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  • mercurial: how to synchronize mq patches from a master repo as mq patches to a set of clone repos

    - by dim
    I have to run a dozen of different build tests on a code base maintained in a mercurial repository. I don't want to run serially these tests on same repository because they modify a set of common files and I want to run them in parallel on different machines. Also, after all tests are run I want to have access to latest test results from those test work areas. Currently I'm cloning the master repository a dozen of times and run in each clone one different test. Before each test execution I do a pull/update/purge preparation sequence in order to start the test on latest clean state. That's good for me. I'm also preparing new changes using mq extension that I would test on all clones as above before committing them. For testing some ready candidate mq patches I want somehow to deploy/synchronize them to be available in test clones and apply those ready for testing using some guard before running the test. Did anybody do this synchronization before? What's the most simple way to do it? Do I need to have versioned mq patches for that?

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  • Objective-C respondsToSelector question.

    - by Holli
    From what I have learned so far: In Objective-C you can send any message to any object. If the object does implement the right method it will be executed otherwise nothing will happen. This is because before the message is send Objective-C will perform respondsToSelector. I hope I am right so far. I did a little program for testing where an action is invoked every time a slider is moved. Also for testing I set the sender to NSButton but in fact it is an NSSlider. Now I asked the object if it will respond to setAlternateTitle. While a NSButton will do and NSSlider will not. If I run the code and do respondsToSelector myself it will tell me the object will not respond to that selector. If I test something else like intValue, it will respond. So my code is fine so far. - (IBAction)sliderDidMove:(id)sender { NSButton *slider = sender; BOOL responds = [slider respondsToSelector:@selector(setAlternateTitle)]; if(responds == YES) { NSLog(@"YES"); } else { NSLog(@"NO"); } [slider setAlternateTitle:@"Hello World"]; } But when I actually send the setAlternateTitle message the program will crash and I am not exactly sure why. Shouldn't it do a respondsToSelector before sending the message?

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  • Are lambda expressions/delegates in C# "pure", or can they be?

    - by Bob
    I recently asked about functional programs having no side effects, and learned what this means for making parallelized tasks trivial. Specifically, that "pure" functions make this trivial as they have no side effects. I've also recently been looking into LINQ and lambda expressions as I've run across examples many times here on StackOverflow involving enumeration. That got me to wondering if parallelizing an enumeration or loop can be "easier" in C# now. Are lambda expressions "pure" enough to pull off trivial parallelizing? Maybe it depends on what you're doing with the expression, but can they be pure enough? Would something like this be theoretically possible/trivial in C#?: Break the loop into chunks Run a thread to loop through each chunk Run a function that does something with the value from the current loop position of each thread For instance, say I had a bunch of objects in a game loop (as I am developing a game and was thinking about the possibility of multiple threads) and had to do something with each of them every frame, would the above be trivial to pull off? Looking at IEnumerable it seems it only keeps track of the current position, so I'm not sure I could use the normal generic collections to break the enumeration into "chunks". Sorry about this question. I used bullets above instead of pseudo-code because I don't even know enough to write pseudo-code off the top of my head. My .NET knowledge has been purely simple business stuff and I'm new to delegates and threads, etc. I mainly want to know if the above approach is good for pursuing, and if delegates/lambdas don't have to be worried about when it comes to their parallelization.

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  • flash as3 document class and event listeners

    - by Lee
    I think i have this document class concept entirly wrong now, i was wondering if someone mind explaining it.. I assumed that the above class would be instantiated within the first frame on scene one of a movie. I also assumed that when changing scenes the state of the class would remain constant so any event listeners would still be running.. Scene 1: I have a movieclip named ui_mc, that has a button in for muting sound. Scene 2: I have the same movie clip with the same button. Now the eventListener picks it up in the first scene, however it does not in the second. I am wondering for every scene do the event listeners need to be resetup? If that is the case if their an event listener to listen for the change in scene, so i can set them back up again lol.. Thanks in advance.. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.media.Sound; import flash.media.SoundChannel; public class game extends MovieClip { public var snd_state:Boolean = true; public function game() { ui_setup(); } public function ui_setup():void { ui_mc.toggleMute_mc.addEventListener(MouseEvent.CLICK, snd_toggle); } private function snd_toggle(event:MouseEvent):void { // 0 = No Sound, 1 = Full Sound trace("Toggle"); } } }

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  • Custom Cocoa Framework and a problem using it

    - by happyCoding25
    Hello, I made a custom cocoa framework just to experiment and find the best way to make one but ran in to a problem using it. The framework project builds and compiles just fine, but when I use it in an xcode project I get the error, 'LogTest' undeclared. The name of the framework is LogTest Heres the code to my app that uses the framework: AppDelegate.h: #import <Cocoa/Cocoa.h> #import <LogTest/LogTest.h> @interface TestAppDelegate : NSObject <NSApplicationDelegate> { NSWindow *window; } @property (assign) IBOutlet NSWindow *window; @end AppDelegate.m: #import "TestAppDelegate.h" @implementation TestAppDelegate @synthesize window; - (void)awakeFromNib { [LogTest logStart:@"testing 123":@"testing 1234"]; //This is the line where the error occurs } @end Framework Code........ LogTest.h: #import <Cocoa/Cocoa.h> #import "Method.h" @protocol LogTest //Not sure if this is needed I just wanted a blank header @end Method.h: #import <Cocoa/Cocoa.h> @interface Method : NSObject { } + (void)logStart:(NSString *)test:(NSString *)test2; @end Method.m: #import "Method.h" @implementation Method + (void)logStart:(NSString *)test:(NSString *)test2 { NSLog(test); NSLog(test2); } @end If anyone knows why I am getting this error please reply. Thanks for any help

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  • What would be the safest way to store objects of classes derived from a common interface in a common

    - by Svenstaro
    I'd like to manage a bunch of objects of classes derived from a shared interface class in a common container. To illustrate the problem, let's say I'm building a game which will contain different actors. Let's call the interface IActor and derive Enemy and Civilian from it. Now, the idea is to have my game main loop be able to do this: // somewhere during init std::vector<IActor> ActorList; Enemy EvilGuy; Civilian CoolGuy; ActorList.push_back(EvilGuy); ActorList.push_back(CoolGuy); and // main loop while(!done) { BOOST_FOREACH(IActor CurrentActor, ActorList) { CurrentActor.Update(); CurrentActor.Draw(); } } ... or something along those lines. This example obviously won't work but that is pretty much the reason I'm asking here. I'd like to know: What would be the best, safest, highest-level way to manage those objects in a common heterogeneous container? I know about a variety of approaches (Boost::Any, void*, handler class with boost::shared_ptr, Boost.Pointer Container, dynamic_cast) but I can't decide which would be the way to go here. Also I'd like to emphasize that I want to stay away as far as possible from manual memory management or nested pointers. Help much appreciated :).

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  • jBPM 4.3 Task Notification tag being ignored

    - by user291780
    I have a task with a notification entry but no emails are being generated and no entries in logs. Emails from mail node work fine. What am I doing wrong? Do I have to do anything special to my custom AssignmentHandler impl for notifications? <mail g="216,156,80,40" name="Send email"> <to addresses="[email protected]" /> <subject>Testing the mail activity</subject> <text>This message was sent by the jBPM mail activity tester</text> <transition g="-78,-18" to="User Review" /> </mail> <task g="210,250,92,52" name="User Review"> <description>User Review Task Description</description> <assignment-handler class="com.kevinmoodley.BPMTaskAssignmentHandler"> <description>Review AI Process Failure Assignment Handler</description> </assignment-handler> <notification> <to addresses="[email protected]" /> <subject>Testing from task</subject> <text>This message was sent by the jBPM User Review task</text> </notification> <transition g="-42,-18" name="CANCEL" to="end1" /> <transition g="-42,-18" name="RESTART" to="end2" /> </task> Thanks Kevin

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  • Dropping all user tables/sequences in Oracle

    - by Ambience
    As part of our build process and evolving database, I'm trying to create a script which will remove all of the tables and sequences for a user. I don't want to do recreate the user as this will require more permissions than allowed. My script creates a procedure to drop the tables/sequences, executes the procedure, and then drops the procedure. I'm executing the file from sqlplus: drop.sql: create or replace procedure drop_all_cdi_tables is cur integer; begin cur:= dbms_sql.OPEN_CURSOR(); for t in (select table_name from user_tables) loop execute immediate 'drop table ' ||t.table_name|| ' cascade constraints'; end loop; dbms_sql.close_cursor(cur); cur:= dbms_sql.OPEN_CURSOR(); for t in (select sequence_name from user_sequences) loop execute immediate 'drop sequence ' ||t.sequence_name; end loop; dbms_sql.close_cursor(cur); end; / execute drop_all_cdi_tables; / drop procedure drop_all_cdi_tables; / Unfortunately, dropping the procedure causes a problem. There seems to cause a race condition and the procedure is dropped before it executes. E.g.: SQL*Plus: Release 11.1.0.7.0 - Production on Tue Mar 30 18:45:42 2010 Copyright (c) 1982, 2008, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.1.0.7.0 - 64bit Production With the Partitioning, OLAP, Data Mining and Real Application Testing options Procedure created. PL/SQL procedure successfully completed. Procedure created. Procedure dropped. drop procedure drop_all_user_tables * ERROR at line 1: ORA-04043: object DROP_ALL_USER_TABLES does not exist SQL Disconnected from Oracle Database 11g Enterprise Edition Release 11.1.0.7.0 - 64 With the Partitioning, OLAP, Data Mining and Real Application Testing options Any ideas on how to get this working?

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  • Why is OpenSubKey() returning null on my Win 7 64 bit system?

    - by BrMcMullin
    Has anyone seen OpenSubKey() and other Microsoft.Win32 registry functions return null on 64 bit systems when 32 bit registry keys are under Wow6432node in the registry? I'm working on a unit testing framework that makes a call to OpenSubKey() from the .net library. My dev system is a Win 7 64 bit environment with VS 2008 SP1 and the Win 7 SDK installed. The application we're unit testing is a 32 bit application, so the registry is virtualized under HKLM\Software\Wow6432node. When we call: Registry.LocalMachine.OpenSubKey( @"Software\MyCompany\MyApp\" ); Null is returned, however explicitly stating to look here works: Registry.LocalMachine.OpenSubKey( @"Software\Wow6432node\MyCompany\MyApp\" ); From what I understand this function should be agnostic to 32 bit or 64 bit environments and should know to jump to the virtual node. Even stranger is the fact that the exact same call inside a compiled and installed version of our application is running just fine on the same system and is getting the registry keys necessary to run; which are also being placed in HKLM\Software\Wow6432node. Any suggestions? Thanks in advance!

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  • Problem calling web service from within JBOSS EJB Service

    - by Rob Goodwin
    I have a simple web service sitting on our internal network. I used SOAPUI to do a bit of testing, generated the service classes from the WSDL , and wrote some java code to access the service. All went as expected as I was able to create the service proxy classes and make calls. Pretty simple stuff. The only speed bump was getting java to trust the certificate from the machine providing the web service. That was not a technical problem, but rather my lack of experience with SSL based web services. Now onto my problem. I coded up a simple EJB service and deployed it into JBoss Application Server 4.3 and now get the following error in the code that previously worked. 12:21:50,235 WARN [ServiceDelegateImpl] Cannot access wsdlURL: https://WS-Test/TestService/v2/TestService?wsdl I can access the wsdl file from a web browser running on the same machine as the application server using the URL in the error message. I am at a loss as to where to go from here. I turned on the debug logs in JBOSS and got nothing more than what I showed above. I have done some searching on the net and found the same error in some questions, but those questions had no answers. The web services classes where generated with JAX-WS 2.2 using the wsimport ant task and placed in a jar that is included in the ejb package. JBoss is deployed in RHEL 5.4, where the standalone testing was done on Windows XP.

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  • iphone-AVAudio Player Crashes

    - by user2779450
    I have an app that uses an avaudio player for two things. One of them is to play an explosion sound when a uiimageview collision is detected, and the other is to play a lazer sound when a button is pressed. I declared the audioplayer in the .h class, and I call it each time the button is clicked by doing this: NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"/lazer" ofType:@"mp3"]]; NSError *error; audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; if (error) { NSLog(@"Error in audioPlayer: %@", [error localizedDescription]); } else { [audioPlayer prepareToPlay]; } [audioPlayer play]; This works fine, but after many uses of the game, the audio will stop play when i hit the button, and when a collision is detected, the game crashes. Here is my crash log: 2013-09-18 18:09:19.618 BattleShip[506:907] 18:09:19.617 shm_open failed: "AppleAudioQueue.41.2619" (23) flags=0x2 errno=24 (lldb) Suggestions? Could there be something to do with repeatedly creating an audio player? Alternatives maybe?

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  • Uncompress OpenOffice files for better storage in version control

    - by Craig McQueen
    I've heard discussion about how OpenOffice (ODF) files are compressed zip files of XML and other data. So making a tiny change to the file can potentially totally change the data, so delta compression doesn't work well in version control systems. I've done basic testing on an OpenOffice file, unzipping it and then rezipping it with zero compression. I used the Linux zip utility for my testing. OpenOffice will still happily open it. So I'm wondering if it's worth developing a small utility to run on ODF files each time just before I commit to version control. Any thoughts on this idea? Possible better alternatives? Secondly, what would be a good and robust way to implement this little utility? Bash shell that calls zip (probably Linux only)? Python? Any gotchas you can think of? Obviously I don't want to accidentally mangle a file, and there are several ways that could happen. Possible gotchas I can think of: Insufficient disk space Some other permissions issue that prevents writing the file or temporary files ODF document is encrypted (probably should just leave these alone; the encryption probably also causes large file changes and thus prevents efficient delta compression)

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  • moving audio over a local network using GStreamer

    - by James Turner
    I need to move realtime audio between two Linux machines, which are both running custom software (of mine) which builds on top of Gstreamer. (The software already has other communication between the machines, over a separate TCP-based protocol - I mention this in case having reliable out-of-band data makes a difference to the solution). The audio input will be a microphone / line-in on the sending machine, and normal audio output as the sink on the destination; alsasrc and alsasink are the most likely, though for testing I have been using the audiotestsrc instead of a real microphone. GStreamer offers a multitude of ways to move data round over networks - RTP, RTSP, GDP payloading, UDP and TCP servers, clients and sockets, and so on. There's also many examples on the web of streaming both audio and video - but none of them seem to work for me, in practice; either the destination pipeline fails to negotiate caps, or I hear a single packet and then the pipeline stalls, or the destination pipeline bails out immediately with no data available. In all cases, I'm testing on the command-line just gst-launch. No compression of the audio data is required - raw audio, or trivial WAV, uLaw or aLaw encoding is fine; what's more important is low-ish latency.

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  • Getting a "No default module defined for this application" exception while running controller unit t

    - by Doron
    I have an application with the default directory structure, for an application without custom modules (see structure figure at the end). I have written a ControllerTestCase.php file as instructed in many tutorials, and I've created the appropriate bootstrap file as well (once again, see figures at the end). I've written some model tests which run just fine, but when I started writing the index controller test file, with only one test in it, with only one line in it ("$this-dispatch('/');"), I'm getting the following exception when running phpunit (but navigating with the browser to the same location - all is good and working): 1) IndexControllerTest::test_indexAction_noParams Zend_Controller_Exception: No default module defined for this application Why is this ? What have I done wrong ? Appendixes: Directory structure: -proj/ -application/ -controllers/ -IndexController.php -ErrorController.php -config/ -layouts/ -models/ -views/ -helpers/ -scripts/ -error/ -error.phtml -index/ -index.phtml -Bootstrap.php -library/ -tests/ -application/ -controllers/ -IndexControllerTest.php -models/ -bootstrap.php -ControllerTestCase.php -library/ -phpunit.xml -public/ -index.php (Basically I have some more files in the models directory, but that's not relevant to this question.) application.ini file: [production] phpSettings.display_startup_errors = 0 phpSettings.display_errors = 0 includePaths.library = APPLICATION_PATH "/../library" bootstrap.path = APPLICATION_PATH "/Bootstrap.php" bootstrap.class = "Bootstrap" appnamespace = "My" resources.frontController.controllerDirectory = APPLICATION_PATH "/controllers" resources.frontController.params.displayExceptions = 0 resources.layout.layoutPath = APPLICATION_PATH "/layouts/scripts/" resources.view[] = phpSettings.date.timezone = "America/Los_Angeles" [staging : production] [testing : production] phpSettings.display_startup_errors = 1 phpSettings.display_errors = 1 [development : production] phpSettings.display_startup_errors = 1 phpSettings.display_errors = 1 resources.frontController.params.displayExceptions = 1 tests/application/bootstrap.php file <?php error_reporting(E_ALL); // Define path to application directory defined('APPLICATION_PATH') || define('APPLICATION_PATH', realpath(dirname(__FILE__) . '/../../application')); // Define application environment defined('APPLICATION_ENV') || define('APPLICATION_ENV', (getenv('APPLICATION_ENV') ? getenv('APPLICATION_ENV') : 'testing')); // Ensure library/ is on include_path set_include_path(implode(PATH_SEPARATOR, array( realpath(APPLICATION_PATH . '/../library'), // this project' library get_include_path(), ))); /** Zend_Application */ require_once 'Zend/Application.php'; require_once 'ControllerTestCase.php';

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  • How to find minimum cut-sets for several subgraphs of a graph of degrees 2 to 4

    - by Tore
    I have a problem, Im trying to make A* searches through a grid based game like pacman or sokoban, but i need to find "enclosures". What do i mean by enclosures? subgraphs with as few cut edges as possible given a maximum size and minimum size for number of vertices that act as soft constraints. Alternatively you could say i am looking to find bridges between subgraphs, but its generally the same problem. Given a game that looks like this, what i want to do is find enclosures so that i can properly find entrances to them and thus get a good heuristic for reaching vertices inside these enclosures. So what i want is to find these colored regions on any given map. The reason for me bothering to do this and not just staying content with the performance of a simple manhattan distance heuristic is that an enclosure heuristic can give more optimal results and i would not have to actually do the A* to get some proper distance calculations and also for later adding competitive blocking of opponents within these enclosures when playing sokoban type games. Also the enclosure heuristic can be used for a minimax approach to finding goal vertices more properly. Do you know of a good algorithm for solving this problem or have any suggestions in things i should explore?

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  • What's the deal with Java's public fields?

    - by Annan
    I've been reading two articles (1)(2) on javaworld.com about how all class fields should be private and getter/setter methods are just as bad. An object should act on the data it has rather than allowing access to it. I'm currently working on a University assignment for Connect Four. In designing the program the Agents playing the Game need access to the Board's state (so they can decide what to move). They also need to pass this move to the Game so it can validate it as a legal move. And during deciding what to move pieces are grouped into Threats with a start and end Points. Board, Threat and Point objects don't really do anything. They are just there to store related data that can be accessed in a human readable way. At the start of design I was representing Points on the board as two element int arrays, however that got annoying when creating points or referencing components of them. So, the class: public class Point { public int x; public int y; public Point(int x, int y){ this.x = x; this.y = y; } } Perfect in every way I can think of. Except it breaks every rule I've learned. Have I sinned?

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  • embed video object in html

    - by kc rajput
    Hi I embed a video in html page with swf file. that is running on local host but when i run this on live server. than it dosent work properly. I link flv video in swf file and embed it in html. <script type="text/javascript"> AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','width','600','height','338','title','testing','src','Edit_video/9vi/home-page2','quality','high','pluginspage','http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash','movie','Edit_video/9vi/home-page2' ); //end AC code </script><noscript><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="600" height="338" title="testing"> <param name="movie" value="Edit_video/9vi/home-page2.swf" /> <param name="quality" value="high" /> <embed src="Edit_video/home-page2.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="600" height="338"></embed> </object></noscript>

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  • Applets failing to load

    - by Roy Tang
    While testing our setup for user acceptance testing, we got some reports that java applets in our web application would occasionally fail to load. The envt where it was reported was WinXP/IE6, and there were no errors found in the java console. Obviously we'd like to avoid it. What sort of things should we be checking for here? On our local servers, everything seems fine. There's some turnaround time when sending questions to the on-site guy, so I'd look to cover as many possible causes as possible. Some more info: We have multiple applets, in the instance that they fail loading, all of them fail loading. The applet jar files vary in size from 2MB to 8MB. I'm told it seems more likely to happen if the applet isn't cached yet, i.e. if they've been able to load the applets once on a given machine, further runs on that machine go smoothly. I'm wondering if there's some sort of network transfer error when downloading the applets, but I don't know how to verify that. Any advise is welcome!

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  • How would I make a mouse controlled physics object in Box2D / AS3?

    - by Marty Wallace
    I recently created this tennis game using my own basic physics: http://martywallace.com/sandbox/tennis/ Basically a tennis racquet sticks to your mouse and you can hit the tennis balls upward. The physics aren't that great, and I want to make a more interesting version of this game with milestones and levels in Flash. I am planning to use Box2D because I have moderate experience with it. I'm not sure how to go about creating the racquet - as far as I understand Box2D, the racquet needs a velocity to influence the velocities of the balls when you hit them (so that you can hit them harder or softer upward to keep them up). With that said, I'm assuming I can't just have a kinematic body that will have its position set to the mouse, because it won't affect the velocities of the balls as expected. I've also thought about setting the velocity to the difference between the racquet position and the mouse each frame, but I am concerned that won't provide accurate positioning and am also thinking that the velocity could end up really large if you move the mouse quickly. What is the correct way to have a physics object locked to the mouse but also to have its displacement in the last frame (from where it was to the mouse) affect the balls?

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  • Array of Objects

    - by James
    Complete and utter neophyte to Objective-C and the entire Mac platform so don't flame me please =). Basically I'm trying to create a simple game. The game has a board which I've created a class for and a board is comprised of squares which I also created a class for (board and square respectively). In my view controller I'm trying to instantiate a board and add boardSize^2 squares to said object. board contains an NSMutableArray *squares. I've also created a convenience method which sets an NSNumber *boardSize called initWithDimension. In my touchesBegan handler I have the following: board *game_board = [[board alloc] initWithDimension:10]; int size = [game_board.boardSize intValue]; for(int i = 0; i <= size; i++) { square *s = [[square alloc] init]; [game_board.squares addObject:s]; [s release]; } NSLog(@"%i", size); NSLog(@"%@", [game_board.squares objectAtIndex:0]); ...and I'm getting 10 (as expected) and then (null). This is probably glaringly obvious to an experienced developer, I've just struggled for an hour trying to solve it and have given up. I've tried it without the [s release] as well, same result. I've also imported square.h and board.h. Any ideas what's wrong here? Any other comments on what I'm brutalizing? Thanks.

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  • What key on a keyboard can be detected in the browser but won't show up in a text input?

    - by Brady
    I know this one is going to sound weird but hear me out. I have a heart rate monitor that is hooked up like a keyboard to the computer. Each time the heart rate monitor detects a pulse it sends a key stroke. This keystroke is then detected by a web based game running in the browser. Currently I'm sending the following keystroke: (`) In the browser base game I'm detecting the following key fine and if when the user is on any data input screens the (`) character is ignored using a bit of JavaScript. The problem comes when I leave the browser and go back to using the Operating system in other ways the (`) starts appearing everywhere. So my question is: Is there a key that can be sent via the keyboard that is detectable in the browser but wont have any notable output on the screen if I switch to other applications. I'm kind of looking for a null key. A key that is detectable in the browser but has no effect to the browser or any other system application if pressed.

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  • How do I code a loop for my echo statement?

    - by ggg
    I get only one printed result in the foreach echo loop at the bottom of the page. <?php defined('_JEXEC') or die('Restricted access'); $db =& JFactory::getDBO(); $query0 = "SELECT * FROM `jos_ginfo` WHERE . . . LIMIT 30"; //echo $query0; $db->setQuery($query0); $ginfo = $db->loadObjectList(); //echo //$ginfo[0]; foreach($ginfo as $ginfo[$i]): {$i=0; $i++;} endforeach; echo $db->getErrorMsg(); if(empty($ginfo)){ echo "<center>No game found, try a different entry.</center>"; }else{ $pgndata = array ( $ginfo[$i]->Id); $i=0; foreach($pgndata as $ginfo[$i]->Id): //I am only getting one printed result! { echo "<a href='/index.php?option=com_publishpgn&tactical-game=".$ginfo[$i]->Id."&Itemid=78.html'>\n"; echo "".$ginfo[$i]->White." v. ".$ginfo[$i]->Black." (".$ginfo[$i]->Result.") ".$ginfo[$i]->EventDate." ECO:".$ginfo[$i]->ECO."</a><br>\n"; $i++; } endforeach; //echo "</div>"; } ?>

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  • How to properly develop and deploy features for existing asp.net applications on IIS

    - by Tomh
    My question actually consists of multiple questions. I'm frequently reading about companies who deploy a small subset of features for a select amount of customers using the live "database". Ruby on Rails and its ecosystem have deployment tools and database migrations to deploy or rollback such features in a live production or staging environment. My question, how is this done for an asp.net (mvc in particular) application? How do you test your newly released features against live data? Do you have any tools to modify the existing database and roll back changes if necessary? Do you make backups before deployment? Update Maybe I should point out that my question is not really clear, getting more answers here will help me phrase the question better. To make it easier I will describe a situation I'm commonly seeing with some of my clients. My clients have large deployments of popular web applications. They do not have staging/QA/testing servers. (yes this is not optimal). The data their apps consist of are images, xml files, user uploads and data in Sql Server. Having a few records, of their production database and a couple of dummy files is not a substitute of testing against real data in my opinion. How would you design a workflow that can create a acceptable environment to mimic a production environment before going live?

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  • Alternative to as3isolib?

    - by tedw4rd
    Hi everyone, I've been working on a Flash game that involves an isometric space. I've been using as3isolib for a while now, and I'm less than impressed with how easy it is to use. Whether I'm approaching it the wrong way or it's just not that great to use is a question for another post. Anyways, I've been thinking of a different way to approach the problem of isometric positions, and I think I've got an idea that might work. Essentially, each object that is to be rendered to the iso-space maintains a 3-coordinate position. Those items are then registered with a camera that projects that 3-coordinate position to a 2-coordinate point on the screen according to the math on this Wikipedia article. Then, the MovieClip is added to the stage (or to the camera's MovieClip, perhaps) at that point, and at a child index of the point's y-value. That way, I figure objects that are closer to the camera will be "above" the objects further away, and will get rendered over them. So my question, then, is two-fold: Do you think this idea will work the way I think it will? Are there any existing 3D matrix/vector packages that I should look at? I know there's a Matrix3 class in Flex 3, but we're not using Flex for this game. Thanks!

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  • RANDOM Number Generation in C

    - by CVS-2600Hertz-wordpress-com
    Recently i have begun development of a simple game. It is improved version of an earlier version that i had developed. Large part of the game's success depends on Random number generation in different modes: MODE1 - Truly Random mode myRand(min,max,mode=1); Should return me a random integer b/w min & max. MODE2 - Pseudo Random : Token out of a bag mode myRand(min,max,mode=2); Should return me a random integer b/w min & max. Also should internally keep track of the values returned and must not return the same value again until all the other values are returned atleast once. MODE3 - Pseudo Random : Human mode myRand(min,max,mode=3); Should return me a random integer b/w min & max. The randomisation ought to be not purely mathematically random, rather random as user perceive it. How Humans see RANDOM. * Assume the code is time-critical (i.e. any performance optimisations are welcome) * Pseudo-code will do but an implementation in C is what i'm looking for. * Please keep it simple. A single function should be sufficient (thats what i'm looking for) Thank You

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