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  • Page_Load or Page_Init

    - by balexandre
    Let's take a really simple example on using jQuery to ajaxify our page... $.load("getOrders.aspx", {limit: 25}, function(data) { // info as JSON is available in the data variable }); and in the ASP.NET (HTML part) page (only one line) <%@ Page Language="C#" AutoEventWireup="true" CodeFile="getOrders.aspx.cs" Inherits="getOrders" %> and in the ASP.NET (Code Behind) page public partial class getOrders : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { string lmt = Request["limit"]; List<Orders> ords = dll.GetOrders(limit); WriteOutput( Newtonsoft.Json.JsonConvert.SerializeObject(ords) ); } private void WriteOutput(string s) { Response.Clear(); Response.Write(s); Response.Flush(); Response.End(); } } my question is Should it be protected void Page_Load(object sender, EventArgs e) or protected void Page_Init(object sender, EventArgs e) So we can save some milliseconds as we don't actually need to process the events for the page, or will Page_Init lack of some sorting of a method by the time it is called? P.S. Currently works fine in both methods, but I just want to understand the ins and outs of choosing one method over the other

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  • WCF operationcontract with List type unavailable in (Silverlight) client

    - by Dave
    This is the first time I have tried returning a List of data to a Silverlight client, so I'm having trouble getting the client to recognize this operationcontract. All others are fine. I have a method on the server called ReadOwFileData that needs to return a List. ReadOwFileDataCompletedEventArgs shows up in the Object Browser in the client, but not ReadOwFileDataAsync. What I want is similar to the tutorial here. The Dictionary collection type on the client is set to System.Collections.Generic.List. I tried deleting and recreating the service reference. Web.Config on the server is using basicHttpBinding. Here is the operationcontract on the server: [OperationContract] public List<OwFileData> ReadOwFileData(string OrderID) { DataClasses1DataContext db = new DataClasses1DataContext(); var dFileData = (from p in db.OwFileDatas where p.OrderID == OrderID select p).ToList(); List<OwFileData> x = new List<OwFileData>(dFileData); return x; } Incidently, this works fine: [OperationContract] public Customer GetShippingAndContactInfo(string login, string ordernum) { DataClasses1DataContext db = new DataClasses1DataContext(); Customer dInfo = (from p in db.Customers where p.Login == login select p).Single(); return dInfo; } I would like to read this data in the client and place it into an object I created called ObservableCollection. But that obviously can't happen until the client can see the method on the server. I do not know if this is an acceptable start, but this is what is on the client so far. The ReadOwFileDataAsync object is null: void populatefilesReceivedDataSource(string OrderID) { ArtUpload.ServiceReference1.UploadServiceClient client = new ArtUpload.ServiceReference1.UploadServiceClient(); var myList = client.ReadOwFileDataAsync(OrderID); // can I just itterate thru the list instead of 'binding' }

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  • Cannot serialize this List<T> extension

    - by Jaxidian
    I'm trying to push a subset of a collection of data through WCF to be consumed by WCF - think paged data. As such, I want this collection to have one page's worth of data as well as a total number of results. I figured this should be trivial by creating a custom object that extends List. However, everything I do results in my TotalNumber property coming across as 0. All of the data gets serialized/deserialized just fine but that single integer won't come across at all. Here's my first attempt that failed: [Serializable] public class PartialList<T> : List<T> { public PartialList() { } public PartialList(IEnumerable<T> collection) : base(collection) { } [DataMember] public int UnpartialTotalCount { get; set; } And here's my second attempt that failed in the exact same way: [Serializable] public class PartialList<T> : List<T>, ISerializable { public PartialList() { } public PartialList(IEnumerable<T> collection) : base(collection) { } [DataMember] public int UnpartialTotalCount { get; set; } protected PartialList(SerializationInfo info, StreamingContext context) { UnpartialTotalCount = info.GetInt32("UnpartialTotalCount"); } public void GetObjectData(SerializationInfo info, StreamingContext context) { info.AddValue("UnpartialTotalCount", UnpartialTotalCount); } } What's the deal here??

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  • How to get a UIAlertView's result??

    - by cocos2dbeginner
    Hi, I implemented the gamekit. All works fine now. But if the user presses on send the data will instantly send to the other iphone/ipod/ipad and it will instantly written. So now i wanted to implemenr a confirm screen for the receiver. In my receiveData method (from the gamekit) i have an array. If the user presses yes the array will be written into a file.if not it wont be written into a file. #pragma mark - #pragma mark - GKreceiveData - (void) receiveData:(NSData *)data fromPeer:(NSString *)peer inSession: (GKSession *)session context:(void *)context { NSDictionary *dict = [NSKeyedUnarchiver unarchiveObjectWithData:data]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Incoming Set" message:[NSString stringWithFormat:@"%@ wants to send you a Set named: \n\n %@",[session displayNameForPeer:peer], [dict valueForKey:@"SetName"]] delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; } - (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { // the user clicked one of the OK/Cancel buttons if (buttonIndex == 0) { //NSLog(@"ok"); //this should happen if the user presses on ok on the alertview. [dataArray addObject:dict]; //i can't acess "dict" } else { //NSLog(@"cancel"); } } Do you see the problem?? What can I do??

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  • please help me for performing serch in my program

    - by Abid
    i want to perform searching in my programe.. i have my class in which i have made a function i.e. public DataTable Search() { string SQL = "Select * from Customer where " + mField + " like '%" + mValue + "%'"; DataTable dt = new DataTable(); dt = dm.GetData(SQL); return (dt); } in which i have made setters and getters for mField and mValue.. where dm is the object of class Datamanagement in which i have made a function GetData i.e. public DataTable GetData(string SQL) { SqlCommand command = new SqlCommand(); SqlDataAdapter dbAdapter = new SqlDataAdapter(); DataTable DataTable = new DataTable(); command.Connection = clsConnection.GetConnection(); command.CommandText = SQL; dbAdapter.SelectCommand = command; dbAdapter.Fill(DataTable); return (DataTable); } and behind the search button, i have written.. private void btnfind_Click(object sender, EventArgs e) { //cust is the object of class customer// if (tbCustName.Text != "") { cust.Field="CustName"; cust.Value = tbCustName.Text; } else if (tbAddress.Text != "") { cust.Value = tbAddress.Text; cust.Field="Address"; } else if (tbEmail.Text != "") { cust.Value = tbEmail.Text; cust.Field="Email"; } else if (tbCell.Text != "") { cust.Value = tbCell.Text; cust.Field = "Cell"; } DataTable dt = new DataTable(); dt = cust.Search(); dgCustomer.DataSource = dt; RefreshGrid(); } where my referesh grid fuction does that : private void RefreshGrid() { DataTable dt = new DataTable(); dt = cust.GetCustomers(); dgCustomer.DataSource = dt; } but this is not working.. i dont knw y.. please help..

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  • ARC and __unsafe_unretained

    - by J Shapiro
    I think I have a pretty good understanding of ARC and the proper use cases for selecting an appropriate lifetime qualifiers (__strong, __weak, __unsafe_unretained, and __autoreleasing). However, in my testing, I've found one example that doesn't make sense to me. As I understand it, both __weak and __unsafe_unretained do not add a retain count. Therefore, if there are no other __strong pointers to the object, it is instantly deallocated. The only difference in this process is that __weak pointers are set to nil, and __unsafe_unretained pointers are left alone. If I create a __weak pointer to a simple, custom object (composed of one NSString property), I see the expected (null) value when trying to access a property: Test * __weak myTest = [[Test alloc] init]; myTest.myVal = @"Hi!"; NSLog(@"Value: %@", myTest.myVal); // Prints Value: (null) Similarly, I would expect the __unsafe_unretained lifetime qualifier to cause a crash, due to the resulting dangling pointer. However, it doesn't. In this next test, I see the actual value: Test * __unsafe_unretained myTest = [[Test alloc] init]; myTest.myVal = @"Hi!"; NSLog(@"Value: %@", myTest.myVal); // Prints Value: Hi! Why doesn't the __unsafe_unretained object become deallocated?

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  • Printing the "source" class in a log statement with a log4j wrapper

    - by Dur4ndal
    My application has a homebrew logging class that I'm migrating to using log4j under the covers. However, since I'm using the homebrew class to pass the rest of the application's logging statements to log4j, the output statements are logged as coming from the wrapper class instead of the source class. Is there a way to ensure that the "correct" source is being shown besides creating new org.apache.log4j.Logger instances for every log statement? I've also tried using the Logger.log(String callerFQCN, Priority level, Object message, Throwable t) method, but it doesnt seem to be working, for example: public class Logger2 { public static org.apache.log4j.Logger log4JLogger = org.apache.log4j.Logger.getLogger(Logger2.class); public static void warning(Object source, String message) { log(source, message, Level.WARN, null) } private static void log(Object source, String message, Level level, Throwable t) { String className = source.getClass().getName(); System.out.println("Logging class should be " + className); log4JLogger.log(className, loggingLevel, message, t); } } When called by: public void testWarning() { Logger2.warning(new Integer(3), "This should warn"); } Prints: Logging class should be java.lang.Integer 2010-05-25 10:49:57,152 WARN test.Logger2 - This should warn

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  • ref and out parameters in C# and cannot be marked as variant.

    - by Water Cooler v2
    What does the statement mean? From here ref and out parameters in C# and cannot be marked as variant. 1) Does it mean that the following can not be done. public class SomeClass<R, A>: IVariant<R, A> { public virtual R DoSomething( ref A args ) { return null; } } 2) Or does it mean I cannot have the following. public delegate R Reader<out R, in A>(A arg, string s); public static void AssignReadFromPeonMethodToDelegate(ref Reader<object, Peon> pReader) { pReader = ReadFromPeon; } static object ReadFromPeon(Peon p, string propertyName) { return p.GetType().GetField(propertyName).GetValue(p); } static Reader<object, Peon> pReader; static void Main(string[] args) { AssignReadFromPeonMethodToDelegate(ref pReader); bCanReadWrite = (bool)pReader(peon, "CanReadWrite"); Console.WriteLine("Press any key to quit..."); Console.ReadKey(); } I tried (2) and it worked.

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  • Error In VB.Net code

    - by Michael
    I am getting the error "Format Exception was unhandled at "Do While objectReader.Peek < -1 " and after. any help would be wonderful. 'Date: Class 03/20/2010 'Program Purpose: When code is executed data will be pulled from a text file 'that contains the named storms to find the average number of storms during the time 'period chosen by the user and to find the most active year. between the range of 'years 1990 and 2008 Option Strict On Public Class frmHurricane Private _intNumberOfHuricanes As Integer = 5 Public Shared _intSizeOfArray As Integer = 7 Public Shared _strHuricaneList(_intSizeOfArray) As String Private _strID(_intSizeOfArray) As String Private _decYears(_intSizeOfArray) As Decimal Private _decFinal(_intSizeOfArray) As Decimal Private _intNumber(_intSizeOfArray) As Integer Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load 'The frmHurricane load event reads the Hurricane text file and 'fill the combotBox object with the data. 'Initialize an instance of the StreamReader Object and declare variable page 675 on the book Dim objectReader As IO.StreamReader Dim strLocationAndNameOfFile As String = "C:\huricanes.txt" Dim intCount As Integer = 0 Dim intFill As Integer Dim strFileError As String = "The file is not available. Please restart application when available" 'This is where we code the file if it exist. If IO.File.Exists(strLocationAndNameOfFile) Then objectReader = IO.File.OpenText(strLocationAndNameOfFile) 'Read the file line by line until the file is complete Do While objectReader.Peek <> -1 **_strHuricaneList(intCount) = objectReader.ReadLine() _strID(intCount) = objectReader.ReadLine() _decYears(intCount) = Convert.ToDecimal(objectReader.ReadLine()) _intNumber(intCount) = Convert.ToInt32(objectReader.ReadLine()) intCount += 1** Loop objectReader.Close() 'With any luck the data will go to the Data Box For intFill = 0 To (_strID.Length - 1) Me.cboByYear.Items.Add(_strID(intFill)) Next Else MsgBox(strFileError, , "Error") Me.Close() End If End Sub

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  • Is this a good way to generically deserialize objects?

    - by Damien Wildfire
    I have a stream onto which serialized objects representing messages are dumped periodically. The objects are one of a very limited number of types, and other than the actual sequence of bytes that arrives, I have no way of knowing what type of message it is. I would like to simply try to deserialize it as an object of a particular type, and if an exception is thrown, try again with the next type. I have an interface that looks like this: public interface IMessageHandler<T> where T : class, IMessage { T Handle(string message); } // elsewhere: // (These are all xsd.exe-generated classes from an XML schema.) public class AppleMessage : IMessage { ... } public class BananaMessage : IMessage { ... } public class CoconutMessage : IMessage { ... } Then I wrote a GenericHandler<T> that looks like this: public class GenericHandler<T> : IMessageHandler<T> where T: class, IMessage { public class MessageHandler : IMessageHandler { T IMessageHandler.Handle(string message) { T result = default(T); try { // This utility method tries to deserialize the object with an // XmlSerializer as if it were an object of type T. result = Utils.SerializationHelper.Deserialize<T>(message); } catch (InvalidCastException e) { result = default(T); } return result; } } } Two questions: Using my GenericHandler<T> (or something similar to it), I'd now like to populate a collection with handlers that each handle a different type. Then I want to invoke each handler's Handle method on a particular message to see if it can be deserialized. If I get a null result, move onto the next handler; otherwise, the message has been deserialized. Can this be done? Is there a better way to deserialize data of unknown (but restricted) type?

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  • Java JCheckBox ArrayList help needed

    - by user2929626
    I'm new to Java and struggling with something which I'm sure must have a simple answer but I can't seem to find it. I have an array of checkbox objects defined as: ArrayList<JCheckBox> checkBoxList A JPanel is created with a grid layout and the checkboxes are added to the JPanel and the ArrayList: for (int i = 0; i < 256; i++) { JCheckBox c = new JCheckBox(); c.setSelected(false); checkBoxList.add(c); mainPanel.add(c); } Yes, there are 256 checkboxes! The panel is added to a JFrame and eventually the GUI is displayed. The user can select any combination of the 256 checkboxes. My class implements Serializable and this ArrayList of checkboxes can be saved and restored using 'Save' and 'Load' GUI buttons. My code to load the saved object is as below: public class LoadListener implements ActionListener { public void actionPerformed(ActionEvent a) { try { // Prompt the user for a load file JFileChooser fileLoad = new JFileChooser(); fileLoad.showOpenDialog(mainFrame); // Create a object/file input stream linking to the selected file ObjectInputStream is = new ObjectInputStream(new FileInputStream(fileLoad.getSelectedFile())); // Read the checkBox array list checkBoxList = (ArrayList<JCheckBox>) is.readObject(); is.close(); } catch (Exception ex) { ex.printStackTrace(); } } On loading the ArrayList object, the values of the checkboxes are correctly populated, however I want to update the checkboxes on the GUI to reflect this. Is there an easy way to do this? I assumed as the array of checkboxes had the correct values that I could just repaint the panel / frame but this doesn't work. I'd like to understand why - does my loaded array of checkbox objects no longer reflect the checkbox objects on the GUI? Any help would be much appreciated. Thanks!

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  • C++ privately contructed class

    - by Nona Urbiz
    How can I call a function and keep my constructor private? If I make the class static, I need to declare an object name which the compiler uses to call the constructor, which it cannot if the constructor is private (also the object would be extraneous). Here is the code I am attempting to use (it is not compilable): I want to keep the constructor private because I will later be doing a lot of checks before adding an object, modifying previous objects when all submitted variables are not unique rather than creating new objects. #include <iostream> #include <fstream> #include <regex> #include <string> #include <list> #include <map> using namespace std; using namespace tr1; class Referral { public: string url; map<string, int> keywords; static bool submit(string url, string keyword, int occurrences) { //if(Referrals.all.size == 0){ // Referral(url, keyword, occurrences); //} } private: list<string> urls; Referral(string url, string keyword, int occurrences) { url = url; keywords[keyword] = occurrences; Referrals.all.push_back(this); } }; struct All { list<Referral> all; }Referrals; int main() { Referral.submit("url", "keyword", 1); }

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  • How to access individual items in Android GridView?

    - by source.rar
    Hi, I'm trying to create a game with a 9x9 grid with GridView. Each item in the grid is a TextView. I am able to set the initial values of each item in the grid within the getView() method to "0", however I want to change the value of each grid individually after this but have been unable to do so. I tried adding an update() function in my extended GridAdapter class that takes a position and a number to update at that position but this doesnt seem to be working. public void update(int position, int number) { TextView cell; cell = (TextView) getItem(position); if (cell != null) { cell.setText(Integer.toString(number)); } } Doe anyone know how this can be achieved? Here's the whole GridAdapter class in case require, public class SudokuGridAdapter extends BaseAdapter { private Context myContext; private TextView[] myCells; public SudokuGridAdapter(Context c) { myContext = c; myCells = new TextView[9*9]; } @Override public int getCount() { // TODO Auto-generated method stub return 9*9; } @Override public Object getItem(int position) { return myCells[position]; } @Override public long getItemId(int position) { // TODO Auto-generated method stub return 0; } @Override public View getView(int position, View convertView, ViewGroup parent) { TextView cell; if (myCells[position] == null) { cell = myCells[position] = new TextView(myContext); cell.setText("0"); } else { cell = myCells[position]; } return cell; } public void update(int position, int number) { TextView cell; cell = (TextView) getItem(position); if (cell != null) { cell.setText(Integer.toString(number)); } } }

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  • Two references to the same domain/entity model

    - by Sbossb
    Problem I want to save the attributes of a model that have changed when a user edits them. Here's what I want to do ... Retrieve edited view model Get domain model and map back updated value Call the update method on repository Get the "old" domain model and compare values of the fields Store the changed values (in JSON) into a table However I am having trouble with step number 4. It seems that the Entity Framework doesn't want to hit the database again to get the model with the old values. It just returns the same entity I have. Attempted Solutions I have tried using the Find() and the SingleOrDefault() methods, but they just return the model I currently have. Example Code private string ArchiveChanges(T updatedEntity) { //Here is the problem! //oldEntity is the same as updatedEntity T oldEntity = DbSet.SingleOrDefault(x => x.ID == updatedEntity.ID); Dictionary<string, object> changed = new Dictionary<string, object>(); foreach (var propertyInfo in typeof(T).GetProperties()) { var property = typeof(T).GetProperty(propertyInfo.Name); //Get the old value and the new value from the models var newValue = property.GetValue(updatedEntity, null); var oldValue = property.GetValue(oldEntity, null); //Check to see if the values are equal if (!object.Equals(newValue, oldValue)) { //Values have changed ... log it changed.Add(propertyInfo.Name, newValue); } } var ser = new System.Web.Script.Serialization.JavaScriptSerializer(); return ser.Serialize(changed); } public override void Update(T entityToUpdate) { //Do something with this string json = ArchiveChanges(entityToUpdate); entityToUpdate.AuditInfo.Updated = DateTime.Now; entityToUpdate.AuditInfo.UpdatedBy = Thread.CurrentPrincipal.Identity.Name; base.Update(entityToUpdate); }

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  • How to do something when AVQueuePlayer finishes the last playeritem

    - by user1634529
    I've got an AVQueuePlayer which I'm creating from an array of 4 AVPlayerItems, and it all plays fine. I want to do something when the last item in the queue finishes playing, I've looked a load of answers on here and this is the one that looks most promising for what I want: The best way to execute code AFTER a sound has finished playing In my button handler i have this code: static const NSString *ItemStatusContext; [thePlayerItemA addObserver:self forKeyPath:@"status" options:0 context:&ItemStatusContext]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playerItemDidReachEnd) name:AVPlayerItemDidPlayToEndTimeNotification object:thePlayerItemA]; theQueuePlayer = [AVQueuePlayer playerWithPlayerItem:thePlayerItemA]; [theQueuePlayer play]; and then I have a function to handle playerItemDidReachEnd: - (void)playerItemDidReachEnd:(NSNotification *)notification { // Do stuff here NSLog(@"IT REACHED THE END"); } But when I run this I get an Internal Inconsistency Exception: An -observeValueForKeyPath:ofObject:change:context: message was received but not handled. Key path: status Observed object: <AVPlayerItem: 0x735a130, asset = <AVURLAsset: 0x73559c0, URL = file://localhost/Users/mike/Library/Application%20Support/iPhone%20Simulator/5.0/Applications/A0DBEC13-2DA6-4887-B29D-B43A78E173B8/Phonics%2001.app/yes.mp3>> Change: { kind = 1; } What am I doing wrong?

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  • how to fetch data from Plist in Label

    - by SameSung Vs Iphone
    I have a RegistrationController screen to store email-id ,password,DOB,Height,Weight and logininController screen to match email-id and password to log-in purpose. Now In some third screen I have to fetch only the Height,Weight from the plist of the logged-in user to display it on the label.now if I Store the values of email-id and password in from LoginViewController in string and call it in the new screen to match if matches then gives Height,Weight ..if it corrects then how to fetch Height,Weight from the plist of the same one. how can i fetch from the stored plist in a string... the code which i used to match in LoginController -(NSArray*)readFromPlist { NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [documentPaths objectAtIndex:0]; NSString *documentPlistPath = [documentsDirectory stringByAppendingPathComponent:@"XYZ.plist"]; NSDictionary *dict = [NSDictionary dictionaryWithContentsOfFile:documentPlistPath]; NSArray *valueArray = [dict objectForKey:@"title"]; return valueArray; } - (void)authenticateCredentials { NSMutableArray *plistArray = [NSMutableArray arrayWithArray:[self readFromPlist]]; for (int i = 0; i< [plistArray count]; i++) { id object = [plistArray objectAtIndex:i]; if ([object isKindOfClass:[NSDictionary class]]) { NSDictionary *objDict = (NSDictionary *)object; if ([[objDict objectForKey:@"pass"] isEqualToString:emailTextFeild.text] && [[objDict objectForKey:@"title"] isEqualToString:passwordTextFeild.text]) { NSLog(@"Correct credentials"); return; } NSLog(@"INCorrect credentials"); } else { NSLog(@"Error! Not a dictionary"); } } }

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  • Dealing with large number of text strings

    - by Fadrian
    My project when it is running, will collect a large number of string text block (about 20K and largest I have seen is about 200K of them) in short span of time and store them in a relational database. Each of the string text is relatively small and the average would be about 15 short lines (about 300 characters). The current implementation is in C# (VS2008), .NET 3.5 and backend DBMS is Ms. SQL Server 2005 Performance and storage are both important concern of the project, but the priority will be performance first, then storage. I am looking for answers to these: Should I compress the text before storing them in DB? or let SQL Server worry about compacting the storage? Do you know what will be the best compression algorithm/library to use for this context that gives me the best performance? Currently I just use the standard GZip in .NET framework Do you know any best practices to deal with this? I welcome outside the box suggestions as long as it is implementable in .NET framework? (it is a big project and this requirements is only a small part of it) EDITED: I will keep adding to this to clarify points raised I don't need text indexing or searching on these text. I just need to be able to retrieve them in later stage for display as a text block using its primary key. I have a working solution implemented as above and SQL Server has no issue at all handling it. This program will run quite often and need to work with large data context so you can imagine the size will grow very rapidly hence every optimization I can do will help.

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  • Show menu when view is long pressed

    - by swift1691
    I've been looking around on the internet regarding my question but I couldn't find a straight answer. Is it possible to create a non-blocking menu similar to the overflow menu found in Android 4.0+ when a view is long pressed? I have a number of LinearLayout instances which have an OnLongClickListener which brings up a context menu, but it's not exactly what I am looking for. I was hoping for a smoother menu which is brought up when one of these instances is clicked, and removed when the user clicks outside of the menu's region. This is very similar to the way the overflow menu behaves in the Android ActionBar. So to sum up, is it possible to replicate the look-and-fell and the behavior of the overflow menu when using context menus? Here's hoping I don't have to jump through hoops to get the implementation that I desire. Thanks in advance. EDIT: After some digging I've found the PopupMenu which is exactly what I was looking for however it works only on devices running Honeycomb and above. Does anyone know of a way with which I can replicate this menu behavior in older versions of Android without using blocking windows like dialogs?

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  • Embedded Youtube video in a Ruby on Rails page

    - by dan
    Hi, New to programming. I am trying to embed a YouTube video from a link stored in a database named "Promoter" into a ruby-on-rails page (.erb). I've looked at the source the code turns out, but the object video player does not appear (on heroku here: http://blazing-mountain-574.heroku.com/). The code in the home.html.erb file: <h1>Pages#home</h1> <p>Find me in app/views/pages/home.html.erb</p> <object width="640" height="385"> <param name="movie" value="<%= sanitize Promoter.first.link %>"> </param><param name="allowFullScreen" value="true"></param ><param name="allowscriptaccess" value="always"></param> <embed src="<%= sanitize Promoter.first.link %>" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> Is there something real simple that I'm missing?

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  • User to be validated against nested security groups in Windows.

    - by user412272
    Hi, This is my first post here and after much looking around I have come here with my question. Will really appreciate a fast response. I am faced with a problem to validate user credentials of the currently logged on user against a group in Windows. The user membership to a group can be through other groups also ie nested membership. Eg. User U is a part of group G1. Group G1 is a part of another group G2. The requirement is that when the user is validated against group G2, the validations should succeed. The user can be a local or AD user but the group will always be a local group ( or domain local group if created directly on a DC). I have tried using WindowsPrincipal.IsInRole() method, but it seems to be checking only for direct membership to a group. I also tried UserPrincipal.GetAuthorizationGroups() for the current user, but it also doesnt seem to be doing recursive search. I am posting a code snippet of the working code below, but this code is taking much more than acceptable time. bool CheckUserPermissions(string groupName) { WindowsIdentity currentUserIdentity = System.Security.Principal.WindowsIdentity.GetCurrent(); bool found = false; PrincipalContext context= new PrincipalContext(ContextType.Machine); GroupPrincipal group = GroupPrincipal.FindByIdentity(context, IdentityType.Name, groupName); if (group!= null) { foreach (Principal p in group.GetMembers(true)) { if (p.Sid == currentUserIdentity.User) { found = true; break; } } group.Dispose(); } return found; }

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  • C++ reinterpret cast ?

    - by Ian
    I would like to cast one object of the class PointsList to another object Points3DList (and vice versa) where: template <class T> class PointsList { protected: std::vector <Point <T> *> points; //Only illustration, not possible with templaes }; and template <class T> class Points3DList { protected: std::vector <Point3D<T> *> points; //Only illustration, not possible with templaes }; Between Point and Point3D there is no relationship (inheritance nor composition)... template <class T> class Point { protected: T x; T y; }; template <class T> class Point3D { protected: T x; T y; T z; }; What do you think about conversion Points3DList <T> *pl3D = new Points3DList <T> (); ... PointsList <T> *pl = reinterpret_cast < PointList <T> * > ( pl3D ); where pl3D represents pointer to Points3DList object.. Can reinterpret_cast be used in this case or it is better to create a conversion function? Data model in this case can not be changed...

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  • Casting/dereferencing member variable pointer from void*, is this safe?

    - by Damien
    Hi all, I had a problem while hacking a bigger project so I made a simpel test case. If I'm not omitting something, my test code works fine, but maybe it works accidentally so I wanted to show it to you and ask if there are any pitfalls in this approach. I have an OutObj which has a member variable (pointer) InObj. InObj has a member function. I send the address of this member variable object (InObj) to a callback function as void*. The type of this object never changes so inside the callback I recast to its original type and call the aFunc member function in it. In this exampel it works as expected, but in the project I'm working on it doesn't. So I might be omitting something or maybe there is a pitfall here and this works accidentally. Any comments? Thanks a lot in advance. (The problem I have in my original code is that InObj.data is garbage). #include <stdio.h> class InObj { public: int data; InObj(int argData); void aFunc() { printf("Inside aFunc! data is: %d\n", data); }; }; InObj::InObj(int argData) { data = argData; } class OutObj { public: InObj* objPtr; OutObj(int data); ~OutObj(); }; OutObj::OutObj(int data) { objPtr = new InObj(data); } OutObj::~OutObj() { delete objPtr; } void callback(void* context) { ((InObj*)context)->aFunc(); } int main () { OutObj a(42); callback((void*)a.objPtr); }

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  • Calling member functions dynamically

    - by user652511
    I'm pretty sure it's possible to call a class and its member function dynamically in Delphi, but I can't quite seem to make it work. What am I missing? // Here's a list of classes (some code removed for clarity) moClassList : TList; moClassList.Add( TClassA ); moClassList.Add( TClassB ); // Here is where I want to call an object's member function if the // object's class is in the list: for i := 0 to moClassList.Count - 1 do if oObject is TClass(moClassList[i]) then with oObject as TClass(moClassList[i]) do Foo(); I get an undeclared identifier for Foo() at compile. Clarification/Additional Information: What I'm trying to accomplish is to create a Change Notification system between business classes. Class A registers to be notified of changes in Class B, and the system stores a mapping of Class A - Class B. Then, when a Class B object changes, the system will call a A.Foo() to process the change. I'd like the notification system to not require any hard-coded classes if possible. There will always be a Foo() for any class that registers for notification. Maybe this can't be done or there's a completely different and better approach to my problem. By the way, this is not exactly an "Observer" design pattern because it's not dealing with objects in memory. Managing changes between related persistent data seems like a standard problem to be solved, but I've not found very much discussion about it. Again, any assistance would be greatly appreciated. Jeff

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  • Merging multiple docx files to one

    - by coding
    I am developing a desktop application in C#. I have coded a function to merge multiple docx files but it does not work as expected. I don't get the content exactly as how it was in the source files. A few blank lines are added in between. The content extends to the next pages, header and footer information is lost, page margins gets changed, etc.. How can I concatenate docs as it is without and change in it.Any suggestions will be helpful. This is my code. public bool CombineDocx(string[] filesToMerge, string destFilepath) { Application wordApp = null; Document wordDoc = null; object outputFile = destFilepath; object missing = Type.Missing; object pageBreak = WdBreakType.wdPageBreak; try { wordApp = new Application { DisplayAlerts = WdAlertLevel.wdAlertsNone, Visible = false }; wordDoc = wordApp.Documents.Add(ref missing, ref missing, ref missing, ref missing); Selection selection = wordApp.Selection; foreach (string file in filesToMerge) { selection.InsertFile(file, ref missing, ref missing, ref missing, ref missing); selection.InsertBreak(ref pageBreak); } wordDoc.SaveAs( ref outputFile, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing, ref missing); return true; } catch (Exception ex) { Msg.Log(ex); return false; } finally { if (wordDoc != null) { wordDoc.Close(); } if (wordApp != null) { wordApp.DisplayAlerts = WdAlertLevel.wdAlertsAll; wordApp.Quit(); Marshal.FinalReleaseComObject(wordApp); } } }

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  • jquery displaying table rows dynamically in dom belonging to one/more particular class

    - by whatf
    I have the basic html structure: <table> <tbody> <tr class="1"> <td> <p style="font-size:large"> <span class="muted"> This is the first object </span> </p> </td> </tr> <tr class="2"> <td> <p style="font-size:large"> <span class="muted"> This is second object </span> </p> </td> </tr> <tr class="3"> <p style="font-size:large"> <span class="muted"> this is the third object </span> </p> </td> </tr> </tbody> </table> and then I have check boxes, the functionality i want is, if checkbox 1 is checked, only the tr with class 1 be displayed. if checkbox 2 and 3 are clicked, the tr with class 1 gets hidden and 2, 3 show in the dom. again if checkbox 2,*3* are unchecked and 1 is checked tr with class 2, 3 do not show and 1 is showed. How can this be done in jQuery?

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