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  • Default values for Content Taxonomy fields in Drupal with Hierarchical Select widget

    - by lazysoundsystem
    I'm trying to set the default value for a Content Taxonomy field in a hook_form_alter, but can't pin down the necessary format. I've tried this and many variations: foreach (element_children($form) as $child) { // Set $default_value. if ($form[$child]['tids']) { // This, for Content Taxonomy fields, isn't working: $form[$child]['tids']['#default_value'] = array('value' => $default_value); dsm($form[$child]['tids']['#default_value']); } else { // This, for other fields, is working: $form[$child][0]['#default_value']['value'] = $default_value; } } Can anyone tell me what I'm missing? Edit: In response to Henrik Opel (thanks for getting involved), here is the print out of the relevant field of the form with my changes to the default fields commented out, showing the '#default_value' field I'm trying to influence. It also shows that the option widget I'm using is Hierarchical Select (could this be a factor?). In the dsm() in the code above, the changes to the default value are recognised, but they don't get processed later on. field_name_of_content_taxonomy_field (Array, 3 elements) #tree (Boolean) TRUE #weight (String, 1 characters ) 5 tids (Array, 7 elements) #title (String, 10 characters ) Vocabulary_name #type (String, 19 characters ) hierarchical_select #weight (String, 1 characters ) 5 #config (Array, 15 elements) // 15 elements here #required (String, 1 characters ) 0 #description (String, 0 characters ) #default_value (Array, 0 elements)

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  • Counting string length in javascript and Ruby on Rails

    - by williamjones
    I've got a text area on a web site that should be limited in length. I'm allowing users to enter 255 characters, and am enforcing that limit with a Rails validation: validates_length_of :body, :maximum => 255 At the same time, I added a javascript char counter like you see on Twitter, to give feedback to the user on how many characters he has already used, and to disable the submit button when over length, and am getting that length in Javascript with a call like this: element.length Lastly, to enforce data integrity, in my Postgres database, I have created this field as a varchar(255) as a last line of defense. Unfortunately, these methods of counting characters do not appear to be directly compatible. Javascript counts the best, in that it counts what users consider as number of characters where everything is a single character. Once the submission hits Rails, however, all of the carriage returns have been converted to \r\n, now taking up 2 characters worth of space, which makes a close call fail Rails validations. Even if I were to handcode a different length validation in Rails, it would still fail when it hits the database I think, though I haven't confirmed this yet. What's the best way for me to make all this work the way the user would want? Best Solution: an approach that would enable me to meet user expectations, where each character of any type is only one character. If this means increasing the length of the varchar database field, a user should not be able to sneakily send a hand-crafted post that creates a row with more than 255 letters. Somewhat Acceptable Solution: a javascript change that enables the user to see the real character count, such that hitting return increments the counter 2 characters at a time, while properly handling all symbols that might have these strange behaviors.

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  • Using stringstream instead of `sscanf` to parse a fixed-format string

    - by John Dibling
    I would like to use the facilities provided by stringstream to extract values from a fixed-format string as a type-safe alternative to sscanf. How can I do this? Consider the following specific use case. I have a std::string in the following fixed format: YYYYMMDDHHMMSSmmm Where: YYYY = 4 digits representing the year MM = 2 digits representing the month ('0' padded to 2 characters) DD = 2 digits representing the day ('0' padded to 2 characters) HH = 2 digits representing the hour ('0' padded to 2 characters) MM = 2 digits representing the minute ('0' padded to 2 characters) SS = 2 digits representing the second ('0' padded to 2 characters) mmm = 3 digits representing the milliseconds ('0' padded to 3 characters) Previously I was doing something along these lines: string s = "20101220110651184"; unsigned year = 0, month = 0, day = 0, hour = 0, minute = 0, second = 0, milli = 0; sscanf(s.c_str(), "%4u%2u%2u%2u%2u%2u%3u", &year, &month, &day, &hour, &minute, &second, &milli ); The width values are magic numbers, and that's ok. I'd like to use streams to extract these values and convert them to unsigneds in the interest of type safety. But when I try this: stringstream ss; ss << "20101220110651184"; ss >> setw(4) >> year; year retains the value 0. It should be 2010. How do I do what I'm trying to do? I can't use Boost or any other 3rd party library, nor can I use C++0x.

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  • How to separate sets of numbers onto separate lines

    - by Fred
    About the script: The script below will create 300 sets of random characters. What is presently happening, is that it creates them but shows them all on one line, in one big chunk. With all the searching and testing I've done to try and achieve this, I have had no success. I would like to know which code and where to put it, so that each SET (300) of 15 characters long, will show and be saved to file. Here is my script: <?php function GetID($x){ $characters = array_merge(range('A','Z'),range('a','z'),range(2,9)); shuffle($characters); for($x=0;$x<=299;$x++){ } for (; strlen($ReqID)<$x;){ $ReqID .= $characters[mt_rand(0, count($characters))]; } return $ReqID; } $ReqID .= GetID(5); $ReqID .= "-"; $ReqID .= GetID(5); $ReqID .= "-"; $ReqID .= GetID(5); echo $ReqID; $fh = fopen("file.txt","a+"); fwrite($fh, ("$ReqID")."\n"); fclose($fh); ?>

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  • Regular Expressions .NET

    - by Fosa
    I need a regular expression for some arguments that must match on a string. here it is... The string exists out of minimum 8 en maximum 20 characters. These characters of this string may be characters of the alfabet or special chars --With other words..all charachters except from the whitespaces In the complete string there must be atleast 1 number. The string cannot start with a number or an underscore The last 2 characters of the string must be identical, But it doenst matter if those last --identical characters are capital or non-capital (case insensitive) Must match all : +234567899 a_1de*Gg xy1Me*__ !41deF_hij2lMnopq3ss C234567890123$^67800 *5555555 sDF564zer"" !!!!!!!!!4!!!!!!!!!! abcdefghijklmnopq9ss May not match : Cannot be less then 8 or more then 20 chars: a_1+Eff B41def_hIJ2lmnopq3stt Cannot contain a whitespace: A_4 e*gg b41def_Hij2l nopq3ss Cannot start with a number or an underscore: __1+Eff 841DEf_hij2lmnopq3stt cannot end on 2 diffrent characters: a_1+eFg b41DEf_hij2lmnopq3st Cannot be without a number in the string: abCDefghijklmnopqrss abcdef+++dF !!!!!!!!!!!!!!!!!!!! ------------------------------------------------------ This is what I have so far...But I'm really breaking my head on this... If you Don't know the answer completely it's not a problem... I just want to get in the right direction ([^0-9_])(?=.*\d)(\S{8,20})(?i:[\S])\1

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  • Attaching new animations onto skeleton via props, a good idea?

    - by Cardin
    I'm thinking of coding a game with an idea of mine. I've coded 2D games before, but I'm new to 3D programming, so I'd like to ask if this idea of mine is feasible or out of my depth. I'm making a game where there are many different characters for the player to choose from (JRPG style). So to save time, I have an idea of creating many different varied characters using a completely naked body mesh and animation skeleton, standardised across all characters. For example, by placing different hair, boots, armor props on the character mesh, new characters can be formed. Kinda like playing dress-up with a barbie doll. I'm thinking this can be done by having a bone on the prop that I can programmically attach to the main mesh. Also, I plan to have some props add new animations to the base skeleton, so equipping some particular props would give it new attack, damage, idle animations. This is because I can't expect the character to have the same swinging animation if he had a big sword or an axe. I think this might be possible if the prop has its own instance of the animation skeleton with just only the new animations, and parenting the base body mesh to this new skeleton. So all the base body mesh has are just the basic animations, other animations come from the props. My concerns are, 1) the props might not attach to the mesh properly and jitter a lot, 2) since prop and body are animated differently, the props and base mesh will cause visual artefacts, like the naked thighs showing through the pants when the character walks, 3) a custom pipeline have to be developed to export skeletons without mesh, and also to attach the base body mesh to a new skeleton during runtime in the game. So my question: are these features considered 'easy' to code? Or am I trying to do something few have ever succeeded with on their own? It feels like all these can be done given enough time and I know I definitely have to do a bit of bone matrix calculations, but I really don't want to drag out the development timeline unnecessarily from coding mathematically intense things or analyzing how to parse 3D export formats. I'm currently only at the Game Design stage, so if these features aren't a good idea, I can simply change the design of the game. (Unrelated to question) I could always, as last resort, have the characters have predetermined outfit and weapon selections so as to animate everything manually.

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  • How to properly test Hibernate length restriction?

    - by Cesar
    I have a POJO mapped with Hibernate for persistence. In my mapping I specify the following: <class name="ExpertiseArea"> <id name="id" type="string"> <generator class="assigned" /> </id> <version name="version" column="VERSION" unsaved-value="null" /> <property name="name" type="string" unique="true" not-null="true" length="100" /> ... </class> And I want to test that if I set a name longer than 100 characters, the change won't be persisted. I have a DAO where I save the entity with the following code: public T makePersistent(T entity){ transaction = getSession().beginTransaction(); transaction.begin(); try{ getSession().saveOrUpdate(entity); transaction.commit(); }catch(HibernateException e){ logger.debug(e.getMessage()); transaction.rollback(); } return entity; } Actually the code above is from a GenericDAO which all my DAOs inherit from. Then I created the following test: public void testNameLengthMustBe100orLess(){ ExpertiseArea ea = new ExpertiseArea( "1234567890" + "1234567890" + "1234567890" + "1234567890" + "1234567890" + "1234567890" + "1234567890" + "1234567890" + "1234567890" + "1234567890"); assertTrue("Name should be 100 characters long", ea.getName().length() == 100); ead.makePersistent(ea); List<ExpertiseArea> result = ead.findAll(); assertEquals("Size must be 1", result.size(),1); ea.setName(ea.getName()+"1234567890"); ead.makePersistent(ea); ExpertiseArea retrieved = ead.findById(ea.getId(), false); assertTrue("Both objects should be equal", retrieved.equals(ea)); assertTrue("Name should be 100 characters long", (retrieved.getName().length() == 100)); } The object is persisted ok. Then I set a name longer than 100 characters and try to save the changes, which fails: 14:12:14,608 INFO StringType:162 - could not bind value '12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890' to parameter: 2; data exception: string data, right truncation 14:12:14,611 WARN JDBCExceptionReporter:100 - SQL Error: -3401, SQLState: 22001 14:12:14,611 ERROR JDBCExceptionReporter:101 - data exception: string data, right truncation 14:12:14,614 ERROR AbstractFlushingEventListener:324 - Could not synchronize database state with session org.hibernate.exception.DataException: could not update: [com.exp.model.ExpertiseArea#33BA7E09-3A79-4C9D-888B-4263314076AF] //Stack trace 14:12:14,615 DEBUG GenericDAO:87 - could not update: [com.exp.model.ExpertiseArea#33BA7E09-3A79-4C9D-888B-4263314076AF] 14:12:14,616 DEBUG JDBCTransaction:186 - rollback 14:12:14,616 DEBUG JDBCTransaction:197 - rolled back JDBC Connection That's expected behavior. However when I retrieve the persisted object to check if its name is still 100 characters long, the test fails. The way I see it, the retrieved object should have a name that is 100 characters long, given that the attempted update failed. The last assertion fails because the name is 110 characters long now, as if the ea instance was indeed updated. What am I doing wrong here?

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  • Indexing on only part of a field in MongoDB

    - by Rob Hoare
    Is there a way to create an index on only part of a field in MongoDB, for example on the first 10 characters? I couldn't find it documented (or asked about on here). The MySQL equivalent would be CREATE INDEX part_of_name ON customer (name(10));. Reason: I have a collection with a single field that varies in length from a few characters up to over 1000 characters, average 50 characters. As there are a hundred million or so documents it's going to be hard to fit the full index in memory (testing with 8% of the data the index is already 400MB, according to stats). Indexing just the first part of the field would reduce the index size by about 75%. In most cases the search term is quite short, it's not a full-text search. A work-around would be to add a second field of 10 (lowercased) characters for each item, index that, then add logic to filter the results if the search term is over ten characters (and that extra field is probably needed anyway for case-insensitive searches, unless anybody has a better way). Seems like an ugly way to do it though. [added later] I tried adding the second field, containing the first 12 characters from the main field, lowercased. It wasn't a big success. Previously, the average object size was 50 bytes, but I forgot that includes the _id and other overheads, so my main field length (there was only one) averaged nearer to 30 bytes than 50. Then, the second field index contains the _id and other overheads. Net result (for my 8% sample) is the index on the main field is 415MB and on the 12 byte field is 330MB - only a 20% saving in space, not worthwhile. I could duplicate the entire field (to work around the case insensitive search problem) but realistically it looks like I should reconsider whether MongoDB is the right tool for the job (or just buy more memory and use twice as much disk space). [added even later] This is a typical document, with the source field, and the short lowercased field: { "_id" : ObjectId("505d0e89f56588f20f000041"), "q" : "Continental Airlines", "f" : "continental " } Indexes: db.test.ensureIndex({q:1}); db.test.ensureIndex({f:1}); The 'f" index, working on a shorter field, is 80% of the size of the "q" index. I didn't mean to imply I included the _id in the index, just that it needs to use that somewhere to show where the index will point to, so it's an overhead that probably helps explain why a shorter key makes so little difference. Access to the index will be essentially random, no part of it is more likely to be accessed than any other. Total index size for the full file will likely be 5GB, so it's not extreme for that one index. Adding some other fields for other search cases, and their associated indexes, and copies of data for lower case, does start to add up, which I why I started looking into a more concise index.

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  • Modify Sublime Text 2 whitespace representation?

    - by Mike Grace
    Is there a way to modify the whitespace representation characters so I can change it from dots and dashes to something else? Because I currently have whitespace characters being drawn always, it looks like this. I don't need it turned off, just interested in changing how it's represented. I like how TextMate shows invisible characters but I would be ok with just being able to change the spaces to show a blank space instead of a dot.

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  • How do I use long names to refer to Group Managed Service Accounts (gMSA)?

    - by Jason Stangroome
    Commonly domain user accounts are used as service accounts. With domain user accounts, the username can easily be as long as 64 characters as long as the User Principal Name (UPN) is used to refer to the account, eg [email protected]. If you still use the legacy pre-Windows 2000 names (SAM) you have to truncate it to ~20 characters, eg mydomain\truncname. When using the New-ADServiceAccount PowerShell cmdlet to create a new Group Managed Service Account (gMSA) and a name longer than 15 characters is specified, an error is returned. To specify a longer name, the SAM name must be specified separately, eg: New-ADServiceAccount -Name longname -SamAccountName truncname ... To configure a service to run as the new gMSA, I can use the legacy username format mydomain\truncname$ but using usernames with a maximum of 15 characters in 2013 is a smell. How do I refer to a gMSA using the UPN-style format instead? I tried the longname$@domainfqdn approach but that didn't work. It also seems that the gMSA object in AD doesn't have a userPrincipalName attribute value specified.

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  • How can I get the Terminal raster font to display alt codes in a text editor?

    - by grg-n-sox
    I am working on a project that includes making some ASCII art, except it isn't true ASCII art since I am using a far amount of Windows Alt codes to make it. Anyways, I wanted to make sure that as I am working on it, that it looks exactly how it will in a windows command prompt terminal session. So since command prompt defaults to the Terminal raster font, I figured I would use that. But I quickly noticed that when I use the Terminal typeface in a text editor, it will not render ASCII codes, either at all (as is the case most of the time) or incorrectly. Now, I understand if a font just doesn't support non-ASCII characters, but what I don't get is how the characters do show up correctly in command prompt when they don't in a text editor. I checked the output of the 'chcp' and it was set to 437 by default, which is what I need. Well, either that or 850 but preferably 437 since they got rid of some of the graphics in 437 and replaced them with other Latin characters. Command prompt terminal settings show I am using the Terminal raster font with a 8x12 glyph size. So I try using size 12 in the text editor but no good, even after switching the text encoding to either MS-DOS OEM-US (supposedly an alternative name for CP437) or UTF-8. I just don't get how I am not getting the characters to show up. Also, if it helps, the art I am making is basically modified screen shots from a game I play called Dwarf Fortress that uses characters from the Terminal/Curses typeset, or at least that is how it is reported in the forums by those who make graphics sets to replace the default character set. However, the game doesn't actually use the system's Terminal font. The game's data files includes a bitmap image that is a grid of all the characters the game uses. So it uses this bitmap to render graphics instead of the actual font file. And I basically want to get a text editor to make it so if I type up some ASCII art to look like a screenshot from Dwarf Fortress, that it will actually look like Dwarf Fortress other than the lack of color. Any help?

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  • How to get a Unicode-supporting font for Windows 7 command-line?

    - by Tim
    I've pointed the command-line to the right codepage (chcp 65001), but there's a lot of Unicode characters that Consolas and Lucida Console can't show. Specifically, I want the printable IPA characters to show up. It's not important to fix multi-codepoint glyphs, although it would be nice. How can I get such a font and install it for the command-line? Below is an example of some characters that can't be rendered.

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  • How do I change the output line length from the "top" linux command running in batch mode

    - by Tom
    The following command is useful to capture the current processes that are taking up the most CPU in a file: top -c -b -n 1 > top.log The -c flag is particularly useful because it gives you the command line arguments of each process rather than just the process name. The problem is that each line of output is truncated to fit on the current terminal window. This is ok if you can have a wide terminal because you have a lot of the output but if your terminal is only 165 characters wide, you only get 165 characters of information per process and it is often not enough characters to show the full process command. This is a particular problem when the command is executed without a terminal, for example if you do it via a cron job. Does anyone know how to stop top truncating data or force top to display a certain number of characters per line? This is not urgent because there is an alternative method of getting the top 10 CPU using processes: ps -eo pcpu,pmem,user,args | sort -r -k1 | head -n 10

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  • String.IsNullOrWhiteSpace

    - by Scott Dorman
    An empty string is different than an unassigned string variable (which is null), and is a string containing no characters between the quotes (""). The .NET Framework provides String.Empty to represent an empty string, and there is no practical difference between ("") and String.Empty. One of the most common string comparisons to perform is to determine if a string variable is equal to an empty string. The fastest and simplest way to determine if a string is empty is to test if the Length property is equal to 0. However, since strings are reference types it is possible for a string variable to be null, which would result in a runtime error when you tried to access the Length property. Since testing to determine if a string is empty is such a common occurrence, the .NET Framework provides the static method String.IsNullOrEmpty method: public static bool IsNullOrEmpty(string value) { if (value != null) { return (value.Length == 0); }   return true; } It is also very common to determine if a string is empty and contains more than just whitespace characters. For example, String.IsNullOrEmpty("   ") would return false, since this string is actually made up of three whitespace characters. In some cases, this may be acceptable, but in many others it is not. TO help simplify testing this scenario, the .NET Framework 4 introduces the String.IsNullOrWhiteSpace method: public static bool IsNullOrWhiteSpace(string value) { if (value != null) { for (int i = 0; i < value.Length; i++) { if (!char.IsWhiteSpace(value[i])) { return false; } } } return true; }   Using either String.IsNullOrEmpty or String.IsNullOrWhiteSpace helps ensure correctness, readability, and consistency, so they should be used in all situations where you need to determine if a string is null, empty, or contains only whitespace characters. Technorati Tags: .NET,C# 4

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  • What is the best strategy for transforming unicode strings into filenames?

    - by David Cowden
    I have a bunch (thousands) of resources in an RDF/XML file. I am writing a certain subset of the resources to files -- one file for each, and I'm using the resource's title property as the file name. However, the titles are every day article, website, and blog post titles, so they contain characters unsafe for a URI (the necessary step for constructing a valid file path). I know of the Jersey UriBuilder but I can't quite get it to work for my needs as I detailed in a different question on SO. Some possibilities I have considered are: Since each resource should also have an associated URL, I could try to use the name of the file on the server. The down side of this is sometimes people don't name their content logically and I think the title of an article better reflects the content that will be in each text file. Construct a white list of valid characters and parse the string myself defining substitutions for unsafe characters. The downside of this is the result could be just as unreadable as the former solution because presumably the content creators went through a similar process when placing the files on their server. Choose a more generic naming scheme, place the title in the text file along with the other attributes, and tell my boss to live with it. So my question here is, what methods work well for dealing with a scenario where you need to construct file names out of strings with potentially unsafe characters? Is there a solution that better fills out my constraints?

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  • Keyboard layout - certain keys work with AltGr, other doesn't

    - by user23122
    I run Ubuntu 12.04 in VirtualBox 4.3.14 on Windows 7 with a Swedish keyboard layout. In Windows everything works fine but in Ubuntu some keys/characters (the most important for a programmer) doesn't work. This is the result from pressing the keys in the top row 1234567890+´ (Unmodified top row on keyboard) @£$€ {[]}\ (Windows with AltGr) ¡ £$€¥ ± (Ubuntu with "AltGr") More characters are broken (pipe | is a notable example) but the top row is the biggest problem. I can workaround this by enabling "direct connection" from my USB keyboard to VirtualBox but then I have to manually disable that every time I switch out of VirtualBox. I have tried different keyboard layout, sometimes @ et al works but then other characters are broken. I also tried sudo dpkg-reconfigure keyboard-configuration with default values, but it didn't change anything. I have guest additions installed (from the built in virtual CD). I got my VB disk image from a colleague who does not have this problem, however, he does not have guest additions installed (and hence can't use a higher resolution than 1024x768, and I need to run Ecplipse...). He also have different installation of Virtual Box and Windows. For example, the key for 2 should, in Ubuntu, produce four different characters, 2"²@. The first three works fine, including superscript 2 that requires AltGr-Shift-2, it is just plain AltGr-2 to get @ that does not work on this key (and all the other keys I have problem with). Any ideas for a fix?

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  • Detecting Units on a Grid

    - by hammythepig
    I am making a little turn based strategy game in pygame, that uses a grid system as the main map to hold all the characters and the map layout. (Similar to Fire Emblem, or Advance Wars) I am trying to determine a way to quickly and efficiently (i.e. without too much of a slow down) check if there are any characters within a given range of the currently selected character. So to illustrate: O = currently selected character X = squares within range Range of 1: X X O X X Range of 2: X X X X X X O X X X X X X Range of 3: X X X X X X X X X X X X O X X X X X X X X X X X X Now I have to tell the user who is in range, and I have to let the user choose who to attack if there are multiple enemies in range. If I have a 5x5 grid, filled with " " for empty and numbers for the characters: [ ][ ][ ][ ][4] [ ][1][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][2][3][ ] [ ][ ][ ][ ][ ] Depending on which character the user selects, I would like to show the user which other characters are in range. So if they all had a range of 3: 1 can hit 2 2 can hit 1 or 3 3 can hit 2 4 cannot hit anyone. So, How do I quickly and/or efficiently run though my grid and tell the user where the enemies are? PS- As a bonus, if someone could give an answer that could also work for a minimum distance type range, I would give them a pat on the back and a high five, should they ever travel to Canada and we ever meet in life. For example: Range of 3 to 5: (- is out of range) X X X X X X X X X X X X - X X X X X X - - - X X X X X X - - O - - X X X X X X - - - X X X X X X - X X X X X X X X X X X X

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  • SPUtility.SendMail and the 2048 Character Limit

    - by Damon
    We were in the middle of testing a web part responsible for gathering information from visitors to our Client's website and emailing it to someone responsible for responding to the request.  During testing, however, it was brought to our attention that the message was cutting off at 2048 characters.  Now, 2048 is one of those numbers that is usually indicative of some computational limit, but I was hopeful that Microsoft had thought through the possibility of emailing more than 2048 characters from SharePoint.  Luckily I was right. and wrong. As it turns out, SPUtility.SendMail is not limited to any specific character limit as far as I can tell.  However, each LINE of text that you send via SendMail cannot exceed 2048 characters.  Since we were sending an HTML email it was constructed entirely without line breaks, far exceeding the 2048 character limit and ultimately helping to educate me about this obscure technical limitation whose only benefit thus far is offering me something to rant about on my blog.  The fix is simple, just put in a carriage return and a line break often enough to avoid going past the 2048 character limit.  I'm sure someone can present a great technical reason for the 2048 character limit, but it seems fairly arbitrary since the "\r\n" that got appended to the string are ultimately just characters too.

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  • Make a turn based system like final fantasy in AS3

    - by Kaoru
    i wanted to make a turn based system like final fantasy tactics. I already created the map, which is 5x5 tiles grid and the characters which is each character places in the end of the tiles. I have 2 teams, which are named Red and Yellow. ------Red-------: First character is at 0,0. Second character is at 0,1. Third character is at0.2, fourth character is at0.3, and the last one is at0.4`. -----Yellow------: First character is at 5.0. Second character is at 5.1. Third character is at 5.2, fourth character is at 5.3, and the last one is at 5.4. I wanted Red team are moving first and make a decision (whether it is attack or wait), and after 5 characters of the Red team is already made a decision, the Yellow team is the one that make a decision (Yellow team is an AI) But, i don't know how to move my characters into the next grid (e.g: from 0,0 to 0,1) by clicking the left mouse button and also how do i display a grid (when select a move selection) that shows how many tiles that the character able to move. Anyone know about this? or how should i know more about this? is there any recommendations books or webs? And also, i don't know how to move the characters using mouse click.

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  • Emulate Historical Figures i.e. Einstein - Is this possible using linguistic logic for my http://www.ustimeline.com Education System

    - by Johnnylight
    After hearing about the success of IBM's Watson I started thinking perhaps emulating human language is now possible? My goal is to create Virtual Historical characters to represent the main characters in my Adventur-Cation The Great American Adventure program such as Einstein or Crazy Horse. The goal is to build an intelligent system capable of indexing the internet and storing the data using a schema using modern knowledge on linguistic theory (phonemes, morphemes, syntax) to build a system capable to returning a semantically sound response very similar to the response made by the same person if still alive today. The goal would be to use the same engine/system for all characters. Each characters would have their own digital representation and voice, and would organize data differently based on tags/keywords stored about the individual. Imagine a Max Headroom Einstein. Based on the success of Watson, I believe something like this may now be possible. Would be an interesting way to study history and would be a vehicle of entertainment as well. Can anyone confirm if this has already been attempted? Is anyone interested in exploring this using Cognitive Science, Psychology, Artificial Intelligence, Historical data captured on the internet, and Linguistic theory?

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  • Prevent collisions between mobs/npcs/units piloted by computer AI : How to avoid mobile obstacles?

    - by Arthur Wulf White
    Lets says we have character a starting at point A and character b starting at point B. character a is headed to point B and character b is headed to point A. There are several simple ways to find the path(I will be using Dijkstra). The question is, how do I take preventative action in the code to stop the two from colliding with one another? case2: Characters a and b start from the same point in different times. Character b starts later and is the faster of the two. How do I make character b walk around character a without going through it? case3:Lets say we have m such characters in each side and there is sufficient room to pass through without the characters overlapping with one another. How do I stop the two groups of characters from "walking on top of one another" and allow them pass around one another in a natural organic way. A correct answer would be any algorithm, that given the path to the destination and a list of mobile objects that block the path, finds an alternative path or stops without stopping all units when there is sufficient room to traverse.

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  • Why are prefab customizations being applied to only a single character? [on hold]

    - by m0rgul
    I've built my (networked) game to the point where I have a room, some characters and a character customization screen. In the character customization screen I get to chose gender, chose from three different wardrobe options and assign custom colors to these wardrobe items. Then I use a custom object to store these options, serialize them and store them in PlayerPrefs, then load the next scene and apply them to my chosen character in this scene. Then I go and spawn some more characters, customize them, etc. The problem is that my character is always customized, but all other characters in the scene are default copies of the prefab. The prefabs themselves are a generic male and a generic female, both with three different wardrobes to chose from (they are included in the prefab). When I spawn my character, I go to the saved options in PlayerPrefs, destroy the two discarded wardrobes, apply color to my chosen wardrobe and then spawn the character. How would it be possible to make the other characters also show up in their customized form rather than just the generic prefab (which shows all three wardrobes at the same time)?

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  • EF Code First to SQL Azure

    - by Predrag Pejic
    I am using EF Code First to create a database on local .\SQLEXPRESS. Among others. I have these 2 classes: public class Shop { public int ShopID { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a name!")] [MaxLength(25, ErrorMessage = "Name must be 25 characters or less")] public string Name { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter an address!")] [MaxLength(30, ErrorMessage = "Address must be 30 characters or less")] public string Address { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a valid city name!")] [MaxLength(30, ErrorMessage = "City name must be 30 characters or less")] public string City { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a phone number!")] [MaxLength(14, ErrorMessage = "Phone number must be 14 characters or less")] public string Phone { get; set; } [MaxLength(100, ErrorMessage = "Description must be 50 characters or less")] public string Description { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a WorkTime!")] public DateTime WorkTimeBegin { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a WorkTime!")] public DateTime WorkTimeEnd { get; set; } public DateTime? SaturdayWorkTimeBegin { get; set; } public DateTime? SaturdayWorkTimeEnd { get; set; } public DateTime? SundayWorkTimeBegin { get; set; } public DateTime? SundayWorkTimeEnd { get; set; } public int ShoppingPlaceID { get; set; } public virtual ShoppingPlace ShoppingPlace { get; set; } public virtual ICollection<Category> Categories { get; set; } } public class ShoppingPlace { [Key] public int ShopingplaceID { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a name!")] [MaxLength(25, ErrorMessage = "Name must be 25 characters or less")] public string Name { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter an address!")] [MaxLength(50, ErrorMessage = "Address must be 50 characters or less")] public string Address { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a city name!")] [MaxLength(30, ErrorMessage = "City must be 30 characters or less")] public string City { get; set; } [Required(AllowEmptyStrings = false, ErrorMessage = "You must enter a valid phone number!")] [MaxLength(14, ErrorMessage = "Phone number must be 14 characters or less")] public string Phone { get; set; } public int ShoppingCenterID { get; set; } public virtual ShoppingCenter ShoppingCenter { get; set; } public virtual ICollection<Shop> Shops { get; set; } } and a method in DbContext: modelBuilder.Entity<Item>() .HasRequired(p => p.Category) .WithMany(a => a.Items) .HasForeignKey(a => a.CategoryID) .WillCascadeOnDelete(false); modelBuilder.Entity<Category>() .HasRequired(a => a.Shop) .WithMany(a => a.Categories) .HasForeignKey(a => a.ShopID) .WillCascadeOnDelete(false); modelBuilder.Entity<Shop>() .HasOptional(a => a.ShoppingPlace) .WithMany(a => a.Shops) .HasForeignKey(a => a.ShoppingPlaceID) .WillCascadeOnDelete(false); modelBuilder.Entity<ShoppingPlace>() .HasOptional(a => a.ShoppingCenter) .WithMany(a => a.ShoppingPlaces) .HasForeignKey(a => a.ShoppingCenterID) .WillCascadeOnDelete(false); Why I can't create Shop without creating and populating ShopingPlace. How to achieve that? EDIT: Tried with: modelBuilder.Entity<Shop>() .HasOptional(a => a.ShoppingPlace) .WithOptionalPrincipal(); modelBuilder.Entity<ShoppingPlace>() .HasOptional(a => a.ShoppingCenter) .WithOptionalPrincipal(); and it passed, but what is the difference? And why in SQL Server i am allowed to see ShoppingPlaceID and ShoppingPlace_ShopingPlaceID when in the case of Item and Category i see only one?

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  • Why does Perl lose foreign characters on Windows input - can this be fixed (if so, how) or is Perl an outdated dinosaur that just can't handle this?

    - by Alex R
    Note below how ã changes to a This is causing me a huge problem as foreign characters show up in URLs, e.g. http://pt.wikipedia.org/wiki/Cão The OS is Windows 7, 64-bit. The Perl is: This is perl 5, version 12, subversion 2 (v5.12.2) built for MSWin32-x64-multi-thread (with 8 registered patches, see perl -V for more detail) Copyright 1987-2010, Larry Wall Binary build 1202 [293621] provided by ActiveState http://www.ActiveState.com Built Sep 6 2010 22:53:42 Additional update: To get around my particular problem, I tried using File::Find instead of piped input. The issue actually gets worse:

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  • Optimized OCR black/white pixel algorithm

    - by eagle
    I am writing a simple OCR solution for a finite set of characters. That is, I know the exact way all 26 letters in the alphabet will look like. I am using C# and am able to easily determine if a given pixel should be treated as black or white. I am generating a matrix of black/white pixels for every single character. So for example, the letter I (capital i), might look like the following: 01110 00100 00100 00100 01110 Note: all points, which I use later in this post, assume that the top left pixel is (0, 0), bottom right pixel is (4, 4). 1's represent black pixels, and 0's represent white pixels. I would create a corresponding matrix in C# like this: CreateLetter("I", new List<List<bool>>() { new List<bool>() { false, true, true, true, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, true, true, true, false } }); I know I could probably optimize this part by using a multi-dimensional array instead, but let's ignore that for now, this is for illustrative purposes. Every letter is exactly the same dimensions, 10px by 11px (10px by 11px is the actual dimensions of a character in my real program. I simplified this to 5px by 5px in this posting since it is much easier to "draw" the letters using 0's and 1's on a smaller image). Now when I give it a 10px by 11px part of an image to analyze with OCR, it would need to run on every single letter (26) on every single pixel (10 * 11 = 110) which would mean 2,860 (26 * 110) iterations (in the worst case) for every single character. I was thinking this could be optimized by defining the unique characteristics of every character. So, for example, let's assume that the set of characters only consists of 5 distinct letters: I, A, O, B, and L. These might look like the following: 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 After analyzing the unique characteristics of every character, I can significantly reduce the number of tests that need to be performed to test for a character. For example, for the "I" character, I could define it's unique characteristics as having a black pixel in the coordinate (3, 0) since no other characters have that pixel as black. So instead of testing 110 pixels for a match on the "I" character, I reduced it to a 1 pixel test. This is what it might look like for all these characters: var LetterI = new OcrLetter() { Name = "I", BlackPixels = new List<Point>() { new Point (3, 0) } } var LetterA = new OcrLetter() { Name = "A", WhitePixels = new List<Point>() { new Point(2, 4) } } var LetterO = new OcrLetter() { Name = "O", BlackPixels = new List<Point>() { new Point(3, 2) }, WhitePixels = new List<Point>() { new Point(2, 2) } } var LetterB = new OcrLetter() { Name = "B", BlackPixels = new List<Point>() { new Point(3, 1) }, WhitePixels = new List<Point>() { new Point(3, 2) } } var LetterL = new OcrLetter() { Name = "L", BlackPixels = new List<Point>() { new Point(1, 1), new Point(3, 4) }, WhitePixels = new List<Point>() { new Point(2, 2) } } This is challenging to do manually for 5 characters and gets much harder the greater the amount of letters that are added. You also want to guarantee that you have the minimum set of unique characteristics of a letter since you want it to be optimized as much as possible. I want to create an algorithm that will identify the unique characteristics of all the letters and would generate similar code to that above. I would then use this optimized black/white matrix to identify characters. How do I take the 26 letters that have all their black/white pixels filled in (e.g. the CreateLetter code block) and convert them to an optimized set of unique characteristics that define a letter (e.g. the new OcrLetter() code block)? And how would I guarantee that it is the most efficient definition set of unique characteristics (e.g. instead of defining 6 points as the unique characteristics, there might be a way to do it with 1 or 2 points, as the letter "I" in my example was able to). An alternative solution I've come up with is using a hash table, which will reduce it from 2,860 iterations to 110 iterations, a 26 time reduction. This is how it might work: I would populate it with data similar to the following: Letters["01110 00100 00100 00100 01110"] = "I"; Letters["00100 01010 01110 01010 01010"] = "A"; Letters["00100 01010 01010 01010 00100"] = "O"; Letters["01100 01010 01100 01010 01100"] = "B"; Now when I reach a location in the image to process, I convert it to a string such as: "01110 00100 00100 00100 01110" and simply find it in the hash table. This solution seems very simple, however, this still requires 110 iterations to generate this string for each letter. In big O notation, the algorithm is the same since O(110N) = O(2860N) = O(N) for N letters to process on the page. However, it is still improved by a constant factor of 26, a significant improvement (e.g. instead of it taking 26 minutes, it would take 1 minute). Update: Most of the solutions provided so far have not addressed the issue of identifying the unique characteristics of a character and rather provide alternative solutions. I am still looking for this solution which, as far as I can tell, is the only way to achieve the fastest OCR processing. I just came up with a partial solution: For each pixel, in the grid, store the letters that have it as a black pixel. Using these letters: I A O B L 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 You would have something like this: CreatePixel(new Point(0, 0), new List<Char>() { }); CreatePixel(new Point(1, 0), new List<Char>() { 'I', 'B', 'L' }); CreatePixel(new Point(2, 0), new List<Char>() { 'I', 'A', 'O', 'B' }); CreatePixel(new Point(3, 0), new List<Char>() { 'I' }); CreatePixel(new Point(4, 0), new List<Char>() { }); CreatePixel(new Point(0, 1), new List<Char>() { }); CreatePixel(new Point(1, 1), new List<Char>() { 'A', 'B', 'L' }); CreatePixel(new Point(2, 1), new List<Char>() { 'I' }); CreatePixel(new Point(3, 1), new List<Char>() { 'A', 'O', 'B' }); // ... CreatePixel(new Point(2, 2), new List<Char>() { 'I', 'A', 'B' }); CreatePixel(new Point(3, 2), new List<Char>() { 'A', 'O' }); // ... CreatePixel(new Point(2, 4), new List<Char>() { 'I', 'O', 'B', 'L' }); CreatePixel(new Point(3, 4), new List<Char>() { 'I', 'A', 'L' }); CreatePixel(new Point(4, 4), new List<Char>() { }); Now for every letter, in order to find the unique characteristics, you need to look at which buckets it belongs to, as well as the amount of other characters in the bucket. So let's take the example of "I". We go to all the buckets it belongs to (1,0; 2,0; 3,0; ...; 3,4) and see that the one with the least amount of other characters is (3,0). In fact, it only has 1 character, meaning it must be an "I" in this case, and we found our unique characteristic. You can also do the same for pixels that would be white. Notice that bucket (2,0) contains all the letters except for "L", this means that it could be used as a white pixel test. Similarly, (2,4) doesn't contain an 'A'. Buckets that either contain all the letters or none of the letters can be discarded immediately, since these pixels can't help define a unique characteristic (e.g. 1,1; 4,0; 0,1; 4,4). It gets trickier when you don't have a 1 pixel test for a letter, for example in the case of 'O' and 'B'. Let's walk through the test for 'O'... It's contained in the following buckets: // Bucket Count Letters // 2,0 4 I, A, O, B // 3,1 3 A, O, B // 3,2 2 A, O // 2,4 4 I, O, B, L Additionally, we also have a few white pixel tests that can help: (I only listed those that are missing at most 2). The Missing Count was calculated as (5 - Bucket.Count). // Bucket Missing Count Missing Letters // 1,0 2 A, O // 1,1 2 I, O // 2,2 2 O, L // 3,4 2 O, B So now we can take the shortest black pixel bucket (3,2) and see that when we test for (3,2) we know it is either an 'A' or an 'O'. So we need an easy way to tell the difference between an 'A' and an 'O'. We could either look for a black pixel bucket that contains 'O' but not 'A' (e.g. 2,4) or a white pixel bucket that contains an 'O' but not an 'A' (e.g. 1,1). Either of these could be used in combination with the (3,2) pixel to uniquely identify the letter 'O' with only 2 tests. This seems like a simple algorithm when there are 5 characters, but how would I do this when there are 26 letters and a lot more pixels overlapping? For example, let's say that after the (3,2) pixel test, it found 10 different characters that contain the pixel (and this was the least from all the buckets). Now I need to find differences from 9 other characters instead of only 1 other character. How would I achieve my goal of getting the least amount of checks as possible, and ensure that I am not running extraneous tests?

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