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  • How to localize an app on Google App Engine?

    - by Petri Pennanen
    What options are there for localizing an app on Google App Engine? How do you do it using Webapp, Django, web2py or [insert framework here]. 1. Readable URLs and entity key names Readable URLs are good for usability and search engine optimization (Stack Overflow is a good example on how to do it). On Google App Engine, key based queries are recommended for performance reasons. It follows that it is good practice to use the entity key name in the URL, so that the entity can be fetched from the datastore as quickly as possible. Currently I use the function below to create key names: import re import unicodedata def urlify(unicode_string): """Translates latin1 unicode strings to url friendly ASCII. Converts accented latin1 characters to their non-accented ASCII counterparts, converts to lowercase, converts spaces to hyphens and removes all characters that are not alphanumeric ASCII. Arguments unicode_string: Unicode encoded string. Returns String consisting of alphanumeric (ASCII) characters and hyphens. """ str = unicodedata.normalize('NFKD', unicode_string).encode('ASCII', 'ignore') str = re.sub('[^\w\s-]', '', str).strip().lower() return re.sub('[-\s]+', '-', str) This works fine for English and Swedish, however it will fail for non-western scripts and remove letters from some western ones (like Norwegian and Danish with their œ and ø). Can anyone suggest a method that works with more languages? 2. Translating templates Does Django internationalization and localization work on Google App Engine? Are there any extra steps that must be performed? Is it possible to use Django i18n and l10n for Django templates while using Webapp? The Jinja2 template language provides integration with Babel. How well does this work, in your experience? What options are avilable for your chosen template language? 3. Translated datastore content When serving content from (or storing it to) the datastore: Is there a better way than getting the *accept_language* parameter from the HTTP request and matching this with a language property that you have set with each entity?

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  • Best depth sorting method for a Top Down 2D game using a 3D physics engine

    - by Alic44
    I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual combination of a completely 2D graphical approach using XNA's SpriteBatch, and a completely 3D engine (the amazing BEPU physics engine) with rotation mostly disabled. In essence, my question is similar to this one (the part about "faux 3D"), but the difference is that in my game, the player as well as every other creature is represented by 3D objects, and they can all jump, pick up other objects, and throw them around. What this means is that sorting by one value, such as a Z position (how far north/south a character is on the screen) won't work, because as soon as a smaller creature jumps on top of a larger creature, or a box, and walks backwards, the moment its z value is less than that other creature, it will appear to be behind the object it is actually standing on. I actually originally solved this problem by splitting every object in the game into physics boxes which MUST have a Y height equal to their Z depth. I then based the depth sorting value on the object's y position (how high it is off the ground) PLUS its z position (how far north or south it is on the screen). The problem with this approach is that it requires all moving objects in the game to be split graphically into chunks which match up with a physical box which has its y dimension equal to its z dimension. Which is stupid. So, I got inspired last night to rewrite with a fresh approach. My new method is a little more complex, but I think a little more sane: every object which needs to be sorted by depth in the game exposes the interface IDepthDrawable and is added to a list owned by the DepthDrawer object. IDepthDrawable contains: public interface IDepthDrawable { Rectangle Bounds { get; } //possibly change this to a class if struct copying of the xna Rectangle type becomes an issue DepthDrawShape DepthShape { get; } void Draw(SpriteBatch spriteBatch); } The Bounds Rectangle of each IDepthDrawable object represents the 2D Axis-Aligned Bounding Box it will take up when drawn to the screen. Anything that doesn't intersect the screen will be culled at this stage and the remaining on-screen IDepthDrawables will be Bounds tested for intersections with each other. This is where I get a little less sure of what I'm doing. Each group of collisions will be added to a list or other collection, and each list will sort itself based on its DepthShape property, which will have access to the object-to-be-drawn's physics information. For starting out, lets assume everything in the game is an axis aligned 3D Box shape. Boxes are pretty easy to sort. Something like: if (depthShape1.Back > depthShape2.Front) //if depthShape1 is in front of depthShape2. //depthShape1 goes on top. else if (depthShape1.Bottom > depthShape2.Top) //if depthShape1 is above depthShape2. //depthShape1 goes on top. //if neither of these are true, depthShape2 must be in front or above. So, by sorting draw order by several different factors from the physics engine, I believe I can get a really correct draw order. My question is, is this a good way of going about this, or is there some tried and true, tested way which is completely different and has somehow completely eluded me on the internets? And, if this does seem like a good way to remake my draw order sorting, what's the right sorting algorithm for reordering the Bounds Rectangle collision lists, and how do you deal with a Bounds Rectangle colliding with two different object which don't collide with eachother. I know these are solved problems, but I've only been programming for a year so any specific input here will be greatly appreciated. Thanks for reading this far, ye who made it -- sorry it was so long!

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  • Apache2/Shibboleth TCP connections stuck in CLOSE_WAIT

    - by RJT
    I run an Apache2 server which uses the Shibboleth daemon (shibd) as federated authentication module. Certain server connections using Shibboleth seem to stick permanently in CLOSE_WAIT state. tcp 38 0 blah.blah:57346 shib.server.:8443 CLOSE_WAIT tcp 38 0 blah.blah:45601 shib.server2:8443 CLOSE_WAIT tcp 38 0 blah.blah:41737 shib.server3:5057 CLOSE_WAIT From what I can find out, CLOSE_WAIT means that when the remote server disconnects, the local application is failing to close the connection, as it should. I suspect shibd is responsible somehow. Needless to say, if enough CLOSE_WAIT connections accumulate, I have a problem. Trying to get rid of the CLOSE_WAIT connections by simply using /etc/init.d/networking restart does not work. In fact networking seems to refuse to close down and restart, and I get a SIOCADDRT: File exists error (ie networking is trying to start without having stopped first). Same problem with ifup -a So I have two questions - one may be easy, and one harder. What's a good way to force networking to restart, and force whatever connections are stuck in CLOSE_WAIT to clear? Any ideas about how to fix shibboleth and force shibd module to behave?

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  • Configure X connections over TCP without using an X connection

    - by Darren Cook
    I want to run a GUI application on a remote machine I only have ssh access to. I don't need to, or want to, see the GUI window. (I know I could use something like ssh -C -X remote_server if I wanted the GUI to be on my client.) I know X is running on the remote machine, as ps shows this: root ... /usr/bin/Xorg :0 -br -audit 0 -auth /var/gdm/:0.Xauth -nolisten tcp vt7 I set DISPLAY=:0.0 but I then get "Xlib: connection to ":0.0" refused by server" when I try to use it. At Get remote x display working in linux without ssh tunneling and Xserver doesn't work unless DISPLAY=0.0 I see the advice to use gdmsetup to allow X to listen on TCP. But, gdmsetup is a GUI application! And trying to run it over ssh -X did not work ("X11 connection rejected because of wrong authentication"). So, is there a text file I can edit to remove -nolisten? And, after editing it, how do I safely restart X, remotely? (There is other stuff running on this machine, so requesting a reboot is possible, but undesirable.) If not, should gdmsetup be able to run over ssh and I should persevere in that direction? UPDATE: I had to do the ssh -X session as root (ssh as a normal user, then sudo or su, does not work.) So, I did the edit with gdmsetup. I then restarted X with gdm-restart. I've also done xhost + from that ssh -X session. The ps line no longer shows the -nolisten tcp part. But still no luck connecting to it, with either DISPLAY=:0 or DISPLAY=localhost:0

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  • MVC Razor Engine For Beginners Part 1

    - by Humprey Cogay, C|EH, E|CSA
    I. What is MVC? a. http://www.asp.net/mvc/tutorials/older-versions/overview/asp-net-mvc-overview II. Software Requirements for this tutorial a. Visual Studio 2010/2012. You can get your free copy here Microsoft Visual Studio 2012 b. MVC Framework Option 1 - Install using a standalone installer http://www.microsoft.com/en-us/download/details.aspx?id=30683 Option 2 - Install using Web Platform Installer http://www.microsoft.com/web/handlers/webpi.ashx?command=getinstallerredirect&appid=MVC4VS2010_Loc III. Creating your first MVC4 Application a. On the Visual Studio click file new solution link b. Click Other Project Type>Visual Studio Solutions and on the templates window select blank solution and let us name our solution MVCPrimer. c. Now Click File>New and select Project d. Select Visual C#>Web> and select ASP.NET MVC 4 Web Application and Enter MyWebSite as Name e. Select Empty, Razor as view engine and uncheck Create a Unit test project f. You can now view a basic MVC 4 Application Structure on your solution explorer g. Now we will add our first controller by right clicking on the controllers folder on your solution explorer and select Add>Controller h. Change the name of the controller to HomeController and under the scaffolding options select Empty MVC Controller. i. You will now see a basic controller with an Index method that returns an ActionResult j. We will now add a new View Folder for our Home Controller. Right click on the views folder on your solution explorer and select Add> New Folder> and name this folder Home k. Add a new View by right clicking on Views>Home Folder and select Add View. l. Name the view Index, and select Razor(CSHTML) as View Engine, All checkbox should be unchecked for now and click add. m. Relationship between our HomeController and Home Views Sub Folder n. Add new HTML Contents to our newly created Index View o. Press F5 to run our MVC Application p. We will create our new model, Right click on the models folder of our solution explorer and select Add> Class. q. Let us name our class Customer r. Edit the Customer class with the following code s. Open the HomeController by double clickin HomeController of our Controllers folder and edit the HomeControllerusing System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc;   namespace MyWebSite.Controllers {     public class HomeController : Controller     {         //         // GET: /Home/           public ActionResult Index()         {             return View();         }           public ActionResult ListCustomers()         {             List<Models.Customer> customers = new List<Models.Customer>();               //Add First Customer to Our Collection             customers.Add(new Models.Customer()                     {                         Id = 1,                         CompanyName = "Volvo",                         ContactNo = "123-0123-0001",                         ContactPerson = "Gustav Larson",                         Description = "Volvo Car Corporation, or Volvo Personvagnar AB, is a Scandinavian automobile manufacturer founded in 1927"                     });                 //Add Second Customer to Our Collection             customers.Add(new Models.Customer()                     {                         Id = 2,                         CompanyName = "BMW",                         ContactNo = "999-9876-9898",                         ContactPerson = "Franz Josef Popp",                         Description = "Bayerische Motoren Werke AG,  (BMW; English: Bavarian Motor Works) is a " +                                       "German automobile, motorcycle and engine manufacturing company founded in 1917. "                     });                 //Add Third Customer to Our Collection             customers.Add(new Models.Customer()             {                 Id = 3,                 CompanyName = "Audi",                 ContactNo = "983-2222-1212",                 ContactPerson = "Karl Benz",                 Description = " is a multinational division of the German manufacturer Daimler AG,"             });               return View(customers);         }     } } t. Let us now create a view for this Class, But before continuing Press Ctrl + Shift + B to rebuild the solution, this will make the previously created model on the Model class drop down of the Add View Menu. Right click on the views>Home folder and select Add>View u. Let us name our View as ListCustomers, Select Razor(CSHTML) as View Engine, Put a check mark on Create a strongly-typed view, and select Customer (MyWebSite.Models) as model class. Slect List on the Scaffold Template and Click OK. v. Run the MVC Application by pressing F5, and on the address bar insert Home/ListCustomers, We should now see a web page similar below.   x. You can edit ListCustomers.CSHTML to remove and add HTML codes @model IEnumerable<MyWebSite.Models.Customer>   @{     Layout = null; }   <!DOCTYPE html>   <html> <head>     <meta name="viewport" content="width=device-width" />     <title>ListCustomers</title> </head> <body>     <h2>List of Customers</h2>     <table border="1">         <tr>             <th>                 @Html.DisplayNameFor(model => model.CompanyName)             </th>             <th>                 @Html.DisplayNameFor(model => model.Description)             </th>             <th>                 @Html.DisplayNameFor(model => model.ContactPerson)             </th>             <th>                 @Html.DisplayNameFor(model => model.ContactNo)             </th>         </tr>         @foreach (var item in Model) {         <tr>             <td>                 @Html.DisplayFor(modelItem => item.CompanyName)             </td>             <td>                 @Html.DisplayFor(modelItem => item.Description)             </td>             <td>                 @Html.DisplayFor(modelItem => item.ContactPerson)             </td>             <td>                 @Html.DisplayFor(modelItem => item.ContactNo)             </td>                   </tr>     }         </table> </body> </html> y. Press F5 to run the MVC Application   z. You will notice some @HTML.DisplayFor codes. These are called HTML Helpers you can read more about HTML Helpers on this site http://www.w3schools.com/aspnet/mvc_htmlhelpers.asp   That’s all. You now have your first MVC4 Razor Engine Web Application . . .

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  • Implementing features in an Entity System

    - by Bane
    After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before. But, I still have some uncertainties, and mainly they are about building a Particle Emitter, an Input system, and a Camera. I obviously still have some problems understanding Entity Systems, and they might apply to a whole other range of objects, but I chose these three because they are very different concepts and should cover a pretty big ground, and help me understand Entity Systems and how to handle problems like these myself, as they come along. I am building an engine in Javascript, and I've implemented most of the core features, which include: input handling, flexible animation system, particle emitter, math classes and functions, scene handling, a camera and a render, and a whole bunch of other things that engines usually support. Then, I read Byte56's answer that got me interested into making the engine into an Entity System one. It would still remain an HTML5 game engine with the basic Scene philosophy, but it should support dynamic creation of entities from components. These are some of the definitions from the previous questions, updated: An Entity is an identifier. It doesn't have any data, it's not an object, it's a simple id that represents an index in the Scene's list of all entities (which I actually plan to implement as a component matrix). A Component is a data holder, but with methods that can operate on that data. The best example is a Vector2D, or a "Position" component. It has data: x and y, but also some methods that make operating on the data a bit easier: add(), normalize(), and so on. A System is something that can operate on a set of entities that meet the certain requirements, usually they (the entities) need to have a specified (by the system itself) set of components to be operated upon. The system is the "logic" part, the "algorithm" part, all the functionality supplied by components is purely for easier data management. The problem that I have now is fitting my old engine concept into this new programming paradigm. Lets start with the simplest one, a Camera. The camera has a position property (Vector2D), a rotation property and some methods for centering it around a point. Each frame, it is fed to a renderer, along with a scene, and all the objects are translated according to it's position. Then the scene is rendered. How could I represent this kind of an object in an Entity System? Would the camera be an entity or simply a component? A combination (see my answer)? Another issues that is bothering me is implementing a Particle Emitter. For what exactly I mean by that, you can check out my video of it: http://youtu.be/BObargIMQsE. The problem I have with this is, again, what should be what. I'm pretty sure that particles themselves shouldn't be entities, as I want to support 10k+ of them, and creating that much entities would be a heavy blow on my performance, I believe. Or maybe not? Depends on the implementation, but anyone with experience: please, do answer. The last bit I wan't to talk about, which is also bugging me the most, is how input should be handled. In my current version of the engine, there is a class called Input. It's a handler that subscribes to browser's events, such as keypresses, and mouse position changes, and also it maintains an internal state. Then, the player class has a react() method, which accepts an input object as an argument. The advantage of this is that the input object could be serialized into JSON and then shared over the network, allowing for smooth multiplayer simulations. But how does this translate into an Entity System?

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  • DNS Problems (NIGHTMARES!) with BIND and Virtualmin

    - by Nyxynyx
    I have a webserver (Ubuntu 12.04 with LAMP) using Virtualmin / Webmin. Because I just moved from a Cpanel system, I am having a nightmare configuring the DNS! Using intoDNS.com, the failed reports are: Mismatched NS records WARNING: One or more of your nameservers did not return any of your NS records. DNS servers responded ERROR: One or more of your nameservers did not respond: The ones that did not respond are: 123.123.123.123 213.251.188.141x Multiple Nameservers ERROR: Looks like you have less than 2 nameservers. According to RFC2182 section 5 you must have at least 3 nameservers, and no more than 7. Having 2 nameservers is also ok by me. Missing nameservers reported by your nameserver You should already know that your NS records at your nameservers are missing, so here it is again: ns1.mydomain.com. sdns2.ovh.net. SOA record No valid SOA record came back! MX Records WWW A Record ERROR: I could not get any A records for www.mydomain.com! Step-by-Step of my Attempt In my domain registrar (Namecheap), I registered ns1.mydomain.com as a nameserver, pointing to the IP address of my web server which is running bind9. The domain is setup with DNS ns1.mydomain.com and sdns2.ovh.net. sdns2.ovh.net is a secondary DNS server (SLAVE and pointing mydomain.com to the IP address of my web server) Webserver domain: mydomain.com Webserver hostname: ns4000000.ip-123-123-123.net Webserver IP: 123.123.123.123 Under Virtualmin, I edited the default Virtual server template, BIND DNS records for new domains: ns1.mydomain.com Master DNS server hostname: ns1.mydomain.com Next I created a Virtual server using that server template. This is what I've done but its still not working! Any ideas? I've been stuck for days, thank you for all your help! service bind9 status * bind9 is running lsof -i :53 COMMAND PID USER FD TYPE DEVICE SIZE/OFF NODE NAME named 6966 bind 20u IPv6 338583 0t0 TCP *:domain (LISTEN) named 6966 bind 21u IPv4 338588 0t0 TCP localhost.localdomain:domain (LISTEN) named 6966 bind 22u IPv4 338590 0t0 TCP ns4000000.ip-123-123-123.net:domain (LISTEN) named 6966 bind 512u IPv6 338582 0t0 UDP *:domain named 6966 bind 513u IPv4 338587 0t0 UDP localhost.localdomain:domain named 6966 bind 514u IPv4 338589 0t0 UDP ns4000000.ip-123-123-123.net:domain /etc/resolv.con (Not sure how 213.186.33.99 got here) nameserver 127.0.0.1 nameserver 213.186.33.99 search ovh.net host 123.123.123.123 (my web server's IP) 13.60.245.198.in-addr.arpa domain name pointer ns4000000.ip-123-123-123.net. nslookup 213.186.33.99 Server: 127.0.0.1 Address: 127.0.0.1#53 Non-authoritative answer: 99.33.186.213.in-addr.arpa name = cdns.ovh.net. Authoritative answers can be found from: 33.186.213.in-addr.arpa nameserver = ns.ovh.net. 33.186.213.in-addr.arpa nameserver = dns.ovh.net. nslookup ns1.mydomain.com ;; Got SERVFAIL reply from 127.0.0.1, trying next server ;; connection timed out; no servers could be reached nslookup ns2.mydomain.com ;; Got SERVFAIL reply from 127.0.0.1, trying next server ;; connection timed out; no servers could be reached nslookup www.mydomain.com ;; Got SERVFAIL reply from 127.0.0.1, trying next server ;; connection timed out; no servers could be reached dig mydomain.com ; <<>> DiG 9.8.1-P1 <<>> mydomain.com ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: SERVFAIL, id: 43540 ;; flags: qr rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;mydomain.com. IN A ;; Query time: 0 msec ;; SERVER: 127.0.0.1#53(127.0.0.1) ;; WHEN: Thu Oct 11 11:30:09 2012 ;; MSG SIZE rcvd: 30 dig ns1.mydomain.com ; <<>> DiG 9.8.1-P1 <<>> ns1.mydomain.com ;; global options: +cmd ;; Got answer: ;; ->>HEADER<<- opcode: QUERY, status: SERVFAIL, id: 31254 ;; flags: qr rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 0, ADDITIONAL: 0 ;; QUESTION SECTION: ;ns1.mydomain.com. IN A ;; Query time: 0 msec ;; SERVER: 127.0.0.1#53(127.0.0.1) ;; WHEN: Thu Oct 11 11:30:16 2012 ;; MSG SIZE rcvd: 34 /etc/bind/named.conf include "/etc/bind/named.conf.options"; include "/etc/bind/named.conf.local"; include "/etc/bind/named.conf.default-zones"; /etc/bind/named.conf.default-zones zone "." { type hint; file "/etc/bind/db.root"; }; zone "localhost" { type master; file "/etc/bind/db.local"; }; zone "127.in-addr.arpa" { type master; file "/etc/bind/db.127"; }; zone "0.in-addr.arpa" { type master; file "/etc/bind/db.0"; }; zone "255.in-addr.arpa" { type master; file "/etc/bind/db.255"; }; /etc/bind/named.conf.local zone "mydomain.com" { type master; file "/var/lib/bind/mydomain.com.hosts"; allow-transfer { 127.0.0.1; localnets; }; }; /etc/bind/named.conf.options options { directory "/var/cache/bind"; dnssec-validation auto; auth-nxdomain no; # conform to RFC1035 listen-on-v6 { any; }; // allow-recursion { 127.0.0.1; }; // transfer-source; }; named-checkconf -z dns_master_load: /var/lib/bind/mydomain.com.hosts:21: unexpected end of line dns_master_load: /var/lib/bind/mydomain.com.hosts:20: unexpected end of input /var/lib/bind/mydomain.com.hosts: file does not end with newline zone mydomain.com/IN: loading from master file /var/lib/bind/mydomain.com.hosts failed: unexpected end of input zone mydomain.com/IN: not loaded due to errors. _default/mydomain.com/IN: unexpected end of input zone localhost/IN: loaded serial 2 zone 127.in-addr.arpa/IN: loaded serial 1 zone 0.in-addr.arpa/IN: loaded serial 1 zone 255.in-addr.arpa/IN: loaded serial 1 iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination ACCEPT udp -- anywhere anywhere udp dpt:domain ACCEPT tcp -- anywhere anywhere tcp dpt:20000 ACCEPT tcp -- anywhere anywhere tcp dpt:webmin ACCEPT tcp -- anywhere anywhere tcp dpt:https ACCEPT tcp -- anywhere anywhere tcp dpt:http ACCEPT tcp -- anywhere anywhere tcp dpt:imaps ACCEPT tcp -- anywhere anywhere tcp dpt:imap2 ACCEPT tcp -- anywhere anywhere tcp dpt:pop3s ACCEPT tcp -- anywhere anywhere tcp dpt:pop3 ACCEPT tcp -- anywhere anywhere tcp dpt:ftp-data ACCEPT tcp -- anywhere anywhere tcp dpt:ftp ACCEPT tcp -- anywhere anywhere tcp dpt:domain ACCEPT tcp -- anywhere anywhere tcp dpt:submission ACCEPT tcp -- anywhere anywhere tcp dpt:smtp ACCEPT tcp -- anywhere anywhere tcp dpt:ssh ACCEPT all -- anywhere anywhere Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination

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  • Possible to access gdata api when using Java App Engine?

    - by PCBEEF
    I have a dilemma where I want to create an application that manipulates google contacts information. The problem comes down to the fact that Python only supports version 1.0 of the api whilst Java supports 3.0. I also want it to be web-based so I'm having a look at google app engine, but it seems that only the python version of app engine supports the import of gdata apis whilst java does not. So its either web based and version 1.0 of the api or non-web based and version 3.0 of the api. I actually need version 3.0 to get access to the extra fields provided by google contacts. So my question is, is there a way to get access to the gdata api under Google App Engine using Java? If not is there an ETA on when version 3.0 of the gdata api will be released for python? Cheers.

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  • Best option for Google App Engine Datastore and external database?

    - by Alex
    I need to get an App Engine app talking to and sharing data with an external database, The best option i can come up with is outputting the external database data to an xml file and then processing this in my app engine app and storing it inside the datastore, although the data being shared is sensitive data such as login details so outputting this to an xml file is not exactly a great idea, is it possible for the app engine app to directly query the database? or is there a secure option for using xml files? oh and im using python/django and the external database will be hosted on another domain

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  • What can I use the Google App Engine for?

    - by Sergio Boombastic
    This question possibly doesn't belong here. We'll see how the answers pan out, if this doesn't belong here please move it to where it belongs. I'm following the getting started guide for Google App Engine, and I'm seeing what it can and can't do. Basically, I'm seeing it's very similar to an MVC pattern. You create your model, then create a View that uses that Model to display information. Not only that, but it uses a controller of some kind in this fashion: application = webapp.WSGIApplication( [('/', MainPage)], debug=True) My question is, why would you use this Google App Engine if it's the same as using a number of other MVC frameworks? Is the only benefit you gain the load balancing being handled by Google automagically? What is a good example of something you would need the App Engine for? I'm trying to learn, so thanks for the discussion.

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  • How to test a 3D rendering engine?

    - by YoYo
    Me and some friends developing simple 3D rendering engine as practice for the university. We used Ogre 3d as prototype and now we are developing it from base The engine is wrapped up in simple game that asks the user to select shape (circle, triangle, square...), color and dimensions and renders the image to the screen. It also enables to move and rotate the shape on screen using mouse. We would like to test automate the view rendering. I could not find any test framework for this issue and I would like to know how 3D test is done in non manual matter

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  • Google I/O 2011: Large-scale Data Analysis Using the App Engine Pipeline API

    Google I/O 2011: Large-scale Data Analysis Using the App Engine Pipeline API Brett Slatkin The Pipeline API makes it easy to analyze complex data using App Engine. This talk will cover how to build multi-phase Map Reduce workflows; how to merge multiple large data sources with "join" operations; and how to build reusable analysis components. It will also cover the API's concurrency model, how to debug in production, and built-in testing facilities. From: GoogleDevelopers Views: 3320 17 ratings Time: 51:39 More in Science & Technology

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  • Multilingual Search Engine

    Users can formulate a question in any language and receive a precise answer in the same language Web search engine - Search - Language - Google - Web Design and Development

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  • The understanding of flight search engine

    - by Jens Jensen
    Today I just discovered a search engine website who offered a service to enter your departure destination, and then search for which possible destinations you can have for the cheapest price. This is very nice to use, if one wants to flight somewhere but doesn't know which "good deals" are available. This is the site: http://www.kayak.com/explore/ Can someone explain to me, which programs are (mostly) used, and summarize how to make this sort of search engine. I think this is very interesting but unfortunately there are not shown all the possible flight tickets and therefore I think this project could be improved.

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  • Is SimplePHPBlog a secure blogging engine?

    - by authentictech
    Has anyone used the blog engine SimplePHPBlog? It is a simple blog engine that uses only text files (no database). My problem with it is that the content directory where the texts files are stored appears to require being world writeable/readable (i.e. permission 777) for it to work. This means anyone can access the text files with a browser! These text files include the blog/comment poster's IP and email address! This is not secure or good practice, right?

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  • Avoid Ajax loaded content for search engine bots

    - by Majiy
    A website I run has a lot of content that is being loaded using Ajax. The reason for using Ajax is that the content generation takes some time (a few seconds), because it loads data from other websites using their respective APIs. My concern is, that search engine bots will not see any useful content. The solution I've been thinking about would be to serve search engine bots differently, so that the content will be displayed directly for them. Technically, this would not be a big problem. My question is: Will search engines (read: Google) consider this behaviour as website cloaking? Are there other concerns I might not have considered?

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  • Why can we recognize game engines?

    - by Bart van Heukelom
    About many games you can say "oh that's the Unreal engine for sure", "this was made by upgrading GTA 4", etc. We can often recognize the engine used for a game just by looking at its graphics (disregarding menus and such). I'm wondering, why is this? All game engines use the same 3D rendering technology that we all use, and the different games usually have a distinct art style, so what's left to recognize?

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  • Using C++11 for cross-platform Game Engine Development

    - by Samaursa
    Note: This is not a 'give your opinion' question about C++03 and C++11. Our game engine, written in C++03, is designed to be compiled on Windows, OSX and iOS. Linux support is planned for the (very) near future. Our experience is limited when it comes to consoles, which is why I am asking this question. Currently, we are debating whether switching to C++11 and using non-compatible features of the C++11 standard could pose a problem in the near future when we need to port our engine to any of the current gen consoles (perhaps the compilers supported by some console(s) do not support C++11 yet? We don't know...). So, game developers who have experience across multiple platforms and consoles, do you think we should stick to C++03 until the new generation of consoles arrive and most everybody has switched to C++11 standard (have they already?). Or are most consoles using/support compilers (VC++, GCC or variants?) that are already supporting C++11 features?

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  • Beginning android games, 2nd edition engine

    - by Benjamin Stephen
    I recently bought the book from Apress and have worked my way through it, unfortunately, it seems to just be dealing with side scrolling games and not Zelda-like top down games. I was wondering if anyone out there can tell me if it's possible to use their engine to create such a game? It doesn't go into how to build a top down tile map. Using the engine in their book, how can I make a tile map easily that has walls and things like that? Any help would be appreciated. Thanks in advance.

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  • SharpDOM, view engine for ASP.NET MVC

    Hi everyone! There is a new view engine for ASP.NET MVC platform, SharpDOM, http://sharpdom.codeplex.com. It's targeting hard coders who appreciate code-first approach a lot. This view engine combines pure HTML layout and the view logic in rather consistent manner, so that HTML layout still looks like HTML layout but it is C# code now :-) If you are interested, please, navigate to SharpDOM project on CodePlex site for more details - http://sharpdom.codeplex.com. Thanks!...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Game engines and monetization of indie games

    - by Extrakun
    Does the game engine you use affect monetization of indie games? Of course, targeting difficult platforms is one of the issues. Besides that, how would the game engine used impact monetization of games, assuming cases where the developers is going through a portal and handling the online distribution themselves? As an example, if I make a game in DarkBASIC, will it be harder to sell it than one made with Popcaps Framework or ClanLib etc.?

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  • All About Search Engine Position Optimization

    Search engine optimization or SEO is a method increasing the amount of traffic or hits to your website, which results in making your website rank high in search engine results. These results are produced whenever an individual types in a keyword or a set of keywords in a search query in search engines like Yahoo!, Google and the like. Being high on the list of search results matters a lot because it makes you more visible to the general public, especially to your target market. This differentiates you from your competitors who may rank low in the search results, or may not even appear in the results lists at all.

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