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  • Sencha Touch 2 - Can't get list to display // or load a store? [UPDATED X2]

    - by Jordan
    I have been trying to get a list to display for quite a while now. I have tried all sorts of tips from various people without success. Now I am running into a new problem. I have taken the exact code from an example and I can't seem to get it to work either. First of all, here is the code. Station.js Ext.define('Syl.model.Station', { extend: 'Ext.data.Model', config: { fields: [ { name: 'id', type: 'string' }, { name: 'stop', type: 'string' } ] } }); Stations.js Ext.define('Syl.store.Stations', { extend : 'Ext.data.Store', requires: ['Syl.model.Station'], id: 'stations', xtype: 'stations', config : { model : 'Syl.model.Station', //storeId: 'stationsStore', autoLoad : true, //sorters: 'stop', /* proxy: { type: 'ajax', url: 'stations.json' }*/ data: [ { "id": "129", "stop": "NY Station" }, { "id": "13", "stop": "Newark Station" } ] } }); MyService.js Ext.define('Syl.view.MyService', { extend: 'Ext.Panel', xtype: 'stationsformPage', requires: [ 'Syl.store.Stations', 'Ext.form.FieldSet', 'Ext.field.Password', 'Ext.SegmentedButton', 'Ext.List' ], config: { fullscreen: true, layout: 'vbox', //iconCls: 'settings', //title: 'My Service', items: [ { docked: 'top', xtype: 'toolbar', title: 'My Service' }, { [OLDER CODE BEGIN] xtype: 'list', title: 'Stations', //store: 'Stations', store: stationStore, //UPDATED styleHtmlContent: true, itemTpl: '<div><strong>{stop}</strong> {id}</div>' [OLDER CODE END] [UPDATE X2 CODE BEGIN] xtype: 'container', layout: 'fit', flex: 10, items: [{ xtype: 'list', title: 'Stations', width: '100%', height: '100%', store: stationStore, styleHtmlContent: true, itemTpl: '<div><strong>{stop}</strong> {id}</div>' }] [UPDATE X2 CODE END] }, ] } }); app.js (edited down to the basics) var stationStore; //UPDATED Ext.application({ name: 'Syl', views: ['MyService'], store: ['Stations'], model: ['Station'], launch: function() { stationStore = Ext.create('Syl.store.Stations');//UPDATED var mainPanel = Ext.Viewport.add(Ext.create('Syl.view.MyService')); }, }); Okay, now when I run this in the browser, I get this error: "[WARN][Ext.dataview.List#applyStore] The specified Store cannot be found". The app runs but there is no list. I can't understand how this code could work for the people who gave the example and not me. Could it be a difference in the Sencha Touch version? I am using 2.0.1.1. To add to this, I have been having problems in general with lists not displaying. I had originally tried a stripped down list without even having a store. I tried to just set the data property in the list's config. I didn't get this error, but I also didn't get a list to display. That is why I thought I would try someone else's code. I figured if I could at least get a working list up and running, I could manipulate it into doing what I want. Any help would be greatly appreciated. Thanks. [UPDATED] Okay, so I did some more hunting and someone told me I needed to have an instance of my store to load into the list, not the store definition. So I updated the code as you can see and the error went away. The problem is that I still don't get a list. I have no errors at all, but I can't see a list. Am I not loading the data correctly? Or am I not putting the list in the view correctly? [UPDATED X2] Okay, so I learned that the list should be in a container and that I should give it a width and a height. I'm not totally sure on this being correct, but I do now have a list that I can drag up and down. The problem is there is still nothing in it. Anyone have a clue why?

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  • Hyperlinks on images in PDF from Word 2010

    - by Bristol
    I've got a Word 2010 document that I'm trying to convert to a PDF with "Save As...", preserving hyperlinks. Something odd is going on: Hyperlinks on inline text, or images that are inline, work fine. Hyperlinks on images with layout "in front of" text don't work in the PDF, same for hyperlinked drawing shapes. What I'm trying to do is make a "clickmap" image by putting an image on the page and overlaying parts of it with transparent shapes that hyperlink to different URLs. This isn't working, and the transparency has nothing to do with it - hyperlinks in the PDF seem only to work on "in line with text" elements. Am I missing something, or is there a better way to do this?

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  • Access Control issue

    - by user160605
    Ok this is stumping me mainly because of the lack of experience I have with access control. I have two folders I need to keep away from users. Payroll and Banking. I went into security and took away all the users. I made a new group called access granted and added it to both folders. I then gave full control to the group. I then added a few days to this group. I tested with partial success. I can only get into some folders and subfolders/files. I made sure I clicked on the option for all subfolders. This is my layout C:(folder) -- permissions granted to admin,access (full control) when I look at the problem files/folders no one has any permissions I don't even see the group or admin. what am I doing wrong. Thanks

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  • Seeking easy to use Setup creator with logic and ability to write registry keys

    - by Mawg
    I want to create a Setup to install my application. It as to be able to do the following: ask a question (maybe 2 radio buttons?) and, depending on the reply, copy one of 2 DLLs to the Windows directory and invoke regsvr to register the DLL write some registry keys I would code my own program to do this, but I don't have enough knowledge of the different versions of Windows (XP, Vista, 7, etc) and 32/64 bit, registry layout, or permissions like UAC, etc So, it seems to me that it would be easier to use a Setup generator which has been around for a while and already handles all of this stuff. I went to my favorite site for free stuff and found this page. However, the programs mentioned there are either too simplistic or have too steep a learning curve for me. Can anyone recommend a Goldilocks solution which does what I mentioned in those two bullet points while taking into account all Windows versions, 32/64 bit, non-admin accounts, etc?

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  • Windows Server 2008 Enterprise. Incorrect password on screensaver

    - by LarsErikP
    First some software details: Thin client: Wyse C10LE Citrix - Windows Terminal Services - Windows Server 2008 Enterprise desktop I have a user with a very strange problem. When he locks his screen with Win+L, Windows claims he's entering wrong password when he tries to log back in. The only solution is to hard reboot the WYSE, and log back in. This reboot doesn't kill his Windows session. I've checked for errors in keyboard settings (wrong layout etc), nothing found. I suspect errors in his profile/errors in AD. No other users in the domain has this problem. EDIT: Sorry, it's NOT Win R2. Plain Windows Sever 2008

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  • Filemaker show total from related table

    - by Mr_Chimp
    I have a bit of experience with Access and SQL but I'm new to Filemaker. I have a layout which shows a list of projects. One of the fields I want it to show is "total amount of paid invoices up to the end of the last financial year". The invoices are stored on another table so I will need to pick from this table all records where "project id" = "project id" (this is set up as a relationship between the tables) and also "invoice is paid" = yes AND "date invoice paid" < start of last financial year. My question is how do I go about getting and showing that data? I can get a total easily enough, it's filtering out these specific rows that I'm having trouble with. I'm guessing there's an easy solution...

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  • Book recommendation for project architecture?

    - by Mark
    I already have a solid knowledge of Object-oriented PHP as well as HTML/Javascript/MySQL plus a basis in Java. Now I would like to implement my projects in an efficient way, whether it is a web project in PHP or an Android application. My problem is once my code gets bigger I start messing error handling, with form validation etc, and I guess its because of my poor basis in software architecture. Thanks.

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  • Switching to Java from C++: What are the key points?

    - by Roddy
    I'm an experienced developer, but most of my OO programming experience has been with C++ (and a little Delphi). I'm considering doing some Android work, hence Java. Coming from the C++ background, what areas of Java are most likely to surprise/annoy/delight me? I felt sure this would already have been asked, but my searches haven't turned up a similar question. CW, of course.

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  • Robotium BDD with Cucumber

    - by LucasGomes
    I want to know if you guys know how to make BDD tests with Robotium. As I research Robotium works with a different Virtual Machine (Dalvik) so I cannot run as Junit Test (Only with Android Junit Test). So I found a possible solution to run Robotium with Junit with RoboRemote https://github.com/groupon/robo-remote. But when i tried to integrate with cucumber the tests became unstable. So you guys know some way to make BDD tests using Robotium?

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  • Resize windows command line prompt?

    - by Yuval
    I'm working on a Windows xp machine. I wrote a program in assembly that outputs some text, and am trying to create a screenshot of the command line output (start-run-"cmd"). The problem is that the text initially printed by the program gets pushed up by later text and I cannot scroll to it. I tried playing around with the width and height under properties = layout but it seems to resize the window itself (the borders) without resizing the textarea inside the window (text does not have more "room", but the window is bigger). Does anybody know a workaround/solution for this? Thank you!

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  • an issue with VMWare Workstation 10 and three monitors

    - by whtvr
    I'm having a bit of a problem with using three monitors with VMWare Workstation 10. When only two monitors are enabled in the system I have an option to "Cycle Multiple Monitors", available from the View menu (in full screen). When I enable the third monitor that option is no longer in the menu and I can only use one monitor at a time. I've found this article and a "Choose a Monitor Layout" button is mentioned there but I'm unable to see it anywhere. I'm using Windows 8.1 as the host and Ubuntu 14.04 as the guest. The graphics card is AMD Radeon R9 290x with latest beta drivers

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  • Solaris NFS: user permissions

    - by cjavapro
    I am very new to NFS. I would like to make sure I am clear. If the NFS server shares a directory rw,, and all the files in the directory are permissions 700 and user/group for those files is root/root,,, On the client you would have to log in as root to see it. Is this correct? I am aware that a non root user on the client could make a direct connection to override this. (as in don't use the mount, just use an NFS client hack.) It really seems like anyone who has access to the client machine should have access to the files and that the client machine should be ignoring permissions. Only the server should handle permissions. Am I correct in my understanding? Is it normal to have this type of layout? Is there a way to ignore the permissions on the client side?

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  • CMS for a fairly large Mobile Website - Please Help Select.

    - by Vinod
    I am looking for :- A mature, scalable and proven CMS solution With Support for Mobilization (Android and iPhone) Good Amount of Customization using Java / .NET Lots of out of the box components to choose from. Please help with recommendations. p.s Are there any Mobile CMS providers which works in a SaaS model?

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  • How can I get relative path of the folders in my project? (java)

    - by masterkapu
    How can I get the relative path of the folders in my project (using code)? I created new folder in my project and I want its relative path so no matter where is the app the path will be correct. Maybe this can be useful: I trying to do it not inside any function just inside the class and I want to init with it a final variable. the app is android and the class is "extends Activity" thanks

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  • How to fix a Corrupted USB

    - by Help
    My USB stick has suddenly stopped working. It's a Busbi 4GB. My USB used to be G:/ but as soon as I plugged it in, I used to get a pop up box showing that it was plugged in. Now, when I plug this in, it shows as I:/ and no pop up box appears. It shows in my computer as I:/ and when I click to open it says I:/ is not accessible the disk structure is corrupted and unreadable. I have tried to change the file name back to G:/ but nothing happened (this was under disk management). On disk management, it shows Volume as I:/ Layout simple Type Basic File system RAW status Healthy (Active,Primary partition) Capacity 3.42GB. I've tried right clicking properties then the tab tools and click error checking (this option will check the volume for errors). When I click "check now" it comes up with the disk check could not be performed because Windows cannot access the disk.

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  • Sample code for Anymote in C++ version?

    - by summerdog
    Does anyone can tell me where to find the resource just like the following link ? (But I hope this is for C++ !!) https://code.google.com/p/googletv-android-samples/source/browse/#git%2FAnymoteLibrary%2Fsrc%2Fcom%2Fexample%2Fgoogle%2Ftv%2Fanymotelibrary%2Fclient There is a dynamic library : http://code.google.com/p/google-tv-chrome-extensions/source/browse/AnymoteExample/?r=2048c59701bab6386f7ea8011e4ca342fb1f133a#AnymoteExample%2Fplugins%2Fgtvremote_AnymoteExample.plugin%2FContents%2FMacOS Unfortunately, the arch of this library is i386. I want to build this project for the other platform. Orz Thanks.

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  • Why are scrollbars appearing on my site on mobile devices?

    - by kcgolden
    I'm trying to make a small project site that's responsive using twitter-bootstrap and ember.js. It looks great on desktop and mostly scales to mobile devices except for one thing: x and y scrollbars appear on my android phone for the page. I don't know if this is the case on iPhone because I don't have one available at the moment. My site is here Can anyone see anything obvious in the inspector?

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  • Clear/ Reset Result Table of Search page in OAF

    - by PRajkumar
    Normally problem faced by developers after creating Search Page is how to Clear/ Reset Result Table when developer open search page first time or after search when developer redirecting back to same search page from any other page (say delete page or update page)   Add following Code in your Search page Controller where you have constructed your Query Region   import oracle.apps.fnd.framework.webui.beans.layout.OAQueryBean; ... public void processRequest(OAPageContext pageContext, OAWebBean webBean) {  super.processRequest(pageContext, webBean);  OAQueryBean queryBean = (OAQueryBean)webBean.findChildRecursive("QueryRN");   // Here QueryRN is your Query Region Name as shown in following snap shot  queryBean.clearSearchPersistenceCache(pageContext); }     Note – After add this code, no need to worry about state of Application Module (AM). This code will clean up result table automatically every time when you will open Search page first time and when you are redirecting back to search page. But still as per good coding standard while redirecting back to search page always keep AM state to FALSE

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  • Access violation in DirectX OMSetRenderTargets

    - by IDWMaster
    I receive the following error (Unhandled exception at 0x527DAE81 (d3d11_1sdklayers.dll) in Lesson2.Triangles.exe: 0xC0000005: Access violation reading location 0x00000000) when running the Triangle sample application for DirectX 11 in D3D_FEATURE_LEVEL_9_1. This error occurs at the OMSetRenderTargets function, as shown below, and does not happen if I remove that function from the program (but then, the screen is blue, and does not render the triangle) //// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF //// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO //// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A //// PARTICULAR PURPOSE. //// //// Copyright (c) Microsoft Corporation. All rights reserved #include #include #include "DirectXSample.h" #include "BasicMath.h" #include "BasicReaderWriter.h" using namespace Microsoft::WRL; using namespace Windows::UI::Core; using namespace Windows::Foundation; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Infrastructure; // This class defines the application as a whole. ref class Direct3DTutorialViewProvider : public IViewProvider { private: CoreWindow^ m_window; ComPtr m_swapChain; ComPtr m_d3dDevice; ComPtr m_d3dDeviceContext; ComPtr m_renderTargetView; public: // This method is called on application launch. void Initialize( _In_ CoreWindow^ window, _In_ CoreApplicationView^ applicationView ) { m_window = window; } // This method is called after Initialize. void Load(_In_ Platform::String^ entryPoint) { } // This method is called after Load. void Run() { // First, create the Direct3D device. // This flag is required in order to enable compatibility with Direct2D. UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; #if defined(_DEBUG) // If the project is in a debug build, enable debugging via SDK Layers with this flag. creationFlags |= D3D11_CREATE_DEVICE_DEBUG; #endif // This array defines the ordering of feature levels that D3D should attempt to create. D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_1 }; ComPtr d3dDevice; ComPtr d3dDeviceContext; DX::ThrowIfFailed( D3D11CreateDevice( nullptr, // specify nullptr to use the default adapter D3D_DRIVER_TYPE_HARDWARE, nullptr, // leave as nullptr if hardware is used creationFlags, // optionally set debug and Direct2D compatibility flags featureLevels, ARRAYSIZE(featureLevels), D3D11_SDK_VERSION, // always set this to D3D11_SDK_VERSION &d3dDevice, nullptr, &d3dDeviceContext ) ); // Retrieve the Direct3D 11.1 interfaces. DX::ThrowIfFailed( d3dDevice.As(&m_d3dDevice) ); DX::ThrowIfFailed( d3dDeviceContext.As(&m_d3dDeviceContext) ); // After the D3D device is created, create additional application resources. CreateWindowSizeDependentResources(); // Create a Basic Reader-Writer class to load data from disk. This class is examined // in the Resource Loading sample. BasicReaderWriter^ reader = ref new BasicReaderWriter(); // Load the raw vertex shader bytecode from disk and create a vertex shader with it. auto vertexShaderBytecode = reader-ReadData("SimpleVertexShader.cso"); ComPtr vertexShader; DX::ThrowIfFailed( m_d3dDevice-CreateVertexShader( vertexShaderBytecode-Data, vertexShaderBytecode-Length, nullptr, &vertexShader ) ); // Create an input layout that matches the layout defined in the vertex shader code. // For this lesson, this is simply a float2 vector defining the vertex position. const D3D11_INPUT_ELEMENT_DESC basicVertexLayoutDesc[] = { { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, }; ComPtr inputLayout; DX::ThrowIfFailed( m_d3dDevice-CreateInputLayout( basicVertexLayoutDesc, ARRAYSIZE(basicVertexLayoutDesc), vertexShaderBytecode-Data, vertexShaderBytecode-Length, &inputLayout ) ); // Load the raw pixel shader bytecode from disk and create a pixel shader with it. auto pixelShaderBytecode = reader-ReadData("SimplePixelShader.cso"); ComPtr pixelShader; DX::ThrowIfFailed( m_d3dDevice-CreatePixelShader( pixelShaderBytecode-Data, pixelShaderBytecode-Length, nullptr, &pixelShader ) ); // Create vertex and index buffers that define a simple triangle. float3 triangleVertices[] = { float3(-0.5f, -0.5f,13.5f), float3( 0.0f, 0.5f,0), float3( 0.5f, -0.5f,0), }; D3D11_BUFFER_DESC vertexBufferDesc = {0}; vertexBufferDesc.ByteWidth = sizeof(float3) * ARRAYSIZE(triangleVertices); vertexBufferDesc.Usage = D3D11_USAGE_DEFAULT; vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexBufferDesc.CPUAccessFlags = 0; vertexBufferDesc.MiscFlags = 0; vertexBufferDesc.StructureByteStride = 0; D3D11_SUBRESOURCE_DATA vertexBufferData; vertexBufferData.pSysMem = triangleVertices; vertexBufferData.SysMemPitch = 0; vertexBufferData.SysMemSlicePitch = 0; ComPtr vertexBuffer; DX::ThrowIfFailed( m_d3dDevice-CreateBuffer( &vertexBufferDesc, &vertexBufferData, &vertexBuffer ) ); // Once all D3D resources are created, configure the application window. // Allow the application to respond when the window size changes. m_window-SizeChanged += ref new TypedEventHandler( this, &Direct3DTutorialViewProvider::OnWindowSizeChanged ); // Specify the cursor type as the standard arrow cursor. m_window-PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0); // Activate the application window, making it visible and enabling it to receive events. m_window-Activate(); // Enter the render loop. Note that tailored applications should never exit. while (true) { // Process events incoming to the window. m_window-Dispatcher-ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); // Specify the render target we created as the output target. ID3D11RenderTargetView* targets[1] = {m_renderTargetView.Get()}; m_d3dDeviceContext-OMSetRenderTargets( 1, targets, NULL // use no depth stencil ); // Clear the render target to a solid color. const float clearColor[4] = { 0.071f, 0.04f, 0.561f, 1.0f }; //Code fails here m_d3dDeviceContext-ClearRenderTargetView( m_renderTargetView.Get(), clearColor ); m_d3dDeviceContext-IASetInputLayout(inputLayout.Get()); // Set the vertex and index buffers, and specify the way they define geometry. UINT stride = sizeof(float3); UINT offset = 0; m_d3dDeviceContext-IASetVertexBuffers( 0, 1, vertexBuffer.GetAddressOf(), &stride, &offset ); m_d3dDeviceContext-IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Set the vertex and pixel shader stage state. m_d3dDeviceContext-VSSetShader( vertexShader.Get(), nullptr, 0 ); m_d3dDeviceContext-PSSetShader( pixelShader.Get(), nullptr, 0 ); // Draw the cube. m_d3dDeviceContext-Draw(3,0); // Present the rendered image to the window. Because the maximum frame latency is set to 1, // the render loop will generally be throttled to the screen refresh rate, typically around // 60Hz, by sleeping the application on Present until the screen is refreshed. DX::ThrowIfFailed( m_swapChain-Present(1, 0) ); } } // This method is called before the application exits. void Uninitialize() { } private: // This method is called whenever the application window size changes. void OnWindowSizeChanged( _In_ CoreWindow^ sender, _In_ WindowSizeChangedEventArgs^ args ) { m_renderTargetView = nullptr; CreateWindowSizeDependentResources(); } // This method creates all application resources that depend on // the application window size. It is called at app initialization, // and whenever the application window size changes. void CreateWindowSizeDependentResources() { if (m_swapChain != nullptr) { // If the swap chain already exists, resize it. DX::ThrowIfFailed( m_swapChain-ResizeBuffers( 2, 0, 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0 ) ); } else { // If the swap chain does not exist, create it. DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Stereo = false; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.Scaling = DXGI_SCALING_NONE; swapChainDesc.Flags = 0; // Use automatic sizing. swapChainDesc.Width = 0; swapChainDesc.Height = 0; // This is the most common swap chain format. swapChainDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // Don't use multi-sampling. swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; // Use two buffers to enable flip effect. swapChainDesc.BufferCount = 2; // We recommend using this swap effect for all applications. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; // Once the swap chain description is configured, it must be // created on the same adapter as the existing D3D Device. // First, retrieve the underlying DXGI Device from the D3D Device. ComPtr dxgiDevice; DX::ThrowIfFailed( m_d3dDevice.As(&dxgiDevice) ); // Ensure that DXGI does not queue more than one frame at a time. This both reduces // latency and ensures that the application will only render after each VSync, minimizing // power consumption. DX::ThrowIfFailed( dxgiDevice-SetMaximumFrameLatency(1) ); // Next, get the parent factory from the DXGI Device. ComPtr dxgiAdapter; DX::ThrowIfFailed( dxgiDevice-GetAdapter(&dxgiAdapter) ); ComPtr dxgiFactory; DX::ThrowIfFailed( dxgiAdapter-GetParent( __uuidof(IDXGIFactory2), &dxgiFactory ) ); // Finally, create the swap chain. DX::ThrowIfFailed( dxgiFactory-CreateSwapChainForImmersiveWindow( m_d3dDevice.Get(), DX::GetIUnknown(m_window), &swapChainDesc, nullptr, // allow on all displays &m_swapChain ) ); } // Once the swap chain is created, create a render target view. This will // allow Direct3D to render graphics to the window. ComPtr backBuffer; DX::ThrowIfFailed( m_swapChain-GetBuffer( 0, __uuidof(ID3D11Texture2D), &backBuffer ) ); DX::ThrowIfFailed( m_d3dDevice-CreateRenderTargetView( backBuffer.Get(), nullptr, &m_renderTargetView ) ); // After the render target view is created, specify that the viewport, // which describes what portion of the window to draw to, should cover // the entire window. D3D11_TEXTURE2D_DESC backBufferDesc = {0}; backBuffer-GetDesc(&backBufferDesc); D3D11_VIEWPORT viewport; viewport.TopLeftX = 0.0f; viewport.TopLeftY = 0.0f; viewport.Width = static_cast(backBufferDesc.Width); viewport.Height = static_cast(backBufferDesc.Height); viewport.MinDepth = D3D11_MIN_DEPTH; viewport.MaxDepth = D3D11_MAX_DEPTH; m_d3dDeviceContext-RSSetViewports(1, &viewport); } }; // This class defines how to create the custom View Provider defined above. ref class Direct3DTutorialViewProviderFactory : IViewProviderFactory { public: IViewProvider^ CreateViewProvider() { return ref new Direct3DTutorialViewProvider(); } }; [Platform::MTAThread] int main(array^) { auto viewProviderFactory = ref new Direct3DTutorialViewProviderFactory(); Windows::ApplicationModel::Core::CoreApplication::Run(viewProviderFactory); return 0; }

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