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  • Kickstart CentOS 6 prompting for TCP/IP with network set to DHCP

    - by Andy Shinn
    I am trying to stop my kickstart CentOS install prompting me for TCP/IP information. After I click through this prompt (keeping IPv4 and IPv6 to their defaults) the installation continues and completes just fine. Below is my kickstart file: # Andy's super awesome VM kickstart file install url --url=http://mirrors.kernel.org/centos/6/os/x86_64 lang en_US.UTF-8 keyboard us text %include /tmp/network.ks rootpw --iscrypted $6$RA8DyrNTsVJkGIgY$ohZ62HHiOjNnn1yDMZlIu3lQ63D3plGPcbVZtPKE8Oq6Z.IGUgN.kNLkxs/ZymZuluRDWsW2eey5zLOl2G3mp. firewall --service=ssh authconfig --enableshadow --passalgo=sha512 selinux --disabled timezone America/Los_Angeles bootloader --location=mbr --driveorder=vda --append="crashkernel=auto rhgb quiet" # The following is the partition information you requested # Note that any partitions you deleted are not expressed # here so unless you clear all partitions first, this is # not guaranteed to work zerombr clearpart --all --drives=vda --initlabel part /boot --fstype=ext4 --size=500 part pv.253002 --grow --size=1 volgroup vg1 --pesize=4096 pv.253002 logvol / --fstype=ext4 --name=lv_root --vgname=vg1 --grow --size=1024 --maxsize=51200 logvol swap --name=lv_swap --vgname=vg1 --grow --size=4032 --maxsize=4032 repo --name="CentOS" --baseurl=http://mirrors.kernel.org/centos/6/os/x86_64 --cost=100 repo --name="Puppet Labs Products" --baseurl=http://yum.puppetlabs.com/el/6/products/x86_64 repo --name="Puppet Labs Dependencies" --baseurl=http://yum.puppetlabs.com/el/6/dependencies/x86_64 repo --name="EyeFi" --baseurl=http://flexo.eye.fi/6/eye-fi-api %packages @core @server-policy puppet facter %end %pre --erroronfail #!/bin/bash for x in `cat /proc/cmdline`; do case $x in SERVERNAME*) eval $x echo "network --onboot yes --device eth0 --bootproto dhcp --hostname ${SERVERNAME}.eye.fi" /tmp/network.ks ;; esac; done %end %post puppet agent --waitforcert 10 --onetime --no-daemon --pluginsync --server puppet.eye.fi %end reboot My kernel arguments are in this following virt-install command that I use to start the install: virt-install -n zabbix -r 2048 --vcpus=2 -l http://mirrors.kernel.org/centos/6/os/x86_64 --disk /dev/vg_inf1/zabbix --network bridge=br85 --initrd-inject=/home/ashinn/vm_kickstart --extra-args "ks=file:/vm_kickstart SERVERNAME=zabbix" --autostart During the install, I can pull up a console on the second terminal and verify the contents of /tmp/network.ks are: network --onboot=yes --bootproto=dhcp --ipv6=auto --hostname=jenkins2.mydomain.com Why might Anaconda be prompting for the TCP/IP settings when they are already set to DHCP?

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  • Google Custom Search Engine not giving the expected search result.

    - by iecut
    Hi, I have been trying to create a new google custom search engine, but when I try some query,the search engine it is not giving me the expected search result.On some queries it is working fine, but on other queries, it says"no result". I tried adding the URL of the website that I wanted to search for, but there are certain pages and keywords that are not coming up in the search result when I try to search for the keyword of that page. I tired adding both the main page URL and the URL of the sub page that I want to search for, but nothing is working. There are some sub pages to the main URL that are coming in the search result.

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  • Linux: prevent outgoing TCP flood

    - by Willem
    I run several hundred webservers behind loadbalancers, hosting many different sites with a plethora of applications (of which I have no control). About once every month, one of the sites gets hacked and a flood script is uploaded to attack some bank or political institution. In the past, these were always UDP floods which were effectively resolved by blocking outgoing UDP traffic on the individual webserver. Yesterday they started flooding a large US bank from our servers using many TCP connections to port 80. As these type of connections are perfectly valid for our applications, just blocking them is not an acceptable solution. I am considering the following alternatives. Which one would you recommend? Have you implemented these, and how? Limit on the webserver (iptables) outgoing TCP packets with source port != 80 Same but with queueing (tc) Rate limit outgoing traffic per user per server. Quite an administrative burden, as there are potentially 1000's of different users per application server. Maybe this: how can I limit per user bandwidth? Anything else? Naturally, I'm also looking into ways to minimize the chance of hackers getting into one of our hosted sites, but as that mechanism will never be 100% waterproof, I want to severely limit the impact of an intrusion. Cheers!

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  • How do I change the default format of log messages in python app engine?

    - by dazed-n-confused
    I would like to log the module and classname by default in log messages from my request handlers. The usual way to do this seems to be to set a custom format string by calling logging.basicConfig, but this can only be called once and has already been called by the time my code runs. Another method is to create a new log Handler which can be passed a new log Formatter, but this doesn't seem right as I want to use the existing log handler that App Engine has installed. What is the right way to have extra information added to all log messages in python App Engine, but otherwise use the existing log format and sink?

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  • Adding a subdomain to my google app engine project?

    - by user246114
    Hi, I created a google app engine project. I just successfully mapped it to a new domain. The name of my project is "grape". So by default, it is published at http://www.grape.appspot.com. I mapped it to http://www.grape.com, which is terrific. Now I'd like to create a new app engine project, and have it mapped to: http://api.grape.com how do I go about doing this? I think it is possible, I'm just not sure where I would do this mapping? Since I own grape.com, I am hoping I can map a new project to t. The basic idea was to have one project which is responsible for the UI stuff, then a second project responsible just for a public api, which would be great, Thanks

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  • How to get a physics engine like Nape working?

    - by Glacius
    Introduction: I think Nape is a relatively new engine so some of you may not know it. It's supposedly faster than box2d and I like that there is decent documentation. Here's the site: http://code.google.com/p/nape/ I'm relatively new to programming. I am decent at AS3's basic functionality, but every time I try to implement some kind of engine or framework I can't even seem to get it to work. With Nape I feel I got a little further than before but I still got stuck. My problem: I'm using Adobe CS5, I managed to import the SWC file like described here. Next I tried to copy the source of one of the demo's like this one and get it to work but I keep getting errors. I made a new class file, copied the demo source to it, and tried to add it to the stage. My stage code basically looks like this: import flash.Boot; // these 2 lines are as described in the tutorial new Boot(); var demo = new Main(); // these 2 are me guessing what I'm supposed to do addChild(demo); Well, it seems the source code is not even being recognized by flash as a valid class file. I tried editing it, but even if I get it recognized (give a package name and add curly brackets) but I still get a bunch of errors. Is it psuedo code or something? What is going on? My goal: I can imagine I'm going about this the wrong way. So let me explain what I'm trying to achieve. I basically want to learn how to use the engine by starting from a simple basic example that I can edit and mess around with. If I can't even get a working example then I'm unable to learn anything. Preferably I don't want to start using something like FlashDevelop (as I'd have to learn how to use the program) but if it can't be helped then I can give it a try. Thank you.

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  • TCP Keepalive and firewall killing idle sessions

    - by Carlos A. Ibarra
    In a customer site, the network team added a firewall between the client and the server. This is causing idle connections to get disconnected after about 40 minutes of idle time. The network people say that the firewall doesn't have any idle connection timeout, but the fact is that the idle connections get broken. In order to get around this, we first configured the server (a Linux machine) with TCP keepalives turned on with tcp_keepalive_time=300, tcp_keepalive_intvl=300, and tcp_keepalive_probes=30000. This works, and the connections stay viable for days or more. However, we would also like the server to detect dead clients and kill the connection, so we changed the settings to time=300,intvl=180,probes=10, thinking that if the client was indeed alive, the server would probe every 300s (5 minutes) and the client would respond with an ACK and that would keep the firewall from seeing this as an idle connection and killing it. If the client was dead, after 10 probes, the server would abort the connection. To our surprise, the idle but alive connections get killed after about 40 minutes as before. Wireshark running on the client side shows no keepalives at all between the server and client, even when keepalives are enabled on the server. What could be happening here? If the keepalive settings on the server are time=300,intvl=180,probes=10, I would expect that if the client is alive but idle, the server would send keepalive probes every 300 seconds and leave the connection alone, and if the client is dead, it would send one after 300 seconds, then 9 more probes every 180 seconds before killing the connection. Am I right? One possibility is that the firewall is somehow intercepting the keepalive probes from the server and failing to pass them on to the client, and the fact that it got a probe makes it think that the connection is active. Is this common behavior for a firewall? We don't know what kind of firewall is involved. The server is a Teradata node and the connection is from a Teradata client utility to the database server, port 1025 on the server side, but we have seen the same problem with an SSH connection so we think it affects all TCP connections.

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  • Comments on this assumption about running on dev server vs a real instance in app engine (python)?

    - by Jacob Oscarson
    Hello app engineers! I'm on an app engine project where I'd like to put in a link to a Javascript test runner that I'd like to only exist when running the development server. I've made some experiments on a local shell with configuration loaded using the technique found in NoseGAE versus live on the 'App Engine Console' [1] and it looks to me like a distinction btw real instance and dev server is the presence of the module google.appengine.tools. Which lead me to this utility function: def is_dev(): """ Tells us if we're running under the development server or not. :return: ``True`` if the code is running under the development server. """ try: from google.appengine import tools return True except ImportError: return False The question (finally!) would be: is this a bad idea? And in that case, can anyone suggest a better approach? [1] http://con.appspot.com/console/ (try it! very handy indeed)

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  • Need help to figure out iptables rule

    - by Master
    I have this iptable rule listing Chain INPUT (policy DROP) target prot opt source destination ACCEPT tcp -- 127.0.0.1 0.0.0.0/0 tcp dpt:3306 acctboth all -- 0.0.0.0/0 0.0.0.0/0 VZ_INPUT all -- 0.0.0.0/0 0.0.0.0/0 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:3306 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:3306 ACCEPT tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:3306 ACCEPT tcp -- 94.101.25.40 0.0.0.0/0 state NEW tcp dpt:3306 Chain FORWARD (policy DROP) target prot opt source destination VZ_FORWARD all -- 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy DROP) target prot opt source destination acctboth all -- 0.0.0.0/0 0.0.0.0/0 VZ_OUTPUT all -- 0.0.0.0/0 0.0.0.0/0 ACCEPT tcp -- 94.101.25.40 0.0.0.0/0 state NEW tcp dpt:3306 I want only localhost and my ip to access tcp 3306. Can i deleted all other rules as shown above. I don't know if i nned to keep any of them or not

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  • Google App Engine says "Must authenticate first." while trying to deploy any app

    - by Oleksandr Bolotov
    Google App Engine says "Must authenticate first." while trying to deploy any app: me@myhost /opt/google_appengine $ python appcfg.py update ~/sda2/workspace/lyapapam/ Application: lyapapam; version: 1. Server: appengine.google.com. Scanning files on local disk. Scanned 500 files. Scanned 1000 files. Initiating update. Email: <my_email_was_here>@gmail.com Password for <my_email_was_here>@gmail.com: Error 401: --- begin server output --- Must authenticate first. --- end server output --- We are getting this message with any appliation and under any developer account avialable to us That's what we have installed: App Engine SDK - 1.3.2 PIL - 1.1.7 Python - 2.5.5 pip - 0.6.3 ssl - 1.15 wsgiref - 0.1.2 How can I fix it? Is it well known problem?

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  • How do I dynamically import a module in App Engine?

    - by Scott Ferguson
    I'm trying to dynamically load a class from a specific module (called 'commands') and the code runs totally cool on my local setup running from a local Django server. This bombs out though when I deploy to Google App Engine. I've tried adding the commands module's parent module to the import as well with no avail (on either setup in that case). Here's the code: mod = __import__('commands.%s' % command, globals(), locals(), [command]) return getattr(mod, command) App Engine just throws an ImportError whenever it hits this. And the clarify, it doesn't bomb out on the commands module. If I have a command like 'commands.cat' it can't find 'cat'.

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  • Google App Engine & Django Sandbox: Shell and Web seem to be using different datastores?

    - by tones
    I'm new to both Django and Google App Engine, and am using a sandbox in OSX10.6 with the GoogleAppEngineLauncher. I've got a basic "bookstore" application running from the tutorial in the OReilly "Programming Google App Engine" book. Here's the bug: If I add a new object to the datastore through the web interface, then it's readable through the web interface, but does not appear to exist if I query the datastore through the shell. Vice versa: If I add an object in the shell, then I can read it from the shell, but it doesn't appear in the web interface. Any thoughts or theories would be welcome. Thanks! =T=

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  • What do these remote addresses, local addresses, and states in TCPview mean?

    - by Joe
    I have been using TCPview lately to see what connections are made by different processes on my PC. Would somebody please explain what the following situations mean? Thanks. TCP Local Address: PC1234567890:3883 Remote Address: PC1234567890:0 State: LISTENING TCP Local Address: PC1234567890:4696 Remote Address: localhost:4697 State: ESTABLISHED Local Address: PC1234567890:4697 Remote Address: localhost:4696 State: ESTABLISHED UDP Local Address: PC1234567890:1234 Remote Address: . State:

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  • Are high powered 3D game engines better at 2D games than engines made for 2D

    - by Adam
    I'm a software engineer that's new to game programming so forgive me if this is a dumb question as I don't know that much about game engines. If I was building a 2D game am I better off going with an engine like Torque that looks like it's built for 2D, or would higher powered engines like Unreal, Source and Unity work better? I'm mainly asking if 2D vs 3D is a large factor in choosing an engine. For the purpose of comparison, let's eliminate variables by saying price isn't a factor (even though it probably is). EDIT: I should probably also mention that the game we're developing has a lot of RTS and RPG elements regarding leveling up

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  • An open source WPF report engine that gets benefits from the current WPF controls,

    WPF changes the things greatly by providing the capability of printing Visual objects. It persuades many people to setup an open source report engine as in this article.  read moreBy Siyamand AyubiDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • App Engine & Cloud SQL

    App Engine & Cloud SQL We'll quickly review Cloud SQL and chat with members of the Cloud SQL team about the newest features / tips & tricks. There will also be a Q&A session so please enter any questions you might have for the team in the moderator list for this session at www.google.com From: GoogleDevelopers Views: 1501 26 ratings Time: 36:26 More in Science & Technology

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