Search Results

Search found 7974 results on 319 pages for 'keyboard buffer'.

Page 54/319 | < Previous Page | 50 51 52 53 54 55 56 57 58 59 60 61  | Next Page >

  • ORA-22835 using JPA (Buffer too small)

    - by Kenneth
    I am trying to persist an Entity with a @Lob annotated String field. The content of that fiels if bigger than the 40k buffer size limit. The first problem I had was related to the setString method used internally by the JPA implementation (Hibernate in my case) and the Oracle JDBC Driver. This problem was solved adding <property name="hibernate.connection.SetBigStringTryClob" value="true"/> to my persistence.xml file. Then, the error changed to a ORA-22835 error (the buffer is too small). ¿Is there any way that JPA solves this problem without going to a low-level implementation? ¿Any suggestions?

    Read the article

  • OpenGL Motion blur with the accumulation buffer in WxWidgets

    - by Klaus
    Hello, I'm trying to achieve a motion blur effect in my OpenGL application. I read somewhere this solution, using the accumulation buffer: glAccum(GL_MULT, 0.90); glAccum(GL_ACCUM, 0.10); glAccum(GL_RETURN, 1.0); glFlush(); at the end of the render loop. But nothing happens... What am I missing ? Additions after genpfault answer: Indeed I did not asked for an accumulation buffer when I initialized my context. So I tried to pass an array of attributes to the constructor of my wxGLCanvas, as described here: http://docs.wxwidgets.org/2.6/wx_wxglcanvas.html : int attribList[]={ WX_GL_RGBA , WX_GL_DOUBLEBUFFER , WX_GL_MIN_ACCUM_RED, WX_GL_MIN_ACCUM_GREEN, WX_GL_MIN_ACCUM_BLUE, 0} But all I get is a friendly Seg fault. Does someone understand how to use this ? (no problems with int attribList[]={ WX_GL_RGBA , WX_GL_DOUBLEBUFFER , 0})

    Read the article

  • how to flush the console buffer?

    - by DoronS
    Hi all, i have some code that run repetedly : printf("do you want to continue? Y/N: \n"); keepplaying = getchar(); in the next my code is running it doesnt wait for input. i found out that getchar in the seconed time use '\n' as the charcter. im gussing this is due to some buffer the sdio has, so it save the last input which was "Y\n" or "N\n". my Q is, how do i flush the buffer before using the getchar, which will make getchar wait for my answer?

    Read the article

  • evaluating buffer in emacs python-mode on remote host

    - by Adrian
    Hello, I'm using emacs23 with tramp to modify python scripts on a remote host. I found that when I start the python shell within emacs it starts up python on the remote host. My problem is that when I then try to call python-send-buffer via C-c C-c it comes up with the error Traceback (most recent call last): File "", line 1, in ? ImportError: No module named emacs Traceback (most recent call last): File "", line 1, in ? NameError: name 'emacs' is not defined Now, I must admit that I don't really know what's going on here. Is there a way for me to configure emacs so that I can evaluate the buffer on the remote host? Many thanks.

    Read the article

  • snipMate only working on empty buffer?

    - by JesseBuesking
    I'm attempting to use snipMate with sql files, however it doesn't seem to work when editing an existing file. If I create a new empty buffer (no file; e.g. launch gvim from the start menu), and set the filetype to sql (:set ft=sql), it works. However, if I then try to open a sql file (e.g. :e c:\blah.sql) and edit it, snipMate no longer works. What gives!? Setup: gvim vim 7.3 Windows 7 snipMate 0.84 Also, I do in fact have filetype plugin on in my .vimrc file. edit Apparently if I open an empty buffer, set the filetype to sql, then save to file using w c:\blah.sql, I now have a sql file open AND snipMate continues to work. edit Here's a gist of my current .vimrc in case it helps: https://gist.github.com/3946877

    Read the article

  • How to signal a buffer full state between posix threads

    - by mikip
    Hi I have two threads, the main thread 'A' is responsible for message handling between a number of processes. When thread A gets a buffer full message, it should inform thread B and pass a pointer to the buffer which thread B will then process. When thread B has finished it should inform thread A that it has finished. How do I go about implementing this using posix threads using C on linux. I have looked at conditional variables, is this the way to go? . I'm not experienced in multi threaded programming and would like some advice on the best avenue to take. Thanks

    Read the article

  • buffer overflow with boost::program_options

    - by f4
    Hello, I have a problem using boost:program_options this simple program, copy-pasted from boosts' documentation : #include <boost/program_options.hpp> int main( int argc, char** argv ) { namespace po = boost::program_options; po::options_description desc("Allowed options"); desc.add_options() ("help", "produce help message") ("compression", po::value<int>(), "set compression level") ; return 0; } fails with a buffer overflow. I have activated the "buffer security switch", and when I run it I get an "unknown exception (0xc0000409)" when I step over the line desc.add_options()... I use Visual Studio 2005 and boost 1.43.0. By the way it does run if I deactivate the switch but I don't feel comfortable doing so... unless it's possible to deactivate it locally. So do you have a solution to this problem? EDIT I found the problem I was linking against libboost_program_options-vc80-mt.lib which wasn't the good library.

    Read the article

  • Huge page buffer vs. multiple simultaneous processes

    - by Andrei K.
    One of our customer has a 35 Gb database with average active connections count about 70-80. Some tables in database have more than 10M records per table. Now they have bought new server: 4 * 6 Core = 24 Cores CPU, 48 Gb RAM, 2 RAID controllers 256 Mb cache, with 8 SAS 15K HDD on each. 64bit OS. I'm wondering, what would be a fastest configuration: 1) FB 2.5 SuperServer with huge buffer 8192 * 3500000 pages = 29 Gb or 2) FB 2.5 Classic with small buffer of 1000 pages. Maybe some one has tested such case before and will save me days of work :) Thanks in advance.

    Read the article

  • Simple Emacs keybindings

    - by User1
    I have two operations that I do all the time in Emacs: Create a new buffer and paste the clipboard. [C-S-n] Close the current buffer. [C-S-w] Switch to the last viewed buffer [C-TAB] I feel like a keyboard acrobat when doing the first two operations. I think it would be worth trying some custom keybindings and macros. A few questions about this customization: How would I make a macro for #1? Are these good keybindings (i know this is a bit subjective, but they might be used by something popular that I don't use) Has anyone found a Ctrl-Tab macro that will act like Alt-Tab in Linux/Windows? Specifically, I want it have a stack of buffers according to the last viewed timestamp (most recent on top). I want to continue cycling through the stack until I let go of the ctrl key. When the ctrl key is released, I want the current buffer to get an updated position on the stack.

    Read the article

  • OpenGL index buffer object with additional data

    - by muksie
    I have a large set of lines, which I render from a vertex buffer object using glMultiDrawArrays(GL_LINE_STRIP, ...); This works perfectly well. Now I have lots of vertex pairs which I also have to visualize. Every pair consists of two vertices on two different lines, and the distance between the vertices is small. However, I like to have the ability to draw a line between all vertex pairs with a distance less than a certain value. What I like to have is something like a buffer object with the following structure: i1, j1, r1, i2, j2, r2, i3, j3, r3, ... where the i's and j's are indices pointing to vertices and the r's are the distances between those vertices. Thus every vertex pair is stored as a (i, j, r) tuple. Then I like to have a (vertex) shader which only draws the vertex pairs with r < SOME_VALUE as a line. So my question is, what is the best way to achieve this?

    Read the article

  • Using DynamicVertexBuffer in XNA 4.0

    - by Bevin
    I read about DynamicVertexBuffer, and how it's supposed to be better for data that changes often. I have a world built up by cubes, and I need to store the cubes' vertices in this buffer to draw them to the screen. However, not all cubes have vertices (some are air, which is transparent) and not all faces of the cubes need to be drawn either (they are facing each other), so how do I keep track of what vertices are stored where in the buffer? Also, certain faces need to be drawn last, namely the ones with transparency in them (like glass or leaves), and these faces also need to be drawn in a back-to-front order to not mess up the alpha blending. If all of these vertices are stored arbitrarily in this buffer, how do I know what vertices are where? Also, the number of vertices can change, but the DynamicVertexBuffer doesn't seem very dynamic to me, since I can't change it's size at all. Do I have to recreate the buffer every time I need to add or remove faces?

    Read the article

  • Assigning unsigned char* buffer to a string

    - by CPPChase
    This question might be asked before but I couldn't find exactly what I need. My problem is, I have a buffer loaded by data downloaded from a webservice. The buffer is in unsigned char* form in which there is no '\0' at the end. Then I have a poco xml parser needs a string. I tried assigning it to string but now I realized it would cause problem such as leaking. here is the code: DOMParser::DOMParser(unsigned char* consatData, int consatDataSize, unsigned char* lagData, int lagDataSize) { Poco::XML::DOMParser parser; std::string consat; consat.assign((const char*) consatData, consatDataSize); pDoc = parser.parseString(consat); ParseConsat(); } Poco xml parser does have a ParseMemory which need a const char* and size of data but for some reason it just gives me segmentation fault. So I think it's safer to turn it to string. Thanks in advance.

    Read the article

  • Socket receive buffer size

    - by Kanishka
    Is there a way to determine the receive buffer size of a TCPIP socket in c#. I am sending a message to a server and expecting a response where I am not sure of the receive buffer size. IPEndPoint ipep = new IPEndPoint(IPAddress.Parse("192.125.125.226"),20060); Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); server.Connect(ipep); String OutStr= "49|50|48|48|224|48|129|1|0|0|128|0|0|0|0|0|4|0|0|32|49|50"; byte[] temp = OutStr.Split('|').Select(s => byte.Parse(s)).ToArray(); int byteCount = server.Send(temp); byte[] bytes = new byte[255]; int res=0; res = server.Receive(bytes); return Encoding.UTF8.GetString(bytes);

    Read the article

  • Tie destruction of an object (sealed) to destruction of an unmanaged buffer

    - by testtestSO
    I'll explain my situation first: I'm interested of using the Bitmap constructor that takes scan0, stride and format, because I'm decoding tiled images and I'd like to choose my own stride so I can decode the tiles without caring about the bounds in the decoder part. Anyway, the problem is that the documentation says: The caller is responsible for allocating and freeing the block of memory specified by the scan0 parameter. However, the memory should not be released until the related Bitmap is released. I can't release the buffer easily, because the Bitmap is then passed to another class that will eventually destroy it and I don't have control over it. Is there some way (hacky, I know) to tell the GC to also release my buffer when the Bitmap is destroyed? (Also, any alternative solution is welcome).

    Read the article

  • Zsh: how to see all buffers?

    - by HH
    You can push things to buffer with ^Q and pop them with ESC-g. Alt+x vi-set-buffer changes buffer somehow. How can I see all the buffers? They are probably some files to look at.

    Read the article

  • How do I disable touchpad tap to click?

    - by AWE
    You've heard this a million times but the "tap to click" is a pain in the behind and I want to disable it. There is no touchpad in gpointing-device-settings and neither in mouse and touchpad in system settings. I've tried some commands in terminal but it's all crap. Dconf-editor doesn't react. How about solving this once and for all? xinput list: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Power Button id=9 [slave keyboard (3)] ? Sleep Button id=10 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] ? Dell WMI hotkeys id=14 [slave keyboard (3)]

    Read the article

  • Disable touchpad tap to click on Oneiric ocelot

    - by AWE
    You've heard this a million times but the "tap to click" is a pain in the behind and I want to disable it. There is no touchpad in gpointing-device-settings and neither in mouse and touchpad in system settings. I've tried some commands in terminal but it's all crap. Dconf-editor doesn't react. How about solving this once and for all? xinput list: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PS/2 Generic Mouse id=13 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Video Bus id=7 [slave keyboard (3)] ? Video Bus id=8 [slave keyboard (3)] ? Power Button id=9 [slave keyboard (3)] ? Sleep Button id=10 [slave keyboard (3)] ? Laptop_Integrated_Webcam_HD id=11 [slave keyboard (3)] ? AT Translated Set 2 keyboard id=12 [slave keyboard (3)] ? Dell WMI hotkeys id=14 [slave keyboard (3)]

    Read the article

  • supermicro server ipmi problem - problem with keyboard layout

    - by maxs
    hi, we hava a supermicro server (x8dtl-if-O with suse 11): if i connect from my workstation (xppro-german)with the remote console i can not type any öä<... (on the server local - we have no problems - only remote). the keyboard layout of the workstation is german - if i switch the keyboard layout to english i can type öäü.... - but i don't can type <| ?? thx

    Read the article

  • Fresh XP Install: PS2 Keyboard not working

    - by RedLeader
    I reformatted a drive to NTFS (not quick) and installed Windows XP on it. Now it's trying to do the graphical portion of the setup, wanting me to click Accepts and Nexts... but I can't! The keyboard works to get to the BIOS and in the BIOS. I have reset the CMOS many times, tried fail-safe and optimized defaults, and even enabled USB Keyboard and mouse support (even though the I have no USB devices plugged in).

    Read the article

  • Ubuntu 10.04 doesn't accept keyboard input when running under VMware on Windows 7

    - by anwar
    I have just installed Ubuntu for the first time using VMWare on Windows 7. Everything has been installed smoothly but after the installation in the login screen username is coming and when I try to enter password it is not taking any input, keyboard is not working at all. After moving away from Ubuntu keyboard and everthing else is working fine. Does anyone know what's the cause behind this ?

    Read the article

  • Keyboard repeat on Input Director slave machine.

    - by ProfKaos
    I'm using Input Director as a software KVM to control my laptop from my desktop, and all is almost OK with the setup. However, key-presses on the master keyboard seem to repeat very easily on the slave, and it is close to impossible to type a word on the slave without getting repeated characters. I typed the word 'repeat' on the master keyboard and my editor on the slave captured the characters 'repeeaatt'. Both machines are Windows 7.

    Read the article

  • Will not POST with a USB mouse or keyboard plugged in

    - by Thomas O
    I have an Abit KN9 motherboard, and a USB keyboard and mouse. The computer will not POST with the keyboard or mouse plugged in, but they can be used (and they are fully functional) if you plug them in later, after POST. On the POST side of things, it hangs when it shows the installed processor, and goes no further - pressing DEL to go to setup will not work. I've tried disabling legacy USB support as recommended, but can't find the option anywhere in the BIOS.

    Read the article

< Previous Page | 50 51 52 53 54 55 56 57 58 59 60 61  | Next Page >