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  • How to calculate the height of the text rectangle from an NSString?

    - by mystify
    I know there is this one: sizeWithFont:minFontSize:actualFontSize:forWidth:lineBreakMode: But since the CGSize always has the same height and doesn't adjust to any shrinked text or whatsoever, the CGSize is not telling how heigh the text is. Example: Make a UILabel with 320 x 55 points and put a loooooooooooooong text in there. Let the label shrink the text down. Surprise: CGSize.height remains the same height even if the text is so tiny that you need a microscope. Ok so after banging my head against my macbook pro which is half way broken now, the only think that can help is that nasty actualFontSize. But the font size is in pica I think, it's not really what you get on the screen, isn't it? When that font size is 10, is my text really 10 points heigh at maximum? Once in a while I tried exactly that, and as soon as the text had a y or some character that extends to below (like that tail of an y does), it is out of bounds and the whole text is bigger than 10 points. So how would you calculate the real text height for a single line uilabel without getting a long beard and some hospital experience?

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  • Family Tree :- myheritage.com

    - by Nitesh Panchal
    Hello, The other day i just accidently visited the site myheritage.com. I was just wondering, how they must have created one? Can anybody tell me what can be their database design? and if possible, algorithm that we can use to generate such a tree? Generating simple binary tree is very easy using recursion. But if you have a look at the site(if you have time please make account on it and add few nodes to feel) when we add son to a father, it's mother is automatically added(if you don't add explicitly). Mother's family tree is also generated side by side and many such fancy things are happening. In a simple binary tree we have a root node and then many nodes below it. Thus we cannot show wife and husband in the tree and then show a line from wife and husband to child. In spare time, can anybody discuss what can be it's database design and the recursive algorithm that we can follow to generate it? I hope i am not asking too much from you :).

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  • Stack Overflow problem transforming with a custom xslt

    - by Flynn1179
    I've got a system that allows the user the option of providing their own XSLT to apply to some data that's been retrieved, as a means of specifying how that data should be presented. However, if the user includes code in the XSLT equivalent to: <xsl:template match="/"> <xsl:element name="data"> <xsl:apply-templates select="." /> </xsl:element> </xsl:template> this causes .NET to infinitely recurse trying to process it, and produces a stack overflow error. I need to be able to trap this before it crashes the app, as the data that's been retrieved is occasionally quite time-consuming to obtain, and the data is lost when this happens. Is there any way of doing this? I know it's theoretically possible to identify any occurrences of xsl:apply-templates with "." in the select attribute, but this isn't the only way an infinite recursion could happen, I need a way of generically trapping it.

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  • What would be different in Java if Enum declaration didn't have the recursive part

    - by atamur
    Please see http://stackoverflow.com/questions/211143/java-enum-definition and http://stackoverflow.com/questions/3061759/why-in-java-enum-is-declared-as-enume-extends-enume for general discussion. Here I would like to learn what exactly would be broken (not typesafe anymore, or requiring additional casts etc) if Enum class was defined as public class Enum<E extends Enum> I'm using this code for testing my ideas: interface MyComparable<T> { int myCompare(T o); } class MyEnum<E extends MyEnum> implements MyComparable<E> { public int myCompare(E o) { return -1; } } class FirstEnum extends MyEnum<FirstEnum> {} class SecondEnum extends MyEnum<SecondEnum> {} With it I wasn't able to find any benefits in this exact case. PS. the fact that I'm not allowed to do class ThirdEnum extends MyEnum<SecondEnum> {} when MyEnum is defined with recursion is a) not relevant, because with real enums you are not allowed to do that just because you can't extend enum yourself b) not true - pls try it in a compiler and see that it in fact is able to compile w/o any errors PPS. I'm more and more inclined to believe that the correct answer here would be "nothing would change if you remove the recursive part" - but I just can't believe that.

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  • How to create a generic C free function .

    - by nomemory
    I have some C structures related to a 'list' data structure. They look like this. struct nmlist_element_s { void *data; struct nmlist_element_s *next; }; typedef struct nmlist_element_s nmlist_element; struct nmlist_s { void (*destructor)(void *data); int (*cmp)(const void *e1, const void *e2); unsigned int size; nmlist_element *head; nmlist_element *tail; }; typedef struct nmlist_s nmlist; This way I can have different data types being hold in "nmlist_element-data" . The "constructor" (in terms of OOP) has the following signature: nmlist *nmlist_alloc(void (*destructor)(void *data)); Where "destructor" is specific function that de-allocated "data" (being hold by the nmlist_element). If I want to have a list containing integers as data, my "destructor" would like this: void int_destructor(void *data) { free((int*)data); } Still i find it rather "unfriendly" for me to write a destructor functions for every simple primitive data type. So is there a trick to write something like this ? (for primitives): void "x"_destructor(void *data, "x") { free(("x" *)data); } PS: I am not a macro fan myself, and in my short experience regarding C, i don't use them, unless necessary.

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  • Users Hierarchy Logic

    - by user342944
    Hi guys, I am writing a user security module using SQLServer 2008 so threfore need to design a database accordingly. Formally I had Userinfo table with UserID, Username and ParentID to build a recursion and populated tree to represent hierarchy but now I have following criteria which I need to develop. I have now USERS, ADMINISTRATORS and GROUPS. Each node in the user hierarchy is either a user, administrator or group. User Someone who has login access to my application Administrator A user who may also manage all their child user accounts (and their children etc) This may include creating new users and assigning permissions to those users. There is no limit to the number of administrators in user structure. The higher up in the hierarchy that I go administrators have more child accounts to manage which include other child administrators. Group A user account can be designated as a group. This will be an account which is used to group one or more users together so that they can be manage as a unit. But no one can login to my application using a group account. This is how I want to create structure Super Administrator administrator ------------------------------------------------------------- | | | Manager A Manager B Manager C (adminstrator) (administrator) (administrator) | ----------------------------------------- | | | Employee A Employee B Sales Employees (User) (User) (Group) | ------------------------ | | | Emp C Emp D Emp E (User) (User) (User) Now how to build the table structure to achieve this. Do I need to create Users table alongwith Group table or what? Please guide I would really appreciate.

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  • Help me write my LISP :) LISP environments, Ruby Hashes...

    - by MikeC8
    I'm implementing a rudimentary version of LISP in Ruby just in order to familiarize myself with some concepts. I'm basing my implementation off of Peter Norvig's Lispy (http://norvig.com/lispy.html). There's something I'm missing here though, and I'd appreciate some help... He subclasses Python's dict as follows: class Env(dict): "An environment: a dict of {'var':val} pairs, with an outer Env." def __init__(self, parms=(), args=(), outer=None): self.update(zip(parms,args)) self.outer = outer def find(self, var): "Find the innermost Env where var appears." return self if var in self else self.outer.find(var) He then goes on to explain why he does this rather than just using a dict. However, for some reason, his explanation keeps passing in through my eyes and out through the back of my head. Why not use a dict, and then inside the eval function, when a new "sub-environment" needs to be created, just take the existing dict and update the key/value pairs that need to be updated, and pass that new dict into the next eval? Won't the Python interpreter keep track of the previous "outer" envs? And won't the nature of the recursion ensure that the values are pulled out from "inner" to "outer"? I'm using Ruby, and I tried to implement things this way. Something's not working though, and it might be because of this, or perhaps not. Here's my eval function, env being a regular Hash: def eval(x, env = $global_env) ........ elsif x[0] == "lambda" then ->(*args) { eval(x[2], env.merge(Hash[*x[1].zip(args).flatten(1)])) } ........ end The line that matters of course is the "lambda" one. If there is a difference, what's importantly different between what I'm doing here and what Norvig did with his Env class? If there's no difference, then perhaps someone can enlighten me as to why Norvig uses the Env class. Thanks :)

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  • Making it look like the computer is thinking in TicTacToe game

    - by rage
    here is a slice of code that i've written in VB.net Private Sub L00_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles L00.Click, L01.Click, L02.Click, L03.Click, L10.Click, L11.Click, L12.Click, L13.Click, L20.Click, L21.Click, L22.Click, L23.Click, L30.Click, L31.Click, L32.Click, L33.Click Dim ticTac As Label = CType(sender, Label) Dim strRow As String Dim strCol As String 'Once a move is made, do not allow user to change whether player/computer goes first, because it doesn't make sense to do so since the game has already started. ComputerFirstStripMenuItem.Enabled = False PlayerFirstToolStripMenuItem.Enabled = False 'Check to make sure clicked tile is a valid tile i.e and empty tile. If (ticTac.Text = String.Empty) Then ticTac.Text = "X" ticTac.ForeColor = ColorDialog1.Color ticTac.Tag = 1 'After the player has made his move it becomes the computers turn. computerTurn(sender, e) Else MessageBox.Show("Please pick an empty tile to make next move", "Invalid Move") End If End Sub Private Sub computerTurn(ByVal sender As System.Object, ByVal e As System.EventArgs) Call Randomize() row = Int(4 * Rnd()) col = Int(4 * Rnd()) 'Check to make sure clicked tile is a valid tile i.e and empty tile. If Not ticTacArray(row, col).Tag = 1 And Not ticTacArray(row, col).Tag = 4 Then ticTacArray(row, col).Text = "O" ticTacArray(row, col).ForeColor = ColorDialog2.Color ticTacArray(row, col).Tag = 4 checkIfGameOver(sender, e) Else 'Some good ole pseudo-recursion(doesn't require a base case(s)). computerTurn(sender, e) End If End Sub Everything works smoothly, except i'm trying to make it seem like the computer has to "think" before making its move. So what i've tried to do is place a System.Threading.Sleep() call in different places in the code above. The problem is that instead of making the computer look like its thinking, the program waits and then puts the X and O together at the same time. Can someone help me make it so that the program puts an X wherever i click AND THEN wait before it places an O? Edit: in case any of you are wondering, i realize that the computers AI is ridiculously dumb, but its just to mess around right now. Later on i will implement a serious AI..hopefully.

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  • Expand chaining hashtable. Errors on code.

    - by FILIaS
    Expanding a hashtable with linked lists there are some errors and warnings. I wanna make sure that the following code is right (expand method) and find out what happens that raise these warnings/errors typedef struct { int length; struct List *head; struct List *tail; } HashTable; //resolving collisions using linked lists - chaining typedef struct { char *number; char *name; int time; struct List *next; }List; //on the insert method i wanna check hashtable's size, //if it seems appropriate there is the following code: //Note: hashtable variable is: Hashtable * ...... hashtable = expand(hashtable,number,name,time); /**WARNING**:assignment makes pointer from integer without a cast*/ HashTable* expand( HashTable* h ,char number[10],char* name,int time) /**error**: conflicting types for ‘expand’ previous implicit declaration of ‘expand’ was here*/ { HashTable* new; int n; clientsList *node,*next; PrimesIndex++; int new_size= primes[PrimesIndex]; /* double the size,odd length */ if (!(new=malloc((sizeof( List*))*new_size))) return NULL; for(n=0; n< h->length; ++n) { for(node=h[n].head; node; node=next) { add (&new, node->number, node->name,node->time); next=node->next;//// free(node); } } free(h); return new; }

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  • need to change TextBox.Text inside TextChanged, something forces form close

    - by Istrebitel
    I am making a TextBox behave like if it could store a null value. In order to do that, i have a variable NullMode that indicates wether the value is stored is Null, and in TextChanged i set that to false, and on specific user action i set it to true and Text to a value that indicates that there is null inside the textbox. Then, based on NullMode, textbox is drawn differently. Now, i have a semaphore-like approach in order to prevent event handle from firing when i dont need it. Here is how it looks: private void input_TextChanged(object sender, EventArgs e) { if (_preventTextBoxEvents) return; _preventTextBoxEvents = true; //if (NullMode) // Text = ""; NullMode = false; ValidateInput(); _preventTextBoxEvents = false; } Now, if i need to set a textbox text to something that should show while in nullmode, i just set _preventTextBoxEvents before i do to true and it works all right. BUT! I need to also remove the text when user tries to input something into the textbox! So i need to set Text to "". Problem is, if i uncomment that, form is closed after the event handler exits. I cannot prevent it (e.Cancel = true in FormClosing doesnt help!) and do not understand what can be causing it. There is no error message too (and i'm not doing try-catch). My logic, when i do Text="". OnTextChanged should fire, it should call my TextChanged and it will see _preventTextBoxEvents is true and exit, so there would be no stack overflow / infinite recursion. What is going on?

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  • Validate HAML from ActiveRecord: scope/controller/helpers for link_to etc?

    - by Chris Boyle
    I like HAML. So much, in fact, that in my first Rails app, which is the usual blog/CMS thing, I want to render the body of my Page model using HAML. So here is app/views/pages/_body.html.haml: .entry-content= Haml::Engine.new(body, :format => :html5).render ...and it works (yay, recursion). What I'd like to do is validate the HAML in the body when creating or updating a Page. I can almost do that, but I'm stuck on the scope argument to render. I have this in app/models/page.rb: validates_each :body do |record, attr, value| begin Haml::Engine.new(value, :format => :html5).render(record) rescue Exception => e record.errors.add attr, "line #{(e.respond_to? :line) && e.line || 'unknown'}: #{e.message}" end end You can see I'm passing record, which is a Page, but even that doesn't have a controller, and in particular doesn't have any helpers like link_to, so as soon as a Page uses any of that it's going to fail to validate even when it would actually render just fine. So I guess I need a controller as scope for this, but accessing that from here in the model (where the validator is) is a big MVC no-no, and as such I don't think Rails gives me a way to do it. (I mean, I suppose I could stash a controller in some singleton somewhere or something, but... excuse me while I throw up.) What's the least ugly way to properly validate HAML in an ActiveRecord validator?

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  • What do the 'size' numbers mean in the windbg !heap output?

    - by pj4533
    I see output like this in my DMP file: Heap entries for Segment00 in Heap 00150000 00150640: 00640 . 00040 [01] - busy (40) 00150680: 00040 . 01808 [01] - busy (1800) 00151e88: 01808 . 00210 [01] - busy (208) 00152098: 00210 . 00228 [00] 001522c0: 00228 . 00030 [01] - busy (22) 001522f0: 00030 . 00018 [01] - busy (10) 00152308: 00018 . 00048 [01] - busy (3c) The WinDbg docs say this: Heap entries for Segment00 in Heap 250000 0x01 - HEAP_ENTRY_BUSY 0x02 - HEAP_ENTRY_EXTRA_PRESENT 0x04 - HEAP_ENTRY_FILL_PATTERN 0x08 - HEAP_ENTRY_VIRTUAL_ALLOC 0x10 - HEAP_ENTRY_LAST_ENTRY 0x20 - HEAP_ENTRY_SETTABLE_FLAG1 0x40 - HEAP_ENTRY_SETTABLE_FLAG2 Entry Prev Cur 0x80 - HEAP_ENTRY_SETTABLE_FLAG3 Address Size Size flags (Bytes used) (Tag name) 00250000: 00000 . 00b90 [01] - busy (b90) 00250b90: 00b90 . 00038 [01] - busy (38) 00250bc8: 00038 . 00040 [07] - busy (24), tail fill (NTDLL!LDR Database) The spacing is weird in the docs though. Does that mean 'entry address' and 'prev size' and 'cur size', or are the 'entry' 'prev' and 'cur' not for the line below? What does 'prev size' and 'cur size' mean? Especially with regard to 'bytes used'. What is the difference between 'bytes used' and 'cur size'?

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  • How would you code an efficient Circular Buffer in Java or C#

    - by Cheeso
    I want a simple class that implements a fixed-size circular buffer. It should be efficient, easy on the eyes, generically typed. EDIT: It need not be MT-capable, for now. I can always add a lock later, it won't be high-concurrency in any case. Methods should be: .Add and I guess .List, where I retrieve all the entries. On second thought, Retrieval I think should be done via an indexer. At any moment I will want to be able to retrieve any element in the buffer by index. But keep in mind that from one moment to the next Element[n] may be different, as the Circular buffer fills up and rolls over. This isn't a stack, it's a circular buffer. Regarding "overflow": I would expect internally there would be an array holding the items, and over time the head and tail of the buffer will rotate around that fixed array. But that should be invisible from the user. There should be no externally-detectable "overflow" event or behavior. This is not a school assignment - it is most commonly going to be used for a MRU cache or a fixed-size transaction or event log.

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  • PyGTK: Trouble with size of ScrolledWindow

    - by canavanin
    Hi everyone! I am using PyGTK and the gtk.Assistant. On one page I have placed a treeview (one column, just strings) in a gtk.ScrolledWindow (I wanted the vertical scrollbar, since the list contains about 35 items). Everything is working fine; the only thing that bugs me is that I have not been able to figure out from the documentation how to set the size of the scrolled window. Currently only three items are displayed at a time; I would like to set this number to 10 or so. Below is the code. As you can see I have tried using a gtk.Adjustment to influence the scrolled window's size, but as - once more - I have been incompetent at retrieving the required info from the documentation, I don't actually know what values should be put into there. self.page7 = gtk.VBox() # The gtk.Adjustment: page_size = gtk.Adjustment(lower=10, page_size=100) # just used some arbitrary numbers here >_< scrolled_win = gtk.ScrolledWindow(page_size) scrolled_win.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC) # only display scroll bars when required self.character_traits_treeview = gtk.TreeView() self.character_traits_treestore = gtk.TreeStore(str) self.character_traits_treeview.set_model(self.character_traits_treestore) tc = gtk.TreeViewColumn("Character traits") self.character_traits_treeview.append_column(tc) cr = gtk.CellRendererText() tc.pack_start(cr, True) tc.add_attribute(cr, "text", 0) self.character_trait_selection = self.character_traits_treeview.get_selection() self.character_trait_selection.connect('changed', self.check_number_of_character_trait_selections) self.character_trait_selection.set_mode(gtk.SELECTION_MULTIPLE) self.make_character_traits_treestore() # adding the treeview to the scrolled window: scrolled_win.add(self.character_traits_treeview) self.page7.pack_start(scrolled_win, False, False, 0) self.assistant.append_page(self.page7) self.assistant.set_page_title(self.page7, "Step 7: Select 2-3 character traits") self.assistant.set_page_type(self.page7, gtk.ASSISTANT_PAGE_CONTENT) self.assistant.set_page_complete(self.page7, False) def check_number_of_character_trait_selections(self, blah): # ... def make_character_traits_treestore(self): # ... I know I should RTFM, but as I can't make head or tail of it, and as further searching, too, has been to no avail, I'm just hoping that someone on here can give me a hint. Thanks a lot in advance! PS: Here are the links to: the gtk.ScrolledWindow documentation the gtk.Adjustment documentation

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  • How to implement a category hierarchy using collections

    - by Luke101
    Hello, I have about 200 categories that are nested. I am currently reading the documention on the C5 generics library. I am not sure if the C5 library is overkill or not. I am looking at converting all my custom algorithms to the C5 implemention. This is what I need. If a certain category is chosen i need to find its parents, siblings, direct children, and all children. This is the way I have it set up. To find the: Parents: I start from the current location then loop through the list and find the current parent. When I find the parent I loop through the whole list again to find the next parent and so on. Siblings: I loop through the whole list and find all the nodes that have the same parent as the choosen node. direct children: I loop through the whole list and find all nodes that is a parent of the choosen node. All Children: This one took me a while to figure out. But I used recursion to find all children of the choosen node. Is there a better way to implement something like this?

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  • Algorithm for generating an array of non-equal costs for a transport problem optimization

    - by Carlos
    I have an optimizer that solves a transportation problem, using a cost matrix of all the possible paths. The optimiser works fine, but if two of the costs are equal, the solution contains one more path that the minimum number of paths. (Think of it as load balancing routers; if two routes are same cost, you'll use them both.) I would like the minimum number of routes, and to do that I need a cost matrix that doesn't have two costs that are equal within a certain tolerance. At the moment, I'm passing the cost matrix through a baking function which tests every entry for equality to each of the other entries, and moves it a fixed percentage if it matches. However, this approach seems to require N^2 comparisons, and if the starting values are all the same, the last cost will be r^N bigger. (r is the arbitrary fixed percentage). Also there is the problem that by multiplying by the percentage, you end up on top of another value. So the problem seems to have an element of recursion, or at least repeated checking, which bloats the code. The current implementation is basically not very good (I won't paste my GOTO-using code here for you all to mock), and I'd like to improve it. Is there a name for what I'm after, and is there a standard implementation? Example: {1,1,2,3,4,5} (tol = 0.05) becomes {1,1.05,2,3,4,5}

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  • Using an element against an entire list in Haskell

    - by Snick
    I have an assignment and am currently caught in one section of what I'm trying to do. Without going in to specific detail here is the basic layout: I'm given a data element, f, that holds four different types inside (each with their own purpose): data F = F Float Int, Int a function: func :: F -> F-> Q Which takes two data elements and (by simple calculations) returns a type that is now an updated version of one of the types in the first f. I now have an entire list of these elements and need to run the given function using one data element and return the type's value (not the data element). My first analysis was to use a foldl function: myfunc :: F -> [F] -> Q myfunc y [] = func y y -- func deals with the same data element calls myfunc y (x:xs) = foldl func y (x:xs) however I keep getting the same error: "Couldn't match expected type 'F' against inferred type 'Q'. In the first argument of 'foldl', namely 'myfunc' In the expression: foldl func y (x:xs) I apologise for such an abstract analysis on my problem but could anyone give me an idea as to what I should do? Should I even use a fold function or is there recursion I'm not thinking about?

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  • Exceptional C++[Bug]?

    - by gautam kumar
    I have been reading Exceptional C++ by Herb Sutter. On reaching Item 32 I found the following namespace A { struct X; struct Y; void f( int ); void g( X ); } namespace B { void f( int i ) { f( i ); // which f()? } } This f() calls itself, with infinite recursion. The reason is that the only visible f() is B::f() itself. There is another function with signature f(int), namely the one in namespace A. If B had written "using namespace A;" or "using A::f;", then A::f(int) would have been visible as a candidate when looking up f(int), and the f(i) call would have been ambiguous between A::f(int) and B::f(int). Since B did not bring A::f(int) into scope, however, only B::f(int) can be considered, so the call unambiguously resolves to B::f(int). But when I did the following.. namespace A { struct X; struct Y; void f( int ); void g( X ); } namespace B { using namespace A; void f( int i ) { f( i ); // No error, why? } } That means Herb Sutter has got it all wrong? If not why dont I get an error?

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  • Best method to search hierarchical data

    - by WDuffy
    I'm looking at building a facility which allows querying for data with hierarchical filtering. I have a few ideas how I'm going to go about it but was wondering if there are any recommendations or suggestions that might be more efficient. As an example imagine that a user is searching for a job. The job areas would be as follows. 1: Scotland 2: --- West Central 3: ------ Glasgow 4: ------ Etc 5: --- North East 6: ------ Ayrshire 7: ------ Etc A user can search specific (i.e. Glasgow) or in a larger area (i.e. Scotland). The two approaches I am considering are: keep a note of children in the database for each record (i.e. cat 1 would have 2, 3, 4 in its children field) and query against that record with a SELECT * FROM Jobs WHERE Category IN Areas.childrenField. Use a recursive function to find all results who have a relation to the selected area. The problems I see from both are: Holding this data in the db will mean having to keep track of all changes to structure. Recursion is slow and inefficent. Any ideas, suggestion or recommendations on the best approach? I'm using C# ASP.NET with MSSQL 2005 DB.

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  • Subversion commands not being run by Ubuntu rc.local

    - by talentedmrjones
    Here is my rc.local for an autoscaling amazon ec2 instance based on ubuntu: (Note that user names, domains, and paths have been changed for security purposes) logger "Begin rc.local startup script:" logger "svn checkout" sudo -u nonRootUser /usr/bin/svn co svn+ssh://[email protected]/path/to/repo /var/www/html | logger logger "chown writeable folder" chown www-data /var/www/html/writeableFolder logger "restart apache" /etc/init.d/apache2 restart | logger exit 0 And here is the output of sudo tail -n 40 /var/log/syslog Mar 10 22:05:20 ubuntu logger: Begin rc.local startup script: Mar 10 22:05:20 ubuntu logger: svn checkout Mar 10 22:05:20 ubuntu logger: chown writeable folder Of course its not getting to apache2 restart because it error'd on the chown. I did find however that if I do a checkout beforehand, and set the rc.local svn command to an svn update, that it still does not run the svn command but does output apache2 restart successfully. These same svn commands work perfectly when I run them manually, tho it's strange that within rc.local they do not produce any output whatsoever to logger yet apache2 restart does. I've also tried running the svn co and svn update both with sudo -u and without. How do I get the svn command to run? Either a full checkout or an update. At this point either would be better than nothing!

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  • How to extract ALL typedefs and structs and unions from c++ source

    - by Michael Wells
    I have inherited a Visual Studio project that contains hundreds of files. I would like to extract all the typedefs, structs and unions from each .h/.cpp file and put the results in a file). Each typdef/struct/union should be on one line in the results file. This would make sorting much easier. typdef int myType; struct myFirstStruct { char a; int b;...}; union Part_Number_Serial_Number_Part_2_Response_Message_Type {struct{Message_Response_Head_Type Head; Part_Num_Serial_Num_Part_2_Report_Array Part_2_Report; Message_Tail_Type Tail;} Data; BYTE byData[140];}myUnion; struct { bool c; int d;...}mySecondStruct; My problem is, I do not know what to look for (grammar of typedef/structs/unions) using a regular expression. I cannot believe that nobody has done this before (I googled and have not found anything on this). Does anyone know the regular expressions for these? (Note some are commented out using // others /* */) Or a tool to accomplish this. Edit: I am toying with the idea of autogenerating source code and/or dialogs for modifying messages that use the underlying typedef/struct/union. I was going to use the output to generate an XML file that could be used for this reason. The source for these are in C/C++ and used in almost all my projects. These projects are usually NOT in C/C++. By using the XML version I would only need to update/add the typedef/struct/union only in one place and all the projects would be able to autogen the source and/or dialogs.

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  • Why does using the Asynchronous Programming Model in .Net not lead to StackOverflow exceptions?

    - by uriDium
    For example, we call BeginReceive and have the callback method that BeginReceive executes when it has completed. If that callback method once again calls BeginReceive in my mind it would be very similar to recursion. How is that this does not cause a stackoverflow exception. Example code from MSDN: private static void Receive(Socket client) { try { // Create the state object. StateObject state = new StateObject(); state.workSocket = client; // Begin receiving the data from the remote device. client.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state); } catch (Exception e) { Console.WriteLine(e.ToString()); } } private static void ReceiveCallback( IAsyncResult ar ) { try { // Retrieve the state object and the client socket // from the asynchronous state object. StateObject state = (StateObject) ar.AsyncState; Socket client = state.workSocket; // Read data from the remote device. int bytesRead = client.EndReceive(ar); if (bytesRead > 0) { // There might be more data, so store the data received so far. state.sb.Append(Encoding.ASCII.GetString(state.buffer,0,bytesRead)); // Get the rest of the data. client.BeginReceive(state.buffer,0,StateObject.BufferSize,0, new AsyncCallback(ReceiveCallback), state); } else { // All the data has arrived; put it in response. if (state.sb.Length > 1) { response = state.sb.ToString(); } // Signal that all bytes have been received. receiveDone.Set(); } } catch (Exception e) { Console.WriteLine(e.ToString()); } }

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  • How to write a "thread safe" function in C ?

    - by Andrei Ciobanu
    Hello I am writing some data structures in C, and I've realized that their associated functions aren't thread safe. The i am writing code uses only standard C, and I want to achieve some sort of 'synchronization'. I was thinking to do something like this: enum sync_e { TRUE, FALSE }; typedef enum sync_e sync; struct list_s { //Other stuff struct list_node_s *head; struct list_node_s *tail; enum sync_e locked; }; typedef struct list_s list; , to include a "boolean" field in the list structure that indicates the structures state: locked, unlocked. For example an insertion function will be rewritten this way: int list_insert_next(list* l, list_node *e, int x){ while(l->locked == TRUE){ /* Wait */ } l->locked = TRUE; /* Insert element */ /* -------------- */ l->locked = FALSE; return (0); } While operating on the list the 'locked' field will be set to TRUE, not allowing any other alterations. After operation completes the 'locked' field will be again set to 'TRUE'. Is this approach good ? Do you know other approaches (using only standard C).

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  • f# pattern matching with types

    - by philbrowndotcom
    I'm trying to recursively print out all an objects properties and sub-type properties etc. My object model is as follows... type suggestedFooWidget = { value: float ; hasIncreasedSinceLastPeriod: bool ; } type firmIdentifier = { firmId: int ; firmName: string ; } type authorIdentifier = { authorId: int ; authorName: string ; firm: firmIdentifier ; } type denormalizedSuggestedFooWidgets = { id: int ; ticker: string ; direction: string ; author: authorIdentifier ; totalAbsoluteWidget: suggestedFooWidget ; totalSectorWidget: suggestedFooWidget ; totalExchangeWidget: suggestedFooWidget ; todaysAbsoluteWidget: suggestedFooWidget ; msdAbsoluteWidget: suggestedFooWidget ; msdSectorWidget: suggestedFooWidget ; msdExchangeWidget: suggestedFooWidget ; } And my recursion is based on the following pattern matching... let rec printObj (o : obj) (sb : StringBuilder) (depth : int) let props = o.GetType().GetProperties() let enumer = props.GetEnumerator() while enumer.MoveNext() do let currObj = (enumer.Current : obj) ignore <| match currObj with | :? string as s -> sb.Append(s.ToString()) | :? bool as c -> sb.Append(c.ToString()) | :? int as i -> sb.Append(i.ToString()) | :? float as i -> sb.Append(i.ToString()) | _ -> printObj currObj sb (depth + 1) sb In the debugger I see that currObj is of type string, int, float, etc but it always jumps to the defualt case at the bottom. Any idea why this is happening?

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  • How to read the birthday_date from the Facebook API

    - by Steve
    I have been chasing my tail on this! And it should be so simple!! I have an app in FaceBook that is working fine. However, I need to get the user's birth date. I have successfully got the request for extended permissions, but cannot get the birthday_date out and into a variable/store in database. <?php require_once('facebook.php'); $facebook = new Facebook(array( 'appId' => 'xxxxx', 'secret' => 'yyyyyyy', 'cookie' => true )); if ($facebook->getSession()) { $uid = $facebook->getUser(); $fbme = $facebook->api('/me'); } else { $params = array( 'fbconnect'=>0, 'canvas'=>1, 'req_perms'=>'publish_stream','email','user_location','user_birthday' ); $loginUrl = $facebook->getLoginUrl($params); print "<script type='text/javascript'>top.location.href = '$loginUrl';</script>"; } $session = $facebook->getSession(); $token = $session['access_token']; I would be very grateful if someone could show me the PHP code that reads the extended permissions and places the results into variables. Thanks Steve

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