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  • PHP hashing function not working properly

    - by Jordan Foreman
    So I read a quick PHP login system securing article, and was trying to sort of duplicate their hashing method, and during testing, am not getting the proper output. Here is my code: function decryptPassword($pw, $salt){ $hash = hash('sha256', $salt . hash('sha256', $pw)); return $hash; } function encryptPassword($pw){ $hash = hash('sha256', $pw); $salt = substr(md5(uniqid(rand(), true)), 0, 3); $hash = hash('sha265', $salt . $hash); return array( 'salt' => $salt, 'hash' => $hash ); } And here is my testing code: $pw = $_GET['pw']; $enc = encryptPassword($pw); $hash = $enc['hash']; $salt = $enc['salt']; echo 'Pass: ' . $pw . '<br />'; echo 'Hash: ' . $hash . '<br />'; echo 'Salt: ' . $salt . '<br />'; echo 'Decrypt: ' . decryptPassword($hash, $salt); Now, the output of this should be pretty obvious, but unfortunately, the $hash variable always comes out empty! I'm trying to figure out what the problem could be, and my only guess would be the second $hash assignment line in the encryptPassword(..) function. After a little testing, I've determined that the first assignment works smoothly, but the second does not. Any suggestions? Thanks SO!

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  • Correct way to switch between UIView with ARC. My way leads to memory leaks :( (iOS)

    - by Andrei Golubev
    i use xcode 4.4 with ARC on.. I have dynamically created UIViews in the ViewController.m: UIView*myviews[10]; Then in the - (void)viewDidLoad function i fill each of it with pictures i need myviews[viewIndex] = [[UIView alloc]initWithFrame:myrec]; UIImage *testImg; UIImageView * testImgView; testImg = [UIImage imageNamed:[NSString stringWithFormat:@"imgarray%d.png", viewIndex]; testImgView.image = testImg; viewindex++; So all seems to be fine, when i want to jump from one view to another i do with two buttons next: [self.view addSubview:views[viewIndex]]; CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:1.0f]; [animation setType:@"rippleEffect"]; [animation setSubtype:kCATransitionFromTop]; //[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [self.view.layer addAnimation:animation forKey:@"transitionViewAnimation"]; Nothing seems to be bad, but the memory consumption grows with huge speed when i switch between views.. and then i get low memory warning or sometimes application will just crash. I have tried to use UIViewController array and was switching between the controllers: nothing changes, the memory low warning is what i end up with.. Maybe i need to clean the memory somehow? But how? ARC does not allow to use release and so on.. last what i have tried (sorry, maybe not very professional) before to add new subview is this NSArray *viewsToRemove = [self.view subviews]; for (UIView *views in viewsToRemove) { [views removeFromSuperview]; } But this does not help either.. Please don't judge too strong, i am still new to iOS and Objective-c..

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  • VLC ActivX plugin not playing video in update IE9

    - by Prashant Mehta
    I am using vlc ActiveX plugin on web browser IE9 to play video live streaming. Its work perfect in IE8 but when I update browser from IE8 to IE9 than it not playing video file or live straming. here is my code. <object type="application/x-vlc-plugin" id="vlc" width="517" height="388" classid="clsid:9BE31822-FDAD-461B-AD51-BE1D1C159921"> <param name="MRL" id="mrlVideo" value="" /> <param name="volume" value="50" /> <param name="autoplay" value="True" /> <param name="loop" value="false" /> <param name="fullscreen" value="false" /> <param name="wmode" value="transparent" /> <param name="toolbar" value="true" /> <param name="windowless" value="true" /> </object> and in javascript I am using these var vlc = document.getElementById("vlc"); var options = new Array(":rtsp-tcp"); var urlVideofile = "hppt://IP:portnumber/" var id = vlc.playlist.add(urlVideofile, null, options); vlc.playlist.playItem(id); Here is attach image that showing what exactly error is coming Any help is greatly appreciated Thanks.

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  • android opengl es texture mapping into polygons

    - by kamil
    I wrote opengl es code for android to map textures on a square but i want to draw texture on polygons. When user moved the image, texture will be mapped on polygons have more vertexes. I tried the arrays combination below for pentagon but i could not find the correct triangle combination in indices array. public float vertices[] = { // -1.0f, 1.0f, 0.0f, //Top Left // -1.0f, -1.0f, 0.0f, //Bottom Left // 1.0f, -1.0f, 0.0f, //Bottom Right // 1.0f, 1.0f, 0.0f //Top Right -1.0f, 1.0f, 0.0f, //Top Left -1.0f, -1.0f, 0.0f, //Bottom Left 1.0f, -1.0f, 0.0f, //Bottom Right 1.0f, 1.0f, 0.0f, //Top Right 0.4f, 1.4f, 0.0f }; /** Our texture pointer */ private int[] textures = new int[1]; /** The initial texture coordinates (u, v) */ private float texture[] = { //Mapping coordinates for the vertices // 1.0f, 0.0f, // 1.0f, 1.0f, // 0.0f, 1.0f, // 0.0f, 0.0f, // 0.0f, 1.0f, // 0.0f, 0.0f, // 1.0f, 0.0f, // 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.7f, }; /** The initial indices definition */ private byte indices[] = { //2 triangles // 0,1,2, 2,3,0, 0,1,2, 2,3,4, 3,4,0, //triangles for five vertexes }; i draw with the code below gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer);

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  • Script says Undefined

    - by user1058887
    I have this script that would let the user input a text and it would get translated into something else. It works only when the word has only 1 letter. When there is more than 1 letter it says Undefined. Here is the script : function copyit(theField) { var tempval=eval("document."+theField) tempval.focus() tempval.select() therange=tempval.createTextRange() therange.execCommand("Copy") } function results() { var behavior="form"; var text=document.csrAlpha.csrresult2.value; var ff22=text.toLowerCase(); var Words=new Array ; Words["b"]="Dadada"; Words["bob"]="Robert"; Words["flower"]="Banana"; Words["brad"]="Chair"; var trans=""; var regExp=/[\!@#$%^&*(),=";:\/]/; var stringCheck=regExp.exec(ff22); if(!stringCheck) { if(ff22.length > 0) { for(var i=0;i < ff22.length;i++) { var thisChar=ff22.charAt(i); trans += Words[thisChar] + " "; } } else { trans +="Please write something."; } } else { trans +="You entered invalid characters. Remove them and try again."; } document.csrAlpha.csrresult.value=trans; } Please insert your text below:

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  • XML file does't load when HTML5 video plays

    - by DD77
    I should be able to loads the related XML file and displays the content of the XML file as the video plays back. What am I missing? DEMO JAVSCRIPT // properties var XML_PATH = "http://www.adjustyourset.tv/interview/cuepoints.xml"; var video_width; var video_height; var videos_array=new Array(); // init the application function init() { // call loadXML function loadXML(); } // XML loading function loadXML() { $.ajax({ type: "GET", url: XML_PATH, dataType: "xml", success: function onXMLloaded(xml) { // set cuepoints find("cuepoints"); find("cuepoints"); // loop for each cuepoint $(xml).find('cuepoint').each(function loopingItems(value) { // create an object var obj={timeStamp:$(this).find("timeStamp").text(), desc:$(this).find("desc").text(), thumbLink:$(this).find("thumbLink").text(), price:$(this).find("price").text()}; videos_array.push(obj); // append <ul> and timeStamp $("#mycustomscroll").append('<ul>'); $("#mycustomscroll").append('<a><li id="item">Time Stamp:'+obj.timeStamp+'</li></a>'); }); // close </ul> $("#mycustomscroll").append('</ul>'); // append li tags $("#leftcolumn").append('<li src="'+videos_array[0].desc+'"> <p src="'+videos_array[0].thumbLink+'" /></li>'); // append description $("#price").append(videos_array[0].price); // call addListeners function addListeners(); } }); }

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  • How do I implement a group of strings that starts randomly, but is bound by relevance upon selection?

    - by Freakishly
    Okay the title may be a little confusing, but here's what I'm trying to do :) I have a game in XNA where every tap from the user draws a moving circle on the screen. The circle has a tag, say 'dogs' displayed on it. So imagine multiple taps on the screen, and we have all these circles of various colors and sizes moving around the screen with different (but constant) velocities. Each circle with different tags: 'dogs', 'cats' and so on... Clicking on empty space generates a new circle at that point. Clicking on one of the circles "selects" it, turning it into a greeen shade and slowing its velocity down to a fraction of what it was. Clicking on it again "unselects" it, and restores its original color and velocity (trajectory does not change). With each circle comes a tag, and as of now I'm populating these tags randomly from a string array (which means there's a chance tags will repeat). I would like the tags for newly created circles to be relevant to previous "selected" tags. So when I click on 'dogs', I would like 'German Shepherd' but I would also like 'dog parks' and 'lemurs' assuming dogs get along well with lemurs. What would be the best way to approach this problem. In my head I have a massive many-to-many mapping, but I can't seem to translate it to code. Thanks for looking. FYI I'm using the sample project from here: http://mobile.tutsplus.com/tutorials/windows/introduction-to-xna-on-windows-phone-7/

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  • Why do I get errors when using unsigned integers in an expression with C++?

    - by neuviemeporte
    Given the following piece of (pseudo-C++) code: float x=100, a=0.1; unsigned int height = 63, width = 63; unsigned int hw=31; for (int row=0; row < height; ++row) { for (int col=0; col < width; ++col) { float foo = x + col - hw + a * (col - hw); cout << foo << " "; } cout << endl; } The values of foo are screwed up for half of the array, in places where (col - hw) is negative. I figured because col is int and comes first, that this part of the expression is converted to int and becomes negative. Unfortunately, apparently it doesn't, I get an overflow of an unsigned value and I've no idea why. How should I resolve this problem? Use casts for the whole or part of the expression? What type of casts (C-style or static_cast<...)? Is there any overhead to using casts (I need this to work fast!)? EDIT: I changed all my unsigned ints to regular ones, but I'm still wondering why I got that overflow in this situation.

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  • How to convert Big Endian and how to flip the highest bit?

    - by Robert Frank
    I am using a TStream to read binary data (thanks to this post: http://stackoverflow.com/questions/2878180/how-to-use-a-tfilestream-to-read-2d-matrices-into-dynamic-array). My next problem is that the data is Big Endian. From my reading, the Swap() method is seemingly deprecated. How would I swap the types below? 16-bit two's complement binary integer 32-bit two's complement binary integer 64-bit two's complement binary integer IEEE single precision floating-point - Are IEEE affected by Big Endian? And, finally, since the data is unsigned, the creators of this dataset have stored the unsigned values as signed integers (excluding the IEEE). They instruct that one need only add an offset (2^15, 2^31, and 2^63) to recover the unsigned data. But, they note that flipping the most significant bit is the fastest way to do that. How does one efficiently flip the most significant bit of a 16, 32, or 64-bit integer? So, if the data on disk (16-bit) is "85 FB" - the desired result after reading the data and swapping and bit flipping would be 1531. Is there a way to accomplish the swapping and bit flipping with generics so it fits into the generic answer at the link above? Yes, kids, THIS is how scientific astronomical data is stored by NASA, ESO, and all professional astronomers. This FITS standard is considered by some to be one of the most successful standards ever created in its proliferation and flexibility!

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  • uploading images with the help of arrays and fetch errors

    - by bonny
    i use a script to upload a couple of images to a directory. the code works great in case of just one picture will be uploaded. if i like to upload two images or more and have an extension that is not accepted, the script will upload the one with the extension that is allowed to upload and shows the errormessage for the one who is not accepted. but the upload takes place. that's my first problem. second problem will be: in case of an errormessage i would like to display a message in which it is said, which of the images will be not allowed. i do not know how to fetch this one that has an unaccepted ending into a variable that i can echo to the errormessage. here is the code i use: if(!empty($_FILES['image']['tmp_name'])){ $allowed_extension = array('jpg', 'jpeg', 'png', 'bmp', 'tiff', 'gif'); foreach($_FILES['image']['name'] as $key => $array_value){ $file_name = $_FILES['image']['name'][$key]; $file_size = $_FILES['image']['size'][$key]; $file_tmp = $_FILES['image']['tmp_name'][$key]; $file_extension = strtolower(end(explode('.', $file_name))); if (in_array($file_extension, $allowed_extension) === false){ $errors[] = 'its an unaccepted format in picture $variable_that_count'; continue; } if ($file_size > 2097152){ $errors[] = 'reached maxsize of 2MB per file in picture $variable_that_count'; } if (count($errors) == 0){ $path = "a/b/c/"; $uploadfile = $path."/".basename($_FILES['image']['name'][$key]); if (move_uploaded_file($_FILES['image']['tmp_name'][$key], $uploadfile)){ echo "success."; } } } } hope it will be clear what i like to approach. if there is someone who could help out i really would appreciate. thanks a lot.

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  • Why does this log output show the same answer in each iteration?

    - by Will Hancock
    OK, I was reading an article on optimising JS for Googles V8 engine, when i saw this code example... I nearly skimmed over it, but then I saw this; |=; a[0] |= b; a = new Array(); a[0] = 0; for (var b = 0; b < 10; b++) { console.log(a, b) a[0] |= b; // Much better! 2x faster. } a[0] |= b; So I ran it, in my console, with a console.log in the loop and resulted in 15; [15] 0 [15] 1 [15] 2 [15] 3 [15] 4 [15] 5 [15] 6 [15] 7 [15] 8 [15] 9 WHAT?!?! Where the hell does it get 15 from, on every iteration?!?!?! I've been a web dev for 7 years, and this has stumped me and a fellow colleague. Can somebody talk me through this code? Cheers.

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  • How to access variables in shared memory

    - by user1723361
    I am trying to create a shared memory segment containing three integers and an array. The segment is created and a pointer is attached, but when I try to access the values of the variables (whether changing, printing, etc.) I get a segmentation fault. Here is the code I tried: #include <stdio.h> #include <stdbool.h> #include <stdlib.h> #include <errno.h> #include <sys/types.h> #include <sys/ipc.h> #include <sys/sem.h> #define SIZE 10 int* shm_front; int* shm_end; int* shm_count; int* shm_array; int shm_size = 3*sizeof(int) + sizeof(shm_array[SIZE]); int main(int argc, char* argsv[]) { int shmid; //create shared memory segment if((shmid = shmget(IPC_PRIVATE, shm_size, 0644)) == -1) { printf("error in shmget"); exit(1); } //obtain the pointer to the segment if((shm_front = (int*)shmat(shmid, (void *)0, 0)) == (void *)-1) { printf("error in shmat"); exit(1); } //move down the segment to set the other pointers shm_end = shm_front + 1; shm_count = shm_front + 2; shm_array = shm_front + 3; //tests on shm //*shm_end = 10; //gives segmentation fault //printf("\n%d", *shm_front); //gives segmentation fault //clean-up //get rid of shared memory shmdt(shm_front); shmctl(shmid, IPC_RMID, NULL); //printf("\n\n"); return 0; } I tried accessing the shared memory by dereferencing the pointer to the struct, but got a segmentation fault each time.

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  • How can I adjust the position of a label for a zend form Radio element?

    - by murze
    Hi, with this piece of code $feOnline = New Zend_Form_Element_Radio('online'); $feOnline->setValue($article->online) ->addMultiOptions(array(0=>'offline', 1=>'online')) ->setLabel('Online'); this html is generated <dd id="online-element"> <label for="online-0"> <input type="radio" checked="checked" value="0" id="online-0" name="online">offline </label><br> <label for="online-1"><input type="radio" value="1" id="online-1" name="online">online </label> </dd> However I don't want the input-tag inside the label-tag. No need for the "" either... What decorators must I add to get this output? <dd id="online-element"> <input type="radio" checked="checked" value="0" id="online-0" name="online"><label for="online-0">offline</label> <input type="radio" value="1" id="online-1" name="online"><label for="online-1">online</label> </dd>

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  • Fluently.Configure without explicitly entering types.

    - by user86431
    I'm trying to take my fluent mapping past the basic stuff that I've found here: http://wiki.fluentnhibernate.org/Fluent_configuration Where they explicitly add each type like this: ISessionFactory localFactory = Fluently.Configure() .Database( ObjectFactory.GetInstance<SybaseConfiguration>().GetSybaseDialect( "BLAH" ) ) .Mappings( m => { m.HbmMappings .AddFromAssemblyOf<StudTestEO>(); m.FluentMappings .AddFromAssemblyOf<StudTestEO>() .AddFromAssemblyOf<StudTestEOMap>(); } ) .BuildSessionFactory(); .BuildSessionFactory(); and trying to be able to take the assembly, get a list of it's types and pass that in instead kindf like this string FullEoAssemblyFName = webAccessHdl.GetMapPath(EoAssemblyFName); string FullMapAssemblyFName = webAccessHdl.GetMapPath(MapAssemblyFName); string FullConfigFileName = webAccessHdl.GetMapPath("~/" + NHibernateConfigFileName); if (!File.Exists(FullEoAssemblyFName)) throw new Exception("GetFactoryByConfigFile, EoAssemblyFName does not exist>" + FullEoAssemblyFName + "<"); if (!File.Exists(FullMapAssemblyFName)) throw new Exception("GetFactoryByConfigFile, MapAssemblyFName does not exist>" + FullMapAssemblyFName + "<"); if (!File.Exists(FullConfigFileName)) throw new Exception("GetFactoryByConfigFile, ConfigFile does not exist>" + FullConfigFileName + "<"); Configuration configuration = new Configuration(); Assembly EoAssembly = Assembly.LoadFrom(webAccessHdl.GetMapPath(EoAssemblyFName)); Assembly MapAssembly = Assembly.LoadFrom(webAccessHdl.GetMapPath(MapAssemblyFName)); Type[] EoType = EoAssembly.GetTypes(); Type[] MapType = MapAssembly.GetTypes(); ISessionFactory localFactory = fluent.Mappings( m => { // how do i add all the types from type array here? m.FluentMappings.Add(MapAssembly).AddFromAssembly(EoAssembly); } ) .BuildSessionFactory(); To get it to load the types genericly instead of explicitly.. has anyone done this, or see any good links to articles I should look at? Thanks, E-

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  • How can I solve the Log Pile wooden puzzle with a computer program?

    - by craig1410
    Can anyone suggest how to solve the Log Pile wooden puzzle using a computer program? See here to visualise the puzzle: http://www.puzzlethis.co.uk/products/madcow/the_log_pile.htm The picture only shows some of the pieces. The full set of 10 pieces are configured as follows with 1 representing a peg, -1 representing a hole and 0 representing neither a peg nor a hole. -1,1,0,-1,0 1,0,1,0,0 1,-1,1,0,0 -1,-1,0,0,-1 -1,1,0,1,0 0,1,0,0,1 1,0,-1,0,-1 0,-1,0,1,0 0,0,-1,1,-1 1,0,-1,0,0 The pieces can be interlocked in two layers of 5 pieces each with the top layer at 90 degrees to the bottom layer as shown in the above link. I have already created a solution to this problem myself using Java but I feel that it was a clumsy solution and I am interested to see some more sophisticated solutions. Feel free to either suggest a general approach or to provide a working program in the language of your choice. My approach was to use the numeric notation above to create an array of "Logs". I then used a combination/permutation generator to try all possible arrangements of the Logs until a solution was found where all the intersections equated to zero (ie. Peg to Hole, Hole to Peg or Blank to Blank). I used some speed-ups to detect the first failed intersection for a given permutation and move on to the next permutation. I hope you find this as interesting as I have. Thanks, Craig.

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  • C# - Calling ToString() on a Reference Type

    - by nfplee
    Given two object arrays I need to compare the differences between the two (when converted to a string). I've reduced the code to the following and the problem still exists: public void Compare(object[] array1, object[] array2) { for (var i = 0; i < array1.Length; i++) { var value1 = GetStringValue(array1[i]); var value2 = GetStringValue(array2[i]); } } public string GetStringValue(object value) { return value != null && value.ToString() != string.Empty ? value.ToString() : ""; } The code executes fine no matter what object arrays I throw at it. However if one of the items in the array is a reference type then somehow the reference is updated. This causes issues later. It appears that this happens when calling ToString() against the object reference. I have updated the GetStringValue method to the following (which makes sure the object is either a value type or string) and the problem goes away. public string GetStringValue(object value) { return value != null && (value.GetType().IsValueType || value is string) && value.ToString() != string.Empty ? value.ToString() : ""; } However this is just a temporary hack as I'd like to be able to override the ToString() method on my reference types and compare them as well. I'd appreciate it if someone could explain why this is happening and offer a potential solution. Thanks

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  • Big-O for GPS data

    - by HH
    A non-critical GPS module use lists because it needs to be modifiable, new routes added, new distances calculated, continuos comparisons. Well so I thought but my team member wrote something I am very hard to get into. His pseudo code int k =0; a[][] <- create mapModuleNearbyDotList -array //CPU O(n) for(j = 1 to n) // O(nlog(m)) for(i =1 to n) for(k = 1 to n) if(dot is nearby) adj[i][j]=min(adj[i][j], adj[i][k] + adj[k][j]); His ideas transformations of lists to tables His worst case time complexity is O(n^3), where n is number of elements in his so-called table. Exception to the last point with Finite structure: O(mlog(n)) where n is number of vertices and m is an arbitrary constants Questions about his ideas why to waste resources to transform constantly-modified lists to table? Fast? only point where I to some extent agree but cannot understand the same upper limits n for each for-loops -- perhaps he supposed it circular why does the code take O(mlog(n)) to proceed in time as finite structure? The term finite may be wrong, explicit?

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  • Are there any security issues to avoid when providing a either-email-or-username-can-act-as-username

    - by Tchalvak
    I am in the process of moving from a "username/password" system to one that uses email for login. I don't think that there's any horrible problem with allowing either email or username for login, and I remember seeing sites that I consider somewhat respectable doing it as well, but I'd like to be aware of any major security flaws that I may be introducing. More specifically, here is the pertinent function (the query_row function parameterizes the sql). function authenticate($p_user, $p_pass) { $user = (string)$p_user; $pass = (string)$p_pass; $returnValue = false; if ($user != '' && $pass != '') { // Allow login via username or email. $sql = "SELECT account_id, account_identity, uname, player_id FROM accounts join account_players on account_id=_account_id join players on player_id = _player_id WHERE lower(account_identity) = lower(:login) OR lower(uname) = lower(:login) AND phash = crypt(:pass, phash)"; $returnValue = query_row($sql, array(':login'=>$user, ':pass'=>$pass)); } return $returnValue; } Notably, I have added the WHERE lower(account_identity) = lower(:login) OR lower(uname) = lower(:login) ...etc section to allow graceful backwards compatibility for users who won't be used to using their email for the login procedure. I'm not completely sure that that OR is safe, though. Are there some ways that I should tighten the security of the php code above?

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  • How to putExtra() in Searchable Dictionary Example

    - by sirlunchalot
    Hi, based on the Searchable Dictionary sample I tried to put extra data to a different activity. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Spinner distance = (Spinner) findViewById(R.id.distanceSpinner); ArrayAdapter<CharSequence> adapterDistance = ArrayAdapter.createFromResource( this, R.array.distance, android.R.layout.simple_spinner_item); adapterDistance.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); distance.setAdapter(adapterDistance); Intent intent = getIntent(); if (Intent.ACTION_VIEW.equals(intent.getAction())) { // handles a click on a search suggestion; launches activity to show word mapIntent = new Intent(this, Map.class); mapIntent.setData(intent.getData()); mapIntent.putExtra("Distance", distance.getSelectedItemPosition()); startActivity(mapIntent); finish(); } } In my Map Class Distance is always zero because distance.getSelectedItemPostion() gets the initialized value. How can I putExtra data with a click on a search suggestion? Thanks

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  • KO3: How to deal with stylesheets and scriptfiles

    - by Svish
    I'm using Kohana 3 and it's template controller. My main site template controller currently looks something like this: <?php defined('SYSPATH') or die('No direct script access.'); abstract class Controller_SiteTemplate extends Controller_Template { public function before() { parent::before(); // Initialize default template variables $this->template->styles = Kohana::config('site.styles'); $this->template->scripts = Kohana::config('site.scripts'); $this->template->title = ''; $this->template->content = ''; } } And then in my template view I do: <?php # Styles foreach($styles as $file => $media) echo HTML::style($file, array('media' => $media)).PHP_EOL ?> <?php # Scripts foreach($scripts as $file) echo HTML::script($file).PHP_EOL ?> This works alright. The problem is that it requires the style- and script files to be added in the controller, which shouldn't really have to care about those. It also makes it a hassle if the views are done by someone else than me since they would have to fool around with the controller just to add a new stylesheet or a new script file. How can this be done in a better way? Just to clearify, what I am wondering is how to deal with page specific stylesheets and scripts. The default and site-wide ones I have no problem with fetching from a config file or just put directly in the template view. My issue is how to add custom ones for specific pages in a good way.

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  • Get the src part of a string [duplicate]

    - by Kay Lakeman
    This question already has an answer here: Grabbing the href attribute of an A element 7 answers First post ever here, and i really hope you can help. I use a database where a large piece of html is stored, now i just need the src part of the image tag. I already found a thread, but i just doesn't do the trick. My code: Original string: <p><img alt=\"\" src=\"http://domain.nl/cms/ckeditor/filemanager/userfiles/background.png\" style=\"width: 80px; height: 160px;\" /></p> How i start: $image = strip_tags($row['information'], '<img>'); echo stripslashes($image); This returns: <img alt="" src="http://domain.nl/cms/ckeditor/filemanager/userfiles/background.png" style="width: 80px; height: 160px;" /> Next step: extract the src part: preg_match('/< *img[^>]*src *= *["\']?([^"\']*)/i', $image, $matches); echo $matches ; This last echo returns: Array What is going wrong? Thanks in advance for your anwser.

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  • search algorithm using sentinel

    - by davit-datuashvili
    i am trying to do search algorithm using sentinel which reduce time to 3.87n nanoseconds for example compare to this code int search (int t ){ for (int i=0;i<n;i++) if (x[i]==t) return i; return -1; } it takes 4.06 nanoseconds so i am trying to optimize it here is code public class Search{ public static int search(int a[],int t){ int i; int p=0; int n=a.length; int hold; hold=a[n-1]; a[n-1]=t; for ( i=0;;i++) if (a[i]==t) break; a[n-1]=t; if (i==n){ p= -1; } else{ p= i; } return p; } public static void main(String[]args){ int t=-1; int a[]=new int[]{4,5,2,6,8,7,9}; System.out.println(search(a,t)); } } but is show me that 9 is at position 6 which is correct but if t =1 or something else which is not array it show me position 6 too please help

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  • How to compare two structure strings in C++

    - by Arvandor
    Ok, so this week in class we're working with arrays. I've got an assignment that wanted me to create a structure for an employee containing an employee ID, first name, last name, and wages. Then it has me ask users for input for 5 different employees all stored in an array of this structure, then ask them for a search field type, then a search value. Lastly, display all the information for all positive search results. I'm still new, so I'm sure it isn't a terribly elegant program, but what I'm trying to do now is figure out how to compare a user entered string with the string stored in the structure... I'll try to give all the pertinent code below. struct employee { int empid, string firstname, string lastname, float wage }; employee emparray[] = {}; employee value[] = {}; //Code for populating emparray and structure, then determine search field etc. cout << "Enter a search value: "; cin >> value.lastname; for(i = 0; i < 5; i++) { if(strcmp(value.lastname.c_str, emparray[i].lastname.c_str) == 0) { output(); } } Which... I thought would work, but it's giving me the following error.. Error 1 error C3867: 'std::basic_string<_Elem,_Traits,_Alloc>::c_str': function call missing argument list; use '&std::basic_string<_Elem,_Traits,_Alloc>::c_str' to create a pointer to member d:\myfile Any thoughts on what's going on? Is there a way to compare two .name notated strings without totally revamping the program? IF you want to drill me on best practices, please feel free, but also please try to solve my particular problem.

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  • Need help with threads in a client/server

    - by nunos
    For college, I am developing a local relay chat. I have to program a chat server and client that will only work on sending messages on different terminal windows on the same computer with threads and fifos. The fifos part I am having no trouble, the threads part is the one that is giving me some headaches. The server has one thread for receiving commands from a fifo (used by all clients) and another thread for each client that is connected. For each client that is connected I need to know a certain information. Firstly, I was using global variables, which worked as longs as there was only one client connected, which is much of a chat, to chat alone. So, ideally I would have some data like: -nickname -name -email -etc... per client that is connected. However, I don't know how to do that. I could create a client_data[MAX_NUMBER_OF_THREADS] where client_data was a struct with everything I needed to have access to, but this would require to, in every communication between server and client to ask for the id of the client in the array client_data and that does not seem very pratical I could also instantiate a client_data immediately after creating the thread but it would only be available in that block, and that is not very pratical either. As you can see I am in need of a little guidance here. Any comment, piece of code or link to any relevant information is greatly appreciated. Thanks.

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  • Problems applying texture to a triangle strip using glTexCoordPointer

    - by Alexey
    Hi, I'm writing a pretty simple piece of code which should draw a plane. The plane must have two different textures on its sides, like if it was a book page. I'm trying to achieve this by doing this: glFrontFace(GL_CCW); glBindTexture(GL_TEXTURE_2D, textures[kActiveSideLeft]); glVertexPointer(3, GL_FLOAT, 0, vertexCoordinates); glTexCoordPointer(2, GL_FLOAT, 0, textureCoordinates); glDrawArrays(GL_TRIANGLE_STRIP, 0, (2 * kHorizontalSegmentsCount + 4) * kVerticalSegmentsCount); glFrontFace(GL_CW); glBindTexture(GL_TEXTURE_2D, textures[kActiveSideRight]); glVertexPointer(3, GL_FLOAT, 0, vertexCoordinates); glTexCoordPointer(2, GL_FLOAT, 0, textureCoordinates); glDrawArrays(GL_TRIANGLE_STRIP, 0, (2 * kHorizontalSegmentsCount + 4) * kVerticalSegmentsCount); textures[] array contains 2 GLuint textures which specify appropriate textures. vertexCoordinates and textureCoordinates contain vertexes and texture coordinates respectively ((2 * kHorizontalSegmentsCount + 4) * kVerticalSegmentsCount) equals 15 and that's exactly how many elements I have in the arrays I set up opengl like this: glEnable(GL_DEPTH_TEST); glClearDepthf(1.0f); glDepthFunc(GL_LEQUAL); glClearColor(0.0, 1.0, 1.0, 1.0); glEnable(GL_TEXTURE_2D); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); What happens is when I run it front side of the plane looks Ok, but it appears like if texture coordinates weren't applied to the back side. It appears like texture on the back side is just tiled and not connected to vertexes by any means. Any idea what am I doing wrong? Or any idea about what can I do to debug this problem? Thanks.

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