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  • Selecting only the entries that have a distinct combination of values?

    - by Theodore E O'Neal
    I have a table, links1, that has the columns headers CardID and AbilityID, that looks like this: CardID | AbilityID 1001 | 1 1001 | 2 1001 | 3 1002 | 2 1002 | 3 1002 | 4 1003 | 3 1003 | 4 1003 | 5 What I want is to be able to return all the CardID that that have two specific AbilityID. For example: If I choose 1 and 2, it returns 1001. If I choose 3 and 4, it returns 1002 and 1003. Is it possible to do this with only one table, or will I need to create an identical table and do an INNER JOIN on those?

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  • sprintf and % signs in text

    - by Cameron Conner
    A problem I recently ran into was that when trying to update a field in my database using this code would not work. I traced it back to having a % sign in the text being updated ($note, then $note_escaped)... Inserting it with sprintf worked fine though. Should I not be using sprintf for updates, or should it be formed differently? I did some searching but couldn't come up with anything. $id = mysql_real_escape_string($id); $note_escaped = mysql_real_escape_string($note); $editedby = mysql_real_escape_string($author); $editdate = mysql_real_escape_string($date); //insert info from form into database $query= sprintf("UPDATE notes_$suffix SET note='$note_escaped', editedby='$editedby', editdate='$editdate' WHERE id='$id' LIMIT 1"); Thanks much!

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  • Storing data from database [mysql_num_rows]

    - by user1717305
    So I have this code to pass items from database to my order table. When I'm echoing the session. The session variable contains something so there's no problem with that. But when I echo those variables under numrows, it only shows nothing. Is there something wrong? <?php error_reporting(E_ALL ^ E_NOTICE); session_start(); require("connect.php"); $UserID = $_SESSION['CustNum']; $UserN = $_SESSION['UserName']; $ProdGTotal = $_SESSION['ProdGTotal']; $queryord = mysql_query("SELECT * FROM customer WHERE UserName = '$UserN'"); $numrows = mysql_num_rows($queryord); if(numrows == 1){ $row = mysql_fetch_assoc($queryord)or die ('Unable to run query:'.mysql_error()); // fetch associated: get function from a query for a database $dbstreet = $row['Street']; $dhousenum = $row['HouseNum']; $dbcnum = $row['CelNum']; $dbarea = $row['Area']; $dbbuilding = $row['Building']; $dbcity = $row['City']; $dbpnum = $row['PhoneNum']; $dbfname = $row['FName']; $dblname = $row['LName']; } else die(mysql_error()); $query4=mysql_query("INSERT INTO orderdetails VALUES ('', '$UserID', Now(), '$dbhousenum', '$dbstreet', '$dbarea', '$dbbuilding', '$dbcity', '$dbfname', '$dblname', '$dbcnum', '$dbpnum', '$ProdGTotal')",$connect); if ($query4){ header("location:index.php"); } else die(mysql_error()); ?>

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  • TIME REDUCE(OPTIMISE QUERY)

    - by user2527657
    select a.userid,(select firstName from user where userid=NOTUSED.userid) as z, (select max(login_time) from userLoginTime AS b where userid = a.user_id GROUP BY b.user_id ORDER BY b.user_id) as y From(SELECT DISTINCT a.user_id FROM user AS a LEFT OUTER JOIN (SELECT (userid) FROM userlogintime where serialid=15400012)AS b ON user.user_id = b.user_id where a.Serialid=15400012 AND b.userid IS NULL) NOTUSED, Relation r, user a where r.childuserid = NOTUSED.userid and guarduserid = a.userid

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  • % _ in search form displays all results

    - by fusion
    if the search form is blank, it should display an error that something should be entered by the user. it should only show those results which contain the keywords the user has entered in the search textbox. however, if the user enters % or _ or +, it displays all results. how do i display an error when the user enters these wildcard characters? my search php code: $search_result = ""; $search_result = $_GET["q"]; $search_result = trim($search_result); if ($search_result == "") { echo "<p>Search Error</p><p>Please enter a search...</p>" ; exit(); } $result = mysql_query('SELECT cQuotes, vAuthor, cArabic, vReference FROM thquotes WHERE cQuotes LIKE "%' . mysql_real_escape_string($search_result) .'%" ORDER BY idQuotes DESC', $conn) or die ('Error: '.mysql_error()); // there's either one or zero records. Again, no need for a while loop function h($s) { echo htmlspecialchars($s, ENT_QUOTES); } ?> <div class="caption">Search Results</div> <div class="center_div"> <table> <?php while ($row= mysql_fetch_array($result)) { ?> <tr> <td style="text-align:right; font-size:15px;"><?php h($row['cArabic']); ?></td> <td style="font-size:16px;"><?php h($cQuotes); ?></td> <td style="font-size:12px;"><?php h($row['vAuthor']); ?></td> <td style="font-size:12px; font-style:italic; text-align:right;"><?php h($row['vReference']); ?></td> </tr> <?php } ?> </table> <?php ?> </div>

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  • PHP 5.3 Not Logging

    - by BHare
    I have set error_log = "/var/log/apache2/php_errors.log" and made sure errors were being logged. I have set the file to be owned by the www-data owner and group and even set the permissions to 777. I have confirmed with phpinfo() that the error_log is correctly set, however The logging still only happens in my vhost's apache error log. The following is my php.ini for 5.3.3-7 on Debian Squeeze Apache 2: The top is populated with comments on what I have been interested, or have changed. I have deleted all comments to save space. Full versions here: http://pastebin.com/AhWLiQBR [PHP] ;short_open_tag = On ;allow_call_time_pass_reference = On ;error_reporting = E_ALL & ~E_NOTICE & ~E_DEPRECATED ;display_errors = On ;display_startup_errors = Off ;log_errors = On ;html_errors = On error_log = "/var/log/apache2/php_errors.log" engine = On short_open_tag = On asp_tags = Off precision = 14 y2k_compliance = On output_buffering = 4096 zlib.output_compression = Off implicit_flush = Off unserialize_callback_func = serialize_precision = 100 allow_call_time_pass_reference = On safe_mode = Off safe_mode_gid = Off safe_mode_include_dir = safe_mode_exec_dir = safe_mode_allowed_env_vars = PHP_ safe_mode_protected_env_vars = LD_LIBRARY_PATH disable_functions = disable_classes = expose_php = On max_execution_time = 30 max_input_time = 60 memory_limit = 128M error_reporting = E_ALL & ~E_NOTICE & ~E_DEPRECATED display_errors = On display_startup_errors = Off log_errors = On log_errors_max_len = 1024 ignore_repeated_errors = Off ignore_repeated_source = Off report_memleaks = On track_errors = Off html_errors = On variables_order = "GPCS" request_order = "GPC" register_globals = Off register_long_arrays = Off register_argc_argv = Off auto_globals_jit = On post_max_size = 100M magic_quotes_gpc = Off magic_quotes_runtime = Off magic_quotes_sybase = Off auto_prepend_file = auto_append_file = default_mimetype = "text/html" doc_root = user_dir = enable_dl = Off file_uploads = On upload_tmp_dir = /tmp upload_max_filesize = 100M max_file_uploads = 20 allow_url_fopen = On allow_url_include = Off default_socket_timeout = 60 [Date] [filter] [iconv] [intl] [sqlite] [sqlite3] [Pcre] [Pdo] [Pdo_mysql] pdo_mysql.cache_size = 2000 pdo_mysql.default_socket= [Phar] [Syslog] define_syslog_variables = Off [mail function] SMTP = localhost smtp_port = 25 mail.add_x_header = On [SQL] sql.safe_mode = Off [ODBC] odbc.allow_persistent = On odbc.check_persistent = On odbc.max_persistent = -1 odbc.max_links = -1 odbc.defaultlrl = 4096 odbc.defaultbinmode = 1 [Interbase] ibase.allow_persistent = 1 ibase.max_persistent = -1 ibase.max_links = -1 ibase.timestampformat = "%Y-%m-%d %H:%M:%S" ibase.dateformat = "%Y-%m-%d" ibase.timeformat = "%H:%M:%S" [MySQL] mysql.allow_local_infile = On mysql.allow_persistent = On mysql.cache_size = 2000 mysql.max_persistent = -1 mysql.max_links = -1 mysql.default_port = mysql.default_socket = mysql.default_host = mysql.default_user = mysql.default_password = mysql.connect_timeout = 60 mysql.trace_mode = Off [MySQLi] mysqli.max_persistent = -1 mysqli.allow_persistent = On mysqli.max_links = -1 mysqli.cache_size = 2000 mysqli.default_port = 3306 mysqli.default_socket = mysqli.default_host = mysqli.default_user = mysqli.default_pw = mysqli.reconnect = Off [mysqlnd] mysqlnd.collect_statistics = On mysqlnd.collect_memory_statistics = Off [OCI8] [PostgresSQL] pgsql.allow_persistent = On pgsql.auto_reset_persistent = Off pgsql.max_persistent = -1 pgsql.max_links = -1 pgsql.ignore_notice = 0 pgsql.log_notice = 0 [Sybase-CT] sybct.allow_persistent = On sybct.max_persistent = -1 sybct.max_links = -1 sybct.min_server_severity = 10 sybct.min_client_severity = 10 [bcmath] bcmath.scale = 0 [browscap] [Session] session.save_handler = files session.use_cookies = 1 session.use_only_cookies = 1 session.name = PHPSESSID session.auto_start = 0 session.cookie_lifetime = 0 session.cookie_path = / session.cookie_domain = session.cookie_httponly = session.serialize_handler = php session.gc_probability = 0 session.gc_divisor = 1000 session.gc_maxlifetime = 1440 session.bug_compat_42 = Off session.bug_compat_warn = Off session.referer_check = session.entropy_length = 0 session.cache_limiter = nocache session.cache_expire = 180 session.use_trans_sid = 0 session.hash_function = 0 session.hash_bits_per_character = 5 url_rewriter.tags = "a=href,area=href,frame=src,input=src,form=fakeentry" [MSSQL] mssql.allow_persistent = On mssql.max_persistent = -1 mssql.max_links = -1 mssql.min_error_severity = 10 mssql.min_message_severity = 10 mssql.compatability_mode = Off mssql.secure_connection = Off [Assertion] [COM] [mbstring] [gd] [exif] [Tidy] tidy.clean_output = Off [soap] soap.wsdl_cache_enabled=1 soap.wsdl_cache_dir="/tmp" soap.wsdl_cache_ttl=86400 soap.wsdl_cache_limit = 5 [sysvshm] [ldap] ldap.max_links = -1 [mcrypt] [dba]

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  • Redhat 6 gui installation VS kickstart gives me different packages?

    - by jonaz
    If i do the graphical install and select basic server + aide and screen i get a system with 535 installed packages. If i look at the /root/anaconda-ks.cfg file in that freshly installed system i see: %packages @base @console-internet @core @debugging @directory-client @hardware-monitoring @java-platform @large-systems @network-file-system-client @performance @perl-runtime @security-tools @server-platform @server-policy @system-admin-tools pax python-dmidecode oddjob sgpio certmonger pam_krb5 krb5-workstation nscd pam_ldap nss-pam-ldapd perl-DBD-SQLite aide screen If i then install a NEW system using a kickstart only containing those packages i get 620 installed packages. So basicly my question is why does the system install almost 100 more packages when using kickstart compared to the GUI installation when the exact same packagegroups are selected?

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  • Why is MySQL making the CPU run at about 80%?

    - by Robert
    MySQL is eating up about 80% of my CPU for no reason as far as I can see. Right now this server is rarely used, more of a test site I set up that will eventually be a used for production once I fix small problems like this. I run 3 instances of MySQL but it seems that my first instance is taking up all the CPU. When I turn off the first instance and leave the other two on everything runs fine. Any suggestions? I tried Show Processlist and no statements are being run besides "Sleep" and the query "Show Processlist" (obviously) at the time it's using up all this CPU. my.cnf is basic. I did not optimize or change any MySQL settings. Do you think this would cause such strange behavior? The machine is running Linux Centos 5.7 64 bit and MySQL 5.0.95. Thanks

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  • Is this PHP/MySQL login script secure?

    - by NightMICU
    Greetings, A site I designed was compromised today, working on damage control at the moment. Two user accounts, including the primary administrator, were accessed without authorization. Please take a look at the log-in script that was in use, any insight on security holes would be appreciated. I am not sure if this was an SQL injection or possibly breach on a computer that had been used to access this area in the past. Thanks <?php //Start session session_start(); //Include DB config require_once('config.php'); //Error message array $errmsg_arr = array(); $errflag = false; //Connect to mysql server $link = mysql_connect(DB_HOST, DB_USER, DB_PASSWORD); if(!$link) { die('Failed to connect to server: ' . mysql_error()); } //Select database $db = mysql_select_db(DB_DATABASE); if(!$db) { die("Unable to select database"); } //Function to sanitize values received from the form. Prevents SQL injection function clean($str) { $str = @trim($str); if(get_magic_quotes_gpc()) { $str = stripslashes($str); } return mysql_real_escape_string($str); } //Sanitize the POST values $login = clean($_POST['login']); $password = clean($_POST['password']); //Input Validations if($login == '') { $errmsg_arr[] = 'Login ID missing'; $errflag = true; } if($password == '') { $errmsg_arr[] = 'Password missing'; $errflag = true; } //If there are input validations, redirect back to the login form if($errflag) { $_SESSION['ERRMSG_ARR'] = $errmsg_arr; session_write_close(); header("location: http://tapp-essexvfd.org/admin/index.php"); exit(); } //Create query $qry="SELECT * FROM user_control WHERE username='$login' AND password='".md5($_POST['password'])."'"; $result=mysql_query($qry); //Check whether the query was successful or not if($result) { if(mysql_num_rows($result) == 1) { //Login Successful session_regenerate_id(); //Collect details about user and assign session details $member = mysql_fetch_assoc($result); $_SESSION['SESS_MEMBER_ID'] = $member['user_id']; $_SESSION['SESS_USERNAME'] = $member['username']; $_SESSION['SESS_FIRST_NAME'] = $member['name_f']; $_SESSION['SESS_LAST_NAME'] = $member['name_l']; $_SESSION['SESS_STATUS'] = $member['status']; $_SESSION['SESS_LEVEL'] = $member['level']; //Get Last Login $_SESSION['SESS_LAST_LOGIN'] = $member['lastLogin']; //Set Last Login info $qry = "UPDATE user_control SET lastLogin = DATE_ADD(NOW(), INTERVAL 1 HOUR) WHERE user_id = $member[user_id]"; $login = mysql_query($qry) or die(mysql_error()); session_write_close(); if ($member['level'] != "3" || $member['status'] == "Suspended") { header("location: http://members.tapp-essexvfd.org"); //CHANGE!!! } else { header("location: http://tapp-essexvfd.org/admin/admin_main.php"); } exit(); }else { //Login failed header("location: http://tapp-essexvfd.org/admin/index.php"); exit(); } }else { die("Query failed"); } ?>

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  • Echo mysql results in a loop?

    - by Roy D. Porter
    I am using turn.js to make a book. Every div within the 'deathnote' div becomes a new page. <div id="deathnote"> //starts book <div style="background-image:url(images/coverpage.jpg);"></div> //creates new page <div style="background-image:url(images/paper.jpg);"></div> //creates new page <div style="background-image:url(images/paper.jpg);"></div> //creates new page </div> //ends book What I am doing is trying to get 3 'content' (content being a name and cause of death) divs onto 1 page, and then generate a new page. So here is what i want: <div id="deathnote"> //starts book <div style="background-image:url(images/coverpage.jpg);"></div> //creates new page <div style="background-image:url(images/paper.jpg);"></div> //creates new page <div style="background-image:url(images/paper.jpg);"> //creates new page but leaves it open <div> CONTENT </div> <div> CONTENT </div> <div> CONTENT </div> </div> //ends the page </div> //ends book Seems simple enough, however the content is data from a MySQL DB, so i have to echo it in using PHP. Here is what i have so far <div id="deathnote"> <div style="background-image:url(images/coverpage.jpg);"></div> <div style="background-image:url(images/paper.jpg);"></div> <div style="background-image:url(images/paper.jpg);"></div> <div style="background-image:url(images/paper.jpg);"></div> <div style="background-image:url(images/paper.jpg);"></div> <div style="background-image:url(images/paper.jpg);"></div> <?php $pagecount = 0; $db = new mysqli('localhost', 'username', 'passw', 'DB'); if($db->connect_errno > 0){ die('Unable to connect to database [' . $db->connect_error . ']'); } $sql = <<<SQL SELECT * FROM `TABLE` SQL; if(!$result = $db->query($sql)){ die('There was an error running the query [' . $db->error . ']'); } //IGNORE ALL OF THE GARBAGE ABOVE. IT IS SIMPLE CONNECTING SCRIPT THAT I KNOW WORKS //THE METHOD I AM HAVING TROUBLE WITH IS BELOW $pagecount = 0; while($row = $result->fetch_assoc()){ //GETS THE VALUE (and makes sure it isn't nothing echo '<div style="background-image:url(images/paper.jpg);">'; //THIS OPENS A NEW PAGE while ($pagecount !== 3) { //KEEPS COUNT OF HOW MUCH CONTENT DIVS IS ON THE PAGE while($row = $result->fetch_assoc()){ //START A CONTENT DIV echo '<div class="content"><div class="name">' . $row['victim'] . '</div><div class="cod">' . $row['cod'] . '</div></div>'; //END A CONTENT DIV $pagecount++; //UP THE PAGE COUNT } } $pagecount=0; //PUT IT BACK TO 0 echo '</div>'; //END PAGE } $db->close(); ?> <div style="background-image:url(images/backpage.jpg);"></div> //BACK PAGE </div> At the moment i seem to be causing and infinite loop so the page won't load. The problem resides within the while loops. Any help is greatly appreciated. Thanks in advance guys. :)

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Which are good programming forums where i can post a GUI programming articles?

    - by Lothar
    I have written larger article about GUI programming explaining why i want to design a new GUI library. Which Website (Programming Forum) would you recommand for posting and discussing. Something like SlashDot. Unfortunately they focus on IT news and not programming and i'm not aware of anything which comes even "slightly close to the volumne of SlashDot readers. The answer with an URL pointing to the highest traffic programming forum will get accepted.

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  • How to call custom JDialog built with Netbeans GUI editor?

    - by Raptrex
    Yesterday I asked this question: Is this possible to make as an option dialog? and I learned it could be made with JDialog. I'm using Netbeans GUI editor and made a button that will call my custom JDialog I designed in the GUI editor. The JDialog is called jDialog1. How do I call the jDialog1 with the button? private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: }

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  • How to run a GUI app from ssh shell?

    - by karramba
    I can access my linux box by ssh and by vnc. I want to run a GUI application, but directly from ssh, I don't want to access through VNC and click around. So, after logging in using ssh, I want to issue a magic command, so that when I log in through VNC I will see my GUI app running. How can I do this?

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  • Recipes/tutorials/libraries for GUI-like terminal navigation (vim/lynx-style)?

    - by qgi
    Several console based applications like vim or lynx offer a rich user interface which enables the user to navigate freely around the console, manipulate data directly on screen, access menus and much more, similar to "modern" gui applications. How is that being achieved in principal on Unix/Linux with C++? Do you directly manipulate some kind of character buffer or is the screen constantly cleared and reprinted to stdout? Is there a set of libraries to implement such behavior or even some kind of a "modern" event-driven GUI toolkit for the console?

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  • How to Post Javascript to a MySQL Database

    - by salientanimal
    Hi guys, I have created a form in HTLM and I m trying to post the information in the form to a MySQL database. My form make suse of a dynamic list selection that needs to be captured to the database. However when submtting the form I get the following error Error: Unknown column 'coulmn_name' in 'field list'. Here is my HTML CODE for the form <td height="94"><p align="justify">CALL TRACKER - ADMIN</p></td> Customer Name : E-Mail Address : </tr> <tr> <td width="29%" align="right" valign="middle"><strong>Case Number :</strong></td> <td> <input type="text" name="case_number" width="70%" align="left" valign="middle"> </td> </tr> <tr> <td width="29%" align="right" valign="middle"><strong>MSISDN :</strong></td> <td> <input type="text" name="msisdn" width="70%" align="left" valign="middle"> </td> </tr> <tr> <td width="29%" align="right" valign="middle"> <strong>Route Cause :</strong></td> <td width="71%" align="left" valign="middle"> <select name="route_cause" id="category" onChange="javascript: listboxchange1(this.options[this.selectedIndex].value);"> <!-- <select name="route_cause" id="route_cause"> --> <option value="">Select the Call Reason</option> <option value="Billing Admin">Billing Admin</option> <option value="Customer Care">Customer Care</option> <option value="Insurance">Insurance</option> <option value="Repairs">Repairs</option> <option value="SIM Swap">SIM Swap</option> <option value="UTI">UTI</option> </select> </td> </tr> <tr> <td align="right" valign="middle"> <strong>Call Type/Indexed To :</strong></td> <td align="left" valign="middle"> <script type="text/javascript" language="javascript" name="calltype_indexedto"> <!-- document.write('<select name="subcategory1" onChange="javascript: listboxchange2(this.options[this.selectedIndex].value);"><option value=""></option></select>') --> </script> </td> </tr> <tr> <td align="right" valign="middle"> <strong>Type/TAT :</strong></td> <td align="left" valign="middle"> <script type="text/javascript" language="javascript" name="type_tat"> <!-- document.write('<select name="subcategory2" onChange="javascript: listboxchange3(this.options[this.selectedIndex].value);"><option value=""></option></select>') --> </script> </td> </tr> <tr> <td width="29%" align="right" valign="middle"> <strong>Escalated To :</strong></td> <td width="71%" align="left" valign="middle"> <select name="escalatedto" id="escalated_to"> <option value="">Select the Escalation</option> <option value="Billing Ops">Billing Ops</option> <option value="Resolvers">Resolvers</option> <option value="Finance">Finance</option> <option value="Ressolver">Ressolver</option> <option value="Nudebt">Nudebt</option> <option value="Transunion">Transunion</option> <option value="N/A">N/A</option> </select> </td> </tr> <tr> <td width="29%" align="right" valign="middle"> <strong>Requested By :</strong></td> <td width="71%" align="left" valign="middle"> <select name="requestedby" id="requested_by"> <option value="">UTI Requested By</option> <option value="Billing">Billing</option> <option value="Customer Service">Customer Service</option> <option value="Insurance">Insurance</option> <option value="Management">Management</option> <option value="Repairs">Repairs</option> <option value="Retail Support">Retail Support</option> <option value="Retentions">Retentions</option> <option value="SIM Swap">SIM Swap</option> <option value="WOW">WOW</option> <option value="N/A">N/A</option> </select> </td> </tr> <tr> <td width="29%" align="right" valign="middle"> <strong>Province :</strong></td> <td width="71%" align="left" valign="middle"> <select name="province" id="province"> <option value="">Select the Province</option> <option value="Eastern Cape">Eastern Cape</option> <option value="Gauteng">Gauteng</option> <option value="Kwa-Zulu Natal">Kwa-Zulu Natal</option> <option value="Limpopo">Limpopo</option> <option value="Mpumalanga">Mpumalanga</option> <option value="North West">North West</option> <option value="Northern Cape">Northern Cape</option> <option value="Polokwane">Polokwane</option> <option value="Western Cape">Western Cape</option> <option value="Other">Other</option> </select> </td> </tr> <tr> <td width="29%" align="right" valign="middle"><strong>Comments :</strong></td> <td> <textarea rows ="5" cols="30" name="comments"> </textarea> </td> </tr> <tr> <td> <p> <input type="reset" value="Reset Form"><input type="Submit" value="Submit"> Here is my PHP CODE to write to the Database <?php $con = mysql_connect("hostname" ,"mysqusername" ,"mysqlpassword"); if (!$con) { die('Could not connect: ' . mysql_error()); } mysql_select_db("databasename", $con); $sql="INSERT INTO customer_services_tracker (customer_name ,customer_email_address ,case_number ,msisdn ,route_cause ,calltype_indexedto ,type_tat ,escalatedto ,requestedby ,province ,comments ) VALUES ('$_POST[customer_name]' ,'$_POST[customer_email_address]' ,'$_POST[case_number]' ,'$_POST[msisdn]' ,'$_POST[route_cause]' ,'$_POST[calltype_indexedto]' ,'$_POST[type_tat]' ,'$_POST[escalatedto]' ,'$_POST[requestedby]' ,'$_POST[province]' ,'$_POST[comments]')"; $CatName = $rowCat["Name"]; if (!mysql_query($sql,$con)) { die('Error: ' . mysql_error()); } echo "1 record added"; mysql_close($con) ?>

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  • Performance Enhancement in Full-Text Search Query

    - by Calvin Sun
    Ever since its first release, we are continuing consolidating and developing InnoDB Full-Text Search feature. There is one recent improvement that worth blogging about. It is an effort with MySQL Optimizer team that simplifies some common queries’ Query Plans and dramatically shorted the query time. I will describe the issue, our solution and the end result by some performance numbers to demonstrate our efforts in continuing enhancement the Full-Text Search capability. The Issue: As we had discussed in previous Blogs, InnoDB implements Full-Text index as reversed auxiliary tables. The query once parsed will be reinterpreted into several queries into related auxiliary tables and then results are merged and consolidated to come up with the final result. So at the end of the query, we’ll have all matching records on hand, sorted by their ranking or by their Doc IDs. Unfortunately, MySQL’s optimizer and query processing had been initially designed for MyISAM Full-Text index, and sometimes did not fully utilize the complete result package from InnoDB. Here are a couple examples: Case 1: Query result ordered by Rank with only top N results: mysql> SELECT FTS_DOC_ID, MATCH (title, body) AGAINST ('database') AS SCORE FROM articles ORDER BY score DESC LIMIT 1; In this query, user tries to retrieve a single record with highest ranking. It should have a quick answer once we have all the matching documents on hand, especially if there are ranked. However, before this change, MySQL would almost retrieve rankings for almost every row in the table, sort them and them come with the top rank result. This whole retrieve and sort is quite unnecessary given the InnoDB already have the answer. In a real life case, user could have millions of rows, so in the old scheme, it would retrieve millions of rows' ranking and sort them, even if our FTS already found there are two 3 matched rows. Apparently, the million ranking retrieve is done in vain. In above case, it should just ask for 3 matched rows' ranking, all other rows' ranking are 0. If it want the top ranking, then it can just get the first record from our already sorted result. Case 2: Select Count(*) on matching records: mysql> SELECT COUNT(*) FROM articles WHERE MATCH (title,body) AGAINST ('database' IN NATURAL LANGUAGE MODE); In this case, InnoDB search can find matching rows quickly and will have all matching rows. However, before our change, in the old scheme, every row in the table was requested by MySQL one by one, just to check whether its ranking is larger than 0, and later comes up a count. In fact, there is no need for MySQL to fetch all rows, instead InnoDB already had all the matching records. The only thing need is to call an InnoDB API to retrieve the count The difference can be huge. Following query output shows how big the difference can be: mysql> select count(*) from searchindex_inno where match(si_title, si_text) against ('people')  +----------+ | count(*) | +----------+ | 666877 | +----------+ 1 row in set (16 min 17.37 sec) So the query took almost 16 minutes. Let’s see how long the InnoDB can come up the result. In InnoDB, you can obtain extra diagnostic printout by turning on “innodb_ft_enable_diag_print”, this will print out extra query info: Error log: keynr=2, 'people' NL search Total docs: 10954826 Total words: 0 UNION: Searching: 'people' Processing time: 2 secs: row(s) 666877: error: 10 ft_init() ft_init_ext() keynr=2, 'people' NL search Total docs: 10954826 Total words: 0 UNION: Searching: 'people' Processing time: 3 secs: row(s) 666877: error: 10 Output shows it only took InnoDB only 3 seconds to get the result, while the whole query took 16 minutes to finish. So large amount of time has been wasted on the un-needed row fetching. The Solution: The solution is obvious. MySQL can skip some of its steps, optimize its plan and obtain useful information directly from InnoDB. Some of savings from doing this include: 1) Avoid redundant sorting. Since InnoDB already sorted the result according to ranking. MySQL Query Processing layer does not need to sort to get top matching results. 2) Avoid row by row fetching to get the matching count. InnoDB provides all the matching records. All those not in the result list should all have ranking of 0, and no need to be retrieved. And InnoDB has a count of total matching records on hand. No need to recount. 3) Covered index scan. InnoDB results always contains the matching records' Document ID and their ranking. So if only the Document ID and ranking is needed, there is no need to go to user table to fetch the record itself. 4) Narrow the search result early, reduce the user table access. If the user wants to get top N matching records, we do not need to fetch all matching records from user table. We should be able to first select TOP N matching DOC IDs, and then only fetch corresponding records with these Doc IDs. Performance Results and comparison with MyISAM The result by this change is very obvious. I includes six testing result performed by Alexander Rubin just to demonstrate how fast the InnoDB query now becomes when comparing MyISAM Full-Text Search. These tests are base on the English Wikipedia data of 5.4 Million rows and approximately 16G table. The test was performed on a machine with 1 CPU Dual Core, SSD drive, 8G of RAM and InnoDB_buffer_pool is set to 8 GB. Table 1: SELECT with LIMIT CLAUSE mysql> SELECT si_title, match(si_title, si_text) against('family') as rel FROM si WHERE match(si_title, si_text) against('family') ORDER BY rel desc LIMIT 10; InnoDB MyISAM Times Faster Time for the query 1.63 sec 3 min 26.31 sec 127 You can see for this particular query (retrieve top 10 records), InnoDB Full-Text Search is now approximately 127 times faster than MyISAM. Table 2: SELECT COUNT QUERY mysql>select count(*) from si where match(si_title, si_text) against('family‘); +----------+ | count(*) | +----------+ | 293955 | +----------+ InnoDB MyISAM Times Faster Time for the query 1.35 sec 28 min 59.59 sec 1289 In this particular case, where there are 293k matching results, InnoDB took only 1.35 second to get all of them, while take MyISAM almost half an hour, that is about 1289 times faster!. Table 3: SELECT ID with ORDER BY and LIMIT CLAUSE for selected terms mysql> SELECT <ID>, match(si_title, si_text) against(<TERM>) as rel FROM si_<TB> WHERE match(si_title, si_text) against (<TERM>) ORDER BY rel desc LIMIT 10; Term InnoDB (time to execute) MyISAM(time to execute) Times Faster family 0.5 sec 5.05 sec 10.1 family film 0.95 sec 25.39 sec 26.7 Pizza restaurant orange county California 0.93 sec 32.03 sec 34.4 President united states of America 2.5 sec 36.98 sec 14.8 Table 4: SELECT title and text with ORDER BY and LIMIT CLAUSE for selected terms mysql> SELECT <ID>, si_title, si_text, ... as rel FROM si_<TB> WHERE match(si_title, si_text) against (<TERM>) ORDER BY rel desc LIMIT 10; Term InnoDB (time to execute) MyISAM(time to execute) Times Faster family 0.61 sec 41.65 sec 68.3 family film 1.15 sec 47.17 sec 41.0 Pizza restaurant orange county california 1.03 sec 48.2 sec 46.8 President united states of america 2.49 sec 44.61 sec 17.9 Table 5: SELECT ID with ORDER BY and LIMIT CLAUSE for selected terms mysql> SELECT <ID>, match(si_title, si_text) against(<TERM>) as rel  FROM si_<TB> WHERE match(si_title, si_text) against (<TERM>) ORDER BY rel desc LIMIT 10; Term InnoDB (time to execute) MyISAM(time to execute) Times Faster family 0.5 sec 5.05 sec 10.1 family film 0.95 sec 25.39 sec 26.7 Pizza restaurant orange county califormia 0.93 sec 32.03 sec 34.4 President united states of america 2.5 sec 36.98 sec 14.8 Table 6: SELECT COUNT(*) mysql> SELECT count(*) FROM si_<TB> WHERE match(si_title, si_text) against (<TERM>) LIMIT 10; Term InnoDB (time to execute) MyISAM(time to execute) Times Faster family 0.47 sec 82 sec 174.5 family film 0.83 sec 131 sec 157.8 Pizza restaurant orange county califormia 0.74 sec 106 sec 143.2 President united states of america 1.96 sec 220 sec 112.2  Again, table 3 to table 6 all showing InnoDB consistently outperform MyISAM in these queries by a large margin. It becomes obvious the InnoDB has great advantage over MyISAM in handling large data search. Summary: These results demonstrate the great performance we could achieve by making MySQL optimizer and InnoDB Full-Text Search more tightly coupled. I think there are still many cases that InnoDB’s result info have not been fully taken advantage of, which means we still have great room to improve. And we will continuously explore the area, and get more dramatic results for InnoDB full-text searches. Jimmy Yang, September 29, 2012

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  • Experienced programmer, beginner at web design, tools for effective maintainable web design? [closed]

    - by Clinton
    I do quite a bit of programming in my work, which I'm comfortable with, but recently I've being trying to do some web-design for non-work related reasons. I've got a Drupal site up and running, and added some content. But they all look fairly basic. Header with some content. It doesn't look particularly polished. Anyway, as an example, what I wanted to do was make some "bubbles", each with some text in them. From a programmers point of view, say: bubble(question_text, answer_text) might expand to a box with some border, with "Question: " + question_text then "Answer: " + answer_text. Of course I'd have lots of these bubbles, but I'd like to change their look and feel in one place, so simple HTML would be a maintainable nightmare. I also want to lay them out on the screen in some fashion. I was thinking a mixture of javascript and CSS, or possibly use PHP which Drupal uses. On the other hand, I fear I might be taking a 1990s approach to this, and that there's actually tools available now that make this process a lot easier. I'm just wondering what the best approach to this sort of task is? Should I be using offline web design software and copying the code to Drupal, and if so, any recommendations? I'm sorry if my question is a bit vague, because I'm not really sure what question I should be asking. I'd appreciate if you answer and comment, and I'll try my best to be more specific as I understand more.

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  • PHP] How can I connect to MySQL on wamp server?

    - by user294359
    This might be ridiculously easy for you.. but I've been struggling with this for an hour.. :( <?php $connect = mysql_connect("localhost:8080", "root", "mypassword"); echo($connect);?> This is the code that I'm trying to run - you can see that I'm using 8080 as my port number and, of course, I have html codes as well. However, it gives me the following error msgs whenever I try to open the php file. ==================================================================================== Warning: mysql_connect() [function.mysql-connect]: MySQL server has gone away in C:\wamp\www\php_sandbox\index.php on line 2 Warning: mysql_connect() [function.mysql-connect]: Error while reading greeting packet. PID=4932 in C:\wamp\www\php_sandbox\index.php on line 2 Warning: mysql_connect() [function.mysql-connect]: MySQL server has gone away in C:\wamp\www\php_sandbox\index.php on line 2 ===================================================================================== I don't know... what's wrong with this. Is it because of the port number?

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  • Google App Engine: TypeError problem with Models

    - by Rosarch
    I'm running Google App Engine on the dev server. Here is my models file: from google.appengine.ext import db import pickle import re re_dept_code = re.compile(r'[A-Z]{2,}') re_course_number = re.compile(r'[0-9]{4}') class DependencyArcHead(db.Model): sink = db.ReferenceProperty() tails = db.ListProperty() class DependencyArcTail(db.Model): courses = db.ListProperty() It gives this error: Traceback (most recent call last): File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 3192, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 3135, in _Dispatch base_env_dict=env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 516, in Dispatch base_env_dict=base_env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2394, in Dispatch self._module_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2304, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2200, in ExecuteOrImportScript exec module_code in script_module.__dict__ File "main.py", line 19, in <module> from src.Models import Course, findCourse, validateCourse, dictForJSON, clearAndBuildDependencyGraph File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1929, in load_module return self.FindAndLoadModule(submodule, fullname, search_path) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1831, in FindAndLoadModule description) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1279, in Decorate return func(self, *args, **kwargs) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 1782, in LoadModuleRestricted description) File "src\Models.py", line 14, in <module> class DependencyArcHead(db.Model): File "src\Models.py", line 17, in DependencyArcHead tails = db.ListProperty() TypeError: __init__() takes at least 2 arguments (1 given) What am I doing wrong?

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  • port forwarding with VirtualBox

    - by Argh
    I have a virtualbox VM running ubuntu. The Ubuntu guest is running a web server which listens on port 3000 (http://127.0.0.1:3000) The host machine is windows vista. I have configured port forwarding using VBoxManage. If I query the config using VboxManage getextradata "MyMachine", I get Key: GUI/AutoresizeGuest, Value: on Key: GUI/Fullscreen, Value: off Key: GUI/LastCloseAction, Value: shutdown Key: GUI/LastWindowPostion, Value: 9,34,640,529,max Key: GUI/MiniToolBarAlignment, Value: bottom Key: GUI/MiniToolBarAutoHide, Value: off Key: GUI/SaveMountedAtRuntime, Value: yes Key: GUI/Seamless, Value: off Key: GUI/ShowMiniToolBar, Value: yes Key: VBoxInternal/Devices/pcnet/0/LUN#0/Config/guesthttp/GuestPort, Value: 3000 Key: VBoxInternal/Devices/pcnet/0/LUN#0/Config/guesthttp/HostPort, Value: 3000 Key: VBoxInternal/Devices/pcnet/0/LUN#0/Config/guesthttp/Protocol, Value: TCP This looks like it should work... However when I try to access the web server from the host machine (windows box) I dont get a response. I ran a netstat on the windows box and nothing appears to be listening on port 3000 which explains why forwrding isnt working. Note that I have already tested with my firewall switched off... The version of VirtualBox I am using is 3.1.4 Any ideas?

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