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  • How to execute a command on multiple hosts using IPv6 only?

    - by math
    First of all there is pdsh which is essentially a parallel distributed shell which may execute commands on a list of given hosts. However, I find myself in an IPv6 only problem setting. It seems that pdsh is not able to use IPv6, as I am getting error messages: pdsh -w ^hostnames my_command pdsh@myhost: gethostbyname("foobar") failed I also

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  • Where can I find MSVM-specific applets?

    - by math
    For a specific project, I need to install and test the (now discontinued) Microsoft Java VM. But now that it is installed, I'm unable to find any applet which still work or require the Microsoft Java VM on the net... Do you know any site where I can access Java applets (or application) which work in this environment?

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  • Replace Javascript click event with timed event?

    - by Rik
    Hi, I've found some javascript code that layers photos on top of each other when you click on them. Rather than having to click I'd like the function to automatically run every 5 seconds. How can I change this event to a timed one: $('a#nextImage, #image img').click(function(event){ Full code below. Thanks <script

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  • Gett Tor and Irssi working together

    - by Joey Bagodonuts
    Hi I am trying to get Tor working with Irssi. The directions at the bottom of this page Freenode Install Link say to :~/.irssi$ tor MapAddress 10.40.40.40 p4fsi4ockecnea7l.onion Feb 12 04:26:51.101 [notice] Tor v0.2.1.29 (r318f470bc5f2ad43). This is experimental software. Do not rely on it for strong anonymity. (Running

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  • Rotating a view of a chunked 2d tilemap

    - by Danie Clawson
    I'm working on a top-down (oblique) tile-based engine. I would like for the tiles to have a definable height in the world, with Characters being occluded by them, etc. This has led to a desire to be able to "rotate" the view of the world, even though I'm using all hand-drawn graphics and blitting. Therefor, I need to

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  • My first animation - Using SDL.NET C#

    - by Mark
    Hi all! I'm trying to animate a player object in my 2D grid when the user clicks somewhere in the screen. I got the following 4 variables: oX (Current player position X) oY (Current player position Y) dX (Destination X) dY (Destination Y) How can I make sure the player moves in a straight line to the new XY

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  • Combine 3D objects in XNA 4

    - by Christoph
    Currently I am writing on my thesis for university, the theme I am working on is 3D Visualization of hierarchical structures using cone trees. I want to do is to draw a cone and arrange a number of spheres at the bottom of the cone. The spheres should be arranged according to the radius and the number of

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  • How can I cull non-visible isometric tiles?

    - by james
    I have a problem which I am struggling to solve. I have a large map of around 100x100 tiles which form an isometric map. The user is able to move the map around by dragging the mouse. I am trying to optimize my game only to draw the visible tiles. So far my code is like this. It appears to be ok in the x

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  • Can't get sprite to rotate correctly?

    - by rphello101
    I'm attempting to play with graphics using Java/Slick 2d. I'm trying to get my sprite to rotate to wherever the mouse is on the screen and then move accordingly. I figured the best way to do this was to keep track of the angle the sprite is at since I have to multiply the cosine/sine of the angle by the

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  • "Walking" along a rotating surface in LimeJS

    - by Dave Lancea
    I'm trying to have a character walk along a plank (a long, thin rectangle) that works like a seesaw, being rotated around a central point by box2d physics (falling objects). I want the left and right arrow keys to move the player up and down the plank, regardless of it's slope, and I don't want to

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  • LWJGL Java 2D collision when lagging

    - by user1990950
    I'm using a tile based collision, but when the game is lagging (the lag isn't the problem) the collision fails and the player falls through tiles. This is the movement/collision detection code of my Player class: gravity.y = gspeed; speed.y+=gravity.y; position.set(position.x + direction.x *

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  • Lerping to a center point while in motion

    - by Fibericon
    I have an enemy that initially flies in a circular motion, while facing away from the center point. This is how I achieve that: position.Y = (float)(Math.Cos(timeAlive * MathHelper.PiOver4) * radius + origin.Y); position.X = (float)(Math.Sin(timeAlive * MathHelper.PiOver4) * radius +

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  • 3D Ray Casting / Picking

    - by Chris
    Hi, I am not sure if I should post this link, but I feel this falls into game development just as much as it does math. I have a ray cast's far and near values and I am trying to calculate the end point of the ray so that I can either draw a line to show the ray, or render an

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  • Collision Detection, player correction

    - by DoomStone
    I am having some problems with collision detection, I have 2 types of objects excluding the player. Tiles and what I call MapObjects. The tiles are all 16x16, where the MapObjects can be any size, but in my case they are all 16x16. When my player runs along the mapobjects or

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  • Fitting a rectangle into screen with XNA

    - by alecnash
    I am drawing a rectangle with primitives in XNA. The width is: width = GraphicsDevice.Viewport.Width and the height is height = GraphicsDevice.Viewport.Height I am trying to fit this rectangle in the screen (using different screens and devices) but I am not sure

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  • Questions about linking libraries in C

    - by james
    I am learning C (still very much a beginner) on Linux using the GCC compiler. I have noticed that some libraries, such as the library used with the math.h header, need to be linked in manually when included. I have been linking in the libraries using various flags of

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick

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