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  • Is Google Mock a good mocking framework ?

    - by des4maisons
    I am pioneering unit testing efforts at my company, and need need to choose a mocking framework to use. I have never used a mocking framework before. We have already chosen Google Test, so using Google Mock would be nice. However, my initial impressions after looking at Google Mock's tutorial are: The need for re-declaring each method in the mocking class with a MOCK_METHODn macro seems unnecessary and seems to go against the DRY principle. Their matchers (eg, the '_' in EXPECT_CALL(turtle, Forward(_));) and the order of matching seem almost too powerful. Like, it would be easy to say something you don't mean, and miss bugs that way. I have high confidence in google's developers, and low confidence in my own ability to judge mocking frameworks, never having used them before. So my question is: Are these valid concerns? Or is there no better way to define a mock object, and are the matchers intuitive to use in practice? I would appreciate answers from anyone who has used Google Mock before, and comparisons to other C++ frameworks would be helpful.

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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • create controls at run-time in .net

    - by ahmed naguib
    i add a course then search in students grid view and select multiple students after i choose students say they are 50 student user enter the number of students in each group say =10 mean that i will have 5 groups each group contain 10 student when user click button a five container appear whatever these container are ul or listboxes user can move one student from one group to another group cause every group start course at specific date notice : number of students user determine it and number of students in each group also user determine container i didnot decide ul as i will write or text boxes but how to transfer student from one listbox to another <ul group1> <li>student1</li> <li>student2</li> <li>student3</li> <li>student4</li> <li>student5</li> </ul> <ul group1> <li>student1</li> <li>student2</li> <li>student3</li> <li>student4</li> <li>student5</li> </ul>

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  • Nullability (Regular Expressions)

    - by danportin
    In Brzozowski's "Derivatives of Regular Expressions" and elsewhere, the function d(R) returning ? if a R is nullable, and Ø otherwise, includes clauses such as the following: d(R1 + R2) = d(R1) + d(R2) d(R1 · R2) = d(R1) ? d(R2) Clearly, if both R1 and R2 are nullable then (R1 · R2) is nullable, and if either R1 or R2 is nullable then (R1 + R2) is nullable. It is unclear to me what the above clauses are supposed to mean, however. My first thought, mapping (+), (·), or the Boolean operations to regular sets is nonsensical, since in the base case, d(a) = Ø (for all a ? S) d(?) = ? d(Ø) = Ø and ? is not a set (nor is the return type of d, which is a regular expression). Furthermore, this mapping isn't indicated, and there is a separate notation for it. I understand nullability, but I'm lost on the definition of the sum, product, and Boolean operations in the definition of d: how are ? or Ø returned from d(R1) ? d(R2), for instance, in the definition off d(R1 · R2)?

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  • Tips for Using Multiple Development Systems

    - by Tim Lytle
    When I travel, I don't pack up the desktop I use in the office and take it with me. Maybe I should, but I don't. However, since I'm a contract programmer I like to be able to work wherever I am: I'm mostly thinking of web development here. Version Control goes a long way in keeping sane and working on multiple projects on multiple systems (two or three computers); however, there are the issues of: IDE settings - different display sizes mean the IDE settings can't be completely synced, if at all. Database - if the database is 'external' (even if it's running on the same system, it's not in version control), how do you maintain the needed syncs of structure. Development Stack - Some projects need non-standard extensions, libraries, etc installed. Just an overview of some of the hassle involved with developing on multiple systems. I'll probably end up asking some specific questions, but I thought a CW style tips might reveal some things I would even think to ask about. Update: I guess this would also address tips to make upgrading/replacing your development system easier (something I've just done). So, one tip per answer please, so the 'top' tips are easy to find. How do you make it easier to develop on multiple systems, or to transfer work after upgrading/replaceing a development system?

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  • How are two-dimensional arrays formatted in memory?

    - by Chris Cooper
    In C, I know I can dynamically allocate a two-dimensional array on the heap using the following code: int** someNumbers = malloc(arrayRows*sizeof(int*)); for (i = 0; i < arrayRows; i++) { someNumbers[i] = malloc(arrayColumns*sizeof(int)); } Clearly, this actually creates a one-dimensional array of pointers to a bunch of separate one-dimensional arrays of integers, and "The System" can figure you what I mean when I ask for: someNumbers[4][2]; But when I statically declare a 2D array, as in the following line...: int someNumbers[ARRAY_ROWS][ARRAY_COLUMNS]; ...does a similar structure get created on the stack, or is it of another form completely? (i.e. is it a 1D array of pointers? If not, what is it, and how do references to it get figured out?) Also, when I said, "The System," what is actually responsible for figuring that out? The kernel? Or does the C compiler sort it out while compiling?

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  • InvalidOperationException: The Undo operation encountered a context that is different from what was

    - by McN
    I got the following exception: Exception Type: System.InvalidOperationException Exception Message: The Undo operation encountered a context that is different from what was applied in the corresponding Set operation. The possible cause is that a context was Set on the thread and not reverted(undone). Exception Stack: at System.Threading.SynchronizationContextSwitcher.Undo() at System.Threading.ExecutionContextSwitcher.Undo() at System.Threading.ExecutionContext.runFinallyCode(Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteBackoutCodeHelper(Object backoutCode, Object userData, Boolean exceptionThrown) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.ContextAwareResult.Complete(IntPtr userToken) at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken) at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP) Exception Source: mscorlib Exception TargetSite.Name: Undo Exception HelpLink: The application is a Visual Studio 2005 (.Net 2.0) console application. It is a server for multiple TCP/IP connections, doing asynchronous socket reads and synchronous socket writes. In searching for an answer I came across this post which talks about a call to Application.Doevents() which I don't use in my code. I also found this post which has a resolution involved with Component which I also don't use in my code. The application does reference a library that I created that contains custom user controls and components, but they are not being used by the application. Question: What caused this to happen and how do I prevent this from happening again? Or a more realistic question: What does this exception actually mean? How is "context" defined in this situation? Anything that can help me understand what is going on would be very much appreciated.

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  • Managing libraries and imports in a programming language

    - by sub
    I've created an interpreter for a stupid programming language in C++ and the whole core structure is finished (Tokenizer, Parser, Interpreter including Symbol tables, core functions, etc.). Now I have a problem with creating and managing the function libraries for this interpreter (I'll explain what I mean with that later) So currently my core function handler is horrible: // Simplified version myLangResult SystemFunction( name, argc, argv ) { if ( name == "print" ) { if( argc < 1 ) { Error('blah'); } cout << argv[ 0 ]; } else if ( name == "input" ) { if( argc < 1 ) { Error('blah'); } string res; getline( cin, res ); SetVariable( argv[ 0 ], res ); } else if ( name == "exit ) { exit( 0 ); } And now think of each else if being 10 times more complicated and there being 25 more system functions. Unmaintainable, feels horrible, is horrible. So I thought: How to create some sort of libraries that contain all the functions and if they are imported initialize themselves and add their functions to the symbol table of the running interpreter. However this is the point where I don't really know how to go on. What I wanted to achieve is that there is e.g.: an (extern?) string library for my language, e.g.: string, and it is imported from within a program in that language, example: import string myString = "abcde" print string.at( myString, 2 ) # output: c My problems: How to separate the function libs from the core interpreter and load them? How to get all their functions into a list and add it to the symbol table when needed? What I was thinking to do: At the start of the interpreter, as all libraries are compiled with it, every single function calls something like RegisterFunction( string namespace, myLangResult (*functionPtr) ); which adds itself to a list. When import X is then called from within the language, the list built with RegisterFunction is then added to the symbol table. Disadvantages that spring to mind: All libraries are directly in the interpreter core, size grows and it will definitely slow it down.

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  • What corresponds to the Unity 'registration name' in the unity configuration section?

    - by unanswered
    When registering and resolving types in a Unity Container using code you can use 'Registration Names' to disambiguate your references that derive from an interface or base class hierarchy. The 'registration name' text would be provided as a parameter to the register and resolve methods: myContainer.RegisterType<IMyService, CustomerService>("Customers"); and MyServiceBase result = myContainer.Resolve<MyServiceBase>("Customers"); However when I register types in the configuration files I do not see where the 'registration name' can be assigned I register an Interface: <typeAlias alias="IEnlistmentNotification" type="System.Transactions.IEnlistmentNotification, System.Transactions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> Then two types that I happen to know implement that interface: <typeAlias alias="PlaylistManager" type="Sample.Dailies.Grid.Workers.PlaylistManager, Sample.Dailies.Grid.Workers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> <typeAlias alias="FlexAleManager" type="Sample.Dailies.Grid.Workers.FlexAleManager, Sample.Dailies.Grid.Workers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> Then I provide mappings between the interface and the two types: <type type="IEnlistmentNotification" mapTo="FlexAleManager"><lifetime type="singleton"/></type> <type type="IEnlistmentNotification" mapTo="PlaylistManager"><lifetime type="singleton"/></type> That seems to correspond to this code: myContainer.RegisterType<IEnlistmentNotification, FlexAleManager>(); myContainer.RegisterType<IEnlistmentNotification, PlaylistManager>(); but clearly what I need is a disambiguating config entry that corresponds to this code: myContainer.RegisterType<IEnlistmentNotification, FlexAleManager>("Flex"); myContainer.RegisterType<IEnlistmentNotification, PlaylistManager>("Play"); Then when I get into my code I could do this: IEnlistmentNotification flex = myContainer.Resolve<IEnlistmentNotification>("Flex"); IEnlistmentNotification play = myContainer.Resolve<IEnlistmentNotification>("Play"); See what I mean? Thanks, Kimball

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  • Is it possible to create an Android Service that listens for hardware key presses?

    - by VoteBrian
    I'd like to run an Android background service that will act as a keylistener from the home screen or when the phone is asleep. Is this possible? From semi-related examples online, I put together the following service, but get the error, "onKeyDown is undefined for the type Service". Does this mean it can't be done without rewriting Launcher, or is there something obvious I'm missing? public class ServiceName extends Service { @Override public void onCreate() { //Stuff } public IBinder onBind(Intent intent) { //Stuff return null; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if(event.getAction() == KeyEvent.ACTION_DOWN) { switch(keyCode) { case KeyEvent.KEYCODE_A: //Stuff return true; case KeyEvent.KEYCODE_B: //Stuff return true; //etc. } } return super.onKeyDown(keyCode, event); } } I realize Android defaults to the search bar when you type from the home screen, but this really is just for a very particular use. I don't really expect anyone but me to want this. I just think it'd be nice, for example, to use the camera button to wake the phone.

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  • Forms authentication: disable redirect to the login page

    - by codeka
    I have an application that uses ASP.NET Forms Authentication. For the most part, it's working great, but I'm trying to add support for a simple API via an .ashx file. I want the ashx file to have optional authentication (i.e. if you don't supply an Authentication header, then it just works anonymously). But, depending on what you do, I want to require authentication under certain conditions. I thought it would be a simple matter of responding with status code 401 if the required authentication was not supplied, but it seems like the Forms Authentcation module is intercepting that and responding with a redirect to the login page instead. What I mean is, if my ProcessRequest method looks like this: public void ProcessRequest(HttpContext context) { Response.StatusCode = 401; Response.StatusDescription = "Authentication required"; } Then instead of getting a 401 error code on the client, like I expect, I'm actually getting a 302 redirect to the login page. For nornal HTTP traffic, I can see how that would be useful, but for my API page, I want the 401 to go through unmodified so that the client-side caller can respond to it programmatically instead. Is there any way to do that?

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  • PEAR:DB connection parameters

    - by Markus Ossi
    I just finished my first PHP site and now I have a security-related question. I used PEAR:DB for the database connection and made a separate parameter file for it. How should I hide this parameter file? I found a guide (http://www.kitebird.com/articles/peardb.html) that says: Another way to specify connection parameters is to put them in a separate file that you reference from your main script. ... It also enables you to move the parameter file outside of the web server's document tree, which prevents its contents from being displayed literally if the server becomes misconfigured and starts serving PHP scripts as plain text. I have now put my file in a directory like this /include/db_parameters.inc However, if I go to this URL, the web server shows me the contents of the file including my database username and password. From what I've understood, I should protect this file so, that even though PHP would be served as text, nobody could read this. What does outside of web server's document tree mean here? Put the PHP file out of public_html directory altogether deeper into the server file system? Some CHMOD?

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  • Retaining Managed objects - more general retaining objects

    - by Luuk D. Jansen
    A quick question regarding Managed Objects. I created an Array with Managed Objects (in Object 1: TableViewConbtroller), and pass one of those objects to another class/object (object 2: TableCell). The original array should still be retained in the original caller class. Then Object 2 is released, does that mean that that particular item in the array is released as well, as the reference to it in Object 2 was released? I am trying to better understand how to work with ManagedObjects as I get 'Object was released' errors. [EDIT] After some experimenting I came across the following scenario: I have the main AppDelegate. In a different class I create an AppDelegate to obtain the ManagedObjectContext. appDelegate = (iDomsAppDelegate *)[[UIApplication sharedApplication] delegate]; [self setContext:[appDelegate managedObjectContext]]; When the class is finished, and I release it, the variable in the class 'appDelegate' is also released. But then the ManagedObjectContext is closed, and obvious any future attempt to use it will cause a crash. So should I leave the appDelegate unreleased? This comes to the same question as the above about when and how to release in those situations where an objects is used from another class. I think a way of putting it is, how to know when you own an object and when not.

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  • Being pressured to GOTO the dark-side

    - by Dan McG
    We have a situation at work where developers working on a legacy (core) system are being pressured into using GOTO statements when adding new features into existing code that is already infected with spagetti code. Now, I understand there may be arguments for using 'just one little GOTO' instead of spending the time on refactoring to a more maintainable solution. The issue is, this isolated 'just one little GOTO' isn't so isolated. At least once every week or so there is a new 'one little GOTO' to add. This codebase is already a horror to work with due to code dating back to or before 1984 being riddled with GOTOs that would make many Pastafarians believe it was inspired by the Flying Spagetti Monster itself. Unfortunately the language this is written in doesn't have any ready made refactoring tools, so it makes it harder to push the 'Refactor to increase productivity later' because short-term wins are the only wins paid attention to here... Has anyone else experienced this issue whereby everybody agrees that we cannot be adding new GOTOs to jump 2000 lines to a random section, but continually have Anaylsts insist on doing it just this one time and having management approve it? tldr; How can one go about addressing the issue of developers being pressured (forced) to continually add GOTO statements (by add, I mean add to jump to random sections many lines away) because it 'gets that feature in quicker'? I'm beginning to fear we may loses valuable developers to the raptors over this...

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  • What algorithms compute directions from point A to point B on a map?

    - by A. Rex
    How do map providers (such as Google or Yahoo! Maps) suggest directions? I mean, they probably have real-world data in some form, certainly including distances but also perhaps things like driving speeds, presence of sidewalks, train schedules, etc. But suppose the data were in a simpler format, say a very large directed graph with edge weights reflecting distances. I want to be able to quickly compute directions from one arbitrary point to another. Sometimes these points will be close together (within one city) while sometimes they will be far apart (cross-country). Graph algorithms like Dijkstra's algorithm will not work because the graph is enormous. Luckily, heuristic algorithms like A* will probably work. However, our data is very structured, and perhaps some kind of tiered approach might work? (For example, store precomputed directions between certain "key" points far apart, as well as some local directions. Then directions for two far-away points will involve local directions to a key points, global directions to another key point, and then local directions again.) What algorithms are actually used in practice? PS. This question was motivated by finding quirks in online mapping directions. Contrary to the triangle inequality, sometimes Google Maps thinks that X-Z takes longer and is farther than using an intermediate point as in X-Y-Z. But maybe their walking directions optimize for another parameter, too? PPS. Here's another violation of the triangle inequality that suggests (to me) that they use some kind of tiered approach: X-Z versus X-Y-Z. The former seems to use prominent Boulevard de Sebastopol even though it's slightly out of the way. (Edit: this example doesn't work anymore, but did at the time of the original post. The one above still works as of early November 2009.)

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  • question about counting sort

    - by davit-datuashvili
    hi i have write following code which prints elements in sorted order only one big problem is that it use two additional array here is my code public class occurance{ public static final int n=5; public static void main(String[]args){ // n is maximum possible value what it should be in array suppose n=5 then array may be int a[]=new int[]{3,4,4,2,1,3,5};// as u see all elements are less or equal to n //create array a.length*n int b[]=new int[a.length*n]; int c[]=new int[b.length]; for (int i=0;i<b.length;i++){ b[i]=0; c[i]=0; } for (int i=0;i<a.length;i++){ if (b[a[i]]==1){ c[a[i]]=1; } else{ b[a[i]]=1; } } for (int i=0;i<b.length;i++){ if (b[i]==1) { System.out.println(i); } if (c[i]==1){ System.out.println(i); } } } } // 1 2 3 3 4 4 5 1.i have two question what is complexity of this algorithm?i mean running time 2. how put this elements into other array with sorted order? thanks

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  • ojspc always returns 0 on errors

    - by Matt McCormick
    In my Ant build.xml file, I am trying to compile JSPs using ojspc. The files are being compiled, however, the build process is still running to completion when the JSP compilation has errors. This is part of my build.xml: <java fork="true" jar="${env.ORACLE_HOME}\j2ee\home\ojspc.jar" resultproperty="result"> <jvmarg value="-Djava.compiler=NONE"/> <arg value="-extend"/> <arg value="com.orionserver.http.OrionHttpJspPage"/> <arg value="-batchMask"/> <arg value="*.jsp"/> <arg value="${target-directory}/build/target/ear/${module-dir-name}-jsp.war"/> </java> <echo level="info">Result Property: ${result}</echo> I have tried setting the property failonerror="true" but that does not change anything. I receive the following output: [java] Detected archive, now processing contents of ../build/target/ear/web-module-jsp.war... [java] Setting up temp area... [java] Expanding archive in temp area... [java] C:\DOCUME~1\MMCCOR~1\LOCALS~1\Temp\tmp12940\_web_2d_inf\_jsp\_password.java:60: cannot resolve symbol [java] symbol : variable reqvst [java] location: class _web_2d_inf._jsp._password [java] out.print(reqvst.getAttribute("test")); [java] ^ [java] 1 error [java] Creating D:\eclipse-workspace\jdw\build\..\build\target\ear\web-module-jsp.war ... [java] Removing temp area... [echo] Result Property: 0 ...(more commands) BUILD SUCCESSFUL In the password.jsp file, I intentionally introduced an error to test. How can I get the build to fail on an error? At the Ant Java page, I am confused by: By default the return code of a is ignored. Alternatively, you can set resultproperty to the name of a property and have it assigned to the result code (barring immutability, of course). When you set failonerror="true", the only possible value for resultproperty is 0. Any non-zero response is treated as an error and would mean the build exits.

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  • How to implement a network protocol?

    - by gotch4
    Here is a generic question. I'm not in search of the best answer, I'd just like you to express your favourite practices. I want to implement a network protocol in Java (but this is a rather general question, I faced the same issues in C++), this is not the first time, as I have done this before. But I think I am missing a good way to implement it. In fact usually it's all about exchanging text messages and some byte buffers between hosts, storing the status and wait until the next message comes. The problem is that I usually end up with a bunch of switch and more or less complex if statements that react to different statuses / messages. The whole thing usually gets complicated and hard to mantain. Not to mention that sometimes what comes out has some "blind spot", I mean statuses of the protocol that have not been covered and that behave in a unpredictable way. I tried to write down some state machine classes, that take care of checking start and end statuses for each action in more or less smart ways. This makes programming the protocol very complicated as I have to write lines and lines of code to cover every possible situation. What I'd like is something like a good pattern, or a best practice that is used in programming complex protocols, easy to mantain and to extend and very readable. What are your suggestions?

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  • Retrieve only the superclass from a class hierarchy

    - by user1792724
    I have an scenario as the following: @Entity @Table(name = "ANIMAL") @Inheritance(strategy = InheritanceType.JOINED) public class Animal implements Serializable { @Id @GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "S_ANIMAL") @SequenceGenerator(name = "S_ANIMAL", sequenceName = "S_ANIMAL", allocationSize = 1) public int getNumero() { return numero; } public void setNumero(int numero) { this.numero = numero; } . . . } and as the subclass: @Entity @Table(name = "DOG") public class Dog extends Animal { private static final long serialVersionUID = -7341592543130659641L; . . . } I have a JPA Select statement like this: SELECT a FROM Animal a; I'm using Hibernate 3.3.1 As I can see the framework retrieves instances of Animal and also of Dog using a left outer join. Is there a way to Select only the "part" Animal? I mean, the previous Select will get all the Animals, those that are only Animals but not Dogs and those that are Dogs. I want them all, but in the case of Dogs I want to only retrieve the "Animal part" of them. I found the @org.hibernate.annotations.Entity(polymorphism = PolymorphismType.EXPLICIT) but as I could see this only works if Animal isn't an @Entity. Thanks a lot.

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  • SIMPLE PHP MVC Framework [closed]

    - by Allen
    I need a simple and basic MVC example to get me started. I don't want to use any of the available packaged frameworks. I am in need of a simple example of a simple PHP MVC framework that would allow, at most, the basic creation of a simple multi-page site. I am asking for a simple example because I learn best from simple real world examples. Big popular frameworks (such as code igniter) are to much for me to even try to understand and any other "simple" example I have found are not well explained or seem a little sketchy in general. I should add that most examples of simple MVC frameworks I see use mod_rewrite (for URL routing) or some other Apache-only method. I run PHP on IIS. I need to be able to understand a basic MVC framework, so that I could develop my own that would allow me to easily extend functionality with classes. I am at the point where I understand basic design patterns and MVC pretty well. I understand them in theory, but when it comes down to actually building a real world, simple, well designed MVC framework in PHP, I'm stuck. Edit: I just want to note that I am looking for a simple example that an experienced programmer could whip up in under an hour. I mean simple as in bare bones simple. I don't want to use any huge frameworks, I am trying to roll my own. I need a decent SIMPLE example to get me going.

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  • How to extend a jquery ui widget ? (1.7)

    - by Jide
    I would like to create a custom version of the sortable widget. I have been searching for documentation, but could not find something really accurate. The best information I found was : http://jqueryui.pbworks.com/Widget-factory. I tried : $.widget("ui.customsortable", $.extend($.ui.sortable, { _init: function() { $.widget.prototype._init.apply(this, arguments); } })); But $.widget.prototype._init is not the function I want to call I guess since it is the $.widget prototype. Then, I tried something I read here and there : var _init = $.ui.sortable.prototype._init; $.widget("ui.customsortable", $.extend($.ui.sortable, { _init: function() { _init.apply(this, arguments); }, })); But : I can't believe I have to store all methods I want to override like this, it is so ugly. It throws an error ("this.refresh is not a function"), which means the refresh method does not exist. Does that mean I would have to recreate all methods I want to override ? What's the point of extending in that case ? Am I missing something here ? Thanks for your help !

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  • Is there "good" PRNG generating values without hidden state?

    - by actual
    I need some good pseudo random number generator that can be computed like a pure function from its previous output without any state hiding. Under "good" I mean: I must be able to parametrize generator in such way that running it for 2^n iterations with any parameters should cover all or almost all values between 0 and 2^n - 1, where n is the number of bits in output value. Combined generator output of n + p bits must cover all or almost all values between 0 and 2^(n + p) - 1 if I run it for 2^n iterations for every possible combination of its parameters, where p is the number of bits in parameters. For example, LCG can be computed like a pure function and it can meet first condition, but it can not meet second one. Say, we have 32-bit generator, m = 2^32 and it is constant, our p = 64 (two 32-bit parameters a and c), n + p = 96, so we must peek data by three ints from output to meet second condition. Unfortunately, condition can not be meet because of strictly alternating sequence of odd and even ints in output. To overcome this, hidden state must be introduced, but that makes function not pure and breaks first condition (period become much longer). Am I wanting too much?

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  • How I May Have Taken A Wrong Path in Programming

    - by Ygam
    I am in a major stump right now. I am a BSIT graduate, but I only started actual programming less than a year ago. I observed that I have the following attitude in programming: I tend to be more of a purist, scorning unelegant approaches to solving problems using code I tend to look at anything in a large scale, planning everything before I start coding, either in simple flowcharts or complex UML charts I have a really strong impulse on refactoring my code, even if I miss deadlines or prolong development times I am obsessed with good directory structures, file naming conventions, class, method, and variable naming conventions I tend to always want to study something new, even, as I said, at the cost of missing deadlines I tend to see software development as something to engineer, to architect; that is, seeing how things relate to each other and how blocks of code can interact (I am a huge fan of loose coupling) i.e the OOP thinking I tend to combine OOP and procedural coding whenever I see fit I want my code to execute fast (thus the elegant approaches and refactoring) This bothers me because I see my colleagues doing much better the other way around (aside from the fact that they started programming since our first year in college). By the other way around I mean, they fire up coding, gets the job done much faster because they don't have to really look at how clean their codes are or how elegant their algorithms are, they don't bother with OOP however big their projects are, they mostly use web APIs, piece them together and voila! Working code! CLients are happy, they get paid fast, at the expense of a really unmaintainable or hard-to-read code that lacks structure and conventions, or slow executions of certain actions (which the common reasoning against would be that internet connections are much faster these days, hardware is more powerful). The excuse I often receive is clients don't care about how you write the code, but they do care about how long you deliver it. If it works then all is good. Now, did my "purist" approach to programming may have been the wrong way to start programming? Should I just dump these purist concepts and just code the hell up because I have seen it: clients don't really care how beautifully coded it is?

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  • Wasteful Ajax Page Loading

    - by Matt Dawdy
    I've started a new job, and the portion of the project I'm working has a very odd structure. Every pages is a .Net aspx page, and it loads just fine, but nothing is really done at load time. Everything is really loaded from a jquery document.onready handler. What is even more...interesting...is that the onready handler calls some ajax calls that drop entire .aspx pages into divs on the page, but first it strips out several parts of the the returned page. This is the "magic" script the previous programmer ran on all the returned html from his ajax calls: function CleanupResponseText(responseText, uniqueName) { responseText = responseText.replace("theForm.submit();", "SubmitSubForm(theForm, $(theForm).parent());"); responseText = responseText.replace(new RegExp("theForm", "g"), uniqueName); responseText = responseText.replace(new RegExp("doPostBack", "g"), "doPostBack" + uniqueName); return responseText; } He then intercepts any kind of form postback and runs his own form submission function: function SubmitSubForm(form, container) { //ShowLoading(container); $(form).ajaxSubmit( { url: $(form).attr("action"), success: function(responseText) { $(container).html(CleanupResponseText(responseText, form.id)); $("form", container).css("margin-top", "0").css("padding-top", "0"); //HideLoading(container); } } ); } Am I way offbase in thinking that this is less than optimal? I mean, how does a browser take out the html and head and other tags that don't have anything to do with what you are really trying to drop into that div? Also, he's returning things like asp:gridview controls, and the associate viewstate, which can be quite large if his dataset is big. Has anyone seen this before?

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  • Focus-dependent text change for TextBoxes in WPF

    - by Simon
    Hey there. I'm writing an application in WPF using the MVVM-pattern and will really often use TextBoxes. I don't want to use labels for the user to know user what the text box is for, i.e. I don't want something like this: <TextBlock> Name: </TextBlock> <TextBox /> Instead, I would like the TextBox to contain its own label. Statically, you would express it like this: <TextBox>Name</TextBox> If the cursor is displayed in the textbox, i.e. the TextBox gains focus, I want the description text to disappear. If the TextBox is left empty and it loses the focus, the description text should be shown again. It's similar to the search textbox of StackOverflow or the one of Firefox. (please tell me if your not sure what I mean). One TextBox's label may change at runtime, dependending on e.g. a ComboBox's selected element or a value in my ViewModel. (It's like in Firefox's search TextBox, if you select google from the search engins' menu, the TextBox's label changes to "Google", if you select "Yahoo" its set to "Yahoo"). Thus I want to be able to bind the label's content. Consider that I may already have a Binding on the Text-Property of the TextBox. How can implement such a behaviour and make it reusable for any of my TextBox's? Code is welcome but not needed; a description of what to do is enough. Thank you in advance.

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