    - by bbirtle
    I'm posting this in the hope it saves somebody else the hours I lost on this really stupid problem involving converting formats of public keys. If anybody sees a simpler solution or a problem, please let me know! The eCommerce system I'm using sends me some data along with a signature. They also give me their public key in .pem format. The .pem file looks like this: -----BEGIN PUBLIC KEY----- MIGfMA0GCSqGSIb3DQEBAQUAA4GNADCBiQKBgQDe+hkicNP7ROHUssGNtHwiT2Ew HFrSk/qwrcq8v5metRtTTFPE/nmzSkRnTs3GMpi57rBdxBBJW5W9cpNyGUh0jNXc VrOSClpD5Ri2hER/GcNrxVRP7RlWOqB1C03q4QYmwjHZ+zlM4OUhCCAtSWflB4wC Ka1g88CjFwRw/PB9kwIDAQAB -----END PUBLIC KEY----- Here's the magic code to turn the above into an "RSACryptoServiceProvider" which is capable of verifying the signature. Uses the BouncyCastle library, since .NET apparently (and appallingly cannot do it without some major headaches involving certificate files): RSACryptoServiceProvider thingee; using (var reader = File.OpenText(@"c:\pemfile.pem")) { var x = new PemReader(reader); var y = (RsaKeyParameters)x.ReadObject(); thingee = (RSACryptoServiceProvider)RSACryptoServiceProvider.Create(); var pa = new RSAParameters(); pa.Modulus = y.Modulus.ToByteArray(); pa.Exponent = y.Exponent.ToByteArray(); thingee.ImportParameters(pa); } And then the code to actually verify the signature: var signature = ... //reads from the packet sent by the eCommerce system var data = ... //reads from the packet sent by the eCommerce system var sha = new SHA1CryptoServiceProvider(); byte[] hash = sha.ComputeHash(Encoding.ASCII.GetBytes(data)); byte[] bSignature = Convert.FromBase64String(signature); ///Verify signature, FINALLY: var hasValidSig = thingee.VerifyHash(hash, CryptoConfig.MapNameToOID("SHA1"), bSignature);

    Read the article

  • Android ScrollView Not Scrolling Correctly

    - by user3133534
    I've been making my way through thenewboston's android tutorials and I'm stuck on number 35. There is supposed to be a scroll bar that takes up a weight of 30 at the top of the app. There are 6 textview/edittext field groups in the code, but I deleted 5 for simplicity. My problem is that all of the text and text boxes appear on the page and are not confined to the given weight (they all just show up on the page). Has anyone else had this problem or know how to fix it? Please, I'm new to stackoverflow. If you think this is a stupid question, please explain to me why and how I can ask it better. Here is what it looks like: http://imgur.com/gJmOgqk <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="vertical" android:weightSum="100" > <ScrollView android:layout_width="match_parent" android:layout_height="match_parent" android:layout_weight="30" > <LinearLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="vertical" > <TextView android:id="@+id/textView1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="TextView" /> <EditText android:id="@+id/editText1" android:layout_width="match_parent" android:layout_height="wrap_content" android:ems="10" > </EditText> </LinearLayout> </ScrollView> <LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" android:layout_weight="40" android:orientation="vertical" > <Button android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Button" /> </LinearLayout> <LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" android:layout_weight="30" android:orientation="vertical" > <AnalogClock android:id="@+id/analogClock1" android:layout_width="wrap_content" android:layout_height="wrap_content" /> </LinearLayout> </LinearLayout>

    Read the article

  • How do I install LFE on Ubuntu Karmic?

    - by karlthorwald
    Erlang was already installed: $dpkg -l|grep erlang ii erlang 1:13.b.3-dfsg-2ubuntu2 Concurrent, real-time, distributed function ii erlang-appmon 1:13.b.3-dfsg-2ubuntu2 Erlang/OTP application monitor ii erlang-asn1 1:13.b.3-dfsg-2ubuntu2 Erlang/OTP modules for ASN.1 support ii erlang-base 1:13.b.3-dfsg-2ubuntu2 Erlang/OTP virtual machine and base applica ii erlang-common-test 1:13.b.3-dfsg-2ubuntu2 Erlang/OTP application for automated testin ii erlang-debugger 1:13.b.3-dfsg-2ubuntu2 Erlang/OTP application for debugging and te ii erlang-dev 1:13.b.3-dfsg-2ubuntu2 Erlang/OTP development libraries and header [... many more] Erlang seems to work: $ erl Erlang R13B03 (erts-5.7.4) [source] [64-bit] [smp:2:2] [rq:2] [async-threads:0] [hipe] [kernel-poll:false] Eshell V5.7.4 (abort with ^G) 1> I downloaded lfe from github and checked out 0.5.2: git clone http://github.com/rvirding/lfe.git cd lfe git checkout -b local0.5.2 e207eb2cad $ configure configure: command not found $ make mkdir -p ebin erlc -I include -o ebin -W0 -Ddebug +debug_info src/*.erl #erl -I -pa ebin -noshell -eval -noshell -run edoc file src/leex.erl -run init stop #erl -I -pa ebin -noshell -eval -noshell -run edoc_run application "'Leex'" '"."' '[no_packages]' #mv src/*.html doc/ Must be something stupid i missed :o $ sudo make install make: *** No rule to make target `install'. Stop. $ erl -noshell -noinput -s lfe_boot start {"init terminating in do_boot",{undef,[{lfe_boot,start,[]},{init,start_it,1},{init,start_em,1}]}} Crash dump was written to: erl_crash.dump init terminating in do_boot () Is there an example how I would create a hello world source file and compile and run it?

    Read the article

  • Ruby - Feedzirra and updates

    - by mplacona
    Hi, trying to get my head around Feedzirra here. I have it all setup and everything, and can even get results and updates, but something odd is going on. I came up with the following code: def initialize(feed_url) @feed_url = feed_url @rssObject = Feedzirra::Feed.fetch_and_parse(@feed_url) end def update_from_feed_continuously() @rssObject = Feedzirra::Feed.update(@rssObject) if @rssObject.updated? puts @rssObject.new_entries.count else puts "nil" end end Right, what I'm doing above, is starting with the big feed, and then only getting updates. I'm sure I must be doing something stupid, as even though I'm able to get the updates, and store them on the same instance variable, after the first time, I'm never able to get those again. Obviously this happens because I'm overwriting my instance variable with only updates, and lose the full feed object. I then thought about changing my code to this: def update_from_feed_continuously() feed = Feedzirra::Feed.update(@rssObject) if feed.updated? puts feed.new_entries.count else puts "nil" end end Well, I'm not overwriting anything and that should be the way to go right? WRONG, this means I'm doomed to always try to get updates to the same static feed object, as although I get the updates on a variable, I'm never actually updating my "static feed object", and newly added items will be appended to my "feed.new_entries" as they in theory are new. I'm sure I;m missing a step here, but I'd really appreciate if someone could shed me a light on it. I've been going through this code for hours, and can't get to grips with it. Obviously it should work fine, if I did something like: if feed.updated? puts feed.new_entries.count @rssObject = initialize(@feed_url) else Because that would reinitialize my instance variable with a brand new feed object, and the updates would come again. But that also means that any new update added on that exact moment would be lost, as well as massive overkill, as I'd have to load the thing again. Thanks in advance!

    Read the article

  • .NET converting simple arrays to List Generics

    - by Manish Sinha
    This question might seem trivial and also stupid at the first glance, but it is much more than this. I have an array of any type T (T[]) and I want to convert it into a List generic (List<T>). Is there any other way apart from creating a Generic list, traversing the whole array and adding the element in the List? Present Situation: string[] strList = {'foo','bar','meh'}; List<string> listOfStr = new List<string>(); foreach(string s in strList) { listOfStr.Add(s); } My ideal situation: string[] strList = {'foo','bar','meh'}; List<string> listOfStr = strList.ToList<string>(); Or: string[] strList = {'foo','bar','meh'}; List<string> listOfStr = new List<string>(strList); I am suggesting the last 2 method names as I think compiler or CLR can perform some optimizations on the whole operations if It want inbuilt. P.S.: I am not talking about the Array or ArrayList Type

    Read the article

  • How to start an iPhone 3.1.3 project in Xcode 3.2.3 (iPhone SDK 4 beta)

    - by Zordid
    Hi there! I am having big problems since I downloaded the beta version of iPhone SDK 4.0. Okay, I just started to look at iPhone development a few weeks ago, but I cannot figure out how Xcode is supposed to work: whenever I start a new project, I choose a template like "View-based application" or so. Now, the target will always (at least I did not find a preference anywhere!) be the latest SDK: 4.0. But then: switching the target back to, say, 3.1.3 the template files seem to contain errors! Starting an empty application this way yields an exception: Terminating app due to uncaught exception 'NSUnknownKeyException', reason: [...] this class is not key value coding-compliant for the key rootViewController sick Now, my (stupid) question: How do I develop an application NOT targeting the latest SDK, but the standard 3.1.3 SDK?? In other words: I would expect Xcode not only to ask for a project type in the New Project window, but also for my desired target!! Am I right that the templates generated with this step are not valid for any other target than 4.0? How can that be?? ...I want my Eclipse back! sigh Can anybody help me please?

    Read the article

  • Problems with Aero Glass in Delphi 7 applications

    - by Cralias
    Hi everyone! I'm trying to remake some of my older projects to support Aero Glass. Although it's kinda easy to enable glass frame, I've encountered some major problems. I used this code: var xVer: TOSVersionInfo; hDWM: THandle; DwmIsCompositionEnabled: function(pbEnabled: BOOL): HRESULT; stdcall; DwmExtendFrameIntoClientArea: function(hWnd: HWND; const pxMarInset: PRect): HRESULT; stdcall; bEnabled: BOOL; xFrame: TRect; // ... xVer.dwOSVersionInfoSize := SizeOf(TOSVersionInfo); GetVersionEx(xVer); if xVer.dwMajorVersion >= 6 then begin hDWM := LoadLibrary('dwmapi.dll'); @DwmIsCompositionEnabled := GetProcAddress(hDWM, 'DwmIsCompositionEnabled'); @DwmExtendFrameIntoClientArea := GetProcAddress(hDWM, 'DwmExtendFrameIntoClientArea'); if (@DwmIsCompositionEnabled <> nil) and (@DwmExtendFrameIntoClientArea <> nil) then begin DwmIsCompositionEnabled(@bEnabled); if bEnabled then begin xRect := Rect(-1, -1, -1, -1); DwmExtendFrameIntoClientArea(FrmMain.Handle, @xRect); end; end; FreeLibrary(hDWM); end; So I got the pretty glass window now. Due to black being transparent color now (kinda stupid choice, why couldn't it be pink) anything that is clBlack becomes transparent, too. It means all labels, edits, button texts... even if I set text to some other color at design time, DWM still makes them that color AND transparent. Well, my question would be - whether it's possible to solve this somehow?

    Read the article

  • Flex 3.5.0; Update ComboBox display list upon dataprovider change

    - by Gabriel Poama-Neagra
    Hello, I have two related ComboBoxes ( continents, and countries ). When the continents ComboBox changes I request a XML from a certain URL. When I receive that XML i change the DataProvider for the countries ComboBox, like this: public function displayCountryArray( items:XMLList ):void { this.resellersCountryLoader.alpha = 0; this.resellersCountry.dataProvider = items; this.resellersCountry.dispatchEvent( new ListEvent( ListEvent.CHANGE ) ); } I dispatch the ListEvent.CHANGE because I use it to change another ComboBox so please ignore that (and the 1st line ). So, my problem is this: I select "ASIA" from the first continents, then the combobox DATA get's updated ( I can see that because the first ITEM is an item with the label '23 countries' ). I click the combo then I can see the countries. NOW, I select "Africa", the first item is displayed, with the ComboBox being closed, then when I click it, the countries are still the ones from Asia. Anyway, if I click an Item in the list, then the list updates correctly, and also, it has the correct info ( as I said it affects other ComboBoxes ). SO the only problem is that the display list does not get updated. In this function I tried these approaches Converting XMLList to XMLCollection and even ArrayCollection Adding this.resellersCountry.invalidateDisplayList(); Triggering events like DATA_CHANGE and UPDATE_COMPLETE I know they don't make much sense, but I got a little desperate. Please note that when I used 3.0.0 SDK this did not happen. Sorry if I'm stupid, but the flex events are killing me.

    Read the article

  • Javascript/Greasemonkey: search for something then set result as a value

    - by thewinchester
    Ok, I'm a bit of a n00b when it comes to JS (I'm not the greatest programmer) so please be gentle - specially if my questions been asked already somewhere and I'm too stupid to find the right answer. Self deprecation out of the way, let's get to the question. Problem There is a site me and a large group of friends frequently use which doesn't display all the information we may like to know - in this case an airline bookings site and the class of travel. While the information is buried in the code of the page, it isn't displayed anywhere to the user. Using a Greasemonkey script, I'd like to liberate this piece of information and display it in a suitable format. Here's the psuedocode of what I'm looking to do. Search dom for specified element define variables Find a string of text If found Set result to a variable Write contents to page at a specific location (before a specified div) If not found Do nothing I think I've achieved most of it so far, except for the key bits of: Searching for the string: The page needs to search for the following piece of text in the page HEAD: mileageRequest += "&CLASSES=S,S-S,S-S"; The Content I need to extract and store is between the second equals (=) sign and the last comma ("). The contents of this area can be any letter between A-Z. I'm not fussed about splitting it up into an array so I could use the elements individually at this stage. Writing the result to a location: Taking that found piece of text and writing it to another location. Code so far This is what I've come up so far, with bits missing highlighted. buttons = document.getElementById('buttons'); ''Search goes here var flightClasses = document.createElement("div"); flightClasses.innerHTML = '<div id="flightClasses"> ' + '<h2>Travel classes</h2>' + 'For the above segments, your flight classes are as follows:' + 'write result here' + '</div>'; main.parentNode.insertBefore(flightClasses, buttons); If anyone could help me, or point me in the right direction to finish this off I'd appreciate it.

    Read the article

  • Trouble using ‘this.files’ in GruntJS Tasks

    - by whomba
    Background: So I’m new to writing grunt tasks, so hopefully this isn’t a stupid question. Purpose of my grunt task: Given a file (html / jsp / php / etc) search all the link / script tags, compare the href / src to a key, and replace with the contents of the file. Proposed task configuration: myTask:{ index:{ files:{src:"test/testcode/index.html", dest:"test/testcode/index.html"}, css:[ { file: "/css/some/css/file.css", fileToReplace:"/target/css/file.css" }, { file: "/css/some/css/file2.css", fileToReplace:"/target/css/file2.css" } ], js:[ { file: "/css/some/css/file.css", fileToReplace:”/target/css/file.css" }, { file: "/css/some/css/file2.css", fileToReplace:"/target/css/file2.css" } ] } } Problem: Now, per my understanding, when dealing with files, you should reference the ‘this.files’ object because it handles a bunch of nice things for you, correct? Using intelliJ and the debugger, I see the following when i watch the ‘this.files’ object: http://i.imgur.com/Gj6iANo.png What I would expect to see is src and dest to be the same, not dest ===‘src’ and src === undefined. So, What is it that I am missing? Is there some documentation on ‘this.files’ I can read about? I’ve tried setting the files attribute in the target to a number of other formats per grunts spec, none seem to work (for this script, ideally the src / dest would be the same, so the user would just have to enter it once, but i’m not even getting in to that right now.) Thanks for the help

    Read the article

< Previous Page | 49 50 51 52 53 54 55 56 57 58 59 60  | Next Page >