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  • yui compressor maven plugin doesnt compress the js files

    - by hanumant
    I am using yui compressor to compress the js files in my web app. I have configured the plugin as indicated on yui maven plugin site yui compressor maven plugin. This is the pom plugin conf <plugin> <groupId>net.sf.alchim</groupId> <artifactId>yuicompressor-maven-plugin</artifactId> <version>0.7.1</version> <executions> <execution> <phase>compile</phase> <goals> <goal>jslint</goal> <goal>compress</goal> </goals> </execution> </executions> <configuration> <failOnWarning>true</failOnWarning> <nosuffix>true</nosuffix> <force>true</force> <aggregations> <aggregation> <!-- remove files after aggregation (default: false) --> <removeIncluded>false</removeIncluded> <!-- insert new line after each concatenation (default: false) --> <insertNewLine>false</insertNewLine> <output>${project.basedir}/${webcontent.dir}/js/compressedAll.js</output> <!-- files to include, path relative to output's directory or absolute path--> <!--inputDir>base directory for non absolute includes, default to parent dir of output</inputDir--> <includes> <include>**/autocomplete.js</include> <include>**/calendar.js</include> <include>**/dialogs.js</include> <include>**/download.js</include> <include>**/folding.js</include> <include>**/jquery-1.4.2.min.js</include> <include>**/jquery.bgiframe.min.js</include> <include>**/jquery.loadmask.js</include> <include>**/jquery.printelement-1.1.js</include> <include>**/jquery.tablesorter.mod.js</include> <include>**/jquery.tablesorter.pager.js</include> <include>**/jquery.dialogs.plugin.js</include> <include>**/jquery.ui.autocomplete.js</include> <include>**/jquery.validate.js</include> <include>**/jquery-ui-1.8.custom.min.js</include> <include>**/languageDropdown.js</include> <include>**/messages.js</include> <include>**/print.js</include> <include>**/tables.js</include> <include>**/tabs.js</include> <include>**/uwTooltip.js</include> </includes> <!-- files to exclude, path relative to output's directory--> </aggregation> </aggregations> </configuration> <dependencies> <dependency> <groupId>rhino</groupId> <artifactId>js</artifactId> <scope>compile</scope> <version>1.6R5</version> </dependency> <dependency> <groupId>org.apache.maven</groupId> <artifactId>maven-plugin-api</artifactId> <version>2.0.7</version> <scope>provided</scope> </dependency> <dependency> <groupId>org.apache.maven</groupId> <artifactId>maven-project</artifactId> <version>2.0.7</version> <scope>provided</scope> </dependency><dependency> <groupId>net.sf.retrotranslator</groupId> <artifactId>retrotranslator-runtime</artifactId> <version>1.2.9</version> <scope>runtime</scope> </dependency> </dependencies> </plugin> And here is the log at compress time These will use the artifact files already in the core ClassRealm instead, to allow them to be included in PluginDescriptor.getArtifacts(). [DEBUG] Configuring mojo 'net.sf.alchim:yuicompressor-maven-plugin:0.7.1:jslint' [DEBUG] (f) failOnWarning = true [DEBUG] (f) jswarn = true [DEBUG] (f) outputDirectory = C:\test\target\classes [DEBUG] (f) project = MavenProject: com.test.test1:test2:19-SNAPSHOT @ C:\test\pom.xml [DEBUG] (f) resources = [Resource {targetPath: null, filtering: false, FileSet {directory: C:\test\src, PatternSet [includes: {}, excludes: {**/*.class, **/*.java, site/*}]}}] [DEBUG] (f) sourceDirectory = C:\test\src\..\js [DEBUG] (f) warSourceDirectory = C:\test\src\main\webapp [DEBUG] (f) webappDirectory = C:\test\target\test2-19-SNAPSHOT [DEBUG] -- end configuration -- [INFO] [yuicompressor:jslint {execution: default}] [INFO] nb warnings: 0, nb errors: 0 [DEBUG] Configuring mojo 'net.sf.alchim:yuicompressor-maven-plugin:0.7.1:compress' -- [DEBUG] (f) removeIncluded = false [DEBUG] (f) insertNewLine = false [DEBUG] (f) output = C:\test\WebContent\js\compressedAll.js [DEBUG] (f) includes = [**/autocomplete.js, **/calendar.js, **/dialogs.js, **/download.js, **/folding.js, **/jquery-1.4.2.min.js, **/jquery.bgifram e.min.js, **/jquery.loadmask.js, **/jquery.printelement-1.1.js, **/jquery.tablesorter.mod.js, **/jquery.tablesorter.pager.js, **/jquery.dialogs.p lugin.js, **/jquery.ui.autocomplete.js, **/jquery.validate.js, **/jquery-ui-1.8.custom.min.js, **/languageDropdown.js, **/messages.js, **/print.js, * */tables.js, **/tabs.js, **/uwTooltip.js] [DEBUG] (f) aggregations = [net.sf.alchim.mojo.yuicompressor.Aggregation@65646564] [DEBUG] (f) disableOptimizations = false [DEBUG] (f) encoding = Cp1252 [DEBUG] (f) failOnWarning = true [DEBUG] (f) force = true [DEBUG] (f) gzip = false [DEBUG] (f) jswarn = true [DEBUG] (f) linebreakpos = 0 [DEBUG] (f) nomunge = false [DEBUG] (f) nosuffix = true [DEBUG] (f) outputDirectory = C:\test\target\classes [DEBUG] (f) preserveAllSemiColons = false [DEBUG] (f) project = MavenProject: com.test.test1:test2:19-SNAPSHOT @ C:\test\pom.xml [DEBUG] (f) resources = [Resource {targetPath: null, filtering: false, FileSet {directory: C:\test\src, PatternSet [includes: {}, excludes: {**/*.class, **/*.java, site/*}]}}] [DEBUG] (f) sourceDirectory = C:\test\src\..\js [DEBUG] (f) statistics = true [DEBUG] (f) suffix = -min [DEBUG] (f) warSourceDirectory = C:\test\src\main\webapp [DEBUG] (f) webappDirectory = C:\test\target\test2-19-SNAPSHOT [DEBUG] -- end configuration -- [INFO] [yuicompressor:compress {execution: default}] [INFO] generate aggregation : C:\test\WebContent\js\compressedAll.js [INFO] compressedAll.js (407505b) [INFO] nb warnings: 0, nb errors: 0 [DEBUG] Configuring mojo 'org.apache.maven.plugins:maven-resources-plugin:2.2:testResources' -- [DEBUG] (f) filters = [] [DEBUG] (f) outputDirectory = C:\test\target\test-classes [DEBUG] (f) project = MavenProject: com.test.test1:test2:19-SNAPSHOT @ C:\test\pom.xml [DEBUG] (f) resources = [Resource {targetPath: null, filtering: false, FileSet {directory: C:\test\test , PatternSet [includes: {}, excludes: {**/*.class, **/*.java}]}}] [DEBUG] -- end configuration -- The problem is the files are getting aggregated into one file but without compressing. The link above uses version 1.1 and the plugin version I am using is 0.7.1. Is this going to make any diff. Can someone tell what is wrong here. PS: I have obfuscated some text in log to follow the compliance in my firm. So you may find it mismatching somewhere.

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  • Android WebView not loading a JavaScript file, but Android Browser loads it fine.

    - by Justin
    I'm writing an application which connects to a back office site. The backoffice site contains a whole slew of JavaScript functions, at least 100 times the average site. Unfortunately it does not load them, and causes much of the functionality to not work properly. So I am running a test. I put a page out on my server which loads the FireBugLite javascript text. Its a lot of javascript and perfect to test and see if the Android WebView will load it. The WebView loads nothing, but the browser loads the Firebug Icon. What on earth would make the difference, why can it run in the browser and not in my WebView? Any suggestions. More background information, in order to get the stinking backoffice application available on a Droid (or any other platform except windows) I needed to trick the bakcoffice application to believe what's accessing the website is Internet Explorer. I do this by modifying the WebView User Agent. Also for this application I've slimmed my landing page, so I could give you the source to offer me aid. package ksc.myKMB; import android.app.Activity; import android.app.AlertDialog; import android.app.Dialog; import android.app.ProgressDialog; import android.content.DialogInterface; import android.graphics.Bitmap; import android.os.Bundle; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.Window; import android.webkit.WebChromeClient; import android.webkit.WebView; import android.webkit.WebSettings; import android.webkit.WebViewClient; import android.widget.Toast; public class myKMB extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); /** Performs base set up */ /** Create a Activity of this Activity, IE myProcess */ myProcess = this; /*** Create global objects and web browsing objects */ HideDialogOnce = true; webview = new WebView(this) { }; webChromeClient = new WebChromeClient() { public void onProgressChanged(WebView view, int progress) { // Activities and WebViews measure progress with different scales. // The progress meter will automatically disappear when we reach 100% myProcess.setProgress((progress * 100)); //CreateMessage("Progress is : " + progress); } }; webViewClient = new WebViewClient() { public void onReceivedError(WebView view, int errorCode, String description, String failingUrl) { Toast.makeText(myProcess, MessageBegText + description + MessageEndText, Toast.LENGTH_SHORT).show(); } public void onPageFinished (WebView view, String url) { /** Hide dialog */ try { // loadingDialog.dismiss(); } finally { } //myProcess.setProgress(1000); /** Fon't show the dialog while I'm performing fixes */ //HideDialogOnce = true; view.loadUrl("javascript:document.getElementById('JTRANS011').style.visibility='visible';"); } public void onPageStarted(WebView view, String url, Bitmap favicon) { if (HideDialogOnce == false) { //loadingDialog = ProgressDialog.show(myProcess, "", // "One moment, the page is laoding...", true); } else { //HideDialogOnce = true; } } }; getWindow().requestFeature(Window.FEATURE_PROGRESS); webview.setWebChromeClient(webChromeClient); webview.setWebViewClient(webViewClient); setContentView(webview); /** Load the Keynote Browser Settings */ LoadSettings(); webview.loadUrl(LandingPage); } /** Get Menu */ @Override public boolean onCreateOptionsMenu(Menu menu) { MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.menu, menu); return true; } /** an item gets pushed */ @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { // We have only one menu option case R.id.quit: System.exit(0); break; case R.id.back: webview.goBack(); case R.id.refresh: webview.reload(); case R.id.info: //IncludeJavascript(""); } return true; } /** Begin Globals */ public WebView webview; public WebChromeClient webChromeClient; public WebViewClient webViewClient; public ProgressDialog loadingDialog; public Boolean HideDialogOnce; public Activity myProcess; public String OverideUserAgent_IE = "Mozilla/5.0 (Windows; MSIE 6.0; Android 1.6; en-US) AppleWebKit/525.10+ (KHTML, like Gecko) Version/3.0.4 Safari/523.12.2 myKMB/1.0"; public String LandingPage = "http://kscserver.com/main-leap-slim.html"; public String MessageBegText = "Problem making a connection, Details: "; public String MessageEndText = " For Support Call: (xxx) xxx - xxxx."; public void LoadSettings() { webview.getSettings().setUserAgentString(OverideUserAgent_IE); webview.getSettings().setJavaScriptEnabled(true); webview.getSettings().setBuiltInZoomControls(true); webview.getSettings().setSupportZoom(true); } /** Creates a message alert dialog */ public void CreateMessage(String message) { AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setMessage(message) .setCancelable(true) .setNegativeButton("Close", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); AlertDialog alert = builder.create(); alert.show(); } } My Application is running in the background, and as you can see no Firebug in the lower right hand corner. However the browser (the emulator on top) has the same page but shows the firebug. What am I doing wrong? I'm assuming its either not enough memory allocated to the application, process power allocation, or a physical memory thing. I can't tell, all I know is the results are strange. I get the same thing form my android device, the application shows no firebug but the browser shows the firebug.

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  • Designer issue in VS: Events cannot be set on the object passed to the event binding service ...

    - by serhio
    I have a little problem: the Winform control (that contains between others WPF) suddenly stopped to be displayed in Designer. Message: Events cannot be set on the object passed to the event binding service because a site associated with the object could not be located. Call Stack: at System.ComponentModel.Design.EventBindingService.EventPropertyDescriptor.SetValue(Object component, Object value) at System.ComponentModel.Design.Serialization.CodeDomSerializerBase.DeserializeAttachEventStatement(IDesignerSerializationManager manager, CodeAttachEventStatement statement) at System.ComponentModel.Design.Serialization.CodeDomSerializerBase.DeserializeStatement(IDesignerSerializationManager manager, CodeStatement statement) Where could be the problem? InitializeComponent code Private Sub InitializeComponent() Dim resources As System.ComponentModel.ComponentResourceManager = New System.ComponentModel.ComponentResourceManager(GetType(PlanDeLigne)) Dim Appearance1 As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() Dim Appearance2 As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() Dim Appearance3 As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() Dim Appearance4 As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() Dim Appearance5 As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() Dim Appearance6 As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() Dim Appearance7 As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() Dim Appearance8 As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() Dim Appearance9 As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() Dim Appearance10 As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() Dim Appearance11 As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() Dim Appearance12 As Infragistics.Win.Appearance = New Infragistics.Win.Appearance() Me.mnbMenu = New System.Windows.Forms.ToolStrip() Me.mncMode = New System.Windows.Forms.ToolStripComboBox() Me.mnbSeparator1 = New System.Windows.Forms.ToolStripSeparator() Me.mnbAdd = New System.Windows.Forms.ToolStripButton() Me.mnbDelete = New System.Windows.Forms.ToolStripButton() Me.mnbSeparator2 = New System.Windows.Forms.ToolStripSeparator() Me.mnbDropDownAction = New System.Windows.Forms.ToolStripDropDownButton() Me.mnbDropDownActionSens = New System.Windows.Forms.ToolStripMenuItem() Me.mnbDropDownActionSeparator1 = New System.Windows.Forms.ToolStripSeparator() Me.mnbDropDownActionDistances = New System.Windows.Forms.ToolStripMenuItem() Me.mnbDropDownActionSeparator2 = New System.Windows.Forms.ToolStripSeparator() Me.mnbDropDownActionArretsPhysiques = New System.Windows.Forms.ToolStripMenuItem() Me.mnbSeparator3 = New System.Windows.Forms.ToolStripSeparator() Me.mnbSelectionZoom = New System.Windows.Forms.ToolStripButton() Me.mnbCancelZoom = New System.Windows.Forms.ToolStripButton() Me.mnbSeparator4 = New System.Windows.Forms.ToolStripSeparator() Me.mnbParametrage = New System.Windows.Forms.ToolStripButton() Me.mncSPlacerArret = New System.Windows.Forms.ToolStripMenuItem() Me.mncSSeparator1 = New System.Windows.Forms.ToolStripSeparator() Me.mncSImage = New System.Windows.Forms.ToolStripMenuItem() Me.mncSDefinirLastArret = New System.Windows.Forms.ToolStripMenuItem() Me.mncSSeparator2 = New System.Windows.Forms.ToolStripSeparator() Me.mncSSupprimerArrets = New System.Windows.Forms.ToolStripMenuItem() Me.mncSInsererArret = New System.Windows.Forms.ToolStripMenuItem() Me.mncSSeparator3 = New System.Windows.Forms.ToolStripSeparator() Me.mncSInformations = New System.Windows.Forms.ToolStripMenuItem() Me.mncSSupprimerSegment = New System.Windows.Forms.ToolStripMenuItem() Me.mncSSeparator4 = New System.Windows.Forms.ToolStripSeparator() Me.mncSBatirTroncon = New System.Windows.Forms.ToolStripMenuItem() Me.mncTInformations = New System.Windows.Forms.ToolStripMenuItem() Me.mncTDistances = New System.Windows.Forms.ToolStripMenuItem() Me.mncTSeparator1 = New System.Windows.Forms.ToolStripSeparator() Me.mncTTempsDeParcours = New System.Windows.Forms.ToolStripMenuItem() Me.mncTSeparator2 = New System.Windows.Forms.ToolStripSeparator() Me.mncTCreerSensInverse = New System.Windows.Forms.ToolStripMenuItem() Me.mncTSeparator3 = New System.Windows.Forms.ToolStripSeparator() Me.mncTSupprimerTroncon = New System.Windows.Forms.ToolStripMenuItem() Me.mncTBatirItineraire = New System.Windows.Forms.ToolStripMenuItem() Me.mncIInformations = New System.Windows.Forms.ToolStripMenuItem() Me.mncISeparator1 = New System.Windows.Forms.ToolStripSeparator() Me.mncISupprimerItineraire = New System.Windows.Forms.ToolStripMenuItem() Me.SplitContainer = New System.Windows.Forms.SplitContainer() Me.ElementHost1 = New System.Windows.Forms.Integration.ElementHost() Me._StopsCanvas = New Keolis.ctlWpfPlanDeLigne.StopsCanvas() Me.lblTitreCreation = New Keolis.ctlComponents.Label() Me.Panel1 = New System.Windows.Forms.Panel() Me.btnOk = New Keolis.ctlComponents.Button() Me.btnAnnuler = New Keolis.ctlComponents.Button() Me.grdCreation = New Keolis.ctlWinGrid.WinGrid() Me.mnbMenu.SuspendLayout() CType(Me.SplitContainer, System.ComponentModel.ISupportInitialize).BeginInit() Me.SplitContainer.Panel1.SuspendLayout() Me.SplitContainer.Panel2.SuspendLayout() Me.SplitContainer.SuspendLayout() Me.Panel1.SuspendLayout() CType(Me.grdCreation, System.ComponentModel.ISupportInitialize).BeginInit() Me.SuspendLayout() ' 'mnbMenu ' Me.mnbMenu.GripStyle = System.Windows.Forms.ToolStripGripStyle.Hidden Me.mnbMenu.Items.AddRange(New System.Windows.Forms.ToolStripItem() {Me.mncMode, Me.mnbSeparator1, Me.mnbAdd, Me.mnbDelete, Me.mnbSeparator2, Me.mnbDropDownAction, Me.mnbSeparator3, Me.mnbSelectionZoom, Me.mnbCancelZoom, Me.mnbSeparator4, Me.mnbParametrage}) Me.mnbMenu.Location = New System.Drawing.Point(0, 0) Me.mnbMenu.Name = "mnbMenu" Me.mnbMenu.Size = New System.Drawing.Size(605, 25) Me.mnbMenu.TabIndex = 2 ' 'mncMode ' Me.mncMode.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList Me.mncMode.Name = "mncMode" Me.mncMode.Size = New System.Drawing.Size(121, 25) Me.mncMode.ToolTipText = "Mode du plan de ligne" ' 'mnbSeparator1 ' Me.mnbSeparator1.AutoSize = False Me.mnbSeparator1.Name = "mnbSeparator1" Me.mnbSeparator1.Size = New System.Drawing.Size(20, 25) ' 'mnbAdd ' Me.mnbAdd.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image Me.mnbAdd.Image = CType(resources.GetObject("mnbAdd.Image"), System.Drawing.Image) Me.mnbAdd.ImageTransparentColor = System.Drawing.Color.Magenta Me.mnbAdd.Name = "mnbAdd" Me.mnbAdd.Size = New System.Drawing.Size(23, 22) Me.mnbAdd.Text = "Création Tronçon / Itinéraire" ' 'mnbDelete ' Me.mnbDelete.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image Me.mnbDelete.Image = CType(resources.GetObject("mnbDelete.Image"), System.Drawing.Image) Me.mnbDelete.ImageTransparentColor = System.Drawing.Color.Magenta Me.mnbDelete.Name = "mnbDelete" Me.mnbDelete.Size = New System.Drawing.Size(23, 22) Me.mnbDelete.Text = "Supprimer les éléments sélectionnés" ' 'mnbSeparator2 ' Me.mnbSeparator2.AutoSize = False Me.mnbSeparator2.Name = "mnbSeparator2" Me.mnbSeparator2.Size = New System.Drawing.Size(20, 25) ' 'mnbDropDownAction ' Me.mnbDropDownAction.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image Me.mnbDropDownAction.DropDownItems.AddRange(New System.Windows.Forms.ToolStripItem() {Me.mnbDropDownActionSens, Me.mnbDropDownActionSeparator1, Me.mnbDropDownActionDistances, Me.mnbDropDownActionSeparator2, Me.mnbDropDownActionArretsPhysiques}) Me.mnbDropDownAction.Image = CType(resources.GetObject("mnbDropDownAction.Image"), System.Drawing.Image) Me.mnbDropDownAction.ImageTransparentColor = System.Drawing.Color.Magenta Me.mnbDropDownAction.Name = "mnbDropDownAction" Me.mnbDropDownAction.Size = New System.Drawing.Size(29, 22) Me.mnbDropDownAction.Text = "Action sur le plan de ligne" ' 'mnbDropDownActionSens ' Me.mnbDropDownActionSens.Checked = True Me.mnbDropDownActionSens.CheckOnClick = True Me.mnbDropDownActionSens.CheckState = System.Windows.Forms.CheckState.Checked Me.mnbDropDownActionSens.Name = "mnbDropDownActionSens" Me.mnbDropDownActionSens.Size = New System.Drawing.Size(222, 22) Me.mnbDropDownActionSens.Text = "Afficher le sens" ' 'mnbDropDownActionSeparator1 ' Me.mnbDropDownActionSeparator1.Name = "mnbDropDownActionSeparator1" Me.mnbDropDownActionSeparator1.Size = New System.Drawing.Size(219, 6) ' 'mnbDropDownActionDistances ' Me.mnbDropDownActionDistances.Checked = True Me.mnbDropDownActionDistances.CheckOnClick = True Me.mnbDropDownActionDistances.CheckState = System.Windows.Forms.CheckState.Checked Me.mnbDropDownActionDistances.Name = "mnbDropDownActionDistances" Me.mnbDropDownActionDistances.Size = New System.Drawing.Size(222, 22) Me.mnbDropDownActionDistances.Text = "Afficher les distances" ' 'mnbDropDownActionSeparator2 ' Me.mnbDropDownActionSeparator2.Name = "mnbDropDownActionSeparator2" Me.mnbDropDownActionSeparator2.Size = New System.Drawing.Size(219, 6) ' 'mnbDropDownActionArretsPhysiques ' Me.mnbDropDownActionArretsPhysiques.Checked = True Me.mnbDropDownActionArretsPhysiques.CheckOnClick = True Me.mnbDropDownActionArretsPhysiques.CheckState = System.Windows.Forms.CheckState.Checked Me.mnbDropDownActionArretsPhysiques.Name = "mnbDropDownActionArretsPhysiques" Me.mnbDropDownActionArretsPhysiques.Size = New System.Drawing.Size(222, 22) Me.mnbDropDownActionArretsPhysiques.Text = "Afficher les arrêts physiques" ' 'mnbSeparator3 ' Me.mnbSeparator3.AutoSize = False Me.mnbSeparator3.Name = "mnbSeparator3" Me.mnbSeparator3.Size = New System.Drawing.Size(20, 25) ' 'mnbSelectionZoom ' Me.mnbSelectionZoom.CheckOnClick = True Me.mnbSelectionZoom.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image Me.mnbSelectionZoom.Image = CType(resources.GetObject("mnbSelectionZoom.Image"), System.Drawing.Image) Me.mnbSelectionZoom.ImageTransparentColor = System.Drawing.Color.Magenta Me.mnbSelectionZoom.Name = "mnbSelectionZoom" Me.mnbSelectionZoom.Size = New System.Drawing.Size(23, 22) Me.mnbSelectionZoom.Text = "Zoom par sélection" ' 'mnbCancelZoom ' Me.mnbCancelZoom.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image Me.mnbCancelZoom.Image = CType(resources.GetObject("mnbCancelZoom.Image"), System.Drawing.Image) Me.mnbCancelZoom.ImageTransparentColor = System.Drawing.Color.Magenta Me.mnbCancelZoom.Name = "mnbCancelZoom" Me.mnbCancelZoom.Size = New System.Drawing.Size(23, 22) Me.mnbCancelZoom.Text = "Annuler le zoom" ' 'mnbSeparator4 ' Me.mnbSeparator4.AutoSize = False Me.mnbSeparator4.Name = "mnbSeparator4" Me.mnbSeparator4.Size = New System.Drawing.Size(20, 25) ' 'mnbParametrage ' Me.mnbParametrage.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Image Me.mnbParametrage.Image = CType(resources.GetObject("mnbParametrage.Image"), System.Drawing.Image) Me.mnbParametrage.ImageTransparentColor = System.Drawing.Color.Magenta Me.mnbParametrage.Name = "mnbParametrage" Me.mnbParametrage.Size = New System.Drawing.Size(23, 22) Me.mnbParametrage.Text = "Paramétrage" ' 'mncSPlacerArret ' Me.mncSPlacerArret.Name = "mncSPlacerArret" Me.mncSPlacerArret.Size = New System.Drawing.Size(216, 22) Me.mncSPlacerArret.Text = "Placer un arrêt" ' 'mncSSeparator1 ' Me.mncSSeparator1.Name = "mncSSeparator1" Me.mncSSeparator1.Size = New System.Drawing.Size(213, 6) ' 'mncSImage ' Me.mncSImage.Name = "mncSImage" Me.mncSImage.Size = New System.Drawing.Size(216, 22) Me.mncSImage.Text = "Image..." ' 'mncSDefinirLastArret ' Me.mncSDefinirLastArret.Name = "mncSDefinirLastArret" Me.mncSDefinirLastArret.Size = New System.Drawing.Size(216, 22) Me.mncSDefinirLastArret.Text = "Définir comme dernier arrêt" ' 'mncSSeparator2 ' Me.mncSSeparator2.Name = "mncSSeparator2" Me.mncSSeparator2.Size = New System.Drawing.Size(213, 6) ' 'mncSSupprimerArrets ' Me.mncSSupprimerArrets.Name = "mncSSupprimerArrets" Me.mncSSupprimerArrets.Size = New System.Drawing.Size(216, 22) Me.mncSSupprimerArrets.Text = "Supprimer le ou les arrêts" ' 'mncSInsererArret ' Me.mncSInsererArret.Name = "mncSInsererArret" Me.mncSInsererArret.Size = New System.Drawing.Size(216, 22) Me.mncSInsererArret.Text = "Insérer un arrêt" ' 'mncSSeparator3 ' Me.mncSSeparator3.Name = "mncSSeparator3" Me.mncSSeparator3.Size = New System.Drawing.Size(213, 6) ' 'mncSInformations ' Me.mncSInformations.Name = "mncSInformations" Me.mncSInformations.Size = New System.Drawing.Size(216, 22) Me.mncSInformations.Text = "Modifier les informations" ' 'mncSSupprimerSegment ' Me.mncSSupprimerSegment.Name = "mncSSupprimerSegment" Me.mncSSupprimerSegment.Size = New System.Drawing.Size(216, 22) Me.mncSSupprimerSegment.Text = "Supprimer le segment" ' 'mncSSeparator4 ' Me.mncSSeparator4.Name = "mncSSeparator4" Me.mncSSeparator4.Size = New System.Drawing.Size(213, 6) ' 'mncSBatirTroncon ' Me.mncSBatirTroncon.Name = "mncSBatirTroncon" Me.mncSBatirTroncon.Size = New System.Drawing.Size(216, 22) Me.mncSBatirTroncon.Text = "Bâtir un tronçon" ' 'mncTInformations ' Me.mncTInformations.Name = "mncTInformations" Me.mncTInformations.Size = New System.Drawing.Size(201, 22) Me.mncTInformations.Text = "Modifier les informations" ' 'mncTDistances ' Me.mncTDistances.Name = "mncTDistances" Me.mncTDistances.Size = New System.Drawing.Size(201, 22) Me.mncTDistances.Text = "Modifier les distances" ' 'mncTSeparator1 ' Me.mncTSeparator1.Name = "mncTSeparator1" Me.mncTSeparator1.Size = New System.Drawing.Size(198, 6) ' 'mncTTempsDeParcours ' Me.mncTTempsDeParcours.Name = "mncTTempsDeParcours" Me.mncTTempsDeParcours.Size = New System.Drawing.Size(201, 22) Me.mncTTempsDeParcours.Text = "Temps de parcours" ' 'mncTSeparator2 ' Me.mncTSeparator2.Name = "mncTSeparator2" Me.mncTSeparator2.Size = New System.Drawing.Size(198, 6) ' 'mncTCreerSensInverse ' Me.mncTCreerSensInverse.Name = "mncTCreerSensInverse" Me.mncTCreerSensInverse.Size = New System.Drawing.Size(201, 22) Me.mncTCreerSensInverse.Text = "Créer le sens inverse" ' 'mncTSeparator3 ' Me.mncTSeparator3.Name = "mncTSeparator3" Me.mncTSeparator3.Size = New System.Drawing.Size(198, 6) ' 'mncTSupprimerTroncon ' Me.mncTSupprimerTroncon.Name = "mncTSupprimerTroncon" Me.mncTSupprimerTroncon.Size = New System.Drawing.Size(201, 22) Me.mncTSupprimerTroncon.Text = "Supprimer le tronçon" ' 'mncTBatirItineraire ' Me.mncTBatirItineraire.Name = "mncTBatirItineraire" Me.mncTBatirItineraire.Size = New System.Drawing.Size(201, 22) Me.mncTBatirItineraire.Text = "Bâtir un itinéraire" ' 'mncIInformations ' Me.mncIInformations.Name = "mncIInformations" Me.mncIInformations.Size = New System.Drawing.Size(201, 22) Me.mncIInformations.Text = "Modifier les informations" ' 'mncISeparator1 ' Me.mncISeparator1.Name = "mncISeparator1" Me.mncISeparator1.Size = New System.Drawing.Size(198, 6) ' 'mncISupprimerItineraire ' Me.mncISupprimerItineraire.Name = "mncISupprimerItineraire" Me.mncISupprimerItineraire.Size = New System.Drawing.Size(201, 22) Me.mncISupprimerItineraire.Text = "Supprimer l'itinéraires" ' 'SplitContainer ' Me.SplitContainer.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D Me.SplitContainer.Dock = System.Windows.Forms.DockStyle.Fill Me.SplitContainer.FixedPanel = System.Windows.Forms.FixedPanel.Panel2 Me.SplitContainer.Location = New System.Drawing.Point(0, 25) Me.SplitContainer.Name = "SplitContainer" ' 'SplitContainer.Panel1 ' Me.SplitContainer.Panel1.AutoScroll = True Me.SplitContainer.Panel1.Controls.Add(Me.ElementHost1) ' 'SplitContainer.Panel2 ' Me.SplitContainer.Panel2.Controls.Add(Me.lblTitreCreation) Me.SplitContainer.Panel2.Controls.Add(Me.Panel1) Me.SplitContainer.Panel2.Controls.Add(Me.grdCreation) Me.SplitContainer.Panel2MinSize = 0 Me.SplitContainer.Size = New System.Drawing.Size(605, 418) Me.SplitContainer.SplitterDistance = 428 Me.SplitContainer.SplitterWidth = 2 Me.SplitContainer.TabIndex = 1 ' 'ElementHost1 ' Me.ElementHost1.Dock = System.Windows.Forms.DockStyle.Fill Me.ElementHost1.Location = New System.Drawing.Point(0, 0) Me.ElementHost1.Name = "ElementHost1" Me.ElementHost1.Size = New System.Drawing.Size(424, 414) Me.ElementHost1.TabIndex = 0 Me.ElementHost1.Text = "ElementHost1" Me.ElementHost1.Child = Me._StopsCanvas ' 'lblTitreCreation ' Me.lblTitreCreation.Anchor = CType(((System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Left) _ Or System.Windows.Forms.AnchorStyles.Right), System.Windows.Forms.AnchorStyles) Me.lblTitreCreation.Location = New System.Drawing.Point(3, 4) Me.lblTitreCreation.Name = "lblTitreCreation" Me.lblTitreCreation.Size = New System.Drawing.Size(167, 16) Me.lblTitreCreation.TabIndex = 4 ' 'Panel1 ' Me.Panel1.AutoSize = True Me.Panel1.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink Me.Panel1.Controls.Add(Me.btnOk) Me.Panel1.Controls.Add(Me.btnAnnuler) Me.Panel1.Dock = System.Windows.Forms.DockStyle.Bottom Me.Panel1.Location = New System.Drawing.Point(0, 385) Me.Panel1.Name = "Panel1" Me.Panel1.Size = New System.Drawing.Size(171, 29) Me.Panel1.TabIndex = 3 ' 'btnOk ' Me.btnOk.Anchor = CType((System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Right), System.Windows.Forms.AnchorStyles) Me.btnOk.BackColor = System.Drawing.SystemColors.Control Me.btnOk.FlatAppearance.MouseDownBackColor = System.Drawing.Color.LightSlateGray Me.btnOk.FlatAppearance.MouseOverBackColor = System.Drawing.Color.LightSteelBlue Me.btnOk.FlatStyle = System.Windows.Forms.FlatStyle.Flat Me.btnOk.Font = New System.Drawing.Font("Microsoft Sans Serif", 8.25!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte)) Me.btnOk.ForeColor = System.Drawing.SystemColors.ControlText Me.btnOk.Location = New System.Drawing.Point(12, 3) Me.btnOk.Name = "btnOk" Me.btnOk.Size = New System.Drawing.Size(75, 23) Me.btnOk.TabIndex = 6 Me.btnOk.Text = "OK" Me.btnOk.UseVisualStyleBackColor = True ' 'btnAnnuler ' Me.btnAnnuler.Anchor = CType((System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Right), System.Windows.Forms.AnchorStyles) Me.btnAnnuler.BackColor = System.Drawing.SystemColors.Control Me.btnAnnuler.DialogResult = System.Windows.Forms.DialogResult.Cancel Me.btnAnnuler.FlatAppearance.MouseDownBackColor = System.Drawing.Color.LightSlateGray Me.btnAnnuler.FlatAppearance.MouseOverBackColor = System.Drawing.Color.LightSteelBlue Me.btnAnnuler.FlatStyle = System.Windows.Forms.FlatStyle.Flat Me.btnAnnuler.Font = New System.Drawing.Font("Microsoft Sans Serif", 8.25!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte)) Me.btnAnnuler.ForeColor = System.Drawing.SystemColors.ControlText Me.btnAnnuler.Location = New System.Drawing.Point(93, 3) Me.btnAnnuler.Name = "btnAnnuler" Me.btnAnnuler.Size = New System.Drawing.Size(75, 23) Me.btnAnnuler.TabIndex = 7 Me.btnAnnuler.Text = "Annuler" Me.btnAnnuler.UseVisualStyleBackColor = True ' 'grdCreation ' Me.grdCreation.Anchor = CType((((System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Bottom) _ Or System.Windows.Forms.AnchorStyles.Left) _ Or System.Windows.Forms.AnchorStyles.Right), System.Windows.Forms.AnchorStyles) Me.grdCreation.AutoResizeColumns = False Me.grdCreation.ColumnsFiltreActif = False Appearance1.BackColor = System.Drawing.SystemColors.Window Appearance1.BorderColor = System.Drawing.SystemColors.InactiveCaption Me.grdCreation.DisplayLayout.Appearance = Appearance1 Me.grdCreation.DisplayLayout.BorderStyle = Infragistics.Win.UIElementBorderStyle.Solid Me.grdCreation.DisplayLayout.CaptionVisible = Infragistics.Win.DefaultableBoolean.[False] Appearance2.BackColor = System.Drawing.SystemColors.ActiveBorder Appearance2.BackColor2 = System.Drawing.SystemColors.ControlDark Appearance2.BackGradientStyle = Infragistics.Win.GradientStyle.Vertical Appearance2.BorderColor = System.Drawing.SystemColors.Window Me.grdCreation.DisplayLayout.GroupByBox.Appearance = Appearance2 Appearance3.ForeColor = System.Drawing.SystemColors.GrayText Me.grdCreation.DisplayLayout.GroupByBox.BandLabelAppearance = Appearance3 Me.grdCreation.DisplayLayout.GroupByBox.BorderStyle = Infragistics.Win.UIElementBorderStyle.Solid Appearance4.BackColor = System.Drawing.SystemColors.ControlLightLight Appearance4.BackColor2 = System.Drawing.SystemColors.Control Appearance4.BackGradientStyle = Infragistics.Win.GradientStyle.Horizontal Appearance4.ForeColor = System.Drawing.SystemColors.GrayText Me.grdCreation.DisplayLayout.GroupByBox.PromptAppearance = Appearance4 Me.grdCreation.DisplayLayout.MaxColScrollRegions = 1 Me.grdCreation.DisplayLayout.MaxRowScrollRegions = 1 Appearance5.BackColor = System.Drawing.SystemColors.Window Appearance5.ForeColor = System.Drawing.SystemColors.ControlText Me.grdCreation.DisplayLayout.Override.ActiveCellAppearance = Appearance5 Appearance6.BackColor = System.Drawing.SystemColors.Highlight Appearance6.ForeColor = System.Drawing.SystemColors.HighlightText Me.grdCreation.DisplayLayout.Override.ActiveRowAppearance = Appearance6 Me.grdCreation.DisplayLayout.Override.AllowRowFiltering = Infragistics.Win.DefaultableBoolean.[False] Me.grdCreation.DisplayLayout.Override.BorderStyleCell = Infragistics.Win.UIElementBorderStyle.Dotted Me.grdCreation.DisplayLayout.Override.BorderStyleRow = Infragistics.Win.UIElementBorderStyle.Dotted Appearance7.BackColor = System.Drawing.SystemColors.Window Me.grdCreation.DisplayLayout.Override.CardAreaAppearance = Appearance7 Appearance8.BorderColor = System.Drawing.Color.Silver Appearance8.TextTrimming = Infragistics.Win.TextTrimming.EllipsisCharacter Me.grdCreation.DisplayLayout.Override.CellAppearance = Appearance8 Me.grdCreation.DisplayLayout.Override.CellPadding = 0 Appearance9.BackColor = System.Drawing.SystemColors.Control Appearance9.BackColor2 = System.Drawing.SystemColors.ControlDark Appearance9.BackGradientAlignment = Infragistics.Win.GradientAlignment.Element Appearance9.BackGradientStyle = Infragistics.Win.GradientStyle.Horizontal Appearance9.BorderColor = System.Drawing.SystemColors.Window Me.grdCreation.DisplayLayout.Override.GroupByRowAppearance = Appearance9 Appearance10.TextHAlignAsString = "Left" Me.grdCreation.DisplayLayout.Override.HeaderAppearance = Appearance10 Me.grdCreation.DisplayLayout.Override.HeaderClickAction = Infragistics.Win.UltraWinGrid.HeaderClickAction.SortMulti Me.grdCreation.DisplayLayout.Override.HeaderStyle = Infragistics.Win.HeaderStyle.WindowsXPCommand Appearance11.BackColor = System.Drawing.SystemColors.Window Appearance11.BorderColor = System.Drawing.Color.Silver Me.grdCreation.DisplayLayout.Override.RowAppearance = Appearance11 Me.grdCreation.DisplayLayout.Override.RowSelectors = Infragistics.Win.DefaultableBoolean.[False] Appearance12.BackColor = System.Drawing.SystemColors.ControlLight Me.grdCreation.DisplayLayout.Override.TemplateAddRowAppearance = Appearance12 Me.grdCreation.DisplayLayout.ScrollBounds = Infragistics.Win.UltraWinGrid.ScrollBounds.ScrollToFill Me.grdCreation.DisplayLayout.ScrollStyle = Infragistics.Win.UltraWinGrid.ScrollStyle.Immediate Me.grdCreation.DisplayLayout.ViewStyleBand = Infragistics.Win.UltraWinGrid.ViewStyleBand.OutlookGroupBy Me.grdCreation.Font = New System.Drawing.Font("Times New Roman", 8.25!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte)) Me.grdCreation.Location = New System.Drawing.Point(0, 23) Me.grdCreation.Name = "grdCreation" Me.grdCreation.PrintColumnsKey = Nothing Me.grdCreation.PrintRowsIndex = Nothing Me.grdCreation.PrintTitle = Nothing Me.grdCreation.RowsActivation = Infragistics.Win.UltraWinGrid.Activation.AllowEdit Me.grdCreation.Size = New System.Drawing.Size(175, 391) Me.grdCreation.TabIndex = 5 Me.grdCreation.Tag = "" ' 'PlanDeLigne ' Me.AutoScaleDimensions = New System.Drawing.SizeF(6.0!, 13.0!) Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font Me.Controls.Add(Me.SplitContainer) Me.Controls.Add(Me.mnbMenu) Me.MinimumSize = New System.Drawing.Size(605, 431) Me.Name = "PlanDeLigne" Me.Size = New System.Drawing.Size(605, 443) Me.mnbMenu.ResumeLayout(False) Me.mnbMenu.PerformLayout() Me.SplitContainer.Panel1.ResumeLayout(False) Me.SplitContainer.Panel2.ResumeLayout(False) Me.SplitContainer.Panel2.PerformLayout() CType(Me.SplitContainer, System.ComponentModel.ISupportInitialize).EndInit() Me.SplitContainer.ResumeLayout(False) Me.Panel1.ResumeLayout(False) CType(Me.grdCreation, System.ComponentModel.ISupportInitialize).EndInit() Me.ResumeLayout(False) Me.PerformLayout() End Sub

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  • strings and textfields, AS3

    - by VideoDnd
    How do I get my text fields to populate correctly and show single digits? Description Each textfield receives a substring. This doesn't limit it's input, because the text fields shows extra numbers. See illustration. Ex A //Tweening method 'could substitute code with Tweener' import fl.transitions.Tween; import fl.transitions.easing.*; //Timer that will run a sec and repeat var timer:Timer = new Timer(1000); //Integer values var count:int = +220000000; var fcount:int = 0; //Events and starting timer timer.addEventListener(TimerEvent.TIMER, incrementCounter); addEventListener(Event.ENTER_FRAME, checkOdometerPosition); timer.start(); //Tween Variables var smoothLoop:int = 0; var originalYPosition:Number = 0; var upwardYPosition:Number = -99; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //First Digit 'trigger set by using var upwardPosition as a constant' function checkOdometerPosition(event:Event):void{ if (seconds9.y <= upwardYPosition){ var toText:String = formatCount(fcount); //seconds9.firstDigit.text = formatCount(fcount); seconds9.firstDigit.text = toText.substr(9, 9); seconds9.y = originalYPosition; seconds8.firstDigit.text = toText.substr(8, 8); seconds8.y = originalYPosition; seconds7dec.firstDigit.text = toText.substr(7, 7); seconds7dec.y = originalYPosition; seconds6.firstDigit.text = toText.substr(6, 6); seconds6.y = originalYPosition; seconds5.firstDigit.text = toText.substr(5, 5); seconds5.y = originalYPosition; seconds5.firstDigit.text = toText.substr(4, 4); seconds5.y = originalYPosition; seconds3.firstDigit.text = toText.substr(3, 3); seconds3.y = originalYPosition; seconds2.firstDigit.text = toText.substr(2, 2); seconds2.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds0.firstDigit.text = toText.substr(0, 1); seconds0.y = originalYPosition; } } //Second Digit function incrementCounter(event:TimerEvent):void{ count++; fcount=int(count) if (smoothLoop < 9){ smoothLoop++; } else { smoothLoop = 0; } var lolly:String = formatCount(fcount-1); //seconds9.secondDigit.text = formatCount(fcount); seconds9.secondDigit.text = lolly.substr(9, 9); var addTween9:Tween = new Tween(seconds9, "y", Strong.easeOut,0,-222, .7, true); seconds8.secondDigit.text = lolly.substr(8, 8); var addTween8:Tween = new Tween(seconds8, "y", Strong.easeOut,0,-222, .7, true); seconds7dec.secondDigit.text = lolly.substr(7, 7); var addTween7dec:Tween = new Tween(seconds7dec, "y", Strong.easeOut,0,-222, .7, true); seconds6.secondDigit.text = lolly.substr(6, 6); var addTween6:Tween = new Tween(seconds6, "y", Strong.easeOut,0,-222, .7, true); seconds5.secondDigit.text = lolly.substr(5, 5); var addTween5:Tween = new Tween(seconds5, "y", Strong.easeOut,0,-222, .7, true); seconds4.secondDigit.text = lolly.substr(4, 4); var addTween4:Tween = new Tween(seconds4, "y", Strong.easeOut,0,-222, .7, true); seconds3.secondDigit.text = lolly.substr(3, 3); var addTween3:Tween = new Tween(seconds3, "y", Strong.easeOut,0,-222, .7, true); seconds2.secondDigit.text = lolly.substr(2, 2); var addTween2:Tween = new Tween(seconds2, "y", Strong.easeOut,0,-222, .7, true); seconds1.secondDigit.text = lolly.substr(1, 1); var addTween1:Tween = new Tween(seconds1, "y", Strong.easeOut,0,-222, .7, true); seconds0.secondDigit.text = lolly.substr(0, 1); var addTween0:Tween = new Tween(seconds0, "y", Strong.easeOut,0,-222, .7, true); } Ex A has 10 text objects, each with a pair of text fields. It’s move complex than Ex B, because it has a Y animation and pairs of numbers. The text objects are animated to create a scrolling effect. It moves vertically, and has a lead number and a catch up number contained in each symbol. See illustration for more description. The counters are set to 2,200,000.00, just to see if the numbers are populating. Ex B work fine! for example only //STRING SPLITTER COUNTER with nine individual text fields //Timer settings var delay:uint = 1000/100; var repeat:uint = 0; var timer:Timer; timer = new Timer(delay,repeat); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); //Integer values var count:int = 0; var fcount:int = 0; //Format Count function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Split strings off to individual text fields function incrementCounter(event:TimerEvent) { count++; fcount=int(count+220000000) var toText:String = formatCount(fcount); mytext9.text = toText.substr(9, 9); mytext8.text = toText.substr(8, 8); mytext7dec.text = toText.substr(7, 7); mytext6.text = toText.substr(6, 6); mytext5.text = toText.substr(5, 5); mytext4.text = toText.substr(4, 4); mytext3.text = toText.substr(3, 3); mytext2.text = toText.substr(2, 2); mytext1.text = toText.substr(1, 1); mytext0.text = toText.substr(0, 1); } Here's a link to the files

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  • pyqt QObject: Cannot create children for a parent that is in a different thread

    - by memomk
    QObject: Cannot create children for a parent that is in a different thread. (Parent is QTextDocument(0x9919018), parent's thread is QThread(0x97331e0), current thread is flooderthread(0x97b4c10) error means ? am sorry because am new to pyqt here is the code : i know the code is finished yet but it should work i guess the problem is with myfun.log function... #! /usr/bin/python # -*- coding: utf-8 -*- import urllib, urllib2, itertools, threading, cookielib, Cookie, sys, time, hashlib, os from PyQt4 import QtCore, QtGui try: _fromUtf8 = QtCore.QString.fromUtf8 except AttributeError: _fromUtf8 = lambda s: s gui=QtGui.QApplication.processEvents texttoset="" class fun(): global texttoset def checkpassword(self): if ui.passwordcheck.isChecked()==True: return 1 else : return 0 def log(self, text): if text != False: firsttext=str(ui.console.toPlainText()) secondtext=firsttext+text+"\n" ui.console.setText(secondtext) log=open("log.log", "a") log.write(text+"\n") log.close() else : firsttext=str(ui.console.toPlainText()) secondtext=firsttext+texttoset+"\n" ui.console.setText(secondtext) log=open("log.log", "a") log.write(texttoset+"\n") log.close() def disable(self): MainWindow.setEnabled(False) pass def enable(self): MainWindow.setEnabled(True) pass def checkmethod(self): if ui.get.isChecked()==True: return 1 elif ui.post.isChecked()==True: return 2 else : return 0 def main(self): connecter() gui() f1.start() gui() time.sleep(3) gui() f2.start() gui() time.sleep(3) gui() f3.start() gui() time.sleep(3) gui() f4.start() gui() time.sleep(3) gui() f5.start() gui() self.sleep(3) gui() f6.start() gui() def killer(self): f1.terminate() f2.terminate() f3.terminate() f4.terminate() f5.terminate() f6.terminate() def close(self): self.killer() os.abort() sys.exit() myfun=fun() def connecter(): QtCore.QObject.connect(f1, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f1, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f1, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f2, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f2, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f2, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f3, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f3, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f3, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f4, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f4, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f4, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f5, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f5, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f5, QtCore.SIGNAL("disable()"), myfun.disable) QtCore.QObject.connect(f6, QtCore.SIGNAL("log(bool)"), myfun.log) QtCore.QObject.connect(f6, QtCore.SIGNAL("enable()"), myfun.enable) QtCore.QObject.connect(f6, QtCore.SIGNAL("disable()"), myfun.disable) x=0 num=0 class flooderthread(QtCore.QThread): global texttoset def __init__(self, x, num): QtCore.QThread.__init__(self) self.x=x self.num=num def log(self, text): texttolog=str(text) time.sleep(1) self.emit(QtCore.SIGNAL("log(bool)"), False) time.sleep(2) def enable(self): time.sleep(1) self.emit(QtCore.SIGNAL("enable()")) def disable(self): time.sleep(1) self.emit(QtCore.SIGNAL("disable()")) def run(self): connecter() self.log("\n\n--------------------------------------------------new session-------------------------------------\n\n") itered=False gui() self.disable() gui() self.log("setting params...") param={ui.dataname1.text():ui.datavalue1.text(),ui.dataname3.text():ui.datavalue3.text(),ui.dataname3.text():ui.datavalue3.text(), } self.log("checking password...") if myfun.checkpassword()==1: itered=True self.log("password is true") else : self.log("password is null ") self.log("itered operation") self.log("setting url") url=str(ui.url.text()) if url[:4]!="http" and url[:3]!="ftp": self.log("url error exiting the whole function") self.log("please set a valide protocole!!") gui() self.enable() gui() return 1 pass else : self.log("valid url") gui() self.log("url is "+url) self.log("setting proxy") proxy="http://"+ui.proxyuser.text()+":"+ui.proxypass.text()+"@"+ui.proxyhost.text()+":"+ui.proxyport.text() self.log("proxy is "+proxy) gui() self.log("preparing params...") urlparam=urllib.urlencode(param) gui() self.log("params are "+urlparam) self.log("setting up headers...") header={'User-Agent':str(ui.useragent.toPlainText())} self.log("headers are "+ str(header)) self.log("setting up proxy handler..") proxyhandler=urllib2.ProxyHandler({"http":str(proxy)}) self.log("checking method") if myfun.checkmethod()==1: self.log("method is get..") self.log("setting request..") finalurl=url+urlparam gui() self.log("final url is"+finalurl) req=urllib2.Request(finalurl, None, headers) elif myfun.checkmethod()==2: self.log("method is post...") self.log("setting request..") finalurl=url gui() self.log("final url is "+finalurl) req=urllib2.Request(finalurl, urlparam, header) else : self.log("error has been accourded") self.log("please select a method!!") gui() self.log("exiting the whole functions") gui() self.enable() return 1 pass self.log("intilizing cookies..") c1=Cookie.SimpleCookie() c1[str(ui.cookiename1.text())]=str(ui.cookievalue1.text()) c1[str(ui.cookiename1.text())]['path']='/' c1[str(ui.cookiename2.text())]=str(ui.cookievalue2.text()) c1[str(ui.cookiename2.text())]['path']='/' c1[str(ui.cookiename3.text())]=str(ui.cookievalue3.text()) c1[str(ui.cookiename3.text())]['domain']=url c1[str(ui.cookiename3.text())]['path']='/' c1[str(ui.cookiename4.text())]=str(ui.cookievalue4.text()) c1[str(ui.cookiename4.text())]['domain']=url c1[str(ui.cookiename4.text())]['path']='/' self.log("cookies are.. :"+str(c1)) cj=cookielib.CookieJar() cj.set_cookie(c1) opener = urllib2.build_opener(proxyhandler, urllib2.HTTPCookieProcessor(cj)) self.log("insatlling opener") urllib2.install_opener(opener) self.log("setting the two operations....") if itered==Fasle: self.log("starting the flooding loop") gui() while true: try: gui() opener.open(req) except e: self.log("error connecting : "+e.reason) self.log("will continue....") continue gui() elif itered==True: pass f1=flooderthread(1, 1) f2=flooderthread(2, 2) f3=flooderthread(3, 3) f4=flooderthread(4, 4) f5=flooderthread(5, 5) f6=flooderthread(6, 6) class Ui_MainWindow(object): def setupUi(self, MainWindow): MainWindow.setObjectName(_fromUtf8("MainWindow")) MainWindow.setMinimumSize(QtCore.QSize(838, 500)) MainWindow.setMaximumSize(QtCore.QSize(838, 500)) MainWindow.setWindowTitle(QtGui.QApplication.translate("MainWindow", "memo flooder", None, QtGui.QApplication.UnicodeUTF8)) self.centralwidget = QtGui.QWidget(MainWindow) self.centralwidget.setObjectName(_fromUtf8("centralwidget")) self.console=QtGui.QTextEdit(self.centralwidget) self.console.setGeometry(10, 350, 800,130) self.console.setReadOnly(True) self.console.setObjectName("console") self.groupBox = QtGui.QGroupBox(self.centralwidget) self.groupBox.setGeometry(QtCore.QRect(30, 50, 71, 80)) self.groupBox.setTitle(QtGui.QApplication.translate("MainWindow", "method:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox.setObjectName(_fromUtf8("groupBox")) self.post = QtGui.QRadioButton(self.groupBox) self.post.setGeometry(QtCore.QRect(10, 20, 61, 22)) self.post.setText(QtGui.QApplication.translate("MainWindow", "post", None, QtGui.QApplication.UnicodeUTF8)) self.post.setChecked(True) self.post.setObjectName(_fromUtf8("post")) self.get = QtGui.QRadioButton(self.groupBox) self.get.setGeometry(QtCore.QRect(10, 50, 51, 22)) self.get.setText(QtGui.QApplication.translate("MainWindow", "get", None, QtGui.QApplication.UnicodeUTF8)) self.get.setObjectName(_fromUtf8("get")) self.url = QtGui.QLineEdit(self.centralwidget) self.url.setGeometry(QtCore.QRect(70, 20, 671, 27)) self.url.setInputMethodHints(QtCore.Qt.ImhUrlCharactersOnly) self.url.setObjectName(_fromUtf8("url")) self.groupBox_2 = QtGui.QGroupBox(self.centralwidget) self.groupBox_2.setGeometry(QtCore.QRect(110, 50, 371, 111)) self.groupBox_2.setTitle(QtGui.QApplication.translate("MainWindow", "data:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_2.setObjectName(_fromUtf8("groupBox_2")) self.dataname1 = QtGui.QLineEdit(self.groupBox_2) self.dataname1.setGeometry(QtCore.QRect(20, 30, 101, 27)) self.dataname1.setObjectName(_fromUtf8("dataname1")) self.label = QtGui.QLabel(self.groupBox_2) self.label.setGeometry(QtCore.QRect(40, 10, 67, 17)) self.label.setText(QtGui.QApplication.translate("MainWindow", "name:", None, QtGui.QApplication.UnicodeUTF8)) self.label.setObjectName(_fromUtf8("label")) self.dataname2 = QtGui.QLineEdit(self.groupBox_2) self.dataname2.setGeometry(QtCore.QRect(130, 30, 113, 27)) self.dataname2.setObjectName(_fromUtf8("dataname2")) self.dataname3 = QtGui.QLineEdit(self.groupBox_2) self.dataname3.setGeometry(QtCore.QRect(250, 30, 113, 27)) self.dataname3.setObjectName(_fromUtf8("dataname3")) self.label_2 = QtGui.QLabel(self.groupBox_2) self.label_2.setGeometry(QtCore.QRect(40, 60, 67, 17)) self.label_2.setText(QtGui.QApplication.translate("MainWindow", "value:", None, QtGui.QApplication.UnicodeUTF8)) self.label_2.setObjectName(_fromUtf8("label_2")) self.datavalue1 = QtGui.QLineEdit(self.groupBox_2) self.datavalue1.setGeometry(QtCore.QRect(20, 80, 101, 27)) self.datavalue1.setObjectName(_fromUtf8("datavalue1")) self.datavalue2 = QtGui.QLineEdit(self.groupBox_2) self.datavalue2.setGeometry(QtCore.QRect(130, 80, 113, 27)) self.datavalue2.setObjectName(_fromUtf8("datavalue2")) self.datavalue3 = QtGui.QLineEdit(self.groupBox_2) self.datavalue3.setGeometry(QtCore.QRect(250, 80, 113, 27)) self.datavalue3.setObjectName(_fromUtf8("datavalue3")) self.groupBox_4 = QtGui.QGroupBox(self.centralwidget) self.groupBox_4.setGeometry(QtCore.QRect(670, 50, 151, 111)) self.groupBox_4.setTitle(QtGui.QApplication.translate("MainWindow", "password:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_4.setObjectName(_fromUtf8("groupBox_4")) self.passname = QtGui.QLineEdit(self.groupBox_4) self.passname.setGeometry(QtCore.QRect(10, 30, 113, 27)) self.passname.setObjectName(_fromUtf8("passname")) self.passvalue = QtGui.QLineEdit(self.groupBox_4) self.passvalue.setGeometry(QtCore.QRect(10, 80, 113, 27)) self.passvalue.setObjectName(_fromUtf8("passvalue")) self.passwordcheck = QtGui.QCheckBox(self.centralwidget) self.passwordcheck.setGeometry(QtCore.QRect(670, 180, 97, 22)) self.passwordcheck.setText(QtGui.QApplication.translate("MainWindow", "password", None, QtGui.QApplication.UnicodeUTF8)) self.passwordcheck.setChecked(True) self.passwordcheck.setObjectName(_fromUtf8("passwordcheck")) self.groupBox_5 = QtGui.QGroupBox(self.centralwidget) self.groupBox_5.setGeometry(QtCore.QRect(29, 169, 441, 81)) self.groupBox_5.setTitle(QtGui.QApplication.translate("MainWindow", "proxy:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_5.setObjectName(_fromUtf8("groupBox_5")) self.proxyhost = QtGui.QLineEdit(self.groupBox_5) self.proxyhost.setGeometry(QtCore.QRect(20, 30, 113, 27)) self.proxyhost.setObjectName(_fromUtf8("proxyhost")) self.proxyport = QtGui.QLineEdit(self.groupBox_5) self.proxyport.setGeometry(QtCore.QRect(140, 30, 51, 27)) self.proxyport.setInputMethodHints(QtCore.Qt.ImhDigitsOnly|QtCore.Qt.ImhPreferNumbers) self.proxyport.setObjectName(_fromUtf8("proxyport")) self.proxyuser = QtGui.QLineEdit(self.groupBox_5) self.proxyuser.setGeometry(QtCore.QRect(200, 30, 113, 27)) self.proxyuser.setObjectName(_fromUtf8("proxyuser")) self.proxypass = QtGui.QLineEdit(self.groupBox_5) self.proxypass.setGeometry(QtCore.QRect(320, 30, 113, 27)) self.proxypass.setObjectName(_fromUtf8("proxypass")) self.label_4 = QtGui.QLabel(self.groupBox_5) self.label_4.setGeometry(QtCore.QRect(100, 10, 67, 17)) self.label_4.setText(QtGui.QApplication.translate("MainWindow", "host", None, QtGui.QApplication.UnicodeUTF8)) self.label_4.setObjectName(_fromUtf8("label_4")) self.label_5 = QtGui.QLabel(self.groupBox_5) self.label_5.setGeometry(QtCore.QRect(150, 10, 67, 17)) self.label_5.setText(QtGui.QApplication.translate("MainWindow", "port", None, QtGui.QApplication.UnicodeUTF8)) self.label_5.setObjectName(_fromUtf8("label_5")) self.label_6 = QtGui.QLabel(self.groupBox_5) self.label_6.setGeometry(QtCore.QRect(200, 10, 67, 17)) self.label_6.setText(QtGui.QApplication.translate("MainWindow", "username", None, QtGui.QApplication.UnicodeUTF8)) self.label_6.setObjectName(_fromUtf8("label_6")) self.label_7 = QtGui.QLabel(self.groupBox_5) self.label_7.setGeometry(QtCore.QRect(320, 10, 67, 17)) self.label_7.setText(QtGui.QApplication.translate("MainWindow", "password", None, QtGui.QApplication.UnicodeUTF8)) self.label_7.setObjectName(_fromUtf8("label_7")) self.groupBox_6 = QtGui.QGroupBox(self.centralwidget) self.groupBox_6.setGeometry(QtCore.QRect(30, 260, 531, 91)) self.groupBox_6.setTitle(QtGui.QApplication.translate("MainWindow", "cookies:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_6.setObjectName(_fromUtf8("groupBox_6")) self.cookiename1 = QtGui.QLineEdit(self.groupBox_6) self.cookiename1.setGeometry(QtCore.QRect(10, 20, 113, 27)) self.cookiename1.setObjectName(_fromUtf8("cookiename1")) self.cookiename2 = QtGui.QLineEdit(self.groupBox_6) self.cookiename2.setGeometry(QtCore.QRect(140, 20, 113, 27)) self.cookiename2.setObjectName(_fromUtf8("cookename2")) self.cookiename3 = QtGui.QLineEdit(self.groupBox_6) self.cookiename3.setGeometry(QtCore.QRect(270, 20, 113, 27)) self.cookiename3.setObjectName(_fromUtf8("cookiename3")) self.cookiename4 = QtGui.QLineEdit(self.groupBox_6) self.cookiename4.setGeometry(QtCore.QRect(390, 20, 113, 27)) self.cookiename4.setObjectName(_fromUtf8("cookiename4")) self.cookievalue1 = QtGui.QLineEdit(self.groupBox_6) self.cookievalue1.setGeometry(QtCore.QRect(10, 50, 113, 27)) self.cookievalue1.setObjectName(_fromUtf8("cookievalue1")) self.cookievalue2 = QtGui.QLineEdit(self.groupBox_6) self.cookievalue2.setGeometry(QtCore.QRect(140, 50, 113, 27)) self.cookievalue2.setObjectName(_fromUtf8("cookievalue2")) self.cookievalue3 = QtGui.QLineEdit(self.groupBox_6) self.cookievalue3.setGeometry(QtCore.QRect(270, 50, 113, 27)) self.cookievalue3.setObjectName(_fromUtf8("cookievalue3")) self.cookievalue4 = QtGui.QLineEdit(self.groupBox_6) self.cookievalue4.setGeometry(QtCore.QRect(390, 50, 113, 27)) self.cookievalue4.setObjectName(_fromUtf8("cookievalue4")) self.groupBox_7 = QtGui.QGroupBox(self.centralwidget) self.groupBox_7.setGeometry(QtCore.QRect(570, 260, 251, 80)) self.groupBox_7.setTitle(QtGui.QApplication.translate("MainWindow", "useragents:", None, QtGui.QApplication.UnicodeUTF8)) self.groupBox_7.setObjectName(_fromUtf8("groupBox_7")) self.useragent = QtGui.QTextEdit(self.groupBox_7) self.useragent.setGeometry(QtCore.QRect(10, 20, 211, 51)) self.useragent.setVerticalScrollBarPolicy(QtCore.Qt.ScrollBarAlwaysOn) self.useragent.setObjectName(_fromUtf8("useragent")) self.start = QtGui.QPushButton(self.centralwidget) self.start.setGeometry(QtCore.QRect(750, 20, 71, 27)) self.start.setText(QtGui.QApplication.translate("MainWindow", "start", None, QtGui.QApplication.UnicodeUTF8)) self.start.setObjectName(_fromUtf8("start")) self.label_3 = QtGui.QLabel(self.centralwidget) self.label_3.setGeometry(QtCore.QRect(30, 20, 67, 17)) self.label_3.setText(QtGui.QApplication.translate("MainWindow", "url :", None, QtGui.QApplication.UnicodeUTF8)) self.label_3.setObjectName(_fromUtf8("label_3")) MainWindow.setCentralWidget(self.centralwidget) QtCore.QObject.connect(self.start, QtCore.SIGNAL(_fromUtf8("clicked(bool)")), myfun.main) QtCore.QObject.connect(self.passwordcheck, QtCore.SIGNAL(_fromUtf8("clicked(bool)")), self.groupBox_4.setEnabled) QtCore.QMetaObject.connectSlotsByName(MainWindow) def __del__(): myfun.killer() os.abort() sys.exit() app = QtGui.QApplication(sys.argv) MainWindow = QtGui.QMainWindow() ui = Ui_MainWindow() ui.setupUi(MainWindow) myfun.log("\n\n--------------------------------------------------new session-------------------------------------\n\n") MainWindow.show() sys.exit(app.exec_())

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  • Increase efficiency of a loop with jQuery

    - by Pez Cuckow
    I have a game coded in jQuery where bots are moved around the screen. The below code is a loop that runs every 20ms, currently if you have over 15 bots you start to notice the browser lagging (simply because of all the advanced collision detection going on). Is there any way to reduce the lag, can I make it any more efficient? P.s. sorrry for just posting a block of code, I can't see a way to make my point clear enough without! $.playground().registerCallback(function(){ //Movement Loop if(!pause) { for (var i in bots) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd var self = $('#b' + i); var current = bots[i]; if(bots[i][5]==1) { var xspeed = 0, yspeed = 0; if(current[1]==0) { yspeed = -D_SPEED; } else if(current[1]==1) { xspeed = D_SPEED; } else if(current[1]==2) { yspeed = D_SPEED; } else if(current[1]==3) { xspeed = -D_SPEED; } var x = current[2] + xspeed; var y = current[3] + yspeed; var z = current[3] + 120; if(current[2]>0&&x>PLAYGROUND_WIDTH||current[2]<0&&x<-GRID_SIZE|| current[3]>0&&y>PLAYGROUND_HEIGHT||current[3]<0&&y<-GRID_SIZE) { remove_bot(i, self); } else { if(current[7]!=current[1]) { self.setAnimation(colors[current[0]][current[1]]); bots[i][7] = current[1]; } if(self.css({"left": ""+(x)+"px", "top": ""+(y)+"px", "z-index": z})) { bots[i][2] = x; bots[i][3] = y; bots[i][4] = z; bots[i][8]++; } } } } $("#debug").html(dump(arrows)); $(".bot").each(function(){ var b_id = $(this).attr("id").substr(1); var collision = false; var c_bot = bots[b_id]; var b_x = c_bot[2]; var b_y = c_bot[3]; var b_d = c_bot[1]; $(this).collision(".arrow,#arrows").each(function(){ //Many thanks to Selim Arsever for this fix! var a_id = $(this).attr("id").substr(1); var piece = arrows[a_id]; var a_v = piece[0]; if(a_v==1) { var a_x = piece[2]; var a_y = piece[3]; var d_x = b_x-a_x; var d_y = b_y-a_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd bots[b_id][7] = c_bot[1]; bots[b_id][1] = piece[1]; collision = true; } } }); if(!collision) { $(this).collision(".wall,#level").each(function(){ var w_id = $(this).attr("id").substr(1); var piece = pieces[w_id]; var w_x = piece[1]; var w_y = piece[2]; d_x = b_x-w_x; d_y = b_y-w_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=27&&d_y<=28) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-12&&d_x<=-11&&d_y>=21&&d_y<=22) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-9&&d_y<=-8) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=20&&d_y<=21) { kill_bot(b_id); collision = true; } //22 // 21 }); } if(!collision&&c_bot[8]>GRID_MOVE) { $(this).collision(".spawn,#level").each(function(){ var s_id = $(this).attr("id").substr(1); var piece = pieces[s_id]; var s_x = piece[1]; var s_y = piece[2]; d_x = b_x-s_x; d_y = b_y-s_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=19&&d_y<=20) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-14&&d_x<=-13&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-11&&d_y<=-10) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //22 // 21*/ }); } if(!collision) { $(this).collision(".exit,#level").each(function(){ var e_id = $(this).attr("id").substr(1); var piece = pieces[e_id]; var e_x = piece[1]; var e_y = piece[2]; d_x = b_x-e_x; d_y = b_y-e_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { current_bots++; bots[b_id] = false; $("#current_bots").html(current_bots); $("#b" + b_id).setAnimation(exit[2], function(node){$(node).fadeOut(200)}); } }); } if(!collision) { $(this).collision(".bot,#level").each(function(){ var bd_id = $(this).attr("id").substr(1); if(bd_id!=b_id) { var piece = bots[bd_id]; var bd_x = piece[2]; var bd_y = piece[3]; d_x = b_x-bd_x; d_y = b_y-bd_y; if(d_x>=0&&d_x<=2&&d_y>=0&&d_y<=2) { kill_bot(b_id); kill_bot(bd_id); collision = true; } } }); } }); } }, REFRESH_RATE); Many thanks,

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  • Unable to get HTTPS MEX endpoint to work

    - by Rahul
    I have been trying to configure WCF to work with Azure ACS. This WCF configuration has 2 bugs: It does not publish MEX end point. It does not invoke custom behaviour extension. (It just stopped doing that after I made some changes which I can't remember) What could be possibly wrong here? <configuration> <configSections> <section name="microsoft.identityModel" type="Microsoft.IdentityModel.Configuration.MicrosoftIdentityModelSection, Microsoft.IdentityModel, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" /> </configSections> <location path="FederationMetadata"> <system.web> <authorization> <allow users="*" /> </authorization> </system.web> </location> <system.web> <compilation debug="true" targetFramework="4.0"> <assemblies> <add assembly="Microsoft.IdentityModel, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> </assemblies> </compilation> </system.web> <system.serviceModel> <services> <service name="production" behaviorConfiguration="AccessServiceBehavior"> <endpoint contract="IMetadataExchange" binding="mexHttpsBinding" address="mex" /> <endpoint address="" binding="customBinding" contract="Samples.RoleBasedAccessControl.Service.IService1" bindingConfiguration="serviceBinding" /> </service> </services> <behaviors> <serviceBehaviors> <behavior name="AccessServiceBehavior"> <federatedServiceHostConfiguration /> <sessionExtension/> <useRequestHeadersForMetadataAddress> <defaultPorts> <add scheme="http" port="8000" /> <add scheme="https" port="8443" /> </defaultPorts> </useRequestHeadersForMetadataAddress> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpsGetEnabled="true" /> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="true" /> <serviceCredentials> <!--Certificate added by FedUtil. Subject='CN=DefaultApplicationCertificate', Issuer='CN=DefaultApplicationCertificate'.--> <serviceCertificate findValue="XXXXXXXXXXXXXXX" storeLocation="LocalMachine" storeName="My" x509FindType="FindByThumbprint" /> </serviceCredentials> </behavior> </serviceBehaviors> </behaviors> <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> <extensions> <behaviorExtensions> <add name="sessionExtension" type="Samples.RoleBasedAccessControl.Service.RsaSessionServiceBehaviorExtension, Samples.RoleBasedAccessControl.Service, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> <add name="federatedServiceHostConfiguration" type="Microsoft.IdentityModel.Configuration.ConfigureServiceHostBehaviorExtensionElement, Microsoft.IdentityModel, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" /> </behaviorExtensions> </extensions> <protocolMapping> <add scheme="http" binding="customBinding" bindingConfiguration="serviceBinding" /> <add scheme="https" binding="customBinding" bindingConfiguration="serviceBinding"/> </protocolMapping> <bindings> <customBinding> <binding name="serviceBinding"> <security authenticationMode="SecureConversation" messageSecurityVersion="WSSecurity11WSTrust13WSSecureConversation13WSSecurityPolicy12BasicSecurityProfile10" requireSecurityContextCancellation="false"> <secureConversationBootstrap authenticationMode="IssuedTokenOverTransport" messageSecurityVersion="WSSecurity11WSTrust13WSSecureConversation13WSSecurityPolicy12BasicSecurityProfile10"> <issuedTokenParameters> <additionalRequestParameters> <AppliesTo xmlns="http://schemas.xmlsoap.org/ws/2004/09/policy"> <EndpointReference xmlns="http://www.w3.org/2005/08/addressing"> <Address>https://127.0.0.1:81/</Address> </EndpointReference> </AppliesTo> </additionalRequestParameters> <claimTypeRequirements> <add claimType="http://schemas.xmlsoap.org/ws/2005/05/identity/claims/name" isOptional="true" /> <add claimType="http://schemas.microsoft.com/ws/2008/06/identity/claims/role" isOptional="true" /> <add claimType="http://schemas.xmlsoap.org/ws/2005/05/identity/claims/nameidentifier" isOptional="true" /> <add claimType="http://schemas.microsoft.com/accesscontrolservice/2010/07/claims/identityprovider" isOptional="true" /> </claimTypeRequirements> <issuerMetadata address="https://XXXXYYYY.accesscontrol.windows.net/v2/wstrust/mex" /> </issuedTokenParameters> </secureConversationBootstrap> </security> <httpsTransport /> </binding> </customBinding> </bindings> </system.serviceModel> <system.webServer> <modules runAllManagedModulesForAllRequests="true" /> </system.webServer> <microsoft.identityModel> <service> <audienceUris> <add value="http://127.0.0.1:81/" /> </audienceUris> <issuerNameRegistry type="Microsoft.IdentityModel.Tokens.ConfigurationBasedIssuerNameRegistry, Microsoft.IdentityModel, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"> <trustedIssuers> <add thumbprint="THUMBPRINT HERE" name="https://XXXYYYY.accesscontrol.windows.net/" /> </trustedIssuers> </issuerNameRegistry> <certificateValidation certificateValidationMode="None" /> </service> </microsoft.identityModel> <appSettings> <add key="FederationMetadataLocation" value="https://XXXYYYY.accesscontrol.windows.net/FederationMetadata/2007-06/FederationMetadata.xml " /> </appSettings> </configuration> Edit: Further implementation details I have the following Behaviour Extension Element (which is not getting invoked currently) public class RsaSessionServiceBehaviorExtension : BehaviorExtensionElement { public override Type BehaviorType { get { return typeof(RsaSessionServiceBehavior); } } protected override object CreateBehavior() { return new RsaSessionServiceBehavior(); } } The namespaces and assemblies are correct in the config. There is more code involved for checking token validation, but in my opinion at least MEX should get published and CreateBehavior() should get invoked in order for me to proceed further.

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  • NSOperationQueue bug with dependencies

    - by Daniel
    I am using NSOperation and NSOperationQueue for performing a sequence of operations, all dependent on each other (2 on 1, 3 on 2, etc...). I set the dependency after I create the operations. I am encountering problems when the queue completes: the program crashes in the _release part of the code, apparently when the NSOperations are getting released. Note that they all get released at the end by the queue, because it is only after the very last one which depends on the second last one, which depends on etc... that they can be released. If I remove any dependency, the code runs fine. If I change waitUntilFinished: to NO, it crashes, if it is YES, it does not. I have isolated the problem to the following code which does not use any of my custom classes. NSOperation by default is a class that does absolutely nothing. Yet, this still crashes when all operations have completed. Therefore, it appears I am not using NSOperationQueue properly but can't see what is wrong. I am running on 10.9 and I have noticed that in general Maverick 10.9 is much more sensitive to these issues than 10.8. I call this method from the main Thread with a Menu item: - (void) testOperations:(id)object { NSOperationQueue* queue = [ [ NSOperationQueue alloc ] init ]; NSMutableArray* array = [ NSMutableArray array ]; for ( int i = 0; i < 10000; i++) [ array addObject: [[[ NSOperation alloc ] init ] autorelease ] ]; for ( int i = 1; i < [ array count ]; i++) [[ array objectAtIndex:i ] addDependency:[array objectAtIndex:i-1]]; // remove this and no crash [ queue addOperations: array waitUntilFinished:NO ]; // Change to YES, no crash [ queue autorelease ]; // or release, it does not make a difference, in fact leaking the memory makes no difference: the code crashes when the queue is removing the NSOperations } This will crash every single time with: bool objc::DenseMapBase , objc_object*, unsigned long, objc::DenseMapInfo, true: (EXC_BAD_ACCESS) The full stack is: #0 0x9104d81b in objc::DenseMapBase<objc::DenseMap<objc_object*, unsigned long, true, objc::DenseMapInfo<objc_object*> >, objc_object*, unsigned long, objc::DenseMapInfo<objc_object*>, true>::find(objc_object* const&) () #1 0x910384e3 in _objc_rootReleaseWasZero () #2 0x9104d5d9 in -[NSObject release] () #3 0x99e41224 in CFRelease () #4 0x99e56277 in -[__NSArrayM dealloc] () #5 0x9104d5ef in -[NSObject release] () #6 0x97f62b22 in -[__NSOperationInternal dealloc] () #7 0x9104d5ef in -[NSObject release] () #8 0x97f62ac8 in -[NSOperation dealloc] () #9 0x9104d5ef in -[NSObject release] () #10 0x99e41224 in CFRelease () #11 0x99e56277 in -[__NSArrayM dealloc] () #12 0x9104d5ef in -[NSObject release] () #13 0x97f62b22 in -[__NSOperationInternal dealloc] () #14 0x9104d5ef in -[NSObject release] () #15 0x97f62ac8 in -[NSOperation dealloc] () #16 0x9104d5ef in -[NSObject release] () #17 0x99e41224 in CFRelease () #18 0x99e56277 in -[__NSArrayM dealloc] () #19 0x9104d5ef in -[NSObject release] () #20 0x97f62b22 in -[__NSOperationInternal dealloc] () #21 0x9104d5ef in -[NSObject release] () #22 0x97f62ac8 in -[NSOperation dealloc] () #23 0x9104d5ef in -[NSObject release] () #24 0x99e41224 in CFRelease () #25 0x99e56277 in -[__NSArrayM dealloc] () #26 0x9104d5ef in -[NSObject release] () #27 0x97f62b22 in -[__NSOperationInternal dealloc] () #28 0x9104d5ef in -[NSObject release] () #29 0x97f62ac8 in -[NSOperation dealloc] () #30 0x9104d5ef in -[NSObject release] () #31 0x99e41224 in CFRelease () #32 0x99e56277 in -[__NSArrayM dealloc] () #33 0x9104d5ef in -[NSObject release] () #34 0x97f62b22 in -[__NSOperationInternal dealloc] () #35 0x9104d5ef in -[NSObject release] () #36 0x97f62ac8 in -[NSOperation dealloc] () #37 0x9104d5ef in -[NSObject release] () #38 0x99e41224 in CFRelease () #39 0x99e56277 in -[__NSArrayM dealloc] () #40 0x9104d5ef in -[NSObject release] () #41 0x97f62b22 in -[__NSOperationInternal dealloc] () #42 0x9104d5ef in -[NSObject release] () #43 0x97f62ac8 in -[NSOperation dealloc] () #44 0x9104d5ef in -[NSObject release] () #45 0x99e41224 in CFRelease () #46 0x99e56277 in -[__NSArrayM dealloc] () #47 0x9104d5ef in -[NSObject release] () #48 0x97f62b22 in -[__NSOperationInternal dealloc] () #49 0x9104d5ef in -[NSObject release] () #50 0x97f62ac8 in -[NSOperation dealloc] () #10722 0x9104d5ef in -[NSObject release] () #10723 0x97f62b22 in -[__NSOperationInternal dealloc] () #10724 0x9104d5ef in -[NSObject release] () #10725 0x97f62ac8 in -[NSOperation dealloc] () #10726 0x9104d5ef in -[NSObject release] () #10727 0x99e41224 in CFRelease () #10728 0x99e56277 in -[__NSArrayM dealloc] () #10729 0x9104d5ef in -[NSObject release] () #10730 0x97f62b22 in -[__NSOperationInternal dealloc] () #10731 0x9104d5ef in -[NSObject release] () #10732 0x97f62ac8 in -[NSOperation dealloc] () #10733 0x9104d5ef in -[NSObject release] () #10734 0x99e41224 in CFRelease () #10735 0x99e56277 in -[__NSArrayM dealloc] () #10736 0x9104d5ef in -[NSObject release] () #10737 0x97f62b22 in -[__NSOperationInternal dealloc] () #10738 0x9104d5ef in -[NSObject release] () #10739 0x97f62ac8 in -[NSOperation dealloc] () #10740 0x9104d5ef in -[NSObject release] () #10741 0x99e41224 in CFRelease () #10742 0x99e56277 in -[__NSArrayM dealloc] () #10743 0x9104d5ef in -[NSObject release] () #10744 0x97f62b22 in -[__NSOperationInternal dealloc] () #10745 0x9104d5ef in -[NSObject release] () #10746 0x97f62ac8 in -[NSOperation dealloc] () #10747 0x9104d5ef in -[NSObject release] () #10748 0x99e41224 in CFRelease () #10749 0x99e56277 in -[__NSArrayM dealloc] () #10750 0x9104d5ef in -[NSObject release] () #10751 0x97f62b22 in -[__NSOperationInternal dealloc] () #10752 0x9104d5ef in -[NSObject release] () #10753 0x97f62ac8 in -[NSOperation dealloc] () #10754 0x9104d5ef in -[NSObject release] () #10755 0x99e41224 in CFRelease () #10756 0x99e56277 in -[__NSArrayM dealloc] () #10757 0x9104d5ef in -[NSObject release] () #10758 0x97f62b22 in -[__NSOperationInternal dealloc] () #10759 0x9104d5ef in -[NSObject release] () #10760 0x97f62ac8 in -[NSOperation dealloc] () #10761 0x9104d5ef in -[NSObject release] () #10762 0x99e41224 in CFRelease () #10763 0x99e56277 in -[__NSArrayM dealloc] () #10764 0x9104d5ef in -[NSObject release] () #10765 0x97f62b22 in -[__NSOperationInternal dealloc] () #10766 0x9104d5ef in -[NSObject release] () #10767 0x97f62ac8 in -[NSOperation dealloc] () #10768 0x9104d5ef in -[NSObject release] () #10769 0x99e41224 in CFRelease () #10770 0x99e56277 in -[__NSArrayM dealloc] () #10771 0x9104d5ef in -[NSObject release] () #10772 0x97f62b22 in -[__NSOperationInternal dealloc] () #10773 0x9104d5ef in -[NSObject release] () #10774 0x97f62ac8 in -[NSOperation dealloc] () #10775 0x9104d5ef in -[NSObject release] () #10776 0x99e41224 in CFRelease () #10777 0x99e56277 in -[__NSArrayM dealloc] () #10778 0x9104d5ef in -[NSObject release] () #10779 0x97f62b22 in -[__NSOperationInternal dealloc] () #10780 0x9104d5ef in -[NSObject release] () #10781 0x97f62ac8 in -[NSOperation dealloc] () #10782 0x9104d5ef in -[NSObject release] () #10783 0x99e41224 in CFRelease () #10784 0x99e56277 in -[__NSArrayM dealloc] () #10785 0x9104d5ef in -[NSObject release] () #10786 0x97f62b22 in -[__NSOperationInternal dealloc] () #10787 0x9104d5ef in -[NSObject release] () #10788 0x97f62ac8 in -[NSOperation dealloc] () #10789 0x9104d5ef in -[NSObject release] () #10790 0x99e41224 in CFRelease () #10791 0x99e56277 in -[__NSArrayM dealloc] () #10792 0x9104d5ef in -[NSObject release] () #10793 0x97f62b22 in -[__NSOperationInternal dealloc] () #10794 0x9104d5ef in -[NSObject release] () #10795 0x97f62ac8 in -[NSOperation dealloc] () #10796 0x9104d5ef in -[NSObject release] () #10797 0x99e41224 in CFRelease () #10798 0x99e56277 in -[__NSArrayM dealloc] () #10799 0x9104d5ef in -[NSObject release] () #10800 0x97f62b22 in -[__NSOperationInternal dealloc] () #10801 0x9104d5ef in -[NSObject release] () #10802 0x97f62ac8 in -[NSOperation dealloc] () #10803 0x9104d5ef in -[NSObject release] () #10804 0x99e41224 in CFRelease () #10805 0x99e56277 in -[__NSArrayM dealloc] () #10806 0x9104d5ef in -[NSObject release] () #10807 0x97f62b22 in -[__NSOperationInternal dealloc] () #10808 0x9104d5ef in -[NSObject release] () #10809 0x97f62ac8 in -[NSOperation dealloc] () #10810 0x9104d5ef in -[NSObject release] () #10811 0x99e41224 in CFRelease () #10812 0x99e56277 in -[__NSArrayM dealloc] () #10813 0x9104d5ef in -[NSObject release] () #10814 0x97f62b22 in -[__NSOperationInternal dealloc] () #10815 0x9104d5ef in -[NSObject release] () #10816 0x97f62ac8 in -[NSOperation dealloc] () #10817 0x9104d5ef in -[NSObject release] () #10818 0x99e41224 in CFRelease () #10819 0x99e56277 in -[__NSArrayM dealloc] () #10820 0x9104d5ef in -[NSObject release] () #10821 0x97f62b22 in -[__NSOperationInternal dealloc] () #10822 0x9104d5ef in -[NSObject release] () #10823 0x97f62ac8 in -[NSOperation dealloc] () #10824 0x9104d5ef in -[NSObject release] () #10825 0x99e41224 in CFRelease () #10826 0x99e56277 in -[__NSArrayM dealloc] () #10827 0x9104d5ef in -[NSObject release] () #10828 0x97f62b22 in -[__NSOperationInternal dealloc] () #10829 0x9104d5ef in -[NSObject release] () #10830 0x97f62ac8 in -[NSOperation dealloc] () #10831 0x9104d5ef in -[NSObject release] () #10832 0x99e41224 in CFRelease () #10833 0x99e56277 in -[__NSArrayM dealloc] () #10834 0x9104d5ef in -[NSObject release] () #10835 0x97f62b22 in -[__NSOperationInternal dealloc] () #10836 0x9104d5ef in -[NSObject release] () #10837 0x97f62ac8 in -[NSOperation dealloc] () #10838 0x9104d5ef in -[NSObject release] () #10839 0x99e41224 in CFRelease () #10840 0x99e56277 in -[__NSArrayM dealloc] () #10841 0x9104d5ef in -[NSObject release] () #10842 0x97f62b22 in -[__NSOperationInternal dealloc] () #10843 0x9104d5ef in -[NSObject release] () #10844 0x97f62ac8 in -[NSOperation dealloc] () #10845 0x9104d5ef in -[NSObject release] () #10846 0x99e41224 in CFRelease () #10847 0x99e56277 in -[__NSArrayM dealloc] () #10848 0x9104d5ef in -[NSObject release] () #10849 0x97f62b22 in -[__NSOperationInternal dealloc] () #10850 0x9104d5ef in -[NSObject release] () #10851 0x97f62ac8 in -[NSOperation dealloc] () #10852 0x9104d5ef in -[NSObject release] () #10853 0x99e41224 in CFRelease () #10854 0x99e56277 in -[__NSArrayM dealloc] () #10855 0x9104d5ef in -[NSObject release] () #10856 0x97f62b22 in -[__NSOperationInternal dealloc] () #10857 0x9104d5ef in -[NSObject release] () #10858 0x97f62ac8 in -[NSOperation dealloc] () #10859 0x9104d5ef in -[NSObject release] () #10860 0x99e41224 in CFRelease () #10861 0x99e56277 in -[__NSArrayM dealloc] () #10862 0x9104d5ef in -[NSObject release] () #10863 0x97f62b22 in -[__NSOperationInternal dealloc] () #10864 0x9104d5ef in -[NSObject release] () #10865 0x97f62ac8 in -[NSOperation dealloc] () #10866 0x9104d5ef in -[NSObject release] () #10867 0x99e41224 in CFRelease () #10868 0x99e56277 in -[__NSArrayM dealloc] () #10869 0x9104d5ef in -[NSObject release] () #10870 0x97f62b22 in -[__NSOperationInternal dealloc] () #10871 0x9104d5ef in -[NSObject release] () #10872 0x97f62ac8 in -[NSOperation dealloc] () #10873 0x9104d5ef in -[NSObject release] () #10874 0x99e41224 in CFRelease () #10875 0x99e56277 in -[__NSArrayM dealloc] () #10876 0x9104d5ef in -[NSObject release] () #10877 0x97f62b22 in -[__NSOperationInternal dealloc] () #10878 0x9104d5ef in -[NSObject release] () #10879 0x97f62ac8 in -[NSOperation dealloc] () #10880 0x9104d5ef in -[NSObject release] () #10881 0x99e41224 in CFRelease () #10882 0x99e56277 in -[__NSArrayM dealloc] () #10883 0x9104d5ef in -[NSObject release] () #10884 0x97f62b22 in -[__NSOperationInternal dealloc] () #10885 0x9104d5ef in -[NSObject release] () #10886 0x97f62ac8 in -[NSOperation dealloc] () #10887 0x9104d5ef in -[NSObject release] () #10888 0x99e41224 in CFRelease () #10889 0x99e56277 in -[__NSArrayM dealloc] () #10890 0x9104d5ef in -[NSObject release] () #10891 0x97f62b22 in -[__NSOperationInternal dealloc] () #10892 0x9104d5ef in -[NSObject release] () #10893 0x97f62ac8 in -[NSOperation dealloc] () #10894 0x9104d5ef in -[NSObject release] () #10895 0x99e41224 in CFRelease () #10896 0x99e56277 in -[__NSArrayM dealloc] () #10897 0x9104d5ef in -[NSObject release] () #10898 0x97f62b22 in -[__NSOperationInternal dealloc] () #10899 0x9104d5ef in -[NSObject release] () #10900 0x97f62ac8 in -[NSOperation dealloc] () #10901 0x9104d5ef in -[NSObject release] () #10902 0x99e41224 in CFRelease () #10903 0x99e56277 in -[__NSArrayM dealloc] () #10904 0x9104d5ef in -[NSObject release] () #10905 0x97f62b22 in -[__NSOperationInternal dealloc] () #10906 0x9104d5ef in -[NSObject release] () #10907 0x97f62ac8 in -[NSOperation dealloc] () #10908 0x9104d5ef in -[NSObject release] () #10909 0x99e41224 in CFRelease () #10910 0x99e56277 in -[__NSArrayM dealloc] () #10911 0x9104d5ef in -[NSObject release] () #10912 0x97f62b22 in -[__NSOperationInternal dealloc] () #10913 0x9104d5ef in -[NSObject release] () #10914 0x97f62ac8 in -[NSOperation dealloc] () #10915 0x9104d5ef in -[NSObject release] () #10916 0x97f49cca in __NSOQSchedule_f () #10917 0x9c1c9e21 in _dispatch_async_redirect_invoke () #10918 0x9c1c53a6 in _dispatch_client_callout () #10919 0x9c1c7467 in _dispatch_root_queue_drain () #10920 0x9c1c8732 in _dispatch_worker_thread2 () #10921 0x960c2dab in _pthread_wqthread () The full crash context is (bold for crash line): libobjc.A.dylib`objc::DenseMapBase<objc::DenseMap<objc_object*, unsigned long, true, objc::DenseMapInfo<objc_object*> >, objc_object*, unsigned long, objc::DenseMapInfo<objc_object*>, true>::find(objc_object* const&): 0x9104d800: pushl %ebp 0x9104d801: movl %esp, %ebp 0x9104d803: pushl %esi 0x9104d804: subl $20, %esp 0x9104d807: leal -8(%ebp), %eax 0x9104d80a: movl %eax, 8(%esp) 0x9104d80e: movl 16(%ebp), %eax 0x9104d811: movl %eax, 4(%esp) 0x9104d815: movl 12(%ebp), %esi 0x9104d818: movl %esi, (%esp) **0x9104d81b: calll 0x9104d9b6 ; bool objc::DenseMapBase<objc::DenseMap<objc_object*, unsigned long, true, objc::DenseMapInfo<objc_object*> >, objc_object*, unsigned long, objc::DenseMapInfo<objc_object*>, true>::LookupBucketFor<objc_object*>(objc_object* const&, std::__1::pair<objc_object*, unsigned long> const*&) const** 0x9104d820: movl 12(%esi), %ecx 0x9104d823: shll $3, %ecx 0x9104d826: addl (%esi), %ecx 0x9104d828: movl 8(%ebp), %edx 0x9104d82b: testb %al, %al 0x9104d82d: je 0x9104d836 ; objc::DenseMapBase<objc::DenseMap<objc_object*, unsigned long, true, objc::DenseMapInfo<objc_object*> >, objc_object*, unsigned long, objc::DenseMapInfo<objc_object*>, true>::find(objc_object* const&) + 54 0x9104d82f: movl -8(%ebp), %eax 0x9104d832: movl %eax, (%edx) 0x9104d834: jmp 0x9104d838 ; objc::DenseMapBase<objc::DenseMap<objc_object*, unsigned long, true, objc::DenseMapInfo<objc_object*> >, objc_object*, unsigned long, objc::DenseMapInfo<objc_object*>, true>::find(objc_object* const&) + 56 0x9104d836: movl %ecx, (%edx) 0x9104d838: movl %ecx, 4(%edx) 0x9104d83b: addl $20, %esp 0x9104d83e: popl %esi 0x9104d83f: popl %ebp 0x9104d840: ret $4 0x9104d843: nop I tried using a pre-created queue, this makes no difference. Apparently, with dependencies, this code is a problem with XCode 5.0, 32-bit. Edit: In fact, I can isolate the problem much further. An empty Cocoa Application project in XCOde 5.0 on 10.9 with ARC on and a single method will crash. If it does not on your computer, increase 4269 to anything bigger: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSOperationQueue* aQueue = [[ NSOperationQueue alloc ] init ]; NSMutableArray* array = [ NSMutableArray array ]; for ( int i = 0; i < 4269; i++) [ array addObject: [ [NSOperation alloc ] init ]]; for ( int i = 1; i < [ array count ]; i++) [[ array objectAtIndex:i ] addDependency:[array objectAtIndex:i-1]]; [ aQueue addOperations: array waitUntilFinished:NO ]; }

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  • AS3 XML Slideshow Woes

    - by Chris
    Hello All, I am hoping someone out there can possibly shed some light on a couple issues I am having with an image slideshow I have been working on a simple slideshow for a project and everything was going great/as expected up until I created a function to hide the previous images before displaying the next. On the first pass through everything seems to run fine; once the slideshow starts over, the images don't show up, yet when it goes to load the following image, it plays the tween from the hide previous function which shows the image briefly before fading out. So essentially the display is blank, then the timer calls in the next slide and its a brief flash of an image fading out, and then blank again. Another issue I am having is the text that I am loading in from the XML does not seem to want to tween in or out as they are supposed to. Here is the code: import fl.transitions.Tween; import fl.transitions.easing.*; import fl.transitions.TweenEvent; import flash.display.BitmapData; import flash.display.Bitmap; import flash.display.Sprite; import flash.utils.Timer; import flash.events.TimerEvent; var filePath:String = "photo1.xml"; var iArray:Array = new Array(); var titleArray:Array = new Array(); var dateArray:Array = new Array(); var catArray:Array = new Array(); var descArray:Array = new Array(); var rotationSpeed:Number; var totalImages:Number; var dataList:XMLList; var imagesLoaded:Number = 0; var currImage:Number = 0; var rotationTimer:Timer; var oldTween:Tween; var imageContainer:Sprite = new Sprite(); var imageHolder:Sprite = new Sprite(); var titleContainer:Sprite = new Sprite(); var dateContainer:Sprite = new Sprite(); var catContainer:Sprite = new Sprite(); var descContainer:Sprite = new Sprite(); var theMask:Sprite = new Sprite(); theMask.graphics.beginFill(0x000000); theMask.graphics.drawRect(114, 25, 323, 332); addChild(theMask); var loader:URLLoader = new URLLoader(); loader.addEventListener(Event.COMPLETE, onComplete); loader.load(new URLRequest(filePath)); function onComplete (evt:Event):void{ var pigData:XML = new XML(evt.target.data); pigData.ignoreWhitespace; dataList = pigData.pic; totalImages = dataList.length(); rotationSpeed = pigData.@speed * 1000; stage.scaleMode = StageScaleMode.NO_SCALE; loadImages(); rotationTimer = new Timer(rotationSpeed); rotationTimer.addEventListener(TimerEvent.TIMER, rotateImage); rotationTimer.start(); } function loadImages() { for (var i:Number = 0; i < totalImages; i++) { var imageURL:String = dataList[i].big; var imageLoader:Loader = new Loader(); imageLoader.load(new URLRequest(imageURL)); imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded); iArray.push(imageLoader); var titleField:TextField = new TextField(); var dateField:TextField = new TextField(); var catField:TextField = new TextField(); var descField:TextField = new TextField(); titleField.text = dataList[i].title; titleField.autoSize = TextFieldAutoSize.LEFT; titleArray.push(titleField); dateField.text = dataList[i].date; dateField.autoSize = TextFieldAutoSize.LEFT; dateArray.push(dateField); catField.text = dataList[i].category; catField.autoSize = TextFieldAutoSize.LEFT; catArray.push(catField); descField.text = dataList[i].description; descField.autoSize = TextFieldAutoSize.LEFT; descArray.push(descField); } } function imageLoaded(evt:Event):void { imagesLoaded++; if (imagesLoaded == totalImages) { showImage(); } } function showImage():void { addChild(imageContainer); imageContainer.addChild(imageHolder); imageContainer.addChild(titleContainer); imageContainer.addChild(dateContainer); imageContainer.addChild(catContainer); imageContainer.addChild(descContainer); changeImage(); } function changeImage():void { var currentImage:Loader = Loader(iArray[currImage]); imageHolder.addChild(currentImage); currentImage.x = (stage.stageWidth - currentImage.width)/2; currentImage.y = (imageHolder.height - currentImage.height)/2; imageHolder.mask = theMask; new Tween(imageHolder, "alpha", Regular.easeOut, 0, 1, 1, true); var titleField:TextField = TextField(titleArray[currImage]); titleContainer.addChild(titleField); titleField.x = 107; titleField.y = 365; var titleTween:Tween = new Tween(titleField, "alpha", Regular.easeOut, 0, 1, 1, true); var dateField:TextField = TextField(dateArray[currImage]); dateContainer.addChild(dateField); dateField.x = 107; dateField.y = 375; var dateTween:Tween = new Tween(dateField, "alpha", Regular.easeOut, 0, 1, 1, true); var catField:TextField = TextField(catArray[currImage]); catContainer.addChild(catField); catField.x = 107; catField.y = 385; var catTween:Tween = new Tween(catField, "alpha", Regular.easeOut, 0, 1, 1, true); var descField:TextField = TextField(descArray[currImage]); descContainer.addChild(descField); descField.x = 107; descField.y = 395; var descTween:Tween = new Tween(descField, "alpha", Regular.easeOut, 0, 1, 1, true); } function rotateImage(evt:TimerEvent) { hidePrev(); currImage++; if (currImage == totalImages) { currImage = 0; } changeImage(); } function hidePrev():void{ var oldImage:Loader = Loader(imageHolder.getChildAt(0)); oldTween = new Tween(oldImage,"alpha", Regular.easeOut, 1, 0, 1, true); oldTween.addEventListener(TweenEvent.MOTION_FINISH, onFadeOut) var oldTitle:TextField = TextField(titleContainer.getChildAt(0)); var oldTitleTween:Tween = new Tween(oldTitle,"alpha", Regular.easeOut, 1, 0, 1, true); var oldDate:TextField = TextField(dateContainer.getChildAt(0)); var oldDateTween:Tween = new Tween(oldDate,"alpha",Regular.easeOut,1,0,1,true); var oldCat:TextField = TextField(catContainer.getChildAt(0)); var oldCatTween:Tween = new Tween(oldCat,"alpha",Regular.easeOut,1,0,1,true); var oldDesc:TextField = TextField(descContainer.getChildAt(0)); var oldDescTween:Tween = new Tween(oldDesc,"alpha",Regular.easeOut,1,0,1,true); } function onFadeOut(evt:TweenEvent):void{ imageHolder.removeChildAt(0); titleContainer.removeChildAt(0); dateContainer.removeChildAt(0); catContainer.removeChildAt(0); descContainer.removeChildAt(0); } I'm no flash whiz, bet can generally figure most issues out by either analyzing the code, or digging around online; however, this has me stumped. Any help would really be appreciated, and I thank you all in advance.

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  • Type '_Default' already contains a definition

    - by salvationishere
    I am developing a C# VS 2008 / SQL Server 2008 website. I have a Gridview. I included the Default.aspx and aspx.cs files below. But when I build this I get the below error: The Type '_Default' already contains a definition for 'btnOWrite' What do I need to do to fix this? I am not getting any errors now; just that this grid does not show up. Thanks! ASPX file: <%@ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="MainContent" runat="Server"> <asp:Panel runat="server" ID="AuthenticatedMessagePanel"> <asp:Label runat="server" ID="WelcomeBackMessage"></asp:Label> <table> <tr> <td> <asp:Label ID="tableLabel" runat="server" Font-Bold="True" Text="Select target table:"></asp:Label> </td> <td> <asp:Label ID="inputLabel" runat="server" Font-Bold="True" Text="Select input file:"></asp:Label> </td> </tr> <tr> <td valign="top"> <asp:Label ID="feedbackLabel" runat="server"></asp:Label> <asp:SqlDataSource ID="SelectTables" runat="server" ConnectionString="<%$ ConnectionStrings:AdventureWorks3_SelectTables %>" SelectCommand="getTableNames" SelectCommandType="StoredProcedure"> <SelectParameters> <asp:QueryStringParameter DefaultValue="Person" Name="SchemaName" QueryStringField="SchemaName" Type="String" /> </SelectParameters> </asp:SqlDataSource> <asp:GridView ID="GridView1" DataSourceID="SelectTables" runat="server" Style="width: 400px;" CellPadding="4" ForeColor="#333333" GridLines="None" OnSelectedIndexChanged="GridView1_SelectedIndexChanged" AutoGenerateSelectButton="True" DataKeyNames="TABLE_NAME"> <RowStyle BackColor="#F7F6F3" ForeColor="#333333" /> <Columns> <asp:BoundField HeaderText="TABLE_NAME" DataField="TABLE_NAME" /> </Columns> <FooterStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="#284775" ForeColor="White" HorizontalAlign="Center" /> <SelectedRowStyle BackColor="#E2DED6" Font-Bold="True" ForeColor="#333333" /> <HeaderStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <EditRowStyle BackColor="#999999" /> <AlternatingRowStyle BackColor="White" ForeColor="#284775" /> </asp:GridView> </td> <td valign="top"> <input id="uploadFile" type="file" size="26" runat="server" name="uploadFile" title="UploadFile" class="greybar" enableviewstate="True" /> </td> </tr> </table> <table> <tr> <td style="width:150px; height:50px"></td> <td valign="bottom" style="width:150px; height:50px"> <input id="btnOWrite" type="submit" value="Overwrite Data" runat="server" class="greybar" onserverclick="btnOWrite_Click" name="btnOWrite" />&nbsp; </td> <td style="width:100px"></td> <td valign="bottom" style="width:150px; height:50px"> <input id="btnAppend" type="submit" value="Append Data" runat="server" class="greybar" onserverclick="btnAppend_Click" name="btnAppend" /> </td> </tr> </table> </asp:Panel> <asp:Panel runat="Server" ID="AnonymousMessagePanel"> <asp:HyperLink runat="server" ID="lnkLogin" Text="Log In" NavigateUrl="~/Login.aspx"> </asp:HyperLink> </asp:Panel> </asp:Content> ASPX.CS file: using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Collections.Generic; using System.IO; using System.Drawing; using System.ComponentModel; using System.Data.SqlClient; using ADONET_namespace; using System.Security.Principal; //using System.Windows; public partial class _Default : System.Web.UI.Page //namespace AddFileToSQL { //protected System.Web.UI.HtmlControls.HtmlInputFile uploadFile; protected System.Web.UI.HtmlControls.HtmlInputButton btnOWrite; protected System.Web.UI.HtmlControls.HtmlInputButton btnAppend; protected System.Web.UI.WebControls.Label Label1; protected static string inputfile = ""; public static string targettable; public static string selection; // Number of controls added to view state protected int default_NumberOfControls { get { if (ViewState["default_NumberOfControls"] != null) { return (int)ViewState["default_NumberOfControls"]; } else { return 0; } } set { ViewState["default_NumberOfControls"] = value; } } protected void uploadFile_onclick(object sender, EventArgs e) { } protected void Load_GridData() { //GridView1.DataSource = ADONET_methods.DisplaySchemaTables(); //GridView1.DataBind(); } protected void btnOWrite_Click(object sender, EventArgs e) { if (uploadFile.PostedFile.ContentLength > 0) { feedbackLabel.Text = "You do not have sufficient access to overwrite table records."; } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void btnAppend_Click(object sender, EventArgs e) { string fullpath = Page.Request.PhysicalApplicationPath; string path = uploadFile.PostedFile.FileName; if (File.Exists(path)) { // Create a file to write to. try { StreamReader sr = new StreamReader(path); string s = ""; while (sr.Peek() > 0) s = sr.ReadLine(); sr.Close(); } catch (IOException exc) { Console.WriteLine(exc.Message + "Cannot open file."); return; } } if (uploadFile.PostedFile.ContentLength > 0) { inputfile = System.IO.File.ReadAllText(path); Session["Message"] = inputfile; Response.Redirect("DataMatch.aspx"); } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void Page_Load(object sender, EventArgs e) { if (Request.IsAuthenticated) { WelcomeBackMessage.Text = "Welcome back, " + User.Identity.Name + "!"; // Reference the CustomPrincipal / CustomIdentity CustomIdentity ident = User.Identity as CustomIdentity; if (ident != null) WelcomeBackMessage.Text += string.Format(" You are the {0} of {1}.", ident.Title, ident.CompanyName); AuthenticatedMessagePanel.Visible = true; AnonymousMessagePanel.Visible = false; if (!Page.IsPostBack) { Load_GridData(); } } else { AuthenticatedMessagePanel.Visible = false; AnonymousMessagePanel.Visible = true; } } protected void GridView1_SelectedIndexChanged(object sender, EventArgs e) { GridViewRow row = GridView1.SelectedRow; targettable = row.Cells[2].Text; } }

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  • Hi how to show the results in a datatable while we are using yui

    - by udaya
    Hi I am using yui to display a datagrid ... <?php $host = "localhost"; //database location $user = "root"; //database username $pass = ""; //database password $db_name = "cms"; //database name //database connection $link = mysql_connect($host, $user, $pass); mysql_select_db($db_name); //sets encoding to utf8 $result = mysql_query("select dStud_id,dMarkObtained1,dMarkObtained2,dMarkObtained3,dMarkTotal from tbl_internalmarkallot"); //$res = mysql_fetch_array($result); while($res = mysql_fetch_array($result)) { //print_r($res); $JsonVar = json_encode($res); echo "<input type='text' name='json' id='json' value ='$JsonVar'>"; } //print_r (mysql_fetch_array($result)); //echo "<input type='text' name='json' id='json' value ='$JsonVar'>"; ?> <html> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Client-side Pagination</title> <style type="text/css"> body { margin:0; padding:0; } </style> <link rel="stylesheet" type="text/css" href="build/fonts/fonts-min.css" /> <link rel="stylesheet" type="text/css" href="build/paginator/assets/skins/sam/paginator.css" /> <link rel="stylesheet" type="text/css" href="build/datatable/assets/skins/sam/datatable.css" /> <script type="text/javascript" src="build/yahoo-dom-event/yahoo-dom-event.js"></script> <script type="text/javascript" src="build/connection/connection-min.js"></script> <script type="text/javascript" src="build/json/json-min.js"></script> <script type="text/javascript" src="build/element/element-min.js"></script> <script type="text/javascript" src="build/paginator/paginator-min.js"></script> <script type="text/javascript" src="build/datasource/datasource-min.js"></script> <script type="text/javascript" src="build/datatable/datatable-min.js"></script> <script type="text/javascript" src="YuiJs.js"></script> <style type="text/css"> #paginated { text-align: center; } #paginated table { margin-left:auto; margin-right:auto; } #paginated, #paginated .yui-dt-loading { text-align: center; background-color: transparent; } </style> </head> <body class="yui-skin-sam" onload="ProjectDatatable(document.getElementById('json').value);"> <h1>Client-side Pagination</h1> <div class="exampleIntro"> </div> <input type="hidden" id="HfId"/> <div id="paginated"> </div> <script type="text/javascript"> /*YAHOO.util.Event.onDOMReady(function() { YAHOO.example.ClientPagination = function() { var myColumnDefs = [ {key:"dStud_id", label:"ID",sortable:true, resizeable:true, editor: new YAHOO.widget.TextareaCellEditor()}, {key:"dMarkObtained1", label:"Name",sortable:true}, {key:"dMarkObtained2", label:"CycleTest1"}, {key:"dMarkObtained3", label:"CycleTest2"}, {key:"dMarkTotal", label:"CycleTest3"}, ]; var myDataSource = new YAHOO.util.DataSource("assets/php/json_proxy.php?"); myDataSource.responseType = YAHOO.util.DataSource.TYPE_JSON; myDataSource.responseSchema = { resultsList: "records", fields: ["dStud_id","dMarkObtained1","dMarkObtained2","dMarkObtained3","dMarkTotal"] }; var oConfigs = { paginator: new YAHOO.widget.Paginator({ rowsPerPage: 15 }), initialRequest: "results=504" }; var myDataTable = new YAHOO.widget.DataTable("paginated", myColumnDefs, myDataSource, oConfigs); return { oDS: myDataSource, oDT: myDataTable }; }(); });*/ </script> <?php echo "m".$res['dMarkObtained1']; echo "m".$res['dMarkObtained2']; echo "m".$res['dMarkObtained3']; echo "Tm".$res['dMarkTotal']; {?><? }?> </body> </html> </body> </html> This is my page where i am fetching the data's from the database function generateDatatable(target, jsonObj, myColumnDefs, hfId) { var root; for (key in jsonObj) { root = key; break; } var rootId = "id"; if (jsonObj[root].length > 0) { for (key in jsonObj[root][0]) { rootId = key; break; } } YAHOO.example.DynamicData = function() { var myPaginator = new YAHOO.widget.Paginator({ rowsPerPage: 10, template: YAHOO.widget.Paginator.TEMPLATE_ROWS_PER_PAGE, rowsPerPageOptions: [5, 25, 50, 100], pageLinks: 10 }); // DataSource instance var myDataSource = new YAHOO.util.DataSource(jsonObj); myDataSource.responseType = YAHOO.util.DataSource.TYPE_JSON; myDataSource.responseSchema = { resultsList: root, fields: new Array() }; myDataSource.responseSchema.fields[0] = rootId; for (var i = 0; i < myColumnDefs.length; i++) { myDataSource.responseSchema.fields[i + 1] = myColumnDefs[i].key; } // DataTable configuration var myConfigs = { sortedBy: { key: myDataSource.responseSchema.fields[1], dir: YAHOO.widget.DataTable.CLASS_ASC }, // Sets UI initial sort arrow paginator: myPaginator }; // DataTable instance var myDataTable = new YAHOO.widget.DataTable(target, myColumnDefs, myDataSource, myConfigs); myDataTable.subscribe("rowMouseoverEvent", myDataTable.onEventHighlightRow); myDataTable.subscribe("rowMouseoutEvent", myDataTable.onEventUnhighlightRow); myDataTable.subscribe("rowClickEvent", myDataTable.onEventSelectRow); myDataTable.subscribe("checkboxClickEvent", function(oArgs) { var hidObj = document.getElementById(hfId); var elCheckbox = oArgs.target; var oRecord = this.getRecord(elCheckbox); var id = oRecord.getData(rootId); if (elCheckbox.checked) { if (hidObj.value == "") { hidObj.value = id; } else { hidObj.value += "," + id; } } else { hidObj.value = removeIdFromArray("" + hfId, id); } }); myPaginator.subscribe("changeRequest", function() { if (document.getElementById(hfId).value != "") { /*if (document.getElementById("ConfirmationPanel").style.display == 'block') { document.getElementById("ConfirmationPanel").style.display = 'none'; }*/ document.getElementById(hfId).value = ""; } return true; }); myDataTable.handleDataReturnPayload = function(oRequest, oResponse, oPayload) { oPayload.totalRecords = oResponse.meta.totalRecords; return oPayload; } return { ds: myDataSource, dt: myDataTable }; } (); } function removeIdFromArray(values, id) { values = document.getElementById(values).value; if (values.indexOf(',') == 0) { values = values.substring(1); } if (values.indexOf(values.length - 1) == ",") { values = values.substring(0, values.length - 1); } var ids = values.split(','); var rtnValue = ""; for (var i = 0; i < ids.length; i++) { if (ids[i] != id) { rtnValue += "," + ids[i]; } } if (rtnValue.indexOf(",") == 0) { rtnValue = rtnValue.substring(1); } return rtnValue; } function edityuitable() { var ErrorDiv = document.getElementById("ErrorDiv"); var editId=document.getElementById("ctl00_ContentPlaceHolder1_HfId").value; if(editId.length == 0) { ErrorDiv.innerHTML = getErrorMsgStyle("Select a row for edit"); //alert("Select a row for edit"); return false; } else { var editarray = editId.split(","); if (editarray.length != 1) { ErrorDiv.innerHTML = getErrorMsgStyle("Select One row for edit"); //alert("Select One row for edit"); return false; } else if (editarray.length == 1) { return true; } } } function Deleteyuitable() { var ErrorDiv = document.getElementById("ErrorDiv"); var editId=document.getElementById("ctl00_ContentPlaceHolder1_HfId").value; if(editId.length == 0) { ErrorDiv.innerHTML = getErrorMsgStyle("Select a row for Delete"); return false; } else { return true; } } function ProjectDatatable(HfJsonValue){ alert(HfJsonValue); var myColumnDefs = [ {key:"dStud_id", label:"ID", width:150, sortable:true, sortOptions:{defaultDir:YAHOO.widget.DataTable.CLASS_DESC}}, {key:"dMarkObtained1", label:"Marks", width:200, sortable:true, sortOptions:{defaultDir:YAHOO.widget.DataTable.CLASS_DESC}}, {key:"dMarkObtained2", label:"Marks1", width:150, sortable:true, sortOptions:{defaultDir:YAHOO.widget.DataTable.CLASS_DESC}}, {key:"dMarkObtained3", label:"Marks2", width:200, sortable:true, sortOptions:{defaultDir:YAHOO.widget.DataTable.CLASS_DESC}}, {key:"dMarkTotal", label:"Total", width:150, sortable:true, sortOptions:{defaultDir:YAHOO.widget.DataTable.CLASS_DESC}}, {key:"", formatter:"checkbox"} ]; var jsonObj=eval('(' + HfJsonValue + ')'); var target = "paginated"; var hfId = "HfId"; generateDatatable(target,jsonObj,myColumnDefs,hfId) } // JavaScript Document This is my script page when i load the page i do get the first row from the database but the consequtive data's are not displayed in the alert box how can i receieve the data's in the datagrid

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  • How to display table in ASP.NET website?

    - by salvationishere
    I am developing a C# VS 2008 / SQL Server 2008 website, but now I cannot display the Gridview containing my table. I included the Default.aspx and aspx.cs files below. What do I need to do to fix this? I am not getting any errors now; just that this grid does not show up. Thanks! ASPX file: <%@ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="MainContent" Runat="Server"> <asp:Panel runat="server" ID="AuthenticatedMessagePanel"> <asp:Label runat="server" ID="WelcomeBackMessage"></asp:Label> <table> <tr > <td> <asp:Label ID="tableLabel" runat="server" Font-Bold="True" Text="Select target table:"></asp:Label> </td> <td> <asp:Label ID="inputLabel" runat="server" Font-Bold="True" Text="Select input file:"></asp:Label> </td></tr> <tr><td valign="top"> <asp:Label ID="feedbackLabel" runat="server"></asp:Label> <asp:SqlDataSource ID="SelectTables" runat="server" ConnectionString="<%$ ConnectionStrings:AdventureWorks3_SelectTables %>" SelectCommand="SELECT TABLE_NAME FROM information_schema.Tables WHERE TABLE_TYPE = 'BASE TABLE' AND TABLE_SCHEMA = @SchemaName"> <SelectParameters> <asp:Parameter Name="SchemaName" Type="String" DefaultValue="" /> </SelectParameters> <InsertParameters> <asp:Parameter Name="TABLE_NAME" Direction="Output" Type="String" DefaultValue="" /> </InsertParameters> </asp:SqlDataSource> <asp:GridView ID="GridView1" DatasourceID="SelectTables" runat="server" style="WIDTH: 400px;" CellPadding="4" ForeColor="#333333" GridLines="None" onselectedindexchanged="GridView1_SelectedIndexChanged" AutoGenerateSelectButton="True" DataKeyNames="TABLE_NAME"> <RowStyle BackColor="#F7F6F3" ForeColor="#333333" /> <Columns> <asp:BoundField HeaderText="TABLE_NAME" DataField="TABLE_NAME" /> </Columns> <FooterStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="#284775" ForeColor="White" HorizontalAlign="Center" /> <SelectedRowStyle BackColor="#E2DED6" Font-Bold="True" ForeColor="#333333" /> <HeaderStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <EditRowStyle BackColor="#999999" /> <AlternatingRowStyle BackColor="White" ForeColor="#284775" /> </asp:GridView> </td> <td valign="top"> <input id="uploadFile" type="file" size="26" runat="server" name="uploadFile" title="UploadFile" class="greybar" enableviewstate="True" /> </td></tr> </table> </asp:Panel> <asp:Panel runat="Server" ID="AnonymousMessagePanel"> <asp:HyperLink runat="server" ID="lnkLogin" Text="Log In" NavigateUrl="~/Login.aspx"> </asp:HyperLink> </asp:Panel> </asp:Content> ASPX.CS file: using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Collections.Generic; using System.IO; using System.Drawing; using System.ComponentModel; using System.Data.SqlClient; using ADONET_namespace; using System.Security.Principal; //using System.Windows; public partial class _Default : System.Web.UI.Page //namespace AddFileToSQL { //protected System.Web.UI.HtmlControls.HtmlInputFile uploadFile; protected System.Web.UI.HtmlControls.HtmlInputButton btnOWrite; protected System.Web.UI.HtmlControls.HtmlInputButton btnAppend; protected System.Web.UI.WebControls.Label Label1; protected static string inputfile = ""; public static string targettable; public static string selection; // Number of controls added to view state protected int default_NumberOfControls { get { if (ViewState["default_NumberOfControls"] != null) { return (int)ViewState["default_NumberOfControls"]; } else { return 0; } } set { ViewState["default_NumberOfControls"] = value; } } protected void uploadFile_onclick(object sender, EventArgs e) { } protected void Load_GridData() { //GridView1.DataSource = ADONET_methods.DisplaySchemaTables(); //GridView1.DataBind(); } protected void btnOWrite_Click(object sender, EventArgs e) { if (uploadFile.PostedFile.ContentLength > 0) { feedbackLabel.Text = "You do not have sufficient access to overwrite table records."; } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void btnAppend_Click(object sender, EventArgs e) { string fullpath = Page.Request.PhysicalApplicationPath; string path = uploadFile.PostedFile.FileName; if (File.Exists(path)) { // Create a file to write to. try { StreamReader sr = new StreamReader(path); string s = ""; while (sr.Peek() > 0) s = sr.ReadLine(); sr.Close(); } catch (IOException exc) { Console.WriteLine(exc.Message + "Cannot open file."); return; } } if (uploadFile.PostedFile.ContentLength > 0) { inputfile = System.IO.File.ReadAllText(path); Session["Message"] = inputfile; Response.Redirect("DataMatch.aspx"); } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void Page_Load(object sender, EventArgs e) { if (Request.IsAuthenticated) { WelcomeBackMessage.Text = "Welcome back, " + User.Identity.Name + "!"; // Reference the CustomPrincipal / CustomIdentity CustomIdentity ident = User.Identity as CustomIdentity; if (ident != null) WelcomeBackMessage.Text += string.Format(" You are the {0} of {1}.", ident.Title, ident.CompanyName); AuthenticatedMessagePanel.Visible = true; AnonymousMessagePanel.Visible = false; if (!Page.IsPostBack) { Load_GridData(); } } else { AuthenticatedMessagePanel.Visible = false; AnonymousMessagePanel.Visible = true; } } protected void GridView1_SelectedIndexChanged(object sender, EventArgs e) { GridViewRow row = GridView1.SelectedRow; targettable = row.Cells[2].Text; } }

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  • Increase efficiency of a loop with jQuery and GameQuery

    - by Pez Cuckow
    I have a game coded in jQuery where bots are moved around the screen. The below code is a loop that runs every 20ms, currently if you have over 15 bots you start to notice the browser lagging (simply because of all the advanced collision detection going on). Is there any way to reduce the lag, can I make it any more efficient? P.s. sorrry for just posting a block of code, I can't see a way to make my point clear enough without! $.playground().registerCallback(function(){ //Movement Loop if(!pause) { for (var i in bots) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd var self = $('#b' + i); var current = bots[i]; if(bots[i][5]==1) { var xspeed = 0, yspeed = 0; if(current[1]==0) { yspeed = -D_SPEED; } else if(current[1]==1) { xspeed = D_SPEED; } else if(current[1]==2) { yspeed = D_SPEED; } else if(current[1]==3) { xspeed = -D_SPEED; } var x = current[2] + xspeed; var y = current[3] + yspeed; var z = current[3] + 120; if(current[2]>0&&x>PLAYGROUND_WIDTH||current[2]<0&&x<-GRID_SIZE|| current[3]>0&&y>PLAYGROUND_HEIGHT||current[3]<0&&y<-GRID_SIZE) { remove_bot(i, self); } else { if(current[7]!=current[1]) { self.setAnimation(colors[current[0]][current[1]]); bots[i][7] = current[1]; } if(self.css({"left": ""+(x)+"px", "top": ""+(y)+"px", "z-index": z})) { bots[i][2] = x; bots[i][3] = y; bots[i][4] = z; bots[i][8]++; } } } } $("#debug").html(dump(arrows)); $(".bot").each(function(){ var b_id = $(this).attr("id").substr(1); var collision = false; var c_bot = bots[b_id]; var b_x = c_bot[2]; var b_y = c_bot[3]; var b_d = c_bot[1]; $(this).collision(".arrow,#arrows").each(function(){ //Many thanks to Selim Arsever for this fix! var a_id = $(this).attr("id").substr(1); var piece = arrows[a_id]; var a_v = piece[0]; if(a_v==1) { var a_x = piece[2]; var a_y = piece[3]; var d_x = b_x-a_x; var d_y = b_y-a_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { //bots - color, dir, x, y, z, spawned?, spawnerid, prevd bots[b_id][7] = c_bot[1]; bots[b_id][1] = piece[1]; collision = true; } } }); if(!collision) { $(this).collision(".wall,#level").each(function(){ var w_id = $(this).attr("id").substr(1); var piece = pieces[w_id]; var w_x = piece[1]; var w_y = piece[2]; d_x = b_x-w_x; d_y = b_y-w_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=27&&d_y<=28) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-12&&d_x<=-11&&d_y>=21&&d_y<=22) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-9&&d_y<=-8) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=20&&d_y<=21) { kill_bot(b_id); collision = true; } //22 // 21 }); } if(!collision&&c_bot[8]>GRID_MOVE) { $(this).collision(".spawn,#level").each(function(){ var s_id = $(this).attr("id").substr(1); var piece = pieces[s_id]; var s_x = piece[1]; var s_y = piece[2]; d_x = b_x-s_x; d_y = b_y-s_y; if(b_d==0&&d_x>=4&&d_x<=5&&d_y>=19&&d_y<=20) { kill_bot(b_id); collision = true; } //4 // 33 if(b_d==1&&d_x>=-14&&d_x<=-13&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //-14 // 21 if(b_d==2&&d_x>=4&&d_x<=5&&d_y>=-11&&d_y<=-10) { kill_bot(b_id); collision = true; } //4 // -9 if(b_d==3&&d_x>=22&&d_x<=23&&d_y>=11&&d_y<=12) { kill_bot(b_id); collision = true; } //22 // 21*/ }); } if(!collision) { $(this).collision(".exit,#level").each(function(){ var e_id = $(this).attr("id").substr(1); var piece = pieces[e_id]; var e_x = piece[1]; var e_y = piece[2]; d_x = b_x-e_x; d_y = b_y-e_y; if(d_x>=4&&d_x<=5&&d_y>=1&&d_y<=2) { current_bots++; bots[b_id] = false; $("#current_bots").html(current_bots); $("#b" + b_id).setAnimation(exit[2], function(node){$(node).fadeOut(200)}); } }); } if(!collision) { $(this).collision(".bot,#level").each(function(){ var bd_id = $(this).attr("id").substr(1); if(bd_id!=b_id) { var piece = bots[bd_id]; var bd_x = piece[2]; var bd_y = piece[3]; d_x = b_x-bd_x; d_y = b_y-bd_y; if(d_x>=0&&d_x<=2&&d_y>=0&&d_y<=2) { kill_bot(b_id); kill_bot(bd_id); collision = true; } } }); } }); } }, REFRESH_RATE); Many thanks,

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  • Help with Hibernate mapping

    - by GigaPr
    Hi i have the following classes public class RSS { private Integer id; private String title; private String description; private String link; private Date dateCreated; private Collection rssItems; private String url; private String language; private String rating; private Date pubDate; private Date lastBuildDate; private User user; private Date dateModified; public RSS() { } public Integer getId() { return id; } public void setId(Integer id) { this.id = id; } public String getTitle() { return title; } public void setTitle(String title) { this.title = title; } public void setDescription(String description){ this.description = description; } public String getDescription(){ return this.description; } public void setLink(String link){ this.link = link; } public String getLink(){ return this.link; } public void setUrl(String url){ this.url = url; } public String getUrl(){ return this.url; } public void setLanguage(String language){ this.language = language; } public String getLanguage(){ return this.language; } public void setRating(String rating){ this.rating = rating; } public String getRating(){ return this.rating; } public Date getPubDate() { return pubDate; } public void setPubDate(Date pubDate) { this.pubDate = pubDate; } public Date getLastBuildDate() { return lastBuildDate; } public void setLastBuildDate(Date lastBuildDate) { this.lastBuildDate = lastBuildDate; } public Date getDateModified() { return dateModified; } public void setDateModified(Date dateModified) { this.dateModified = dateModified; } public Date getDateCreated() { return dateCreated; } public void setDateCreated(Date dateCreated) { this.dateCreated = dateCreated; } public Collection getRssItems() { return rssItems; } public void setRssItems(Collection rssItems) { this.rssItems = rssItems; } } public class RSSItem { private RSS rss; private Integer id; private String title; private String description; private String link; private Date dateCreated; private Date dateModified; private int rss_id; public RSSItem() {} public Integer getId() { return id; } public void setId(Integer id) { this.id = id; } public String getTitle() { return title; } public void setTitle(String title) { this.title = title; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public String getLink() { return link; } public void setLink(String link) { this.link = link; } public Date getDateCreated() { return dateCreated; } public void setDateCreated(Date dateCreated) { this.dateCreated = dateCreated; } public Date getDateModified() { return dateModified; } public void setDateModified(Date dateModified) { this.dateModified = dateModified; } public RSS getRss() { return rss; } public void setRss(RSS rss) { this.rss = rss; } } that i mapped as <hibernate-mapping> <class name="com.rssFeed.domain.RSS" schema="PUBLIC" table="RSS"> <id name="id" type="int"> <column name="ID"/> <generator class="native"/> </id> <property name="title" type="string"> <column name="TITLE" not-null="true"/> </property> <property name="lastBuildDate" type="java.util.Date"> <column name="LASTBUILDDATE"/> </property> <property name="pubDate" type="java.util.Date"> <column name="PUBDATE" /> </property> <property name="dateCreated" type="java.util.Date"> <column name="DATECREATED" not-null="true"/> </property> <property name="dateModified" type="java.util.Date"> <column name="DATEMODIFIED" not-null="true"/> </property> <property name="description" type="string"> <column name="DESCRIPTION" not-null="true"/> </property> <property name="link" type="string"> <column name="LINK" not-null="true"/> </property> <property name="url" type="string"> <column name="URL" not-null="true"/> </property> <property name="language" type="string"> <column name="LANGUAGE" not-null="true"/> </property> <property name="rating" type="string"> <column name="RATING"/> </property> <set inverse="true" lazy="false" name="rssItems"> <key> <column name="RSS_ID"/> </key> <one-to-many class="com.rssFeed.domain.RSSItem"/> </set> </class> </hibernate-mapping> <hibernate-mapping> <class name="com.rssFeed.domain.RSSItem" schema="PUBLIC" table="RSSItem"> <id name="id" type="int"> <column name="ID"/> <generator class="native"/> </id> <property name="title" type="string"> <column name="TITLE" not-null="true"/> </property> <property name="description" type="string"> <column name="DESCRIPTION" not-null="true"/> </property> <property name="link" type="string"> <column name="LINK" not-null="true"/> </property> <property name="dateCreated" type="java.util.Date"> <column name="DATECREATED"/> </property> <property name="dateModified" type="java.util.Date"> <column name="DATEMODIFIED"/> </property> <many-to-one class="com.rssFeed.domain.RSS" fetch="select" name="rss"> <column name="RSS_ID"/> </many-to-one> </class> </hibernate-mapping> But when i try to fetch an RSS I get the following error Exception occurred in target VM: failed to lazily initialize a collection of role: com.rssFeed.domain.RSS.rssItems, no session or session was closed org.hibernate.LazyInitializationException: failed to lazily initialize a collection of role: com.rssFeed.domain.RSS.rssItems, no session or session was closed at org.hibernate.collection.AbstractPersistentCollection.throwLazyInitializationException(AbstractPersistentCollection.java:358) at org.hibernate.collection.AbstractPersistentCollection.throwLazyInitializationExceptionIfNotConnected(AbstractPersistentCollection.java:350) at org.hibernate.collection.AbstractPersistentCollection.readSize(AbstractPersistentCollection.java:97) at org.hibernate.collection.PersistentSet.size(PersistentSet.java:139) at com.rssFeed.dao.hibernate.HibernateRssDao.get(HibernateRssDao.java:47) at com.rssFeed.ServiceImplementation.RssServiceImplementation.get(RssServiceImplementation.java:46) at com.rssFeed.mvc.ViewRssController.handleRequest(ViewRssController.java:20) at org.springframework.web.servlet.mvc.SimpleControllerHandlerAdapter.handle(SimpleControllerHandlerAdapter.java:48) at org.springframework.web.servlet.DispatcherServlet.doDispatch(DispatcherServlet.java:875) at org.springframework.web.servlet.DispatcherServlet.doService(DispatcherServlet.java:809) at org.springframework.web.servlet.FrameworkServlet.processRequest(FrameworkServlet.java:476) at org.springframework.web.servlet.FrameworkServlet.doGet(FrameworkServlet.java:431) at javax.servlet.http.HttpServlet.service(HttpServlet.java:734) at javax.servlet.http.HttpServlet.service(HttpServlet.java:847) at org.apache.catalina.core.StandardWrapper.service(StandardWrapper.java:1523) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:279) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:188) at org.apache.catalina.core.StandardPipeline.invoke(StandardPipeline.java:641) at com.sun.enterprise.web.WebPipeline.invoke(WebPipeline.java:97) at com.sun.enterprise.web.PESessionLockingStandardPipeline.invoke(PESessionLockingStandardPipeline.java:85) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:185) at org.apache.catalina.connector.CoyoteAdapter.doService(CoyoteAdapter.java:332) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:233) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:165) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:619) < what does it mean? Thanks

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  • Drupal Ctools Form Wizard in a Block

    - by Iamjon
    Hi everyone I created a custom module that has a Ctools multi step form. It's basically a copy of http://www.nicklewis.org/using-chaos-tools-form-wizard-build-multistep-forms-drupal-6. The form works. I can see it if I got to the url i made for it. For the life of me I can't get the multistep form to show up in a block. Any clues? /** * Implementation of hook_block() * */ function mycrazymodule_block($op='list', $delta=0, $edit=array()) { switch ($op) { case 'list': $blocks[0]['info'] = t('SFT Getting Started'); $blocks[1]['info'] = t('SFT Contact US'); $blocks[2]['info'] = t('SFT News Letter'); return $blocks; case 'view': switch ($delta){ case '0': $block['subject'] = t('SFT Getting Started Subject'); $block['content'] = mycrazymodule_wizard(); break; case '1': $block['subject'] = t('SFT Contact US Subject'); $block['content'] = t('SFT Contact US content'); break; case '2': $block['subject'] = t('SFT News Letter Subject'); $block['content'] = t('SFT News Letter cONTENT'); break; } return $block; } } /** * Implementation of hook_menu(). */ function mycrazymodule_menu() { $items['hellocowboy'] = array( 'title' = 'Two Step Form', 'page callback' = 'mycrazymodule_wizard', 'access arguments' = array('access content') ); return $items; } /** * menu callback for the multistep form * step is whatever arg one is -- and will refer to the keys listed in * $form_info['order'], and $form_info['forms'] arrays */ function mycrazymodule_wizard() { $step = arg(1); // required includes for wizard $form_state = array(); ctools_include('wizard'); ctools_include('object-cache'); // The array that will hold the two forms and their options $form_info = array( 'id' = 'getting_started', 'path' = "hellocowboy/%step", 'show trail' = FALSE, 'show back' = FALSE, 'show cancel' = false, 'show return' =false, 'next text' = 'Submit', 'next callback' = 'getting_started_add_subtask_next', 'finish callback' = 'getting_started_add_subtask_finish', 'return callback' = 'getting_started_add_subtask_finish', 'order' = array( 'basic' = t('Step 1: Basic Info'), 'lecture' = t('Step 2: Choose Lecture'), ), 'forms' = array( 'basic' = array( 'form id' = 'basic_info_form' ), 'lecture' = array( 'form id' = 'choose_lecture_form' ), ), ); $form_state = array( 'cache name' = NULL, ); // no matter the step, you will load your values from the callback page $getstart = getting_started_get_page_cache(NULL); if (!$getstart) { // set form to first step -- we have no data $step = current(array_keys($form_info['order'])); $getstart = new stdClass(); //create cache ctools_object_cache_set('getting_started', $form_state['cache name'], $getstart); //print_r($getstart); } //THIS IS WHERE WILL STORE ALL FORM DATA $form_state['getting_started_obj'] = $getstart; // and this is the witchcraft that makes it work $output = ctools_wizard_multistep_form($form_info, $step, $form_state); return $output; } function basic_info_form(&$form, &$form_state){ $getstart = &$form_state['getting_started_obj']; $form['firstname'] = array( '#weight' = '0', '#type' = 'textfield', '#title' = t('firstname'), '#size' = 60, '#maxlength' = 255, '#required' = TRUE, ); $form['lastname'] = array( '#weight' = '1', '#type' = 'textfield', '#title' = t('lastname'), '#required' = TRUE, '#size' = 60, '#maxlength' = 255, ); $form['phone'] = array( '#weight' = '2', '#type' = 'textfield', '#title' = t('phone'), '#required' = TRUE, '#size' = 60, '#maxlength' = 255, ); $form['email'] = array( '#weight' = '3', '#type' = 'textfield', '#title' = t('email'), '#required' = TRUE, '#size' = 60, '#maxlength' = 255, ); $form['newsletter'] = array( '#weight' = '4', '#type' = 'checkbox', '#title' = t('I would like to receive the newsletter'), '#required' = TRUE, '#return_value' = 1, '#default_value' = 1, ); $form_state['no buttons'] = TRUE; } function basic_info_form_validate(&$form, &$form_state){ $email = $form_state['values']['email']; $phone = $form_state['values']['phone']; if(valid_email_address($email) != TRUE){ form_set_error('Dude you have an error', t('Where is your email?')); } //if (strlen($phone) 0 && !ereg('^[0-9]{1,3}-[0-9]{3}-[0-9]{3,4}-[0-9]{3,4}$', $phone)) { //form_set_error('Dude the phone', t('Phone number must be in format xxx-xxx-nnnn-nnnn.')); //} } function basic_info_form_submit(&$form, &$form_state){ //Grab the variables $firstname =check_plain ($form_state['values']['firstname']); $lastname = check_plain ($form_state['values']['lastname']); $email = check_plain ($form_state['values']['email']); $phone = check_plain ($form_state['values']['phone']); $newsletter = $form_state['values']['newsletter']; //Send the form and Grab the lead id $leadid = send_first_form($lastname, $firstname, $email,$phone, $newsletter); //Put into form $form_state['getting_started_obj']-firstname = $firstname; $form_state['getting_started_obj']-lastname = $lastname; $form_state['getting_started_obj']-email = $email; $form_state['getting_started_obj']-phone = $phone; $form_state['getting_started_obj']-newsletter = $newsletter; $form_state['getting_started_obj']-leadid = $leadid; } function choose_lecture_form(&$form, &$form_state){ $one = 'event 1' $two = 'event 2' $three = 'event 3' $getstart = &$form_state['getting_started_obj']; $form['lecture'] = array( '#weight' = '5', '#default_value' = 'two', '#options' = array( 'one' = $one, 'two' = $two, 'three' = $three, ), '#type' = 'radios', '#title' = t('Select Workshop'), '#required' = TRUE, ); $form['attendees'] = array( '#weight' = '6', '#default_value' = 'one', '#options' = array( 'one' = t('I will be arriving alone'), 'two' =t('I will be arriving with a guest'), ), '#type' = 'radios', '#title' = t('Attendees'), '#required' = TRUE, ); $form_state['no buttons'] = TRUE; } /** * Same idea as previous steps submit * */ function choose_lecture_form_submit(&$form, &$form_state) { $workshop = $form_state['values']['lecture']; $leadid = $form_state['getting_started_obj']-leadid; $attendees = $form_state['values']['attendees']; $form_state['getting_started_obj']-lecture = $workshop; $form_state['getting_started_obj']-attendees = $attendees; send_second_form($workshop, $attendees, $leadid); } /*----PART 3 CTOOLS CALLBACKS -- these usually don't have to be very unique ---------------------- */ /** * Callback generated when the add page process is finished. * this is where you'd normally save. */ function getting_started_add_subtask_finish(&$form_state) { dpm($form_state); $getstart = &$form_state['getting_started_obj']; drupal_set_message('mycrazymodule '.$getstart-name.' successfully deployed' ); //Get id // Clear the cache ctools_object_cache_clear('getting_started', $form_state['cache name']); $form_state['redirect'] = 'hellocowboy'; } /** * Callback for the proceed step * */ function getting_started_add_subtask_next(&$form_state) { dpm($form_state); $getstart = &$form_state['getting_started_obj']; $cache = ctools_object_cache_set('getting_started', $form_state['cache name'], $getstart); } /*----PART 4 CTOOLS FORM STORAGE HANDLERS -- these usually don't have to be very unique ---------------------- */ /** * Remove an item from the object cache. */ function getting_started_clear_page_cache($name) { ctools_object_cache_clear('getting_started', $name); } /** * Get the cached changes to a given task handler. */ function getting_started_get_page_cache($name) { $cache = ctools_object_cache_get('getting_started', $name); return $cache; } //Salesforce Functions function send_first_form($lastname, $firstname,$email,$phone, $newsletter){ $send = array("LastName" = $lastname , "FirstName" = $firstname, "Email" = $email ,"Phone" = $phone , "Newsletter__c" =$newsletter ); $sf = salesforce_api_connect(); $response = $sf-client-create(array($send), 'Lead'); dpm($response); return $response-id; } function send_second_form($workshop, $attendees, $leadid){ $send = array("Id" = $leadid , "Number_Of_Pepole__c" = "2" ); $sf = salesforce_api_connect(); $response = $sf-client-update(array($send), 'Lead'); dpm($response, 'the final response'); return $response-id; }

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  • custom collection in property grid

    - by guyl
    Hi guys. I'm using this article as a reference to use custom collection in propertygrid: LINK When I open the collectioneditor and remove all items then I press OK, I get an exception if null. How can i solve that ? I am using: public T this[int index] { get { if (List.Count == 0) { return default(T); } else { return (T)this.List[index]; } } } as a getter for an item, of course if I have no object how can i restart the whole collection ? this is the whole code /// <summary> /// A generic folder settings collection to use in a property grid. /// </summary> /// <typeparam name="T">can be import or export folder settings.</typeparam> [Serializable] [TypeConverter(typeof(FolderSettingsCollectionConverter)), Editor(typeof(FolderSettingsCollectionEditor), typeof(UITypeEditor))] public class FolderSettingsCollection_New<T> : CollectionBase, ICustomTypeDescriptor { private bool m_bRestrictNumberOfItems; private int m_bNumberOfItems; private Dictionary<string, int> m_UID2Idx = new Dictionary<string, int>(); private T[] arrTmp; /// <summary> /// C'tor, can determine the number of objects to hold. /// </summary> /// <param name="bRestrictNumberOfItems">restrict the number of folders to hold.</param> /// <param name="iNumberOfItems">The number of folders to hold.</param> public FolderSettingsCollection_New(bool bRestrictNumberOfItems = false , int iNumberOfItems = 1) { m_bRestrictNumberOfItems = bRestrictNumberOfItems; m_bNumberOfItems = iNumberOfItems; } /// <summary> /// Add folder to collection. /// </summary> /// <param name="t">Folder to add.</param> public void Add(T t) { if (m_bRestrictNumberOfItems) { if (this.List.Count >= m_bNumberOfItems) { return; } } int index = this.List.Add(t); if (t is WriteDataFolderSettings || t is ReadDataFolderSettings) { FolderSettingsBase tmp = t as FolderSettingsBase; m_UID2Idx.Add(tmp.UID, index); } } /// <summary> /// Remove folder to collection. /// </summary> /// <param name="t">Folder to remove.</param> public void Remove(T t) { this.List.Remove(t); if (t is WriteDataFolderSettings || t is ReadDataFolderSettings) { FolderSettingsBase tmp = t as FolderSettingsBase; m_UID2Idx.Remove(tmp.UID); } } /// <summary> /// Gets ot sets a folder. /// </summary> /// <param name="index">The index of the folder in the collection.</param> /// <returns>A folder object.</returns> public T this[int index] { get { //if (List.Count == 0) //{ // return default(T); //} //else //{ return (T)this.List[index]; //} } } /// <summary> /// Gets or sets a folder. /// </summary> /// <param name="sUID">The UID of the folder.</param> /// <returns>A folder object.</returns> public T this[string sUID] { get { if (this.Count == 0 || !m_UID2Idx.ContainsKey(sUID)) { return default(T); } else { return (T)this.List[m_UID2Idx[sUID]]; } } } /// <summary> /// /// </summary> /// <param name="sUID"></param> /// <returns></returns> public bool ContainsItemByUID(string sUID) { return m_UID2Idx.ContainsKey(sUID); } /// <summary> /// /// </summary> /// <returns></returns> public String GetClassName() { return TypeDescriptor.GetClassName(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public AttributeCollection GetAttributes() { return TypeDescriptor.GetAttributes(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public String GetComponentName() { return TypeDescriptor.GetComponentName(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public TypeConverter GetConverter() { return TypeDescriptor.GetConverter(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public EventDescriptor GetDefaultEvent() { return TypeDescriptor.GetDefaultEvent(this, true); } /// <summary> /// /// </summary> /// <returns></returns> public PropertyDescriptor GetDefaultProperty() { return TypeDescriptor.GetDefaultProperty(this, true); } /// <summary> /// /// </summary> /// <param name="editorBaseType"></param> /// <returns></returns> public object GetEditor(Type editorBaseType) { return TypeDescriptor.GetEditor(this, editorBaseType, true); } /// <summary> /// /// </summary> /// <param name="attributes"></param> /// <returns></returns> public EventDescriptorCollection GetEvents(Attribute[] attributes) { return TypeDescriptor.GetEvents(this, attributes, true); } /// <summary> /// /// </summary> /// <returns></returns> public EventDescriptorCollection GetEvents() { return TypeDescriptor.GetEvents(this, true); } /// <summary> /// /// </summary> /// <param name="pd"></param> /// <returns></returns> public object GetPropertyOwner(PropertyDescriptor pd) { return this; } /// <summary> /// /// </summary> /// <param name="attributes"></param> /// <returns></returns> public PropertyDescriptorCollection GetProperties(Attribute[] attributes) { return GetProperties(); } /// <summary> /// Called to get the properties of this type. /// </summary> /// <returns></returns> public PropertyDescriptorCollection GetProperties() { // Create a collection object to hold property descriptors PropertyDescriptorCollection pds = new PropertyDescriptorCollection(null); // Iterate the list of employees for (int i = 0; i < this.List.Count; i++) { // Create a property descriptor for the employee item and add to the property descriptor collection CollectionPropertyDescriptor_New<T> pd = new CollectionPropertyDescriptor_New<T>(this, i); pds.Add(pd); } // return the property descriptor collection return pds; } public T[] ToArray() { if (arrTmp == null) { arrTmp = new T[List.Count]; for (int i = 0; i < List.Count; i++) { arrTmp[i] = (T)List[i]; } } return arrTmp; } } /// <summary> /// Enable to display data about a collection in a property grid. /// </summary> /// <typeparam name="T">Folder object.</typeparam> public class CollectionPropertyDescriptor_New<T> : PropertyDescriptor { private FolderSettingsCollection_New<T> collection = null; private int index = -1; /// <summary> /// /// </summary> /// <param name="coll"></param> /// <param name="idx"></param> public CollectionPropertyDescriptor_New(FolderSettingsCollection_New<T> coll, int idx) : base("#" + idx.ToString(), null) { this.collection = coll; this.index = idx; } /// <summary> /// /// </summary> public override AttributeCollection Attributes { get { return new AttributeCollection(null); } } /// <summary> /// /// </summary> /// <param name="component"></param> /// <returns></returns> public override bool CanResetValue(object component) { return true; } /// <summary> /// /// </summary> public override Type ComponentType { get { return this.collection.GetType(); } } /// <summary> /// /// </summary> public override string DisplayName { get { if (this.collection[index] != null) { return this.collection[index].ToString(); } else { return null; } } } public override string Description { get { return ""; } } /// <summary> /// /// </summary> /// <param name="component"></param> /// <returns></returns> public override object GetValue(object component) { if (this.collection[index] != null) { return this.collection[index]; } else { return null; } } /// <summary> /// /// </summary> public override bool IsReadOnly { get { return false; } } public override string Name { get { return "#" + index.ToString(); } } /// <summary> /// /// </summary> public override Type PropertyType { get { return this.collection[index].GetType(); } } public override void ResetValue(object component) { } /// <summary> /// /// </summary> /// <param name="component"></param> /// <returns></returns> public override bool ShouldSerializeValue(object component) { return true; } /// <summary> /// /// </summary> /// <param name="component"></param> /// <param name="value"></param> public override void SetValue(object component, object value) { // this.collection[index] = value; } }

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  • substrings and multiple textfields, AS3

    - by VideoDnd
    How do I get my text fields to populate correctly and show single digits? Description Each textfield receives a substring. This doesn't limit it's input, because the text fields shows extra numbers. The counters are set to 2,200,000.00, just to see if the numbers are populating. Ex A is the one I'm trying to fix. Ex A the one I want to fix //Tweening method 'could substitute code with Tweener' import fl.transitions.Tween; import fl.transitions.easing.*; //Timer that will run a sec and repeat var timer:Timer = new Timer(1000); //Integer values var count:int = +220000000; var fcount:int = 0; //Events and starting timer timer.addEventListener(TimerEvent.TIMER, incrementCounter); addEventListener(Event.ENTER_FRAME, checkOdometerPosition); timer.start(); //Tween Variables var smoothLoop:int = 0; var originalYPosition:Number = 0; var upwardYPosition:Number = -99; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //First Digit function checkOdometerPosition(event:Event):void{ if (seconds9.y <= upwardYPosition){ var toText:String = formatCount(fcount); //seconds9.firstDigit.text = formatCount(fcount); seconds9.firstDigit.text = toText.substr(9, 9); seconds9.y = originalYPosition; seconds8.firstDigit.text = toText.substr(8, 8); seconds8.y = originalYPosition; seconds7dec.firstDigit.text = toText.substr(7, 7); seconds7dec.y = originalYPosition; seconds6.firstDigit.text = toText.substr(6, 6); seconds6.y = originalYPosition; seconds5.firstDigit.text = toText.substr(5, 5); seconds5.y = originalYPosition; seconds5.firstDigit.text = toText.substr(4, 4); seconds5.y = originalYPosition; seconds3.firstDigit.text = toText.substr(3, 3); seconds3.y = originalYPosition; seconds2.firstDigit.text = toText.substr(2, 2); seconds2.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds1.firstDigit.text = toText.substr(1, 1); seconds1.y = originalYPosition; seconds0.firstDigit.text = toText.substr(0, 1); seconds0.y = originalYPosition; } } //Second Digit function incrementCounter(event:TimerEvent):void{ count++; fcount=int(count) if (smoothLoop < 9){ smoothLoop++; } else { smoothLoop = 0; } var lolly:String = formatCount(fcount-1); //seconds9.secondDigit.text = formatCount(fcount); seconds9.secondDigit.text = lolly.substr(9, 9); var addTween9:Tween = new Tween(seconds9, "y", Strong.easeOut,0,-222, .7, true); seconds8.secondDigit.text = lolly.substr(8, 8); var addTween8:Tween = new Tween(seconds8, "y", Strong.easeOut,0,-222, .7, true); seconds7dec.secondDigit.text = lolly.substr(7, 7); var addTween7dec:Tween = new Tween(seconds7dec, "y", Strong.easeOut,0,-222, .7, true); seconds6.secondDigit.text = lolly.substr(6, 6); var addTween6:Tween = new Tween(seconds6, "y", Strong.easeOut,0,-222, .7, true); seconds5.secondDigit.text = lolly.substr(5, 5); var addTween5:Tween = new Tween(seconds5, "y", Strong.easeOut,0,-222, .7, true); seconds4.secondDigit.text = lolly.substr(4, 4); var addTween4:Tween = new Tween(seconds4, "y", Strong.easeOut,0,-222, .7, true); seconds3.secondDigit.text = lolly.substr(3, 3); var addTween3:Tween = new Tween(seconds3, "y", Strong.easeOut,0,-222, .7, true); seconds2.secondDigit.text = lolly.substr(2, 2); var addTween2:Tween = new Tween(seconds2, "y", Strong.easeOut,0,-222, .7, true); seconds1.secondDigit.text = lolly.substr(1, 1); var addTween1:Tween = new Tween(seconds1, "y", Strong.easeOut,0,-222, .7, true); seconds0.secondDigit.text = lolly.substr(0, 1); var addTween0:Tween = new Tween(seconds0, "y", Strong.easeOut,0,-222, .7, true); } Ex A has 10 text objects, each with a pair of text fields. It’s move complex than Ex B, because it has a Y animation and pairs of numbers. The text objects are animated to create a scrolling effect. It moves vertically, and has a lead number and a catch up number contained in each symbol. See illustration for more description. Ex B work fine! for example only //STRING SPLITTER COUNTER with nine individual text fields //Timer settings var delay:uint = 1000/100; var repeat:uint = 0; var timer:Timer; timer = new Timer(delay,repeat); timer.addEventListener(TimerEvent.TIMER, incrementCounter); timer.start(); //Integer values var count:int = 0; var fcount:int = 0; //Format Count function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("0000000" + whole).substr(-7, 7) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Split strings off to individual text fields function incrementCounter(event:TimerEvent) { count++; fcount=int(count+220000000) var toText:String = formatCount(fcount); mytext9.text = toText.substr(9, 9); mytext8.text = toText.substr(8, 8); mytext7dec.text = toText.substr(7, 7); mytext6.text = toText.substr(6, 6); mytext5.text = toText.substr(5, 5); mytext4.text = toText.substr(4, 4); mytext3.text = toText.substr(3, 3); mytext2.text = toText.substr(2, 2); mytext1.text = toText.substr(1, 1); mytext0.text = toText.substr(0, 1); }

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  • delete function and upload

    - by Jesper Petersen
    it must be said that I download the database and all my function is in class. That's how I was incredible pleased function and think they are nice .. That's how I'm going to build a gallery where the id of the upload to the site if it fits with the id_session is log in page, you have the option to delete it. and so it must just go back to / latest pictures / when it delete it from the folder and database. but it comes up with an error as you can see here; Fatal error: Call to a member function bind_param () on a non-object in / home / jesperbo / public_html / mebe.dk / function / function.php on line 411 It is such that I am also in the process of building an upload system where the underlying database and make it smaller after what I have now set it and when it did the 2 things must send me back to / latest-images / but it do not reach the only available picture up on the server and do it with the picture but it will not go back in some way at all. So to / latest-images / Where wrong with it to delete, etc. I lie just here, $stm1->bind_param('i', $id_gallery); function img_slet_indhold(){ if($_SESSION["logged_in"] = true && $_SESSION["rank"] == '1' || $_SESSION["rank"] == 2) { if($stmt = $this->mysqli->prepare('SELECT `title` FROM `gallery` WHERE `id_gallery` = ?')) { $stm1->bind_param('i', $id_gallery); $id_gallery = $_GET["id_gallery"]; $stm1->execute(); $stm1->store_result(); $stm1->bind_result($title); $UploadDir = "/gallery/"; //ligger i toppen af documentet, evt som en define if($stm1->fetch()) { $tmpfile = $UploadDir . "" . $title; if(file_exists($tmpfile)) { unlink($tmpfile); } $tmpfile = $UploadDir . "lille/" . $title; if(file_exists($tmpfile)) { unlink($tmpfile); } $tmpfile = $UploadDir . "store/" . $title; if(file_exists($tmpfile)) { unlink($tmpfile); } } $stm1->close(); } else { /* Der er opstået en fejl */ echo 'Der opstod en fejl i erklæringen: ' . $mysqli->error; } } if($stmt = $this->mysqli->prepare('DELETE FROM `gallery` WHERE `id_gallery` = ?' )) { $stmt->bind_param('i', $id); $id = $_GET["id_gallery"]; $stmt->execute(); header('Location: /nyeste-billeder/'); $stmt->close(); } else { /* Der er opstået en fejl */ echo 'Der opstod en fejl i erklæringen: ' . $mysqli->error; } } So into the file as it should delete from, I have chosen to do so here; <?php session_start(); require_once ("function/function.php"); $mebe = new mebe; $db = $mebe->db_c(); error_reporting(E_ERROR); $img_slet_indhold = $mebe->img_slet_indhold(); ?> So when I upload image to folder and database, and just after can be returned when uploading function img_indhold(){ if($_SESSION["logged_in"] = true && $_SESSION["rank"] == '1' || $_SESSION["rank"] == 2) { include "function/class.upload.php"; $handle = new Upload($_FILES["filename"]); if($handle->uploaded) { //lidt mere store billeder $handle->image_resize = true; $handle->image_ratio_y = true; $handle->image_x = 220; $handle->Process("gallery/store"); //til profil billede lign.. $handle->image_resize = true; $handle->image_ratio_crop = true; $handle->image_y = 115; $handle->image_x = 100; $handle->Process("gallery"); //til profil billede lign.. $handle->image_resize = true; $handle->image_ratio_crop = true; $handle->image_y = 75; $handle->image_x = 75; $handle->Process("gallery/lille"); $pb = $handle->file_dst_name; } if($stmt = $this->mysqli->prepare('INSERT INTO `gallery` (`title`, `id_bruger`) VALUES (?, ?)')) { $stmt->bind_param('si', $title, $id_bruger); $title = $pb; $id_bruger = $_SESSION["id"]; $stmt->execute(); header('Location: /nyeste-billeder/'); $stmt->close(); } } } So when I call it on the page when it is required to do so do it like this; <?php session_start(); require_once ("function/function.php"); $mebe = new mebe; $db = $mebe->db_c(); error_reporting(E_ERROR); $img_slet_indhold = $mebe->img_slet_indhold(); ?> it is here as to when I will upload to the site and show gallery / pictures on the page function vise_img(){ if ($stmt = $this->mysqli->prepare('SELECT `id_gallery`, `title`, `id_bruger` FROM `gallery` ORDER BY `gallery`.`id_gallery` DESC')) { $stmt->execute(); $stmt->store_result(); $stmt->bind_result($id_gallery, $title, $id_bruger); while ($stmt->fetch()) { echo "<div id=\"gallery_box\">"; echo "<a href=\"/profil/$id_bruger/\"><img src=\"/gallery/$title\" alt=\"\" height=\"115\" width=\"100\" border=\"0\"></a>"; if($_SESSION["logged_in"]) { if($id_bruger == $_SESSION["id"]) { echo "<ul>"; echo "<li><a href=\"/nyeste-billeder-slet/$id_gallery/\">Slet</a></li>"; echo "</ul>"; } } echo "</div>"; } /* Luk statement */ $stmt->close(); } else { /* Der er opstået en fejl */ echo 'Der opstod en fejl i erklæringen: ' . $mysqli->error; } } function upload_img(){ if($_SESSION["logged_in"] = true && $_SESSION["rank"] == '1' || $_SESSION["rank"] == 2) { ?> <form name="opslag" method="post" action="/nyeste-ok/" enctype="multipart/form-data"> <input type="file" name="filename" id="filename" onchange="checkFileExt(this)"> <input name="upload" value="Upload" id="background_indhold" onclick="return check()" type="submit"> </form> <?php } elseif ($_SESSION["logged_in"] != true && $_SESSION["rank"] != '1' || $_SESSION["rank"] != 2) { echo "<p>Du har ingen mulighed for at upload billeder på siden</p>"; } } Really hope you are able to help me further!

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  • Gridview Datasource Server error

    - by salvationishere
    I am developing a C# VS 2008 and SQL Server 2008 website. However, I get the below error now when I first run this: The DataSourceID of 'GridView1' must be the ID of a control of type IDataSource. A control with ID 'AdventureWorks3.mdf' could not be found What is causing this error? Here is my default.aspx file. I have configured GridView1 to use my AdventureWorks3.mdf file, stored in my App_Data folder. Do I need to add this folder name to this ASPX file? <%@ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" Title="Untitled Page" %> <asp:Content ID="Content1" ContentPlaceHolderID="MainContent" Runat="Server"> <asp:Panel runat="server" ID="AuthenticatedMessagePanel"> <asp:Label runat="server" ID="WelcomeBackMessage"></asp:Label> <table> <tr > <td> <asp:Label ID="tableLabel" runat="server" Font-Bold="True" Text="Select target table:"></asp:Label> </td> <td> <asp:Label ID="inputLabel" runat="server" Font-Bold="True" Text="Select input file:"></asp:Label> </td></tr> <tr><td valign="top"> <asp:Label ID="feedbackLabel" runat="server"></asp:Label> <asp:GridView ID="GridView1" runat="server" style="WIDTH: 400px;" CellPadding="4" ForeColor="#333333" GridLines="None" onselectedindexchanged="GridView1_SelectedIndexChanged" AutoGenerateSelectButton="True" DataSourceID="AdventureWorks3.mdf" > <RowStyle BackColor="#F7F6F3" ForeColor="#333333" /> <FooterStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <PagerStyle BackColor="#284775" ForeColor="White" HorizontalAlign="Center" /> <SelectedRowStyle BackColor="#E2DED6" Font-Bold="True" ForeColor="#333333" /> <HeaderStyle BackColor="#5D7B9D" Font-Bold="True" ForeColor="White" /> <EditRowStyle BackColor="#999999" /> <AlternatingRowStyle BackColor="White" ForeColor="#284775" /> </asp:GridView> </td> <td valign="top"> <input id="uploadFile" type="file" size="26" runat="server" name="uploadFile" title="UploadFile" class="greybar" enableviewstate="True" /> </td></tr> </table> </asp:Panel> <asp:Panel runat="Server" ID="AnonymousMessagePanel"> <asp:HyperLink runat="server" ID="lnkLogin" Text="Log In" NavigateUrl="~/Login.aspx"> </asp:HyperLink> </asp:Panel> </asp:Content> Or what about my ASPX.CS file? Is this the problem? using System; using System.Collections; using System.Configuration; using System.Data; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Xml.Linq; using System.Collections.Generic; using System.IO; using System.Drawing; using System.ComponentModel; using System.Data.SqlClient; using ADONET_namespace; using System.Security.Principal; //using System.Windows; public partial class _Default : System.Web.UI.Page //namespace AddFileToSQL { //protected System.Web.UI.HtmlControls.HtmlInputFile uploadFile; protected System.Web.UI.HtmlControls.HtmlInputButton btnOWrite; protected System.Web.UI.HtmlControls.HtmlInputButton btnAppend; protected System.Web.UI.WebControls.Label Label1; protected static string inputfile = ""; public static string targettable; public static string selection; // Number of controls added to view state protected int default_NumberOfControls { get { if (ViewState["default_NumberOfControls"] != null) { return (int)ViewState["default_NumberOfControls"]; } else { return 0; } } set { ViewState["default_NumberOfControls"] = value; } } protected void uploadFile_onclick(object sender, EventArgs e) { } protected void Load_GridData() { GridView1.DataSource = ADONET_methods.DisplaySchemaTables(); GridView1.DataBind(); } protected void btnOWrite_Click(object sender, EventArgs e) { if (uploadFile.PostedFile.ContentLength > 0) { feedbackLabel.Text = "You do not have sufficient access to overwrite table records."; } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void btnAppend_Click(object sender, EventArgs e) { string fullpath = Page.Request.PhysicalApplicationPath; string path = uploadFile.PostedFile.FileName; if (File.Exists(path)) { // Create a file to write to. try { StreamReader sr = new StreamReader(path); string s = ""; while (sr.Peek() > 0) s = sr.ReadLine(); sr.Close(); } catch (IOException exc) { Console.WriteLine(exc.Message + "Cannot open file."); return; } } if (uploadFile.PostedFile.ContentLength > 0) { inputfile = System.IO.File.ReadAllText(path); Session["Message"] = inputfile; Response.Redirect("DataMatch.aspx"); } else { feedbackLabel.Text = "This file does not contain any data."; } } protected void Page_Load(object sender, EventArgs e) { if (Request.IsAuthenticated) { WelcomeBackMessage.Text = "Welcome back, " + User.Identity.Name + "!"; // Reference the CustomPrincipal / CustomIdentity CustomIdentity ident = User.Identity as CustomIdentity; if (ident != null) WelcomeBackMessage.Text += string.Format(" You are the {0} of {1}.", ident.Title, ident.CompanyName); AuthenticatedMessagePanel.Visible = true; AnonymousMessagePanel.Visible = false; //if (!Page.IsPostBack) //{ // Load_GridData(); //} } else { AuthenticatedMessagePanel.Visible = false; AnonymousMessagePanel.Visible = true; } } protected void GridView1_SelectedIndexChanged(object sender, EventArgs e) { GridViewRow row = GridView1.SelectedRow; targettable = row.Cells[2].Text; } }

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  • These are few objective type questions which i was not able to find the solution [closed]

    - by Tarun
    1. Which of the following advantages does System.Collections.IDictionaryEnumerator provide over System.Collections.IEnumerator? a. It adds properties for direct access to both the Key and the Value b. It is optimized to handle the structure of a Dictionary. c. It provides properties to determine if the Dictionary is enumerated in Key or Value order d. It provides reverse lookup methods to distinguish a Key from a specific Value 2. When Implementing System.EnterpriseServices.ServicedComponent derived classes, which of the following statements are true? a. Enabling object pooling requires an attribute on the class and the enabling of pooling in the COM+ catalog. b. Methods can be configured to automatically mark a transaction as complete by the use of attributes. c. You can configure authentication using the AuthenticationOption when the ActivationMode is set to Library. d. You can control the lifecycle policy of an individual instance using the SetLifetimeService method. 3. Which of the following are true regarding event declaration in the code below? class Sample { event MyEventHandlerType MyEvent; } a. MyEventHandlerType must be derived from System.EventHandler or System.EventHandler<TEventArgs> b. MyEventHandlerType must take two parameters, the first of the type Object, and the second of a class derived from System.EventArgs c. MyEventHandlerType may have a non-void return type d. If MyEventHandlerType is a generic type, event declaration must use a specialization of that type. e. MyEventHandlerType cannot be declared static 4. Which of the following statements apply to developing .NET code, using .NET utilities that are available with the SDK or Visual Studio? a. Developers can create assemblies directly from the MSIL Source Code. b. Developers can examine PE header information in an assembly. c. Developers can generate XML Schemas from class definitions contained within an assembly. d. Developers can strip all meta-data from managed assemblies. e. Developers can split an assembly into multiple assemblies. 5. Which of the following characteristics do classes in the System.Drawing namespace such as Brush,Font,Pen, and Icon share? a. They encapsulate native resource and must be properly Disposed to prevent potential exhausting of resources. b. They are all MarshalByRef derived classes, but functionality across AppDomains has specific limitations. c. You can inherit from these classes to provide enhanced or customized functionality 6. Which of the following are required to be true by objects which are going to be used as keys in a System.Collections.HashTable? a. They must handle case-sensitivity identically in both the GetHashCode() and Equals() methods. b. Key objects must be immutable for the duration they are used within a HashTable. c. Get HashCode() must be overridden to provide the same result, given the same parameters, regardless of reference equalityl unless the HashTable constructor is provided with an IEqualityComparer parameter. d. Each Element in a HashTable is stored as a Key/Value pair of the type System.Collections.DictionaryElement e. All of the above 7. Which of the following are true about Nullable types? a. A Nullable type is a reference type. b. A Nullable type is a structure. c. An implicit conversion exists from any non-nullable value type to a nullable form of that type. d. An implicit conversion exists from any nullable value type to a non-nullable form of that type. e. A predefined conversion from the nullable type S? to the nullable type T? exists if there is a predefined conversion from the non-nullable type S to the non-nullable type T 8. When using an automatic property, which of the following statements is true? a. The compiler generates a backing field that is completely inaccessible from the application code. b. The compiler generates a backing field that is a private instance member with a leading underscore that can be programmatically referenced. c. The compiler generates a backing field that is accessible via reflection d. The compiler generates a code that will store the information separately from the instance to ensure its security. 9. Which of the following does using Initializer Syntax with a collection as shown below require? CollectionClass numbers = new CollectionClass { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; a. The Collection Class must implement System.Collections.Generic.ICollection<T> b. The Collection Class must implement System.Collections.Generic.IList<T> c. Each of the Items in the Initializer List will be passed to the Add<T>(T item) method d. The items in the initializer will be treated as an IEnumerable<T> and passed to the collection constructor+K110 10. What impact will using implicitly typed local variables as in the following example have? var sample = "Hello World"; a. The actual type is determined at compilation time, and has no impact on the runtime b. The actual type is determined at runtime, and late binding takes effect c. The actual type is based on the native VARIANT concept, and no binding to a specific type takes place. d. "var" itself is a specific type defined by the framework, and no special binding takes place 11. Which of the following is not supported by remoting object types? a. well-known singleton b. well-known single call c. client activated d. context-agile 12. In which of the following ways do structs differ from classes? a. Structs can not implement interfaces b. Structs cannot inherit from a base struct c. Structs cannot have events interfaces d. Structs cannot have virtual methods 13. Which of the following is not an unboxing conversion? a. void Sample1(object o) { int i = (int)o; } b. void Sample1(ValueType vt) { int i = (int)vt; } c. enum E { Hello, World} void Sample1(System.Enum et) { E e = (E) et; } d. interface I { int Value { get; set; } } void Sample1(I vt) { int i = vt.Value; } e. class C { public int Value { get; set; } } void Sample1(C vt) { int i = vt.Value; } 14. Which of the following are characteristics of the System.Threading.Timer class? a. The method provided by the TimerCallback delegate will always be invoked on the thread which created the timer. b. The thread which creates the timer must have a message processing loop (i.e. be considered a UI thread) c. The class contains protection to prevent reentrancy to the method provided by the TimerCallback delegate d. You can receive notification of an instance being Disposed by calling an overload of the Dispose method. 15. What is the proper declaration of a method which will handle the following event? Class MyClass { public event EventHandler MyEvent; } a. public void A_MyEvent(object sender, MyArgs e) { } b. public void A_MyEvent(object sender, EventArgs e) { } c. public void A_MyEvent(MyArgs e) { } d. public void A_MyEvent(MyClass sender,EventArgs e) { } 16. Which of the following scenarios are applicable to Window Workflow Foundation? a. Document-centric workflows b. Human workflows c. User-interface page flows d. Builtin support for communications across multiple applications and/or platforms e. All of the above 17. When using an automatic property, which of the following statements is true? a. The compiler generates a backing field that is completely inaccessible from the application code. b. The compiler generates a backing field that is a private instance member with a leading underscore that can be programmatically referenced. c. The compiler generates a backing field that is accessible via reflection d. The compiler generates a code that will store the information separately from the instance to ensure its security. 18 While using the capabilities supplied by the System.Messaging classes, which of the following are true? a. Information must be explicitly converted to/from a byte stream before it uses the MessageQueue class b. Invoking the MessageQueue.Send member defaults to using the System.Messaging.XmlMessageFormatter to serialize the object. c. Objects must be XMLSerializable in order to be transferred over a MessageQueue instance. d. The first entry in a MessageQueue must be removed from the queue before the next entry can be accessed e. Entries removed from a MessageQueue within the scope of a transaction, will be pushed back into the front of the queue if the transaction fails. 19. Which of the following are true about declarative attributes? a. They must be inherited from the System.Attribute. b. Attributes are instantiated at the same time as instances of the class to which they are applied. c. Attribute classes may be restricted to be applied only to application element types. d. By default, a given attribute may be applied multiple times to the same application element. 20. When using version 3.5 of the framework in applications which emit a dynamic code, which of the following are true? a. A Partial trust code can not emit and execute a code b. A Partial trust application must have the SecurityCriticalAttribute attribute have called Assert ReflectionEmit permission c. The generated code no more permissions than the assembly which emitted it. d. It can be executed by calling System.Reflection.Emit.DynamicMethod( string name, Type returnType, Type[] parameterTypes ) without any special permissions Within Windows Workflow Foundation, Compensating Actions are used for: a. provide a means to rollback a failed transaction b. provide a means to undo a successfully committed transaction later c. provide a means to terminate an in process transaction d. achieve load balancing by adapting to the current activity 21. What is the proper declaration of a method which will handle the following event? Class MyClass { public event EventHandler MyEvent; } a. public void A_MyEvent(object sender, MyArgs e) { } b. public void A_MyEvent(object sender, EventArgs e) { } c. public void A_MyEvent(MyArgs e) { } d. public void A_MyEvent(MyClass sender,EventArgs e) { } 22. Which of the following controls allows the use of XSL to transform XML content into formatted content? a. System.Web.UI.WebControls.Xml b. System.Web.UI.WebControls.Xslt c. System.Web.UI.WebControls.Substitution d. System.Web.UI.WebControls.Transform 23. To which of the following do automatic properties refer? a. You declare (explicitly or implicitly) the accessibility of the property and get and set accessors, but do not provide any implementation or backing field b. You attribute a member field so that the compiler will generate get and set accessors c. The compiler creates properties for your class based on class level attributes d. They are properties which are automatically invoked as part of the object construction process 24. Which of the following are true about Nullable types? a. A Nullable type is a reference type. b. An implicit conversion exists from any non-nullable value type to a nullable form of that type. c. A predefined conversion from the nullable type S? to the nullable type T? exists if there is a predefined conversion from the non-nullable type S to the non-nullable type T 25. When using an automatic property, which of the following statements is true? a. The compiler generates a backing field that is completely inaccessible from the application code. b. The compiler generates a backing field that is accessible via reflection. c. The compiler generates a code that will store the information separately from the instance to ensure its security. 26. When using an implicitly typed array, which of the following is most appropriate? a. All elements in the initializer list must be of the same type. b. All elements in the initializer list must be implicitly convertible to a known type which is the actual type of at least one member in the initializer list c. All elements in the initializer list must be implicitly convertible to common type which is a base type of the items actually in the list 27. Which of the following is false about anonymous types? a. They can be derived from any reference type. b. Two anonymous types with the same named parameters in the same order declared in different classes have the same type. c. All properties of an anonymous type are read/write. 28. Which of the following are true about Extension methods. a. They can be declared either static or instance members b. They must be declared in the same assembly (but may be in different source files) c. Extension methods can be used to override existing instance methods d. Extension methods with the same signature for the same class may be declared in multiple namespaces without causing compilation errors

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  • Rendering ASP.NET Script References into the Html Header

    - by Rick Strahl
    One thing that I’ve come to appreciate in control development in ASP.NET that use JavaScript is the ability to have more control over script and script include placement than ASP.NET provides natively. Specifically in ASP.NET you can use either the ClientScriptManager or ScriptManager to embed scripts and script references into pages via code. This works reasonably well, but the script references that get generated are generated into the HTML body and there’s very little operational control for placement of scripts. If you have multiple controls or several of the same control that need to place the same scripts onto the page it’s not difficult to end up with scripts that render in the wrong order and stop working correctly. This is especially critical if you load script libraries with dependencies either via resources or even if you are rendering referenced to CDN resources. Natively ASP.NET provides a host of methods that help embedding scripts into the page via either Page.ClientScript or the ASP.NET ScriptManager control (both with slightly different syntax): RegisterClientScriptBlock Renders a script block at the top of the HTML body and should be used for embedding callable functions/classes. RegisterStartupScript Renders a script block just prior to the </form> tag and should be used to for embedding code that should execute when the page is first loaded. Not recommended – use jQuery.ready() or equivalent load time routines. RegisterClientScriptInclude Embeds a reference to a script from a url into the page. RegisterClientScriptResource Embeds a reference to a Script from a resource file generating a long resource file string All 4 of these methods render their <script> tags into the HTML body. The script blocks give you a little bit of control by having a ‘top’ and ‘bottom’ of the document location which gives you some flexibility over script placement and precedence. Script includes and resource url unfortunately do not even get that much control – references are simply rendered into the page in the order of declaration. The ASP.NET ScriptManager control facilitates this task a little bit with the abililty to specify scripts in code and the ability to programmatically check what scripts have already been registered, but it doesn’t provide any more control over the script rendering process itself. Further the ScriptManager is a bear to deal with generically because generic code has to always check and see if it is actually present. Some time ago I posted a ClientScriptProxy class that helps with managing the latter process of sending script references either to ClientScript or ScriptManager if it’s available. Since I last posted about this there have been a number of improvements in this API, one of which is the ability to control placement of scripts and script includes in the page which I think is rather important and a missing feature in the ASP.NET native functionality. Handling ScriptRenderModes One of the big enhancements that I’ve come to rely on is the ability of the various script rendering functions described above to support rendering in multiple locations: /// <summary> /// Determines how scripts are included into the page /// </summary> public enum ScriptRenderModes { /// <summary> /// Inherits the setting from the control or from the ClientScript.DefaultScriptRenderMode /// </summary> Inherit, /// Renders the script include at the location of the control /// </summary> Inline, /// <summary> /// Renders the script include into the bottom of the header of the page /// </summary> Header, /// <summary> /// Renders the script include into the top of the header of the page /// </summary> HeaderTop, /// <summary> /// Uses ClientScript or ScriptManager to embed the script include to /// provide standard ASP.NET style rendering in the HTML body. /// </summary> Script, /// <summary> /// Renders script at the bottom of the page before the last Page.Controls /// literal control. Note this may result in unexpected behavior /// if /body and /html are not the last thing in the markup page. /// </summary> BottomOfPage } This enum is then applied to the various Register functions to allow more control over where scripts actually show up. Why is this useful? For me I often render scripts out of control resources and these scripts often include things like a JavaScript Library (jquery) and a few plug-ins. The order in which these can be loaded is critical so that jQuery.js always loads before any plug-in for example. Typically I end up with a general script layout like this: Core Libraries- HeaderTop Plug-ins: Header ScriptBlocks: Header or Script depending on other dependencies There’s also an option to render scripts and CSS at the very bottom of the page before the last Page control on the page which can be useful for speeding up page load when lots of scripts are loaded. The API syntax of the ClientScriptProxy methods is closely compatible with ScriptManager’s using static methods and control references to gain access to the page and embedding scripts. For example, to render some script into the current page in the header: // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Same again - shouldn't be rendered because it's the same id ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "function helloWorld() { alert('hello'); }", true, ScriptRenderModes.Header); // Create a second script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function2", "function helloWorld2() { alert('hello2'); }", true, ScriptRenderModes.Header); // This just calls ClientScript and renders into bottom of document ClientScriptProxy.Current.RegisterStartupScript(this,typeof(ControlResources), "call_hello", "helloWorld();helloWorld2();", true); which generates: <html xmlns="http://www.w3.org/1999/xhtml" > <head><title> </title> <script type="text/javascript"> function helloWorld() { alert('hello'); } </script> <script type="text/javascript"> function helloWorld2() { alert('hello2'); } </script> </head> <body> … <script type="text/javascript"> //<![CDATA[ helloWorld();helloWorld2();//]]> </script> </form> </body> </html> Note that the scripts are generated into the header rather than the body except for the last script block which is the call to RegisterStartupScript. In general I wouldn’t recommend using RegisterStartupScript – ever. It’s a much better practice to use a script base load event to handle ‘startup’ code that should fire when the page first loads. So instead of the code above I’d actually recommend doing: ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "call_hello", "$().ready( function() { alert('hello2'); });", true, ScriptRenderModes.Header); assuming you’re using jQuery on the page. For script includes from a Url the following demonstrates how to embed scripts into the header. This example injects a jQuery and jQuery.UI script reference from the Google CDN then checks each with a script block to ensure that it has loaded and if not loads it from a server local location: // load jquery from CDN ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js", ScriptRenderModes.HeaderTop); // check if jquery loaded - if it didn't we're not online string scriptCheck = @"if (typeof jQuery != 'object') document.write(unescape(""%3Cscript src='{0}' type='text/javascript'%3E%3C/script%3E""));"; string jQueryUrl = ClientScriptProxy.Current.GetWebResourceUrl(this, typeof(ControlResources), ControlResources.JQUERY_SCRIPT_RESOURCE); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jquery_register", string.Format(scriptCheck,jQueryUrl),true, ScriptRenderModes.HeaderTop); // Load jquery-ui from cdn ClientScriptProxy.Current.RegisterClientScriptInclude(this, typeof(ControlResources), "http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js", ScriptRenderModes.Header); // check if we need to load from local string jQueryUiUrl = ResolveUrl("~/scripts/jquery-ui-custom.min.js"); ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "jqueryui_register", string.Format(scriptCheck, jQueryUiUrl), true, ScriptRenderModes.Header); // Create script block in header ClientScriptProxy.Current.RegisterClientScriptBlock(this, typeof(ControlResources), "hello_function", "$().ready( function() { alert('hello'); });", true, ScriptRenderModes.Header); which in turn generates this HTML: <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/WebResource.axd?d=DIykvYhJ_oXCr-TA_dr35i4AayJoV1mgnQAQGPaZsoPM2LCdvoD3cIsRRitHKlKJfV5K_jQvylK7tsqO3lQIFw2&t=633979863959332352' type='text/javascript'%3E%3C/script%3E")); </script> <title> </title> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript"> if (typeof jQuery != 'object') document.write(unescape("%3Cscript src='/WestWindWebToolkitWeb/scripts/jquery-ui-custom.min.js' type='text/javascript'%3E%3C/script%3E")); </script> <script type="text/javascript"> $().ready(function() { alert('hello'); }); </script> </head> <body> …</body> </html> As you can see there’s a bit more control in this process as you can inject both script includes and script blocks into the document at the top or bottom of the header, plus if necessary at the usual body locations. This is quite useful especially if you create custom server controls that interoperate with script and have certain dependencies. The above is a good example of a useful switchable routine where you can switch where scripts load from by default – the above pulls from Google CDN but a configuration switch may automatically switch to pull from the local development copies if your doing development for example. How does it work? As mentioned the ClientScriptProxy object mimicks many of the ScriptManager script related methods and so provides close API compatibility with it although it contains many additional overloads that enhance functionality. It does however work against ScriptManager if it’s available on the page, or Page.ClientScript if it’s not so it provides a single unified frontend to script access. There are however many overloads of the original SM methods like the above to provide additional functionality. The implementation of script header rendering is pretty straight forward – as long as a server header (ie. it has to have runat=”server” set) is available. Otherwise these routines fall back to using the default document level insertions of ScriptManager/ClientScript. Given that there is a server header it’s relatively easy to generate the script tags and code and append them to the header either at the top or bottom. I suspect Microsoft didn’t provide header rendering functionality precisely because a runat=”server” header is not required by ASP.NET so behavior would be slightly unpredictable. That’s not really a problem for a custom implementation however. Here’s the RegisterClientScriptBlock implementation that takes a ScriptRenderModes parameter to allow header rendering: /// <summary> /// Renders client script block with the option of rendering the script block in /// the Html header /// /// For this to work Header must be defined as runat="server" /// </summary> /// <param name="control">any control that instance typically page</param> /// <param name="type">Type that identifies this rendering</param> /// <param name="key">unique script block id</param> /// <param name="script">The script code to render</param> /// <param name="addScriptTags">Ignored for header rendering used for all other insertions</param> /// <param name="renderMode">Where the block is rendered</param> public void RegisterClientScriptBlock(Control control, Type type, string key, string script, bool addScriptTags, ScriptRenderModes renderMode) { if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; if (control.Page.Header == null || renderMode != ScriptRenderModes.HeaderTop && renderMode != ScriptRenderModes.Header && renderMode != ScriptRenderModes.BottomOfPage) { RegisterClientScriptBlock(control, type, key, script, addScriptTags); return; } // No dupes - ref script include only once const string identifier = "scriptblock_"; if (HttpContext.Current.Items.Contains(identifier + key)) return; HttpContext.Current.Items.Add(identifier + key, string.Empty); StringBuilder sb = new StringBuilder(); // Embed in header sb.AppendLine("\r\n<script type=\"text/javascript\">"); sb.AppendLine(script); sb.AppendLine("</script>"); int? index = HttpContext.Current.Items["__ScriptResourceIndex"] as int?; if (index == null) index = 0; if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if(renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1,new LiteralControl(sb.ToString())); HttpContext.Current.Items["__ScriptResourceIndex"] = index; } Note that the routine has to keep track of items inserted by id so that if the same item is added again with the same key it won’t generate two script entries. Additionally the code has to keep track of how many insertions have been made at the top of the document so that entries are added in the proper order. The RegisterScriptInclude method is similar but there’s some additional logic in here to deal with script file references and ClientScriptProxy’s (optional) custom resource handler that provides script compression /// <summary> /// Registers a client script reference into the page with the option to specify /// the script location in the page /// </summary> /// <param name="control">Any control instance - typically page</param> /// <param name="type">Type that acts as qualifier (uniqueness)</param> /// <param name="url">the Url to the script resource</param> /// <param name="ScriptRenderModes">Determines where the script is rendered</param> public void RegisterClientScriptInclude(Control control, Type type, string url, ScriptRenderModes renderMode) { const string STR_ScriptResourceIndex = "__ScriptResourceIndex"; if (string.IsNullOrEmpty(url)) return; if (renderMode == ScriptRenderModes.Inherit) renderMode = DefaultScriptRenderMode; // Extract just the script filename string fileId = null; // Check resource IDs and try to match to mapped file resources // Used to allow scripts not to be loaded more than once whether // embedded manually (script tag) or via resources with ClientScriptProxy if (url.Contains(".axd?r=")) { string res = HttpUtility.UrlDecode( StringUtils.ExtractString(url, "?r=", "&", false, true) ); foreach (ScriptResourceAlias item in ScriptResourceAliases) { if (item.Resource == res) { fileId = item.Alias + ".js"; break; } } if (fileId == null) fileId = url.ToLower(); } else fileId = Path.GetFileName(url).ToLower(); // No dupes - ref script include only once const string identifier = "script_"; if (HttpContext.Current.Items.Contains( identifier + fileId ) ) return; HttpContext.Current.Items.Add(identifier + fileId, string.Empty); // just use script manager or ClientScriptManager if (control.Page.Header == null || renderMode == ScriptRenderModes.Script || renderMode == ScriptRenderModes.Inline) { RegisterClientScriptInclude(control, type,url, url); return; } // Retrieve script index in header int? index = HttpContext.Current.Items[STR_ScriptResourceIndex] as int?; if (index == null) index = 0; StringBuilder sb = new StringBuilder(256); url = WebUtils.ResolveUrl(url); // Embed in header sb.AppendLine("\r\n<script src=\"" + url + "\" type=\"text/javascript\"></script>"); if (renderMode == ScriptRenderModes.HeaderTop) { control.Page.Header.Controls.AddAt(index.Value, new LiteralControl(sb.ToString())); index++; } else if (renderMode == ScriptRenderModes.Header) control.Page.Header.Controls.Add(new LiteralControl(sb.ToString())); else if (renderMode == ScriptRenderModes.BottomOfPage) control.Page.Controls.AddAt(control.Page.Controls.Count-1, new LiteralControl(sb.ToString())); HttpContext.Current.Items[STR_ScriptResourceIndex] = index; } There’s a little more code here that deals with cleaning up the passed in Url and also some custom handling of script resources that run through the ScriptCompressionModule – any script resources loaded in this fashion are automatically cached based on the resource id. Raw urls extract just the filename from the URL and cache based on that. All of this to avoid doubling up of scripts if called multiple times by multiple instances of the same control for example or several controls that all load the same resources/includes. Finally RegisterClientScriptResource utilizes the previous method to wrap the WebResourceUrl as well as some custom functionality for the resource compression module: /// <summary> /// Returns a WebResource or ScriptResource URL for script resources that are to be /// embedded as script includes. /// </summary> /// <param name="control">Any control</param> /// <param name="type">A type in assembly where resources are located</param> /// <param name="resourceName">Name of the resource to load</param> /// <param name="renderMode">Determines where in the document the link is rendered</param> public void RegisterClientScriptResource(Control control, Type type, string resourceName, ScriptRenderModes renderMode) { string resourceUrl = GetClientScriptResourceUrl(control, type, resourceName); RegisterClientScriptInclude(control, type, resourceUrl, renderMode); } /// <summary> /// Works like GetWebResourceUrl but can be used with javascript resources /// to allow using of resource compression (if the module is loaded). /// </summary> /// <param name="control"></param> /// <param name="type"></param> /// <param name="resourceName"></param> /// <returns></returns> public string GetClientScriptResourceUrl(Control control, Type type, string resourceName) { #if IncludeScriptCompressionModuleSupport // If wwScriptCompression Module through Web.config is loaded use it to compress // script resources by using wcSC.axd Url the module intercepts if (ScriptCompressionModule.ScriptCompressionModuleActive) { string url = "~/wwSC.axd?r=" + HttpUtility.UrlEncode(resourceName); if (type.Assembly != GetType().Assembly) url += "&t=" + HttpUtility.UrlEncode(type.FullName); return WebUtils.ResolveUrl(url); } #endif return control.Page.ClientScript.GetWebResourceUrl(type, resourceName); } This code merely retrieves the resource URL and then simply calls back to RegisterClientScriptInclude with the URL to be embedded which means there’s nothing specific to deal with other than the custom compression module logic which is nice and easy. What else is there in ClientScriptProxy? ClientscriptProxy also provides a few other useful services beyond what I’ve already covered here: Transparent ScriptManager and ClientScript calls ClientScriptProxy includes a host of routines that help figure out whether a script manager is available or not and all functions in this class call the appropriate object – ScriptManager or ClientScript – that is available in the current page to ensure that scripts get embedded into pages properly. This is especially useful for control development where controls have no control over the scripting environment in place on the page. RegisterCssLink and RegisterCssResource Much like the script embedding functions these two methods allow embedding of CSS links. CSS links are appended to the header or to a form declared with runat=”server”. LoadControlScript Is a high level resource loading routine that can be used to easily switch between different script linking modes. It supports loading from a WebResource, a url or not loading anything at all. This is very useful if you build controls that deal with specification of resource urls/ids in a standard way. Check out the full Code You can check out the full code to the ClientScriptProxyClass here: ClientScriptProxy.cs ClientScriptProxy Documentation (class reference) Note that the ClientScriptProxy has a few dependencies in the West Wind Web Toolkit of which it is part of. ControlResources holds a few standard constants and script resource links and the ScriptCompressionModule which is referenced in a few of the script inclusion methods. There’s also another useful ScriptContainer companion control  to the ClientScriptProxy that allows scripts to be placed onto the page’s markup including the ability to specify the script location and script minification options. You can find all the dependencies in the West Wind Web Toolkit repository: West Wind Web Toolkit Repository West Wind Web Toolkit Home Page© Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  JavaScript  

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  • RevoluteJoint Stop Rotating when Some Physics Body Collide in Andengine + Box2d?

    - by Nikhil Lamba
    I am making a Game from andengine + box2d in Which i am using RevoluteJoint in that case i am facing some problem that when physics body or Sprite Collide with this Revolute joint body then Revolute body stop rotating then after some time it start rotating I am using below code for this : this.mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(movingFace, movingBody, true, true)); final RevoluteJointDef revoluteJointDef = new RevoluteJointDef(); revoluteJointDef.initialize(anchorBody, movingBody, anchorBody.getWorldCenter()); revoluteJointDef.enableMotor = true; revoluteJointDef.motorSpeed = 100; revoluteJointDef.maxMotorTorque = 200; this.mPhysicsWorld.createJoint(revoluteJointDef); EDIT Here is a screenshot:

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Playing with aspx page cycle using JustMock

    - by mehfuzh
    In this post , I will cover a test code that will mock the various elements needed to complete a HTTP page request and  assert the expected page cycle steps. To begin, i have a simple enumeration that has my predefined page steps: public enum PageStep {     PreInit,     Load,     PreRender,     UnLoad } Once doing so, i  first created the page object [not mocking]. Page page = new Page(); Here, our target is to fire up the page process through ProcessRequest call, now if we take a look inside the method with reflector.net,  the call trace will go like : ProcessRequest –> ProcessRequestWithNoAssert –> SetInstrinsics –> Finallly ProcessRequest. Inside SetInstrinsics ,  it requires calls from HttpRequest, HttpResponse and HttpBrowserCababilities. Using this clue at hand, we can easily know the classes / calls  we need to mock in order to get through the expected call. Accordingly, for  HttpBrowserCapabilities our required mock code will look like: var browser = Mock.Create<HttpBrowserCapabilities>(); // Arrange Mock.Arrange(() => browser.PreferredRenderingMime).Returns("text/html"); Mock.Arrange(() => browser.PreferredResponseEncoding).Returns("UTF-8"); Mock.Arrange(() => browser.PreferredRequestEncoding).Returns("UTF-8"); Now, HttpBrowserCapabilities is get though [Instance]HttpRequest.Browser. Therefore, we create the HttpRequest mock: var request = Mock.Create<HttpRequest>(); Then , add the required get call : Mock.Arrange(() => request.Browser).Returns(browser); As, [instance]Browser.PerferrredResponseEncoding and [instance]Browser.PreferredResponseEncoding  are also set to the request object and to make that they are set properly, we can add the following lines as well [not required though]. bool requestContentEncodingSet = false; Mock.ArrangeSet(() => request.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() =>  requestContentEncodingSet = true); Similarly, for response we can write:  var response = Mock.Create<HttpResponse>();    bool responseContentEncodingSet = false;  Mock.ArrangeSet(() => response.ContentEncoding = Encoding.GetEncoding("UTF-8")).DoInstead(() => responseContentEncodingSet = true); Finally , I created a mock of HttpContext and set the Request and Response properties that will returns the mocked version. var context = Mock.Create<HttpContext>();   Mock.Arrange(() => context.Request).Returns(request); Mock.Arrange(() => context.Response).Returns(response); As, Page internally calls RenderControl method , we just need to replace that with our one and optionally we can check if  invoked properly: bool rendered = false; Mock.Arrange(() => page.RenderControl(Arg.Any<HtmlTextWriter>())).DoInstead(() => rendered = true); That’s  it, the rest of the code is simple,  where  i asserted the page cycle with the PageSteps that i defined earlier: var pageSteps = new Queue<PageStep>();   page.PreInit +=delegate { pageSteps.Enqueue(PageStep.PreInit); }; page.Load += delegate { pageSteps.Enqueue(PageStep.Load); }; page.PreRender += delegate { pageSteps.Enqueue(PageStep.PreRender);}; page.Unload +=delegate { pageSteps.Enqueue(PageStep.UnLoad);};   page.ProcessRequest(context);   Assert.True(requestContentEncodingSet); Assert.True(responseContentEncodingSet); Assert.True(rendered);   Assert.Equal(pageSteps.Dequeue(), PageStep.PreInit); Assert.Equal(pageSteps.Dequeue(), PageStep.Load); Assert.Equal(pageSteps.Dequeue(), PageStep.PreRender); Assert.Equal(pageSteps.Dequeue(), PageStep.UnLoad);   Mock.Assert(request); Mock.Assert(response); You can get the test class shown in this post here to give a try by yourself with of course JustMock :-). Enjoy!!

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