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  • i see the file but when i open it nothing is in it in c++ i/o stream and dont know why

    - by user320950
    #include<iostream> #include<fstream> #include<cstdlib> #include<iomanip> using namespace std; int main() { ifstream in_stream; // reads ITEMSLIST.txt ofstream out_stream1; // writes in listWititems.txt ifstream in_stream2; // reads PRICELIST.txt ofstream out_stream3;// writes in listWitprices.txt ifstream in_stream4;// read display.txt ofstream out_stream5;// write showitems.txt double p1=0.0,p2=0.0; int wrong=0; int count =0; char next; in_stream.open("ITEMLIST.txt", ios::in); // list of avaliable items /*if( in_stream.fail() )// check to see if itemlist.txt is open { wrong++; // counts number of errors cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; } */ out_stream1.open("listWititems.txt", ios::out); // list of avaliable items /* if( out_stream1.fail() )// check to see if itemlist.txt is open { wrong++; cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; } */ in_stream2.open("PRICELIST.txt", ios::in); /*if( in_stream2.fail() )// check to see if itemlist.txt is open { wrong++; cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; } */ out_stream3.open("listWitdollars.txt", ios::out); /*if( out_stream3.fail() )// check to see if itemlist.txt is open { wrong++; cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; } */ in_stream4.open("display.txt", ios::in); /*if( in_stream4.fail() )// check to see if itemlist.txt is open { wrong++; cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; } */ out_stream5.open("showitems.txt", ios::out); /*if( out_stream5.fail() )// check to see if itemlist.txt is open { wrong++; cout << " the error occured here0, you have " << wrong++ << " errors" << endl; cout << "Error opening the file\n" << endl; exit(1); } else{ cout << " System ran correctly " << endl; }*/ in_stream.setf(ios::fixed); while(!in_stream.eof()) // reads to end of file and gets p1 which is itemnum, clears and gets next character { in_stream >> p1; cin.clear(); cin >> next; } out_stream1.setf(ios::fixed); while (!out_stream1.eof()) { out_stream1 << p1; cin.clear(); cin >> next; } in_stream2.setf(ios::fixed); in_stream2.setf(ios::showpoint); in_stream2.precision(2); while(!in_stream2.eof()) // reads file to end of file { in_stream2 >> p1 >> p2 >> count; // gets p1,p2, and count which is current total in_stream2 >> p2; p1 += p2; p2++; cin.clear(); // allows more reading cin >> next; return p1, p2; } out_stream3.setf(ios::fixed); out_stream3.setf(ios::showpoint); out_stream3.precision(2); while(!out_stream3.eof()) // reads file to end of file { out_stream3 << p1 << p2 << count; out_stream3 << p2; p1 += p2; p2++; cin.clear(); // allows more reading cin >> next; return p1, p2; } in_stream4.setf(ios::fixed); in_stream4.setf(ios::showpoint); in_stream4.precision(2); while (!in_stream4.eof()) { in_stream4 >> p1 >> p2 >> count; cin.clear(); cin >> next; } out_stream5.setf(ios::fixed); out_stream5.setf(ios::showpoint); out_stream5.precision(2); out_stream5 <<setw(5)<< " itemnum " <<setw(5)<<" price "<<setw(5)<<" curr_total " <<endl; // sends items and prices to receipt.txt out_stream5 << setw(5) << p1 << setw(5) <<p2 << setw(5)<< count; // sends items and prices to receipt.txt out_stream5 << " You have a total of " << wrong++ << " errors " << endl; in_stream.close(); // closing files. out_stream1.close(); in_stream2.close(); out_stream3.close(); in_stream4.close(); out_stream5.close(); system("pause"); }

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  • Error 2013: Lost connection to MySQL server during query when executing CHECK TABLE FOR UPGRADE

    - by Dean Richardson
    I just upgraded Ubuntu from 11.10 to 12.04. My rails app now returns the (passenger) error "Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (111) (Mysql2::Error)". I get a similar error when I try to access mysql at the command line on my Ubuntu server using mysql -u root -p. I have mysql-server 5.5 installed. I've checked and mysql is not running. When I try to restart it, it fails. Here are some key lines from the tail of /var/log/syslog after an attempted restart: dean@dgwjasonfried:/etc/mysql$ tail -f /var/log/syslog Mar 7 08:55:27 dgwjasonfried /etc/mysql/debian-start[5107]: Looking for 'mysqlcheck' as: /usr/bin/mysqlcheck Mar 7 08:55:27 dgwjasonfried /etc/mysql/debian-start[5107]: Running 'mysqlcheck' with connection arguments: '--port=3306' '--socket=/var/run/mysqld/mysqld.sock' '--host=localhost' '--socket=/var/run/mysqld/mysqld.sock' '--host=localhost' '--socket=/var/run/mysqld/mysqld.sock' Mar 7 08:55:27 dgwjasonfried /etc/mysql/debian-start[5107]: Running 'mysqlcheck' with connection arguments: '--port=3306' '--socket=/var/run/mysqld/mysqld.sock' '--host=localhost' '--socket=/var/run/mysqld/mysqld.sock' '--host=localhost' '--socket=/var/run/mysqld/mysqld.sock' Mar 7 08:55:27 dgwjasonfried /etc/mysql/debian-start[5107]: /usr/bin/mysqlcheck: Got error: 2013: Lost connection to MySQL server during query when executing 'CHECK TABLE ... FOR UPGRADE' Mar 7 08:55:27 dgwjasonfried /etc/mysql/debian-start[5107]: FATAL ERROR: Upgrade failed Mar 7 08:55:27 dgwjasonfried /etc/mysql/debian-start[5107]: molex_app_development.assets OK Mar 7 08:55:27 dgwjasonfried /etc/mysql/debian-start[5107]: molex_app_development.ecd_types OK Mar 7 08:55:27 dgwjasonfried /etc/mysql/debian-start[5124]: Checking for insecure root accounts. Mar 7 08:55:27 dgwjasonfried kernel: [ 7551.769657] init: mysql main process (5064) terminated with status 1 Mar 7 08:55:27 dgwjasonfried kernel: [ 7551.769697] init: mysql respawning too fast, stopped Here is most of /etc/mysql/my.cnf: Remember to edit /etc/mysql/debian.cnf when changing the socket location. [client] port = 3306 socket = /var/run/mysqld/mysqld.sock Here is entries for some specific programs The following values assume you have at least 32M ram This was formally known as [safe_mysqld]. Both versions are currently parsed. [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] Basic Settings user = mysql pid-file = /var/run/mysqld/mysqld.pid socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp lc-messages-dir = /usr/share/mysql skip-external-locking Instead of skip-networking the default is now to listen only on localhost which is more compatible and is not less secure. bind-address = 127.0.0.1 And here are permissions for var/run/mysqld/mysqld.sock: srwxrwxrwx 1 mysql mysql 0 Mar 7 09:18 mysqld.sock I'd be grateful for any suggestions the community might have. I reviewed the related questions here and attempted some of the fixes offered but to no avail. Thanks! Dean Richardson Update: Thanks to quanta's suggestion, I looked at the /var/log/mysql/error.log file. I found error messages relating to pointers, fatal signals, and more stuff that I really couldn't make much sense of. I also found mysql man page references, however. One suggested that I try starting mysqld with the --innodb_force_recovery=# option, then attempt to dump (or drop) the offending/corrupted database or table. I worked through the escalating option levels one-by-one (innodb_force_recovery=1, innodb_force_recovery=2, etc.) This allowed me to successfully run mysql -u root -p from the command line and execute several commands. I was able to run queries on my production database, but any attempt to query, dump, or even drop my development database raised an error and led to me losing the connection to mysql. So I've made progress, but until I'm somehow able to drop or repair my development db I'm still unable to get my app to load. Any further advice or suggestions? Thanks! Dean Update: Right after running sudo mysqld --innodb_force_recover=1 from the command line, the error.log contains this: Right after retrying sudo mysqld --innodb_force_recover=1, The error.log file shows this: 130308 4:55:39 [Note] Plugin 'FEDERATED' is disabled. 130308 4:55:39 InnoDB: The InnoDB memory heap is disabled 130308 4:55:39 InnoDB: Mutexes and rw_locks use GCC atomic builtins 130308 4:55:39 InnoDB: Compressed tables use zlib 1.2.3.4 130308 4:55:39 InnoDB: Initializing buffer pool, size = 128.0M 130308 4:55:39 InnoDB: Completed initialization of buffer pool 130308 4:55:39 InnoDB: highest supported file format is Barracuda. InnoDB: The log sequence number in ibdata files does not match InnoDB: the log sequence number in the ib_logfiles! 130308 4:55:39 InnoDB: Database was not shut down normally! InnoDB: Starting crash recovery. InnoDB: Reading tablespace information from the .ibd files... InnoDB: Restoring possible half-written data pages from the doublewrite InnoDB: buffer... 130308 4:55:40 InnoDB: Waiting for the background threads to start 130308 4:55:41 InnoDB: 1.1.8 started; log sequence number 10259220 130308 4:55:41 InnoDB: !!! innodb_force_recovery is set to 1 !!! 130308 4:55:41 [Note] Server hostname (bind-address): '127.0.0.1'; port: 3306 130308 4:55:41 [Note] - '127.0.0.1' resolves to '127.0.0.1'; 130308 4:55:41 [Note] Server socket created on IP: '127.0.0.1'. 130308 4:55:41 [Note] Event Scheduler: Loaded 0 events 130308 4:55:41 [Note] mysqld: ready for connections. Version: '5.5.29-0ubuntu0.12.04.2' socket: '/var/run/mysqld/mysqld.sock' port: 3306 (Ubuntu) Then after mysql -u root -p and mysql> drop database molex_app_development; ERROR 2013 (HY000): Lost connection to MySQL server during query mysql> the error.log contains: dean@dgwjasonfried:/var/log/mysql$ tail -f error.log /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d)[0x7f6a3ff9ecbd] Trying to get some variables. Some pointers may be invalid and cause the dump to abort. Query (7f6a1c004bd8): is an invalid pointer Connection ID (thread ID): 1 Status: NOT_KILLED The manual page at http://dev.mysql.com/doc/mysql/en/crashing.html contains information that should help you find out what is causing the crash. 130308 4:55:39 [Note] Plugin 'FEDERATED' is disabled. 130308 4:55:39 InnoDB: The InnoDB memory heap is disabled 130308 4:55:39 InnoDB: Mutexes and rw_locks use GCC atomic builtins 130308 4:55:39 InnoDB: Compressed tables use zlib 1.2.3.4 130308 4:55:39 InnoDB: Initializing buffer pool, size = 128.0M 130308 4:55:39 InnoDB: Completed initialization of buffer pool 130308 4:55:39 InnoDB: highest supported file format is Barracuda. InnoDB: The log sequence number in ibdata files does not match InnoDB: the log sequence number in the ib_logfiles! 130308 4:55:39 InnoDB: Database was not shut down normally! InnoDB: Starting crash recovery. InnoDB: Reading tablespace information from the .ibd files... InnoDB: Restoring possible half-written data pages from the doublewrite InnoDB: buffer... 130308 4:55:40 InnoDB: Waiting for the background threads to start 130308 4:55:41 InnoDB: 1.1.8 started; log sequence number 10259220 130308 4:55:41 InnoDB: !!! innodb_force_recovery is set to 1 !!! 130308 4:55:41 [Note] Server hostname (bind-address): '127.0.0.1'; port: 3306 130308 4:55:41 [Note] - '127.0.0.1' resolves to '127.0.0.1'; 130308 4:55:41 [Note] Server socket created on IP: '127.0.0.1'. 130308 4:55:41 [Note] Event Scheduler: Loaded 0 events 130308 4:55:41 [Note] mysqld: ready for connections. Version: '5.5.29-0ubuntu0.12.04.2' socket: '/var/run/mysqld/mysqld.sock' port: 3306 (Ubuntu) 130308 4:58:23 [ERROR] Incorrect definition of table mysql.proc: expected column 'comment' at position 15 to have type text, found type char(64). 130308 4:58:23 InnoDB: Assertion failure in thread 140168992810752 in file fsp0fsp.c line 3639 InnoDB: We intentionally generate a memory trap. InnoDB: Submit a detailed bug report to http://bugs.mysql.com. InnoDB: If you get repeated assertion failures or crashes, even InnoDB: immediately after the mysqld startup, there may be InnoDB: corruption in the InnoDB tablespace. Please refer to InnoDB: http://dev.mysql.com/doc/refman/5.5/en/forcing-innodb-recovery.html InnoDB: about forcing recovery. 10:58:23 UTC - mysqld got signal 6 ; This could be because you hit a bug. It is also possible that this binary or one of the libraries it was linked against is corrupt, improperly built, or misconfigured. This error can also be caused by malfunctioning hardware. We will try our best to scrape up some info that will hopefully help diagnose the problem, but since we have already crashed, something is definitely wrong and this may fail. key_buffer_size=16777216 read_buffer_size=131072 max_used_connections=1 max_threads=151 thread_count=1 connection_count=1 It is possible that mysqld could use up to key_buffer_size + (read_buffer_size + sort_buffer_size)*max_threads = 346681 K bytes of memory Hope that's ok; if not, decrease some variables in the equation. Thread pointer: 0x7f7ba4f6c2f0 Attempting backtrace. You can use the following information to find out where mysqld died. If you see no messages after this, something went terribly wrong... stack_bottom = 7f7ba3065e60 thread_stack 0x30000 mysqld(my_print_stacktrace+0x29)[0x7f7ba3609039] mysqld(handle_fatal_signal+0x483)[0x7f7ba34cf9c3] /lib/x86_64-linux-gnu/libpthread.so.0(+0xfcb0)[0x7f7ba2220cb0] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x35)[0x7f7ba188c425] /lib/x86_64-linux-gnu/libc.so.6(abort+0x17b)[0x7f7ba188fb8b] mysqld(+0x65e0fc)[0x7f7ba37160fc] mysqld(+0x602be6)[0x7f7ba36babe6] mysqld(+0x635006)[0x7f7ba36ed006] mysqld(+0x5d7072)[0x7f7ba368f072] mysqld(+0x5d7b9c)[0x7f7ba368fb9c] mysqld(+0x6a3348)[0x7f7ba375b348] mysqld(+0x6a3887)[0x7f7ba375b887] mysqld(+0x5c6a86)[0x7f7ba367ea86] mysqld(+0x5ae3a7)[0x7f7ba36663a7] mysqld(_Z15ha_delete_tableP3THDP10handlertonPKcS4_S4_b+0x16d)[0x7f7ba34d3ffd] mysqld(_Z23mysql_rm_table_no_locksP3THDP10TABLE_LISTbbbb+0x568)[0x7f7ba3417f78] mysqld(_Z11mysql_rm_dbP3THDPcbb+0x8aa)[0x7f7ba339780a] mysqld(_Z21mysql_execute_commandP3THD+0x394c)[0x7f7ba33b886c] mysqld(_Z11mysql_parseP3THDPcjP12Parser_state+0x10f)[0x7f7ba33bb28f] mysqld(_Z16dispatch_command19enum_server_commandP3THDPcj+0x1380)[0x7f7ba33bc6e0] mysqld(_Z24do_handle_one_connectionP3THD+0x1bd)[0x7f7ba346119d] mysqld(handle_one_connection+0x50)[0x7f7ba3461200] /lib/x86_64-linux-gnu/libpthread.so.0(+0x7e9a)[0x7f7ba2218e9a] /lib/x86_64-linux-gnu/libc.so.6(clone+0x6d)[0x7f7ba1949cbd] Trying to get some variables. Some pointers may be invalid and cause the dump to abort. Query (7f7b7c004b60): is an invalid pointer Connection ID (thread ID): 1 Status: NOT_KILLED The manual page at http://dev.mysql.com/doc/mysql/en/crashing.html contains information that should help you find out what is causing the crash. --Dean

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  • How to diagnose frequent segfaults

    - by Andreas Gohr
    My server is logging frequent segmentation faults to /var/log/kern.log in different tools. So far I've seen them in Perl, PHP and rsync. All installed software is up-to-date Debian packages. Here's an exerpt from the log file: Mar 2 01:07:54 gaz kernel: [ 5316.246303] imapsync[4533]: segfault at 8b ip 00007fb448c98fe6 sp 00007ffff571dd68 error 4 in libperl.so.5.10.1[7fb448bd7000+164000] Mar 2 01:17:42 gaz kernel: [ 5904.354307] php5-cgi[4441]: segfault at 2bb3dc8 ip 0000000002bb3dc8 sp 00007fffbeeaae48 error 15 Mar 2 02:54:05 gaz kernel: [11687.922316] php5-cgi[4495]: segfault at 2d7acf9 ip 0000000002d7acf9 sp 00007fff60c6eb18 error 15 Mar 2 10:50:08 gaz kernel: [40250.390322] BUG: unable to handle kernel paging request at 00000000024b03f0 Mar 2 10:50:08 gaz kernel: [40250.390341] IP: [<00000000024b03f0>] 0x24b03f0 Mar 2 10:50:08 gaz kernel: [40250.390353] PGD 208c71067 PUD 21c811067 PMD 209329067 PTE 8000000211c88067 Mar 2 10:50:08 gaz kernel: [40250.390365] Oops: 0011 [#1] SMP Mar 2 10:50:08 gaz kernel: [40250.390373] last sysfs file: /sys/devices/pci0000:00/0000:00:12.0/host4/target4:0:0/4:0:0:0/block/sdb/stat Mar 2 10:50:08 gaz kernel: [40250.390386] CPU 1 Mar 2 10:50:08 gaz kernel: [40250.390392] Modules linked in: cpufreq_userspace cpufreq_stats cpufreq_powersave cpufreq_conservative xt_recent xt_tcpudp iptable_nat nf_nat nf_conntrack_ipv4 nf_defrag_ ipv4 ip6table_filter ip6_tables xt_DSCP xt_TCPMSS ipt_LOG ipt_REJECT iptable_mangle iptable_filter xt_multiport xt_state xt_limit xt_conntrack nf_conntrack_ftp nf_conntrack ip_tables x_tables loop snd _hda_codec_atihdmi snd_hda_intel snd_hda_codec snd_hwdep snd_pcm radeon snd_timer ttm snd drm_kms_helper soundcore drm snd_page_alloc i2c_algo_bit shpchp i2c_piix4 edac_core pcspkr k8temp evdev edac_m ce_amd pci_hotplug i2c_core button ext3 jbd mbcache dm_mod powernow_k8 aacraid 3w_9xxx 3w_xxxx raid10 raid456 async_raid6_recov async_pq raid6_pq async_xor xor async_memcpy async_tx raid1 raid0 md_mod sata_nv sata_sil sata_via sd_mod crc_t10dif ata_generic ahci pata_atiixp ohci_hcd libata r8169 mii thermal ehci_hcd processor thermal_sys scsi_mod usbcore nls_base [last unloaded: scsi_wait_scan] Mar 2 10:50:08 gaz kernel: [40250.390566] Pid: 11482, comm: munin-limits Not tainted 2.6.32-5-amd64 #1 MS-7368 Mar 2 10:50:08 gaz kernel: [40250.390576] RIP: 0010:[<00000000024b03f0>] [<00000000024b03f0>] 0x24b03f0 Mar 2 10:50:08 gaz kernel: [40250.390586] RSP: 0018:ffff88021cc8dec0 EFLAGS: 00010286 Mar 2 10:50:08 gaz kernel: [40250.390593] RAX: 000000001ddc1000 RBX: 0000000000000010 RCX: ffffffff810f9904 Mar 2 10:50:08 gaz kernel: [40250.390600] RDX: 0000000000000000 RSI: ffffea0007688200 RDI: 0000000000000286 Mar 2 10:50:08 gaz kernel: [40250.390608] RBP: 00000000ffffffea R08: 0000000000000025 R09: 7865542f30312e35 Mar 2 10:50:08 gaz kernel: [40250.390615] R10: 000000d01cc8ddf8 R11: 0000000000000246 R12: ffff88021cc8def8 Mar 2 10:50:08 gaz kernel: [40250.390622] R13: 0000000002295010 R14: 00000000022c9db0 R15: 0000000002488d78 Mar 2 10:50:08 gaz kernel: [40250.390630] FS: 00007f3b3c8b2700(0000) GS:ffff880008d00000(0000) knlGS:0000000000000000 Mar 2 10:50:08 gaz kernel: [40250.390641] CS: 0010 DS: 0000 ES: 0000 CR0: 0000000080050033 Mar 2 10:50:08 gaz kernel: [40250.390648] CR2: 00000000024b03f0 CR3: 000000021c5d1000 CR4: 00000000000006e0 Mar 2 10:50:08 gaz kernel: [40250.390656] DR0: 0000000000000000 DR1: 0000000000000000 DR2: 0000000000000000 Mar 2 10:50:08 gaz kernel: [40250.390663] DR3: 0000000000000000 DR6: 00000000ffff0ff0 DR7: 0000000000000400 Mar 2 10:50:08 gaz kernel: [40250.390671] Process munin-limits (pid: 11482, threadinfo ffff88021cc8c000, task ffff88021bf59530) Mar 2 10:50:08 gaz kernel: [40250.390681] Stack: Mar 2 10:50:08 gaz kernel: [40250.390687] ffffffff810f1d4a ffff880208c63228 0000000000000000 00007fffc2dcecc0 Mar 2 10:50:08 gaz kernel: [40250.390697] <0> 00000000024ba2b0 0000000002295010 ffffffff810f1e3d 0000000000000004 Mar 2 10:50:08 gaz kernel: [40250.390712] <0> ffff88021bf59530 ffff88021c4edc00 ffffffff812fe0b6 ffff88021c4edc60 Mar 2 10:50:08 gaz kernel: [40250.390732] Call Trace: Mar 2 10:50:08 gaz kernel: [40250.390742] [<ffffffff810f1d4a>] ? vfs_fstatat+0x2c/0x57 Mar 2 10:50:08 gaz kernel: [40250.390750] [<ffffffff810f1e3d>] ? sys_newstat+0x11/0x30 Mar 2 10:50:08 gaz kernel: [40250.390760] [<ffffffff812fe0b6>] ? do_page_fault+0x2e0/0x2fc Mar 2 10:50:08 gaz kernel: [40250.390768] [<ffffffff812fbf55>] ? page_fault+0x25/0x30 Mar 2 10:50:08 gaz kernel: [40250.390777] [<ffffffff81010b42>] ? system_call_fastpath+0x16/0x1b Mar 2 10:50:08 gaz kernel: [40250.390783] Code: Bad RIP value. Mar 2 10:50:08 gaz kernel: [40250.390791] RIP [<00000000024b03f0>] 0x24b03f0 Mar 2 10:50:08 gaz kernel: [40250.390799] RSP <ffff88021cc8dec0> Mar 2 10:50:08 gaz kernel: [40250.390805] CR2: 00000000024b03f0 Mar 2 10:50:08 gaz kernel: [40250.391051] ---[ end trace 1cc1473b539c7f6e ]--- Mar 2 11:42:20 gaz kernel: [43382.242301] php5-cgi[10963]: segfault at d81160 ip 0000000000d81160 sp 00007fff3adcb058 error 15 Mar 2 21:51:14 gaz kernel: [79916.418302] php5-cgi[20089]: segfault at 1c59dc8 ip 0000000001c59dc8 sp 00007fff9b877fb8 error 15 Mar 3 03:45:01 gaz kernel: [101143.334305] munin-update[22519] general protection ip:7f516dce204c sp:7fff6049a978 error:0 in libperl.so.5.10.1[7f516dc7d000+164000] Mar 3 11:22:37 gaz kernel: [128599.570307] php5-cgi[22888]: segfault at 36485a8 ip 00000000036485a8 sp 00007fff2d56e1c8 error 15 Mar 4 08:32:17 gaz kernel: [204779.842304] php5-cgi[22090]: segfault at 18 ip 0000000000689e5e sp 00007fff677a6a48 error 6 in php5-cgi[400000+6f9000] Mar 4 10:01:02 gaz kernel: [210104.434706] rsync[22236] general protection ip:7f14a07137f9 sp:7fff88f940b8 error:0 in libc-2.11.2.so[7f14a069d000+158000] Mar 4 11:32:22 gaz kernel: [215584.262316] BUG: unable to handle kernel paging request at 00000000ffffff9c Mar 4 11:32:22 gaz kernel: [215584.262331] IP: [<00000000ffffff9c>] 0xffffff9c Mar 4 11:32:22 gaz kernel: [215584.262343] PGD 0 Mar 4 11:32:22 gaz kernel: [215584.262350] Oops: 0010 [#2] SMP Mar 4 11:32:22 gaz kernel: [215584.262359] last sysfs file: /sys/devices/pci0000:00/0000:00:12.0/host4/target4:0:0/4:0:0:0/block/sdb/stat Mar 4 11:32:22 gaz kernel: [215584.262371] CPU 1 Mar 4 11:32:22 gaz kernel: [215584.262378] Modules linked in: cpufreq_userspace cpufreq_stats cpufreq_powersave cpufreq_conservative xt_recent xt_tcpudp iptable_nat nf_nat nf_conntrack_ipv4 nf_defrag_ipv4 ip6table_filter ip6_tables xt_DSCP xt_TCPMSS ipt_LOG ipt_REJECT iptable_mangle iptable_filter xt_multiport xt_state xt_limit xt_conntrack nf_conntrack_ftp nf_conntrack ip_tables x_tables loop snd_hda_codec_atihdmi snd_hda_intel snd_hda_codec snd_hwdep snd_pcm radeon snd_timer ttm snd drm_kms_helper soundcore drm snd_page_alloc i2c_algo_bit shpchp i2c_piix4 edac_core pcspkr k8temp evdev edac_mce_amd pci_hotplug i2c_core button ext3 jbd mbcache dm_mod powernow_k8 aacraid 3w_9xxx 3w_xxxx raid10 raid456 async_raid6_recov async_pq raid6_pq async_xor xor async_memcpy async_tx raid1 raid0 md_mod sata_nv sata_sil sata_via sd_mod crc_t10dif ata_generic ahci pata_atiixp ohci_hcd libata r8169 mii thermal ehci_hcd processor thermal_sys scsi_mod usbcore nls_base [last unloaded: scsi_wait_scan] Mar 4 11:32:22 gaz kernel: [215584.262552] Pid: 1960, comm: proxymap Tainted: G D 2.6.32-5-amd64 #1 MS-7368 Mar 4 11:32:22 gaz kernel: [215584.262563] RIP: 0010:[<00000000ffffff9c>] [<00000000ffffff9c>] 0xffffff9c Mar 4 11:32:22 gaz kernel: [215584.262573] RSP: 0018:ffff880209257e00 EFLAGS: 00010212 Mar 4 11:32:22 gaz kernel: [215584.262580] RAX: ffff8801514eb780 RBX: ffffffff810efb2d RCX: 0000000000000000 Mar 4 11:32:22 gaz kernel: [215584.262590] RDX: 0000000000000020 RSI: 0000000000000001 RDI: ffff8801514eb780 Mar 4 11:32:22 gaz kernel: [215584.262600] RBP: 00000000ffffffe9 R08: 0000000000000000 R09: 0000000000000000 Mar 4 11:32:22 gaz kernel: [215584.262611] R10: ffff880209257e78 R11: ffffffff81152c7c R12: 0000000000000001 Mar 4 11:32:22 gaz kernel: [215584.262622] R13: 0000000000008001 R14: 0000000000000024 R15: 00000000ffffff9c Mar 4 11:32:22 gaz kernel: [215584.262633] FS: 00007fca4de35700(0000) GS:ffff880008d00000(0000) knlGS:0000000000000000 Mar 4 11:32:22 gaz kernel: [215584.262644] CS: 0010 DS: 0000 ES: 0000 CR0: 0000000080050033 Mar 4 11:32:22 gaz kernel: [215584.262650] CR2: 00000000ffffff9c CR3: 00000001c9cbb000 CR4: 00000000000006e0 Mar 4 11:32:22 gaz kernel: [215584.262661] DR0: 0000000000000000 DR1: 0000000000000000 DR2: 0000000000000000 Mar 4 11:32:22 gaz kernel: [215584.262671] DR3: 0000000000000000 DR6: 00000000ffff0ff0 DR7: 0000000000000400 Mar 4 11:32:22 gaz kernel: [215584.262682] Process proxymap (pid: 1960, threadinfo ffff880209256000, task ffff88021c4b1c40) Mar 4 11:32:22 gaz kernel: [215584.262693] Stack: Mar 4 11:32:22 gaz kernel: [215584.262698] ffffffff810f8566 ffff880209257e78 ffff88021c7bf000 ffff88021c7bf0c8 Mar 4 11:32:22 gaz kernel: [215584.262709] <0> 0000800000000000 ffff88021fc0f000 ffff880209257e78 00000000fffffffe Mar 4 11:32:22 gaz kernel: [215584.262724] <0> ffffffff810e5881 ffff880209257f48 0000000000000286 ffff88021fc0f000 Mar 4 11:32:22 gaz kernel: [215584.262743] Call Trace: Mar 4 11:32:22 gaz kernel: [215584.262753] [<ffffffff810f8566>] ? do_filp_open+0xa7/0x94b Mar 4 11:32:22 gaz kernel: [215584.262763] [<ffffffff810e5881>] ? virt_to_head_page+0x9/0x2a Mar 4 11:32:22 gaz kernel: [215584.262771] [<ffffffff810f9904>] ? user_path_at+0x52/0x79 Mar 4 11:32:22 gaz kernel: [215584.262779] [<ffffffff810cfec1>] ? get_unmapped_area+0xd7/0x139 Mar 4 11:32:22 gaz kernel: [215584.262787] [<ffffffff811019d5>] ? alloc_fd+0x67/0x10c Mar 4 11:32:22 gaz kernel: [215584.262795] [<ffffffff810eceaf>] ? do_sys_open+0x55/0xfc Mar 4 11:32:22 gaz kernel: [215584.262804] [<ffffffff81010b42>] ? system_call_fastpath+0x16/0x1b Mar 4 11:32:22 gaz kernel: [215584.262811] Code: Bad RIP value. Mar 4 11:32:22 gaz kernel: [215584.262819] RIP [<00000000ffffff9c>] 0xffffff9c Mar 4 11:32:22 gaz kernel: [215584.262828] RSP <ffff880209257e00> Mar 4 11:32:22 gaz kernel: [215584.262833] CR2: 00000000ffffff9c Mar 4 11:32:22 gaz kernel: [215584.263077] ---[ end trace 1cc1473b539c7f6f ]--- As you can see there are segfaults, a general protection fault and a Kernel Oops. My first guess was that there's a Hardware problem of some sort and I asked my Hoster (it's a rented root server) to do a full hardwarecheck - they did, but couldn't find any problem. I don't know what and how they checked but their support team is usually quite good. I ran memtester and cpuburn myself and couldn't find any error either. Unfortunately I have no reliable way to reproduce these segfaults, they seem to be more or less random. On a hunch I disabled the firewall of the system and ran one of the programs that segfaulted regularily (imapsync) and it seemed to take longer to segfault than before, so the problem might be related to the network stack. Or could just be a random thing. Here are the kernel specs: # uname -a Linux gaz 2.6.32-5-amd64 #1 SMP Wed Jan 12 03:40:32 UTC 2011 x86_64 GNU/Linux # cat /etc/debian_version 6.0 # lsmod Module Size Used by cpufreq_userspace 1992 0 cpufreq_stats 2659 0 cpufreq_powersave 902 0 cpufreq_conservative 5162 0 xt_recent 5977 0 xt_tcpudp 2319 0 iptable_nat 4299 0 nf_nat 13388 1 iptable_nat nf_conntrack_ipv4 9833 3 iptable_nat,nf_nat nf_defrag_ipv4 1139 1 nf_conntrack_ipv4 ip6table_filter 2384 0 ip6_tables 15075 1 ip6table_filter xt_DSCP 1995 0 xt_TCPMSS 2919 0 ipt_LOG 4518 0 ipt_REJECT 1953 0 iptable_mangle 2817 0 iptable_filter 2258 0 xt_multiport 2267 0 xt_state 1303 0 xt_limit 1782 0 xt_conntrack 2407 0 nf_conntrack_ftp 5537 0 nf_conntrack 46535 6 iptable_nat,nf_nat,nf_conntrack_ipv4,xt_state,xt_conntrack,nf_conntrack_ftp ip_tables 13899 3 iptable_nat,iptable_mangle,iptable_filter x_tables 12845 13 xt_recent,xt_tcpudp,iptable_nat,ip6_tables,xt_DSCP,xt_TCPMSS,ipt_LOG,ipt_REJECT,xt_multiport,xt_state,xt_limit,xt_conntrack,ip_tables loop 11799 0 radeon 573996 0 ttm 39986 1 radeon drm_kms_helper 20065 1 radeon snd_hda_codec_atihdmi 2251 1 drm 142359 3 radeon,ttm,drm_kms_helper snd_hda_intel 20019 0 i2c_algo_bit 4225 1 radeon pcspkr 1699 0 i2c_piix4 8328 0 snd_hda_codec 54244 2 snd_hda_codec_atihdmi,snd_hda_intel i2c_core 15712 5 radeon,drm_kms_helper,drm,i2c_algo_bit,i2c_piix4 snd_hwdep 5380 1 snd_hda_codec snd_pcm 60503 2 snd_hda_intel,snd_hda_codec snd_timer 15582 1 snd_pcm snd 46446 5 snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_timer soundcore 4598 1 snd evdev 7352 3 snd_page_alloc 6249 2 snd_hda_intel,snd_pcm k8temp 3283 0 edac_core 29261 0 edac_mce_amd 6433 0 shpchp 26264 0 pci_hotplug 21203 1 shpchp button 4650 0 ext3 106518 2 jbd 37085 1 ext3 mbcache 5050 1 ext3 dm_mod 53754 0 powernow_k8 10978 1 aacraid 59779 0 3w_9xxx 28684 0 3w_xxxx 20569 0 raid10 17809 0 raid456 44500 0 async_raid6_recov 5170 1 raid456 async_pq 3479 2 raid456,async_raid6_recov raid6_pq 77179 2 async_raid6_recov,async_pq async_xor 2478 3 raid456,async_raid6_recov,async_pq xor 4380 1 async_xor async_memcpy 1198 2 raid456,async_raid6_recov async_tx 1734 5 raid456,async_raid6_recov,async_pq,async_xor,async_memcpy raid1 18431 3 raid0 5517 0 md_mod 73824 7 raid10,raid456,raid1,raid0 sata_nv 19166 0 sata_sil 7412 0 sata_via 7928 0 sd_mod 29889 8 crc_t10dif 1276 1 sd_mod ata_generic 3047 0 ahci 32374 6 r8169 29229 0 mii 3210 1 r8169 thermal 11674 0 pata_atiixp 3489 0 libata 133632 6 sata_nv,sata_sil,sata_via,ata_generic,ahci,pata_atiixp ohci_hcd 19212 0 ehci_hcd 31151 0 processor 29935 1 powernow_k8 thermal_sys 11942 2 thermal,processor scsi_mod 122149 5 aacraid,3w_9xxx,3w_xxxx,sd_mod,libata usbcore 122034 3 ohci_hcd,ehci_hcd nls_base 6377 1 usbcore # free total used free shared buffers cached Mem: 8166128 1228036 6938092 0 140412 782060 -/+ buffers/cache: 305564 7860564 Swap: 2102456 0 2102456 So, basically my questions are: How can I diagnose this further? Is there any data in the log above that could help me to isolate the troublemaker? Are there any known problems with the above hardware/software I overlooked when googling for it? Is there a way to prevent the kernel from autoloading modules (I probably don't need all these modules and one of them might be the culprit)

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  • Tomcat 7 taking ages to start up after upgrade

    - by Lawrence
    I recently updated my server installation from Tomcat 6 to Tomcat 7, in order to take advantage of better connection pooling. My project uses Hibernate, for object persistance, a Mysql 5.5.20 database, and memcached for caching. When I was using Tomcat 6, Tomcat would start in about 8 seconds. After moving to Tomcat 7, it now takes between 75 - 80 seconds to start (this is on a Macbook pro 15", core i7 2Ghz, 8Gb of RAM). The only thing that has really changed between during the move from Tomcat 6 to 7 has been my context.xml file, which controls the connection pooling information: <Context antiJARLocking="true" reloadable="true" path=""> <Resource name="jdbc/test-db" auth="Container" type="javax.sql.DataSource" factory="org.apache.tomcat.jdbc.pool.DataSourceFactory" testOnBorrow="true" testOnReturn="false" testWhileIdle="true" validationQuery="SELECT 1" validationQueryTimeout="20000" validationInterval="30000" timeBetweenEvictionRunsMillis="60000" logValidationErrors="true" autoReconnect="true" username="webuser" password="xxxxxxx" driverClassName="com.mysql.jdbc.Driver" url="jdbc:mysql://databasename.us-east-1.rds.amazonaws.com:3306/test-db" maxActive="15" minIdle="2" maxIdle="10" maxWait="10000" maxAge="7200000"/> </Context> Now, as you can see, the database is running on Amazon RDS (where our live servers are), and thus is about 200ms round trip time away from my machine. I have already checked that I have security permissions to that database from my machine, (and anyway, it connects after 75 secs, so it cant be that). My initial thought was that Tomcat 7 and hibernate are doing something weird (like pre-instantiating a bunch of connections or something), and the latency to the database is amplifying the effects. While trying to diagnose the problem, I used jstack to get a stack trace of the Tomcat 7 server while its doing its startup thing. Here is the stack trace... Full thread dump Java HotSpot(TM) 64-Bit Server VM (20.12-b01-434 mixed mode): "Attach Listener" daemon prio=9 tid=7fa4c0038800 nid=0x10c39a000 waiting on condition [00000000] java.lang.Thread.State: RUNNABLE "Abandoned connection cleanup thread" daemon prio=5 tid=7fa4bb810000 nid=0x10f3ba000 in Object.wait() [10f3b9000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <7f40a0070> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:118) - locked <7f40a0070> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:134) at com.mysql.jdbc.NonRegisteringDriver$1.run(NonRegisteringDriver.java:93) "PoolCleaner[545768040:1352724902327]" daemon prio=5 tid=7fa4be852800 nid=0x10e772000 in Object.wait() [10e771000] java.lang.Thread.State: TIMED_WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <7f40c7c90> (a java.util.TaskQueue) at java.util.TimerThread.mainLoop(Timer.java:509) - locked <7f40c7c90> (a java.util.TaskQueue) at java.util.TimerThread.run(Timer.java:462) "localhost-startStop-1" daemon prio=5 tid=7fa4bd034800 nid=0x10d66b000 runnable [10d668000] java.lang.Thread.State: RUNNABLE at java.net.SocketInputStream.socketRead0(Native Method) at java.net.SocketInputStream.read(SocketInputStream.java:129) at com.mysql.jdbc.util.ReadAheadInputStream.fill(ReadAheadInputStream.java:114) at com.mysql.jdbc.util.ReadAheadInputStream.readFromUnderlyingStreamIfNecessary(ReadAheadInputStream.java:161) at com.mysql.jdbc.util.ReadAheadInputStream.read(ReadAheadInputStream.java:189) - locked <7f3673be0> (a com.mysql.jdbc.util.ReadAheadInputStream) at com.mysql.jdbc.MysqlIO.readFully(MysqlIO.java:3014) at com.mysql.jdbc.MysqlIO.reuseAndReadPacket(MysqlIO.java:3467) at com.mysql.jdbc.MysqlIO.reuseAndReadPacket(MysqlIO.java:3456) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3997) at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:2468) at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2629) at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2713) - locked <7f366a1c0> (a com.mysql.jdbc.JDBC4Connection) at com.mysql.jdbc.ConnectionImpl.configureClientCharacterSet(ConnectionImpl.java:1930) at com.mysql.jdbc.ConnectionImpl.initializePropsFromServer(ConnectionImpl.java:3571) at com.mysql.jdbc.ConnectionImpl.connectOneTryOnly(ConnectionImpl.java:2445) at com.mysql.jdbc.ConnectionImpl.createNewIO(ConnectionImpl.java:2215) - locked <7f366a1c0> (a com.mysql.jdbc.JDBC4Connection) at com.mysql.jdbc.ConnectionImpl.<init>(ConnectionImpl.java:813) at com.mysql.jdbc.JDBC4Connection.<init>(JDBC4Connection.java:47) at sun.reflect.GeneratedConstructorAccessor10.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at com.mysql.jdbc.Util.handleNewInstance(Util.java:411) at com.mysql.jdbc.ConnectionImpl.getInstance(ConnectionImpl.java:399) at com.mysql.jdbc.NonRegisteringDriver.connect(NonRegisteringDriver.java:334) at org.apache.tomcat.jdbc.pool.PooledConnection.connectUsingDriver(PooledConnection.java:278) at org.apache.tomcat.jdbc.pool.PooledConnection.connect(PooledConnection.java:182) at org.apache.tomcat.jdbc.pool.ConnectionPool.createConnection(ConnectionPool.java:699) at org.apache.tomcat.jdbc.pool.ConnectionPool.borrowConnection(ConnectionPool.java:631) at org.apache.tomcat.jdbc.pool.ConnectionPool.init(ConnectionPool.java:485) at org.apache.tomcat.jdbc.pool.ConnectionPool.<init>(ConnectionPool.java:143) at org.apache.tomcat.jdbc.pool.DataSourceProxy.pCreatePool(DataSourceProxy.java:116) - locked <7f34f0dc8> (a org.apache.tomcat.jdbc.pool.DataSource) at org.apache.tomcat.jdbc.pool.DataSourceProxy.createPool(DataSourceProxy.java:103) at org.apache.tomcat.jdbc.pool.DataSourceFactory.createDataSource(DataSourceFactory.java:539) at org.apache.tomcat.jdbc.pool.DataSourceFactory.getObjectInstance(DataSourceFactory.java:237) at org.apache.naming.factory.ResourceFactory.getObjectInstance(ResourceFactory.java:143) at javax.naming.spi.NamingManager.getObjectInstance(NamingManager.java:304) at org.apache.naming.NamingContext.lookup(NamingContext.java:843) at org.apache.naming.NamingContext.lookup(NamingContext.java:154) at org.apache.naming.NamingContext.lookup(NamingContext.java:831) at org.apache.naming.NamingContext.lookup(NamingContext.java:168) at org.apache.catalina.core.NamingContextListener.addResource(NamingContextListener.java:1061) at org.apache.catalina.core.NamingContextListener.createNamingContext(NamingContextListener.java:671) at org.apache.catalina.core.NamingContextListener.lifecycleEvent(NamingContextListener.java:270) at org.apache.catalina.util.LifecycleSupport.fireLifecycleEvent(LifecycleSupport.java:119) at org.apache.catalina.util.LifecycleBase.fireLifecycleEvent(LifecycleBase.java:90) at org.apache.catalina.core.StandardContext.startInternal(StandardContext.java:5173) - locked <7f46b07f0> (a org.apache.catalina.core.StandardContext) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:150) - locked <7f46b07f0> (a org.apache.catalina.core.StandardContext) at org.apache.catalina.core.ContainerBase$StartChild.call(ContainerBase.java:1559) at org.apache.catalina.core.ContainerBase$StartChild.call(ContainerBase.java:1549) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) at java.util.concurrent.FutureTask.run(FutureTask.java:138) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:680) "Catalina-startStop-1" daemon prio=5 tid=7fa4b7a5e800 nid=0x10d568000 waiting on condition [10d567000] java.lang.Thread.State: WAITING (parking) at sun.misc.Unsafe.park(Native Method) - parking to wait for <7f480e970> (a java.util.concurrent.FutureTask$Sync) at java.util.concurrent.locks.LockSupport.park(LockSupport.java:156) at java.util.concurrent.locks.AbstractQueuedSynchronizer.parkAndCheckInterrupt(AbstractQueuedSynchronizer.java:811) at java.util.concurrent.locks.AbstractQueuedSynchronizer.doAcquireSharedInterruptibly(AbstractQueuedSynchronizer.java:969) at java.util.concurrent.locks.AbstractQueuedSynchronizer.acquireSharedInterruptibly(AbstractQueuedSynchronizer.java:1281) at java.util.concurrent.FutureTask$Sync.innerGet(FutureTask.java:218) at java.util.concurrent.FutureTask.get(FutureTask.java:83) at org.apache.catalina.core.ContainerBase.startInternal(ContainerBase.java:1123) - locked <7f453c630> (a org.apache.catalina.core.StandardHost) at org.apache.catalina.core.StandardHost.startInternal(StandardHost.java:800) - locked <7f453c630> (a org.apache.catalina.core.StandardHost) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:150) - locked <7f453c630> (a org.apache.catalina.core.StandardHost) at org.apache.catalina.core.ContainerBase$StartChild.call(ContainerBase.java:1559) at org.apache.catalina.core.ContainerBase$StartChild.call(ContainerBase.java:1549) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:303) at java.util.concurrent.FutureTask.run(FutureTask.java:138) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908) at java.lang.Thread.run(Thread.java:680) "GC Daemon" daemon prio=2 tid=7fa4b9912800 nid=0x10d465000 in Object.wait() [10d464000] java.lang.Thread.State: TIMED_WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <7f4506d28> (a sun.misc.GC$LatencyLock) at sun.misc.GC$Daemon.run(GC.java:100) - locked <7f4506d28> (a sun.misc.GC$LatencyLock) "Low Memory Detector" daemon prio=5 tid=7fa4b480b800 nid=0x10c8ae000 runnable [00000000] java.lang.Thread.State: RUNNABLE "C2 CompilerThread1" daemon prio=9 tid=7fa4b480b000 nid=0x10c7ab000 waiting on condition [00000000] java.lang.Thread.State: RUNNABLE "C2 CompilerThread0" daemon prio=9 tid=7fa4b480a000 nid=0x10c6a8000 waiting on condition [00000000] java.lang.Thread.State: RUNNABLE "Signal Dispatcher" daemon prio=9 tid=7fa4b4809800 nid=0x10c5a5000 runnable [00000000] java.lang.Thread.State: RUNNABLE "Surrogate Locker Thread (Concurrent GC)" daemon prio=5 tid=7fa4b4808800 nid=0x10c4a2000 waiting on condition [00000000] java.lang.Thread.State: RUNNABLE "Finalizer" daemon prio=8 tid=7fa4b793f000 nid=0x10c297000 in Object.wait() [10c296000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <7f451c8f0> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:118) - locked <7f451c8f0> (a java.lang.ref.ReferenceQueue$Lock) at java.lang.ref.ReferenceQueue.remove(ReferenceQueue.java:134) at java.lang.ref.Finalizer$FinalizerThread.run(Finalizer.java:159) "Reference Handler" daemon prio=10 tid=7fa4b793e000 nid=0x10c194000 in Object.wait() [10c193000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <7f452e168> (a java.lang.ref.Reference$Lock) at java.lang.Object.wait(Object.java:485) at java.lang.ref.Reference$ReferenceHandler.run(Reference.java:116) - locked <7f452e168> (a java.lang.ref.Reference$Lock) "main" prio=5 tid=7fa4b7800800 nid=0x104329000 waiting on condition [104327000] java.lang.Thread.State: WAITING (parking) at sun.misc.Unsafe.park(Native Method) - parking to wait for <7f480e9a0> (a java.util.concurrent.FutureTask$Sync) at java.util.concurrent.locks.LockSupport.park(LockSupport.java:156) at java.util.concurrent.locks.AbstractQueuedSynchronizer.parkAndCheckInterrupt(AbstractQueuedSynchronizer.java:811) at java.util.concurrent.locks.AbstractQueuedSynchronizer.doAcquireSharedInterruptibly(AbstractQueuedSynchronizer.java:969) at java.util.concurrent.locks.AbstractQueuedSynchronizer.acquireSharedInterruptibly(AbstractQueuedSynchronizer.java:1281) at java.util.concurrent.FutureTask$Sync.innerGet(FutureTask.java:218) at java.util.concurrent.FutureTask.get(FutureTask.java:83) at org.apache.catalina.core.ContainerBase.startInternal(ContainerBase.java:1123) - locked <7f451fd90> (a org.apache.catalina.core.StandardEngine) at org.apache.catalina.core.StandardEngine.startInternal(StandardEngine.java:302) - locked <7f451fd90> (a org.apache.catalina.core.StandardEngine) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:150) - locked <7f451fd90> (a org.apache.catalina.core.StandardEngine) at org.apache.catalina.core.StandardService.startInternal(StandardService.java:443) - locked <7f451fd90> (a org.apache.catalina.core.StandardEngine) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:150) - locked <7f453e810> (a org.apache.catalina.core.StandardService) at org.apache.catalina.core.StandardServer.startInternal(StandardServer.java:732) - locked <7f4506d58> (a [Lorg.apache.catalina.Service;) at org.apache.catalina.util.LifecycleBase.start(LifecycleBase.java:150) - locked <7f44f7ba0> (a org.apache.catalina.core.StandardServer) at org.apache.catalina.startup.Catalina.start(Catalina.java:684) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.catalina.startup.Bootstrap.start(Bootstrap.java:322) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:451) "VM Thread" prio=9 tid=7fa4b7939800 nid=0x10c091000 runnable "Gang worker#0 (Parallel GC Threads)" prio=9 tid=7fa4b7802000 nid=0x10772b000 runnable "Gang worker#1 (Parallel GC Threads)" prio=9 tid=7fa4b7802800 nid=0x10782e000 runnable "Gang worker#2 (Parallel GC Threads)" prio=9 tid=7fa4b7803000 nid=0x107931000 runnable "Gang worker#3 (Parallel GC Threads)" prio=9 tid=7fa4b7804000 nid=0x107a34000 runnable "Gang worker#4 (Parallel GC Threads)" prio=9 tid=7fa4b7804800 nid=0x107b37000 runnable "Gang worker#5 (Parallel GC Threads)" prio=9 tid=7fa4b7805000 nid=0x107c3a000 runnable "Gang worker#6 (Parallel GC Threads)" prio=9 tid=7fa4b7805800 nid=0x107d3d000 runnable "Gang worker#7 (Parallel GC Threads)" prio=9 tid=7fa4b7806800 nid=0x107e40000 runnable "Concurrent Mark-Sweep GC Thread" prio=9 tid=7fa4b78e3800 nid=0x10bd0b000 runnable "Gang worker#0 (Parallel CMS Threads)" prio=9 tid=7fa4b78e2800 nid=0x10b305000 runnable "Gang worker#1 (Parallel CMS Threads)" prio=9 tid=7fa4b78e3000 nid=0x10b408000 runnable "VM Periodic Task Thread" prio=10 tid=7fa4b4815800 nid=0x10c9b1000 waiting on condition "Exception Catcher Thread" prio=10 tid=7fa4b7801800 nid=0x104554000 runnable JNI global references: 919 The only thing I can figure out from this is that it looks like the mysql jdbc drivers might have something to do with the long start up (the various stack traces I took during the start up process all pretty much look the same as this). Could anyone shed some light on what might be causing this? Have I done something dense in my context.xml? Is hibernate perhaps to blame?

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  • I need advices: small memory footprint linux mail server with spam filtering

    - by petermolnar
    I have a VPS which is originally destined to be a webserver but some minimal mail capabilities are needed to be deployed as well, including sending and receiving as standalone server. The current setup is the following: Postfix reveices the mail, the users are in virtual tables, stored in MySQL on connection all servers are tested with policyd-weight service against some DNSBLs all mail is runs through SpamAssassin spamd with the help of spamc client the mail is then delivered with Dovecot 2' LDA (local delivery agent), virtual users as well As you saw... there's no virus scanner running, and that's for a reason: clamav eats all the memory possible and also, virus mails are all filtered out with this setup (I've tested the same with ClamAV enabled for 1,5 years, no virus mail ever got even to ClamAV) I don't use amavisd and I really don't want to. You only need that monster if you have plenty of memory and lots of simultaneous scanners. It's also a nightmare to fine tune by hand. I run policyd-weight instead of policyd and native DNSBLs in postfix. I don't like to send someone away because a single service listed them. Important statement: everything works fine. I receive very small amount of spam, nearly never get a false positive and most of the bad mail is stopped by policyd-weight. The only "problem" that I feel the services at total uses a bit much memory alltogether. I've already cut the modules of spamassassin (see below), but I'd really like to hear some advices how to cut the memory footprint as low as possible, mostly: what plugins SpamAssassin really needs and what are more or less useless, regarding to my current postfix & policyd-weight setup? SpamAssassin rules are also compiled with sa-compile (sa-update runs once a week from cron, compile runs right after that) These are some of the current configurations that may matter, please tell me if you need anything more. postfix/master.cf (parts only) dovecot unix - n n - - pipe flags=DRhu user=vmail:vmail argv=/usr/bin/spamc -e /usr/lib/dovecot/deliver -d ${recipient} -f {sender} postfix/main.cf (parts only) smtpd_helo_required = yes smtpd_helo_restrictions = permit_mynetworks, reject_invalid_hostname, permit smtpd_recipient_restrictions = permit_mynetworks, permit_sasl_authenticated, reject_invalid_hostname, reject_non_fqdn_hostname, reject_non_fqdn_recipient, reject_unknown_recipient_domain, reject_unauth_pipelining, reject_unauth_destination, check_policy_service inet:127.0.0.1:12525, permit policyd-weight.conf (parts only) $REJECTMSG = "550 Mail appeared to be SPAM or forged. Ask your Mail/DNS-Administrator to correct HELO and DNS MX settings or to get removed from DNSBLs"; $REJECTLEVEL = 4; $DEFER_STRING = 'IN_SPAMCOP= BOGUS_MX='; $DEFER_ACTION = '450'; $DEFER_LEVEL = 5; $DNSERRMSG = '450 No DNS entries for your MTA, HELO and Domain. Contact YOUR administrator'; # 1: ON, 0: OFF (default) # If ON request that ALL clients are only checked against RBLs $dnsbl_checks_only = 0; # 1: ON (default), 0: OFF # When set to ON it logs only RBLs which affect scoring (positive or negative) $LOG_BAD_RBL_ONLY = 1; ## DNSBL settings @dnsbl_score = ( # host, hit, miss, log name 'dnsbl.ahbl.org', 3, -1, 'dnsbl.ahbl.org', 'dnsbl.njabl.org', 3, -1, 'dnsbl.njabl.org', 'dnsbl.sorbs.net', 3, -1, 'dnsbl.sorbs.net', 'bl.spamcop.net', 3, -1, 'bl.spamcop.net', 'zen.spamhaus.org', 3, -1, 'zen.spamhaus.org', 'pbl.spamhaus.org', 3, -1, 'pbl.spamhaus.org', 'cbl.abuseat.org', 3, -1, 'cbl.abuseat.org', 'list.dsbl.org', 3, -1, 'list.dsbl.org', ); # If Client IP is listed in MORE DNSBLS than this var, it gets REJECTed immediately $MAXDNSBLHITS = 3; # alternatively, if the score of DNSBLs is ABOVE this level, reject immediately $MAXDNSBLSCORE = 9; $MAXDNSBLMSG = '550 Az levelezoszerveruk IP cime tul sok spamlistan talahato, kerjuk ellenorizze! / Your MTA is listed in too many DNSBLs; please check.'; ## RHSBL settings @rhsbl_score = ( 'multi.surbl.org', 4, 0, 'multi.surbl.org', 'rhsbl.ahbl.org', 4, 0, 'rhsbl.ahbl.org', 'dsn.rfc-ignorant.org', 4, 0, 'dsn.rfc-ignorant.org', # 'postmaster.rfc-ignorant.org', 0.1, 0, 'postmaster.rfc-ignorant.org', # 'abuse.rfc-ignorant.org', 0.1, 0, 'abuse.rfc-ignorant.org' ); # skip a RBL if this RBL had this many continuous errors $BL_ERROR_SKIP = 2; # skip a RBL for that many times $BL_SKIP_RELEASE = 10; ## cache stuff # must be a directory (add trailing slash) $LOCKPATH = '/var/run/policyd-weight/'; # socket path for the cache daemon. $SPATH = $LOCKPATH.'/polw.sock'; # how many seconds the cache may be idle before starting maintenance routines #NOTE: standard maintenance jobs happen regardless of this setting. $MAXIDLECACHE = 60; # after this number of requests do following maintenance jobs: checking for config changes $MAINTENANCE_LEVEL = 5; # negative (i.e. SPAM) result cache settings ################################## # set to 0 to disable caching for spam results. To this level the cache will be cleaned. $CACHESIZE = 2000; # at this number of entries cleanup takes place $CACHEMAXSIZE = 4000; $CACHEREJECTMSG = '550 temporarily blocked because of previous errors'; # after NTTL retries the cache entry is deleted $NTTL = 1; # client MUST NOT retry within this seconds in order to decrease TTL counter $NTIME = 30; # positve (i.,e. HAM) result cache settings ################################### # set to 0 to disable caching of HAM. To this number of entries the cache will be cleaned $POSCACHESIZE = 1000; # at this number of entries cleanup takes place $POSCACHEMAXSIZE = 2000; $POSCACHEMSG = 'using cached result'; #after PTTL requests the HAM entry must succeed one time the RBL checks again $PTTL = 60; # after $PTIME in HAM Cache the client must pass one time the RBL checks again. #Values must be nonfractal. Accepted time-units: s, m, h, d $PTIME = '3h'; # The client must pass this time the RBL checks in order to be listed as hard-HAM # After this time the client will pass immediately for PTTL within PTIME $TEMP_PTIME = '1d'; ## DNS settings # Retries for ONE DNS-Lookup $DNS_RETRIES = 1; # Retry-interval for ONE DNS-Lookup $DNS_RETRY_IVAL = 5; # max error count for unresponded queries in a complete policy query $MAXDNSERR = 3; $MAXDNSERRMSG = 'passed - too many local DNS-errors'; # persistent udp connection for DNS queries. #broken in Net::DNS version 0.51. Works with Net::DNS 0.53; DEFAULT: off $PUDP= 0; # Force the usage of Net::DNS for RBL lookups. # Normally policyd-weight tries to use a faster RBL lookup routine instead of Net::DNS $USE_NET_DNS = 0; # A list of space separated NS IPs # This overrides resolv.conf settings # Example: $NS = '1.2.3.4 1.2.3.5'; # DEFAULT: empty $NS = ''; # timeout for receiving from cache instance $IPC_TIMEOUT = 2; # If set to 1 policyd-weight closes connections to smtpd clients in order to avoid too many #established connections to one policyd-weight child $TRY_BALANCE = 0; # scores for checks, WARNING: they may manipulate eachother # or be factors for other scores. # HIT score, MISS Score @client_ip_eq_helo_score = (1.5, -1.25 ); @helo_score = (1.5, -2 ); @helo_score = (0, -2 ); @helo_from_mx_eq_ip_score= (1.5, -3.1 ); @helo_numeric_score= (2.5, 0 ); @from_match_regex_verified_helo= (1,-2 ); @from_match_regex_unverified_helo = (1.6, -1.5 ); @from_match_regex_failed_helo = (2.5, 0 ); @helo_seems_dialup = (1.5, 0 ); @failed_helo_seems_dialup= (2, 0 ); @helo_ip_in_client_subnet= (0,-1.2 ); @helo_ip_in_cl16_subnet = (0,-0.41 ); #@client_seems_dialup_score = (3.75, 0 ); @client_seems_dialup_score = (0, 0 ); @from_multiparted = (1.09, 0 ); @from_anon= (1.17, 0 ); @bogus_mx_score = (2.1, 0 ); @random_sender_score = (0.25, 0 ); @rhsbl_penalty_score = (3.1, 0 ); @enforce_dyndns_score = (3, 0 ); spamassassin/init.pre (I've put the .pre files together) loadplugin Mail::SpamAssassin::Plugin::Hashcash loadplugin Mail::SpamAssassin::Plugin::SPF loadplugin Mail::SpamAssassin::Plugin::Pyzor loadplugin Mail::SpamAssassin::Plugin::Razor2 loadplugin Mail::SpamAssassin::Plugin::AutoLearnThreshold loadplugin Mail::SpamAssassin::Plugin::MIMEHeader loadplugin Mail::SpamAssassin::Plugin::ReplaceTags loadplugin Mail::SpamAssassin::Plugin::Check loadplugin Mail::SpamAssassin::Plugin::HTTPSMismatch loadplugin Mail::SpamAssassin::Plugin::URIDetail loadplugin Mail::SpamAssassin::Plugin::Bayes loadplugin Mail::SpamAssassin::Plugin::BodyEval loadplugin Mail::SpamAssassin::Plugin::DNSEval loadplugin Mail::SpamAssassin::Plugin::HTMLEval loadplugin Mail::SpamAssassin::Plugin::HeaderEval loadplugin Mail::SpamAssassin::Plugin::MIMEEval loadplugin Mail::SpamAssassin::Plugin::RelayEval loadplugin Mail::SpamAssassin::Plugin::URIEval loadplugin Mail::SpamAssassin::Plugin::WLBLEval loadplugin Mail::SpamAssassin::Plugin::VBounce loadplugin Mail::SpamAssassin::Plugin::Rule2XSBody spamassassin/local.cf (parts) use_bayes 1 bayes_auto_learn 1 bayes_store_module Mail::SpamAssassin::BayesStore::MySQL bayes_sql_dsn DBI:mysql:db:127.0.0.1:3306 bayes_sql_username user bayes_sql_password pass bayes_ignore_header X-Bogosity bayes_ignore_header X-Spam-Flag bayes_ignore_header X-Spam-Status ### User settings user_scores_dsn DBI:mysql:db:127.0.0.1:3306 user_scores_sql_password user user_scores_sql_username pass user_scores_sql_custom_query SELECT preference, value FROM _TABLE_ WHERE username = _USERNAME_ OR username = '$GLOBAL' OR username = CONCAT('%',_DOMAIN_) ORDER BY username ASC # for better speed score DNS_FROM_AHBL_RHSBL 0 score __RFC_IGNORANT_ENVFROM 0 score DNS_FROM_RFC_DSN 0 score DNS_FROM_RFC_BOGUSMX 0 score __DNS_FROM_RFC_POST 0 score __DNS_FROM_RFC_ABUSE 0 score __DNS_FROM_RFC_WHOIS 0 UPDATE 01 As adaptr advised I remove policyd-weight and configured postfix postscreen, this resulted approximately -15-20 MB from RAM usage and a lot faster work. I'm not sure it's working at full capacity but it seems promising.

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  • Inbound SIP calls through Cisco 881 NAT hang up after a few seconds

    - by MasterRoot24
    I've recently moved to a Cisco 881 router for my WAN link. I was previously using a Cisco Linksys WAG320N as my modem/router/WiFi AP/NAT firewall. The WAG320N is now running in bridged mode, so it's simply acting as a modem with one of it's LAN ports connected to FE4 WAN on my Cisco 881. The Cisco 881 get's a DHCP provided IP from my ISP. My LAN is part of default Vlan 1 (192.168.1.0/24). General internet connectivity is working great, I've managed to setup static NAT rules for my HTTP/HTTPS/SMTP/etc. services which are running on my LAN. I don't know whether it's worth mentioning that I've opted to use NVI NAT (ip nat enable as opposed to the traditional ip nat outside/ip nat inside) setup. My reason for this is that NVI allows NAT loopback from my LAN to the WAN IP and back in to the necessary server on the LAN. I run an Asterisk 1.8 PBX on my LAN, which connects to a SIP provider on the internet. Both inbound and outbound calls through the old setup (WAG320N providing routing/NAT) worked fine. However, since moving to the Cisco 881, inbound calls drop after around 10 seconds, whereas outbound calls work fine. The following message is logged on my Asterisk PBX: [Dec 9 15:27:45] WARNING[27734]: chan_sip.c:3641 retrans_pkt: Retransmission timeout reached on transmission [email protected] for seqno 1 (Critical Response) -- See https://wiki.asterisk.org/wiki/display/AST/SIP+Retransmissions Packet timed out after 6528ms with no response [Dec 9 15:27:45] WARNING[27734]: chan_sip.c:3670 retrans_pkt: Hanging up call [email protected] - no reply to our critical packet (see https://wiki.asterisk.org/wiki/display/AST/SIP+Retransmissions). (I know that this is quite a common issue - I've spend the best part of 2 days solid on this, trawling Google.) I've done as I am told and checked https://wiki.asterisk.org/wiki/display/AST/SIP+Retransmissions. Referring to the section "Other SIP requests" in the page linked above, I believe that the hangup to be caused by the ACK from my SIP provider not being passed back through NAT to Asterisk on my PBX. I tried to ascertain this by dumping the packets on my WAN interface on the 881. I managed to obtain a PCAP dump of packets in/out of my WAN interface. Here's an example of an ACK being reveived by the router from my provider: 689 21.219999 193.x.x.x 188.x.x.x SIP 502 Request: ACK sip:[email protected] | However a SIP trace on the Asterisk server show's that there are no ACK's received in response to the 200 OK from my PBX: http://pastebin.com/wwHpLPPz In the past, I have been strongly advised to disable any sort of SIP ALGs on routers and/or firewalls and the many posts regarding this issue on the internet seem to support this. However, I believe on Cisco IOS, the config command to disable SIP ALG is no ip nat service sip udp port 5060 however, this doesn't appear to help the situation. To confirm that config setting is set: Router1#show running-config | include sip no ip nat service sip udp port 5060 Another interesting twist: for a short period of time, I tried another provider. Luckily, my trial account with them is still available, so I reverted my Asterisk config back to the revision before I integrated with my current provider. I then dialled in to the DDI associated with the trial trunk and the call didn't get hung up and I didn't get the error above! To me, this points at the provider, however I know, like all providers do, will say "There's no issues with our SIP proxies - it's your firewall." I'm tempted to agree with this, as this issue was not apparent with the old WAG320N router when it was doing the NAT'ing. I'm sure you'll want to see my running-config too: ! ! Last configuration change at 15:55:07 UTC Sun Dec 9 2012 by xxx version 15.2 no service pad service tcp-keepalives-in service tcp-keepalives-out service timestamps debug datetime msec localtime show-timezone service timestamps log datetime msec localtime show-timezone no service password-encryption service sequence-numbers ! hostname Router1 ! boot-start-marker boot-end-marker ! ! security authentication failure rate 10 log security passwords min-length 6 logging buffered 4096 logging console critical enable secret 4 xxx ! aaa new-model ! ! aaa authentication login local_auth local ! ! ! ! ! aaa session-id common ! memory-size iomem 10 ! crypto pki trustpoint TP-self-signed-xxx enrollment selfsigned subject-name cn=IOS-Self-Signed-Certificate-xxx revocation-check none rsakeypair TP-self-signed-xxx ! ! crypto pki certificate chain TP-self-signed-xxx certificate self-signed 01 quit no ip source-route no ip gratuitous-arps ip auth-proxy max-login-attempts 5 ip admission max-login-attempts 5 ! ! ! ! ! no ip bootp server ip domain name dmz.merlin.local ip domain list dmz.merlin.local ip domain list merlin.local ip name-server x.x.x.x ip inspect audit-trail ip inspect udp idle-time 1800 ip inspect dns-timeout 7 ip inspect tcp idle-time 14400 ip inspect name autosec_inspect ftp timeout 3600 ip inspect name autosec_inspect http timeout 3600 ip inspect name autosec_inspect rcmd timeout 3600 ip inspect name autosec_inspect realaudio timeout 3600 ip inspect name autosec_inspect smtp timeout 3600 ip inspect name autosec_inspect tftp timeout 30 ip inspect name autosec_inspect udp timeout 15 ip inspect name autosec_inspect tcp timeout 3600 ip cef login block-for 3 attempts 3 within 3 no ipv6 cef ! ! multilink bundle-name authenticated license udi pid CISCO881-SEC-K9 sn ! ! username xxx privilege 15 secret 4 xxx username xxx secret 4 xxx ! ! ! ! ! ip ssh time-out 60 ! ! ! ! ! ! ! ! ! interface FastEthernet0 no ip address ! interface FastEthernet1 no ip address ! interface FastEthernet2 no ip address ! interface FastEthernet3 switchport access vlan 2 no ip address ! interface FastEthernet4 ip address dhcp no ip redirects no ip unreachables no ip proxy-arp ip nat enable duplex auto speed auto ! interface Vlan1 ip address 192.168.1.1 255.255.255.0 no ip redirects no ip unreachables no ip proxy-arp ip nat enable ! interface Vlan2 ip address 192.168.0.2 255.255.255.0 ! ip forward-protocol nd ip http server ip http access-class 1 ip http authentication local ip http secure-server ip http timeout-policy idle 60 life 86400 requests 10000 ! ! no ip nat service sip udp port 5060 ip nat source list 1 interface FastEthernet4 overload ip nat source static tcp x.x.x.x 80 interface FastEthernet4 80 ip nat source static tcp x.x.x.x 443 interface FastEthernet4 443 ip nat source static tcp x.x.x.x 25 interface FastEthernet4 25 ip nat source static tcp x.x.x.x 587 interface FastEthernet4 587 ip nat source static tcp x.x.x.x 143 interface FastEthernet4 143 ip nat source static tcp x.x.x.x 993 interface FastEthernet4 993 ip nat source static tcp x.x.x.x 1723 interface FastEthernet4 1723 ! ! logging trap debugging logging facility local2 access-list 1 permit 192.168.1.0 0.0.0.255 access-list 1 permit 192.168.0.0 0.0.0.255 no cdp run ! ! ! ! control-plane ! ! banner motd Authorized Access only ! line con 0 login authentication local_auth length 0 transport output all line aux 0 exec-timeout 15 0 login authentication local_auth transport output all line vty 0 1 access-class 1 in logging synchronous login authentication local_auth length 0 transport preferred none transport input telnet transport output all line vty 2 4 access-class 1 in login authentication local_auth length 0 transport input ssh transport output all ! ! end ...and, if it's of any use, here's my Asterisk SIP config: [general] context=default ; Default context for calls allowoverlap=no ; Disable overlap dialing support. (Default is yes) udpbindaddr=0.0.0.0 ; IP address to bind UDP listen socket to (0.0.0.0 binds to all) ; Optionally add a port number, 192.168.1.1:5062 (default is port 5060) tcpenable=no ; Enable server for incoming TCP connections (default is no) tcpbindaddr=0.0.0.0 ; IP address for TCP server to bind to (0.0.0.0 binds to all interfaces) ; Optionally add a port number, 192.168.1.1:5062 (default is port 5060) srvlookup=yes ; Enable DNS SRV lookups on outbound calls ; Note: Asterisk only uses the first host ; in SRV records ; Disabling DNS SRV lookups disables the ; ability to place SIP calls based on domain ; names to some other SIP users on the Internet ; Specifying a port in a SIP peer definition or ; when dialing outbound calls will supress SRV ; lookups for that peer or call. directmedia=no ; Don't allow direct RTP media between extensions (doesn't work through NAT) externhost=<MY DYNDNS HOSTNAME> ; Our external hostname to resolve to IP and be used in NAT'ed packets localnet=192.168.1.0/24 ; Define our local network so we know which packets need NAT'ing qualify=yes ; Qualify peers by default dtmfmode=rfc2833 ; Set the default DTMF mode disallow=all ; Disallow all codecs by default allow=ulaw ; Allow G.711 u-law allow=alaw ; Allow G.711 a-law ; ---------------------- ; SIP Trunk Registration ; ---------------------- ; Orbtalk register => <MY SIP PROVIDER USER NAME>:[email protected]/<MY DDI> ; Main Orbtalk number ; ---------- ; Trunks ; ---------- [orbtalk] ; Main Orbtalk trunk type=peer insecure=invite host=sipgw3.orbtalk.co.uk nat=yes username=<MY SIP PROVIDER USER NAME> defaultuser=<MY SIP PROVIDER USER NAME> fromuser=<MY SIP PROVIDER USER NAME> secret=xxx context=inbound I really don't know where to go with this. If anyone can help me find out why these calls are being dropped off, I'd be grateful if you could chime in! Please let me know if any further info is required.

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  • How to set up dual quadro cards on RHEL 5.5?

    - by Alex J. Roberts
    I have a RHEL 5 workstation with 2 nvidia Quadro FX4500 cards, with one display attached to each card. After doing a clean install of RHEL 5.5, the second display doesnt work (it worked ok in RHEL 5.2). Neither separate X screens nor Xinerama are working. The kernel version is 2.6.18-194.el5 I've tried nvidia drivers 185.18.36 (the ones that i was using on 5.2) and the latest 260.19.36 and neither works. My xorg.conf is as follows: # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 1.0 (buildmeister@builder58) Fri Aug 14 18:34:43 PDT 2009 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Files" FontPath "unix/:7100" EndSection Section "ServerFlags" Option "Xinerama" "1" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/input/mice" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from data in "/etc/sysconfig/keyboard" Identifier "Keyboard0" Driver "kbd" Option "XkbLayout" "us" Option "XkbModel" "pc105" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "DELL 3007WFP" HorizSync 49.3 - 98.5 VertRefresh 60.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor1" VendorName "Unknown" ModelName "DELL 3007WFP" HorizSync 49.3 - 98.5 VertRefresh 60.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro FX 4500" BusID "PCI:10:0:0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro FX 4500" BusID "PCI:129:0:0" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection And the Xorg Log: X Window System Version 7.1.1 Release Date: 12 May 2006 X Protocol Version 11, Revision 0, Release 7.1.1 Build Operating System: Linux 2.6.18-164.11.1.el5 x86_64 Red Hat, Inc. Current Operating System: Linux blur.svsdsde 2.6.18-194.el5 #1 SMP Tue Mar 16 21:52:39 EDT 2010 x86_64 Build Date: 06 March 2010 Build ID: xorg-x11-server 1.1.1-48.76.el5 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Module Loader present Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Fri Feb 18 09:52:08 2011 (==) Using config file: "/etc/X11/xorg.conf" (==) ServerLayout "Layout0" (**) |-->Screen "Screen0" (0) (**) | |-->Monitor "Monitor0" (**) | |-->Device "Device0" (**) |-->Screen "Screen1" (1) (**) | |-->Monitor "Monitor1" (**) | |-->Device "Device1" (**) |-->Input Device "Keyboard0" (**) |-->Input Device "Mouse0" (**) FontPath set to: unix/:7100 (==) RgbPath set to "/usr/share/X11/rgb" (==) ModulePath set to "/usr/lib64/xorg/modules" (**) Option "Xinerama" "1" (**) Xinerama: enabled (==) Max clients allowed: 512, resource mask: 0xfffff (II) Open ACPI successful (/var/run/acpid.socket) (II) Module ABI versions: X.Org ANSI C Emulation: 0.3 X.Org Video Driver: 1.0 X.Org XInput driver : 0.6 X.Org Server Extension : 0.3 X.Org Font Renderer : 0.5 (II) Loader running on linux (II) LoadModule: "bitmap" (II) Loading /usr/lib64/xorg/modules/fonts/libbitmap.so (II) Module bitmap: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 Module class: X.Org Font Renderer ABI class: X.Org Font Renderer, version 0.5 (II) Loading font Bitmap (II) LoadModule: "pcidata" (II) Loading /usr/lib64/xorg/modules/libpcidata.so (II) Module pcidata: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 ABI class: X.Org Video Driver, version 1.0 (++) using VT number 7 (II) PCI: PCI scan (all values are in hex) (II) PCI: 00:00:0: chip 10de,005e card 103c,1500 rev a3 class 05,80,00 hdr 00 (II) PCI: 00:01:0: chip 10de,0051 card 103c,1500 rev a3 class 06,01,00 hdr 80 (II) PCI: 00:01:1: chip 10de,0052 card 103c,1500 rev a2 class 0c,05,00 hdr 80 (II) PCI: 00:02:0: chip 10de,005a card 103c,1500 rev a2 class 0c,03,10 hdr 80 (II) PCI: 00:02:1: chip 10de,005b card 103c,1500 rev a3 class 0c,03,20 hdr 80 (II) PCI: 00:04:0: chip 10de,0059 card 103c,1500 rev a2 class 04,01,00 hdr 00 (II) PCI: 00:06:0: chip 10de,0053 card 103c,1500 rev f2 class 01,01,8a hdr 00 (II) PCI: 00:07:0: chip 10de,0054 card 103c,1500 rev f3 class 01,01,85 hdr 00 (II) PCI: 00:08:0: chip 10de,0055 card 103c,1500 rev f3 class 01,01,85 hdr 00 (II) PCI: 00:09:0: chip 10de,005c card 0000,0000 rev a2 class 06,04,01 hdr 01 (II) PCI: 00:0a:0: chip 10de,0057 card 103c,1500 rev a3 class 06,80,00 hdr 00 (II) PCI: 00:0e:0: chip 10de,005d card 0000,0000 rev a3 class 06,04,00 hdr 01 (II) PCI: 00:18:0: chip 1022,1100 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:18:1: chip 1022,1101 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:18:2: chip 1022,1102 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:18:3: chip 1022,1103 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:19:0: chip 1022,1100 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:19:1: chip 1022,1101 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:19:2: chip 1022,1102 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 00:19:3: chip 1022,1103 card 0000,0000 rev 00 class 06,00,00 hdr 80 (II) PCI: 05:05:0: chip 104c,8023 card 103c,1500 rev 00 class 0c,00,10 hdr 00 (II) PCI: 0a:00:0: chip 10de,009d card 10de,02af rev a1 class 03,00,00 hdr 00 (II) PCI: End of PCI scan (II) PCI-to-ISA bridge: (II) Bus -1: bridge is at (0:1:0), (0,-1,-1), BCTRL: 0x0008 (VGA_EN is set) (II) Subtractive PCI-to-PCI bridge: (II) Bus 5: bridge is at (0:9:0), (0,5,5), BCTRL: 0x0206 (VGA_EN is cleared) (II) Bus 5 non-prefetchable memory range: [0] -1 0 0xf5000000 - 0xf50fffff (0x100000) MX[B] (II) PCI-to-PCI bridge: (II) Bus 10: bridge is at (0:14:0), (0,10,10), BCTRL: 0x000a (VGA_EN is set) (II) Bus 10 I/O range: [0] -1 0 0x00003000 - 0x00003fff (0x1000) IX[B] (II) Bus 10 non-prefetchable memory range: [0] -1 0 0xf3000000 - 0xf4ffffff (0x2000000) MX[B] (II) Bus 10 prefetchable memory range: [0] -1 0 0xc0000000 - 0xcfffffff (0x10000000) MX[B] (II) Host-to-PCI bridge: (II) Bus 0: bridge is at (0:24:0), (0,0,10), BCTRL: 0x0008 (VGA_EN is set) (II) Bus 0 I/O range: [0] -1 0 0x00000000 - 0x0000ffff (0x10000) IX[B] (II) Bus 0 non-prefetchable memory range: [0] -1 0 0x00000000 - 0xffffffff (0x100000000) MX[B] (II) Bus 0 prefetchable memory range: [0] -1 0 0x00000000 - 0xffffffff (0x100000000) MX[B] (--) PCI:*(10:0:0) nVidia Corporation Quadro FX 4500 rev 161, Mem @ 0xf3000000/24, 0xc0000000/28, 0xf4000000/24, I/O @ 0x3000/7 (II) Addressable bus resource ranges are [0] -1 0 0x00000000 - 0xffffffff (0x100000000) MX[B] [1] -1 0 0x00000000 - 0x0000ffff (0x10000) IX[B] (II) OS-reported resource ranges: [0] -1 0 0x00100000 - 0x3fffffff (0x3ff00000) MX[B]E(B) [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [5] -1 0 0x00000000 - 0x000000ff (0x100) IX[B] (II) Active PCI resource ranges: [0] -1 0 0xf5000000 - 0xf5003fff (0x4000) MX[B] [1] -1 0 0xf5004000 - 0xf50047ff (0x800) MX[B] [...snipped... post too long] [28] -1 0 0x0000fb00 - 0x0000fbff (0x100) IX[B] [29] -1 0 0x00003000 - 0x0000307f (0x80) IX[B](B) (II) Active PCI resource ranges after removing overlaps: [0] -1 0 0xf5000000 - 0xf5003fff (0x4000) MX[B] [1] -1 0 0xf5004000 - 0xf50047ff (0x800) MX[B] [...snipped... post too long] [28] -1 0 0x0000fb00 - 0x0000fbff (0x100) IX[B] [29] -1 0 0x00003000 - 0x0000307f (0x80) IX[B](B) (II) OS-reported resource ranges after removing overlaps with PCI: [0] -1 0 0x00100000 - 0x3fffffff (0x3ff00000) MX[B]E(B) [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [5] -1 0 0x00000000 - 0x000000ff (0x100) IX[B] (II) All system resource ranges: [0] -1 0 0x00100000 - 0x3fffffff (0x3ff00000) MX[B]E(B) [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xf5000000 - 0xf5003fff (0x4000) MX[B] [5] -1 0 0xf5004000 - 0xf50047ff (0x800) MX[B] [6] -1 0 0xf5104000 - 0xf5104fff (0x1000) MX[B] [7] -1 0 0xf5103000 - 0xf5103fff (0x1000) MX[B] [8] -1 0 0xf5102000 - 0xf5102fff (0x1000) MX[B] [9] -1 0 0xf5101000 - 0xf5101fff (0x1000) MX[B] [10] -1 0 0xfebf0000 - 0xfebf00ff (0x100) MX[B] [11] -1 0 0xf5100000 - 0xf5100fff (0x1000) MX[B] [12] -1 0 0xf4000000 - 0xf4ffffff (0x1000000) MX[B](B) [13] -1 0 0xc0000000 - 0xcfffffff (0x10000000) MX[B](B) [14] -1 0 0xf3000000 - 0xf3ffffff (0x1000000) MX[B](B) [15] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [16] -1 0 0x00000000 - 0x000000ff (0x100) IX[B] [17] -1 0 0x000048f0 - 0x000048f7 (0x8) IX[B] [18] -1 0 0x000048c0 - 0x000048cf (0x10) IX[B] [19] -1 0 0x00004c04 - 0x00004c07 (0x4) IX[B] [20] -1 0 0x000048e8 - 0x000048ef (0x8) IX[B] [21] -1 0 0x00004c00 - 0x00004c03 (0x4) IX[B] [22] -1 0 0x000048e0 - 0x000048e7 (0x8) IX[B] [23] -1 0 0x000048b0 - 0x000048bf (0x10) IX[B] [24] -1 0 0x000048fc - 0x000048ff (0x4) IX[B] [25] -1 0 0x000048d8 - 0x000048df (0x8) IX[B] [26] -1 0 0x000048f8 - 0x000048fb (0x4) IX[B] [27] -1 0 0x000048d0 - 0x000048d7 (0x8) IX[B] [28] -1 0 0x000048a0 - 0x000048af (0x10) IX[B] [29] -1 0 0x00004400 - 0x000044ff (0x100) IX[B] [30] -1 0 0x00004000 - 0x000040ff (0x100) IX[B] [31] -1 0 0x00004840 - 0x0000487f (0x40) IX[B] [32] -1 0 0x00004800 - 0x0000483f (0x40) IX[B] [33] -1 0 0x00004880 - 0x0000489f (0x20) IX[B] [34] -1 0 0x0000fb00 - 0x0000fbff (0x100) IX[B] [35] -1 0 0x00003000 - 0x0000307f (0x80) IX[B](B) (II) LoadModule: "extmod" (II) Loading /usr/lib64/xorg/modules/extensions/libextmod.so (II) Module extmod: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 0.3 (II) Loading extension SHAPE (II) Loading extension MIT-SUNDRY-NONSTANDARD (II) Loading extension BIG-REQUESTS (II) Loading extension SYNC (II) Loading extension MIT-SCREEN-SAVER (II) Loading extension XC-MISC (II) Loading extension XFree86-VidModeExtension (II) Loading extension XFree86-Misc (II) Loading extension XFree86-DGA (II) Loading extension DPMS (II) Loading extension TOG-CUP (II) Loading extension Extended-Visual-Information (II) Loading extension XVideo (II) Loading extension XVideo-MotionCompensation (II) Loading extension X-Resource (II) LoadModule: "dbe" (II) Loading /usr/lib64/xorg/modules/extensions/libdbe.so (II) Module dbe: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 0.3 (II) Loading extension DOUBLE-BUFFER (II) LoadModule: "glx" (II) Loading /usr/lib64/xorg/modules/extensions/libglx.so (II) Module glx: vendor="NVIDIA Corporation" compiled for 4.0.2, module version = 1.0.0 Module class: X.Org Server Extension (II) NVIDIA GLX Module 185.18.36 Fri Aug 14 18:27:24 PDT 2009 (II) Loading extension GLX (II) LoadModule: "freetype" (II) Loading /usr/lib64/xorg/modules/fonts/libfreetype.so (II) Module freetype: vendor="X.Org Foundation & the After X-TT Project" compiled for 7.1.1, module version = 2.1.0 Module class: X.Org Font Renderer ABI class: X.Org Font Renderer, version 0.5 (II) Loading font FreeType (II) LoadModule: "type1" (II) Loading /usr/lib64/xorg/modules/fonts/libtype1.so (II) Module type1: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.2 Module class: X.Org Font Renderer ABI class: X.Org Font Renderer, version 0.5 (II) Loading font Type1 (II) LoadModule: "record" (II) Loading /usr/lib64/xorg/modules/extensions/librecord.so (II) Module record: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.13.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 0.3 (II) Loading extension RECORD (II) LoadModule: "dri" (II) Loading /usr/lib64/xorg/modules/extensions/libdri.so (II) Module dri: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 ABI class: X.Org Server Extension, version 0.3 (II) Loading sub module "drm" (II) LoadModule: "drm" (II) Loading /usr/lib64/xorg/modules/linux/libdrm.so (II) Module drm: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 ABI class: X.Org Server Extension, version 0.3 (II) Loading extension XFree86-DRI (II) LoadModule: "nvidia" (II) Loading /usr/lib64/xorg/modules/drivers/nvidia_drv.so (II) Module nvidia: vendor="NVIDIA Corporation" compiled for 4.0.2, module version = 1.0.0 Module class: X.Org Video Driver (II) LoadModule: "kbd" (II) Loading /usr/lib64/xorg/modules/input/kbd_drv.so (II) Module kbd: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.1.0 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 0.6 (II) LoadModule: "mouse" (II) Loading /usr/lib64/xorg/modules/input/mouse_drv.so (II) Module mouse: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.1.1 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 0.6 (II) NVIDIA dlloader X Driver 185.18.36 Fri Aug 14 17:51:02 PDT 2009 (II) NVIDIA Unified Driver for all Supported NVIDIA GPUs (II) Primary Device is: PCI 0a:00:0 (--) Chipset NVIDIA GPU found (II) Loading sub module "fb" (II) LoadModule: "fb" (II) Loading /usr/lib64/xorg/modules/libfb.so (II) Module fb: vendor="X.Org Foundation" compiled for 7.1.1, module version = 1.0.0 ABI class: X.Org ANSI C Emulation, version 0.3 (II) Loading sub module "wfb" (II) LoadModule: "wfb" (II) Loading /usr/lib64/xorg/modules/libwfb.so (II) Module wfb: vendor="NVIDIA Corporation" compiled for 7.1.99.2, module version = 1.0.0 (II) Loading sub module "ramdac" (II) LoadModule: "ramdac" (II) Loading /usr/lib64/xorg/modules/libramdac.so (II) Module ramdac: vendor="X.Org Foundation" compiled for 7.1.1, module version = 0.1.0 ABI class: X.Org Video Driver, version 1.0 (II) resource ranges after xf86ClaimFixedResources() call: [0] -1 0 0x00100000 - 0x3fffffff (0x3ff00000) MX[B]E(B) [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xf5000000 - 0xf5003fff (0x4000) MX[B] [5] -1 0 0xf5004000 - 0xf50047ff (0x800) MX[B] [6] -1 0 0xf5104000 - 0xf5104fff (0x1000) MX[B] [7] -1 0 0xf5103000 - 0xf5103fff (0x1000) MX[B] [8] -1 0 0xf5102000 - 0xf5102fff (0x1000) MX[B] [9] -1 0 0xf5101000 - 0xf5101fff (0x1000) MX[B] [10] -1 0 0xfebf0000 - 0xfebf00ff (0x100) MX[B] [11] -1 0 0xf5100000 - 0xf5100fff (0x1000) MX[B] [12] -1 0 0xf4000000 - 0xf4ffffff (0x1000000) MX[B](B) [13] -1 0 0xc0000000 - 0xcfffffff (0x10000000) MX[B](B) [14] -1 0 0xf3000000 - 0xf3ffffff (0x1000000) MX[B](B) [15] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [16] -1 0 0x00000000 - 0x000000ff (0x100) IX[B] [17] -1 0 0x000048f0 - 0x000048f7 (0x8) IX[B] [18] -1 0 0x000048c0 - 0x000048cf (0x10) IX[B] [19] -1 0 0x00004c04 - 0x00004c07 (0x4) IX[B] [20] -1 0 0x000048e8 - 0x000048ef (0x8) IX[B] [21] -1 0 0x00004c00 - 0x00004c03 (0x4) IX[B] [22] -1 0 0x000048e0 - 0x000048e7 (0x8) IX[B] [23] -1 0 0x000048b0 - 0x000048bf (0x10) IX[B] [24] -1 0 0x000048fc - 0x000048ff (0x4) IX[B] [25] -1 0 0x000048d8 - 0x000048df (0x8) IX[B] [26] -1 0 0x000048f8 - 0x000048fb (0x4) IX[B] [27] -1 0 0x000048d0 - 0x000048d7 (0x8) IX[B] [28] -1 0 0x000048a0 - 0x000048af (0x10) IX[B] [29] -1 0 0x00004400 - 0x000044ff (0x100) IX[B] [30] -1 0 0x00004000 - 0x000040ff (0x100) IX[B] [31] -1 0 0x00004840 - 0x0000487f (0x40) IX[B] [32] -1 0 0x00004800 - 0x0000483f (0x40) IX[B] [33] -1 0 0x00004880 - 0x0000489f (0x20) IX[B] [34] -1 0 0x0000fb00 - 0x0000fbff (0x100) IX[B] [35] -1 0 0x00003000 - 0x0000307f (0x80) IX[B](B) (II) resource ranges after probing: [0] -1 0 0x00100000 - 0x3fffffff (0x3ff00000) MX[B]E(B) [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xf5000000 - 0xf5003fff (0x4000) MX[B] [5] -1 0 0xf5004000 - 0xf50047ff (0x800) MX[B] [6] -1 0 0xf5104000 - 0xf5104fff (0x1000) MX[B] [7] -1 0 0xf5103000 - 0xf5103fff (0x1000) MX[B] [8] -1 0 0xf5102000 - 0xf5102fff (0x1000) MX[B] [9] -1 0 0xf5101000 - 0xf5101fff (0x1000) MX[B] [10] -1 0 0xfebf0000 - 0xfebf00ff (0x100) MX[B] [11] -1 0 0xf5100000 - 0xf5100fff (0x1000) MX[B] [12] -1 0 0xf4000000 - 0xf4ffffff (0x1000000) MX[B](B) [13] -1 0 0xc0000000 - 0xcfffffff (0x10000000) MX[B](B) [14] -1 0 0xf3000000 - 0xf3ffffff (0x1000000) MX[B](B) [15] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B] [16] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B] [17] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B] [18] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [19] -1 0 0x00000000 - 0x000000ff (0x100) IX[B] [20] -1 0 0x000048f0 - 0x000048f7 (0x8) IX[B] [21] -1 0 0x000048c0 - 0x000048cf (0x10) IX[B] [22] -1 0 0x00004c04 - 0x00004c07 (0x4) IX[B] [23] -1 0 0x000048e8 - 0x000048ef (0x8) IX[B] [24] -1 0 0x00004c00 - 0x00004c03 (0x4) IX[B] [25] -1 0 0x000048e0 - 0x000048e7 (0x8) IX[B] [26] -1 0 0x000048b0 - 0x000048bf (0x10) IX[B] [27] -1 0 0x000048fc - 0x000048ff (0x4) IX[B] [28] -1 0 0x000048d8 - 0x000048df (0x8) IX[B] [29] -1 0 0x000048f8 - 0x000048fb (0x4) IX[B] [30] -1 0 0x000048d0 - 0x000048d7 (0x8) IX[B] [31] -1 0 0x000048a0 - 0x000048af (0x10) IX[B] [32] -1 0 0x00004400 - 0x000044ff (0x100) IX[B] [33] -1 0 0x00004000 - 0x000040ff (0x100) IX[B] [34] -1 0 0x00004840 - 0x0000487f (0x40) IX[B] [35] -1 0 0x00004800 - 0x0000483f (0x40) IX[B] [36] -1 0 0x00004880 - 0x0000489f (0x20) IX[B] [37] -1 0 0x0000fb00 - 0x0000fbff (0x100) IX[B] [38] -1 0 0x00003000 - 0x0000307f (0x80) IX[B](B) [39] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B] [40] 0 0 0x000003c0 - 0x000003df (0x20) IS[B] (II) Setting vga for screen 0. (**) NVIDIA(0): Depth 24, (--) framebuffer bpp 32 (==) NVIDIA(0): RGB weight 888 (==) NVIDIA(0): Default visual is TrueColor (==) NVIDIA(0): Using gamma correction (1.0, 1.0, 1.0) (**) NVIDIA(0): Option "TwinView" "0" (**) NVIDIA(0): Option "MetaModes" "nvidia-auto-select +0+0" (**) NVIDIA(0): Enabling RENDER acceleration (II) NVIDIA(0): Support for GLX with the Damage and Composite X extensions is (II) NVIDIA(0): enabled. (II) NVIDIA(0): NVIDIA GPU Quadro FX 4500 (G70GL) at PCI:10:0:0 (GPU-0) (--) NVIDIA(0): Memory: 524288 kBytes (--) NVIDIA(0): VideoBIOS: 05.70.02.41.01 (II) NVIDIA(0): Detected PCI Express Link width: 16X (--) NVIDIA(0): Interlaced video modes are supported on this GPU (--) NVIDIA(0): Connected display device(s) on Quadro FX 4500 at PCI:10:0:0: (--) NVIDIA(0): DELL 3007WFP (DFP-0) (--) NVIDIA(0): DELL 3007WFP (DFP-0): 310.0 MHz maximum pixel clock (--) NVIDIA(0): DELL 3007WFP (DFP-0): Internal Dual Link TMDS (II) NVIDIA(0): Assigned Display Device: DFP-0 (II) NVIDIA(0): Validated modes: (II) NVIDIA(0): "nvidia-auto-select+0+0" (II) NVIDIA(0): Virtual screen size determined to be 2560 x 1600 (--) NVIDIA(0): DPI set to (101, 101); computed from "UseEdidDpi" X config (--) NVIDIA(0): option (WW) NVIDIA(0): UBB is incompatible with the Composite extension. Disabling (WW) NVIDIA(0): UBB. (==) NVIDIA(0): Disabling 32-bit ARGB GLX visuals. (--) Depth 24 pixmap format is 32 bpp (II) do I need RAC? No, I don't. (II) resource ranges after preInit: [0] -1 0 0x00100000 - 0x3fffffff (0x3ff00000) MX[B]E(B) [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0xf5000000 - 0xf5003fff (0x4000) MX[B] [5] -1 0 0xf5004000 - 0xf50047ff (0x800) MX[B] [6] -1 0 0xf5104000 - 0xf5104fff (0x1000) MX[B] [7] -1 0 0xf5103000 - 0xf5103fff (0x1000) MX[B] [8] -1 0 0xf5102000 - 0xf5102fff (0x1000) MX[B] [9] -1 0 0xf5101000 - 0xf5101fff (0x1000) MX[B] [10] -1 0 0xfebf0000 - 0xfebf00ff (0x100) MX[B] [11] -1 0 0xf5100000 - 0xf5100fff (0x1000) MX[B] [12] -1 0 0xf4000000 - 0xf4ffffff (0x1000000) MX[B](B) [13] -1 0 0xc0000000 - 0xcfffffff (0x10000000) MX[B](B) [14] -1 0 0xf3000000 - 0xf3ffffff (0x1000000) MX[B](B) [15] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B] [16] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B] [17] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B] [18] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [19] -1 0 0x00000000 - 0x000000ff (0x100) IX[B] [20] -1 0 0x000048f0 - 0x000048f7 (0x8) IX[B] [21] -1 0 0x000048c0 - 0x000048cf (0x10) IX[B] [22] -1 0 0x00004c04 - 0x00004c07 (0x4) IX[B] [23] -1 0 0x000048e8 - 0x000048ef (0x8) IX[B] [24] -1 0 0x00004c00 - 0x00004c03 (0x4) IX[B] [25] -1 0 0x000048e0 - 0x000048e7 (0x8) IX[B] [26] -1 0 0x000048b0 - 0x000048bf (0x10) IX[B] [27] -1 0 0x000048fc - 0x000048ff (0x4) IX[B] [28] -1 0 0x000048d8 - 0x000048df (0x8) IX[B] [29] -1 0 0x000048f8 - 0x000048fb (0x4) IX[B] [30] -1 0 0x000048d0 - 0x000048d7 (0x8) IX[B] [31] -1 0 0x000048a0 - 0x000048af (0x10) IX[B] [32] -1 0 0x00004400 - 0x000044ff (0x100) IX[B] [33] -1 0 0x00004000 - 0x000040ff (0x100) IX[B] [34] -1 0 0x00004840 - 0x0000487f (0x40) IX[B] [35] -1 0 0x00004800 - 0x0000483f (0x40) IX[B] [36] -1 0 0x00004880 - 0x0000489f (0x20) IX[B] [37] -1 0 0x0000fb00 - 0x0000fbff (0x100) IX[B] [38] -1 0 0x00003000 - 0x0000307f (0x80) IX[B](B) [39] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B] [40] 0 0 0x000003c0 - 0x000003df (0x20) IS[B] (II) NVIDIA(GPU-1): NVIDIA GPU Quadro FX 4500 (G70GL) at PCI:129:0:0 (GPU-1) (--) NVIDIA(GPU-1): Memory: 524288 kBytes (--) NVIDIA(GPU-1): VideoBIOS: 05.70.02.41.01 (II) NVIDIA(GPU-1): Detected PCI Express Link width: 16X (--) NVIDIA(GPU-1): Interlaced video modes are supported on this GPU (--) NVIDIA(GPU-1): Connected display device(s) on Quadro FX 4500 at PCI:129:0:0: (--) NVIDIA(GPU-1): DELL 3007WFP (DFP-0) (--) NVIDIA(GPU-1): DELL 3007WFP (DFP-0): 310.0 MHz maximum pixel clock (--) NVIDIA(GPU-1): DELL 3007WFP (DFP-0): Internal Dual Link TMDS (II) NVIDIA(0): Initialized GPU GART. (II) NVIDIA(0): Setting mode "nvidia-auto-select+0+0" (II) Loading extension NV-GLX (II) NVIDIA(0): NVIDIA 3D Acceleration Architecture Initialized (==) NVIDIA(0): Disabling shared memory pixmaps (II) NVIDIA(0): Using the NVIDIA 2D acceleration architecture (==) NVIDIA(0): Backing store disabled (==) NVIDIA(0): Silken mouse enabled (**) Option "dpms" (**) NVIDIA(0): DPMS enabled (II) Loading extension NV-CONTROL (==) RandR enabled (II) Setting vga for screen 0. (II) Initializing built-in extension MIT-SHM (II) Initializing built-in extension XInputExtension (II) Initializing built-in extension XTEST (II) Initializing built-in extension XKEYBOARD (II) Initializing built-in extension XC-APPGROUP (II) Initializing built-in extension SECURITY (II) Initializing built-in extension XINERAMA (II) Initializing built-in extension XFIXES (II) Initializing built-in extension XFree86-Bigfont (II) Initializing built-in extension RENDER (II) Initializing built-in extension RANDR (II) Initializing built-in extension COMPOSITE (II) Initializing built-in extension DAMAGE (II) Initializing built-in extension XEVIE (II) Initializing extension GLX (WW) Disabling Composite since Xinerama is enabled (**) Option "CoreKeyboard" (**) Keyboard0: Core Keyboard (**) Option "Protocol" "standard" (**) Keyboard0: Protocol: standard (**) Option "AutoRepeat" "500 30" (**) Option "XkbRules" "xorg" (**) Keyboard0: XkbRules: "xorg" (**) Option "XkbModel" "pc105" (**) Keyboard0: XkbModel: "pc105" (**) Option "XkbLayout" "us" (**) Keyboard0: XkbLayout: "us" (**) Option "CustomKeycodes" "off" (**) Keyboard0: CustomKeycodes disabled (**) Option "Protocol" "auto" (**) Mouse0: Device: "/dev/input/mice" (**) Mouse0: Protocol: "auto" (**) Option "CorePointer" (**) Mouse0: Core Pointer (**) Option "Device" "/dev/input/mice" (**) Option "Emulate3Buttons" "no" (**) Option "ZAxisMapping" "4 5" (**) Mouse0: ZAxisMapping: buttons 4 and 5 (**) Mouse0: Buttons: 9 (II) XINPUT: Adding extended input device "Mouse0" (type: MOUSE) (II) XINPUT: Adding extended input device "Keyboard0" (type: KEYBOARD) (--) Mouse0: PnP-detected protocol: "ExplorerPS/2" (II) Mouse0: ps2EnableDataReporting: succeeded (II) Open ACPI successful (/var/run/acpid.socket) (II) NVIDIA(0): Setting mode "nvidia-auto-select+0+0" (II) Mouse0: ps2EnableDataReporting: succeeded (the snipped part can be changed if necessary) Any help at all would be appreciated. Cheers, Alex

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  • Ubuntu 10.04 not detecting multiple monitors

    - by user28837
    I have 2 graphics cards, the output from the lspci: 01:00.0 VGA compatible controller: ATI Technologies Inc RV770 [Radeon HD 4850] 02:00.0 VGA compatible controller: ATI Technologies Inc RV710 [Radeon HD 4350] I have one monitor connected to the 4850 and 2 connected to the 4350. However when I go into System Preferences Monitors the only monitor shown is the one connected to the 4850. Is there something I need to enable for it to be able to use the other card? How do I get this to work. Thanks. As per request: X.Org X Server 1.7.6 Release Date: 2010-03-17 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.24-25-server i686 Ubuntu Current Operating System: Linux jeff-desktop 2.6.32-22-generic-pae #33-Ubuntu SMP Wed Apr 28 14:57:29 UTC 2010 i686 Kernel command line: BOOT_IMAGE=/boot/vmlinuz-2.6.32-22-generic-pae root=UUID=852e1013-4ed6-40fd-a462-c29087888383 ro quiet splash Build Date: 23 April 2010 05:11:50PM xorg-server 2:1.7.6-2ubuntu7 (Bryce Harrington <[email protected]>) Current version of pixman: 0.16.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Tue May 11 08:24:52 2010 (==) Using config file: "/etc/X11/xorg.conf" (==) Using config directory: "/usr/lib/X11/xorg.conf.d" (==) No Layout section. Using the first Screen section. (**) |-->Screen "Default Screen" (0) (**) | |-->Monitor "<default monitor>" (==) No device specified for screen "Default Screen". Using the first device section listed. (**) | |-->Device "Default Device" (==) No monitor specified for screen "Default Screen". Using a default monitor configuration. (==) Automatically adding devices (==) Automatically enabling devices (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. Entry deleted from font path. (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/100dpi/:unscaled, /usr/share/fonts/X11/75dpi/:unscaled, /usr/share/fonts/X11/Type1, /usr/share/fonts/X11/100dpi, /usr/share/fonts/X11/75dpi, /var/lib/defoma/x-ttcidfont-conf.d/dirs/TrueType, built-ins (==) ModulePath set to "/usr/lib/xorg/extra-modules,/usr/lib/xorg/modules" (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. (II) Loader magic: 0x81f0e80 (II) Module ABI versions: X.Org ANSI C Emulation: 0.4 X.Org Video Driver: 6.0 X.Org XInput driver : 7.0 X.Org Server Extension : 2.0 (++) using VT number 7 (--) PCI:*(0:1:0:0) 1002:9442:174b:e104 ATI Technologies Inc RV770 [Radeon HD 4850] rev 0, Mem @ 0xc0000000/268435456, 0xfe7e0000/65536, I/O @ 0x0000a000/256, BIOS @ 0x????????/131072 (--) PCI: (0:2:0:0) 1002:954f:1462:1618 ATI Technologies Inc RV710 [Radeon HD 4350] rev 0, Mem @ 0xd0000000/268435456, 0xfe8e0000/65536, I/O @ 0x0000b000/256, BIOS @ 0x????????/131072 (WW) Open ACPI failed (/var/run/acpid.socket) (No such file or directory) (II) "extmod" will be loaded by default. (II) "dbe" will be loaded by default. (II) "glx" will be loaded. This was enabled by default and also specified in the config file. (II) "record" will be loaded by default. (II) "dri" will be loaded by default. (II) "dri2" will be loaded by default. (II) LoadModule: "glx" (II) Loading /usr/lib/xorg/extra-modules/modules/extensions/libglx.so (II) Module glx: vendor="FireGL - ATI Technologies Inc." compiled for 7.5.0, module version = 1.0.0 (II) Loading extension GLX (II) LoadModule: "extmod" (II) Loading /usr/lib/xorg/modules/extensions/libextmod.so (II) Module extmod: vendor="X.Org Foundation" compiled for 1.7.6, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 2.0 (II) Loading extension MIT-SCREEN-SAVER (II) Loading extension XFree86-VidModeExtension (II) Loading extension XFree86-DGA (II) Loading extension DPMS (II) Loading extension XVideo (II) Loading extension XVideo-MotionCompensation (II) Loading extension X-Resource (II) LoadModule: "dbe" (II) Loading /usr/lib/xorg/modules/extensions/libdbe.so (II) Module dbe: vendor="X.Org Foundation" compiled for 1.7.6, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 2.0 (II) Loading extension DOUBLE-BUFFER (II) LoadModule: "record" (II) Loading /usr/lib/xorg/modules/extensions/librecord.so (II) Module record: vendor="X.Org Foundation" compiled for 1.7.6, module version = 1.13.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 2.0 (II) Loading extension RECORD (II) LoadModule: "dri" (II) Loading /usr/lib/xorg/modules/extensions/libdri.so (II) Module dri: vendor="X.Org Foundation" compiled for 1.7.6, module version = 1.0.0 ABI class: X.Org Server Extension, version 2.0 (II) Loading extension XFree86-DRI (II) LoadModule: "dri2" (II) Loading /usr/lib/xorg/modules/extensions/libdri2.so (II) Module dri2: vendor="X.Org Foundation" compiled for 1.7.6, module version = 1.1.0 ABI class: X.Org Server Extension, version 2.0 (II) Loading extension DRI2 (II) LoadModule: "fglrx" (II) Loading /usr/lib/xorg/extra-modules/modules/drivers/fglrx_drv.so (II) Module fglrx: vendor="FireGL - ATI Technologies Inc." compiled for 1.7.1, module version = 8.72.11 Module class: X.Org Video Driver (II) Loading sub module "fglrxdrm" (II) LoadModule: "fglrxdrm" (II) Loading /usr/lib/xorg/extra-modules/modules/linux/libfglrxdrm.so (II) Module fglrxdrm: vendor="FireGL - ATI Technologies Inc." compiled for 1.7.1, module version = 8.72.11 (II) ATI Proprietary Linux Driver Version Identifier:8.72.11 (II) ATI Proprietary Linux Driver Release Identifier: 8.723.1 (II) ATI Proprietary Linux Driver Build Date: Apr 8 2010 21:40:29 (II) Primary Device is: PCI 01@00:00:0 (WW) Falling back to old probe method for fglrx (II) Loading PCS database from /etc/ati/amdpcsdb (--) Assigning device section with no busID to primary device (WW) fglrx: No matching Device section for instance (BusID PCI:0@2:0:0) found (--) Chipset Supported AMD Graphics Processor (0x9442) found (WW) fglrx: No matching Device section for instance (BusID PCI:0@1:0:1) found (WW) fglrx: No matching Device section for instance (BusID PCI:0@2:0:1) found (**) ChipID override: 0x954F (**) Chipset Supported AMD Graphics Processor (0x954F) found (II) AMD Video driver is running on a device belonging to a group targeted for this release (II) AMD Video driver is signed (II) fglrx(0): pEnt->device->identifier=0x9428aa0 (II) pEnt->device->identifier=(nil) (II) fglrx(0): === [atiddxPreInit] === begin (II) Loading sub module "vgahw" (II) LoadModule: "vgahw" (II) Loading /usr/lib/xorg/modules/libvgahw.so (II) Module vgahw: vendor="X.Org Foundation" compiled for 1.7.6, module version = 0.1.0 ABI class: X.Org Video Driver, version 6.0 (II) fglrx(0): Creating default Display subsection in Screen section "Default Screen" for depth/fbbpp 24/32 (**) fglrx(0): Depth 24, (--) framebuffer bpp 32 (II) fglrx(0): Pixel depth = 24 bits stored in 4 bytes (32 bpp pixmaps) (==) fglrx(0): Default visual is TrueColor (==) fglrx(0): RGB weight 888 (II) fglrx(0): Using 8 bits per RGB (==) fglrx(0): Buffer Tiling is ON (II) Loading sub module "fglrxdrm" (II) LoadModule: "fglrxdrm" (II) Reloading /usr/lib/xorg/extra-modules/modules/linux/libfglrxdrm.so ukiDynamicMajor: found major device number 251 ukiDynamicMajor: found major device number 251 ukiOpenByBusid: Searching for BusID PCI:1:0:0 ukiOpenDevice: node name is /dev/ati/card0 ukiOpenDevice: open result is 10, (OK) ukiOpenByBusid: ukiOpenMinor returns 10 ukiOpenByBusid: ukiGetBusid reports PCI:2:0:0 ukiOpenDevice: node name is /dev/ati/card1 ukiOpenDevice: open result is 10, (OK) ukiOpenByBusid: ukiOpenMinor returns 10 ukiOpenByBusid: ukiGetBusid reports PCI:1:0:0 ukiDynamicMajor: found major device number 251 ukiDynamicMajor: found major device number 251 ukiOpenByBusid: Searching for BusID PCI:2:0:0 ukiOpenDevice: node name is /dev/ati/card0 ukiOpenDevice: open result is 11, (OK) ukiOpenByBusid: ukiOpenMinor returns 11 ukiOpenByBusid: ukiGetBusid reports PCI:2:0:0 (--) fglrx(0): Chipset: "ATI Radeon HD 4800 Series" (Chipset = 0x9442) (--) fglrx(0): (PciSubVendor = 0x174b, PciSubDevice = 0xe104) (==) fglrx(0): board vendor info: third party graphics adapter - NOT original ATI (--) fglrx(0): Linear framebuffer (phys) at 0xc0000000 (--) fglrx(0): MMIO registers at 0xfe7e0000 (--) fglrx(0): I/O port at 0x0000a000 (==) fglrx(0): ROM-BIOS at 0x000c0000 (II) fglrx(0): AC Adapter is used (II) fglrx(0): Primary V_BIOS segment is: 0xc000 (II) Loading sub module "vbe" (II) LoadModule: "vbe" (II) Loading /usr/lib/xorg/modules/libvbe.so (II) Module vbe: vendor="X.Org Foundation" compiled for 1.7.6, module version = 1.1.0 ABI class: X.Org Video Driver, version 6.0 (II) fglrx(0): VESA BIOS detected (II) fglrx(0): VESA VBE Version 3.0 (II) fglrx(0): VESA VBE Total Mem: 16384 kB (II) fglrx(0): VESA VBE OEM: ATI ATOMBIOS (II) fglrx(0): VESA VBE OEM Software Rev: 11.13 (II) fglrx(0): VESA VBE OEM Vendor: (C) 1988-2005, ATI Technologies Inc. (II) fglrx(0): VESA VBE OEM Product: RV770 (II) fglrx(0): VESA VBE OEM Product Rev: 01.00 (II) fglrx(0): ATI Video BIOS revision 9 or later detected (--) fglrx(0): Video RAM: 524288 kByte, Type: GDDR3 (II) fglrx(0): PCIE card detected (--) fglrx(0): Using per-process page tables (PPPT) as GART. (WW) fglrx(0): board is an unknown third party board, chipset is supported (--) fglrx(0): Chipset: "ATI Radeon HD 4300/4500 Series" (Chipset = 0x954f) (--) fglrx(0): (PciSubVendor = 0x1462, PciSubDevice = 0x1618) (==) fglrx(0): board vendor info: third party graphics adapter - NOT original ATI (--) fglrx(0): Linear framebuffer (phys) at 0xd0000000 (--) fglrx(0): MMIO registers at 0xfe8e0000 (--) fglrx(0): I/O port at 0x0000b000 (==) fglrx(0): ROM-BIOS at 0x000c0000 (II) fglrx(0): AC Adapter is used (II) fglrx(0): Invalid ATI BIOS from int10, the adapter is not VGA-enabled (II) fglrx(0): ATI Video BIOS revision 9 or later detected (--) fglrx(0): Video RAM: 524288 kByte, Type: DDR2 (II) fglrx(0): PCIE card detected (--) fglrx(0): Using per-process page tables (PPPT) as GART. (WW) fglrx(0): board is an unknown third party board, chipset is supported (II) fglrx(0): Using adapter: 1:0.0. (II) fglrx(0): [FB] MC range(MCFBBase = 0xf00000000, MCFBSize = 0x20000000) (II) fglrx(0): Interrupt handler installed at IRQ 31. (II) fglrx(0): Using adapter: 2:0.0. (II) fglrx(0): [FB] MC range(MCFBBase = 0xf00000000, MCFBSize = 0x20000000) (II) fglrx(0): RandR 1.2 support is enabled! (II) fglrx(0): RandR 1.2 rotation support is enabled! (==) fglrx(0): Center Mode is disabled (II) Loading sub module "fb" (II) LoadModule: "fb" (II) Loading /usr/lib/xorg/modules/libfb.so (II) Module fb: vendor="X.Org Foundation" compiled for 1.7.6, module version = 1.0.0 ABI class: X.Org ANSI C Emulation, version 0.4 (II) Loading sub module "ddc" (II) LoadModule: "ddc" (II) Module "ddc" already built-in (II) fglrx(0): Finished Initialize PPLIB! (II) Loading sub module "ddc" (II) LoadModule: "ddc" (II) Module "ddc" already built-in (II) fglrx(0): Connected Display0: DFP on external TMDS [tmds2] (II) fglrx(0): Display0 EDID data --------------------------- (II) fglrx(0): Manufacturer: DEL Model: a038 Serial#: 810829397 (II) fglrx(0): Year: 2008 Week: 51 (II) fglrx(0): EDID Version: 1.3 (II) fglrx(0): Digital Display Input (II) fglrx(0): Max Image Size [cm]: horiz.: 53 vert.: 30 (II) fglrx(0): Gamma: 2.20 (II) fglrx(0): DPMS capabilities: StandBy Suspend Off (II) fglrx(0): Supported color encodings: RGB 4:4:4 YCrCb 4:4:4 (II) fglrx(0): Default color space is primary color space (II) fglrx(0): First detailed timing is preferred mode (II) fglrx(0): redX: 0.640 redY: 0.330 greenX: 0.300 greenY: 0.600 (II) fglrx(0): blueX: 0.150 blueY: 0.060 whiteX: 0.312 whiteY: 0.329 (II) fglrx(0): Supported established timings: (II) fglrx(0): 720x400@70Hz (II) fglrx(0): 640x480@60Hz (II) fglrx(0): 640x480@75Hz (II) fglrx(0): 800x600@60Hz (II) fglrx(0): 800x600@75Hz (II) fglrx(0): 1024x768@60Hz (II) fglrx(0): 1024x768@75Hz (II) fglrx(0): 1280x1024@75Hz (II) fglrx(0): Manufacturer's mask: 0 (II) fglrx(0): Supported standard timings: (II) fglrx(0): #0: hsize: 1152 vsize 864 refresh: 75 vid: 20337 (II) fglrx(0): #1: hsize: 1280 vsize 1024 refresh: 60 vid: 32897 (II) fglrx(0): #2: hsize: 1920 vsize 1080 refresh: 60 vid: 49361 (II) fglrx(0): Supported detailed timing: (II) fglrx(0): clock: 148.5 MHz Image Size: 531 x 298 mm (II) fglrx(0): h_active: 1920 h_sync: 2008 h_sync_end 2052 h_blank_end 2200 h_border: 0 (II) fglrx(0): v_active: 1080 v_sync: 1084 v_sync_end 1089 v_blanking: 1125 v_border: 0 (II) fglrx(0): Serial No: Y183D8CF0TFU (II) fglrx(0): Monitor name: DELL S2409W (II) fglrx(0): Ranges: V min: 50 V max: 76 Hz, H min: 30 H max: 83 kHz, PixClock max 170 MHz (II) fglrx(0): EDID (in hex): (II) fglrx(0): 00ffffffffffff0010ac38a055465430 (II) fglrx(0): 3312010380351e78eeee91a3544c9926 (II) fglrx(0): 0f5054a54b00714f8180d1c001010101 (II) fglrx(0): 010101010101023a801871382d40582c (II) fglrx(0): 4500132a2100001e000000ff00593138 (II) fglrx(0): 3344384346305446550a000000fc0044 (II) fglrx(0): 454c4c205332343039570a20000000fd (II) fglrx(0): 00324c1e5311000a2020202020200059 (II) fglrx(0): End of Display0 EDID data -------------------- (II) fglrx(0): Output DFP2 has no monitor section (II) fglrx(0): Output DFP_EXTTMDS has no monitor section (II) fglrx(0): Output CRT1 has no monitor section (II) fglrx(0): Output CRT2 has no monitor section (II) fglrx(0): Output DFP2 disconnected (II) fglrx(0): Output DFP_EXTTMDS connected (II) fglrx(0): Output CRT1 disconnected (II) fglrx(0): Output CRT2 disconnected (II) fglrx(0): Using exact sizes for initial modes (II) fglrx(0): Output DFP_EXTTMDS using initial mode 1920x1080 (II) fglrx(0): DPI set to (96, 96) (II) fglrx(0): Adapter ATI Radeon HD 4800 Series has 2 configurable heads and 1 displays connected. (==) fglrx(0): QBS disabled (==) fglrx(0): PseudoColor visuals disabled (II) Loading sub module "ramdac" (II) LoadModule: "ramdac" (II) Module "ramdac" already built-in (==) fglrx(0): NoAccel = NO (==) fglrx(0): NoDRI = NO (==) fglrx(0): Capabilities: 0x00000000 (==) fglrx(0): CapabilitiesEx: 0x00000000 (==) fglrx(0): OpenGL ClientDriverName: "fglrx_dri.so" (==) fglrx(0): UseFastTLS=0 (==) fglrx(0): BlockSignalsOnLock=1 (--) Depth 24 pixmap format is 32 bpp (II) Loading extension ATIFGLRXDRI (II) fglrx(0): doing swlDriScreenInit (II) fglrx(0): swlDriScreenInit for fglrx driver ukiDynamicMajor: found major device number 251 ukiDynamicMajor: found major device number 251 ukiDynamicMajor: found major device number 251 ukiOpenByBusid: Searching for BusID PCI:1:0:0 ukiOpenDevice: node name is /dev/ati/card0 ukiOpenDevice: open result is 17, (OK) ukiOpenByBusid: ukiOpenMinor returns 17 ukiOpenByBusid: ukiGetBusid reports PCI:2:0:0 ukiOpenDevice: node name is /dev/ati/card1 ukiOpenDevice: open result is 17, (OK) ukiOpenByBusid: ukiOpenMinor returns 17 ukiOpenByBusid: ukiGetBusid reports PCI:1:0:0 (II) fglrx(0): [uki] DRM interface version 1.0 (II) fglrx(0): [uki] created "fglrx" driver at busid "PCI:1:0:0" (II) fglrx(0): [uki] added 8192 byte SAREA at 0x2000 (II) fglrx(0): [uki] mapped SAREA 0x2000 to 0xb6996000 (II) fglrx(0): [uki] framebuffer handle = 0x3000 (II) fglrx(0): [uki] added 1 reserved context for kernel (II) fglrx(0): swlDriScreenInit done (II) fglrx(0): Kernel Module Version Information: (II) fglrx(0): Name: fglrx (II) fglrx(0): Version: 8.72.11 (II) fglrx(0): Date: Apr 8 2010 (II) fglrx(0): Desc: ATI FireGL DRM kernel module (II) fglrx(0): Kernel Module version matches driver. (II) fglrx(0): Kernel Module Build Time Information: (II) fglrx(0): Build-Kernel UTS_RELEASE: 2.6.32-22-generic-pae (II) fglrx(0): Build-Kernel MODVERSIONS: yes (II) fglrx(0): Build-Kernel __SMP__: yes (II) fglrx(0): Build-Kernel PAGE_SIZE: 0x1000 (II) fglrx(0): [uki] register handle = 0x00004000 (II) fglrx(0): DRI initialization successfull! (II) fglrx(0): FBADPhys: 0xf00000000 FBMappedSize: 0x01068000 (II) fglrx(0): FBMM initialized for area (0,0)-(1920,2240) (II) fglrx(0): FBMM auto alloc for area (0,0)-(1920,1920) (front color buffer - assumption) (II) fglrx(0): Largest offscreen area available: 1920 x 320 (==) fglrx(0): Backing store disabled (II) Loading extension FGLRXEXTENSION (==) fglrx(0): DPMS enabled (II) fglrx(0): Initialized in-driver Xinerama extension (**) fglrx(0): Textured Video is enabled. (II) LoadModule: "glesx" (II) Loading /usr/lib/xorg/extra-modules/modules/glesx.so (II) Module glesx: vendor="X.Org Foundation" compiled for 1.7.1, module version = 1.0.0 (II) Loading extension GLESX (II) Loading sub module "xaa" (II) LoadModule: "xaa" (II) Loading /usr/lib/xorg/modules/libxaa.so (II) Module xaa: vendor="X.Org Foundation" compiled for 1.7.6, module version = 1.2.1 ABI class: X.Org Video Driver, version 6.0 (II) fglrx(0): GLESX enableFlags = 94 (II) fglrx(0): Using XFree86 Acceleration Architecture (XAA) Screen to screen bit blits Solid filled rectangles Solid Horizontal and Vertical Lines Driver provided ScreenToScreenBitBlt replacement Driver provided FillSolidRects replacement (II) fglrx(0): GLESX is enabled (II) LoadModule: "amdxmm" (II) Loading /usr/lib/xorg/extra-modules/modules/amdxmm.so (II) Module amdxmm: vendor="X.Org Foundation" compiled for 1.7.1, module version = 1.0.0 (II) Loading extension AMDXVOPL (II) fglrx(0): UVD2 feature is available (II) fglrx(0): Enable composite support successfully (II) fglrx(0): X context handle = 0x1 (II) fglrx(0): [DRI] installation complete (==) fglrx(0): Silken mouse enabled (==) fglrx(0): Using HW cursor of display infrastructure! (II) fglrx(0): Disabling in-server RandR and enabling in-driver RandR 1.2. (--) RandR disabled (II) Found 2 VGA devices: arbiter wrapping enabled (II) Initializing built-in extension Generic Event Extension (II) Initializing built-in extension SHAPE (II) Initializing built-in extension MIT-SHM (II) Initializing built-in extension XInputExtension (II) Initializing built-in extension XTEST (II) Initializing built-in extension BIG-REQUESTS (II) Initializing built-in extension SYNC (II) Initializing built-in extension XKEYBOARD (II) Initializing built-in extension XC-MISC (II) Initializing built-in extension SECURITY (II) Initializing built-in extension XINERAMA (II) Initializing built-in extension XFIXES (II) Initializing built-in extension RENDER (II) Initializing built-in extension RANDR (II) Initializing built-in extension COMPOSITE (II) Initializing built-in extension DAMAGE ukiDynamicMajor: found major device number 251 ukiDynamicMajor: found major device number 251 ukiOpenByBusid: Searching for BusID PCI:1:0:0 ukiOpenDevice: node name is /dev/ati/card0 ukiOpenDevice: open result is 18, (OK) ukiOpenByBusid: ukiOpenMinor returns 18 ukiOpenByBusid: ukiGetBusid reports PCI:2:0:0 ukiOpenDevice: node name is /dev/ati/card1 ukiOpenDevice: open result is 18, (OK) ukiOpenByBusid: ukiOpenMinor returns 18 ukiOpenByBusid: ukiGetBusid reports PCI:1:0:0 (II) AIGLX: Loaded and initialized /usr/lib/dri/fglrx_dri.so (II) GLX: Initialized DRI GL provider for screen 0 (II) fglrx(0): Enable the clock gating! (II) fglrx(0): Setting screen physical size to 507 x 285 (II) XKB: reuse xkmfile /var/lib/xkb/server-B20D7FC79C7F597315E3E501AEF10E0D866E8E92.xkm (II) config/udev: Adding input device Power Button (/dev/input/event1) (**) Power Button: Applying InputClass "evdev keyboard catchall" (II) LoadModule: "evdev" (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so (II) Module evdev: vendor="X.Org Foundation" compiled for 1.7.6, module version = 2.3.2 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 7.0 (**) Power Button: always reports core events (**) Power Button: Device: "/dev/input/event1" (II) Power Button: Found keys (II) Power Button: Configuring as keyboard (II) XINPUT: Adding extended input device "Power Button" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Option "xkb_model" "pc105" (**) Option "xkb_layout" "us" (II) config/udev: Adding input device Power Button (/dev/input/event0) (**) Power Button: Applying InputClass "evdev keyboard catchall" (**) Power Button: always reports core events (**) Power Button: Device: "/dev/input/event0" (II) Power Button: Found keys (II) Power Button: Configuring as keyboard (II) XINPUT: Adding extended input device "Power Button" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Option "xkb_model" "pc105" (**) Option "xkb_layout" "us" (II) config/udev: Adding input device Logitech USB-PS/2 Optical Mouse (/dev/input/event3) (**) Logitech USB-PS/2 Optical Mouse: Applying InputClass "evdev pointer catchall" (**) Logitech USB-PS/2 Optical Mouse: always reports core events (**) Logitech USB-PS/2 Optical Mouse: Device: "/dev/input/event3" (II) Logitech USB-PS/2 Optical Mouse: Found 12 mouse buttons (II) Logitech USB-PS/2 Optical Mouse: Found scroll wheel(s) (II) Logitech USB-PS/2 Optical Mouse: Found relative axes (II) Logitech USB-PS/2 Optical Mouse: Found x and y relative axes (II) Logitech USB-PS/2 Optical Mouse: Configuring as mouse (**) Logitech USB-PS/2 Optical Mouse: YAxisMapping: buttons 4 and 5 (**) Logitech USB-PS/2 Optical Mouse: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 (II) XINPUT: Adding extended input device "Logitech USB-PS/2 Optical Mouse" (type: MOUSE) (II) Logitech USB-PS/2 Optical Mouse: initialized for relative axes. (II) config/udev: Adding input device Logitech USB-PS/2 Optical Mouse (/dev/input/mouse1) (II) No input driver/identifier specified (ignoring) (II) config/udev: Adding input device Logitech USB Multimedia Keyboard (/dev/input/event4) (**) Logitech USB Multimedia Keyboard: Applying InputClass "evdev keyboard catchall" (**) Logitech USB Multimedia Keyboard: always reports core events (**) Logitech USB Multimedia Keyboard: Device: "/dev/input/event4" (II) Logitech USB Multimedia Keyboard: Found keys (II) Logitech USB Multimedia Keyboard: Configuring as keyboard (II) XINPUT: Adding extended input device "Logitech USB Multimedia Keyboard" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Option "xkb_model" "pc105" (**) Option "xkb_layout" "us" (II) config/udev: Adding input device Logitech USB Multimedia Keyboard (/dev/input/event5) (**) Logitech USB Multimedia Keyboard: Applying InputClass "evdev keyboard catchall" (**) Logitech USB Multimedia Keyboard: always reports core events (**) Logitech USB Multimedia Keyboard: Device: "/dev/input/event5" (II) Logitech USB Multimedia Keyboard: Found keys (II) Logitech USB Multimedia Keyboard: Configuring as keyboard (II) XINPUT: Adding extended input device "Logitech USB Multimedia Keyboard" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Option "xkb_model" "pc105" (**) Option "xkb_layout" "us" (II) config/udev: Adding input device KEYBOARD (/dev/input/event6) (**) KEYBOARD: Applying InputClass "evdev keyboard catchall" (**) KEYBOARD: always reports core events (**) KEYBOARD: Device: "/dev/input/event6" (II) KEYBOARD: Found keys (II) KEYBOARD: Configuring as keyboard (II) XINPUT: Adding extended input device "KEYBOARD" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Option "xkb_model" "pc105" (**) Option "xkb_layout" "us" (II) config/udev: Adding input device KEYBOARD (/dev/input/event7) (**) KEYBOARD: Applying InputClass "evdev keyboard catchall" (**) KEYBOARD: always reports core events (**) KEYBOARD: Device: "/dev/input/event7" (II) KEYBOARD: Found 14 mouse buttons (II) KEYBOARD: Found scroll wheel(s) (II) KEYBOARD: Found relative axes (II) KEYBOARD: Found keys (II) KEYBOARD: Configuring as mouse (II) KEYBOARD: Configuring as keyboard (**) KEYBOARD: YAxisMapping: buttons 4 and 5 (**) KEYBOARD: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 (II) XINPUT: Adding extended input device "KEYBOARD" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Option "xkb_model" "pc105" (**) Option "xkb_layout" "us" (EE) KEYBOARD: failed to initialize for relative axes. (II) config/udev: Adding input device KEYBOARD (/dev/input/mouse2) (II) No input driver/identifier specified (ignoring) (II) config/udev: Adding input device Macintosh mouse button emulation (/dev/input/event2) (**) Macintosh mouse button emulation: Applying InputClass "evdev pointer catchall" (**) Macintosh mouse button emulation: always reports core events (**) Macintosh mouse button emulation: Device: "/dev/input/event2" (II) Macintosh mouse button emulation: Found 3 mouse buttons (II) Macintosh mouse button emulation: Found relative axes (II) Macintosh mouse button emulation: Found x and y relative axes (II) Macintosh mouse button emulation: Configuring as mouse (**) Macintosh mouse button emulation: YAxisMapping: buttons 4 and 5 (**) Macintosh mouse button emulation: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 (II) XINPUT: Adding extended input device "Macintosh mouse button emulation" (type: MOUSE) (II) Macintosh mouse button emulation: initialized for relative axes. (II) config/udev: Adding input device Macintosh mouse button emulation (/dev/input/mouse0) (II) No input driver/identifier specified (ignoring) (II) fglrx(0): Restoring Recent Mode via PCS is not supported in RANDR 1.2 capable environments

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  • Set up linux box for secure local hosting a-z

    - by microchasm
    I am in the process of reinstalling the OS on a machine that will be used to host a couple of apps for our business. The apps will be local only; access from external clients will be via vpn only. The prior setup used a hosting control panel (Plesk) for most of the admin, and I was looking at using another similar piece of software for the reinstall - but I figured I should finally learn how it all works. I can do most of the things the software would do for me, but am unclear on the symbiosis of it all. This is all an attempt to further distance myself from the land of Configuration Programmer/Programmer, if at all possible. I can't find a full walkthrough anywhere for what I'm looking for, so I thought I'd put up this question, and if people can help me on the way I will edit this with the answers, and document my progress/pitfalls. Hopefully someday this will help someone down the line. The details: CentOS 5.5 x86_64 httpd: Apache/2.2.3 mysql: 5.0.77 (to be upgraded) php: 5.1 (to be upgraded) The requirements: SECURITY!! Secure file transfer Secure client access (SSL Certs and CA) Secure data storage Virtualhosts/multiple subdomains Local email would be nice, but not critical The Steps: Download latest CentOS DVD-iso (torrent worked great for me). Install CentOS: While going through the install, I checked the Server Components option thinking I was going to be using another Plesk-like admin. In hindsight, considering I've decided to try to go my own way, this probably wasn't the best idea. Basic config: Setup users, networking/ip address etc. Yum update/upgrade. Upgrade PHP/MySQL: To upgrade PHP and MySQL to the latest versions, I had to look to another repo outside CentOS. IUS looks great and I'm happy I found it! Add IUS repository to our package manager cd /tmp wget http://dl.iuscommunity.org/pub/ius/stable/Redhat/5/x86_64/epel-release-1-1.ius.el5.noarch.rpm rpm -Uvh epel-release-1-1.ius.el5.noarch.rpm wget http://dl.iuscommunity.org/pub/ius/stable/Redhat/5/x86_64/ius-release-1-4.ius.el5.noarch.rpm rpm -Uvh ius-release-1-4.ius.el5.noarch.rpm yum list | grep -w \.ius\. # list all the packages in the IUS repository; use this to find PHP/MySQL version and libraries you want to install Remove old version of PHP and install newer version from IUS rpm -qa | grep php # to list all of the installed php packages we want to remove yum shell # open an interactive yum shell remove php-common php-mysql php-cli #remove installed PHP components install php53 php53-mysql php53-cli php53-common #add packages you want transaction solve #important!! checks for dependencies transaction run #important!! does the actual installation of packages. [control+d] #exit yum shell php -v PHP 5.3.2 (cli) (built: Apr 6 2010 18:13:45) Upgrade MySQL from IUS repository /etc/init.d/mysqld stop rpm -qa | grep mysql # to see installed mysql packages yum shell remove mysql mysql-server #remove installed MySQL components install mysql51 mysql51-server mysql51-devel transaction solve #important!! checks for dependencies transaction run #important!! does the actual installation of packages. [control+d] #exit yum shell service mysqld start mysql -v Server version: 5.1.42-ius Distributed by The IUS Community Project Upgrade instructions courtesy of IUS wiki: http://wiki.iuscommunity.org/Doc/ClientUsageGuide Install rssh (restricted shell) to provide scp and sftp access, without allowing ssh login cd /tmp wget http://dag.wieers.com/rpm/packages/rssh/rssh-2.3.2-1.2.el5.rf.x86_64.rpm rpm -ivh rssh-2.3.2-1.2.el5.rf.x86_64.rpm useradd -m -d /home/dev -s /usr/bin/rssh dev passwd dev Edit /etc/rssh.conf to grant access to SFTP to rssh users. vi /etc/rssh.conf Uncomment or add: allowscp allowsftp This allows me to connect to the machine via SFTP protocol in Transmit (my FTP program of choice; I'm sure it's similar with other FTP apps). rssh instructions appropriated (with appreciation!) from http://www.cyberciti.biz/tips/linux-unix-restrict-shell-access-with-rssh.html Set up virtual interfaces ifconfig eth1:1 192.168.1.3 up #start up the virtual interface cd /etc/sysconfig/network-scripts/ cp ifcfg-eth1 ifcfg-eth1:1 #copy default script and match name to our virtual interface vi ifcfg-eth1:1 #modify eth1:1 script #ifcfg-eth1:1 | modify so it looks like this: DEVICE=eth1:1 IPADDR=192.168.1.3 NETMASK=255.255.255.0 NETWORK=192.168.1.0 ONBOOT=yes NAME=eth1:1 Add more Virtual interfaces as needed by repeating. Because of the ONBOOT=yes line in the ifcfg-eth1:1 file, this interface will be brought up when the system boots, or the network starts/restarts. service network restart Shutting down interface eth0: [ OK ] Shutting down interface eth1: [ OK ] Shutting down loopback interface: [ OK ] Bringing up loopback interface: [ OK ] Bringing up interface eth0: [ OK ] Bringing up interface eth1: [ OK ] ping 192.168.1.3 64 bytes from 192.168.1.3: icmp_seq=1 ttl=64 time=0.105 ms Virtualhosts In the rssh section above I added a user to use for SFTP. In this users' home directory, I created a folder called 'https'. This is where the documents for this site will live, so I need to add a virtualhost that will point to it. I will use the above virtual interface for this site (herein called dev.site.local). vi /etc/http/conf/httpd.conf Add the following to the end of httpd.conf: <VirtualHost 192.168.1.3:80> ServerAdmin [email protected] DocumentRoot /home/dev/https ServerName dev.site.local ErrorLog /home/dev/logs/error_log TransferLog /home/dev/logs/access_log </VirtualHost> I put a dummy index.html file in the https directory just to check everything out. I tried browsing to it, and was met with permission denied errors. The logs only gave an obscure reference to what was going on: [Mon May 17 14:57:11 2010] [error] [client 192.168.1.100] (13)Permission denied: access to /index.html denied I tried chmod 777 et. al., but to no avail. Turns out, I needed to chmod+x the https directory and its' parent directories. chmod +x /home chmod +x /home/dev chmod +x /home/dev/https This solved that problem. DNS I'm handling DNS via our local Windows Server 2003 box. However, the CentOS documentation for BIND can be found here: http://www.centos.org/docs/5/html/Deployment_Guide-en-US/ch-bind.html SSL To get SSL working, I changed the following in httpd.conf: NameVirtualHost 192.168.1.3:443 #make sure this line is in httpd.conf <VirtualHost 192.168.1.3:443> #change port to 443 ServerAdmin [email protected] DocumentRoot /home/dev/https ServerName dev.site.local ErrorLog /home/dev/logs/error_log TransferLog /home/dev/logs/access_log </VirtualHost> Unfortunately, I keep getting (Error code: ssl_error_rx_record_too_long) errors when trying to access a page with SSL. As JamesHannah gracefully pointed out below, I had not set up the locations of the certs in httpd.conf, and thusly was getting the page thrown at the broswer as the cert making the browser balk. So first, I needed to set up a CA and make certificate files. I found a great (if old) walkthrough on the process here: http://www.debian-administration.org/articles/284. Here are the relevant steps I took from that article: mkdir /home/CA cd /home/CA/ mkdir newcerts private echo '01' > serial touch index.txt #this and the above command are for the database that will keep track of certs Create an openssl.cnf file in the /home/CA/ dir and edit it per the walkthrough linked above. (For reference, my finished openssl.cnf file looked like this: http://pastebin.com/raw.php?i=hnZDij4T) openssl req -new -x509 -extensions v3_ca -keyout private/cakey.pem -out cacert.pem -days 3650 -config ./openssl.cnf #this creates the cacert.pem which gets distributed and imported to the browser(s) Modified openssl.cnf again per walkthrough instructions. openssl req -new -nodes -out dev.req.pem -config ./openssl.cnf #generates certificate request, and key.pem which I renamed dev.key.pem. Modified openssl.cnf again per walkthrough instructions. openssl ca -out dev.cert.pem -config ./openssl.cnf -infiles dev.req.pem #create and sign certificate. cp dev.cert.pem /home/dev/certs/cert.pem cp dev.key.pem /home/certs/key.pem I updated httpd.conf to reflect the certs and turn SSLEngine on: NameVirtualHost 192.168.1.3:443 <VirtualHost 192.168.1.3:443> ServerAdmin [email protected] DocumentRoot /home/dev/https SSLEngine on SSLCertificateFile /home/dev/certs/cert.pem SSLCertificateKeyFile /home/dev/certs/key.pem ServerName dev.site.local ErrorLog /home/dev/logs/error_log TransferLog /home/dev/logs/access_log </VirtualHost> Put the CA cert.pem in a web-accessible place, and downloaded/imported it into my browser. Now I can visit https://dev.site.local with no errors or warnings. And this is where I'm at. I will keep editing this as I make progress. Any tips on how to configure SSL email would be appreciated.

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  • StackOverflowException throws often when .net application built with Debug mode

    - by user1487950
    I have an application which access an external webservice often, when i are trying to debug it, means debuging in vistual studio. it often throws out StackOverflowException at the webserverice call point. when building in Release mode , the exception thrown out only occasionally. I checked the call stack, looks like there is no recursive call. can you please suggest? thank you very much. call statck attached. [In a sleep, wait, or join] mscorlib.dll!System.Threading.WaitHandle.InternalWaitOne(System.Runtime.InteropServices.SafeHandle waitableSafeHandle, long millisecondsTimeout, bool hasThreadAffinity, bool exitContext) + 0x2b bytes mscorlib.dll!System.Threading.WaitHandle.WaitOne(int millisecondsTimeout, bool exitContext) + 0x2d bytes System.dll!System.Net.NetworkAddressChangePolled.CheckAndReset() + 0x9d bytes System.dll!System.Net.NclUtilities.LocalAddresses.get() + 0x49 bytes System.dll!System.Net.WebProxyScriptHelper.myIpAddress() + 0x27 bytes [Native to Managed Transition] System.dll!System.Net.WebProxyScriptHelper.MyMethodInfo.Invoke(object target, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, object[] args, System.Globalization.CultureInfo culture) + 0x6b bytes MTOqoHCT.dll!JScript 0.myIpAddress(object this, Microsoft.JScript.Vsa.VsaEngine vsa Engine, object arguments) + 0x91 bytes MTOqoHCT.dll!JScript 0.FindProxyForURL(object this, Microsoft.JScript.Vsa.VsaEngine vsa Engine, object arguments, object url, object host) + 0x3c6e bytes MTOqoHCT.dll!__WebProxyScript.__WebProxyScript.ExecuteFindProxyForURL(object url, object host) + 0x11d bytes [Native to Managed Transition] Microsoft.JScript.dll!System.Net.VsaWebProxyScript.CallMethod(object targetObject, string name, object[] args) + 0x11a bytes Microsoft.JScript.dll!System.Net.VsaWebProxyScript.Run(string url, string host) + 0x74 bytes [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg, int methodPtr, bool fExecuteInContext) + 0x1ef bytes mscorlib.dll!System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage msg) + 0xf bytes mscorlib.dll!System.Runtime.Remoting.Messaging.ServerObjectTerminatorSink.SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage reqMsg) + 0x66 bytes mscorlib.dll!System.Runtime.Remoting.Messaging.ServerContextTerminatorSink.SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage reqMsg) + 0x8a bytes mscorlib.dll!System.Runtime.Remoting.Channels.CrossContextChannel.SyncProcessMessageCallback(object[] args) + 0x94 bytes mscorlib.dll!System.Threading.Thread.CompleteCrossContextCallback(System.Threading.InternalCrossContextDelegate ftnToCall, object[] args) + 0x8 bytes [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.Runtime.Remoting.Channels.CrossContextChannel.SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage reqMsg) + 0xa7 bytes mscorlib.dll!System.Runtime.Remoting.Channels.ChannelServices.SyncDispatchMessage(System.Runtime.Remoting.Messaging.IMessage msg) + 0x92 bytes mscorlib.dll!System.Runtime.Remoting.Channels.CrossAppDomainSink.DoDispatch(byte[] reqStmBuff, System.Runtime.Remoting.Messaging.SmuggledMethodCallMessage smuggledMcm, out System.Runtime.Remoting.Messaging.SmuggledMethodReturnMessage smuggledMrm) + 0xed bytes mscorlib.dll!System.Runtime.Remoting.Channels.CrossAppDomainSink.DoTransitionDispatchCallback(object[] args) + 0x8a bytes mscorlib.dll!System.Threading.Thread.CompleteCrossContextCallback(System.Threading.InternalCrossContextDelegate ftnToCall, object[] args) + 0x8 bytes [Appdomain Transition] mscorlib.dll!System.Runtime.Remoting.Channels.CrossAppDomainSink.DoTransitionDispatch(byte[] reqStmBuff, System.Runtime.Remoting.Messaging.SmuggledMethodCallMessage smuggledMcm, out System.Runtime.Remoting.Messaging.SmuggledMethodReturnMessage smuggledMrm) + 0x74 bytes mscorlib.dll!System.Runtime.Remoting.Channels.CrossAppDomainSink.SyncProcessMessage(System.Runtime.Remoting.Messaging.IMessage reqMsg) + 0xa3 bytes mscorlib.dll!System.Runtime.Remoting.Proxies.RemotingProxy.CallProcessMessage(System.Runtime.Remoting.Messaging.IMessageSink ms, System.Runtime.Remoting.Messaging.IMessage reqMsg, System.Runtime.Remoting.Contexts.ArrayWithSize proxySinks, System.Threading.Thread currentThread, System.Runtime.Remoting.Contexts.Context currentContext, bool bSkippingContextChain) + 0x50 bytes mscorlib.dll!System.Runtime.Remoting.Proxies.RemotingProxy.InternalInvoke(System.Runtime.Remoting.Messaging.IMethodCallMessage reqMcmMsg, bool useDispatchMessage, int callType) + 0x1d5 bytes mscorlib.dll!System.Runtime.Remoting.Proxies.RemotingProxy.Invoke(System.Runtime.Remoting.Messaging.IMessage reqMsg) + 0x66 bytes mscorlib.dll!System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(ref System.Runtime.Remoting.Proxies.MessageData msgData, int type) + 0xee bytes System.dll!System.Net.NetWebProxyFinder.GetProxies(System.Uri destination, out System.Collections.Generic.IList<string> proxyList) + 0x83 bytes System.dll!System.Net.AutoWebProxyScriptEngine.GetProxies(System.Uri destination, out System.Collections.Generic.IList<string> proxyList, ref int syncStatus) + 0x84 bytes System.dll!System.Net.WebProxy.GetProxiesAuto(System.Uri destination, ref int syncStatus) + 0x2e bytes System.dll!System.Net.ProxyScriptChain.GetNextProxy(out System.Uri proxy) + 0x2e bytes System.dll!System.Net.ProxyChain.ProxyEnumerator.MoveNext() + 0x98 bytes System.dll!System.Net.ServicePointManager.FindServicePoint(System.Uri address, System.Net.IWebProxy proxy, out System.Net.ProxyChain chain, ref System.Net.HttpAbortDelegate abortDelegate, ref int abortState) + 0x120 bytes System.dll!System.Net.HttpWebRequest.FindServicePoint(bool forceFind) + 0xb1 bytes System.dll!System.Net.HttpWebRequest.GetRequestStream(out System.Net.TransportContext context) + 0x247 bytes System.dll!System.Net.HttpWebRequest.GetRequestStream() + 0xe bytes System.Web.Services.dll!System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(string methodName, object[] parameters) + 0xc0 bytes Gfinet.Config.dll!Gfinet.Config.Service.cfg_webservice.addOrUpdateProperties(string string, int intVal, Gfinet.Config.Service.PropertiesDataM[] propertiesDataMs) + 0xa3 bytes Gfinet.Config.dll!Gfinet.Config.Service.WSServiceImpl.AddOrUpdateProperties(int setId, Gfinet.Config.Service.PropertiesDataM[] properties) + 0x46 bytes [Native to Managed Transition] Gfinet.Config.dll!Gfinet.Config.Service.ServiceAspect.InvocationHandler(object target, System.Reflection.MethodBase method, object[] parameters) + 0x49e bytes Gfinet.Config.dll!Gfinet.Config.DynamicProxy.DynamicProxyImpl.Invoke(System.Runtime.Remoting.Messaging.IMessage message) + 0x110 bytes mscorlib.dll!System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(ref System.Runtime.Remoting.Proxies.MessageData msgData, int type) + 0xee bytes Tici.Kraps.Services.dll!Tici.Kraps.Services.Configuration.GFINetConfiguration.StoreElement(string application, string category, string id, string elementValue, bool save) Line 303 + 0x55 bytes C# Tici.Kraps.Services.dll!Tici.Kraps.Services.Configuration.GFINetConfiguration.SaveAllInternal() Line 582 + 0x6e bytes C# Tici.Kraps.Services.dll!Tici.Kraps.Services.Configuration.GFINetConfiguration.SaveAll(bool async) Line 434 + 0x8 bytes C# Tici.Kraps.Services.dll!Tici.Kraps.Services.Configuration.GFINetConfiguration.SaveAll() Line 406 + 0xa bytes C# Tici.Kraps.Services.dll!Tici.Kraps.Services.Container.Persistor.Save() Line 59 + 0xc bytes C# Spark.exe!Tici.Kraps.RibbonShell.OnBtnSaveWorkspaceItemClick(object sender, DevExpress.XtraBars.ItemClickEventArgs e) Line 642 + 0xf bytes C# DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.BarItem.OnClick(DevExpress.XtraBars.BarItemLink link) + 0x108 bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.BarBaseButtonItem.OnClick(DevExpress.XtraBars.BarItemLink link) + 0x47 bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.BarItemLink.OnLinkClick() + 0x245 bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.BarItemLink.OnLinkAction(DevExpress.XtraBars.BarLinkAction action, object actionArgs) + 0xb3 bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.BarButtonItemLink.OnLinkAction(DevExpress.XtraBars.BarLinkAction action, object actionArgs) + 0x47e bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.BarItemLink.OnLinkActionCore(DevExpress.XtraBars.BarLinkAction action, object actionArgs) + 0x82 bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.ViewInfo.BarSelectionInfo.ClickLink(DevExpress.XtraBars.BarItemLink link) + 0x85 bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.ViewInfo.BarSelectionInfo.UnPressLink(DevExpress.XtraBars.BarItemLink link) + 0x1e5 bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnUnPressItem(DevExpress.Utils.DXMouseEventArgs e, DevExpress.XtraBars.Ribbon.ViewInfo.RibbonHitInfo hitInfo) + 0xa7 bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnUnPress(DevExpress.Utils.DXMouseEventArgs e, DevExpress.XtraBars.Ribbon.ViewInfo.RibbonHitInfo hitInfo) + 0x5f bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnMouseUp(DevExpress.Utils.DXMouseEventArgs e) + 0x19a bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.Ribbon.Handler.RibbonHandler.OnMouseUp(DevExpress.Utils.DXMouseEventArgs e) + 0x47 bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.Ribbon.RibbonControl.OnMouseUp(System.Windows.Forms.MouseEventArgs e) + 0x95 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WmMouseUp(ref System.Windows.Forms.Message m, System.Windows.Forms.MouseButtons button, int clicks) + 0x2d1 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.WndProc(ref System.Windows.Forms.Message m) + 0x93a bytes DevExpress.Utils.v11.2.dll!DevExpress.Utils.Controls.ControlBase.WndProc(ref System.Windows.Forms.Message m) + 0x81 bytes DevExpress.XtraBars.v11.2.dll!DevExpress.XtraBars.Ribbon.RibbonControl.WndProc(ref System.Windows.Forms.Message m) + 0x85 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.OnMessage(ref System.Windows.Forms.Message m) + 0x13 bytes System.Windows.Forms.dll!System.Windows.Forms.Control.ControlNativeWindow.WndProc(ref System.Windows.Forms.Message m) + 0x31 bytes System.Windows.Forms.dll!System.Windows.Forms.NativeWindow.Callback(System.IntPtr hWnd, int msg, System.IntPtr wparam, System.IntPtr lparam) + 0x96 bytes [Native to Managed Transition] [Managed to Native Transition] DevExpress.Utils.v11.2.dll!DevExpress.Utils.Win.Hook.ControlWndHook.WindowProc(System.IntPtr hWnd, int message, System.IntPtr wParam, System.IntPtr lParam) + 0x159 bytes [Native to Managed Transition] [Managed to Native Transition] System.Windows.Forms.dll!System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(System.IntPtr dwComponentID, int reason, int pvLoopData) + 0x287 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(int reason, System.Windows.Forms.ApplicationContext context) + 0x16c bytes System.Windows.Forms.dll!System.Windows.Forms.Application.ThreadContext.RunMessageLoop(int reason, System.Windows.Forms.ApplicationContext context) + 0x61 bytes System.Windows.Forms.dll!System.Windows.Forms.Application.Run(System.Windows.Forms.Form mainForm) + 0x31 bytes Tici.Kraps.Services.dll!Tici.Kraps.Services.Container.DefaultApplicationRunner.Run() Line 41 + 0x17 bytes C# Kraps.exe!Tici.Kraps.Program.Main() Line 105 + 0x9 bytes C# [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.AppDomain.ExecuteAssembly(string assemblyFile, System.Security.Policy.Evidence assemblySecurity, string[] args) + 0x6d bytes Microsoft.VisualStudio.HostingProcess.Utilities.dll!Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() + 0x2a bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x63 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state, bool ignoreSyncCtx) + 0xb0 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x2c bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() + 0x44 bytes [Native to Managed Transition]

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  • Including an embedded framework using a cross-project-reference: Header no such file or directory

    - by d11wtq
    I'm trying to create a Cocoa framework by using a cross-project reference in Xcode. I have 2 projects: one for the framework; one for the application that will use the framework. This framework is not intended to be stored within the system; it is an embedded framework that lives within the application bundle. I have successfully made the cross-project reference, marked the framework as being a dependency of my target, added a Copy Files build phase that puts the framework in Contents/Frameworks/ and added the framework to the linker phase (I checked the little "Target" checkbox; I've also done it manually by dragging the framework into the linker phase). My framework's install directory is correctly set to @executable_path/../Frameworks. However, when I try to build my app it: a) Correctly builds the framework first b) Correctly copies the framework c) Errors because it cannot find the master header file in my framework I have verified that the header is there. I can see it in the app product that is partially built. ls build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework/Headers/Cioccolata.h build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework/Headers/Cioccolata.h I have been able to successfully build the app by copying my framework into /Library/Frameworks (I can then delete it again after the successful build), but this is a workaround, I'm looking to find it out why Xcode doesn't find the framework's master header file without it being copied to a system directory. Is copying it to the app bundle during the build not sufficient? Here's the full build transcript if it's any help (it's just a Hello World app right now, so not much going on here): Build Cioccolata of project Cioccolata with configuration Debug SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/Current A cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf A /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/Current SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Resources Versions/Current/Resources cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Resources /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Resources SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Headers Versions/Current/Headers cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Headers /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Headers SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Cioccolata Versions/Current/Cioccolata cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Cioccolata /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Cioccolata ProcessInfoPlistFile /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/Info.plist Info.plist cd /Users/chris/Projects/Mac/Cioccolata builtin-infoPlistUtility Info.plist -expandbuildsettings -platform macosx -o /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/Info.plist CpHeader build/Debug/Cioccolata.framework/Versions/A/Headers/CWHelloWorld.h CWHelloWorld.h cd /Users/chris/Projects/Mac/Cioccolata /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.h /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Headers CpHeader build/Debug/Cioccolata.framework/Versions/A/Headers/Cioccolata.h Cioccolata.h cd /Users/chris/Projects/Mac/Cioccolata /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/Cioccolata.h /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Headers CopyStringsFile /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings cd /Users/chris/Projects/Mac/Cioccolata setenv ICONV /usr/bin/iconv /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copystrings --validate --inputencoding utf-8 --outputencoding UTF-16 English.lproj/InfoPlist.strings --outdir /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/English.lproj ProcessPCH /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch.gch Cioccolata_Prefix.pch normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/Cioccolata setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c-header -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-generated-files.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-own-target-headers.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-project-headers.hmap -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -I/Users/chris/Projects/Mac/Cioccolata/build/Debug/include -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources -c /Users/chris/Projects/Mac/Cioccolata/Cioccolata_Prefix.pch -o /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch.gch CompileC build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/CWHelloWorld.o /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.m normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/Cioccolata setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-generated-files.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-own-target-headers.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-project-headers.hmap -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -I/Users/chris/Projects/Mac/Cioccolata/build/Debug/include -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources -include /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch -c /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.m -o /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/CWHelloWorld.o Ld /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Cioccolata normal i386 cd /Users/chris/Projects/Mac/Cioccolata setenv MACOSX_DEPLOYMENT_TARGET 10.5 /Developer/usr/bin/gcc-4.2 -arch i386 -dynamiclib -isysroot /Developer/SDKs/MacOSX10.5.sdk -L/Users/chris/Projects/Mac/Cioccolata/build/Debug -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -filelist /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/Cioccolata.LinkFileList -install_name @executable_path/../Frameworks/Cioccolata.framework/Versions/A/Cioccolata -mmacosx-version-min=10.5 -framework Foundation -single_module -compatibility_version 1 -current_version 1 -o /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Cioccolata Touch /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework cd /Users/chris/Projects/Mac/Cioccolata /usr/bin/touch -c /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework Build CioccolataTest of project CioccolataTest with configuration Debug ProcessInfoPlistFile /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Info.plist Info.plist cd /Users/chris/Projects/Mac/CioccolataTest builtin-infoPlistUtility Info.plist -expandbuildsettings -platform macosx -o /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Info.plist PBXCp build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework cd /Users/chris/Projects/Mac/CioccolataTest /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Frameworks CopyStringsFile /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings cd /Users/chris/Projects/Mac/CioccolataTest setenv ICONV /usr/bin/iconv /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copystrings --validate --inputencoding utf-8 --outputencoding UTF-16 English.lproj/InfoPlist.strings --outdir /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Resources/English.lproj CompileC build/CioccolataTest.build/Debug/CioccolataTest.build/Objects-normal/i386/main.o main.m normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/CioccolataTest setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-generated-files.hmap -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-own-target-headers.hmap -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-project-headers.hmap -F/Users/chris/Projects/Mac/CioccolataTest/build/Debug -I/Users/chris/Projects/Mac/CioccolataTest/build/Debug/include -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/DerivedSources -include /Users/chris/Projects/Mac/CioccolataTest/prefix.pch -c /Users/chris/Projects/Mac/CioccolataTest/main.m -o /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/Objects-normal/i386/main.o In file included from <command-line>:0: /Users/chris/Projects/Mac/CioccolataTest/prefix.pch:13:35: error: Cioccolata/Cioccolata.h: No such file or directory /Users/chris/Projects/Mac/CioccolataTest/main.m: In function 'main': /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: 'CWHelloWorld' undeclared (first use in this function) /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: (Each undeclared identifier is reported only once /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: for each function it appears in.) /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: 'hello' undeclared (first use in this function)

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  • Service Discovery in WCF 4.0 &ndash; Part 1

    - by Shaun
    When designing a service oriented architecture (SOA) system, there will be a lot of services with many service contracts, endpoints and behaviors. Besides the client calling the service, in a large distributed system a service may invoke other services. In this case, one service might need to know the endpoints it invokes. This might not be a problem in a small system. But when you have more than 10 services this might be a problem. For example in my current product, there are around 10 services, such as the user authentication service, UI integration service, location service, license service, device monitor service, event monitor service, schedule job service, accounting service, player management service, etc..   Benefit of Discovery Service Since almost all my services need to invoke at least one other service. This would be a difficult task to make sure all services endpoints are configured correctly in every service. And furthermore, it would be a nightmare when a service changed its endpoint at runtime. Hence, we need a discovery service to remove the dependency (configuration dependency). A discovery service plays as a service dictionary which stores the relationship between the contracts and the endpoints for every service. By using the discovery service, when service X wants to invoke service Y, it just need to ask the discovery service where is service Y, then the discovery service will return all proper endpoints of service Y, then service X can use the endpoint to send the request to service Y. And when some services changed their endpoint address, all need to do is to update its records in the discovery service then all others will know its new endpoint. In WCF 4.0 Discovery it supports both managed proxy discovery mode and ad-hoc discovery mode. In ad-hoc mode there is no standalone discovery service. When a client wanted to invoke a service, it will broadcast an message (normally in UDP protocol) to the entire network with the service match criteria. All services which enabled the discovery behavior will receive this message and only those matched services will send their endpoint back to the client. The managed proxy discovery service works as I described above. In this post I will only cover the managed proxy mode, where there’s a discovery service. For more information about the ad-hoc mode please refer to the MSDN.   Service Announcement and Probe The main functionality of discovery service should be return the proper endpoint addresses back to the service who is looking for. In most cases the consume service (as a client) will send the contract which it wanted to request to the discovery service. And then the discovery service will find the endpoint and respond. Sometimes the contract and endpoint are not enough. It also contains versioning, extensions attributes. This post I will only cover the case includes contract and endpoint. When a client (or sometimes a service who need to invoke another service) need to connect to a target service, it will firstly request the discovery service through the “Probe” method with the criteria. Basically the criteria contains the contract type name of the target service. Then the discovery service will search its endpoint repository by the criteria. The repository might be a database, a distributed cache or a flat XML file. If it matches, the discovery service will grab the endpoint information (it’s called discovery endpoint metadata in WCF) and send back. And this is called “Probe”. Finally the client received the discovery endpoint metadata and will use the endpoint to connect to the target service. Besides the probe, discovery service should take the responsible to know there is a new service available when it goes online, as well as stopped when it goes offline. This feature is named “Announcement”. When a service started and stopped, it will announce to the discovery service. So the basic functionality of a discovery service should includes: 1, An endpoint which receive the service online message, and add the service endpoint information in the discovery repository. 2, An endpoint which receive the service offline message, and remove the service endpoint information from the discovery repository. 3, An endpoint which receive the client probe message, and return the matches service endpoints, and return the discovery endpoint metadata. WCF 4.0 discovery service just covers all these features in it's infrastructure classes.   Discovery Service in WCF 4.0 WCF 4.0 introduced a new assembly named System.ServiceModel.Discovery which has all necessary classes and interfaces to build a WS-Discovery compliant discovery service. It supports ad-hoc and managed proxy modes. For the case mentioned in this post, what we need to build is a standalone discovery service, which is the managed proxy discovery service mode. To build a managed discovery service in WCF 4.0 just create a new class inherits from the abstract class System.ServiceModel.Discovery.DiscoveryProxy. This class implemented and abstracted the procedures of service announcement and probe. And it exposes 8 abstract methods where we can implement our own endpoint register, unregister and find logic. These 8 methods are asynchronized, which means all invokes to the discovery service are asynchronously, for better service capability and performance. 1, OnBeginOnlineAnnouncement, OnEndOnlineAnnouncement: Invoked when a service sent the online announcement message. We need to add the endpoint information to the repository in this method. 2, OnBeginOfflineAnnouncement, OnEndOfflineAnnouncement: Invoked when a service sent the offline announcement message. We need to remove the endpoint information from the repository in this method. 3, OnBeginFind, OnEndFind: Invoked when a client sent the probe message that want to find the service endpoint information. We need to look for the proper endpoints by matching the client’s criteria through the repository in this method. 4, OnBeginResolve, OnEndResolve: Invoked then a client sent the resolve message. Different from the find method, when using resolve method the discovery service will return the exactly one service endpoint metadata to the client. In our example we will NOT implement this method.   Let’s create our own discovery service, inherit the base System.ServiceModel.Discovery.DiscoveryProxy. We also need to specify the service behavior in this class. Since the build-in discovery service host class only support the singleton mode, we must set its instance context mode to single. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using System.ServiceModel; 7:  8: namespace Phare.Service 9: { 10: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 11: public class ManagedProxyDiscoveryService : DiscoveryProxy 12: { 13: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 14: { 15: throw new NotImplementedException(); 16: } 17:  18: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 19: { 20: throw new NotImplementedException(); 21: } 22:  23: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 24: { 25: throw new NotImplementedException(); 26: } 27:  28: protected override IAsyncResult OnBeginResolve(ResolveCriteria resolveCriteria, AsyncCallback callback, object state) 29: { 30: throw new NotImplementedException(); 31: } 32:  33: protected override void OnEndFind(IAsyncResult result) 34: { 35: throw new NotImplementedException(); 36: } 37:  38: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 39: { 40: throw new NotImplementedException(); 41: } 42:  43: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 44: { 45: throw new NotImplementedException(); 46: } 47:  48: protected override EndpointDiscoveryMetadata OnEndResolve(IAsyncResult result) 49: { 50: throw new NotImplementedException(); 51: } 52: } 53: } Then let’s implement the online, offline and find methods one by one. WCF discovery service gives us full flexibility to implement the endpoint add, remove and find logic. For the demo purpose we will use an internal dictionary to store the services’ endpoint metadata. In the next post we will see how to serialize and store these information in database. Define a concurrent dictionary inside the service class since our it will be used in the multiple threads scenario. 1: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 2: public class ManagedProxyDiscoveryService : DiscoveryProxy 3: { 4: private ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata> _services; 5:  6: public ManagedProxyDiscoveryService() 7: { 8: _services = new ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata>(); 9: } 10: } Then we can simply implement the logic of service online and offline. 1: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 2: { 3: _services.AddOrUpdate(endpointDiscoveryMetadata.Address, endpointDiscoveryMetadata, (key, value) => endpointDiscoveryMetadata); 4: return new OnOnlineAnnouncementAsyncResult(callback, state); 5: } 6:  7: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 8: { 9: OnOnlineAnnouncementAsyncResult.End(result); 10: } 11:  12: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 13: { 14: EndpointDiscoveryMetadata endpoint = null; 15: _services.TryRemove(endpointDiscoveryMetadata.Address, out endpoint); 16: return new OnOfflineAnnouncementAsyncResult(callback, state); 17: } 18:  19: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 20: { 21: OnOfflineAnnouncementAsyncResult.End(result); 22: } Regards the find method, the parameter FindRequestContext.Criteria has a method named IsMatch, which can be use for us to evaluate which service metadata is satisfied with the criteria. So the implementation of find method would be like this. 1: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 2: { 3: _services.Where(s => findRequestContext.Criteria.IsMatch(s.Value)) 4: .Select(s => s.Value) 5: .All(meta => 6: { 7: findRequestContext.AddMatchingEndpoint(meta); 8: return true; 9: }); 10: return new OnFindAsyncResult(callback, state); 11: } 12:  13: protected override void OnEndFind(IAsyncResult result) 14: { 15: OnFindAsyncResult.End(result); 16: } As you can see, we checked all endpoints metadata in repository by invoking the IsMatch method. Then add all proper endpoints metadata into the parameter. Finally since all these methods are asynchronized we need some AsyncResult classes as well. Below are the base class and the inherited classes used in previous methods. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.Threading; 6:  7: namespace Phare.Service 8: { 9: abstract internal class AsyncResult : IAsyncResult 10: { 11: AsyncCallback callback; 12: bool completedSynchronously; 13: bool endCalled; 14: Exception exception; 15: bool isCompleted; 16: ManualResetEvent manualResetEvent; 17: object state; 18: object thisLock; 19:  20: protected AsyncResult(AsyncCallback callback, object state) 21: { 22: this.callback = callback; 23: this.state = state; 24: this.thisLock = new object(); 25: } 26:  27: public object AsyncState 28: { 29: get 30: { 31: return state; 32: } 33: } 34:  35: public WaitHandle AsyncWaitHandle 36: { 37: get 38: { 39: if (manualResetEvent != null) 40: { 41: return manualResetEvent; 42: } 43: lock (ThisLock) 44: { 45: if (manualResetEvent == null) 46: { 47: manualResetEvent = new ManualResetEvent(isCompleted); 48: } 49: } 50: return manualResetEvent; 51: } 52: } 53:  54: public bool CompletedSynchronously 55: { 56: get 57: { 58: return completedSynchronously; 59: } 60: } 61:  62: public bool IsCompleted 63: { 64: get 65: { 66: return isCompleted; 67: } 68: } 69:  70: object ThisLock 71: { 72: get 73: { 74: return this.thisLock; 75: } 76: } 77:  78: protected static TAsyncResult End<TAsyncResult>(IAsyncResult result) 79: where TAsyncResult : AsyncResult 80: { 81: if (result == null) 82: { 83: throw new ArgumentNullException("result"); 84: } 85:  86: TAsyncResult asyncResult = result as TAsyncResult; 87:  88: if (asyncResult == null) 89: { 90: throw new ArgumentException("Invalid async result.", "result"); 91: } 92:  93: if (asyncResult.endCalled) 94: { 95: throw new InvalidOperationException("Async object already ended."); 96: } 97:  98: asyncResult.endCalled = true; 99:  100: if (!asyncResult.isCompleted) 101: { 102: asyncResult.AsyncWaitHandle.WaitOne(); 103: } 104:  105: if (asyncResult.manualResetEvent != null) 106: { 107: asyncResult.manualResetEvent.Close(); 108: } 109:  110: if (asyncResult.exception != null) 111: { 112: throw asyncResult.exception; 113: } 114:  115: return asyncResult; 116: } 117:  118: protected void Complete(bool completedSynchronously) 119: { 120: if (isCompleted) 121: { 122: throw new InvalidOperationException("This async result is already completed."); 123: } 124:  125: this.completedSynchronously = completedSynchronously; 126:  127: if (completedSynchronously) 128: { 129: this.isCompleted = true; 130: } 131: else 132: { 133: lock (ThisLock) 134: { 135: this.isCompleted = true; 136: if (this.manualResetEvent != null) 137: { 138: this.manualResetEvent.Set(); 139: } 140: } 141: } 142:  143: if (callback != null) 144: { 145: callback(this); 146: } 147: } 148:  149: protected void Complete(bool completedSynchronously, Exception exception) 150: { 151: this.exception = exception; 152: Complete(completedSynchronously); 153: } 154: } 155: } 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using Phare.Service; 7:  8: namespace Phare.Service 9: { 10: internal sealed class OnOnlineAnnouncementAsyncResult : AsyncResult 11: { 12: public OnOnlineAnnouncementAsyncResult(AsyncCallback callback, object state) 13: : base(callback, state) 14: { 15: this.Complete(true); 16: } 17:  18: public static void End(IAsyncResult result) 19: { 20: AsyncResult.End<OnOnlineAnnouncementAsyncResult>(result); 21: } 22:  23: } 24:  25: sealed class OnOfflineAnnouncementAsyncResult : AsyncResult 26: { 27: public OnOfflineAnnouncementAsyncResult(AsyncCallback callback, object state) 28: : base(callback, state) 29: { 30: this.Complete(true); 31: } 32:  33: public static void End(IAsyncResult result) 34: { 35: AsyncResult.End<OnOfflineAnnouncementAsyncResult>(result); 36: } 37: } 38:  39: sealed class OnFindAsyncResult : AsyncResult 40: { 41: public OnFindAsyncResult(AsyncCallback callback, object state) 42: : base(callback, state) 43: { 44: this.Complete(true); 45: } 46:  47: public static void End(IAsyncResult result) 48: { 49: AsyncResult.End<OnFindAsyncResult>(result); 50: } 51: } 52:  53: sealed class OnResolveAsyncResult : AsyncResult 54: { 55: EndpointDiscoveryMetadata matchingEndpoint; 56:  57: public OnResolveAsyncResult(EndpointDiscoveryMetadata matchingEndpoint, AsyncCallback callback, object state) 58: : base(callback, state) 59: { 60: this.matchingEndpoint = matchingEndpoint; 61: this.Complete(true); 62: } 63:  64: public static EndpointDiscoveryMetadata End(IAsyncResult result) 65: { 66: OnResolveAsyncResult thisPtr = AsyncResult.End<OnResolveAsyncResult>(result); 67: return thisPtr.matchingEndpoint; 68: } 69: } 70: } Now we have finished the discovery service. The next step is to host it. The discovery service is a standard WCF service. So we can use ServiceHost on a console application, windows service, or in IIS as usual. The following code is how to host the discovery service we had just created in a console application. 1: static void Main(string[] args) 2: { 3: using (var host = new ServiceHost(new ManagedProxyDiscoveryService())) 4: { 5: host.Opened += (sender, e) => 6: { 7: host.Description.Endpoints.All((ep) => 8: { 9: Console.WriteLine(ep.ListenUri); 10: return true; 11: }); 12: }; 13:  14: try 15: { 16: // retrieve the announcement, probe endpoint and binding from configuration 17: var announcementEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 18: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 19: var binding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 20: var announcementEndpoint = new AnnouncementEndpoint(binding, announcementEndpointAddress); 21: var probeEndpoint = new DiscoveryEndpoint(binding, probeEndpointAddress); 22: probeEndpoint.IsSystemEndpoint = false; 23: // append the service endpoint for announcement and probe 24: host.AddServiceEndpoint(announcementEndpoint); 25: host.AddServiceEndpoint(probeEndpoint); 26:  27: host.Open(); 28:  29: Console.WriteLine("Press any key to exit."); 30: Console.ReadKey(); 31: } 32: catch (Exception ex) 33: { 34: Console.WriteLine(ex.ToString()); 35: } 36: } 37:  38: Console.WriteLine("Done."); 39: Console.ReadKey(); 40: } What we need to notice is that, the discovery service needs two endpoints for announcement and probe. In this example I just retrieve them from the configuration file. I also specified the binding of these two endpoints in configuration file as well. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> And this is the console screen when I ran my discovery service. As you can see there are two endpoints listening for announcement message and probe message.   Discoverable Service and Client Next, let’s create a WCF service that is discoverable, which means it can be found by the discovery service. To do so, we need to let the service send the online announcement message to the discovery service, as well as offline message before it shutdown. Just create a simple service which can make the incoming string to upper. The service contract and implementation would be like this. 1: [ServiceContract] 2: public interface IStringService 3: { 4: [OperationContract] 5: string ToUpper(string content); 6: } 1: public class StringService : IStringService 2: { 3: public string ToUpper(string content) 4: { 5: return content.ToUpper(); 6: } 7: } Then host this service in the console application. In order to make the discovery service easy to be tested the service address will be changed each time it’s started. 1: static void Main(string[] args) 2: { 3: var baseAddress = new Uri(string.Format("net.tcp://localhost:11001/stringservice/{0}/", Guid.NewGuid().ToString())); 4:  5: using (var host = new ServiceHost(typeof(StringService), baseAddress)) 6: { 7: host.Opened += (sender, e) => 8: { 9: Console.WriteLine("Service opened at {0}", host.Description.Endpoints.First().ListenUri); 10: }; 11:  12: host.AddServiceEndpoint(typeof(IStringService), new NetTcpBinding(), string.Empty); 13:  14: host.Open(); 15:  16: Console.WriteLine("Press any key to exit."); 17: Console.ReadKey(); 18: } 19: } Currently this service is NOT discoverable. We need to add a special service behavior so that it could send the online and offline message to the discovery service announcement endpoint when the host is opened and closed. WCF 4.0 introduced a service behavior named ServiceDiscoveryBehavior. When we specified the announcement endpoint address and appended it to the service behaviors this service will be discoverable. 1: var announcementAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 2: var announcementBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 3: var announcementEndpoint = new AnnouncementEndpoint(announcementBinding, announcementAddress); 4: var discoveryBehavior = new ServiceDiscoveryBehavior(); 5: discoveryBehavior.AnnouncementEndpoints.Add(announcementEndpoint); 6: host.Description.Behaviors.Add(discoveryBehavior); The ServiceDiscoveryBehavior utilizes the service extension and channel dispatcher to implement the online and offline announcement logic. In short, it injected the channel open and close procedure and send the online and offline message to the announcement endpoint.   On client side, when we have the discovery service, a client can invoke a service without knowing its endpoint. WCF discovery assembly provides a class named DiscoveryClient, which can be used to find the proper service endpoint by passing the criteria. In the code below I initialized the DiscoveryClient, specified the discovery service probe endpoint address. Then I created the find criteria by specifying the service contract I wanted to use and invoke the Find method. This will send the probe message to the discovery service and it will find the endpoints back to me. The discovery service will return all endpoints that matches the find criteria, which means in the result of the find method there might be more than one endpoints. In this example I just returned the first matched one back. In the next post I will show how to extend our discovery service to make it work like a service load balancer. 1: static EndpointAddress FindServiceEndpoint() 2: { 3: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 4: var probeBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 5: var discoveryEndpoint = new DiscoveryEndpoint(probeBinding, probeEndpointAddress); 6:  7: EndpointAddress address = null; 8: FindResponse result = null; 9: using (var discoveryClient = new DiscoveryClient(discoveryEndpoint)) 10: { 11: result = discoveryClient.Find(new FindCriteria(typeof(IStringService))); 12: } 13:  14: if (result != null && result.Endpoints.Any()) 15: { 16: var endpointMetadata = result.Endpoints.First(); 17: address = endpointMetadata.Address; 18: } 19: return address; 20: } Once we probed the discovery service we will receive the endpoint. So in the client code we can created the channel factory from the endpoint and binding, and invoke to the service. When creating the client side channel factory we need to make sure that the client side binding should be the same as the service side. WCF discovery service can be used to find the endpoint for a service contract, but the binding is NOT included. This is because the binding was not in the WS-Discovery specification. In the next post I will demonstrate how to add the binding information into the discovery service. At that moment the client don’t need to create the binding by itself. Instead it will use the binding received from the discovery service. 1: static void Main(string[] args) 2: { 3: Console.WriteLine("Say something..."); 4: var content = Console.ReadLine(); 5: while (!string.IsNullOrWhiteSpace(content)) 6: { 7: Console.WriteLine("Finding the service endpoint..."); 8: var address = FindServiceEndpoint(); 9: if (address == null) 10: { 11: Console.WriteLine("There is no endpoint matches the criteria."); 12: } 13: else 14: { 15: Console.WriteLine("Found the endpoint {0}", address.Uri); 16:  17: var factory = new ChannelFactory<IStringService>(new NetTcpBinding(), address); 18: factory.Opened += (sender, e) => 19: { 20: Console.WriteLine("Connecting to {0}.", factory.Endpoint.ListenUri); 21: }; 22: var proxy = factory.CreateChannel(); 23: using (proxy as IDisposable) 24: { 25: Console.WriteLine("ToUpper: {0} => {1}", content, proxy.ToUpper(content)); 26: } 27: } 28:  29: Console.WriteLine("Say something..."); 30: content = Console.ReadLine(); 31: } 32: } Similarly, the discovery service probe endpoint and binding were defined in the configuration file. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> OK, now let’s have a test. Firstly start the discovery service, and then start our discoverable service. When it started it will announced to the discovery service and registered its endpoint into the repository, which is the local dictionary. And then start the client and type something. As you can see the client asked the discovery service for the endpoint and then establish the connection to the discoverable service. And more interesting, do NOT close the client console but terminate the discoverable service but press the enter key. This will make the service send the offline message to the discovery service. Then start the discoverable service again. Since we made it use a different address each time it started, currently it should be hosted on another address. If we enter something in the client we could see that it asked the discovery service and retrieve the new endpoint, and connect the the service.   Summary In this post I discussed the benefit of using the discovery service and the procedures of service announcement and probe. I also demonstrated how to leverage the WCF Discovery feature in WCF 4.0 to build a simple managed discovery service. For test purpose, in this example I used the in memory dictionary as the discovery endpoint metadata repository. And when finding I also just return the first matched endpoint back. I also hard coded the bindings between the discoverable service and the client. In next post I will show you how to solve the problem mentioned above, as well as some additional feature for production usage. You can download the code here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • WPF animation: binding to the "To" attribute of storyboard animation.

    - by bozalina
    Hi, I'm trying to create a button that behaves similarly to the "slide" button on the iPhone. I have an animation that adjusts the position and width of the button, but I want these values to be based on the text used in the control. Currently, they're hardcoded. Here's my working XAML, so far: <CheckBox x:Class="Smt.Controls.SlideCheckBox" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:Smt.Controls" xmlns:System.Windows="clr-namespace:System.Windows;assembly=PresentationCore" Name="SliderCheckBox" mc:Ignorable="d"> <CheckBox.Resources> <System.Windows:Duration x:Key="AnimationTime">0:0:0.2</System.Windows:Duration> <Storyboard x:Key="OnChecking"> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)" Duration="{StaticResource AnimationTime}" To="40" /> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="41" /> </Storyboard> <Storyboard x:Key="OnUnchecking"> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(TranslateTransform.X)" Duration="{StaticResource AnimationTime}" To="0" /> <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="40" /> </Storyboard> <Style x:Key="SlideCheckBoxStyle" TargetType="{x:Type local:SlideCheckBox}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type local:SlideCheckBox}"> <Canvas> <ContentPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}" RecognizesAccessKey="True" VerticalAlignment="Center" HorizontalAlignment="Center" /> <Canvas> <!--Background--> <Rectangle Width="{Binding ElementName=ButtonText, Path=ActualWidth}" Height="{Binding ElementName=ButtonText, Path=ActualHeight}" Fill="LightBlue" /> </Canvas> <Canvas> <!--Button--> <Button Width="{Binding ElementName=CheckedText, Path=ActualWidth}" Height="{Binding ElementName=ButtonText, Path=ActualHeight}" Name="CheckButton" Command="{x:Static local:SlideCheckBox.SlideCheckBoxClicked}"> <Button.RenderTransform> <TransformGroup> <TranslateTransform /> </TransformGroup> </Button.RenderTransform> </Button> </Canvas> <Canvas> <!--Text--> <StackPanel Name="ButtonText" Orientation="Horizontal" IsHitTestVisible="False"> <Grid Name="CheckedText"> <Label Margin="7 0" Content="{Binding RelativeSource={RelativeSource AncestorType={x:Type local:SlideCheckBox}}, Path=CheckedText}" /> </Grid> <Grid Name="UncheckedText" HorizontalAlignment="Right"> <Label Margin="7 0" Content="{Binding RelativeSource={RelativeSource AncestorType={x:Type local:SlideCheckBox}}, Path=UncheckedText}" /> </Grid> </StackPanel> </Canvas> </Canvas> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Trigger.EnterActions> <BeginStoryboard Storyboard="{StaticResource OnChecking}" /> </Trigger.EnterActions> <Trigger.ExitActions> <BeginStoryboard Storyboard="{StaticResource OnUnchecking}" /> </Trigger.ExitActions> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> </CheckBox.Resources> <CheckBox.CommandBindings> <CommandBinding Command="{x:Static local:SlideCheckBox.SlideCheckBoxClicked}" Executed="OnSlideCheckBoxClicked" /> </CheckBox.CommandBindings> </CheckBox> And the code behind: using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace Smt.Controls { public partial class SlideCheckBox : CheckBox { public SlideCheckBox() { InitializeComponent(); Loaded += OnLoaded; } public static readonly DependencyProperty CheckedTextProperty = DependencyProperty.Register("CheckedText", typeof(string), typeof(SlideCheckBox), new PropertyMetadata("Checked Text")); public string CheckedText { get { return (string)GetValue(CheckedTextProperty); } set { SetValue(CheckedTextProperty, value); } } public static readonly DependencyProperty UncheckedTextProperty = DependencyProperty.Register("UncheckedText", typeof(string), typeof(SlideCheckBox), new PropertyMetadata("Unchecked Text")); public string UncheckedText { get { return (string)GetValue(UncheckedTextProperty); } set { SetValue(UncheckedTextProperty, value); } } public static readonly RoutedCommand SlideCheckBoxClicked = new RoutedCommand(); void OnLoaded(object sender, RoutedEventArgs e) { Style style = TryFindResource("SlideCheckBoxStyle") as Style; if (!ReferenceEquals(style, null)) { Style = style; } } void OnSlideCheckBoxClicked(object sender, ExecutedRoutedEventArgs e) { IsChecked = !IsChecked; } } } The problem comes when I try to bind the "To" attribute in the DoubleAnimations to the actual width of the text, the same as I'm doing in the ControlTemplate. If I bind the values to an ActualWidth of an element in the ControlTemplate, the control comes up as a blank checkbox (my base class). However, I'm binding to the same ActualWidths in the ControlTemplate itself without any problems. Just seems to be the CheckBox.Resources that have a problem with it. For instance, the following will break it: <DoubleAnimation Storyboard.TargetName="CheckButton" Storyboard.TargetProperty="(Button.Width)" Duration="{StaticResource AnimationTime}" To="{Binding ElementName=CheckedText, Path=ActualWidth}" /> I don't know whether this is because it's trying to bind to a value that doesn't exist until a render pass is done, or if it's something else. Anyone have any experience with this sort of animation binding?

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  • Red Gate Coder interviews: Alex Davies

    - by Michael Williamson
    Alex Davies has been a software engineer at Red Gate since graduating from university, and is currently busy working on .NET Demon. We talked about tackling parallel programming with his actors framework, a scientific approach to debugging, and how JavaScript is going to affect the programming languages we use in years to come. So, if we start at the start, how did you get started in programming? When I was seven or eight, I was given a BBC Micro for Christmas. I had asked for a Game Boy, but my dad thought it would be better to give me a proper computer. For a year or so, I only played games on it, but then I found the user guide for writing programs in it. I gradually started doing more stuff on it and found it fun. I liked creating. As I went into senior school I continued to write stuff on there, trying to write games that weren’t very good. I got a real computer when I was fourteen and found ways to write BASIC on it. Visual Basic to start with, and then something more interesting than that. How did you learn to program? Was there someone helping you out? Absolutely not! I learnt out of a book, or by experimenting. I remember the first time I found a loop, I was like “Oh my God! I don’t have to write out the same line over and over and over again any more. It’s amazing!” When did you think this might be something that you actually wanted to do as a career? For a long time, I thought it wasn’t something that you would do as a career, because it was too much fun to be a career. I thought I’d do chemistry at university and some kind of career based on chemical engineering. And then I went to a careers fair at school when I was seventeen or eighteen, and it just didn’t interest me whatsoever. I thought “I could be a programmer, and there’s loads of money there, and I’m good at it, and it’s fun”, but also that I shouldn’t spoil my hobby. Now I don’t really program in my spare time any more, which is a bit of a shame, but I program all the rest of the time, so I can live with it. Do you think you learnt much about programming at university? Yes, definitely! I went into university knowing how to make computers do anything I wanted them to do. However, I didn’t have the language to talk about algorithms, so the algorithms course in my first year was massively important. Learning other language paradigms like functional programming was really good for breadth of understanding. Functional programming influences normal programming through design rather than actually using it all the time. I draw inspiration from it to write imperative programs which I think is actually becoming really fashionable now, but I’ve been doing it for ages. I did it first! There were also some courses on really odd programming languages, a bit of Prolog, a little bit of C. Having a little bit of each of those is something that I would have never done on my own, so it was important. And then there are knowledge-based courses which are about not programming itself but things that have been programmed like TCP. Those are really important for examples for how to approach things. Did you do any internships while you were at university? Yeah, I spent both of my summers at the same company. I thought I could code well before I went there. Looking back at the crap that I produced, it was only surpassed in its crappiness by all of the other code already in that company. I’m so much better at writing nice code now than I used to be back then. Was there just not a culture of looking after your code? There was, they just didn’t hire people for their abilities in that area. They hired people for raw IQ. The first indicator of it going wrong was that they didn’t have any computer scientists, which is a bit odd in a programming company. But even beyond that they didn’t have people who learnt architecture from anyone else. Most of them had started straight out of university, so never really had experience or mentors to learn from. There wasn’t the experience to draw from to teach each other. In the second half of my second internship, I was being given tasks like looking at new technologies and teaching people stuff. Interns shouldn’t be teaching people how to do their jobs! All interns are going to have little nuggets of things that you don’t know about, but they shouldn’t consistently be the ones who know the most. It’s not a good environment to learn. I was going to ask how you found working with people who were more experienced than you… When I reached Red Gate, I found some people who were more experienced programmers than me, and that was difficult. I’ve been coding since I was tiny. At university there were people who were cleverer than me, but there weren’t very many who were more experienced programmers than me. During my internship, I didn’t find anyone who I classed as being a noticeably more experienced programmer than me. So, it was a shock to the system to have valid criticisms rather than just formatting criticisms. However, Red Gate’s not so big on the actual code review, at least it wasn’t when I started. We did an entire product release and then somebody looked over all of the UI of that product which I’d written and say what they didn’t like. By that point, it was way too late and I’d disagree with them. Do you think the lack of code reviews was a bad thing? I think if there’s going to be any oversight of new people, then it should be continuous rather than chunky. For me I don’t mind too much, I could go out and get oversight if I wanted it, and in those situations I felt comfortable without it. If I was managing the new person, then maybe I’d be keener on oversight and then the right way to do it is continuously and in very, very small chunks. Have you had any significant projects you’ve worked on outside of a job? When I was a teenager I wrote all sorts of stuff. I used to write games, I derived how to do isomorphic projections myself once. I didn’t know what the word was so I couldn’t Google for it, so I worked it out myself. It was horrifically complicated. But it sort of tailed off when I started at university, and is now basically zero. If I do side-projects now, they tend to be work-related side projects like my actors framework, NAct, which I started in a down tools week. Could you explain a little more about NAct? It is a little C# framework for writing parallel code more easily. Parallel programming is difficult when you need to write to shared data. Sometimes parallel programming is easy because you don’t need to write to shared data. When you do need to access shared data, you could just have your threads pile in and do their work, but then you would screw up the data because the threads would trample on each other’s toes. You could lock, but locks are really dangerous if you’re using more than one of them. You get interactions like deadlocks, and that’s just nasty. Actors instead allows you to say this piece of data belongs to this thread of execution, and nobody else can read it. If you want to read it, then ask that thread of execution for a piece of it by sending a message, and it will send the data back by a message. And that avoids deadlocks as long as you follow some obvious rules about not making your actors sit around waiting for other actors to do something. There are lots of ways to write actors, NAct allows you to do it as if it was method calls on other objects, which means you get all the strong type-safety that C# programmers like. Do you think that this is suitable for the majority of parallel programming, or do you think it’s only suitable for specific cases? It’s suitable for most difficult parallel programming. If you’ve just got a hundred web requests which are all independent of each other, then I wouldn’t bother because it’s easier to just spin them up in separate threads and they can proceed independently of each other. But where you’ve got difficult parallel programming, where you’ve got multiple threads accessing multiple bits of data in multiple ways at different times, then actors is at least as good as all other ways, and is, I reckon, easier to think about. When you’re using actors, you presumably still have to write your code in a different way from you would otherwise using single-threaded code. You can’t use actors with any methods that have return types, because you’re not allowed to call into another actor and wait for it. If you want to get a piece of data out of another actor, then you’ve got to use tasks so that you can use “async” and “await” to await asynchronously for it. But other than that, you can still stick things in classes so it’s not too different really. Rather than having thousands of objects with mutable state, you can use component-orientated design, where there are only a few mutable classes which each have a small number of instances. Then there can be thousands of immutable objects. If you tend to do that anyway, then actors isn’t much of a jump. If I’ve already built my system without any parallelism, how hard is it to add actors to exploit all eight cores on my desktop? Usually pretty easy. If you can identify even one boundary where things look like messages and you have components where some objects live on one side and these other objects live on the other side, then you can have a granddaddy object on one side be an actor and it will parallelise as it goes across that boundary. Not too difficult. If we do get 1000-core desktop PCs, do you think actors will scale up? It’s hard. There are always in the order of twenty to fifty actors in my whole program because I tend to write each component as actors, and I tend to have one instance of each component. So this won’t scale to a thousand cores. What you can do is write data structures out of actors. I use dictionaries all over the place, and if you need a dictionary that is going to be accessed concurrently, then you could build one of those out of actors in no time. You can use queuing to marshal requests between different slices of the dictionary which are living on different threads. So it’s like a distributed hash table but all of the chunks of it are on the same machine. That means that each of these thousand processors has cached one small piece of the dictionary. I reckon it wouldn’t be too big a leap to start doing proper parallelism. Do you think it helps if actors get baked into the language, similarly to Erlang? Erlang is excellent in that it has thread-local garbage collection. C# doesn’t, so there’s a limit to how well C# actors can possibly scale because there’s a single garbage collected heap shared between all of them. When you do a global garbage collection, you’ve got to stop all of the actors, which is seriously expensive, whereas in Erlang garbage collections happen per-actor, so they’re insanely cheap. However, Erlang deviated from all the sensible language design that people have used recently and has just come up with crazy stuff. You can definitely retrofit thread-local garbage collection to .NET, and then it’s quite well-suited to support actors, even if it’s not baked into the language. Speaking of language design, do you have a favourite programming language? I’ll choose a language which I’ve never written before. I like the idea of Scala. It sounds like C#, only with some of the niggles gone. I enjoy writing static types. It means you don’t have to writing tests so much. When you say it doesn’t have some of the niggles? C# doesn’t allow the use of a property as a method group. It doesn’t have Scala case classes, or sum types, where you can do a switch statement and the compiler checks that you’ve checked all the cases, which is really useful in functional-style programming. Pattern-matching, in other words. That’s actually the major niggle. C# is pretty good, and I’m quite happy with C#. And what about going even further with the type system to remove the need for tests to something like Haskell? Or is that a step too far? I’m quite a pragmatist, I don’t think I could deal with trying to write big systems in languages with too few other users, especially when learning how to structure things. I just don’t know anyone who can teach me, and the Internet won’t teach me. That’s the main reason I wouldn’t use it. If I turned up at a company that writes big systems in Haskell, I would have no objection to that, but I wouldn’t instigate it. What about things in C#? For instance, there’s contracts in C#, so you can try to statically verify a bit more about your code. Do you think that’s useful, or just not worthwhile? I’ve not really tried it. My hunch is that it needs to be built into the language and be quite mathematical for it to work in real life, and that doesn’t seem to have ended up true for C# contracts. I don’t think anyone who’s tried them thinks they’re any good. I might be wrong. On a slightly different note, how do you like to debug code? I think I’m quite an odd debugger. I use guesswork extremely rarely, especially if something seems quite difficult to debug. I’ve been bitten spending hours and hours on guesswork and not being scientific about debugging in the past, so now I’m scientific to a fault. What I want is to see the bug happening in the debugger, to step through the bug happening. To watch the program going from a valid state to an invalid state. When there’s a bug and I can’t work out why it’s happening, I try to find some piece of evidence which places the bug in one section of the code. From that experiment, I binary chop on the possible causes of the bug. I suppose that means binary chopping on places in the code, or binary chopping on a stage through a processing cycle. Basically, I’m very stupid about how I debug. I won’t make any guesses, I won’t use any intuition, I will only identify the experiment that’s going to binary chop most effectively and repeat rather than trying to guess anything. I suppose it’s quite top-down. Is most of the time then spent in the debugger? Absolutely, if at all possible I will never debug using print statements or logs. I don’t really hold much stock in outputting logs. If there’s any bug which can be reproduced locally, I’d rather do it in the debugger than outputting logs. And with SmartAssembly error reporting, there’s not a lot that can’t be either observed in an error report and just fixed, or reproduced locally. And in those other situations, maybe I’ll use logs. But I hate using logs. You stare at the log, trying to guess what’s going on, and that’s exactly what I don’t like doing. You have to just look at it and see does this look right or wrong. We’ve covered how you get to grip with bugs. How do you get to grips with an entire codebase? I watch it in the debugger. I find little bugs and then try to fix them, and mostly do it by watching them in the debugger and gradually getting an understanding of how the code works using my process of binary chopping. I have to do a lot of reading and watching code to choose where my slicing-in-half experiment is going to be. The last time I did it was SmartAssembly. The old code was a complete mess, but at least it did things top to bottom. There wasn’t too much of some of the big abstractions where flow of control goes all over the place, into a base class and back again. Code’s really hard to understand when that happens. So I like to choose a little bug and try to fix it, and choose a bigger bug and try to fix it. Definitely learn by doing. I want to always have an aim so that I get a little achievement after every few hours of debugging. Once I’ve learnt the codebase I might be able to fix all the bugs in an hour, but I’d rather be using them as an aim while I’m learning the codebase. If I was a maintainer of a codebase, what should I do to make it as easy as possible for you to understand? Keep distinct concepts in different places. And name your stuff so that it’s obvious which concepts live there. You shouldn’t have some variable that gets set miles up the top of somewhere, and then is read miles down to choose some later behaviour. I’m talking from a very much SmartAssembly point of view because the old SmartAssembly codebase had tons and tons of these things, where it would read some property of the code and then deal with it later. Just thousands of variables in scope. Loads of things to think about. If you can keep concepts separate, then it aids me in my process of fixing bugs one at a time, because each bug is going to more or less be understandable in the one place where it is. And what about tests? Do you think they help at all? I’ve never had the opportunity to learn a codebase which has had tests, I don’t know what it’s like! What about when you’re actually developing? How useful do you find tests in finding bugs or regressions? Finding regressions, absolutely. Running bits of code that would be quite hard to run otherwise, definitely. It doesn’t happen very often that a test finds a bug in the first place. I don’t really buy nebulous promises like tests being a good way to think about the spec of the code. My thinking goes something like “This code works at the moment, great, ship it! Ah, there’s a way that this code doesn’t work. Okay, write a test, demonstrate that it doesn’t work, fix it, use the test to demonstrate that it’s now fixed, and keep the test for future regressions.” The most valuable tests are for bugs that have actually happened at some point, because bugs that have actually happened at some point, despite the fact that you think you’ve fixed them, are way more likely to appear again than new bugs are. Does that mean that when you write your code the first time, there are no tests? Often. The chance of there being a bug in a new feature is relatively unaffected by whether I’ve written a test for that new feature because I’m not good enough at writing tests to think of bugs that I would have written into the code. So not writing regression tests for all of your code hasn’t affected you too badly? There are different kinds of features. Some of them just always work, and are just not flaky, they just continue working whatever you throw at them. Maybe because the type-checker is particularly effective around them. Writing tests for those features which just tend to always work is a waste of time. And because it’s a waste of time I’ll tend to wait until a feature has demonstrated its flakiness by having bugs in it before I start trying to test it. You can get a feel for whether it’s going to be flaky code as you’re writing it. I try to write it to make it not flaky, but there are some things that are just inherently flaky. And very occasionally, I’ll think “this is going to be flaky” as I’m writing, and then maybe do a test, but not most of the time. How do you think your programming style has changed over time? I’ve got clearer about what the right way of doing things is. I used to flip-flop a lot between different ideas. Five years ago I came up with some really good ideas and some really terrible ideas. All of them seemed great when I thought of them, but they were quite diverse ideas, whereas now I have a smaller set of reliable ideas that are actually good for structuring code. So my code is probably more similar to itself than it used to be back in the day, when I was trying stuff out. I’ve got more disciplined about encapsulation, I think. There are operational things like I use actors more now than I used to, and that forces me to use immutability more than I used to. The first code that I wrote in Red Gate was the memory profiler UI, and that was an actor, I just didn’t know the name of it at the time. I don’t really use object-orientation. By object-orientation, I mean having n objects of the same type which are mutable. I want a constant number of objects that are mutable, and they should be different types. I stick stuff in dictionaries and then have one thing that owns the dictionary and puts stuff in and out of it. That’s definitely a pattern that I’ve seen recently. I think maybe I’m doing functional programming. Possibly. It’s plausible. If you had to summarise the essence of programming in a pithy sentence, how would you do it? Programming is the form of art that, without losing any of the beauty of architecture or fine art, allows you to produce things that people love and you make money from. So you think it’s an art rather than a science? It’s a little bit of engineering, a smidgeon of maths, but it’s not science. Like architecture, programming is on that boundary between art and engineering. If you want to do it really nicely, it’s mostly art. You can get away with doing architecture and programming entirely by having a good engineering mind, but you’re not going to produce anything nice. You’re not going to have joy doing it if you’re an engineering mind. Architects who are just engineering minds are not going to enjoy their job. I suppose engineering is the foundation on which you build the art. Exactly. How do you think programming is going to change over the next ten years? There will be an unfortunate shift towards dynamically-typed languages, because of JavaScript. JavaScript has an unfair advantage. JavaScript’s unfair advantage will cause more people to be exposed to dynamically-typed languages, which means other dynamically-typed languages crop up and the best features go into dynamically-typed languages. Then people conflate the good features with the fact that it’s dynamically-typed, and more investment goes into dynamically-typed languages. They end up better, so people use them. What about the idea of compiling other languages, possibly statically-typed, to JavaScript? It’s a reasonable idea. I would like to do it, but I don’t think enough people in the world are going to do it to make it pick up. The hordes of beginners are the lifeblood of a language community. They are what makes there be good tools and what makes there be vibrant community websites. And any particular thing which is the same as JavaScript only with extra stuff added to it, although it might be technically great, is not going to have the hordes of beginners. JavaScript is always to be quickest and easiest way for a beginner to start programming in the browser. And dynamically-typed languages are great for beginners. Compilers are pretty scary and beginners don’t write big code. And having your errors come up in the same place, whether they’re statically checkable errors or not, is quite nice for a beginner. If someone asked me to teach them some programming, I’d teach them JavaScript. If dynamically-typed languages are great for beginners, when do you think the benefits of static typing start to kick in? The value of having a statically typed program is in the tools that rely on the static types to produce a smooth IDE experience rather than actually telling me my compile errors. And only once you’re experienced enough a programmer that having a really smooth IDE experience makes a blind bit of difference, does static typing make a blind bit of difference. So it’s not really about size of codebase. If I go and write up a tiny program, I’m still going to get value out of writing it in C# using ReSharper because I’m experienced with C# and ReSharper enough to be able to write code five times faster if I have that help. Any other visions of the future? Nobody’s going to use actors. Because everyone’s going to be running on single-core VMs connected over network-ready protocols like JSON over HTTP. So, parallelism within one operating system is going to die. But until then, you should use actors. More Red Gater Coder interviews

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  • Anyone have ideas for solving the "n items remaining" problem on Internet Explorer?

    - by CMPalmer
    In my ASP.Net app, which is javascript and jQuery heavy, but also uses master pages and .Net Ajax pieces, I am consistently seeing on the status bar of IE 6 (and occasionally IE 7) the message "2 items remaining" or "15 items remaining" followed by "loading somegraphicsfile.png|gif ." This message never goes away and may or may not prevent some page functionality from running (it certainly seems to bog down, but I'm not positive). I can cause this to happen 99% of the time by just refreshing an .aspx age, but the number of items and, sometimes, the file it mentions varies. Usually it is 2, 3, 12, 13, or 15. I've Googled for answers and there are several suggestions or explanations. Some of them haven't worked for us, and others aren't practical for us to implement or try. Here are some of the ideas/theories: IE isn't caching images right, so it repeatedly asks for the same image if the image is repeated on the page and the server assumes that it should be cached locally since it's already served it in that page context. IE displays the images correctly, but sits and waits for a server response that never comes. Typically the file it says it is waiting on is repeated on the page. The page is using PNG graphics with transparency. Indeed it is, but they are jQuery-UI Themeroller generated graphics which, according to the jQuery-UI folks, are IE safe. The jQuery-UI components are the only things using PNGs. All of our PNG references are in CSS, if that helps. I've changed some of the graphics from PNG to GIF, but it is just as likely to say it's waiting for somegraphicsfile.png as it is for somegraphicsfile.gif Images are being specified in CSS and/or JavaScript but are on things that aren't currently being displayed (display: none items for example). This may be true, but if it is, then I would think preloading images would work, but so far, adding a preloader doesn't do any good. IIS's caching policy is confusing the browser. If this is true, it is only Microsoft server SW having problems with Microsoft's browser (which doesn't surprise me at all). Unfortunately, I don't have much control over the IIS configuration that will be hosting the app. Has anyone seen this and found a way to combat it? Particularly on ASP.Net apps with jQuery and jQuery-UI? UPDATE One other data point: on at least one of the pages, just commenting out the jQuery-UI Datepicker component setup causes the problem to go away, but I don't think (or at least I'm not sure) if that fixes all of the pages. If it does "fix" them, I'll have to swap out plug-ins because that functionality needs to be there. There doesn't seem to be any open issues against jQuery-UI on IE6/7 currently... UPDATE 2 I checked the IIS settings and "enable content expiration" was not set on any of my folders. Unchecking that setting was a common suggestion for fixing this problem. I have another, simpler, page that I can consistently create the error on. I'm using the jQuery-UI 1.6rc6 file (although I've also tried jQuery-UI 1.7.1 with the same results). The problem only occurs when I refresh the page that contains the jQuery-UI Datepicker. If I comment out the Datepicker setup, the problem goes away. Here are a few things I notice when I do this: This page always says "(1 item remaining) Downloading picture http:///images/Calendar_scheduleHS.gif", but only when reloading. When I look at HTTP logging, I see that it requests that image from the server every time it is dynamically turned on, without regard to caching. All of the requests for that graphic are complete and return the graphic correctly. None are marked code 200 or 304 (indicating that the server is telling IE to use the cached version). Why it says waiting on that graphic when all of the requests have completed I have no idea. There is a single other graphic on the page (one of the UI PNG files) that has a code 304 (Not Modified). On another page where I managed to log HTTP traffic with "2 items remaining", two different graphic files (both UI PNGs) had a 304 as well (but neither was the one listed as "Downloading". This error is not innocuous - the page is not fully responsive. For example, if I click on one of the buttons which should execute a client-side action, the page refreshes. Going away from the page and coming back does not produce the error. I have moved the script and script references to the bottom of the content and this doesn't affect this problem. The script is still running in the $(document).ready() though (it's too hairy to divide out unless I absolutely have to). FINAL UPDATE AND ANSWER There were a lot of good answers and suggestions below, but none of them were exactly our problem. The closest one (and the one that led me to the solution) was the one about long running JavaScript, so I awarded the bounty there (I guess I could have answered it myself, but I'd rather reward info that leads to solutions). Here was our solution: We had multiple jQueryUI datepickers that were created on the $(document).ready event in script included from the ASP.Net master page. On this client page, a local script's $(document).ready event had script that destroyed the datepickers under certain conditions. We had to use "destroy" because the previous version of datepicker had a problem with "disable". When we upgraded to the latest version of jQuery UI (1.7.1) and replaced the "destroy"s with "disable"s for the datepickers, the problem went away (or mostly went away - if you do things too fast while the page is loading, it is still possible to get the "n items remaining" status). My theory as to what was happening goes like this: The page content loads and has 12 or so text boxes with the datepicker class. The master page script creates datepickers on those text boxes. IE queues up requests for each calendar graphic independently because IE doesn't know how to properly cache dynamic image requests. Before the requests get processed, the client area script destroys those datepickers so the graphics are no longer needed. IE is left with some number of orphaned requests that it doesn't know what to do with.

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  • Spring & hibernate configuration (using maven): java.lang.ClassNotFoundException: org.hibernate.cfg.

    - by Marcos Carceles
    Hi, I am trying to include spring and hibernate in an application running on a Weblogic 10.3 server. When I run the application in the server, while accessing an TestServlet to check my configuration I get the following exception: org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'mySessionFactory' defined in class path resource [spring-config/HorizonModelPeopleConnectionsSpringContext.xml]: Instantiation of bean failed; nested exception is org.springframework.beans.BeanInstantiationException: Could not instantiate bean class [org.springframework.orm.hibernate3.LocalSessionFactoryBean]: Constructor threw exception; nested exception is java.lang.NoClassDefFoundError: org.hibernate.cfg.Configuration at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:448) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:251) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:156) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:248) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:160) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:284) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:352) at org.springframework.context.support.ClassPathXmlApplicationContext.(ClassPathXmlApplicationContext.java:91) at org.springframework.context.support.ClassPathXmlApplicationContext.(ClassPathXmlApplicationContext.java:75) at org.springframework.context.support.ClassPathXmlApplicationContext.(ClassPathXmlApplicationContext.java:65) at view.com.horizon.test.SpringHibernateServlet.doGet(SpringHibernateServlet.java:27) at javax.servlet.http.HttpServlet.service(HttpServlet.java:707) at javax.servlet.http.HttpServlet.service(HttpServlet.java:820) at weblogic.servlet.internal.StubSecurityHelper$ServletServiceAction.run(StubSecurityHelper.java:227) at weblogic.servlet.internal.StubSecurityHelper.invokeServlet(StubSecurityHelper.java:125) at weblogic.servlet.internal.ServletStubImpl.execute(ServletStubImpl.java:292) at weblogic.servlet.internal.TailFilter.doFilter(TailFilter.java:26) at weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) at oracle.security.wls.filter.SSOSessionSynchronizationFilter.doFilter(SSOSessionSynchronizationFilter.java:279) at weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) at oracle.dms.wls.DMSServletFilter.doFilter(DMSServletFilter.java:326) at weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) at weblogic.servlet.internal.RequestEventsFilter.doFilter(RequestEventsFilter.java:27) at weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) at weblogic.servlet.internal.WebAppServletContext$ServletInvocationAction.run(WebAppServletContext.java:3592) at weblogic.security.acl.internal.AuthenticatedSubject.doAs(AuthenticatedSubject.java:321) at weblogic.security.service.SecurityManager.runAs(SecurityManager.java:121) at weblogic.servlet.internal.WebAppServletContext.securedExecute(WebAppServletContext.java:2202) at weblogic.servlet.internal.WebAppServletContext.execute(WebAppServletContext.java:2108) at weblogic.servlet.internal.ServletRequestImpl.run(ServletRequestImpl.java:1432) at weblogic.work.ExecuteThread.execute(ExecuteThread.java:201) at weblogic.work.ExecuteThread.run(ExecuteThread.java:173) Caused by: org.springframework.beans.BeanInstantiationException: Could not instantiate bean class [org.springframework.orm.hibernate3.LocalSessionFactoryBean]: Constructor threw exception; nested exception is java.lang.NoClassDefFoundError: org.hibernate.cfg.Configuration at org.springframework.beans.BeanUtils.instantiateClass(BeanUtils.java:100) at org.springframework.beans.factory.support.SimpleInstantiationStrategy.instantiate(SimpleInstantiationStrategy.java:61) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateBean(AbstractAutowireCapableBeanFactory.java:756) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:721) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:384) ... 31 more Caused by: java.lang.NoClassDefFoundError: org.hibernate.cfg.Configuration at org.springframework.orm.hibernate3.LocalSessionFactoryBean.class$(LocalSessionFactoryBean.java:158) at org.springframework.orm.hibernate3.LocalSessionFactoryBean.(LocalSessionFactoryBean.java:158) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.springframework.beans.BeanUtils.instantiateClass(BeanUtils.java:85) ... 35 more I have checked my application and the hibernate jar file is included and it contains the class it says its missing: org.hibernate.cfg.Configuration. The application is built with maven. These are the dependencies of the JAR file using spring and hibernate: <!-- Frameworks --> <!-- Hibernate framework --> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate</artifactId> <version>3.2.7.ga</version> </dependency> <!-- Hibernate uses slf4j for logging, for our purposes here use the simple backend --> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-log4j12</artifactId> <version>1.5.2</version> </dependency> <!-- Hibernate gives you a choice of bytecode providers between cglib and javassist --> <dependency> <groupId>javassist</groupId> <artifactId>javassist</artifactId> <version>3.4.GA</version> </dependency> <!-- Spring framework --> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-orm</artifactId> <version>2.5.6</version> </dependency> At first I thought it could be an issue with the versions in the spring and hibernate libraries, so I have tried with different ones, but still I couldn't find anywhere where it says which library versions are compatible,. just got that Spring 2.5.x needs hibernate =3.1 And this is my Spring config file: <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd"> <bean id="myDataSource" class="org.springframework.jndi.JndiObjectFactoryBean"> <property name="jndiName"> <value>jdbc/WebCenterDS</value> </property> <!--property name="resourceRef"> <value>true</value> </property> <property name="jndiEnvironment"> <props> <prop key="java.naming.factory.initial">weblogic.jndi.WLInitialContextFactory</prop> <prop key="java.naming.provider.url">t3://localhost:7001</prop> </props> </property--> </bean> <bean id="mySessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"> <property name="dataSource" ref="myDataSource"/> <property name="configLocation"> <value>classpath:hibernate-config/hibernate.cfg.xml</value> </property> <property name="mappingResources"> <list> <value>classpath:com/horizon/model/peopleconnections/profile/internal/bean/CustomAttribute.hbm.xml</value> </list> </property> <property name="hibernateProperties"> <value>hibernate.dialect=org.hibernate.dialect.HSQLDialect</value> </property> </bean> <bean id="profileExtensionDAO" class="com.horizon.model.peopleconnections.profile.internal.dao.ProfileExtensionDAOImpl"> <property name="sessionFactory" ref="mySessionFactory"/> </bean> </beans> The WAR structure I get is the following: J2EETestApplication ¦ springhibernate.jsp ¦ +---WEB-INF ¦ faces-config.xml ¦ web.xml ¦ weblogic.xml ¦ +---classes ¦ +---view ¦ +---com ¦ +---horizon ¦ +---test ¦ SpringHibernateServlet.class ¦ +---lib activation-1.1.jar antlr-2.7.6.jar aopalliance-1.0.jar asm-1.5.3.jar asm-attrs-1.5.3.jar cglib-2.1_3.jar commons-codec-1.3.jar commons-collections-2.1.1.jar commons-logging-1.1.1.jar dom4j-1.6.1.jar ehcache-1.2.3.jar hibernate-3.2.7.ga.jar horizon-model-commons-1.0-SNAPSHOT.jar horizon-model-peopleconnections-1.0-SNAPSHOT.jar horizon-shared-commons-1.0-SNAPSHOT.jar horizon-shared-logging-1.0-SNAPSHOT.jar horizon-shared-util-1.0-SNAPSHOT.jar horizon-shared-webcenter-1.0-SNAPSHOT.jar horizon-shared-webcenter.jar httpclient-4.0.1.jar httpcore-4.0.1.jar javassist-3.4.GA.jar jta-1.0.1B.jar log4j-1.2.14.jar mail-1.4.1.jar peopleconnections-profile-model-11.1.1.2.0.jar saxon-9.1.0.8.jar serviceframework-11.1.1.2.0.jar slf4j-api-1.5.2.jar slf4j-log4j12-1.5.2.jar spring-beans-2.5.6.jar spring-context-2.5.6.jar spring-core-2.5.6.jar spring-orm-2.5.6.jar spring-tx-2.5.6.jar Is there any dependency or configuration I am missing? If I use hibernate without spring I don't get the ClassDefNotFoundException.

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  • Windows Azure: Import/Export Hard Drives, VM ACLs, Web Sockets, Remote Debugging, Continuous Delivery, New Relic, Billing Alerts and More

    - by ScottGu
    Two weeks ago we released a giant set of improvements to Windows Azure, as well as a significant update of the Windows Azure SDK. This morning we released another massive set of enhancements to Windows Azure.  Today’s new capabilities include: Storage: Import/Export Hard Disk Drives to your Storage Accounts HDInsight: General Availability of our Hadoop Service in the cloud Virtual Machines: New VM Gallery, ACL support for VIPs Web Sites: WebSocket and Remote Debugging Support Notification Hubs: Segmented customer push notification support with tag expressions TFS & GIT: Continuous Delivery Support for Web Sites + Cloud Services Developer Analytics: New Relic support for Web Sites + Mobile Services Service Bus: Support for partitioned queues and topics Billing: New Billing Alert Service that sends emails notifications when your bill hits a threshold you define All of these improvements are now available to use immediately (note that some features are still in preview).  Below are more details about them. Storage: Import/Export Hard Disk Drives to Windows Azure I am excited to announce the preview of our new Windows Azure Import/Export Service! The Windows Azure Import/Export Service enables you to move large amounts of on-premises data into and out of your Windows Azure Storage accounts. It does this by enabling you to securely ship hard disk drives directly to our Windows Azure data centers. Once we receive the drives we’ll automatically transfer the data to or from your Windows Azure Storage account.  This enables you to import or export massive amounts of data more quickly and cost effectively (and not be constrained by available network bandwidth). Encrypted Transport Our Import/Export service provides built-in support for BitLocker disk encryption – which enables you to securely encrypt data on the hard drives before you send it, and not have to worry about it being compromised even if the disk is lost/stolen in transit (since the content on the transported hard drives is completely encrypted and you are the only one who has the key to it).  The drive preparation tool we are shipping today makes setting up bitlocker encryption on these hard drives easy. How to Import/Export your first Hard Drive of Data You can read our Getting Started Guide to learn more about how to begin using the import/export service.  You can create import and export jobs via the Windows Azure Management Portal as well as programmatically using our Server Management APIs. It is really easy to create a new import or export job using the Windows Azure Management Portal.  Simply navigate to a Windows Azure storage account, and then click the new Import/Export tab now available within it (note: if you don’t have this tab make sure to sign-up for the Import/Export preview): Then click the “Create Import Job” or “Create Export Job” commands at the bottom of it.  This will launch a wizard that easily walks you through the steps required: For more comprehensive information about Import/Export, refer to Windows Azure Storage team blog.  You can also send questions and comments to the [email protected] email address. We think you’ll find this new service makes it much easier to move data into and out of Windows Azure, and it will dramatically cut down the network bandwidth required when working on large data migration projects.  We hope you like it. HDInsight: 100% Compatible Hadoop Service in the Cloud Last week we announced the general availability release of Windows Azure HDInsight. HDInsight is a 100% compatible Hadoop service that allows you to easily provision and manage Hadoop clusters for big data processing in Windows Azure.  This release is now live in production, backed by an enterprise SLA, supported 24x7 by Microsoft Support, and is ready to use for production scenarios. HDInsight allows you to use Apache Hadoop tools, such as Pig and Hive, to process large amounts of data in Windows Azure Blob Storage. Because data is stored in Windows Azure Blob Storage, you can choose to dynamically create Hadoop clusters only when you need them, and then shut them down when they are no longer required (since you pay only for the time the Hadoop cluster instances are running this provides a super cost effective way to use them).  You can create Hadoop clusters using either the Windows Azure Management Portal (see below) or using our PowerShell and Cross Platform Command line tools: The import/export hard drive support that came out today is a perfect companion service to use with HDInsight – the combination allows you to easily ingest, process and optionally export a limitless amount of data.  We’ve also integrated HDInsight with our Business Intelligence tools, so users can leverage familiar tools like Excel in order to analyze the output of jobs.  You can find out more about how to get started with HDInsight here. Virtual Machines: VM Gallery Enhancements Today’s update of Windows Azure brings with it a new Virtual Machine gallery that you can use to create new VMs in the cloud.  You can launch the gallery by doing New->Compute->Virtual Machine->From Gallery within the Windows Azure Management Portal: The new Virtual Machine Gallery includes some nice enhancements that make it even easier to use: Search: You can now easily search and filter images using the search box in the top-right of the dialog.  For example, simply type “SQL” and we’ll filter to show those images in the gallery that contain that substring. Category Tree-view: Each month we add more built-in VM images to the gallery.  You can continue to browse these using the “All” view within the VM Gallery – or now quickly filter them using the category tree-view on the left-hand side of the dialog.  For example, by selecting “Oracle” in the tree-view you can now quickly filter to see the official Oracle supplied images. MSDN and Supported checkboxes: With today’s update we are also introducing filters that makes it easy to filter out types of images that you may not be interested in. The first checkbox is MSDN: using this filter you can exclude any image that is not part of the Windows Azure benefits for MSDN subscribers (which have highly discounted pricing - you can learn more about the MSDN pricing here). The second checkbox is Supported: this filter will exclude any image that contains prerelease software, so you can feel confident that the software you choose to deploy is fully supported by Windows Azure and our partners. Sort options: We sort gallery images by what we think customers are most interested in, but sometimes you might want to sort using different views. So we’re providing some additional sort options, like “Newest,” to customize the image list for what suits you best. Pricing information: We now provide additional pricing information about images and options on how to cost effectively run them directly within the VM Gallery. The above improvements make it even easier to use the VM Gallery and quickly create launch and run Virtual Machines in the cloud. Virtual Machines: ACL Support for VIPs A few months ago we exposed the ability to configure Access Control Lists (ACLs) for Virtual Machines using Windows PowerShell cmdlets and our Service Management API. With today’s release, you can now configure VM ACLs using the Windows Azure Management Portal as well. You can now do this by clicking the new Manage ACL command in the Endpoints tab of a virtual machine instance: This will enable you to configure an ordered list of permit and deny rules to scope the traffic that can access your VM’s network endpoints. For example, if you were on a virtual network, you could limit RDP access to a Windows Azure virtual machine to only a few computers attached to your enterprise. Or if you weren’t on a virtual network you could alternatively limit traffic from public IPs that can access your workloads: Here is the default behaviors for ACLs in Windows Azure: By default (i.e. no rules specified), all traffic is permitted. When using only Permit rules, all other traffic is denied. When using only Deny rules, all other traffic is permitted. When there is a combination of Permit and Deny rules, all other traffic is denied. Lastly, remember that configuring endpoints does not automatically configure them within the VM if it also has firewall rules enabled at the OS level.  So if you create an endpoint using the Windows Azure Management Portal, Windows PowerShell, or REST API, be sure to also configure your guest VM firewall appropriately as well. Web Sites: Web Sockets Support With today’s release you can now use Web Sockets with Windows Azure Web Sites.  This feature enables you to easily integrate real-time communication scenarios within your web based applications, and is available at no extra charge (it even works with the free tier).  Higher level programming libraries like SignalR and socket.io are also now supported with it. You can enable Web Sockets support on a web site by navigating to the Configure tab of a Web Site, and by toggling Web Sockets support to “on”: Once Web Sockets is enabled you can start to integrate some really cool scenarios into your web applications.  Check out the new SignalR documentation hub on www.asp.net to learn more about some of the awesome scenarios you can do with it. Web Sites: Remote Debugging Support The Windows Azure SDK 2.2 we released two weeks ago introduced remote debugging support for Windows Azure Cloud Services. With today’s Windows Azure release we are extending this remote debugging support to also work with Windows Azure Web Sites. With live, remote debugging support inside of Visual Studio, you are able to have more visibility than ever before into how your code is operating live in Windows Azure. It is now super easy to attach the debugger and quickly see what is going on with your application in the cloud. Remote Debugging of a Windows Azure Web Site using VS 2013 Enabling the remote debugging of a Windows Azure Web Site using VS 2013 is really easy.  Start by opening up your web application’s project within Visual Studio. Then navigate to the “Server Explorer” tab within Visual Studio, and click on the deployed web-site you want to debug that is running within Windows Azure using the Windows Azure->Web Sites node in the Server Explorer.  Then right-click and choose the “Attach Debugger” option on it: When you do this Visual Studio will remotely attach the debugger to the Web Site running within Windows Azure.  The debugger will then stop the web site’s execution when it hits any break points that you have set within your web application’s project inside Visual Studio.  For example, below I set a breakpoint on the “ViewBag.Message” assignment statement within the HomeController of the standard ASP.NET MVC project template.  When I hit refresh on the “About” page of the web site within the browser, the breakpoint was triggered and I am now able to debug the app remotely using Visual Studio: Note above how we can debug variables (including autos/watchlist/etc), as well as use the Immediate and Command Windows. In the debug session above I used the Immediate Window to explore some of the request object state, as well as to dynamically change the ViewBag.Message property.  When we click the the “Continue” button (or press F5) the app will continue execution and the Web Site will render the content back to the browser.  This makes it super easy to debug web apps remotely. Tips for Better Debugging To get the best experience while debugging, we recommend publishing your site using the Debug configuration within Visual Studio’s Web Publish dialog. This will ensure that debug symbol information is uploaded to the Web Site which will enable a richer debug experience within Visual Studio.  You can find this option on the Web Publish dialog on the Settings tab: When you ultimately deploy/run the application in production we recommend using the “Release” configuration setting – the release configuration is memory optimized and will provide the best production performance.  To learn more about diagnosing and debugging Windows Azure Web Sites read our new Troubleshooting Windows Azure Web Sites in Visual Studio guide. Notification Hubs: Segmented Push Notification support with tag expressions In August we announced the General Availability of Windows Azure Notification Hubs - a powerful Mobile Push Notifications service that makes it easy to send high volume push notifications with low latency from any mobile app back-end.  Notification hubs can be used with any mobile app back-end (including ones built using our Mobile Services capability) and can also be used with back-ends that run in the cloud as well as on-premises. Beginning with the initial release, Notification Hubs allowed developers to send personalized push notifications to both individual users as well as groups of users by interest, by associating their devices with tags representing the logical target of the notification. For example, by registering all devices of customers interested in a favorite MLB team with a corresponding tag, it is possible to broadcast one message to millions of Boston Red Sox fans and another message to millions of St. Louis Cardinals fans with a single API call respectively. New support for using tag expressions to enable advanced customer segmentation With today’s release we are adding support for even more advanced customer targeting.  You can now identify customers that you want to send push notifications to by defining rich tag expressions. With tag expressions, you can now not only broadcast notifications to Boston Red Sox fans, but take that segmenting a step farther and reach more granular segments. This opens up a variety of scenarios, for example: Offers based on multiple preferences—e.g. send a game day vegetarian special to users tagged as both a Boston Red Sox fan AND a vegetarian Push content to multiple segments in a single message—e.g. rain delay information only to users who are tagged as either a Boston Red Sox fan OR a St. Louis Cardinal fan Avoid presenting subsets of a segment with irrelevant content—e.g. season ticket availability reminder to users who are tagged as a Boston Red Sox fan but NOT also a season ticket holder To illustrate with code, consider a restaurant chain app that sends an offer related to a Red Sox vs Cardinals game for users in Boston. Devices can be tagged by your app with location tags (e.g. “Loc:Boston”) and interest tags (e.g. “Follows:RedSox”, “Follows:Cardinals”), and then a notification can be sent by your back-end to “(Follows:RedSox || Follows:Cardinals) && Loc:Boston” in order to deliver an offer to all devices in Boston that follow either the RedSox or the Cardinals. This can be done directly in your server backend send logic using the code below: var notification = new WindowsNotification(messagePayload); hub.SendNotificationAsync(notification, "(Follows:RedSox || Follows:Cardinals) && Loc:Boston"); In your expressions you can use all Boolean operators: AND (&&), OR (||), and NOT (!).  Some other cool use cases for tag expressions that are now supported include: Social: To “all my group except me” - group:id && !user:id Events: Touchdown event is sent to everybody following either team or any of the players involved in the action: Followteam:A || Followteam:B || followplayer:1 || followplayer:2 … Hours: Send notifications at specific times. E.g. Tag devices with time zone and when it is 12pm in Seattle send to: GMT8 && follows:thaifood Versions and platforms: Send a reminder to people still using your first version for Android - version:1.0 && platform:Android For help on getting started with Notification Hubs, visit the Notification Hub documentation center.  Then download the latest NuGet package (or use the Notification Hubs REST APIs directly) to start sending push notifications using tag expressions.  They are really powerful and enable a bunch of great new scenarios. TFS & GIT: Continuous Delivery Support for Web Sites + Cloud Services With today’s Windows Azure release we are making it really easy to enable continuous delivery support with Windows Azure and Team Foundation Services.  Team Foundation Services is a cloud based offering from Microsoft that provides integrated source control (with both TFS and Git support), build server, test execution, collaboration tools, and agile planning support.  It makes it really easy to setup a team project (complete with automated builds and test runners) in the cloud, and it has really rich integration with Visual Studio. With today’s Windows Azure release it is now really easy to enable continuous delivery support with both TFS and Git based repositories hosted using Team Foundation Services.  This enables a workflow where when code is checked in, built successfully on an automated build server, and all tests pass on it – I can automatically have the app deployed on Windows Azure with zero manual intervention or work required. The below screen-shots demonstrate how to quickly setup a continuous delivery workflow to Windows Azure with a Git-based ASP.NET MVC project hosted using Team Foundation Services. Enabling Continuous Delivery to Windows Azure with Team Foundation Services The project I’m going to enable continuous delivery with is a simple ASP.NET MVC project whose source code I’m hosting using Team Foundation Services.  I did this by creating a “SimpleContinuousDeploymentTest” repository there using Git – and then used the new built-in Git tooling support within Visual Studio 2013 to push the source code to it.  Below is a screen-shot of the Git repository hosted within Team Foundation Services: I can access the repository within Visual Studio 2013 and easily make commits with it (as well as branch, merge and do other tasks).  Using VS 2013 I can also setup automated builds to take place in the cloud using Team Foundation Services every time someone checks in code to the repository: The cool thing about this is that I don’t have to buy or rent my own build server – Team Foundation Services automatically maintains its own build server farm and can automatically queue up a build for me (for free) every time someone checks in code using the above settings.  This build server (and automated testing) support now works with both TFS and Git based source control repositories. Connecting a Team Foundation Services project to Windows Azure Once I have a source repository hosted in Team Foundation Services with Automated Builds and Testing set up, I can then go even further and set it up so that it will be automatically deployed to Windows Azure when a source code commit is made to the repository (assuming the Build + Tests pass).  Enabling this is now really easy.  To set this up with a Windows Azure Web Site simply use the New->Compute->Web Site->Custom Create command inside the Windows Azure Management Portal.  This will create a dialog like below.  I gave the web site a name and then made sure the “Publish from source control” checkbox was selected: When we click next we’ll be prompted for the location of the source repository.  We’ll select “Team Foundation Services”: Once we do this we’ll be prompted for our Team Foundation Services account that our source repository is hosted under (in this case my TFS account is “scottguthrie”): When we click the “Authorize Now” button we’ll be prompted to give Windows Azure permissions to connect to the Team Foundation Services account.  Once we do this we’ll be prompted to pick the source repository we want to connect to.  Starting with today’s Windows Azure release you can now connect to both TFS and Git based source repositories.  This new support allows me to connect to the “SimpleContinuousDeploymentTest” respository we created earlier: Clicking the finish button will then create the Web Site with the continuous delivery hooks setup with Team Foundation Services.  Now every time someone pushes source control to the repository in Team Foundation Services, it will kick off an automated build, run all of the unit tests in the solution , and if they pass the app will be automatically deployed to our Web Site in Windows Azure.  You can monitor the history and status of these automated deployments using the Deployments tab within the Web Site: This enables a really slick continuous delivery workflow, and enables you to build and deploy apps in a really nice way. Developer Analytics: New Relic support for Web Sites + Mobile Services With today’s Windows Azure release we are making it really easy to enable Developer Analytics and Monitoring support with both Windows Azure Web Site and Windows Azure Mobile Services.  We are partnering with New Relic, who provide a great dev analytics and app performance monitoring offering, to enable this - and we have updated the Windows Azure Management Portal to make it really easy to configure. Enabling New Relic with a Windows Azure Web Site Enabling New Relic support with a Windows Azure Web Site is now really easy.  Simply navigate to the Configure tab of a Web Site and scroll down to the “developer analytics” section that is now within it: Clicking the “add-on” button will display some additional UI.  If you don’t already have a New Relic subscription, you can click the “view windows azure store” button to obtain a subscription (note: New Relic has a perpetually free tier so you can enable it even without paying anything): Clicking the “view windows azure store” button will launch the integrated Windows Azure Store experience we have within the Windows Azure Management Portal.  You can use this to browse from a variety of great add-on services – including New Relic: Select “New Relic” within the dialog above, then click the next button, and you’ll be able to choose which type of New Relic subscription you wish to purchase.  For this demo we’ll simply select the “Free Standard Version” – which does not cost anything and can be used forever:  Once we’ve signed-up for our New Relic subscription and added it to our Windows Azure account, we can go back to the Web Site’s configuration tab and choose to use the New Relic add-on with our Windows Azure Web Site.  We can do this by simply selecting it from the “add-on” dropdown (it is automatically populated within it once we have a New Relic subscription in our account): Clicking the “Save” button will then cause the Windows Azure Management Portal to automatically populate all of the needed New Relic configuration settings to our Web Site: Deploying the New Relic Agent as part of a Web Site The final step to enable developer analytics using New Relic is to add the New Relic runtime agent to our web app.  We can do this within Visual Studio by right-clicking on our web project and selecting the “Manage NuGet Packages” context menu: This will bring up the NuGet package manager.  You can search for “New Relic” within it to find the New Relic agent.  Note that there is both a 32-bit and 64-bit edition of it – make sure to install the version that matches how your Web Site is running within Windows Azure (note: you can configure your Web Site to run in either 32-bit or 64-bit mode using the Web Site’s “Configuration” tab within the Windows Azure Management Portal): Once we install the NuGet package we are all set to go.  We’ll simply re-publish the web site again to Windows Azure and New Relic will now automatically start monitoring the application Monitoring a Web Site using New Relic Now that the application has developer analytics support with New Relic enabled, we can launch the New Relic monitoring portal to start monitoring the health of it.  We can do this by clicking on the “Add Ons” tab in the left-hand side of the Windows Azure Management Portal.  Then select the New Relic add-on we signed-up for within it.  The Windows Azure Management Portal will provide some default information about the add-on when we do this.  Clicking the “Manage” button in the tray at the bottom will launch a new browser tab and single-sign us into the New Relic monitoring portal associated with our account: When we do this a new browser tab will launch with the New Relic admin tool loaded within it: We can now see insights into how our app is performing – without having to have written a single line of monitoring code.  The New Relic service provides a ton of great built-in monitoring features allowing us to quickly see: Performance times (including browser rendering speed) for the overall site and individual pages.  You can optionally set alert thresholds to trigger if the speed does not meet a threshold you specify. Information about where in the world your customers are hitting the site from (and how performance varies by region) Details on the latency performance of external services your web apps are using (for example: SQL, Storage, Twitter, etc) Error information including call stack details for exceptions that have occurred at runtime SQL Server profiling information – including which queries executed against your database and what their performance was And a whole bunch more… The cool thing about New Relic is that you don’t need to write monitoring code within your application to get all of the above reports (plus a lot more).  The New Relic agent automatically enables the CLR profiler within applications and automatically captures the information necessary to identify these.  This makes it super easy to get started and immediately have a rich developer analytics view for your solutions with very little effort. If you haven’t tried New Relic out yet with Windows Azure I recommend you do so – I think you’ll find it helps you build even better cloud applications.  Following the above steps will help you get started and deliver you a really good application monitoring solution in only minutes. Service Bus: Support for partitioned queues and topics With today’s release, we are enabling support within Service Bus for partitioned queues and topics. Enabling partitioning enables you to achieve a higher message throughput and better availability from your queues and topics. Higher message throughput is achieved by implementing multiple message brokers for each partitioned queue and topic.  The  multiple messaging stores will also provide higher availability. You can create a partitioned queue or topic by simply checking the Enable Partitioning option in the custom create wizard for a Queue or Topic: Read this article to learn more about partitioned queues and topics and how to take advantage of them today. Billing: New Billing Alert Service Today’s Windows Azure update enables a new Billing Alert Service Preview that enables you to get proactive email notifications when your Windows Azure bill goes above a certain monetary threshold that you configure.  This makes it easier to manage your bill and avoid potential surprises at the end of the month. With the Billing Alert Service Preview, you can now create email alerts to monitor and manage your monetary credits or your current bill total.  To set up an alert first sign-up for the free Billing Alert Service Preview.  Then visit the account management page, click on a subscription you have setup, and then navigate to the new Alerts tab that is available: The alerts tab allows you to setup email alerts that will be sent automatically once a certain threshold is hit.  For example, by clicking the “add alert” button above I can setup a rule to send myself email anytime my Windows Azure bill goes above $100 for the month: The Billing Alert Service will evolve to support additional aspects of your bill as well as support multiple forms of alerts such as SMS.  Try out the new Billing Alert Service Preview today and give us feedback. Summary Today’s Windows Azure release enables a ton of great new scenarios, and makes building applications hosted in the cloud even easier. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Java Errors with jRuby on Rails on Google App Engine

    - by John Wang
    I followed all of the instructions so far from: http://code.google.com/p/appengine-jruby/wiki/RunningRails and http://gist.github.com/268192 Currently, I'm just trying to get to hello world. I'm getting these errors when I just run the dev_appserver.rb 238:hello-world jwang392$ dev_appserver.rb . => Booting DevAppServer => Press Ctrl-C to shutdown server => Generating configuration files 2010-04-08 09:16:51.961 java[411:1707] [Java CocoaComponent compatibility mode]: Enabled 2010-04-08 09:16:51.964 java[411:1707] [Java CocoaComponent compatibility mode]: Setting timeout for SWT to 0.100000 Apr 8, 2010 7:17:05 PM com.google.appengine.tools.development.ApiProxyLocalImpl log SEVERE: [1270754225387000] javax.servlet.ServletContext log: Warning: error application could not be initialized org.jruby.rack.RackInitializationException: no such file to load -- time from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25:in `boot!' from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10 from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1:in `load' from <script>:1 at org.jruby.rack.DefaultRackApplicationFactory $4.init(DefaultRackApplicationFactory.java:169) at org.jruby.rack.DefaultRackApplicationFactory.newErrorApplication(DefaultRac kApplicationFactory.java: 118) at org.jruby.rack.DefaultRackApplicationFactory.init(DefaultRackApplicationFac tory.java: 37) at org.jruby.rack.SharedRackApplicationFactory.init(SharedRackApplicationFacto ry.java: 26) at org.jruby.rack.RackServletContextListener.contextInitialized(RackServletCon textListener.java: 40) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java: 530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java: 1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java: 500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java: 448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.jetty.Server.doStart(Server.java:217) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at com.google.appengine.tools.development.JettyContainerService.startContainer (JettyContainerService.java: 188) at com.google.appengine.tools.development.AbstractContainerService.startup(Abs tractContainerService.java: 147) at com.google.appengine.tools.development.DevAppServerImpl.start(DevAppServerI mpl.java: 219) at com.google.appengine.tools.development.DevAppServerMain $StartAction.apply(DevAppServerMain.java:162) at com.google.appengine.tools.util.Parser $ParseResult.applyArgs(Parser.java:48) at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServer Main.java: 113) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMa in.java: 89) Caused by: org.jruby.exceptions.RaiseException: no such file to load -- time at (unknown).new(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at Kernel.require(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at JRuby::Rack::Booter.boot!(file:/Users/jwang392/hello-world/WEB-INF/ lib/jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at (unknown).(unknown)(file:/Users/jwang392/Dhello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at Kernel.load(<script>:1) at (unknown).(unknown)(:1) Apr 8, 2010 7:17:05 PM com.google.appengine.tools.development.ApiProxyLocalImpl log SEVERE: [1270754225913000] javax.servlet.ServletContext log: unable to create shared application instance org.jruby.rack.RackInitializationException: no such file to load -- time from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25:in `boot!' from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10 from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1:in `load' from <script>:1 at org.jruby.rack.DefaultRackApplicationFactory $4.init(DefaultRackApplicationFactory.java:169) at org.jruby.rack.DefaultRackApplicationFactory.getApplication(DefaultRackAppl icationFactory.java: 51) at org.jruby.rack.SharedRackApplicationFactory.init(SharedRackApplicationFacto ry.java: 27) at org.jruby.rack.RackServletContextListener.contextInitialized(RackServletCon textListener.java: 40) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java: 530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java: 1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java: 500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java: 448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.jetty.Server.doStart(Server.java:217) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at com.google.appengine.tools.development.JettyContainerService.startContainer (JettyContainerService.java: 188) at com.google.appengine.tools.development.AbstractContainerService.startup(Abs tractContainerService.java: 147) at com.google.appengine.tools.development.DevAppServerImpl.start(DevAppServerI mpl.java: 219) at com.google.appengine.tools.development.DevAppServerMain $StartAction.apply(DevAppServerMain.java:162) at com.google.appengine.tools.util.Parser $ParseResult.applyArgs(Parser.java:48) at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServer Main.java: 113) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMa in.java: 89) Caused by: org.jruby.exceptions.RaiseException: no such file to load -- time at (unknown).new(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at Kernel.require(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at JRuby::Rack::Booter.boot!(file:/Users/jwang392/hello-world/WEB-INF/ lib/jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at Kernel.load(<script>:1) at (unknown).(unknown)(:1) Apr 8, 2010 7:17:05 PM com.google.appengine.tools.development.ApiProxyLocalImpl log SEVERE: [1270754225915000] javax.servlet.ServletContext log: Error: application initialization failed org.jruby.rack.RackInitializationException: unable to create shared application instance at org.jruby.rack.SharedRackApplicationFactory.init(SharedRackApplicationFacto ry.java: 39) at org.jruby.rack.RackServletContextListener.contextInitialized(RackServletCon textListener.java: 40) at org.mortbay.jetty.handler.ContextHandler.startContext(ContextHandler.java: 530) at org.mortbay.jetty.servlet.Context.startContext(Context.java:135) at org.mortbay.jetty.webapp.WebAppContext.startContext(WebAppContext.java: 1218) at org.mortbay.jetty.handler.ContextHandler.doStart(ContextHandler.java: 500) at org.mortbay.jetty.webapp.WebAppContext.doStart(WebAppContext.java: 448) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at org.mortbay.jetty.handler.HandlerWrapper.doStart(HandlerWrapper.java: 117) at org.mortbay.jetty.Server.doStart(Server.java:217) at org.mortbay.component.AbstractLifeCycle.start(AbstractLifeCycle.java: 40) at com.google.appengine.tools.development.JettyContainerService.startContainer (JettyContainerService.java: 188) at com.google.appengine.tools.development.AbstractContainerService.startup(Abs tractContainerService.java: 147) at com.google.appengine.tools.development.DevAppServerImpl.start(DevAppServerI mpl.java: 219) at com.google.appengine.tools.development.DevAppServerMain $StartAction.apply(DevAppServerMain.java:162) at com.google.appengine.tools.util.Parser $ParseResult.applyArgs(Parser.java:48) at com.google.appengine.tools.development.DevAppServerMain.<init>(DevAppServer Main.java: 113) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMa in.java: 89) Caused by: org.jruby.rack.RackInitializationException: no such file to load -- time from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25:in `boot!' from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10 from file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1:in `load' from <script>:1 at org.jruby.rack.DefaultRackApplicationFactory $4.init(DefaultRackApplicationFactory.java:169) at org.jruby.rack.DefaultRackApplicationFactory.getApplication(DefaultRackAppl icationFactory.java: 51) at org.jruby.rack.SharedRackApplicationFactory.init(SharedRackApplicationFacto ry.java: 27) ... 19 more Caused by: org.jruby.exceptions.RaiseException: no such file to load -- time at (unknown).new(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at Kernel.require(file:/Users/jwang392/hello-world/WEB-INF/lib/jruby- rack-0.9.6.jar!/jruby/rack/booter.rb:25) at JRuby::Rack::Booter.boot!(file:/Users/jwang392/hello-world/WEB-INF/ lib/jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:10) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at (unknown).(unknown)(file:/Users/jwang392/hello-world/WEB-INF/lib/ jruby-rack-0.9.6.jar!/jruby/rack/boot/rack.rb:1) at Kernel.load(<script>:1) at (unknown).(unknown)(:1) The server is running at http://localhost:8080/ I'm at a loss at what step I may have missed. I checked my ruby version (1.8.7) and rails version (2.3.5), gem version (1.3.6) and google-appengine-0.0.10.1 ran: sudo gem install google-appengine curl -O http://appengine-jruby.googlecode.com/hg/demos/rails2/rails2_appengine.rb ruby rails2_appengine.rb sudo gem install rails_dm_datastore sudo gem install activerecord-nulldb-adapter put this in my config.ru file: run lambda { |env| Rack::Response.new('Hello World!').finish } and finally ran $ dev_appserver.rb .

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Fitting an Image to Screen on Rotation iPhone / iPad ?

    - by user356937
    I have been playing around with one of the iPhone examples from Apple' web site (ScrollViewSuite) . I am trying to tweak it a bit so that when I rotate the the iPad the image will fit into the screen in landscape mode vertical. I have been successful in getting the image to rotate, but the image is larger than the height of the landscape screen, so the bottom is below the screen. I would like to image to scale to the height of the landscape screen. I have been playing around with various autoSizingMask attributes without success. The imageView is called "zoomView" this is the actual image which loads into a scrollView called imageScrollView. I am trying to achieve the screen to rotate and look like this.... olsonvox.com/photos/correct.png However, this is what My screen is looking like. olsonvox.com/photos/incorrect.png I would really appreciate some advice or guidance. Below is the RootViewController.m for the project. Blade # import "RootViewController.h" #define ZOOM_VIEW_TAG 100 #define ZOOM_STEP 1.5 #define THUMB_HEIGHT 150 #define THUMB_V_PADDING 25 #define THUMB_H_PADDING 25 #define CREDIT_LABEL_HEIGHT 25 #define AUTOSCROLL_THRESHOLD 30 @interface RootViewController (ViewHandlingMethods) - (void)toggleThumbView; - (void)pickImageNamed:(NSString *)name; - (NSArray *)imageNames; - (void)createThumbScrollViewIfNecessary; - (void)createSlideUpViewIfNecessary; @end @interface RootViewController (AutoscrollingMethods) - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb; - (void)autoscrollTimerFired:(NSTimer *)timer; - (void)legalizeAutoscrollDistance; - (float)autoscrollDistanceForProximityToEdge:(float)proximity; @end @interface RootViewController (UtilityMethods) - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center; @end @implementation RootViewController - (void)loadView { [super loadView]; imageScrollView = [[UIScrollView alloc] initWithFrame:[[self view]bounds]]; // this code makes the image resize to the width and height properly. imageScrollView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin| UIViewAutoresizingFlexibleBottomMargin| UIViewAutoresizingFlexibleBottomMargin; // TRY SETTNG CENTER HERE SOMEHOW&gt;.... [imageScrollView setBackgroundColor:[UIColor blackColor]]; [imageScrollView setDelegate:self]; [imageScrollView setBouncesZoom:YES]; [[self view] addSubview:imageScrollView]; [self toggleThumbView]; // intitializes with the first image. [self pickImageNamed:@"lookbook1"]; } - (void)dealloc { [imageScrollView release]; [slideUpView release]; [thumbScrollView release]; [super dealloc]; } #pragma mark UIScrollViewDelegate methods - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { UIView *view = nil; if (scrollView == imageScrollView) { view = [imageScrollView viewWithTag:ZOOM_VIEW_TAG]; } return view; } /************************************** NOTE **************************************/ /* The following delegate method works around a known bug in zoomToRect:animated: */ /* In the next release after 3.0 this workaround will no longer be necessary */ /**********************************************************************************/ - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale { [scrollView setZoomScale:scale+0.01 animated:NO]; [scrollView setZoomScale:scale animated:NO]; } #pragma mark TapDetectingImageViewDelegate methods - (void)tapDetectingImageView:(TapDetectingImageView *)view gotSingleTapAtPoint:(CGPoint)tapPoint { // Single tap shows or hides drawer of thumbnails. [self toggleThumbView]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotDoubleTapAtPoint:(CGPoint)tapPoint { // double tap zooms in float newScale = [imageScrollView zoomScale] * ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } - (void)tapDetectingImageView:(TapDetectingImageView *)view gotTwoFingerTapAtPoint:(CGPoint)tapPoint { // two-finger tap zooms out float newScale = [imageScrollView zoomScale] / ZOOM_STEP; CGRect zoomRect = [self zoomRectForScale:newScale withCenter:tapPoint]; [imageScrollView zoomToRect:zoomRect animated:YES]; } #pragma mark ThumbImageViewDelegate methods - (void)thumbImageViewWasTapped:(ThumbImageView *)tiv { [self pickImageNamed:[tiv imageName]]; [self toggleThumbView]; } - (void)thumbImageViewStartedTracking:(ThumbImageView *)tiv { [thumbScrollView bringSubviewToFront:tiv]; } // CONTROLS DRAGGING AND DROPPING THUMBNAILS... - (void)thumbImageViewMoved:(ThumbImageView *)draggingThumb { // check if we've moved close enough to an edge to autoscroll, or far enough away to stop autoscrolling [self maybeAutoscrollForThumb:draggingThumb]; /* The rest of this method handles the reordering of thumbnails in the thumbScrollView. See */ /* ThumbImageView.h and ThumbImageView.m for more information about how this works. */ // we'll reorder only if the thumb is overlapping the scroll view if (CGRectIntersectsRect([draggingThumb frame], [thumbScrollView bounds])) { BOOL draggingRight = [draggingThumb frame].origin.x &gt; [draggingThumb home].origin.x ? YES : NO; /* we're going to shift over all the thumbs who live between the home of the moving thumb */ /* and the current touch location. A thumb counts as living in this area if the midpoint */ /* of its home is contained in the area. */ NSMutableArray *thumbsToShift = [[NSMutableArray alloc] init]; // get the touch location in the coordinate system of the scroll view CGPoint touchLocation = [draggingThumb convertPoint:[draggingThumb touchLocation] toView:thumbScrollView]; // calculate minimum and maximum boundaries of the affected area float minX = draggingRight ? CGRectGetMaxX([draggingThumb home]) : touchLocation.x; float maxX = draggingRight ? touchLocation.x : CGRectGetMinX([draggingThumb home]); // iterate through thumbnails and see which ones need to move over for (ThumbImageView *thumb in [thumbScrollView subviews]) { // skip the thumb being dragged if (thumb == draggingThumb) continue; // skip non-thumb subviews of the scroll view (such as the scroll indicators) if (! [thumb isMemberOfClass:[ThumbImageView class]]) continue; float thumbMidpoint = CGRectGetMidX([thumb home]); if (thumbMidpoint &gt;= minX &amp;&amp; thumbMidpoint &lt;= maxX) { [thumbsToShift addObject:thumb]; } } // shift over the other thumbs to make room for the dragging thumb. (if we're dragging right, they shift to the left) float otherThumbShift = ([draggingThumb home].size.width + THUMB_H_PADDING) * (draggingRight ? -1 : 1); // as we shift over the other thumbs, we'll calculate how much the dragging thumb's home is going to move float draggingThumbShift = 0.0; // send each of the shifting thumbs to its new home for (ThumbImageView *otherThumb in thumbsToShift) { CGRect home = [otherThumb home]; home.origin.x += otherThumbShift; [otherThumb setHome:home]; [otherThumb goHome]; draggingThumbShift += ([otherThumb frame].size.width + THUMB_H_PADDING) * (draggingRight ? 1 : -1); } // change the home of the dragging thumb, but don't send it there because it's still being dragged CGRect home = [draggingThumb home]; home.origin.x += draggingThumbShift; [draggingThumb setHome:home]; } } - (void)thumbImageViewStoppedTracking:(ThumbImageView *)tiv { // if the user lets go of the thumb image view, stop autoscrolling [autoscrollTimer invalidate]; autoscrollTimer = nil; } #pragma mark Autoscrolling methods - (void)maybeAutoscrollForThumb:(ThumbImageView *)thumb { autoscrollDistance = 0; // only autoscroll if the thumb is overlapping the thumbScrollView if (CGRectIntersectsRect([thumb frame], [thumbScrollView bounds])) { CGPoint touchLocation = [thumb convertPoint:[thumb touchLocation] toView:thumbScrollView]; float distanceFromLeftEdge = touchLocation.x - CGRectGetMinX([thumbScrollView bounds]); float distanceFromRightEdge = CGRectGetMaxX([thumbScrollView bounds]) - touchLocation.x; if (distanceFromLeftEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromLeftEdge] * -1; // if scrolling left, distance is negative } else if (distanceFromRightEdge &lt; AUTOSCROLL_THRESHOLD) { autoscrollDistance = [self autoscrollDistanceForProximityToEdge:distanceFromRightEdge]; } } // if no autoscrolling, stop and clear timer if (autoscrollDistance == 0) { [autoscrollTimer invalidate]; autoscrollTimer = nil; } // otherwise create and start timer (if we don't already have a timer going) else if (autoscrollTimer == nil) { autoscrollTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / 60.0) target:self selector:@selector(autoscrollTimerFired:) userInfo:thumb repeats:YES]; } } - (float)autoscrollDistanceForProximityToEdge:(float)proximity { // the scroll distance grows as the proximity to the edge decreases, so that moving the thumb // further over results in faster scrolling. return ceilf((AUTOSCROLL_THRESHOLD - proximity) / 5.0); } - (void)legalizeAutoscrollDistance { // makes sure the autoscroll distance won't result in scrolling past the content of the scroll view float minimumLegalDistance = [thumbScrollView contentOffset].x * -1; float maximumLegalDistance = [thumbScrollView contentSize].width - ([thumbScrollView frame].size.width + [thumbScrollView contentOffset].x); autoscrollDistance = MAX(autoscrollDistance, minimumLegalDistance); autoscrollDistance = MIN(autoscrollDistance, maximumLegalDistance); } - (void)autoscrollTimerFired:(NSTimer*)timer { [self legalizeAutoscrollDistance]; // autoscroll by changing content offset CGPoint contentOffset = [thumbScrollView contentOffset]; contentOffset.x += autoscrollDistance; [thumbScrollView setContentOffset:contentOffset]; // adjust thumb position so it appears to stay still ThumbImageView *thumb = (ThumbImageView *)[timer userInfo]; [thumb moveByOffset:CGPointMake(autoscrollDistance, 0)]; } #pragma mark View handling methods - (void)toggleThumbView { [self createSlideUpViewIfNecessary]; // no-op if slideUpView has already been created CGRect frame = [slideUpView frame]; if (thumbViewShowing) { frame.origin.y = 0; } else { frame.origin.y = -225; } [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.3]; [slideUpView setFrame:frame]; [UIView commitAnimations]; thumbViewShowing = !thumbViewShowing; } - (void)pickImageNamed:(NSString *)name { // first remove previous image view, if any [[imageScrollView viewWithTag:ZOOM_VIEW_TAG] removeFromSuperview]; UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%@.jpg", name]]; TapDetectingImageView *zoomView = [[TapDetectingImageView alloc] initWithImage:image]; zoomView.autoresizingMask = UIViewAutoresizingFlexibleWidth ; [zoomView setDelegate:self]; [zoomView setTag:ZOOM_VIEW_TAG]; [imageScrollView addSubview:zoomView]; [imageScrollView setContentSize:[zoomView frame].size]; [zoomView release]; // choose minimum scale so image width fits screen float minScale = [imageScrollView frame].size.width / [zoomView frame].size.width; [imageScrollView setMinimumZoomScale:minScale]; [imageScrollView setZoomScale:minScale]; [imageScrollView setContentOffset:CGPointZero]; } - (NSArray *)imageNames { // the filenames are stored in a plist in the app bundle, so create array by reading this plist NSString *path = [[NSBundle mainBundle] pathForResource:@"Images" ofType:@"plist"]; NSData *plistData = [NSData dataWithContentsOfFile:path]; NSString *error; NSPropertyListFormat format; NSArray *imageNames = [NSPropertyListSerialization propertyListFromData:plistData mutabilityOption:NSPropertyListImmutable format:&amp;format errorDescription:&amp;error]; if (!imageNames) { NSLog(@"Failed to read image names. Error: %@", error); [error release]; } return imageNames; } - (void)createSlideUpViewIfNecessary { if (!slideUpView) { [self createThumbScrollViewIfNecessary]; CGRect bounds = [[self view] bounds]; float thumbHeight = [thumbScrollView frame].size.height; float labelHeight = CREDIT_LABEL_HEIGHT; // create label giving credit for images UILabel *creditLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, thumbHeight, bounds.size.width, labelHeight)]; [creditLabel setBackgroundColor:[UIColor clearColor]]; [creditLabel setTextColor:[UIColor whiteColor]]; // [creditLabel setFont:[UIFont fontWithName:@"Helvetica" size:16]]; // [creditLabel setText:@"SAMPLE TEXT"]; [creditLabel setTextAlignment:UITextAlignmentCenter]; // create container view that will hold scroll view and label CGRect frame = CGRectMake(0.0, -225.00, bounds.size.width+256, thumbHeight + labelHeight); slideUpView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; slideUpView = [[UIView alloc] initWithFrame:frame]; [slideUpView setBackgroundColor:[UIColor blackColor]]; [slideUpView setOpaque:NO]; [slideUpView setAlpha:.75]; [[self view] addSubview:slideUpView]; // add subviews to container view [slideUpView addSubview:thumbScrollView]; [slideUpView addSubview:creditLabel]; [creditLabel release]; } } - (void)createThumbScrollViewIfNecessary { if (!thumbScrollView) { float scrollViewHeight = THUMB_HEIGHT + THUMB_V_PADDING; float scrollViewWidth = [[self view] bounds].size.width; thumbScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, scrollViewWidth, scrollViewHeight)]; [thumbScrollView setCanCancelContentTouches:NO]; [thumbScrollView setClipsToBounds:NO]; // now place all the thumb views as subviews of the scroll view // and in the course of doing so calculate the content width float xPosition = THUMB_H_PADDING; for (NSString *name in [self imageNames]) { UIImage *thumbImage = [UIImage imageNamed:[NSString stringWithFormat:@"%@_thumb.jpg", name]]; if (thumbImage) { ThumbImageView *thumbView = [[ThumbImageView alloc] initWithImage:thumbImage]; [thumbView setDelegate:self]; [thumbView setImageName:name]; CGRect frame = [thumbView frame]; frame.origin.y = THUMB_V_PADDING; frame.origin.x = xPosition; [thumbView setFrame:frame]; [thumbView setHome:frame]; [thumbScrollView addSubview:thumbView]; [thumbView release]; xPosition += (frame.size.width + THUMB_H_PADDING); } } [thumbScrollView setContentSize:CGSizeMake(xPosition, scrollViewHeight)]; } } #pragma mark Utility methods - (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center { CGRect zoomRect; // the zoom rect is in the content view's coordinates. // At a zoom scale of 1.0, it would be the size of the imageScrollView's bounds. // As the zoom scale decreases, so more content is visible, the size of the rect grows. zoomRect.size.height = [imageScrollView frame].size.height / scale; zoomRect.size.width = [imageScrollView frame].size.width / scale; // choose an origin so as to get the right center. zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0); zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0); return zoomRect; } #pragma mark - #pragma mark Rotation support // Ensure that the view controller supports rotation and that the split view can therefore show in both portrait and landscape. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } @end

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  • c# Truncate HTML safely for article summary

    - by WickedW
    Hi All, Does anyone have a c# variation of this? This is so I can take some html and display it without breaking as a summary lead in to an article? http://stackoverflow.com/questions/1193500/php-truncate-html-ignoring-tags Save me from reinventing the wheel! Thank you very much ---------- edit ------------------ Sorry, new here, and your right, should have phrased the question better, heres a bit more info I wish to take a html string and truncate it to a set number of words (or even char length) so I can then show the start of it as a summary (which then leads to the main article). I wish to preserve the html so I can show the links etc in preview. The main issue I have to solve is the fact that we may well end up with unclosed html tags if we truncate in the middle of 1 or more tags! The idea I have for solution is to a) truncate the html to N words (words better but chars ok) first (be sure not to stop in the middle of a tag and truncate a require attribute) b) work through the opened html tags in this truncated string (maybe stick them on stack as I go?) c) then work through the closing tags and ensure they match the ones on stack as I pop them off? d) if any open tags left on stack after this, then write them to end of truncated string and html should be good to go!!!! -- edit 12112009 Here is what I have bumbled together so far as a unittest file in VS2008, this 'may' help someone in future My hack attempts based on Jan code are at top for char version + word version (DISCLAIMER: this is dirty rough code!! on my part) I assume working with 'well-formed' HTML in all cases (but not necessarily a full document with a root node as per XML version) Abels XML version is at bottom, but not yet got round to fully getting tests to run on this yet (plus need to understand the code) ... I will update when I get chance to refine having trouble with posting code? is there no upload facility on stack? Thanks for all comments :) using System; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Xml; using System.Xml.XPath; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace PINET40TestProject { [TestClass] public class UtilityUnitTest { public static string TruncateHTMLSafeishChar(string text, int charCount) { bool inTag = false; int cntr = 0; int cntrContent = 0; // loop through html, counting only viewable content foreach (Char c in text) { if (cntrContent == charCount) break; cntr++; if (c == '<') { inTag = true; continue; } if (c == '>') { inTag = false; continue; } if (!inTag) cntrContent++; } string substr = text.Substring(0, cntr); //search for nonclosed tags MatchCollection openedTags = new Regex("<[^/](.|\n)*?>").Matches(substr); MatchCollection closedTags = new Regex("<[/](.|\n)*?>").Matches(substr); // create stack Stack<string> opentagsStack = new Stack<string>(); Stack<string> closedtagsStack = new Stack<string>(); // to be honest, this seemed like a good idea then I got lost along the way // so logic is probably hanging by a thread!! foreach (Match tag in openedTags) { string openedtag = tag.Value.Substring(1, tag.Value.Length - 2); // strip any attributes, sure we can use regex for this! if (openedtag.IndexOf(" ") >= 0) { openedtag = openedtag.Substring(0, openedtag.IndexOf(" ")); } // ignore brs as self-closed if (openedtag.Trim() != "br") { opentagsStack.Push(openedtag); } } foreach (Match tag in closedTags) { string closedtag = tag.Value.Substring(2, tag.Value.Length - 3); closedtagsStack.Push(closedtag); } if (closedtagsStack.Count < opentagsStack.Count) { while (opentagsStack.Count > 0) { string tagstr = opentagsStack.Pop(); if (closedtagsStack.Count == 0 || tagstr != closedtagsStack.Peek()) { substr += "</" + tagstr + ">"; } else { closedtagsStack.Pop(); } } } return substr; } public static string TruncateHTMLSafeishWord(string text, int wordCount) { bool inTag = false; int cntr = 0; int cntrWords = 0; Char lastc = ' '; // loop through html, counting only viewable content foreach (Char c in text) { if (cntrWords == wordCount) break; cntr++; if (c == '<') { inTag = true; continue; } if (c == '>') { inTag = false; continue; } if (!inTag) { // do not count double spaces, and a space not in a tag counts as a word if (c == 32 && lastc != 32) cntrWords++; } } string substr = text.Substring(0, cntr) + " ..."; //search for nonclosed tags MatchCollection openedTags = new Regex("<[^/](.|\n)*?>").Matches(substr); MatchCollection closedTags = new Regex("<[/](.|\n)*?>").Matches(substr); // create stack Stack<string> opentagsStack = new Stack<string>(); Stack<string> closedtagsStack = new Stack<string>(); foreach (Match tag in openedTags) { string openedtag = tag.Value.Substring(1, tag.Value.Length - 2); // strip any attributes, sure we can use regex for this! if (openedtag.IndexOf(" ") >= 0) { openedtag = openedtag.Substring(0, openedtag.IndexOf(" ")); } // ignore brs as self-closed if (openedtag.Trim() != "br") { opentagsStack.Push(openedtag); } } foreach (Match tag in closedTags) { string closedtag = tag.Value.Substring(2, tag.Value.Length - 3); closedtagsStack.Push(closedtag); } if (closedtagsStack.Count < opentagsStack.Count) { while (opentagsStack.Count > 0) { string tagstr = opentagsStack.Pop(); if (closedtagsStack.Count == 0 || tagstr != closedtagsStack.Peek()) { substr += "</" + tagstr + ">"; } else { closedtagsStack.Pop(); } } } return substr; } public static string TruncateHTMLSafeishCharXML(string text, int charCount) { // your data, probably comes from somewhere, or as params to a methodint XmlDocument xml = new XmlDocument(); xml.LoadXml(text); // create a navigator, this is our primary tool XPathNavigator navigator = xml.CreateNavigator(); XPathNavigator breakPoint = null; // find the text node we need: while (navigator.MoveToFollowing(XPathNodeType.Text)) { string lastText = navigator.Value.Substring(0, Math.Min(charCount, navigator.Value.Length)); charCount -= navigator.Value.Length; if (charCount <= 0) { // truncate the last text. Here goes your "search word boundary" code: navigator.SetValue(lastText); breakPoint = navigator.Clone(); break; } } // first remove text nodes, because Microsoft unfortunately merges them without asking while (navigator.MoveToFollowing(XPathNodeType.Text)) { if (navigator.ComparePosition(breakPoint) == XmlNodeOrder.After) { navigator.DeleteSelf(); } } // moves to parent, then move the rest navigator.MoveTo(breakPoint); while (navigator.MoveToFollowing(XPathNodeType.Element)) { if (navigator.ComparePosition(breakPoint) == XmlNodeOrder.After) { navigator.DeleteSelf(); } } // moves to parent // then remove *all* empty nodes to clean up (not necessary): // TODO, add empty elements like <br />, <img /> as exclusion navigator.MoveToRoot(); while (navigator.MoveToFollowing(XPathNodeType.Element)) { while (!navigator.HasChildren && (navigator.Value ?? "").Trim() == "") { navigator.DeleteSelf(); } } // moves to parent navigator.MoveToRoot(); return navigator.InnerXml; } [TestMethod] public void TestTruncateHTMLSafeish() { // Case where we just make it to start of HREF (so effectively an empty link) // 'simple' nested none attributed tags Assert.AreEqual(@"<h1>1234</h1><b><i>56789</i>012</b>", TruncateHTMLSafeishChar( @"<h1>1234</h1><b><i>56789</i>012345</b>", 12)); // In middle of a! Assert.AreEqual(@"<h1>1234</h1><a href=""testurl""><b>567</b></a>", TruncateHTMLSafeishChar( @"<h1>1234</h1><a href=""testurl""><b>5678</b></a><i><strong>some italic nested in string</strong></i>", 7)); // more Assert.AreEqual(@"<div><b><i><strong>1</strong></i></b></div>", TruncateHTMLSafeishChar( @"<div><b><i><strong>12</strong></i></b></div>", 1)); // br Assert.AreEqual(@"<h1>1 3 5</h1><br />6", TruncateHTMLSafeishChar( @"<h1>1 3 5</h1><br />678<br />", 6)); } [TestMethod] public void TestTruncateHTMLSafeishWord() { // zero case Assert.AreEqual(@" ...", TruncateHTMLSafeishWord( @"", 5)); // 'simple' nested none attributed tags Assert.AreEqual(@"<h1>one two <br /></h1><b><i>three ...</i></b>", TruncateHTMLSafeishWord( @"<h1>one two <br /></h1><b><i>three </i>four</b>", 3), "we have added ' ...' to end of summary"); // In middle of a! Assert.AreEqual(@"<h1>one two three </h1><a href=""testurl""><b class=""mrclass"">four ...</b></a>", TruncateHTMLSafeishWord( @"<h1>one two three </h1><a href=""testurl""><b class=""mrclass"">four five </b></a><i><strong>some italic nested in string</strong></i>", 4)); // start of h1 Assert.AreEqual(@"<h1>one two three ...</h1>", TruncateHTMLSafeishWord( @"<h1>one two three </h1><a href=""testurl""><b>four five </b></a><i><strong>some italic nested in string</strong></i>", 3)); // more than words available Assert.AreEqual(@"<h1>one two three </h1><a href=""testurl""><b>four five </b></a><i><strong>some italic nested in string</strong></i> ...", TruncateHTMLSafeishWord( @"<h1>one two three </h1><a href=""testurl""><b>four five </b></a><i><strong>some italic nested in string</strong></i>", 99)); } [TestMethod] public void TestTruncateHTMLSafeishWordXML() { // zero case Assert.AreEqual(@" ...", TruncateHTMLSafeishWord( @"", 5)); // 'simple' nested none attributed tags string output = TruncateHTMLSafeishCharXML( @"<body><h1>one two </h1><b><i>three </i>four</b></body>", 13); Assert.AreEqual(@"<body>\r\n <h1>one two </h1>\r\n <b>\r\n <i>three</i>\r\n </b>\r\n</body>", output, "XML version, no ... yet and addeds '\r\n + spaces?' to format document"); // In middle of a! Assert.AreEqual(@"<h1>one two three </h1><a href=""testurl""><b class=""mrclass"">four ...</b></a>", TruncateHTMLSafeishCharXML( @"<body><h1>one two three </h1><a href=""testurl""><b class=""mrclass"">four five </b></a><i><strong>some italic nested in string</strong></i></body>", 4)); // start of h1 Assert.AreEqual(@"<h1>one two three ...</h1>", TruncateHTMLSafeishCharXML( @"<h1>one two three </h1><a href=""testurl""><b>four five </b></a><i><strong>some italic nested in string</strong></i>", 3)); // more than words available Assert.AreEqual(@"<h1>one two three </h1><a href=""testurl""><b>four five </b></a><i><strong>some italic nested in string</strong></i> ...", TruncateHTMLSafeishCharXML( @"<h1>one two three </h1><a href=""testurl""><b>four five </b></a><i><strong>some italic nested in string</strong></i>", 99)); } } }

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Optimizing a lot of Scanner.findWithinHorizon(pattern, 0) calls

    - by darvids0n
    I'm building a process which extracts data from 6 csv-style files and two poorly laid out .txt reports and builds output CSVs, and I'm fully aware that there's going to be some overhead searching through all that whitespace thousands of times, but I never anticipated converting about about 50,000 records would take 12 hours. Excerpt of my manual matching code (I know it's horrible that I use lists of tokens like that, but it was the best thing I could think of): public static String lookup(List<String> tokensBefore, List<String> tokensAfter) { String result = null; while(_match(tokensBefore)) { // block until all input is read if(id.hasNext()) { result = id.next(); // capture the next token that matches if(_matchImmediate(tokensAfter)) // try to match tokensAfter to this result return result; } else return null; // end of file; no match } return null; // no matches } private static boolean _match(List<String> tokens) { return _match(tokens, true); } private static boolean _match(List<String> tokens, boolean block) { if(tokens != null && !tokens.isEmpty()) { if(id.findWithinHorizon(tokens.get(0), 0) == null) return false; for(int i = 1; i <= tokens.size(); i++) { if (i == tokens.size()) { // matches all tokens return true; } else if(id.hasNext() && !id.next().matches(tokens.get(i))) { break; // break to blocking behaviour } } } else { return true; // empty list always matches } if(block) return _match(tokens); // loop until we find something or nothing else return false; // return after just one attempted match } private static boolean _matchImmediate(List<String> tokens) { if(tokens != null) { for(int i = 0; i <= tokens.size(); i++) { if (i == tokens.size()) { // matches all tokens return true; } else if(!id.hasNext() || !id.next().matches(tokens.get(i))) { return false; // doesn't match, or end of file } } return false; // we have some serious problems if this ever gets called } else { return true; // empty list always matches } } Basically wondering how I would work in an efficient string search (Boyer-Moore or similar). My Scanner id is scanning a java.util.String, figured buffering it to memory would reduce I/O since the search here is being performed thousands of times on a relatively small file. The performance increase compared to scanning a BufferedReader(FileReader(File)) was probably less than 1%, the process still looks to be taking a LONG time. I've also traced execution and the slowness of my overall conversion process is definitely between the first and last like of the lookup method. In fact, so much so that I ran a shortcut process to count the number of occurrences of various identifiers in the .csv-style files (I use 2 lookup methods, this is just one of them) and the process completed indexing approx 4 different identifiers for 50,000 records in less than a minute. Compared to 12 hours, that's instant. Some notes (updated): I don't necessarily need the pattern-matching behaviour, I only get the first field of a line of text so I need to match line breaks or use Scanner.nextLine(). All ID numbers I need start at position 0 of a line and run through til the first block of whitespace, after which is the name of the corresponding object. I would ideally want to return a String, not an int locating the line number or start position of the result, but if it's faster then it will still work just fine. If an int is being returned, however, then I would now have to seek to that line again just to get the ID; storing the ID of every line that is searched sounds like a way around that. Anything to help me out, even if it saves 1ms per search, will help, so all input is appreciated. Thankyou! Usage scenario 1: I have a list of objects in file A, who in the old-style system have an id number which is not in file A. It is, however, POSSIBLY in another csv-style file (file B) or possibly still in a .txt report (file C) which each also contain a bunch of other information which is not useful here, and so file B needs to be searched through for the object's full name (1 token since it would reside within the second column of any given line), and then the first column should be the ID number. If that doesn't work, we then have to split the search token by whitespace into separate tokens before doing a search of file C for those tokens as well. Generalised code: String field; for (/* each record in file A */) { /* construct the rest of this object from file A info */ // now to find the ID, if we can List<String> objectName = new ArrayList<String>(1); objectName.add(Pattern.quote(thisObject.fullName)); field = lookup(objectSearchToken, objectName); // search file B if(field == null) // not found in file B { lookupReset(false); // initialise scanner to check file C objectName.clear(); // not using the full name String[] tokens = thisObject.fullName.split(id.delimiter().pattern()); for(String s : tokens) objectName.add(Pattern.quote(s)); field = lookup(objectSearchToken, objectName); // search file C lookupReset(true); // back to file B } else { /* found it, file B specific processing here */ } if(field != null) // found it in B or C thisObject.ID = field; } The objectName tokens are all uppercase words with possible hyphens or apostrophes in them, separated by spaces. Much like a person's name. As per a comment, I will pre-compile the regex for my objectSearchToken, which is just [\r\n]+. What's ending up happening in file C is, every single line is being checked, even the 95% of lines which don't contain an ID number and object name at the start. Would it be quicker to use ^[\r\n]+.*(objectname) instead of two separate regexes? It may reduce the number of _match executions. The more general case of that would be, concatenate all tokensBefore with all tokensAfter, and put a .* in the middle. It would need to be matching backwards through the file though, otherwise it would match the correct line but with a huge .* block in the middle with lots of lines. The above situation could be resolved if I could get java.util.Scanner to return the token previous to the current one after a call to findWithinHorizon. I have another usage scenario. Will put it up asap.

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  • JBoss Seam: In ScopeType.PAGE I get: java.lang.IllegalStateException: No conversation context active

    - by Markos Fragkakis
    Hi all, I have a page-scoped component, which has an instance variable List with data, which I display in a datatable. This datatable has pagination, sorting and filtering. The first time gate into the page, I get this appended in my URL: ?conversationId=97. The page works correctly, and when I change datatable pages no now component is created. After a minute or two, and at seamingly random time, I get an exception saying that there is no context. I have not used @Create in my code or my navigation files. So, I have two questions: Why do I get this suffix in my URL? Why did a conversation start? Why the exception? The component is scoped to PAGE. If I received an exception, it should not be related to a conversation. Right? Or is the conversation the exception is referring a temporary conversation? Cheers! UPDATE: This is the page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core" xmlns:a4j="http://richfaces.org/a4j" xmlns:rich="http://richfaces.org/rich"> <body> <ui:composition template="/WEB-INF/facelets/templates/template.xhtml"> <ui:define name="content"> <!-- This method returns focus on the filter --> <script type="text/javascript"> function submitByEnter(event){ if (event.keyCode == 13) { if (event.preventDefault) { // Firefox event.preventDefault(); } else { // IE event.returnValue = false; } document.getElementById("refreshButton").click(); } } </script> <h:form prependId="false"> <h:commandButton action="Back" value="Back to home page" /> <br /> <p><h:outputText value="Applicants and Products (experimentation page)" class="page_title" /></p> <h:commandButton action="#{applicantProductListBean.showCreateApplicant}" value="Create Applicant" id="createApplicantButton"> </h:commandButton> <a4j:commandButton value="Refresh" id="refreshButton" action="#{applicantProductListBean.refreshData}" image="/images/icons/refresh48x48.gif" reRender="compositeTable, compositeScroller"> <!-- <f:setPropertyActionListener--> <!-- target="# {pageScrollerBean.applicantProductListPage}" value="1" />--> </a4j:commandButton> <rich:toolTip for="createApplicantButton" value="Create Applicant" /> <rich:dataTable styleClass="composite2DataTable" id="compositeTable" rows="1" columnClasses="col" value="#{applicantProductListBean.dataModel}" var="pageAppList"> <f:facet name="header"> <rich:columnGroup> <rich:column colspan="3"> <h:outputText styleClass="headerText" value="Applicants" /> </rich:column> <rich:column colspan="3"> <h:outputText styleClass="headerText" value="Products" /> </rich:column> <rich:column breakBefore="true"> <h:outputText styleClass="headerText" value="Applicant Name" /> <a4j:commandButton id="sortingApplicantNameButton" action="#{applicantProductListBean.toggleSorting('applicantName')}" image="/images/icons/sorting/#{sortingFilteringBean.applicantProductListSorting.sortingValues['applicantName']}.gif" reRender="sortingApplicantNameButton, sortingApplicantEmailButton, compositeTable, compositeScroller"> <!-- <f:setPropertyActionListener--> <!-- target="#{pageScrollerBean.applicantProductListPage}" value="1" />--> </a4j:commandButton> <br /> <h:inputText value="#{sortingFilteringBean.applicantProductListFiltering.filteringValues['applicantName']}" id="applicantNameFilterValue" onkeypress="return submitByEnter(event)"> </h:inputText> </rich:column> <rich:column> <h:outputText styleClass="headerText" value="Applicant Email" /> <a4j:commandButton id="sortingApplicantEmailButton" action="#{applicantProductListBean.toggleSorting('applicantEmail')}" image="/images/icons/sorting/#{sortingFilteringBean.applicantProductListSorting.sortingValues['applicantEmail']}.gif" reRender="sortingApplicantNameButton, sortingApplicantEmailButton, compositeTable, compositeScroller"> <!-- <f:setPropertyActionListener--> <!-- target="#{pageScrollerBean.applicantProductListPage}" value="1" />--> </a4j:commandButton> <br /> <h:inputText value="#{sortingFilteringBean.applicantProductListFiltering.filteringValues['applicantEmail']}" id="applicantEmailFilterValue" onkeypress="return submitByEnter(event)"> </h:inputText> </rich:column> <rich:column> <h:outputText styleClass="headerText" value="Applicant Actions" /> </rich:column> <rich:column> <h:outputText styleClass="headerText" value="Product Name" /> <a4j:commandButton id="sortingProductNameButton" action="#{applicantProductListBean.toggleSorting('productName')}" immediate="true" image="/images/icons/sorting/#{sortingFilteringBean.applicantProductListSorting.sortingValues['productName']}.gif" reRender="sortingProductNameButton, compositeTable, compositeScroller"> </a4j:commandButton> <br /> <h:inputText value="#{sortingFilteringBean.applicantProductListFiltering.filteringValues['productName']}" id="productNameFilterValue" onkeypress="return submitByEnter(event)"> </h:inputText> </rich:column> <rich:column> <h:outputText styleClass="headerText" value="Product Email" /> <br /> <h:inputText value="#{sortingFilteringBean.applicantProductListFiltering.filteringValues['productEmail']}" id="productEmailFilterValue" onkeypress="return submitByEnter(event)"> </h:inputText> </rich:column> <rich:column> <h:outputText styleClass="headerText" value="Product Actions" /> </rich:column> </rich:columnGroup> </f:facet> <rich:subTable rowClasses="odd_applicant_row, even_applicant_row" value="#{pageAppList}" var="app"> <rich:column styleClass=" internal_cell composite2TextContainingColumn" valign="top"> <h:outputText value="#{app.name}" /> </rich:column> <rich:column styleClass="internal_cell composite2TextContainingColumn" valign="top"> <h:outputText value="#{app.receiptEmail}" /> </rich:column> <rich:column valign="top" styleClass="buttonsColumn"> <h:commandButton action="#{applicantProductListBean.showUpdateApplicant(app)}" image="/images/icons/edit.jpg"> </h:commandButton> <!-- <rich:toolTip for="editApplicantButton" value="Edit Applicant" />--> <h:commandButton action="#{applicantProductListBean.showDeleteApplicant(app)}" image="/images/icons/delete.png"> </h:commandButton> <!-- <rich:toolTip for="deleteApplicantButton" value="Delete Applicant" />--> </rich:column> <rich:column colspan="3"> <table class="productsTableTable"> <tbody> <tr> <td class="createProductButtonTableCell"><h:commandButton action="#{applicantProductListBean.showCreateProduct(app)}" value="Create Product"> </h:commandButton> <!-- <rich:toolTip for="createProductButton" value="Create Product" />--> </td> </tr> <tr> <td><rich:dataTable value="#{app.products}" var="prod" rowClasses="odd_product_row, even_product_row"> <rich:column styleClass="internal_cell composite2TextContainingColumn"> <h:outputText value="#{prod.inventedName}" /> </rich:column> <rich:column styleClass="internal_cell composite2TextContainingColumn"> <h:outputText value="#{prod.receiptEmail}" /> </rich:column> <rich:column styleClass="buttonsColumn"> <h:commandButton action="#{applicantProductListBean.showUpdateProduct(prod)}" image="/images/icons/edit.jpg"> </h:commandButton> <!-- <rich:toolTip for="editProductButton" value="Edit Product" />--> <h:commandButton action="#{applicantProductListBean.showDeleteProduct(prod)}" image="/images/icons/delete.png"> <f:setPropertyActionListener target="#{productBean.product}" value="#{prod}" /> </h:commandButton> <!-- <rich:toolTip for="deleteProductButton" value="Delete Product" />--> </rich:column> </rich:dataTable></td> </tr> </tbody> </table> </rich:column> </rich:subTable> <f:facet name="footer"> <h:panelGrid columns="1" styleClass="applicantProductListFooter"> <h:outputText value="#{msgs.no_results}" rendered="#{(empty applicantProductListBean.dataModel) || (applicantProductListBean.dataModel.rowCount==0)}"/> <rich:datascroller align="center" for="compositeTable" page="#{pageScrollerBean.applicantProductListPage}" id="compositeScroller" reRender="compositeTable" renderIfSinglePage="false" fastControls="hide"> <f:facet name="first"> <h:outputText value="#{msgs.first}" styleClass="scrollerCell" /> </f:facet> <f:facet name="first_disabled"> <h:outputText value="#{msgs.first}" styleClass="scrollerCell" /> </f:facet> <f:facet name="last"> <h:outputText value="#{msgs.last}" styleClass="scrollerCell" /> </f:facet> <f:facet name="last_disabled"> <h:outputText value="#{msgs.last}" styleClass="scrollerCell" /> </f:facet> <f:facet name="next"> <h:outputText value="#{msgs.next}" styleClass="scrollerCell" /> </f:facet> <f:facet name="next_disabled"> <h:outputText value="#{msgs.next}" styleClass="scrollerCell" /> </f:facet> <f:facet name="previous"> <h:outputText value="#{msgs.previous}" styleClass="scrollerCell" /> </f:facet> <f:facet name="previous_disabled"> <h:outputText value="#{msgs.previous}" styleClass="scrollerCell" /> </f:facet> </rich:datascroller> </h:panelGrid> </f:facet> </rich:dataTable> </h:form> </ui:define> This is the backing bean: @Name("applicantProductListBean") @Scope(ScopeType.PAGE) public class ApplicantProductListBean extends BasePagedSortableFilterableListBean { /** * Public field for ad-hoc injection to work. */ @EJB(name = "FacadeService") public ApplicantFacadeService applicantFacadeService; @Logger private static Log logger; private final int pageSize = 10; @Out(scope = ScopeType.CONVERSATION, required = false) Applicant currentApplicant; @Out(scope = ScopeType.CONVERSATION, required = false) Product product; @Create public void onCreate() { System.out.println("Create"); } @Override protected DataModel initDataModel(int pageSize) { // get filtering and sorting from session sorting = getSorting(); filtering = getFiltering(); // System.out.println("Initializing a Composite3DataModel"); // System.out.println("Pagesize: " + pageSize); // System.out.println("Filtering: " + filtering.getFilteringValues()); // System.out.println("Sorting: " + sorting.getSortingValues()); return new Composite3DataModel(1, sorting, filtering); } // Navigation methods /** * Navigation-returning method, returns the action to follow after pressing * the "Create Applicant" button * * @return the action to be taken */ public Navigation.ApplicantProductList showCreateApplicant() { return Navigation.ApplicantProductList.SHOW_CREATE_APPLICANT; } /** * Navigation-returning method, returns the action to follow after pressing * the "Edit Applicant" button * * @return the action to be taken */ public Navigation.ApplicantProductList showUpdateApplicant( Applicant applicant) { this.currentApplicant = applicant; return Navigation.ApplicantProductList.SHOW_UPDATE_APPLICANT; } /** * Navigation-returning method, returns the action to follow after pressing * the "Delete Applicant" button * * @return the action to be taken */ public Navigation.ApplicantProductList showDeleteApplicant( Applicant applicant) { this.currentApplicant = applicant; return Navigation.ApplicantProductList.SHOW_DELETE_APPLICANT; } /** * Navigation-returning method, returns the action to follow after pressing * the "Create Product" button * * @return the action to be taken */ public Navigation.ApplicantProductList showCreateProduct(Applicant app) { this.product = new Product(); this.product.setApplicant(app); return Navigation.ApplicantProductList.SHOW_CREATE_PRODUCT; } /** * Navigation-returning method, returns the action to follow after pressing * the "Edit Product" button * * @return the action to be taken */ public Navigation.ApplicantProductList showUpdateProduct(Product prod) { this.product = prod; return Navigation.ApplicantProductList.SHOW_UPDATE_PRODUCT; } /** * Navigation-returning method, returns the action to follow after pressing * the "Delete Product" button * * @return the action to be taken */ public Navigation.ApplicantProductList showDeleteProduct(Product prod) { this.product = prod; return Navigation.ApplicantProductList.SHOW_DELETE_PRODUCT; } /** * */ @Override public Sorting getSorting() { if (sorting == null) { return (getSortingFilteringBeanFromSession() .getApplicantProductListSorting()); } return sorting; } /** * */ @Override public void setSorting(Sorting sorting) { getSortingFilteringBeanFromSession().setApplicantProductListSorting( sorting); } /** * */ @Override public Filtering getFiltering() { if (filtering == null) { return (getSortingFilteringBeanFromSession() .getApplicantProductListFiltering()); } return filtering; } /** * */ @Override public void setFiltering(Filtering filtering) { getSortingFilteringBeanFromSession().setApplicantProductListFiltering( filtering); } /** * @return the currentApplicant */ public Applicant getCurrentApplicant() { return currentApplicant; } /** * @param currentApplicant * the currentApplicant to set */ public void setCurrentApplicant(Applicant applicant) { this.currentApplicant = applicant; } /** * The model for this page * */ private class Composite3DataModel extends PagedSortableFilterableDataModel<List<Applicant>> { public Composite3DataModel(int pageSize, Sorting sorting, Filtering filtering) { super(pageSize, sorting, filtering); } @Override protected DataPage<List<Applicant>> fetchPage(int fakeStartRow, int fakePageSize) { // if (logger.isTraceEnabled()) { System.out.println("Getting page with fakeStartRow: " + fakeStartRow + " and fakePageSize " + fakePageSize); // } // to find the page size multiply the startRow and the fakePageSize // (which is 1) to the actual page size int startRow = fakeStartRow * ApplicantProductListBean.this.pageSize; int pageSize = fakePageSize * ApplicantProductListBean.this.pageSize; // if (logger.isTraceEnabled()) { System.out.println("Getting page with startRow: " + startRow + " and pageSize " + pageSize); // } List<Applicant> pageApplicants = applicantFacadeService .findPagedWithCriteria(startRow, pageSize, filtering, sorting); // List<Applicant> pageApplicants = applicantFacadeService // .findPagedWithDynamicQuery(startRow, pageSize, filtering, // sorting, true); // if (logger.isTraceEnabled()) { System.out.println("Set of applicants: " + pageApplicants.size()); // } List<List<Applicant>> pageApplicantsListContainer = new ArrayList<List<Applicant>>(); pageApplicantsListContainer.add(pageApplicants); DataPage<List<Applicant>> dataPage = new DataPage<List<Applicant>>( this.getRowCount(), fakeStartRow, pageApplicantsListContainer); return dataPage; } @Override protected int getDatasetSize() { // int size = getServiceFacade().countWithCriteria(filtering, // sorting); // int size = // applicantFacadeService.countWithDynamicQuery(filtering, sorting, // false); int size = (int) Math.ceil((double) applicantFacadeService .countWithCriteria(filtering, sorting, false) / pageSize); if (logger.isTraceEnabled()) { logger.trace("Got Dataset Size: " + size); } return size; } } /** * @return the product */ public Product getProduct() { return product; } /** * @param product * the product to set */ public void setProduct(Product product) { this.product = product; } }

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  • Something is making my page perform an Ajax call multiple times... [read: I've never been more frust

    - by Jack Webb-Heller
    NOTE: This is a long question. I've explained all the 'basics' at the top and then there's some further (optional) information for if you need it. Hi folks Basically last night this started happening at about 9PM whilst I was trying to restructure my code to make it a bit nicer for the designer to add a few bits to. I tried to fix it until 2AM at which point I gave up. Came back to it this morning, still baffled. I'll be honest with you, I'm a pretty bad Javascript developer. Since starting this project Javascript has been completely new to me and I've just learn as I went along. So please forgive me if my code structure is really bad (perhaps give a couple of pointers on how to improve it?). So, to the problem: to reproduce it, visit http://furnace.howcode.com (it's far from complete). This problem is a little confusing but I'd really appreciate the help. So in the second column you'll see three tabs The 'Newest' tab is selected by default. Scroll to the bottom, and 3 further results should be dynamically fetched via Ajax. Now click on the 'Top Rated' tab. You'll see all the results, but ordered by rating Scroll to the bottom of 'Top Rated'. You'll see SIX results returned. This is where it goes wrong. Only a further three should be returned (there are 18 entries in total). If you're observant you'll notice two 'blocks' of 3 returned. The first 'block' is the second page of results from the 'Newest' tab. The second block is what I just want returned. Did that make any sense? Never mind! So basically I checked this out in Firebug. What happens is, from a 'Clean' page (first load, nothing done) it calls ONE POST request to http://furnace.howcode.com/code/loadmore . But every time you load a new one of the tabs, it makes an ADDITIONAL POST request each time where there should normally only be ONE. So, can you help me? I'd really appreciate it! At this point you could start independent investigation or read on for a little further (optional) information. Thanks! Jack Further Info (may be irrelevant but here for reference): It's almost like there's some Javascript code or something being left behind that duplicates it each time. I thought it might be this code that I use to detect when the browser is scrolled to the bottom: var col = $('#col2'); col.scroll(function(){ if (col.outerHeight() == (col.get(0).scrollHeight - col.scrollTop())) loadMore(1); }); So what I thought was that code was left behind, and so every time you scroll #col2 (which contains different data for each tab) it detected that and added it for #newest as well. So, I made each tab click give #col2 a dynamic class - either .newestcol, .featuredcol, or .topratedcol. And then I changed the var col=$('.newestcol');dynamically so it would only detect it individually for each tab (makin' any sense?!). But hey, that didn't do anything. Another useful tidbit: here's the PHP for http://furnace.howcode.com/code/loadmore: $kind = $this->input->post('kind'); if ($kind == 1){ // kind is 1 - newest $start = $this->input->post('currentpage'); $data['query'] = "SELECT code.id AS codeid, code.title AS codetitle, code.summary AS codesummary, code.author AS codeauthor, code.rating AS rating, code.date, code_tags.*, tags.*, users.firstname AS authorname, users.id AS authorid, GROUP_CONCAT(tags.tag SEPARATOR ', ') AS taggroup FROM code, code_tags, tags, users WHERE users.id = code.author AND code_tags.code_id = code.id AND tags.id = code_tags.tag_id GROUP BY code_id ORDER BY date DESC LIMIT $start, 15 "; $this->load->view('code/ajaxlist',$data); } elseif ($kind == 2) { // kind is 2 - featured So my jQuery code sends a variable 'kind'. If it's 1, it runs the query for Newest, etc. etc. The PHP code for furnace.howcode.com/code/ajaxlist is: <?php // Our query base // SELECT * FROM code ORDER BY date DESC $query = $this->db->query($query); foreach($query->result() as $row) { ?> <script type="text/javascript"> $('#title-<?php echo $row->codeid;?>').click(function() { var form_data = { id: <?php echo $row->codeid; ?> }; $('#col3').fadeOut('slow', function() { $.ajax({ url: "<?php echo site_url('code/viewajax');?>", type: 'POST', data: form_data, success: function(msg) { $('#col3').html(msg); $('#col3').fadeIn('fast'); } }); }); }); </script> <div class="result"> <div class="resulttext"> <div id="title-<?php echo $row->codeid; ?>" class="title"> <?php echo anchor('#',$row->codetitle); ?> </div> <div class="summary"> <?php echo $row->codesummary; ?> </div> <!-- Now insert the 5-star rating system --> <?php include($_SERVER['DOCUMENT_ROOT']."/fivestars/5star.php");?> <div class="bottom"> <div class="author"> Submitted by <?php echo anchor('auth/profile/'.$row->authorid,''.$row->authorname);?> </div> <?php // Now we need to take the GROUP_CONCATted tags and split them using the magic of PHP into seperate tags $tagarray = explode(", ", $row->taggroup); foreach ($tagarray as $tag) { ?> <div class="tagbutton" href="#"> <span><?php echo $tag; ?></span> </div> <?php } ?> </div> </div> </div> <?php } echo "&nbsp;";?> <script type="text/javascript"> var newpage = <?php echo $this->input->post('currentpage') + 15;?>; </script> So that's everything in PHP. The rest you should be able to view with Firebug or by viewing the Source code. I've put all the Tab/clicking/Ajaxloading bits in the tags at the very bottom. There's a comment before it all kicks off. Thanks so much for your help!

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