How to define type-specific scripts when using a 'type object' programming pattern?
- by Erik
I am in the process of creating a game engine written in C++, using the C/C++ SQLite interface to achieve a 'type object' pattern. The process is largely similar to what is outlined here (Thank you Bob Nystrom for the great resource!).
I have a generally defined Entity class that when a new object is created, data is taken from a SQLite database…