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  • Creating a button on a View from a second View

    - by BigJoke
    Hi, I have this app I'm working on, which on a second view asks (textfield) the name for a button to be created on first view. After specifying the name and pressing OK button, the first view pops up (as demanded) but there's no new button, although created indeed. Can I use the following code in a second view method, to "refresh" the first view before presenting itself. What's wrong with this code? Any other approach? Thank you. -(void)initWithView:(View1Controller *)aSuperview { theSuperview = aSuperview; } - (IBAction)itemNameButton { ... CGRect rectang; rectang = CGRectMake(0, 0, 320, 460);// just in case [theSuperview.view setNeedsDisplayInRect:rectang]; ... }

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  • Safe way of iterating over an array or dictionary and deleting entries?

    - by mystify
    I've heard that it is a bad idea to do something like this. But I am sure there is some rule of thumb which can help to get that right. When I iterate over an NSMutableDictionary or NSMutableArray often I need to get rid of entries. Typical case: You iterate over it, and compare the entry against something. Sometimes the result is "don't need anymore" and you have to remove it. But doing so affects the index of all the rows, doesn't it? So how could I safely iterate over it without accidently exceeding bounds or jumping over an element that hasn't been checked?

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  • Line Graph CGPoints from NSMutableArray

    - by Mattog1456
    I have been trying to adapt the code from the accelerometer example such that when the user depresses a uibutton a point is added to a line graph. Working on the converting two floats, which are the result of calculate as below into a CGPoint and converting the CGPoint into an NSValue and then adding this to a NSMutableArray with the following -(IBAction)calculate:(id)sender { self.points = [NSMutableArray array]; CGPoint pt = CGPointMake(d, c); [self.points addObject:[NSValue valueWithCGPoint:pt]]; NSLog(@"%@", NSStringFromCGPoint(pt)); NSLog(@"%@", [NSString stringWithFormat:@"%d points", self.points.count ]); } But for some reason I am only getting one object stored in the array, it seems everytime push the calculate button the object pt gets overwritten, on the plus side it has the correct x,y coords. Any ideas on this one? UPDATE Removed self.points = [NSMutableArray array]; and placed it in view did load, also set the first points to 0,0. so that is working ok. Now the next problem is that I have a Graph subclass where the CG Drawing is taking place. I am trying to figure out a simple way to be able to access the above NSMutableArray which is in a ViewController class from the graph class. Am so close to the end but am really stuck, any help would be great. Still trying to draw a line graph on a UIView which is on a UIScrollview. The draw rect method is in the UIView Subclass and everything is working there, I have gridlines and labels on the axis and I can draw manually onto it. But the problem I have is that I cannot read the NSMutableArray of the CGPoints, which are the x and y coords. The ViewController performs a calculation and the results are written to the NSMutable array and this is all working fine as well, I can see the CGpoints and their values being written with NSLogs in the ViewController. I have tried various ways to set the NSMutableArray up as a global but to no avail, everything runs but while I can see the points being written in the ViewController they are just not visible to the UIView Subclass. I have also tried to use the addObserver and observeValueForKeyPath methods and once again while everything runs the subclass cannot see the array. Any ideas, suggestions, tips or thoughts would be great

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  • What's -mutableSetValueForKey: returning, actually? Is that something special?

    - by dontWatchMyProfile
    From the docs: You usually access to-many relationships using mutableSetValueForKey:, which returns a proxy object that both mutates the relationship and sends appropriate key-value observing notifications for you. So this returns an "intelligent" NSMutableSet which automatically lets the context delete objects when they get deleted from the set, and reverse? Is that a proxy object?

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  • Is there any difference in the implementation of these three validation methods?

    - by dontWatchMyProfile
    Core Data is calling these methods in certain situations: - (BOOL)validateForInsert:(NSError **)outError; - (BOOL)validateForUpdate:(NSError **)outError; - (BOOL)validateForDelete:(NSError **)outError; I wonder if they're doing anything different, or if they're essentially doing the exact same things. As far as I know, these methods call the -validateValue:forKey:error: method once for every property. The only difference I can imagine is in the .validateForDelete: method. I see no reason why to validate an object when it shall be deleted, except for applying delete rules, probably only in the case of the DENY rule.

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  • SDK 3.2 - Trigger video from UIScrollView Subview (Audio but no video)

    - by stalure
    I am having a hard time getting video to play in an application that I am working on and I think the answer has to do with the views and view controllers. I have the flow depicted below. When the button is clicked, the audio from the video is playing, but nothing is displayed on screen. Anyone have any ideas? -(IBAction) playMovie { Play Movie Code } ViewController UIScrollView UIView UIButton - (playMovie)

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  • JSON to display text -- Freezes UI

    - by Adam Storr
    Hi everyone, I currently have a very simple view which displays info from a JSON feed. The problem I'm facing is the few second pause I encounter once I press this tab. How can I make this view load instantly and then have the label.text areas load after? Preferable with an activity indicator? Should I use threads? Thanks in advance! Code: - (NSString *)stringWithUrl:(NSURL *)url { NSURLRequest *urlRequest = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestReloadRevalidatingCacheData timeoutInterval:30]; NSData *urlData; NSURLResponse *response; NSError *error; urlData = [NSURLConnection sendSynchronousRequest:urlRequest returningResponse:&response error:&error]; return [[NSString alloc] initWithData:urlData encoding:NSUTF8StringEncoding]; } - (id)objectWithUrl:(NSURL *)url { SBJsonParser *jsonParser = [SBJsonParser new]; NSString *jsonString = [self stringWithUrl:url]; return [jsonParser objectWithString:jsonString error:NULL]; } - (NSDictionary *)downloadStats { id response = [self objectWithUrl:[NSURL URLWithString:@"http://www.example.com/JSON"]]; NSDictionary *feed = (NSDictionary *)response; return feed; [feed release]; } - (void)viewDidLoad { [super viewDidLoad]; [GlobalStatsScrollView setScrollEnabled:YES]; [GlobalStatsScrollView setContentSize:CGSizeMake(320, 360)]; } - (void)viewWillAppear:(BOOL)animated { NSLog(@"View appears"); // Download JSON Feed NSDictionary *feed = [self downloadStats]; totalproduced.text = [feed valueForKey:@"Produced"]; totalno.text = [feed valueForKey:@"Total"]; mostcommon.text = [feed valueForKey:@"Most Common"]; }

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  • Poblem with "CFDataRef".

    - by zp26
    Hello I have a problem with "CFDataRef. I get the "data" field from a "kCFSocketDataCallBack. "data" should correspond to a string received on the socket. How do I convert, for example, in a NSString so I can put my text in a textbox?? Thank you very much static void AcceptDataCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { //my code for the textBox }

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  • custom height UITableViewCell

    - by nevva
    I have a custom UITableViewCell that loads in a programmatically created UITableView that is pushed from another view onto a UINavigationController, why cant i specify the height of my cells? The other weird thing is that when i push the cell, the didSelectRowAtIndexPath:indexPath method isn't called.

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  • Scroll the entire page with with UITableView that doesn't take up the entire screen

    - by KJF
    The only UITableViews I have worked with thus far are sized to fill the entire page. I'm trying to create a page in my app where I will have an image and a label on the top of the page followed by a UITableView to hold comments below it. Something like this springs to mind: http://www.inquisitr.com/wp-content/fbb.jpg My problem is if I add a UITableView below the image and label, when I scroll the tableview then only the UITableView cells scroll. Not the entire page. How would I go about making the entire page scroll so that the label and image scroll off the page and more table cells appear? Thanks.

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  • recursive enumeration of integer subsets?

    - by KDaker
    I have an NSArray of NSNumbers with integer values such as [1,10,3]. I want to get the sum of all the possible subsets of these numbers. For example for 1,10 and 3 i would get: 1, 10, 3, 1+10=11, 1+3=4, 10+3=13, 1+10+3=14 there are 2^n possible combinations. I understand the math of it but im having difficulties putting this into code. so how can i put this into a method that would take the initial array of numbers and return an array with all the sums of the subsets? e.g -(NSArray *) getSums:(NSArray *)numbers; I understand that the results grow exponentially but im going to be using it for small sets of numbers.

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  • How to deal with delegate method calling back the object who send the message ?

    - by olipion
    I have two object: @protocol ObjectADelegate - (void)objectAfirst:(ObjectA *)obj; - (void)objectAsecond:(ObjectA *)obj; @end @interface ObjectA : NSObject { id<ObjectADelegate> delegate; - (void)callSecond { [self.delegate objectAsecond:self]; } @end @interface ObjectB : NSObject <ObjectADelegate>{ ObjectA *myObjectA; } @implementation ObjectB - (void)objectAfirst:(ObjectA *)obj { // First is finished, do second [obj callSecond]; } - (void)objectASecond:(ObjectA *)obj { // Do my stuff } @end As you can see in the code, when ObjectA send the message objectAfirst to its delegate, objectb use again objectA methods that result in objecta calling back objectb. It means that what first fire objectAfirst is not finished but objectA send the objectAsecond message. Could it be a problem ? Any way to let delay message handling in objectB ? for example, something like using [obj performSelector:@selector(callSecond) afterDelay:0.01]; instead of [obj callSecond]; ?

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  • How to let the UITable sorted by number?

    - by Tattat
    I loaded a plist from the UITable, but there is something wrong. my plist file is some data like that: 3 3uyyhuhu34 ..... 5 5uyyhuhu34 ..... 11 11uyyhuhu34 ..... I found that the list is sorted from 11, then 3, after that is 5. But I want to sorted from 3, 5 to 11. What can I do to change the behaviors? thx

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  • Change the width of the cell content

    - by user313439
    I want to change the width of the cell content. (see the pic) My code: CGSize contentViewSize = cell.contentView.bounds.size; contentViewSize.width = 20.0f; But there is no effect, what's wrong? Any suggestion will be appreciated, thanks.

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  • Can we use (id) in if- else condition ?

    - by srikanth rongali
    I have written my code in following way in cocos2d. id actionTo = [CCFadeOut actionWithDuration:4.0f]; id actionTo0 = [CCSequence actionWithDuration:2.0f]; if (m < enemyNumber) id actionTo1 = [CCCallFunc actionWithTarget:self selector:@selector(goToNextScene)]; else id actionTo1 = [CCCallFunc actionWithTarget:self selector:@selector(goToEndScene)]; id actionSeq = [CCSequence actions:actionTo, actionTo0, actionTo1, nil]; [targetE runAction: [CCSequence actions:actionSeq, nil]]; error: expected expression before 'id' I am getting the above error. Should not we use (id) in if condition ? I want to get called two selectors by using the if- else condition. How can I make it ? Thank You.

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  • Animating removeFromSuperview

    - by user230949
    I'd like to animate the transition from a subview back to the super view. I display the subview using: [UIView beginAnimations:@"curlup" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [self.view addSubview:self.mysubview.view]; [UIView commitAnimations]; The above works fine. It's going back to the super view that I don't get any animation: [UIView beginAnimations:@"curldown" context:nil]; [UIView setAnimationDelegate:self]; [UIView setAnimationDuration:.5]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [self.view removeFromSuperview]; [UIView commitAnimations]; Is there something different I should be doing to get the subview to animate when removed?

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