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  • PHP - Drilling down Data and Looping with Loops

    - by stogdilla
    I'm currently having difficulty finding a way of making my loops work. I have a table of data with 15 minute values. I need the data to pull up in a few different increments $filters=Array('Yrs','Qtr','Day','60','30','15'); I think I have a way of finding out what I need to be able to drill down to but the issue I'm having is after the first loop to cycle through all the Outter most values (ex: the user says they want to display by Hours, each hour should be able to have a "+" that will then add a new div to display the half hour data, then each half hour data have a "+" to display the 15 minute data upon request. Now I can just program the number of outputs for each value (6 different outputs) just in-case... but isn't there a way I can make it do the drill down for each one in a loop? so I only have to code one output once and have it just check if there are any more intervals after it and check for those? I'm sure I'm just overlooking some very simple way of doing this but my brain isn't being clever today. Sorry in advance if this is a simple solution. I guess the best way I could think of it as a reply on a form. How you would check to see if it's a reply of a reply, and then if that reply has any replys...etc for output. Can anyone help or at least point me in the right direction? Or am I stuck coding each possible check? Thanks in advance!

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  • How do I get require_login()-like functionality using the new PHP Client Library for Facebook?

    - by cc
    Howdy. I've been tasked with making a Facebook game, but I'm new to Facebook development, so I'm just getting started. Apologies in advance if this is a no-brainer to people. I'm having trouble following all the examples I see on sites, and I keep running into missing pages in the Facebook documentation when I am trying to read up. I think it's because there's a new version of the PHP Client Library for Facebook, and everything I'm finding is referring to the old client. For instance, I see this code in a lot of examples: require 'facebook.php'; $facebook = new Facebook( array( 'appId' => '(id)', 'secret' => '(secret)' ) ); $facebook_account = $facebook->require_login(); ...but there's no "require_login()" in the client library provided in the facebook.php file. From what I can tell, it looks like Facebook has very recently rolled out some new system for development, but I don't see any sample code anywhere to deal with it. The new library comes with an "example.php" file, but it appears to be only for adding "Log in with Facebook" functionality to other sites (what I'm assuming is what they mean by "Facebook Connect" sites), not for just running apps in a Canvas page on Facebook itself. Specifically, what I need to do is let users visit an application page within Facebook, have it bring up the dialog box allowing them to authorize the app, have it show up in their "games" page, and then have it pass me the relevant info about the user so I can start creating the game. But I can't seem to find any tutorials or examples that show how to do this using the new library. Seems like this should be pretty straightforward, but I'm running into roadblocks. Or am I missing something about the PHP client library? Should require_login() be working for me, and there's something broken with my implementation, such as having the wrong client library or something? I downloaded from GitHub yesterday, so I'm pretty sure I have the most recent version of the code I have, but perhaps I'm downloading the wrong "facebook.php" file...?

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  • Javascript private member on prototype...

    - by Wilq32
    Well I tried to figure out is this possible in any way. Here is code: a=function(text) { var b=text; if (!arguments.callee.prototype.get) arguments.callee.prototype.get=function() { return b; } else alert('already created!'); } var c=new a("test"); // creates prototype instance of getter var d=new a("ojoj"); // alerts already created alert(c.get()) // alerts test alert(d.get()) // alerts test from context of creating prototype function :( As you see I tried to create prototype getter. For what? Well if you write something like this: a=function(text) { var b=text; this.getText=function(){ return b} } ... everything should be fine.. but in fact every time I create object - i create getText function that uses memory. I would like to have one prototypical function lying in memory that would do the same... Any ideas? EDIT: I tried solution given by Christoph, and it seems that its only known solution for now. It need to remember id information to retrieve value from context, but whole idea is nice for me :) Id is only one thing to remember, everything else can be stored once in memory. In fact you could store a lot of private members this way, and use anytime only one id. Actually this is satisfying me :) (unless someone got better idea). someFunc = function() { var store = new Array(); var guid=0; var someFunc = function(text) { this.__guid=guid; store[guid++]=text; } someFunc.prototype.getValue=function() { return store[this.__guid]; } return someFunc; }() a=new someFunc("test"); b=new someFunc("test2"); alert(a.getValue()); alert(b.getValue());

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  • What might be causing this Rails method error?

    - by Trip
    My error: Notice the undefined method '-@' . This is for a sort by. All sorts on one page break, but all the sorts on other pages use the same helper and do not break. Does it allude to something obvious? Processing OrganizationsController#search (for ::1 at 2010-05-13 15:42:01) [GET] Parameters: {"action"=>"search", "controller"=>"organizations", "direction"=>"desc", "_"=>"1273779721464", "order_by"=>"published_at"} SQL (0.5ms) SHOW TABLES Organization Columns (2.2ms) SHOW FIELDS FROM `organizations` NoMethodError (undefined method `-@' for #<Array:0x2f88cc8>): app/controllers/organizations_controller.rb:190:in `search' sunspot (1.0.5) lib/sunspot/util.rb:84:in `call' sunspot (1.0.5) lib/sunspot/util.rb:84:in `instance_eval_or_call' sunspot (1.0.5) lib/sunspot/search.rb:200:in `build' sunspot (1.0.5) lib/sunspot/session.rb:45:in `new_search' sunspot (1.0.5) lib/sunspot/session.rb:53:in `search' sunspot (1.0.5) lib/sunspot/session_proxy/abstract_session_proxy.rb:11:in `search' sunspot (1.0.5) lib/sunspot.rb:323:in `search' app/controllers/organizations_controller.rb:183:in `search' haml (2.2.2) [v] rails/./lib/sass/plugin/rails.rb:19:in `process' lib/flash_session_cookie_middleware.rb:14:in `call' vendor/gems/hoptoad_notifier-2.2.2/lib/hoptoad_notifier/rack.rb:27:in `call' /usr/local/lib/ruby/1.8/webrick/httpserver.rb:104:in `service' /usr/local/lib/ruby/1.8/webrick/httpserver.rb:65:in `run' /usr/local/lib/ruby/1.8/webrick/server.rb:173:in `start_thread' /usr/local/lib/ruby/1.8/webrick/server.rb:162:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:162:in `start_thread' /usr/local/lib/ruby/1.8/webrick/server.rb:95:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:92:in `each' /usr/local/lib/ruby/1.8/webrick/server.rb:92:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:23:in `start' /usr/local/lib/ruby/1.8/webrick/server.rb:82:in `start' Rendered rescues/_trace (68.5ms) Rendered rescues/_request_and_response (0.6ms) Rendering rescues/layout (internal_server_error)

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  • Google Data Api returning an invalid access token

    - by kingdavies
    I'm trying to pull a list of contacts from a google account. But Google returns a 401. The url used for requesting an authorization code: String codeUrl = 'https://accounts.google.com/o/oauth2/auth' + '?' + 'client_id=' + EncodingUtil.urlEncode(CLIENT_ID, 'UTF-8') + '&redirect_uri=' + EncodingUtil.urlEncode(MY_URL, 'UTF-8') + '&scope=' + EncodingUtil.urlEncode('https://www.google.com/m8/feeds/', 'UTF-8') + '&access_type=' + 'offline' + '&response_type=' + EncodingUtil.urlEncode('code', 'UTF-8') + '&approval_prompt=' + EncodingUtil.urlEncode('force', 'UTF-8'); Exchanging the returned authorization code for an access token (and refresh token): String params = 'code=' + EncodingUtil.urlEncode(authCode, 'UTF-8') + '&client_id=' + EncodingUtil.urlEncode(CLIENT_ID, 'UTF-8') + '&client_secret=' + EncodingUtil.urlEncode(CLIENT_SECRET, 'UTF-8') + '&redirect_uri=' + EncodingUtil.urlEncode(MY_URL, 'UTF-8') + '&grant_type=' + EncodingUtil.urlEncode('authorization_code', 'UTF-8'); Http con = new Http(); Httprequest req = new Httprequest(); req.setEndpoint('https://accounts.google.com/o/oauth2/token'); req.setHeader('Content-Type', 'application/x-www-form-urlencoded'); req.setBody(params); req.setMethod('POST'); Httpresponse reply = con.send(req); Which returns a JSON array with what looks like a valid access token: { "access_token" : "{access_token}", "token_type" : "Bearer", "expires_in" : 3600, "refresh_token" : "{refresh_token}" } However when I try and use the access token (either in code or curl) Google returns a 401: curl -H "Authorization: Bearer {access_token}" https://www.google.com/m8/feeds/contacts/default/full/ Incidentally the same curl command but with an access token acquired via https://code.google.com/oauthplayground/ works. Which leads me to believe there is something wrong with the exchanging authorization code for access token request as the returned access token does not work. I should add this is all within the expires_in time frame so its not that the access_token has expired

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  • How to pass common arguments to Perl modules

    - by Leonard
    I'm not thrilled with the argument-passing architecture I'm evolving for the (many) Perl scripts that have been developed for some scripts that call various Hadoop MapReduce jobs. There are currently 8 scripts (of the form run_something.pl) that are run from cron. (And more on the way ... we expect anywhere from 1 to 3 more for every function we add to hadoop.) Each of these have about 6 identical command-line parameters, and a couple command line parameters that are similar, all specified with Euclid. The implementations are in a dozen .pm modules. Some of which are common, and others of which are unique.... Currently I'm passing the args globally to each module ... Inside run_something.pl I have: set_common_args (%ARGV); set_something_args (%ARGV); And inside Something.pm I have sub set_something_args { (%MYARGS) =@_; } So then I can do if ( $MYARGS{'--needs_more_beer'} ) { $beer++; } I'm seeing that I'm probably going to have additional "common" files that I'll want to pass args to, so I'll have three or four set_xxx_args calls at the top of each run_something.pl, and it just doesn't seem too elegant. On the other hand, it beats passing the whole stupid argument array down the call chain, and choosing and passing individual elements down the call chain is (a) too much work (b) error-prone (c) doesn't buy much. In lots of ways what I'm doing is just object-oriented design without the object-oriented language trappings, and it looks uglier without said trappings, but nonetheless ... Anyone have thoughts or ideas?

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  • Spinner original text

    - by user1696863
    I'm trying my Spinner to display "Select City" before the Spinner has itself been clicked by the user. How can I do this? My current XML code is: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:custom="http://schemas.android.com/apk/res/com.olacabs.customer" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/page_background" android:orientation="vertical" > <TextView android:id="@+id/textView1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@android:color/darker_gray" android:gravity="center" android:paddingBottom="4dp" android:paddingTop="4dp" android:text="@string/rate_card" android:textColor="@color/white" android:textSize="20dp" custom:customFont="litera_bold.ttf" /> <Spinner android:id="@+id/select_city" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="40dp" android:prompt="@string/selectCity" /> </LinearLayout> Also, what does android:spinnerMode exactly do. I tried changing its value to dropdown but nothing happened and the application still showed a popup dialogue. My activity that implements this XML file is: public class RateCardActivity extends OlaActivity { public void onCreate(Bundle bundle) { super.onCreate(bundle); setContentView(R.layout.rate_card); Spinner spinner = (Spinner) findViewById(R.id.select_city); ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource(this, R.array.select_city, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); } }

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  • how to get selected chracter position in JTextArea?

    - by Reddy
    Hi! Here is a challenging question! Let me first tell you my scenario how am i implementing a solution to a problem. I am reading a log file and displaying it on the JTextArea. Log file is cp037 character coded. I was reading each file as a byte stream or byte array from the log file & displaying it. Anyways, i managed to display the text properly in JTextArea by cp037 character coding. Now, User may select a set of characters in the JTextArea. All i want is the position of first character of the user's selected text, from a nearest special character '+'(its character code in cp037 is 4E), which is prior to the selected text. This character may occur at several places in the JTextArea. In simple sentence, i want the first character location(of user selected text) from nearset '+' which should be occuring prior to the user's selected text. PS: cp037 is a type of character encoding scheme which is created by IBM & used for IBM Mainframes. Please fell free to ask me if the question is not clear...:-

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  • Is this overly clever or unsafe?

    - by Liberalkid
    I was working on some code recently and decided to work on my operator overloading in c++, because I've never really implemented it before. So I overloaded the comparison operators for my matrix class using a compare function that returned 0 if LHS was less than RHS, 1 if LHS was greater than RHS and 2 if they were equal. Then I exploited the properties of logical not in c++ on integers, to get all of my compares in one line: inline bool Matrix::operator<(Matrix &RHS){ return ! (compare(*this,RHS)); } inline bool Matrix::operator>(Matrix &RHS){ return ! (compare((*this),RHS)-1); } inline bool Matrix::operator>=(Matrix &RHS){ return compare((*this),RHS); } inline bool Matrix::operator<=(Matrix &RHS){ return compare((*this),RHS)-1; } inline bool Matrix::operator!=(Matrix &RHS){ return compare((*this),RHS)-2; } inline bool Matrix::operator==(Matrix &RHS){ return !(compare((*this),RHS)-2); } Obviously I should be passing RHS as a const, I'm just probably not going to use this matrix class again and I didn't feel like writing another function that wasn't a reference to get the array index values solely for the comparator operation.

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  • Need help with threads in a client/server

    - by nunos
    For college, I am developing a local relay chat. I have to program a chat server and client that will only work on sending messages on different terminal windows on the same computer with threads and fifos. The fifos part I am having no trouble, the threads part is the one that is giving me some headaches. The server has one thread for receiving commands from a fifo (used by all clients) and another thread for each client that is connected. For each client that is connected I need to know a certain information. Firstly, I was using global variables, which worked as longs as there was only one client connected, which is much of a chat, to chat alone. So, ideally I would have some data like: -nickname -name -email -etc... per client that is connected. However, I don't know how to do that. I could create a client_data[MAX_NUMBER_OF_THREADS] where client_data was a struct with everything I needed to have access to, but this would require to, in every communication between server and client to ask for the id of the client in the array client_data and that does not seem very pratical I could also instantiate a client_data immediately after creating the thread but it would only be available in that block, and that is not very pratical either. As you can see I am in need of a little guidance here. Any comment, piece of code or link to any relevant information is greatly appreciated. Thanks.

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  • MySQL query returning mysql_error

    - by Sebastian
    This returns mysql_error: <?php $name = $_POST['inputName2']; $email = $_POST['inputEmail2']; $instruments = $_POST['instruments']; $city = $_POST['inputCity']; $country = $_POST['inputCountry']; $distance = $_POST['distance']; // ^^ These all echo properly ^^ // CONNECT TO DB $dbhost = "xxx"; $dbname = "xxx"; $dbuser = "xxx"; $dbpass = "xxx"; $con = mysqli_connect("$dbhost", "$dbuser", "$dbpass", "$dbname"); if (mysqli_connect_errno()) { echo "Failed to connect to MySQL: " . mysqli_connect_error(); } $query = "INSERT INTO depfinder (name, email, instrument1, instrument2, instrument3, instrument4, instrument5, city, country, max_distance) VALUES ($name, $email, $instruments[0], $instruments[1], $instruments[2], $instruments[3], $instruments[4], $city, $country, $max_distance)"; $result = mysqli_query($con, $query) or die(mysqli_error($con)); // script fails here if (!$result) { echo "There was a problem with the signup process. Please try again later."; } else { echo "Success"; } } ?> N.B. I'm not sure whether it's relevant, but the user may not choose five instruments so some $instrument[] array values may be empty. Bonus question: is my script secure enough or is there more I could do?

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  • Consume a JSON webservice and process data in Android

    - by user1783391
    I am trying to consume a the webservice below http://62.253.195.179/disaster/webservices/login.php?message=[{"email":"[email protected]","password":"welcome"}] This returns a JSON array [{"companyuserId":"2","name":"ben stein","superiorname":"Leon","departmentId":"26","departmentname":"Development","companyId":"23","UDID":"12345","isActive":"1","devicetoken":"12345","email":"[email protected]","phone":"5456465465654","userrole":"1","chngpwdStatus":"1"}] My code is below try{ String weblink = URLEncoder.encode("http://62.253.195.179/disaster/webservices/login.php?message=[{\"email\":\"[email protected]\",\"password\":\"welcome\"}]"); HttpParams httpParameters = new BasicHttpParams(); int timeoutConnection = 7500; HttpConnectionParams.setConnectionTimeout(httpParameters, timeoutConnection); int timeoutSocket = 7500; HttpConnectionParams.setSoTimeout(httpParameters, timeoutSocket); HttpClient client = new DefaultHttpClient(httpParameters); HttpGet request = new HttpGet(); URI link = new URI(weblink); request.setURI(link); HttpResponse response = client.execute(request); BufferedReader rd = new BufferedReader(new InputStreamReader( response.getEntity().getContent())); result = rd.readLine(); JSONObject myData = new JSONObject(result); JSONArray jArray = myData.getJSONArray(""); JSONObject steps = jArray.getJSONObject(0); String name = steps.getString("name"); } catch (JSONException e) { e.printStackTrace(); } But its not working and I am not 100% sure this is the best way to do it. 11-10 10:49:55.489: E/AndroidRuntime(392): java.lang.IllegalStateException: Target host must not be null, or set in parameters.

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  • Set a color as transparent in palette-based image

    - by NeDark
    Hello there! I want to convert a alpha transparent png image to palette based png image. In GD I can do it easy: // We have already the image loaded in $source_img $w=200; $h=200; // We supose that img dimensions are 200x200 $img = imagecreatetruecolor($w, $h); // New black image list($r, $g, $b) = array(200, 200, 200); // Some color that doesn't appear in image to avoid conflict $color = imagecolorallocate($img, $r, $g, $b); imagefill($img, 0, 0, $color); // Fill the black image with the chosen color. imagecolortransparent($img, $color); // Set the chosen color as transparent $res = imagecopyresampled($img, $source_img, 0, 0, 0, 0, $w, $h, $w, $h); But in Imagick I don't know how set a color as transparent (imagecolortransparent() in GD). I have spent hours searching on the internet, but the help in the php site isn't very comphrensive and there are many undocumented functions. Thanks.

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  • Is it necessary to mysql real escape when using alter table?

    - by cgwebprojects
    I noticed the other day that I cannot bind variables when using PDO with ALTER TABLE for example the following example will not work, $q = $dbc -> prepare("ALTER TABLE emblems ADD ? TINYINT(1) UNSIGNED NOT NULL DEFAULT '0', ADD ? DATETIME NOT NULL"); $q -> execute(array($emblemDB, $emblemDB . 'Date')); So is it necessary to use mysql_real_escape string and do it like below, // ESCAPE NAME FOR MYSQL INSERTION $emblemDB = mysql_real_escape_string($emblemDB); // INSERT EMBLEM DETAILS INTO DATABASE $q = $dbc -> prepare("ALTER TABLE emblems ADD " . $emblemDB . " TINYINT(1) UNSIGNED NOT NULL DEFAULT '0', ADD " . $emblemDB . "Date DATETIME NOT NULL"); $q -> execute(); Or do I not need to add in mysql_real_escape_string? As the only thing the query can do is ADD columns? Thanks

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  • Get the src part of a string [duplicate]

    - by Kay Lakeman
    This question already has an answer here: Grabbing the href attribute of an A element 7 answers First post ever here, and i really hope you can help. I use a database where a large piece of html is stored, now i just need the src part of the image tag. I already found a thread, but i just doesn't do the trick. My code: Original string: <p><img alt=\"\" src=\"http://domain.nl/cms/ckeditor/filemanager/userfiles/background.png\" style=\"width: 80px; height: 160px;\" /></p> How i start: $image = strip_tags($row['information'], '<img>'); echo stripslashes($image); This returns: <img alt="" src="http://domain.nl/cms/ckeditor/filemanager/userfiles/background.png" style="width: 80px; height: 160px;" /> Next step: extract the src part: preg_match('/< *img[^>]*src *= *["\']?([^"\']*)/i', $image, $matches); echo $matches ; This last echo returns: Array What is going wrong? Thanks in advance for your anwser.

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  • VLC ActivX plugin not playing video in update IE9

    - by Prashant Mehta
    I am using vlc ActiveX plugin on web browser IE9 to play video live streaming. Its work perfect in IE8 but when I update browser from IE8 to IE9 than it not playing video file or live straming. here is my code. <object type="application/x-vlc-plugin" id="vlc" width="517" height="388" classid="clsid:9BE31822-FDAD-461B-AD51-BE1D1C159921"> <param name="MRL" id="mrlVideo" value="" /> <param name="volume" value="50" /> <param name="autoplay" value="True" /> <param name="loop" value="false" /> <param name="fullscreen" value="false" /> <param name="wmode" value="transparent" /> <param name="toolbar" value="true" /> <param name="windowless" value="true" /> </object> and in javascript I am using these var vlc = document.getElementById("vlc"); var options = new Array(":rtsp-tcp"); var urlVideofile = "hppt://IP:portnumber/" var id = vlc.playlist.add(urlVideofile, null, options); vlc.playlist.playItem(id); Here is attach image that showing what exactly error is coming Any help is greatly appreciated Thanks.

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  • jQuery: AJAX call isn't updating page

    - by Cortopasta
    Thought I had a simple AJAX call using $.POST(), but apparently my function isn't firing, and nothing is updating :-/ Here is the call: $(".answerVerse ul li").click(function(){ var rank = $(this).removeClass("star_empty star_full star_highlight").attr("class"); var verse_id = $(this).parent().parent().find(".verseId").html(); var answer_id = $(this).parent().parent().find(".answerId").html(); var place = this; $.post("rank.php", { rank: rank, verse_id: verse_id, answer_id: answer_id },function(data){ $(place).parent().removeClass().addClass(data.newVerseRank); for (i=0;i<=5;i++) { $(".answerVerse ul."+i).each(function(){ $(".answerVerse ul."+i+" li."+i).prevAll().andSelf().removeClass("star_empty").addClass("star_full"); }); } }, "json"); }); And here is the PHP (rank.php) that it calls: require_once("dbcon.php"); $user = new user(); $user->updateVerseRank($_POST['verse_id'], $_POST['rank']); $user->getVerse($_POST['verse_id']); $user->getAnswer($_POST['answer_id']; $arr = array ('newVerseRank'=>htmlspecialchars(round($user->verse[3])),'newVerseVotes'=>htmlspecialchars(round($user->verse[4])),'newAnswerRank'=>htmlspecialchars($user->answer[3])); echo json_encode($arr); Why am I not updating the page? I know it's something dumb I'm doing seeing as how this is my first attempt at AJAX and JSON :-/ Just trying to learn

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  • How can I debug PEAR auth?

    - by croceldon
    I have a directory on my site that I've implemented PEAR's Auth to run my authentication. It is working great. However, I've tried to make a copy of my site (it's going to be translated to a different language), and on this new site, the Auth process doesn't seem to be working correctly. I can login properly, but every time I try to go to a different page in the same directory, and use Auth to authorize, it forces me to login again. Here's my logic: $auth_options = array( 'dsn' => mysql://user:password@server/db', 'table' => 'users', 'usernamecol' => 'username', 'passwordcol' => 'password', 'db_fields' => '*' ); $auth = new Auth("DB", $auth_options, "login_function"); $auth->setFailedLoginCallback('bad_login'); $auth->start(); if (!$auth->checkAuth()) { die('cannot succeed in checkAuth') exit; } else { include("nocache.php"); } This is part of a file that's included in every php page I that I desire to require authentication. I can login properly once, but whenever I then try to go to a different page that requires authentication, it makes me login again (and I see the 'cannot succeed' die message at the bottom of the page). Again, this solution works fine on my original site, I copied all the files, and only changed the db server/password - it still doesn't work. And I'm using the same webhost for both. What am I doing wrong here? Or how can I debug this further?

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  • Android game logic problem

    - by semajhan
    I'm currently creating a game and have a problem which I think I know why it is occurring but not entirely sure and even if I knew, don't know how to solve. I have a 2D array 10 x 10 and have a "player" class that takes up a tile. Now, I have created 2 instances of the player and move them around via swiping. Around the edges I have put "walls" that the player cannot walk through and everything works fine, until I remove a wall. Once I remove a wall and move the character/player to the edge of the screen, the player cannot go any further. The problem occurs here, where the second instance of the player is not at the edge of the screen but say 2 tiles from the first instance of "player" who is at the edge. If I try moving them further into the direction of the edge, I understand that the first instance of player wouldn't move or do anything but the second instance of player should still move, but it won't. This is the code that executed when the user swipes: if (player.getArrayX() - 1 != player2.getArrayX()) { player.moveLeft(); } else if (player.getArrayX() - 1 == player2.getArrayX() && player.getArrayY() != player2.getArrayY()) { player.moveLeft(); } if (player2.getArrayX() - 1 != player.getArrayX()) { player2.moveLeft(); } else if (player2.getArrayX() - 1 == player.getArrayX() && player2.getArrayY() != player.getArrayY()) { player2.moveLeft(); } In the player class I have: public void moveLeft() { if (alive) { switch (levelMaster.getLevel1(getArrayX() - 1, getArrayY())) { case 0: break; case 1: subX(); // basically moves player left setArrayX(getArrayX() - 1); // shifts x coord of player 1 within tilemap Log.d("semajhan", "x: " + getArrayX()); break; case 9: subX(); setArrayX(getArrayX() - 1); setAlive(false); break; } } } Any help on the matter or further insight would be greatly appreciated, thanks.

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  • C# - Calling ToString() on a Reference Type

    - by nfplee
    Given two object arrays I need to compare the differences between the two (when converted to a string). I've reduced the code to the following and the problem still exists: public void Compare(object[] array1, object[] array2) { for (var i = 0; i < array1.Length; i++) { var value1 = GetStringValue(array1[i]); var value2 = GetStringValue(array2[i]); } } public string GetStringValue(object value) { return value != null && value.ToString() != string.Empty ? value.ToString() : ""; } The code executes fine no matter what object arrays I throw at it. However if one of the items in the array is a reference type then somehow the reference is updated. This causes issues later. It appears that this happens when calling ToString() against the object reference. I have updated the GetStringValue method to the following (which makes sure the object is either a value type or string) and the problem goes away. public string GetStringValue(object value) { return value != null && (value.GetType().IsValueType || value is string) && value.ToString() != string.Empty ? value.ToString() : ""; } However this is just a temporary hack as I'd like to be able to override the ToString() method on my reference types and compare them as well. I'd appreciate it if someone could explain why this is happening and offer a potential solution. Thanks

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  • .NET HttpModule does not send form variables to PHP file on RewritePath()

    - by jammus
    Hello friends. We have an application running on IIS 6 which uses a custom HttpModule to rewrite urls. This works great (well done us) except in the case where the Context.RewritePath destination is a .php file. The php file is executed as expected, however the $_POST collection is empty meaning it cannot access any forms which are submitted to rewritten urls. The problem does not exist when rewriting to .aspx files as the Request.Form collection is fine. My question therefore has two parts: Why is the $_POST collection not being populated? Is there a way to ensure that the .php $_POST collection is correctly populated after a rewrite? I don't have much to show in the way of code. There's just a simple: context.RewritePath(newPath); once the HttpModule has figured out where to send the request. Edit: Interestingly, if I do var_dump(file_get_contents('php://input')); in the PHP file (method described here) the contents of the form is displayed. So the data is reaching the PHP script but not the $_POST array.

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  • Help C++ifying this C style code.

    - by Flamewires
    Hey I'm used to developing in C and I would like to use C++ in a project. Can anyone give me an example of how I would translate this C-style code into C++ code. I know it should compile in a c++ complier but I'm talking using c++ techniques(I.e. classes, RAII) typedef struct Solution Solution; struct Solution { double x[30]; int itt_found; double value; }; Solution *NewSolution() { Solution *S = (Solution *)malloc(sizeof(Solution)); for (int i=0;<=30;i++) { S-x[i] = 0; } S-itt_found = -1; return S; } void FreeSolution(Solution *S) { if (S != NULL) free(S); } int main() { Solution *S = NewSolution(); S-value = eval(S-x);// evals is another function that returns a double S-itt_found = 0; FreeSolution(S); return EXIT_SUCCESS; } Ideally I would like to be able to so something like this in main, but I'm not sure exactly how to create the class, i've read a lot of stuff but incorporating it all together correctly seems a little hard atm. Solution S(30);//constructor that takes as an argument the size of the double array S.eval();//a method that would run eval on S.x[] and store result in S.value cout << S.value << endl; Ask if you need more info, thanks.

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  • Javascript nested functions not returning

    - by Achintha Samindika
    I'm building a phonehap application. I'm using an web sql and everything works fine till data retival. function getItemGroups(){ var items_groups = new Array(); var db = window.openDatabase("merbokDB", "1.0", "MerbokDB", 5232394); db.transaction( function(tx){ tx.executeSql('SELECT * FROM item_groups',[], function(tx,result){ if(result.rows.length > 0){ var len = result.rows.length; for (var i=0; i<len; i++){ items_groups.push(result.rows.item(i).item_group); } console.log(items_groups.join()); } } ,errorCB); }, errorCB); return items_groups; } var myproducts = getItemGroups(); My problem was when I run the code "myproducts" variable is blank. but the I can see console.log(items_groups.join()); following line printing the values in console. Is I'm wrong in the way I returning?

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  • Fast path cache generation for a connected node graph

    - by Sukasa
    I'm trying to get a faster pathfinding mechanism in place in a game I'm working on for a connected node graph. The nodes are classed into two types, "Networks" and "Routers." In this picture, the blue circles represent routers and the grey rectangles networks. Each network keeps a list of which routers it is connected to, and vice-versa. Routers cannot connect directly to other routers, and networks cannot connect directly to other networks. Networks list which routers they're connected to Routers do the same I need to get an algorithm that will map out a path, measured in the number of networks crossed, for each possible source and destination network excluding paths where the source and destination are the same network. I have one right now, however it is unusably slow, taking about two seconds to map the paths, which becomes incredibly noticeable for all connected players. The current algorithm is a depth-first brute-force search (It was thrown together in about an hour to just get the path caching working) which returns an array of networks in the order they are traversed, which explains why it's so slow. Are there any algorithms that are more efficient? As a side note, while these example graphs have four networks, the in-practice graphs have 55 networks and about 20 routers in use. Paths which are not possible also can occur, and as well at any time the network/router graph topography can change, requiring the path cache to be rebuilt. What approach/algorithm would likely provide the best results for this type of a graph?

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  • C# Recursion SumOfOnlyNeg Elements

    - by Chris
    Hello, A array gets filled up with random elements (negative and positive). Now i want to calculate the sum of ONLY the postive elements. Iterative there is no problem, but in the recursion version i can only get the sum of both negative and postive. How can i "check" in the recursive version that it only sums up the Postive elements? Best Regards. Iterative version: public int IterSomPosElem(int[] tabel, int n) { n = 0; for (int i = 0; i < tabel.Length; i++) { if (tabel[i] >= 0) { n += tabel[i]; } } return n; } Recursive version atm (sums up all the elements insteed, of only the positive) public int RecuSomPosElem(int[] tabel, int n) { if(n == 1) return tabel[0]; //stopCriterium else { return (tabel[n - 1] + RecuSomPosElem(tabel, n - 1)); // how to check, so it only sums up the postive elements and "ignores" the negative elements. } }

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