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  • I have 6 updates that won't install on Ubuntu 12.04?

    - by Taylor
    I'm an Ubuntu novice, so any help here is greatly appreciated! I'm running Ubuntu 12.04, and I have six updates that just won't install. I've tried Update Manger, sudo apt-get upgrade, and sudo apt-get update. Nothing has worked so far. Here are the details I get from Update Manager: installArchives() failed: Setting up linux-image-3.2.0-24-generic-pae (3.2.0-24.37) ... Running depmod. sh: 1: /usr/sbin/update-initramfs: not found Failed to create initrd image. dpkg: error processing linux-image-3.2.0-24-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 Setting up linux-image-3.2.0-27-generic-pae (3.2.0-27.43) ... No apport report written because MaxReports is reached already Running depmod. sh: 1: /usr/sbin/update-initramfs: not found Failed to create initrd image. dpkg: error processing linux-image-3.2.0-27-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 No apport report written because MaxReports is reached already Setting up linux-image-3.2.0-29-generic-pae (3.2.0-29.46) ... Running depmod. sh: 1: /usr/sbin/update-initramfs: not found Failed to create initrd image. dpkg: error processing linux-image-3.2.0-29-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 No apport report written because MaxReports is reached already Setting up udev (175-0ubuntu9.1) ... udev stop/waiting udev start/running, process 3685 /var/lib/dpkg/info/udev.postinst: 87: /var/lib/dpkg/info/udev.postinst: update-initramfs: not found dpkg: error processing udev (--configure): subprocess installed post-installation script returned error exit status 127 No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of xserver-xorg-core: xserver-xorg-core depends on udev (= 149); however: Package udev is not configured yet. dpkg: error processing xserver-xorg-core (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of fglrx: fglrx depends on xserver-xorg-core; however: Package xserver-xorg-core is not configured yet. dpkg: error processing fglrx (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of fglrx-amdcccle: fglrx-amdcccle depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-amdcccle (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of linux-image-generic-pae: linux-image-generic-pae depends on linux-image-3.2.0-24-generic-pae; however: Package linux-image-3.2.0-24-generic-pae is not configured yet. dpkg: error processing linux-image-generic-pae (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of linux-generic-pae: linux-generic-pae depends on linux-image-generic-pae (= 3.2.0.24.26); however: Package linux-image-generic-pae is not configured yet. dpkg: error processing linux-generic-pae (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already dpkg: dependency problems prevent configuration of xserver-xorg-video-intel: xserver-xorg-video-intel depends on xorg-video-abi-11; however: Package xorg-video-abi-11 is not installed. Package xserver-xorg-core which provides xorg-video-abi-11 is not configured yet. xserver-xorg-video-intel depends on xserver-xorg-core (= 2:1.10.99.901); however: Package xserver-xorg-core is not configured yet. dpkg: error processing xserver-xorg-video-intel (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of fglrx-dev:No apport report written because MaxReports is reached already fglrx-dev depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-dev (--configure): dependency problems - leaving unconfigured No apport report written because MaxReports is reached already Errors were encountered while processing: linux-image-3.2.0-24-generic-pae linux-image-3.2.0-27-generic-pae linux-image-3.2.0-29-generic-pae udev xserver-xorg-core fglrx fglrx-amdcccle linux-image-generic-pae linux-generic-pae xserver-xorg-video-intel fglrx-dev Error in function: Setting up linux-image-3.2.0-24-generic-pae (3.2.0-24.37) ... Running depmod. sh: 1: /usr/sbin/update-initramfs: not found Failed to create initrd image. dpkg: error processing linux-image-3.2.0-24-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 Setting up linux-image-3.2.0-29-generic-pae (3.2.0-29.46) ... Running depmod. sh: 1: /usr/sbin/update-initramfs: not found Failed to create initrd image. dpkg: error processing linux-image-3.2.0-29-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 Setting up linux-image-3.2.0-27-generic-pae (3.2.0-27.43) ... Running depmod. sh: 1: /usr/sbin/update-initramfs: not found Failed to create initrd image. dpkg: error processing linux-image-3.2.0-27-generic-pae (--configure): subprocess installed post-installation script returned error exit status 2 Setting up udev (175-0ubuntu9.1) ... udev stop/waiting udev start/running, process 3782 /var/lib/dpkg/info/udev.postinst: 87: /var/lib/dpkg/info/udev.postinst: update-initramfs: not found dpkg: error processing udev (--configure): subprocess installed post-installation script returned error exit status 127 dpkg: dependency problems prevent configuration of linux-image-generic-pae: linux-image-generic-pae depends on linux-image-3.2.0-24-generic-pae; however: Package linux-image-3.2.0-24-generic-pae is not configured yet. dpkg: error processing linux-image-generic-pae (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of xserver-xorg-core: xserver-xorg-core depends on udev (= 149); however: Package udev is not configured yet. dpkg: error processing xserver-xorg-core (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of fglrx: fglrx depends on xserver-xorg-core; however: Package xserver-xorg-core is not configured yet. dpkg: error processing fglrx (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of linux-generic-pae: linux-generic-pae depends on linux-image-generic-pae (= 3.2.0.24.26); however: Package linux-image-generic-pae is not configured yet. dpkg: error processing linux-generic-pae (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of xserver-xorg-video-intel: xserver-xorg-video-intel depends on xorg-video-abi-11; however: Package xorg-video-abi-11 is not installed. Package xserver-xorg-core which provides xorg-video-abi-11 is not configured yet. xserver-xorg-video-intel depends on xserver-xorg-core (= 2:1.10.99.901); however: Package xserver-xorg-core is not configured yet. dpkg: error processing xserver-xorg-video-intel (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of fglrx-amdcccle: fglrx-amdcccle depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-amdcccle (--configure): dependency problems - leaving unconfigured dpkg: dependency problems prevent configuration of fglrx-dev: fglrx-dev depends on fglrx; however: Package fglrx is not configured yet. dpkg: error processing fglrx-dev (--configure): dependency problems - leaving unconfigured

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  • grub shows same linux image twice

    - by binW
    After a recent update, I get multiple entries for same linux kernel version in the boot menu. I have tried running update-grub2 but it also lists the same linux-image version twice i.e adnan@adnan-laptop:/boot$ sudo update-grub2 Generating grub.cfg ... Found linux image: /boot/vmlinuz-2.6.32-26-generic Found initrd image: /boot/initrd.img-2.6.32-26-generic Found Windows 7 (loader) on /dev/sda1 Found linux image: /boot/vmlinuz-2.6.32-26-generic Found initrd image: /boot/initrd.img-2.6.32-26-generic Found memtest86+ image: /boot/memtest86+.bin done As you can see vmlinuz and initrd are found multiple times. But there is only one vmlinuz and initrd file in /boot adnan@adnan-laptop:/boot$ ls -l total 15120 -rw-r--r-- 1 root root 646144 2010-11-24 15:58 abi-2.6.32-26-generic -rw-r--r-- 1 root root 110601 2010-11-24 15:58 config-2.6.32-26-generic drwxr-xr-x 3 root root 4096 2011-01-01 18:59 grub -rw-r--r-- 1 root root 8335528 2010-12-20 23:36 initrd.img-2.6.32-26-generic -rw-r--r-- 1 root root 160280 2010-03-23 14:40 memtest86+.bin -rw-r--r-- 1 root root 2156100 2010-11-24 15:58 System.map-2.6.32-26-generic -rw-r--r-- 1 root root 1336 2010-11-24 16:00 vmcoreinfo-2.6.32-26-generic -rw-r--r-- 1 root root 4050080 2010-11-24 15:58 vmlinuz-2.6.32-26-generic Can some one tell me why does update-grub2 finds vmlinuz and initrd twice? and how to stop this from happening.

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  • Disable SSL / TLS compression in Apache 2.2.x

    - by DevGav
    Is there a way to disable SSL/TLS Compression in Apache 2.2.x when using mod_ssl? If not, what are people doing to mitigate the effects of CRIME/BEAST in older browsers? Related Links: https://issues.apache.org/bugzilla/show_bug.cgi?id=53219 https://threatpost.com/en_us/blogs/new-attack-uses-ssltls-information-leak-hijack-https-sessions-090512 http://security.stackexchange.com/questions/19911/crime-how-to-beat-the-beast-successor

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  • RAR Command Line Maximum Compression

    - by Steve Robathan
    I am writing a batch file to compress a folder using various archiving applications. Currently I also use Winrar (X64) but manually set up the parameters I would like to add rar to my batch The folder concerned has many sub folders and I need to take this into account What is the command line for the following keeping folder structure?: Solid Archive, Archive Format=RAR5, Compression Method=Best, Dictionary Size=1024MB Many thanks

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  • VLC Dynamic Range compression multiple songs

    - by Sion
    In my collection of music I have some songs which seem to be compressed nicely. But in addition to those I have songs which are overly quite compared to the louder compressed songs. So maybe the problem isn't compression but average volume. Would the Dynamic Range Compressor in VLC work for this type of problem or would I have better luck using external speakers and running it through a guitar compressor?

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  • Howto rotate image using jquery rotate plugin?

    - by Tom
    How do you rotate an image using jquery (www.jquery.com) rotate plugin (http://code.google.com/p/jquery-rotate/)? I have tried the following and it doesn't seem to work: <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> <title>View Photo</title> <script type="text/javascript" src="scripts/jquery.js"></script> <script type="text/javascript" src="scripts/jquery.rotate.1-1.js"></script> <script type="text/javascript"> var angle = 0; setInterval ( function (e) { rotate(); }, 100 ); function rotate() { angle = angle + 1; $('#pic').rotate(angle); } </script> </head> <body> <img border="0" src="player.gif" name="pic" id="pic"> </body> </html> Other methods that are supported by most browsers are wanted too, thanks!

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  • Actionscript image download open custom viewer

    - by Vish
    Hi Gurus, i am downloading tiff images from WAMP server using our Flex AIR client. Using the following code for that. public static function requestDownload(id:int, defaultName:String):void { //POST params var urlVars:URLVariables = new URLVariables(); urlVars.action = "download"; urlVars.fid = id; var urlReq:URLRequest = new URLRequest(); urlReq.url = Config.getServerURL(); urlReq.data = urlVars; Config.fileReference.addEventListener(Event.,FileDownload.requestDownloadResultV); try { Config.fileReference.download(urlReq, defaultName); } catch (e:Error) { Alert.show("Error in downloading the file"); } } public static function requestDownloadResultV(e:Event):void { Alert.show("File downloaded"); } No issues with the download. It automatically prompts for a Save dialog. Works well. But i want to open the image being downloaded in a viewer(flash viewer or any) instead of the save dialog. Please help me. Thanks Vish.

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  • Showing image in place of flash to iphones and ipads

    - by poindexter
    I want to detect user-agent on load and if the visitor is viewing on an iPhone or iPad I want to display this code: <?php get_header(); ?> <div class="flash"> <img src="/wp-content/themes/iq-iphone/main-page-image.png"/> </div> If it's a regular visitor I want to display this code: <?php get_header(); ?> <div class="flash"> <script type="text/javascript"> AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0','width','924','height','316','src','<?php bloginfo('template_directory');?>/images/featurePanel','quality','high','pluginspage','http://www.macromedia.com/go/getflashplayer','movie','<?php bloginfo('template_directory');?>/images/featurePanel','wmode','transparent' ); //end AC code </script> <noscript> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="924" height="316"> <param name="movie" value="<?php bloginfo('template_directory');?>/images/featurePanel.swf" /> <param name="quality" value="high" /> <param name="wmode" value="transparent" /> <embed src="<?php bloginfo('template_directory');?>/images/featurePanel.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="924" height="316"></embed> </object> </noscript> </div> Any ideas? Thanks!

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  • jquery/javascript - image resize to fit screen

    - by alberto
    not an expert programmer. i created this code to resize photos/images to fit the screen, considering the space available for the nav bar. the script happens on load of image, and on click of the navigation. is it a good piece of code, or could it be done better? any browser issues? in the html: $(document).ready(function(){ $("#photo").load(function(){ resize(); }); $(".navigation img").click(function(){ var imgPath = $(this).attr("src"); $("#photo").attr({ src: imgPath }); resize(); return false; }); }); while this is my function resize: resize = function() { var borderVt=150; //value based on css style. bottom bar + padding of photoContain var borderHz=40; //value based on css style photoContain padding $("#photo").css("width", "auto").css("height", "auto"); // Remove existing CSS $("#photo").removeAttr("width").removeAttr("height"); // Remove HTML attributes var origSizeW = $("#photo").width(); var origSizeH = $("#photo").height(); var ratioVt=(origSizeW/origSizeH); var ratioHz=(origSizeH/origSizeW); var winW = $(window).width(); var winH = $(window).height(); var screenSizeW=Math.round(winW-borderHz); var screenSizeH=Math.round(winH-borderVt); if (origSizeW>=origSizeH){ var newHeight = Math.round(screenSizeW*ratioHz); if (newHeight <= screenSizeH){ $("#photo").css("width", screenSizeW); // Set new width $("#photo").css("height", newHeight); } else{ $("#photo").css("height", screenSizeH); } } else{ $("#photo").css("height", screenSizeH); // Set new height } };

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  • Django Image Upload: IOErrno2 Could not find path -- and yet it's saving the image there anyway?

    - by Rob
    I have an issue where the local version of django is handling image upload as expected but my server is not. Note: I am using a Django Container on MediaTemple.net (grid server) Here is my code. def view_settings(request): <snip> if request.POST: success_msgs = () mForm = MainProfileForm(request.POST, request.FILES, instance = mProfile) pForm = ChangePasswordForm(request.POST) eForm = ChangeEmailForm(request.POST) if mForm.is_valid(): m = mForm.save(commit = False) if mForm.cleaned_data['avatar']: m.avatar = upload_photo(request.FILES['avatar'], settings.AVATAR_SAVE_LOCATION) m.save() success_msgs += ('profile pictured updated',) <snip> def upload_photo(data,saveLocation): savePath = os.path.join(settings.MEDIA_ROOT, saveLocation, data.name) destination = open(savePath, 'wb+') for chunk in data.chunks(): destination.write(chunk) destination.close() return os.path.join(saveLocation, data.name) Here's where it gets whacky and I was hoping someone could shed a light on this error, because either a) it's the wrong error code, or b) something is happening with the file before it's completely handled. To recap, the file was actually uploaded to the server in the intended directory - and yet this err msg continues to persist. IOError at /user/settings [Errno 2] No such file or directory: u'/home/user66666/domains/example.com/html/media/images/avatars/DSC03852.JPG' Environment: Request Method: POST Request URL: http://111.111.111.111:2011/user/settings Django Version: 1.0.2 final Python Version: 2.4.4 Installed Applications: ['django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.sites', 'ctrlme', 'usertools', 'easy_thumbnails'] Installed Middleware: ('django.middleware.common.CommonMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware') Traceback: File "/home/user6666/containers/django/leonidas/usertools/views.py" in view_settings m.avatar = upload_photo(request.FILES['avatar'], settings.AVATAR_SAVE_LOCATION) File "/home/user666666/containers/django/leonidas/usertools/functions.py" in upload_photo destination = open(savePath, 'wb+')

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  • I need some help cropping an image in PHP (GD)

    - by evan
    http://i.imgur.com/foT9u.jpg Using that image as an example, here's what I need to do: Crop the blue square to have the same proportional ratio as that of the black square From doing that, I should then be able to resize the blue square to fit into the black square without losing stretching it - It'll retain its proportions. Note: The blue square must be cropped 'from the center'. The original center should remain the center after the crop (it can't be cropped from the top left, for example). Here's what I'm thinking needs to be done (using the, landscape, blue square as the example): Figure out the difference between the black squares width and height Figure out the difference between the blue squares width and height This should tell me how much to crop the blue square by and with how much of a 'top offset' Once it's cropped to fit the black squares proportions, it can then be resized I've been messing around with code similar to: if (BLACK_WIDTH > BLACK_HEIGHT) { $diffHeight = BLACK_WIDTH - BLACK_HEIGHT; $newHeight = $blue_Height - $blue_Height; echo $newHeight; } And using Photoshop to try and get a feel for how this should be done, but it continues to fail .< How should I go about doing this? How can I figure out how much to crop by (depending on if the blue square is landscape or portrait)? How do I then get the offset to retain the blue squares center?

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  • Image drawing library for Haskell?

    - by absz
    I'm working on a Haskell program for playing spatial games: I have a graph of a bunch of "individuals" playing the Prisoner's Dilemma, but only with their immediate neighbors, and copying the strategies of the people who do best. I've reached a point where I need to draw an image of the world, and this is where I've hit problems. Two of the possible geometries are easy: if people have four or eight neighbors each, then I represent each one as a filled square (with color corresponding to strategy) and tile the plane with these. However, I also have a situation where people have six neighbors (hexagons) or three neighbors (triangles). My question, then, is: what's a good Haskell library for creating images and drawing shapes on them? I'd prefer that it create PNGs, but I'm not incredibly picky. I was originally using Graphics.GD, but it only exports bindings to functions for drawing points, lines, arcs, ellipses, and non-rotated rectangles, which is not sufficient for my purposes (unless I want to draw hexagons pixel by pixel*). I looked into using foreign import, but it's proving a bit of a hassle (partly because the polygon-drawing function requires an array of gdPoint structs), and given that my requirements may grow, it would be nice to use an in-Haskell solution and not have to muck about with the FFI (though if push comes to shove, I'm willing to do that). Any suggestions? * That is also an option, actually; any tips on how to do that would also be appreciated, though I think a library would be easier.

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  • PDFBox: Problem with converting pdf page into image

    - by user552910
    My mission is pretty simple: converting every single page of a pdf file into images. I tried using icepdf open source version to generate the images but they don't generate the image with the correct font. So I start using PDFBox instead. The code is the following: PDDocument document = PDDocument.load(new File("testing.pdf")); List<PDPage> pages = document.getDocumentCatalog().getAllPages(); for (int i = 0; i < pages.size(); i++) { PDPage singlePage = pages.get(i); BufferedImage buffImage = convertToImage(singlePage, 8, 12); ImageIO.write(buffImage, "png", new File(PdfUtil.DATA_OUTPUT_DIR+(count++)+".png")); } The font looks good, but the pictures within the pdf file look fainted out (See the attachment). I look into the source code but I still have no clue how to fix it. Do you guys have any idea what's going on? Please help. Thanks!!

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  • image onclick event not working

    - by heart_throbber
    im tryin to make a onclick event for my image, but its not workin..the alert is not showing up.. $(document).ready(function(){ $('img.closeAttrIcon').click(function(){ alert("ww"); }); }); even if i try like this with ..bind.. no hope... $(document).ready(function(){ $('img.closeAttrIcon').bind('click',function(){ alert("ww"); }); }); the html will be created during this event: $('a#btnAddStdntAttr').click(function(){ var newAttr = '<div class="attrParent"><br class="clear"><label></label><input type="text" id="stdntAttributeKey1" maxlength="250" style="width: 13%;" name="stdntAttributeKey1"/>'; newAttr+= '<input type="text" id="stdntAttributeValue1" maxlength="250" style="width: 13%;" name="stdntAttributeValue1"/>'; newAttr+= '<img src="<c:url value="/static/images/closeIcon.png"/>" onclick="removeStdntAttr();" class="closeAttrIcon" alt="Close" title="Close" /></div>'; $(this).after(newAttr); }); what am i doing wrong here..please help..

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  • Convert a image to a monochrome byte array

    - by Scott Chamberlain
    I am writing a library to interface C# with the EPL2 printer language. One feature I would like to try to implement is printing images, the specification doc says p1 = Width of graphic Width of graphic in bytes. Eight (8) dots = one (1) byte of data. p2 = Length of graphic Length of graphic in dots (or print lines) Data = Raw binary data without graphic file formatting. Data must be in bytes. Multiply the width in bytes (p1) by the number of print lines (p2) for the total amount of graphic data. The printer automatically calculates the exact size of the data block based upon this formula. I plan on my source image being a 1 bit per pixel bmp file, already scaled to size. I just don't know how to get it from that format in to a byte[] for me to send off to the printer. I tried ImageConverter.ConvertTo(Object, Type) it succeeds but the array it outputs is not the correct size and the documentation is very lacking on how the output is formatted. My current test code. Bitmap i = (Bitmap)Bitmap.FromFile("test.bmp"); ImageConverter ic = new ImageConverter(); byte[] b = (byte[])ic.ConvertTo(i, typeof(byte[])); Any help is greatly appreciated even if it is in a totally different direction.

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  • Image.Save(..) throws a GDI+ exception because the memory stream is closed.

    - by Pure.Krome
    Hi folks, i've got some binary data which i want to save as an image. When i try to save the image, it throws an exception if the memory stream used to create the image, was closed before the save. The reason i do this is because i'm dynamically creating images and as such .. i need to use a memory stream. this is the code: [TestMethod] public void TestMethod1() { // Grab the binary data. byte[] data = File.ReadAllBytes("Chick.jpg"); // Read in the data but do not close, before using the stream. Stream originalBinaryDataStream = new MemoryStream(data); Bitmap image = new Bitmap(originalBinaryDataStream); image.Save(@"c:\test.jpg"); originalBinaryDataStream.Dispose(); // Now lets use a nice dispose, etc... Bitmap2 image2; using (Stream originalBinaryDataStream2 = new MemoryStream(data)) { image2 = new Bitmap(originalBinaryDataStream2); } image2.Save(@"C:\temp\pewpew.jpg"); // This throws the GDI+ exception. } Does anyone have any suggestions to how i could save an image with the stream closed? I cannot rely on the developers to remember to close the stream after the image is saved. In fact, the developer would have NO IDEA that the image was generated using a memory stream (because it happens in some other code, elsewhere). I'm really confused :(

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  • selected area to cut an image

    - by Oskar Marciniak
    Hi I would do the selected area to cut an image on picturebox control. I have the following code: using System; using System.Drawing; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { private Rectangle rect; private Pen p; public Form1() { InitializeComponent(); } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (this.p == null) this.p = new Pen(Color.FromArgb(100, 200, 200, 200), 5); if (this.rect.Width > 0) e.Graphics.DrawRectangle(this.p, this.rect); } private void pictureBox1_MouseUp(object sender, MouseEventArgs e) { if (e.X < this.rect.X) { this.rect.Width = this.rect.X - e.X; this.rect.X = e.X; } else { this.rect.Width = e.X - this.rect.X; } if (e.Y < this.rect.Y) { this.rect.Height = this.rect.Y - e.Y; this.rect.Y = e.Y; } else { this.rect.Height = e.Y - this.rect.Y; } this.Invalidate(this.rect); } private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { this.rect.X = e.X; this.rect.Y = e.Y; } } } It returns an error here: Application.Run(new Form1()); Why? thanks for all replies ;p

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  • jquery question - addclass to element depending on active image in rotating banner

    - by whitman6732
    I have a banner that rotates a series of three images. The active one has a display:block, while the inactive have display:none. I'm trying to match the class for the active image with an tag so that I can add an "active" class to the a tag. Having some trouble writing that function. It's adding all of the classes for each of the img elements, regardless of whether they're being displayed or not... The html markup looks like this: <div id="banner-area"> <div class="clearfix" id="promo-boxes-nav"> <ul id="banner-tabs"> <li> <ul id="page-tabs"> <li><a class="t39" href="#">1</a></li> <li><a class="t42" href="#">2</a></li> <li><a class="t49" href="#">3</a></li> </ul> </li> <li class="last">&nbsp;</li> </ul> </div> <div id="banner-content"> <img class="t39" src="http://localhost:8888/1.png" style="position: absolute; top: 0px; left: 0px; display: none; opacity: 0;"> <img class="t42" src="http://localhost:8888/2.png" style="position: absolute; top: 0px; left: 0px; display: block; opacity: 1;"> <img class="t49" src="http://localhost:8888/3.png" style="position: absolute; top: 0px; left: 0px; display: none;opacity: 0;"> </div> </div> The function in its current form looks like this: $j(document).ready(function() { $j('#banner-content') .cycle({ fx: 'fade', speed: 300, timeout: 3000, next: '.t1', pause: 1 }); if($j('#page-tabs a').attr('class')) { $j('#banner-content img').each(function() { if($j(this).attr('display','block')) { var bcClass = $j(this).attr('class'); } $j('#page-tabs li a').each(function() { if($j('#page-tabs li a').hasClass(bcClass)) { $j(this).addClass(bcClass); } }); }); } })

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  • Jquery image preview thumbnail doesn't seem to work....

    - by Pandiya Chendur
    I just tried the tooltip like this Easy image preview... But i cant get it to work.... I used this, <style> body { margin:0; padding:40px; background:#fff; font:80% Arial, Helvetica, sans-serif; color:#555; line-height:180%; } h1{ font-size:180%; font-weight:normal; color:#555; } h2{ clear:both; font-size:160%; font-weight:normal; color:#555; margin:0; padding:.5em 0; } a{ text-decoration:none; color:#f30; } p{ clear:both; margin:0; padding:.5em 0; } pre{ display:block; font:100% "Courier New", Courier, monospace; padding:10px; border:1px solid #bae2f0; background:#e3f4f9; margin:.5em 0; overflow:auto; width:800px; } img{border:none;} ul,li{ margin:0; padding:0; } li{ list-style:none; float:left; display:inline; margin-right:10px; } /* */ #preview{ position:absolute; border:1px solid #ccc; background:#333; padding:5px; display:none; color:#fff; } /* */ </style> <script type="text/javascript" src="jquery.js"></script> <ul> <li> <a href="Images/4.jpg" class="preview" title="Lake and a mountain"> <img src="Images/4s.jpg" alt="gallery thumbnail" /> </a> </li> </ul> and included style... Nothing happens when i hover over the anchor tag....

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  • Web image loaded by thread in android

    - by Bostjan
    I have an extended BaseAdapter in a ListActivity: private static class RequestAdapter extends BaseAdapter { and some handlers and runnables defined in it // Need handler for callbacks to the UI thread final Handler mHandler = new Handler(); // Create runnable for posting final Runnable mUpdateResults = new Runnable() { public void run() { loadAvatar(); } }; protected static void loadAvatar() { // TODO Auto-generated method stub //ava.setImageBitmap(getImageBitmap("URL"+pic)); buddyIcon.setImageBitmap(avatar); } In the getView function of the Adapter, I'm getting the view like this: if (convertView == null) { convertView = mInflater.inflate(R.layout.messageitem, null); // Creates a ViewHolder and store references to the two children views // we want to bind data to. holder = new ViewHolder(); holder.username = (TextView) convertView.findViewById(R.id.username); holder.date = (TextView) convertView.findViewById(R.id.dateValue); holder.time = (TextView) convertView.findViewById(R.id.timeValue); holder.notType = (TextView) convertView.findViewById(R.id.notType); holder.newMsg = (ImageView) convertView.findViewById(R.id.newMsg); holder.realUsername = (TextView) convertView.findViewById(R.id.realUsername); holder.replied = (ImageView) convertView.findViewById(R.id.replied); holder.msgID = (TextView) convertView.findViewById(R.id.msgID_fr); holder.avatar = (ImageView) convertView.findViewById(R.id.buddyIcon); holder.msgPreview = (TextView) convertView.findViewById(R.id.msgPreview); convertView.setTag(holder); } else { // Get the ViewHolder back to get fast access to the TextView // and the ImageView. holder = (ViewHolder) convertView.getTag(); } and the image is getting loaded this way: Thread sepThread = new Thread() { public void run() { String ava; ava = request[8].replace(".", "_micro."); Log.e("ava thread",ava+", username: "+request[0]); avatar = getImageBitmap(URL+ava); buddyIcon = holder.avatar; mHandler.post(mUpdateResults); //holder.avatar.setImageBitmap(getImageBitmap(URL+ava)); } }; sepThread.start(); Now, the problem I'm having is that if there are more items that need to display the same picture, not all of those pictures get displayed. When you scroll up and down the list maybe you end up filling all of them. When I tried the commented out line (holder.avatar.setImageBitmap...) the app sometimes force closes with "only the thread that created the view can request...". But only sometimes. Any idea how I can fix this? Either option.

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  • LightSwitch Tutorial - Adding Image to a LightSwitch Screen

    - by ChrisD
    Last week, I have discussed how to control Screen Layouts in LightSwitch. Now, I will talk about how to add an image to the LightSwitch screen. In this demo, I will try to upload the image to the screen and will save the image into the database. The first step we need to do is start the VS 2010, create LightSwitch Desktop application with the name “AddingImageIntoScreenInLSBeta2” as shown in the following figure. The second steps, create a table as shown in the screen by selecting the "create a table" option in the start up screen. Then, we need to add a New Data Screen to our demo application. See the following figure which is the default screen layouts for the screen we have created. So we have to change the layout of this screen so that the uploading and using the image in the screen can be easily explained. Before adding the Model Window we have to prepare the layout. So delete the Highlighted fields as shown in the above figure. After preparing the layout to add the image, just add a new Group to the Person Property Rows Layout. To add a new group, [No: 1] – Select the Rows layout, it will shows you the Add button. [No: 2] – Click the Add button to select the new group. [No: 3] – Select the New Group. After adding the new group change the Layout type to Columns Layout. Here, -          Change the rows layout to columns layouts and give the display name as Uploading Image Example. -          Click on the add button to add the Photo field under the column layout. Add a new group under the Column layout group. Follow the [No: #] to create a new group under the columns layout group. After adding a new group of rows layout add the fields to the newly created group. [No: 1] – Select the Rows Layout group and change the display name as Details. [No: 2] – Click on Add button to select the appropriate fields to add to the group. [No: 3] – Add the fields to the group The above snippet shows the complete layout tree for our screen. Now the screen for uploading the image is ready. Just press the Play button. And see the result.

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  • Image first loaded, then it isn't? (XNA)

    - by M0rgenstern
    I am very confused at the Moment. I have the following Class: (Just a part of the class): public class GUIWindow { #region Static Fields //The standard image for windows. public static IngameImage StandardBackgroundImage; #endregion } IngameImage is just one of my own classes, but actually it contains a Texture2D (and some other things). In another class I load a list of GUIButtons by deserializing a XML file. public static GUI Initializazion(string pXMLPath, ContentManager pConMan) { GUI myGUI = pConMan.Load<GUI>(pXMLPath); GUIWindow.StandardBackgroundImage = new IngameImage(pConMan.Load<Texture2D>(myGUI.WindowStandardBackgroundImagePath), Vector2.Zero, 1024, 600, 1, 0, Color.White, 1.0f, true, false, false); System.Console.WriteLine("Image loaded? " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); myGUI.Windows = pConMan.Load<List<GUIWindow>>(myGUI.GUIFormatXMLPath); System.Console.WriteLine("Windows loaded"); return myGUI; } Here this line: System.Console.WriteLine("Image loaded? " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); Prints "true". To load the GUIWindows I need an "empty" constructor, which looks like that: public GUIWindow() { Name = ""; Buttons = new List<Button>(); ImagePath = ""; System.Console.WriteLine("Image loaded? (In win) " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); //Image = new IngameImage(StandardBackgroundImage); //System.Console.WriteLine( //Image.IsActive = false; SelectedButton = null; IsActive = false; } As you can see, I commented lines out in the constructor. Because: Otherwise this would crash. Here the line System.Console.WriteLine("Image loaded? (In win) " + (GUIWindow.StandardBackgroundImage.ImageStrip != null)); Doesn't print anything, it just crashes with the following errormessage: Building content threw NullReferenceException: Object reference not set to an object instance. Why does this happen? Before the program wants to load the List, it prints "true". But in the constructor, so in the loading of the list it prints "false". Can anybody please tell me why this happens and how to fix it?

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  • AAC 256kbit to MP3 320kbit conversion. I know it's lossy, but how?

    - by Fabian Zeindl
    Has anyone ever transcoded music from a high-quality aac to an mp3 (or vice-versa). The internet is full of people who say this should never be done, but apart from the theoretical standpoint that you can only lose information, does it matter in practise? is the difference perceivable, except on studio-equipment? does the re-encoding actually lose much information? If, p.e., high frequences are chopped away by the initial compression, those frequencies aren't there anymore, so this part of the compression-algorithm won't touch the data during the second compression. Am i wrong?

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