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  • Class Library Project VS App_Code - Pros / Cons?

    - by rockinthesixstring
    I currently use the App_Code folder for all of my classes, and for me (for now) it seems to be working just fine. I have however been considering making the switch over to a Class Library Project inside my Solution instead of the App_Code folder. Can anyone tell me the pros and cons of doing this? One thought I had was with regards to testing my web app. If I use a Class Library, do I have to compile it every time I want to tweak/test? Obviously in the App_Code folder I don't have to since all of the Classes compile at runtime.

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  • Connecting two DialogBoxes in GWT

    - by Apophenia Overload
    In my GWT project, I'm trying to get it so two DialogBoxes can pass information between each other. One of them holds a MapWidget, and when a button is pressed in the other DialogBox, the position information is received from that other DialogBox's MapWidget. Does anyone have any tips for how I should coordinate between having two different DialogBoxes show up? Should I wrap the code for the two in a Composite? Furthermore, is there an example anywhere of dealing with two DialogBoxes at once in GWT? For example, if I click outside of the two boxes, both should be dismissed. I'm wondering if there's a way to keep both of them in focus at once, so I can switch between the two without causing either to disappear.

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  • DispatcherOperations.Wait()

    - by Mark
    What happens if you call dispatcherOperation.Wait() on an operation that has already completed? Also, the docs say that it returns a DispatcherOperationStatus, but wouldn't that always be Completed since it (supposedly) doesn't return until it's done? I was trying to use it like this: private void Update() { while (ops.Count > 0) ops.Dequeue().Wait(); } public void Add(T item) { lock (sync) { if (dispatcher.CheckAccess()) { list.Add(item); OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, item)); } else { ops.Enqueue(dispatcher.BeginInvoke(new Action<T>(Add), item)); } } } I'm using this in WPF, so all the Add operations have to occur on the UI thread, but I figured I could basically just queue them up without having to wait for it to switch threads, and then just call Update() before any read operations to ensure that the list is up to date, but my program started hanging.

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  • Can you detect if and excel find and replace is active during worksheet_change()?

    - by John Griffiths
    Hi I've just crashed excel using amazon spreadsheet to update feed. When doing find and replace [replace all] with 2 cells selected after the first replacement the worksheet_change() function finished with the whole spreadsheet selected. This meant that the replacements took place outside of the original area. Unfortunatly the replcement text included the find text and each replacement re-selected the entire area excel ran until it ran out of space then crashed. Pressing control-break brings up the vba dialog STOP/CONTINUE/DEBUG. DEBUG is greyed out as amazon had protected the sheet. STOP would stop one run but would then continue to crash. CONTINUE would switch back to the current change and continue to crash. Is there any way to detect if a find&replace operation is in action whilst executing excel vba? Regards John

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  • Grouped UITableView's cell separator missing when setting backgroundView with an image

    - by Howard Spear
    I have a grouped UITableView with a custom UITableViewCell class and I am adding a custom background image to each cell. However, when I do this, the cell's separator is not visible. If simply switch the table style to Plain instead of Grouped, the separator is showing up. I need the grouped table - how do I make the separator show up? Here's my code: @interface MyCustomTableViewCell : UITableViewCell @end @implementation MyCustomTableViewCell // because I'm loading the cell from a xib file - (id)initWithCoder:(NSCoder *)coder { self = [super initWithCoder:coder]; if (self) { // Create a background image view. self.backgroundView = [[UIImageView alloc] init]; } return self; } // MyViewController - (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // // standard cell dequeue + create cell code here // // // Configure the cell background now // UIImage *backgroundImage = [UIImage imageNamed:@"odd_row.png"]; if (indexPath.row % 2 == 0) { backgroundImage = [UIImage imageNamed:@"even_row.png"]; } UIImageView *backgroundView = (UIImageView *)cell.backgroundView; backgroundView.image = backgroundImage; }

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  • EGL initialized failed

    - by aquatear
    Hello Everybody, I used a SurfaceView and EGL to render my 3D contents. When I press BACK and return my activity, the activity's 3D objects become to white. The reason is when the original activity(3D activity) resume, EGL would initialize again. So EGL would initialize and destroy everytime when different activities switch. I am not sure if the problem is EGL initialize twice... but I did initialize and destroy EGL correctly. Anybody have this problem ? Have any solutions about this ?? Thank you so much

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  • best way to build iphone settings screen

    - by Christian Schlensker
    I'm building a settings screen for an iPhone app and it is supposed to resemble a grouped table view. Each "cell" should behave like a button. Most cells just have a image view, label view, and disclosure indicator. One will display a value in addition to a label. All of these buttons will present a new view when tapped. Now, how to implement this? I was considering just laying out a set of buttons with custom background images, or would it be best to just use a table view. If that's the case what should it be implemented. So far I've only used table views to display some kind of dynamic data in which each cell displayed the same basic detail view. I'm most curious to figure out how to setup cellForRowAtIndexPath. Would this contain some sort of switch statement to configure each cell individually, or is there an easier way to handle all this?

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  • Access is re-writing - and breaking - my query!

    - by FrustratedWithFormsDesigner
    I have a query in MS Access (2003) that makes use of a subquery. The subquery part looks like this: ...FROM (SELECT id, dt, details FROM all_recs WHERE def_cd="ABC-00123") AS q1,... And when I switch to Table View to verify the results, all is OK. Then, I wanted the result of this query to be printed on the page header for a report (the query returns a single row that is page-header stuff). I get an error because the query is suddenly re-written as: ...FROM [SELECT id, dt, details FROM all_recs WHERE def_cd="ABC-00123"; ] AS q1,... So it's Ok that the round brackets are automatically replaced by square brackets, Access feels it needs to do that, fine! But why is it adding the ; into the subquery, which causes it to fail? I suppose I could just create new query objects for these subqueries, but it seems a little silly that I should have to do that.

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  • Running JBoss 4.2.3 and JBoss 5.1 on the same server

    - by user115212
    I want to run JBoss 4.2.3 and JBoss 5.1 on the same server, but not simultaneously. I just need to be able to switch back and forth between the two for testing, so I don't need to change ports or anything like that. My problem is the JBOSS_HOME environment variable. When I set up a /soft/JBoss-4.2.3.GA directory and a /soft/JBoss-5.1.0.GA directory I can run the respective bin run.sh commands, however, both try to use the $JBOSS_HOME and $PATH environment variables which are set to the first installation (JBoss-4.2.3). So, how can I set separate environment variables? Or tell my new JBoss 5.1 installation to use another environment variable for JBOSS_HOME? How would I go about getting these two running together? Thanks!

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  • How are clientside security vulnerabilities generally discovered?

    - by Jehjoa
    I mean in operating systems or their applications. The only way I can think of is examine binaries for the use of dangerous functions like strcpy(), and then try to exploit those. Though with compiler improvements like Visual Studio's /GS switch this possibility should mostly be a thing of the past. Or am I mistaken? What other ways do people use to find vulnerabilities? Just load your target in a debugger, then send unexpected input and see what happens? This seems like a long and tedious process. Could anyone recommend some good books or websites on this subject? Thanks in advance.

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  • PHP to C# and Vice versa

    - by Daniel Sh.
    I'm in this project: A web page that's gonna be used by the front-end company people to query and update data from a SQL DB. I'm working with visual studio and the code behind (C#) is almost done, so the interactions between SQL and C# and ok. My original idea was to work with ASP.NET which is familiar to me, but that's not gonna be possible. I have to switch to PHP. So, today is my first day learning PHP, checking http://php.net/manual/en/index.php and a lot of things seem quite similar to ASP.NET so I guess it won't be that hard. Anyways, some questions popped up quite fast as I wanted to script something else than a "hello world" . Is there an easy way to get/send C# variables from my class using a php page? I've read soemthing about using XML in order to do so, but still I'm scratching my head, is there another, easier, way to do this?

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  • Variable scope problem in JavaScript

    - by dfjhdfjhdf
    I declare a variable with the var word inside a function that handles Ajax requests, then later on in the function I have another function that should change the value of the variable but - my problem - it fails. How to settle the problem down? Here's similiar code I use: function sendRuest(someargums) { /* some code */ var the_variable; /* some code */ //here's that other function request.onreadystatechange = function() { if (request.readyState == 4) { switch (request.status) { case 200: //here the variable should be changed the_variable = request.responseXML; /* a lot of code */ //somewhere here the function closes } return the_variable; } var data = sendRequest(someargums); //and trying to read the data I get the undefined value

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  • Can I use RVM to maintain a single version of Ruby for all users?

    - by Trevor Burnham
    I love RVM. I realize that the main use case for it is letting different users switch between different versions of Ruby. But let's say I'm deploying a Rails app to a server and I just want a single version of Ruby running. In particular, I want 1.9.2, which is a breeze to install with RVM but a pain without it. Is there a way that I can say "I want this to be the canonical Ruby installation for all users" (along with all of its gems) without having to create a bunch of symlinks by hand and change them every time I update to a newer Ruby release?

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  • Switching to FormViewMode.Edit is very slow

    - by Tim
    When i switch an ASP.Net Formview from readonly mode to edit mode it takes more than 6 seconds(from edit to readonly takes a split second). I have no idea whats the reason for it. The EditItemTemplate contains a lot of controls(table,textboxes,dropdownlists) but in fact not more than the ItemTemplate has. Yet i have even commented out the complete FormView.DataBound where the controls are data bounded but without significant change. My ASP.Net Web Apllication is using Ajax and the Formview is completely nested in an UpdatePanel. Any suggestions or assumptions for this behaviour?

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • XmlNode.InnerText

    - by Jonathan.Peppers
    We have XML like so: <Example> <Node>Some text here <ChildNode>Child 1</ChildNode> <ChildNode>Child 2</ChildNode> </Node> </Example> We are using XmlDocument to parse this. When we have the XmlNode of the Node element, XmlNode.InnerText returns us this: "Some text hereChild 1Child2" How can we get the inner text of the Node element without the child nodes' inner text? We don't really want to use any Regex or string splitting to accomplish this. Note: We also don't want to switch to using a different set of classes to parse this XML, it would be too much of a code change.

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  • Switching to HTML 5 and CSS3

    - by Kevin Sylvestre
    I constantly find myself creating sites using newer technologies (such as HTML 5 and CSS 3, then adding either backwards compatibility layers or porting entirely to XHTML 1.0 and CSS 2.1. This process often involves replacing CSS with sprite images and adding in flash components for advanced asynchronous support. My question is when can I can start to use the modern standards exclusively. Do I need to wait until Internet Explorer 9 is released or is it acceptable to request users switch to a "better" browser? Furthermore, if dropping compatibility for non HTML 5 browsers is an option, is it reasonable to ask mainstream users to install the Google Frame Frame? Thanks.

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  • CSplitterWnd flip between horizonal and vertical splitter?

    - by buttercup
    Hi, Suppose I have a splitter with 2 rows. -------- |        | -------- |        | -------- How do I make it to this --------- |    |    | |    |    | |    |    | --------- switch from horizontal split to vertical split without having to re-create the whole splitter? Code is: if (!m_wndSplitter.CreateStatic(this, 1, 2, WS_CHILD|WS_VISIBLE)) { TRACE0("Failed to create splitter window\n"); return FALSE; } if (!m_wndSplitter.CreateView(0, 1, RUNTIME_CLASS(CWnd), CSize(200, 100), NULL)) { TRACE0("Failed to create CView1\n"); return FALSE; } if (!m_wndSplitter.CreateView(0, 2, RUNTIME_CLASS(CWnd), CSize(500, 100), NULL)) { TRACE0("Failed to create CView2\n"); return FALSE; }

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  • Black flicker while resizing translucent Qt widget (only when Aero is enabled)?

    - by D.
    I have a top-level Qt widget with the FramelessWindowHint flag and the WA_TranslucentBackground attribute set. It has several children, each of which draws an image on it. They are not in a layout. Instead, I simply move them around when something changes (it is not user-resizable). There are two states to the window - a big state and a small state. When I switch between them, I resize the window and reposition the children. The problem is that as the window resizes, a black box is briefly flashed on the top-level window before the images are painted over it. The problem goes away if I disable Aero. I found brief mention of this problem being fixed in an article describing a new release of Qt (this release is long past), but it still doesn't work. Any ideas why? Thanks!

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  • Flex custom toggleswitch not working in actionscript

    - by Gavin Jones
    I have a custom Flex Toggleswitch component that changes the text values of the switch. package skins { import spark.skins.mobile.ToggleSwitchSkin; public class MyToggleSwitchSkin extends ToggleSwitchSkin { public function MyToggleSwitchSkin() { super(); selectedLabel="Serviceable"; unselectedLabel="Fault"; } } } If I add the control using the MXML tag, it works fine. However, when I add the component using action script, it does not. import skins.MyToggleSwitchSkin; public function addToggle():void { var myCustomToggle:MyToggleSwitchSkin = new MyToggleSwitchSkin(); hgroup.addElement(myCustomToggle); } The control dsiplays but will not activate. Any ideas what I have missed?

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  • How can I make a UIButton "flash" (with a glow, or changing its image for a split second)

    - by marty
    I tried just making the image switch to black and then use sleep(1) and have it go back to the original image, but the sleep doesn't work at the right time, and I can't even see the black flash it goes so fast. [blueButton setImage:[UIImage imageNamed:@"black.png"] forState:UIControlStateNormal]; sleep(3); [blueButton setImage:[UIImage imageNamed:@"blue.png"] forState:UIControlStateNormal]; I just want to make it give a indicator to this button. Any thoughts? Thanks.

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  • How can I make a UIButton "flash" (with a glow, or changing it's image for a split second)

    - by marty
    I tried just making the image switch to black and then use sleep(1) and have it go back to the original image, but the sleep doesn't work at the right time, and I can't even see the black flash it goes so fast. [blueButton setImage:[UIImage imageNamed:@"black.png"] forState:UIControlStateNormal]; sleep(3); [blueButton setImage:[UIImage imageNamed:@"blue.png"] forState:UIControlStateNormal]; I just want to make it give a indicator to this button. Any thoughts? Thanks.

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  • How can I achive this effect jQuery? or can it be done with CSS?

    - by Charles Marsh
    Hello All, Is it possible to switch HTML on click? I have an index page with a large image on the front. Under the image there is four links. When the cursor rolls over the link I would like a small tool tip to appear. Then when the clicks the link I want the large Image to change and some extra HTML to appear over it. (just a small content box) The tooltip I think I have sorted using Jquery but I'm not sure how I can change the image [b]AND[/b] add a small content box over the image. Thanks in advanced everyone.

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  • Slide through view controllers but not with the UISwipeGestureRecognizer

    - by JoeyT
    Here is my issue, i got 5 view controllers and i can switch between them trough swipe with the UISwipeGestureRecognizer class and xcode's storyboard. So this works, but, i dont like the slide effect. I like to make it in a way so you can exactly slide the view to another by dragging it. For example, like this slider in JS: http://dimsemenov.com/plugins/royal-slider/ Can anyone send me in the right direction? I searched on the internet but i cant find any functions or tutorial on how to do this. Thanks in advance! Edit: Im not looking the scroll view. Because this will result in some white spaces when i have 3 slides vertical for slide 1 and 5 slides vertical for slide 2. Hope u guys can follow me! Edit: This is what i try to accomplish. **

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  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

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