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  • Do the HtmlWindow returned from the HtmlPage.PopupWindow can .Invoke or .Eval javascript

    - by Nadzzz
    Creating a separate PopupWindow that opens another web browser give me as return value a HtmlWindow object that is the same object type as the static "HtmlPage.Window" of the silverlight project. That object type provides the "Invoke" and "Eval" methods. I want to evaluate a javascript that can be located on my Silverlight code in a string value (Eval) or inside the uri that I have popped up (Invoke). Nomather script execution method I use, It fails. For eval, it gives me an InvalidOperationException with "Eval failed." message. For Invoke, it gives me an InvalidOperationException with "Failed to Invoke: TalkToJavaScript." message. Is there a way to execute javascript on a PopupWindow. The code here is a simple test. The first time that I press the button it popup the uri in a new webbrowser instance. The second time that I click, it tries to execute javascript on the destination uri window. It fails at ** "m_window.Invoke("TalkToJavaScript", "pute");" Html code <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> function TalkToJavaScript(data) { alert("Message received from Silverlight: " + data); } </script> </head> <body> <div id="content" /> </body> </html> Silverlight Code private void Button_Click(object sender, System.Windows.RoutedEventArgs e) { if (m_window == null) { HtmlPopupWindowOptions options = new HtmlPopupWindowOptions(); options.Left = 0; options.Top = 0; options.Width = 800; options.Height = 600; m_window = HtmlPage.PopupWindow(new Uri("http://www.visionwww.com/tests/ContentInjectionTest.html"), "new", options); } else { m_window.Invoke("TalkToJavaScript", "test"); //m_window.Eval("alert(\"Message received from Silverlight\");"); } }

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  • Explanation of converting exporting an XML document as a relational database using XSLT

    - by Yaaqov
    I would like to better understand the basic steps needed to a take an XML document like this Breakfast Menu... <?xml version="1.0" encoding="ISO-8859-1"?> <breakfast_menu> <food> <name>Belgian Waffles</name> <price>$5.95</price> <description>two of our famous Belgian Waffles with plenty of real maple syrup</description> <calories>650</calories> </food> <food> <name>Strawberry Belgian Waffles</name> <price>$7.95</price> <description>light Belgian waffles covered with strawberries and whipped cream</description> <calories>900</calories> </food> <food> <name>Berry-Berry Belgian Waffles</name> <price>$8.95</price> <description>light Belgian waffles covered with an assortment of fresh berries and whipped cream</description> <calories>900</calories> </food> <food> <name>French Toast</name> <price>$4.50</price> <description>thick slices made from our homemade sourdough bread</description> <calories>600</calories> </food> <food> <name>Homestyle Breakfast</name> <price>$6.95</price> <description>two eggs, bacon or sausage, toast, and our ever-popular hash browns</description> <calories>950</calories> </food> </breakfast_menu> And "export" it to say, an Access or MySQL database using XSLT, creating two joined tables: Table: breakfast_menu Field: menu_item_id Field: food_id Table: food Field: food_id Field: name Field: price Field: description Field: calories If there are online tutorials on this that you know of, I'd be interesting in learning more, as well. Thanks.

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  • Two unordered list from this XML data

    - by Daniel
    Hi I have this XML: <Tekstside id="1081" level="3" nodeName="Test" urlName="test"> <umbracoRedirect /> <overskrift>Test</overskrift> <tekst></tekst> <sidensTitel /> <sidensBeskrivelse /> <sidensNgleord /> - <Faktaboks id="1113" level="4" nodeName="Det her virker" urlName="det-her-virker"> <umbracoNaviHide>1</umbracoNaviHide> - <fordele> - <values> <value>Ingen emission</value> <value>Det virker bare</value> <value>Det er top nice</value> <value>Det er bare fedt</value> <value>Udstødnings</value> <value /> </values> </fordele> - <ulemper> - <values> <value>Giver sygdom</value> <value>Er farligt</value> <value /> </values> </ulemper> </Faktaboks> </Tekstside> I want the "fordele" values and the "ulemper" values made into the unorderes lists with XSLT in Umbraco: <div class="fanda"> <ul class="for"> <li>Købsprisen</li> </ul> <ul class="against"> <li>Kortere servicerings interval pga. additivet fylder med i filteret.</li> <li>Der kan forekomme meget varieret modtryk, isærpå biler med lav - udstødningstemperatur.</li> <li>Udgifter til Additiv - typisk fra 400 - 600 kr. pr. liter.</li> <li>Kan ikke klare alle kørselsmønstre</li> </ul> </div>

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  • Flex Spark DropDownList selectedItem didn't update after dataProvider changed

    - by Candy Chiu
    I have two dataProvider's for one DropDownList. The following code can be compiled and run. <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="flipLast()" minWidth="955" minHeight="600"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; public function flipLast():void { if( last ) { list.dataProvider = dp1; list.selectedItem = "Flex"; } else { list.dataProvider = dp2; list.selectedItem = "Catalyst"; } last = !last; } public var last:Boolean = true; public var dp1:ArrayCollection = new ArrayCollection( [ "Flex", "Air" ] ); public var dp2:ArrayCollection = new ArrayCollection( [ "Catalyst", "FlashBuilder" ] ); ]]> </fx:Script> <s:VGroup> <s:DropDownList id="list" requireSelection="true" /> <s:Label id="listSelectedItem" text="{list.selectedItem}" /> <s:Label id="listSelectedIndex" text="{list.selectedIndex}" /> <s:Button label="Flip" click="flipLast()" /> </s:VGroup> </s:Application> Scenario 1: dataProvider updated, but selectedIndex is the same. At startup: [ listSelectedItem=Flex, listSelectedIndex=1 ]. Click Flip: dataProvider is updated, but still [ listSelectedItem=Flex, listSelectedIndex=1 ]. Scenario 2: dataProvider updated, selectedIndex is also updated. At startup: [ listSelectedItem=Flex, listSelectedIndex=1 ]. Select Air from list: [ listSelectedItem=Air, listSelectedIndex=2 ]. Click Flip: dataProvider is updated, but still [ listSelectedItem=Catalyst, listSelectedIndex=1 ]. Seems to me that selectedItem is driven by selectedIndex. selectedItem updates only when selectedIndex updates. Shouldn't selectedItem be updated when dataProvider is updated? Is binding to selectedItem flawed?

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  • Sorting a text file by date - Date looks like DD/MM/YYYY

    - by John N
    I am trying to sort the dates from the earliest to the latest. I was thinking about using the bufferedreader and do a try searching the first 2 characters of the string and then the 4th and 5th characters and finally the 7th and 8th characters, ignoring the slashes. The following is an example of the text file I have: 04/24/2010 - 2000.0 (Deposit) 09/05/2010 - 20.0 (Fees) 02/30/2007 - 600.0 (Deposit) 06/15/2009 - 200.0 (Fees) 08/23/2010 - 300.0 (Deposit) 06/05/2006 - 500.0 (Fees)

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  • How to set Source of s:BitmapFill dinamicaly? (FLASH BUILDER, CODE INSIDE)

    - by Ole Jak
    In Flash Builder (flex 4) I try to use next code to set selected by user (from file system) Image as a repeated background. It worked with mx:Image but I want to use cool repited capabiletis of s:BitmapFill. BTW: Technic I use also does not work with S:BitmapImage. Also FP does not return any errors. What Shall I do with my code to make it work? <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:net="flash.net.*" minWidth="955" minHeight="600" > <fx:Script> <![CDATA[ import mx.controls.Alert; import mx.utils.ObjectUtil; private function btn_click(evt:MouseEvent):void { var arr:Array = []; arr.push(new FileFilter("Images", ".gif;*.jpeg;*.jpg;*.png")); fileReference.browse(arr); } private function fileReference_select(evt:Event):void { fileReference.load(); } private function fileReference_complete(evt:Event):void { img.source = fileReference.data; Alert.show(ObjectUtil.toString(fileReference)); } ]]> </fx:Script> <fx:Declarations> <net:FileReference id="fileReference" select="fileReference_select(event);" complete="fileReference_complete(event);" /> </fx:Declarations> <s:Rect id="backgroundRect" left="0" right="0" top="0" bottom="0"> <s:fill> <s:BitmapFill id="img" source="@Embed('1.jpg')" fillMode="repeat" /> </s:fill> </s:Rect> <mx:Button id="btn" label="Browse and preview..." click="btn_click(event);" /> </s:Application> Any ideas?

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  • Getting a screenshot of a page using .NET - Need help with code

    - by Ender
    I'm writing a specialized crawler and parser for internal use and I require the ability to take a screenshot of a web page in order to check what colours are being used throughout. The program will take in around ten web addresses and will save them as a bitmap image, from there I plan to use LockBits in order to create a list of the five most used colours within the image. To my knowledge it's the easiest way to get the colours used within a web page but if there is an easier way to do it please chime in with your suggestions. Anyway, I was going to use this program until I saw the price tag. I'm also fairly new to C#, having only used it for a few months. Can anyone provide me with a solution to my problem of taking a screenshot of a web page in order to extract the colour scheme? EDIT: Sorry for not getting back to this sooner, but I've been busy with some other things. Anyway, the code seems to work well, but the problem I am having right now is that I am running it within a form, and naturally with Application.Run() being called I cannot run two instances of the same form at once. It recommended Form.showDialog() but that broke everything. Can anyone give me a hand with this code? public static void buildScreenshotFromURL(string url) { int width = 800; int height = 600; using (WebBrowser browser = new WebBrowser()) { browser.Width = width; browser.Height = height; browser.ScrollBarsEnabled = true; // This will be called when the page finishes loading browser.DocumentCompleted += new System.Windows.Forms.WebBrowserDocumentCompletedEventHandler(OnDocumentCompleted); //browser.DocumentCompleted += OnDocumentCompleted; browser.Navigate(url); // This prevents the application from exiting until // Application.Exit is called // Application.Run() does not work as it cannot be called twice, recommended form.showDialog() // but still issues Application.Run(); } } public static void OnDocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { // Define size of thumbnail neded int thumbSize = 50; // Now that the page is loaded, save it to a bitmap WebBrowser browser = (WebBrowser)sender; // Code edited from example below to make smaller bitmap and save as PNG using (Graphics graphics = browser.CreateGraphics()) { using (Bitmap bitmap = new Bitmap(browser.Width, browser.Height, graphics)) { Rectangle bounds = new Rectangle(0, 0, bitmap.Width, bitmap.Height); browser.DrawToBitmap(bitmap, bounds); Bitmap thumbBitmap = new Bitmap(bitmap.GetThumbnailImage(thumbSize, thumbSize, thumbCall, IntPtr.Zero)); thumbBitmap.Save("screenshot.png", ImageFormat.Png); handleImage(thumbBitmap); } }

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  • multiple definition of inline function

    - by K71993
    Hi, I have gone through some posts related to this topic but was not able to sort out my doubt completly. This might be a very navie question. Code Description I have a header file "inline.h" and two translation unit "main.cpp" and "tran.cpp". Details of code are as below inline.h file details #ifndef __HEADER__ #include <stdio.h> extern inline int func1(void) { return 5; } static inline int func2(void) { return 6; } inline int func3(void) { return 7; } #endif main.c file details are below #define <stdio.h> #include <inline.h> int main(int argc, char *argv[]) { printf("%d\n",func1()); printf("%d\n",func2()); printf("%d\n",func3()); return 0; } tran.cpp file details (Not that the functions are not inline here) #include <stdio.h> int func1(void) { return 500; } int func2(void) { return 600; } int func3(void) { return 700; } Question The above code does not compile in gcc compiler whereas compiles in g++ (Assuming you make changes related to gcc in code like changing the code to .c not using any C++ header files... etc). The error displayed is "duplicate definition of inline function - func3". Can you clarify why this difference is present across compile? When you run the program (g++ compiled) by creating two seperate compilation unit (main.o and tran.o and create an executable a.out), the output obtained is 500 6 700 Why does the compiler pick up the definition of the function which is not inline. Actually since #include is used to "add" the inline definiton I had expected 5,6,7 as the output. My understanding was during compilation since the inline definition is found, the function call would be "replaced" by inline function definition. Can you please tell me in detailed steps the process of compilation and linking which would lead us to 500,6,700 output. I can only understand the output 6. Thanks in advance for valuable input.

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  • set equal height on multiple divs

    - by Greenie
    I need to set equal height on a series of divs inside another div wrapper. The problem is that I dont want the same height on all of them. The page kind of have 3 columns and the floating divs can be 1, 2 or 3 columns wide. The divs float left, so the following example will give me three rows of divs in my wrapper. How can I set equal height on the divs that are in the same row? In my example I want nr 1 and 2 to have equal height and 3, 4 and 5 another equal height? I cant know beforehand how many divs there is or how wide or high they are. Edit: They can be for instance 300, 600 or 900 px wide and the page width is 900px <div id="wrapper"> <div class="one-wide">nr1</div> <div class="two-wide">nr2</div> <div class="one-wide">nr3</div> <div class="one-wide">nr4</div> <div class="one-wide">nr5</div> <div class="three-wide">nr6</div> </div> Im thinking I somehow need to figure out when the added width of the divs is at the full page width and set equal height on those. Then do the same on the next divs. But I cant wrap my head around it. Currently im just using this to set the height on the children of the wrapper: $.fn.equalHeights = function(px) { $(this).each(function(){ var currentTallest = 0; $(this).children().each(function(i){ if ($(this).height() > currentTallest) { currentTallest = $(this).height(); } }); // for ie6, set height since min-height isn't supported if ($.browser.msie && $.browser.version == 6.0) { $(this).children().css({'height': currentTallest}); } $(this).children('div').css({'min-height': currentTallest}); }); return this; };

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  • cannot retrieve effect.fx file

    - by numerical25
    I am having issues loading my effect.fx from directx. When I step into my application, my ID3D10Effect *m_pDefaultEffect; pointer remains empty. the address remains at 0x000000 below is my code #pragma once #include "stdafx.h" #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs D3DXMATRIX g_mtxWorld; D3DXMATRIX g_mtxView; D3DXMATRIX g_mtxProj; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; } }; below is the implementation bool RenderEngine::LoadEffects() { HRESULT hr; ID3D10Blob *pErrors = 0; // Create the default rendering effect hr = D3DX10CreateEffectFromFile(L"effect.fx", NULL, NULL, "fx_4_0", D3D10_SHADER_DEBUG, 0, m_pDevice, NULL, NULL, &m_pDefaultEffect, &pErrors, NULL); if(pErrors)// at this point, m_pDefaultEffect is still empty but pErrors returns data which means there is {//errors return false; //ends here } //m_pDefaultTechnique = m_pDefaultEffect->GetTechniqueByName("DefaultTechnique"); return true; } My directx Device does work. My effect.fx file is in the same folder as my solution files (.cpp and header files)

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  • Programming graphics and sound on PC - Total newbie questions, and lots of them!

    - by Russel
    Hello, This isn't exactly specifically a programming question (or is it?) but I was wondering: How are graphics and sound processed from code and output by the PC? My guess for graphics: There is some reserved memory space somewhere that holds exactly enough room for a frame of graphics output for your monitor. IE: 800 x 600, 24 bit color mode == 800x600x3 = ~1.4MB memory space Between each refresh, the program writes video data to this space. This action is completed before the monitor refresh. Assume a simple 2D game: the graphics data is stored in machine code as many bytes representing color values. Depending on what the program(s) being run instruct the PC, the processor reads the appropriate data and writes it to the memory space. When it is time for the monitor to refresh, it reads from each memory space byte-for-byte and activates hardware depending on those values for each color element of each pixel. All of this of course happens crazy-fast, and repeats x times a second, x being the monitor's refresh rate. I've simplified my own likely-incorrect explanation by avoiding talk of double buffering, etc Here are my questions: a) How close is the above guess (the three steps)? b) How could one incorporate graphics in pure C++ code? I assume the practical thing that everyone does is use a graphics library (SDL, OpenGL, etc), but, for example, how do these libraries accomplish what they do? Would manual inclusion of graphics in pure C++ code (say, a 2D spite) involve creating a two-dimensional array of bit values (or three dimensional to include multiple RGB values per pixel)? Is this how it would be done waaay back in the day? c) Also, continuing from above, do libraries such as SDL etc that use bitmaps actual just build the bitmap/etc files into machine code of the executable and use them as though they were build in the same matter mentioned in question b above? d) In my hypothetical step 3 above, is there any registers involved? Like, could you write some byte value to some register to output a single color of one byte on the screen? Or is it purely dedicated memory space (=RAM) + hardware interaction? e) Finally, how is all of this done for sound? (I have no idea :) )

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  • Component must be a valid peer (when i remove frame.add(Component);)

    - by boyd
    i have this code here for creating and drawing array of pixels into an image import javax.swing.JFrame; import java.awt.Canvas; import java.awt.Graphics; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; public class test extends Canvas implements Runnable{ private static final long serialVersionUID = 1L; public static int WIDTH = 800; public static int HEIGHT = 600; public boolean running=true; public int[] pixels; public BufferedImage img; public static JFrame frame; private Thread thread; public static void main(String[] arg) { test wind = new test(); frame = new JFrame("WINDOW"); frame.add(wind); frame.setVisible(true); frame.setSize(WIDTH, HEIGHT); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); wind.init(); } public void init(){ thread=new Thread(this); thread.start(); img=new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_INT_RGB); pixels=((DataBufferInt)img.getRaster().getDataBuffer()).getData(); } public void run(){ while(running){ render(); try { thread.sleep(55); } catch (InterruptedException e) { e.printStackTrace(); } } } public void render(){ BufferStrategy bs=this.getBufferStrategy(); if(bs==null){ createBufferStrategy(4); return; } drawRect(0,0,150,150); Graphics g= bs.getDrawGraphics(); g.drawImage(img, 0, 0, WIDTH, HEIGHT, null); g.dispose(); bs.show(); } private void drawRect(int x, int y, int w, int h) { for(int i=x;i<w;i++) for(int j=x;j<h;j++) pixels[i+j*WIDTH]=346346; } } Why i get "Component must be a valid peer" error when i remove the line: frame.add(wind); Why I want to remove it? Because I want to create a frame using a class object(from another file) and use the code Window myWindow= new Window() to do exactly the same thing BTW: who knows Java and understands what i wrote please send me a message with your skype or yahoo messenger id.I want to cooperate with you for a project (graphics engine for games)

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  • use jquery to toggle disabled state with a radio button

    - by hbowman
    I want to toggle two radio buttons and select fields based on which radio button is selected. I have the jQuery working, but want to know if there is a way to make it more efficient. Seems like quite a few lines for the simple goal I am trying to achieve. Here are the requirements: when the page loads, #aircraftType should be checked and #aircraftModelSelect should be grayed out (right now, the "checked" is being ignored by Firefox). If the user clicks either #aircraftType or #aircraftModel, the opposite select field should become disabled (if #aircraftModel is checked, #aircraftTypeSelect should be disabled, and vise versa). Any help on optimizing this code is appreciated. Code is up on jsfiddle too: http://jsfiddle.net/JuRKn/ $("#aircraftType").attr("checked"); $("#aircraftModel").removeAttr("checked"); $("#aircraftModelSelect").attr("disabled","disabled").addClass("disabled"); $("#aircraftType").click(function(){ $("#aircraftModelSelect").attr("disabled","disabled").addClass("disabled"); $("#aircraftTypeSelect").removeAttr("disabled").removeClass("disabled"); }); $("#aircraftModel").click(function(){ $("#aircraftTypeSelect").attr("disabled","disabled").addClass("disabled"); $("#aircraftModelSelect").removeAttr("disabled").removeClass("disabled"); }); HTML <div class="aircraftType"> <input type="radio" id="aircraftType" name="aircraft" checked /> <label for="aircraftType">Aircraft Type</label> <select size="6" multiple="multiple" id="aircraftTypeSelect" name="aircraftType"> <option value="">Light Jet</option> <option value="">Mid-Size Jet</option> <option value="">Super-Mid Jet</option> <option value="">Heavy Jet</option> <option value="">Turbo-Prop</option> </select> </div> <div class="aircraftModel"> <input type="radio" id="aircraftModel" name="aircraft" /> <label for="aircraftModel">Aircraft Model</label> <select size="6" multiple="multiple" id="aircraftModelSelect" name="aircraftModel"> <option value="">Astra SP</option> <option value="">Beechjet 400</option> <option value="">Beechjet 400A</option> <option value="">Challenger 300</option> <option value="">Challenger 600</option> <option value="">Challenger 603</option> <option value="">Challenger 604</option> <option value="">Challenger 605</option> <option value="">Citation Bravo</option> </select> </div>

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  • Share a "deep link" from a Windows 8/WinRT application

    - by Dave Parker
    I have searched using many different terms and phrases, and waded through many pages of results, but I have (remarkably) not seen anyone else addressing, even asking, about, this issue. So here goes... Ultimate Goal: Allow a user viewing a content-based page (may contain both text and images) within a Windows Store app to share that content with someone else. Description I am working on taking a fair amount of content and making it available for browsing/navigating as a Windows 8/WinRT/Windows Store (we need a consistent name here) application. One of the desired features is to take advantage of the Share Charm, such that someone viewing a page could share that page with someone else. The ideal behavior is for the application to implement the Share Source contract which would share an email message that contained some explanatory text, a link to get the app from the Windows Store, and a "deep link" into the shared page in the application. Solutions Considered We had originally looked at just generating a PDF representation of the page, but there are very few external libraries that would work under WinRT, and having to include externally licensed code would be problematic as well. Writing our own PDF generation code would out of scope. We have also considered generating a Word document or PowerPoint slide using OpenXML, but again, we run up against the limitaions of WinRT. In this case, it is highly unlikely the OpenXML SDK is useable in a WinRT application. Another thought was to pre-generate all of the pages as .pdf files, store them as resources, and when the Share Charm is invoked, share the .pdf file associated with the current page. The problem here is the application will have at least 150 content pages, and depending on how we break the content down, up to over 600. This would likely cause serious bloat. Where We Are At Thus we have come to sharing URIs. From what I can tell, though, the "deep linking" feature is only intended for use on Secondary Tiles tied to your application. Another avenue I considered was registering a protocol like, "my-special-app:" with the OS and having it fire up the application but that would require HKCR registry access, which is outside the WinRT sandbox. If it matters, we are leaning towards an HTML/JS application, rather than XAML/C#, because the converted content will all be in HTML and the WebView control in WinRT is fairly limited. This decision is not yet final, though. Conclusion So, is this possible, and if so, how would it be done or where can I find documentation on it? Thanks, Dave Parker

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  • Managing multiple AJAX calls to PHP scripts

    - by relativelycoded
    I have a set of 5 HTML dropdowns that act as filters for narrowing results returned from a mySQL database. The three pertinent filters are for "Province", "Region", and "City" selection, respectively. I have three functions: findSchools(), which runs when any of the filters (marked with CSS class .filter) are changed, and fetches the results via AJAX from a PHP script. Once that is done, two other functions are called... changeRegionOptions(), which, upon changing the "Province" filter, and updates the available options using the same method as the first function, but posting to a different script. changeCityOptions(), which runs if the "Region" filter was changed, and updates options, again using the same method. The problem is that since I want these AJAX functions to run simultaneously, and they by nature run asynchronously, I've tried using $.when to control the execution of the functions, but it doesn't fix the problem. The functions run, but the Region and City filters return blank (no options); the FireBug report shows absolutely no output, even though the POST request went through. The posted parameter for filter_province gets sent normally, but the one for region gets cut off at the end -- it sends as filter_region=, with no value passed. So I'm presuming my logic is wrong somewhere. The code is below: // When any of the filters are changed, let's query the database... $("select.filter").change(function() { findSchools(); }); // First, we see if there are any results... function findSchools() { var sch_province = document.filterform.filter_province.value; var sch_region = document.filterform.filter_region.value; var sch_city = document.filterform.filter_city.value; var sch_cat = document.filterform.filter_category.value; var sch_type = document.filterform.filter_type.value; $.post("fetch_results.php", { filter_province : sch_province, filter_region : sch_region, filter_city : sch_city, filter_category : sch_cat, filter_type : sch_type }, function(data) { $("#results").html(""); $("#results").hide(); $("#results").html(data); $("#results").fadeIn(600); } ); // Once the results are fetched, we want to see if the filter they changed was the one for Province, and if so, update the Region and City options to match that selection... $("#filter_province").change(function() { $.when(findSchools()) .done(changeRegionOptions()); $.when(changeRegionOptions()) .done(changeCityOptions()); }); }; This is just one of the ways I've tried to solve it; I've tried using an IF statement, and tried calling the functions directly inside the general select.filter.change() function (after findSchools(); ), but they all return the same result. Any help with this would be great!

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  • A SelfHosted WCF Service over Basic HTTP Binding doesn't support more than 1000 concurrent requests

    - by Krishnan
    I have self hosted a WCF Service over BasicHttpBinding consumed by an ASMX Client. I'm simulating a concurrent user load of 1200 users. The service method takes a string parameter and returns a string. The data exchanged is less than 10KB. The processing time for a request is fixed at 2 seconds by having a Thread.Sleep(2000) statement. Nothing additional. I have removed all the DB Hits / business logic. The same piece of code runs fine for 1000 concurrent users. I get the following error when I bump up the number to 1200 users. System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a receive. ---> System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host. ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host at System.Net.Sockets.Socket.Receive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Read(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Connection.SyncRead(HttpWebRequest request, Boolean userRetrievedStream, Boolean probeRead) --- End of inner exception stack trace --- at System.Web.Services.Protocols.WebClientProtocol.GetWebResponse(WebRequest request) at System.Web.Services.Protocols.HttpWebClientProtocol.GetWebResponse(WebRequest request) at System.Web.Services.Protocols.SoapHttpClientProtocol.Invoke(String methodName, Object[] parameters) at WCF.Throttling.Client.Service.Function2(String param) This exception is often reported on DataContract mismatch and large data exchange. But never when doing a load test. I have browsed enough and have tried most of the options which include, Enabled Trace & Message log on server side. But no errors logged. To overcome Port Exhaustion MaxUserPort is set to 65535, and TcpTimedWaitDelay 30 secs. MaxConcurrent Calls is set to 600, and MaxConcurrentInstances is set to 1200. The Open, Close, Send and Receive Timeouts are set to 10 Minutes. The HTTPWebRequest KeepAlive set to false. I have not been able to nail down the issue for the past two days. Any help would be appreciated. Thank you.

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  • JPanel components paint-time problem

    - by Tom Brito
    I'm having a problem that when my frame is shown (after a login dialog) the buttons are not on correct position, then in some miliseconds they go to the right position (the center of the panel with border layout). When I make a SSCCE, it works correct, but when I run my whole code I have this fast-miliseconds delay to the buttons to go to the correct place. Unfortunately, I can't post the whole code, but the method that shows the frame is: public void login(JComponent userView) { centerPanel.removeAll(); centerPanel.add(userView); centerPanel.revalidate(); centerPanel.repaint(); frame.setVisible(true); } What would cause this delay to the panel layout? (I'm running everything in the EDT) -- update In my machine, this SSCCE shows the layout problem in 2 of 10 times I run it: import java.awt.BorderLayout; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.SwingUtilities; public class TEST { public static void main(String[] args) throws Exception { SwingUtilities.invokeAndWait(new Runnable() { @Override public void run() { System.out.println("Debug test..."); JPanel btnPnl = new JPanel(); btnPnl.add(new JButton("TEST")); JFrame f = new JFrame("TEST"); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.getContentPane().setLayout(new BorderLayout()); f.getContentPane().add(btnPnl); f.pack(); f.setSize(800, 600); f.setVisible(true); System.out.println("End debug test!"); } }); } } The button first appers in the up-left, and then it goes to the center. Please, note that I'm understand, not just correct. Is it a java bug? --update OK, so the SSCCE don't show the problem with you that tried till now. Maybe it's my computer performance problem. But this don't answer the question, I still think Java Swing is creating new threads for make the layout behind the scenes.

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  • Possible bug with tabified QDockWidget and setFloating()

    - by krunk
    I've run into some odd behavior with tabified QDockWidgets, below is an example program with comments that demonstrates the behavior. Is this a bug or is it expected behavior and I'm missing some nuance in QDockWidget that causes this? Directly, since this does not work, how would one properly "undock" a hidden QDockWidget then display it? #include <QApplication> #include <QMainWindow> #include <QAction> #include <QDockWidget> #include <QMenu> #include <QSize> #include <QMenuBar> using namespace std; int main (int argc, char* argv[]) { QApplication app(argc, argv); QMainWindow window; QDockWidget dock1(&window); QDockWidget dock2(&window); QMenu menu("View"); dock1.setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); dock2.setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); dock1.setWindowTitle("Dock One"); dock2.setWindowTitle("Dock Two"); window.addDockWidget(Qt::RightDockWidgetArea, &dock1); window.addDockWidget(Qt::RightDockWidgetArea, &dock2); window.menuBar()->addMenu(&menu); window.setMinimumSize(QSize(800, 600)); window.tabifyDockWidget(&dock1, &dock2); dock1.hide(); dock2.hide(); menu.addAction(dock1.toggleViewAction()); menu.addAction(dock2.toggleViewAction()); window.show(); // Below is where the oddness starts. It seems to only exhibit the // behavior if the dock widgets are tabified. // Odd behavior here // This does not work. the window never shows, though its menu action shows // checked. Not only does this window not show up, but all toggle actions // for all dock windows (e.g. dock1 and dock2) are broken for the duration // of the application loop. // dock1.setFloating(true); // dock1.show(); // This does work. . . of course only if you do _not_ run the above first. // however, you can often get a little lag or "blip" in the rendering as // the dock is shown docked before setFloating is set to true. dock1.show(); dock1.setFloating(true); return app.exec(); }

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  • How do you clear RootLayoutPanel in GWT?

    - by kerrr
    I have Buttons attached to elements on the modules entrypoint html page using RootPanel.get("foo").add(button). If I subsequently create a LayoutPanel and attach it using RootLayoutPanel.get.add(layoutpanal) then the buttons cannot be clicked. This is all fine. If I then try and remove the layoutpanel or clear the RootLayoutPanel the buttons still cannot be clicked. Any ideas how to clear this? Have I missed a step or should you simply never try and get back to using a page's RootPanel if you have used a RootLayoutPanel? Sample code: public void onModuleLoad(){ final LayoutPanel lp1=new LayoutPanel(); ClickPanel ping=new ClickPanel("Ping"); ping.getElement().getStyle().setBackgroundColor( "#fdd" ); ping.addClickHandler( new ClickHandler(){ @Override public void onClick( ClickEvent event ){ Window.alert( "Ping!!!" ); //lp1.removeFromParent(); //RootLayoutPanel.get().remove(lp1); //RootLayoutPanel.get().removeFromParent(); RootLayoutPanel.get().clear(); } } ); ClickPanel bong=new ClickPanel("Bong"); bong.getElement().getStyle().setBackgroundColor( "#ddf" ); bong.addClickHandler( new ClickHandler(){ @Override public void onClick( ClickEvent event ){ Window.alert( "Bong!!!" ); } } ); lp1.add( ping ); lp1.setWidgetLeftWidth( ping, 100, Style.Unit.PX, 500, Style.Unit.PX ); lp1.setWidgetTopHeight( ping, 100, Style.Unit.PX, 500, Style.Unit.PX ); lp1.add( bong ); lp1.setWidgetLeftWidth( bong, 50, Style.Unit.PCT, 600, Style.Unit.PX ); lp1.setWidgetTopHeight( bong, 50, Style.Unit.PCT, 200, Style.Unit.PX ); Button b=new Button("Click Me"); b.addClickHandler( new ClickHandler(){ @Override public void onClick( ClickEvent event ){ RootLayoutPanel.get().add( lp1 ); } } ); RootPanel.get("button1").add( b ); } ClickPanel is simply overrides HTMLPanel implementing HasClickHandelers. Clicking "Click Me" opens the layout panel. Clicking the panel ping gets rid of the layout panel, but the button "Click Me" cannot be clicked. I've tried various options.

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  • Script to dynamically change the source of an iframe tag

    - by Ukavi
    I want a code that will dynamically change the source of an iframe tag when a hyperlink is clicked for example I have one master page that should load content from other web pages using the iframe tag when a hyperlink is clicked but I don't know how to do it. Here is my code <html> <head> <title> </title> <style type="text/css"> #content{ margin-right:30%; margin-bottom: 10px; padding: 10px; border: 1px solid #000; margin-left:17%; background-repeat:no-repeat; width:686; height:640; } </style> <script type="text/javascript"> function hyperlinkChanger(hyperLink) { switch (hyperLink) { case "home": var url="home.html"; return url; break; case "about_Us": var url="about_us.html"; return url; break; case "contact_Us: var url="contact_us.html"; return url; break; } } </script> </head> <body> <a href="home.html" name="home" onClick="hyperlinkChanger('home')">Home</a> <br /> <a href="about_us.html" name="about_Us" onClick="hyperlinkChanger('about_Us')">About Us</a> <br /> <a href="contact_us.html" name="contact_Us" onClick="hyperlinkChanger('contact_Us')">Contact us</a> <br /> <div name="content"> <!--please help me write a method to call the output of the funcion hyperlinkChanger--> <iframe src="hyprlink function" width="600" height="300"> </iframe> </div> </body> </html>

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  • GWT combobox not displaying correctly

    - by James
    Hi, I am using GWT with GWT-EXT running in glassfish. I create 2 combo boxes as follows: import com.extjs.gxt.ui.client.widget.form.ComboBox; import com.extjs.gxt.ui.client.widget.form.SimpleComboBox; this.contentPanel = new ContentPanel(); this.contentPanel.setFrame(true); this.contentPanel.setSize((int)(Window.getClientWidth()*0.95), 600); this.contentPanel.setLayout(new FitLayout()); initWidget(this.contentPanel); SimpleComboBox<String> combo = new SimpleComboBox<String>(); combo.setEmptyText("Select a topic..."); combo.add("String1"); combo.add("String2"); this.contentPanel.add(combo); ComboBox combo1 = new ComboBox(); combo1.setEmptyText("Select a topic..."); ListStore topics = new ListStore(); topics.add("String3"); topics.add("String4"); combo.setStore(topics); this.contentPanel.add(combo1); When these are loaded in the browser (IE 8.0, Firefox 3.6.6 or Chrome 10.0) the combo boxes are shown but don't have the pull down arrow. They look like a text field with the "Select a topic..." text. When you select the text it disappears and if you type a character and then delete it the options are shown (i.e. pull down is invoked) however, there is still no pull down arrow. Does anyone know what the issue might be? Or how I can investigate further? Is it possible to see the actual HTML the browser is getting, when I View Page Source I only get the landing page HTML. As an additional I also have a import com.google.gwt.user.client.ui.Grid that does not render correctly. It is in table format but has no grid lines or header bar etc. Cheers, James

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  • Getting <divs>'s to align next to each other

    - by user1322845
    I have the following code I am trying to get working correctly: <div id="newspost_bg"> <article> <p> <header><h3>The fast red fox!</h3></header> This is where the article resides in the article tag. This is good for SEO optimization. <footer>Read More..</footer> </p> </article> </div> <div id="newspost_bg"> hello </div> <div id="newspost_bg"> hello </div> <div id="advertisement"> <script type="text/javascript"><!-- google_ad_client = "ca-pub-2139701283631933"; /* testing site */ google_ad_slot = "4831288817"; google_ad_width = 120; google_ad_height = 600; //--> </script> </div> Here is the css that goes with it: #newspost_bg{ position: relative; background-color: #d9dde1; width:700px; height:250px; margin: 10px; margin-left: 20px; border: solid 10px #1d2631; float:left; } #newspost_bg article{ position: relative; margin-left: 20px; } #advertisement{ float: left; background-color: #d9dde1; width: 125px; height: 605px; margin: 10px; } The problem I'm experiencing is that the advertisements im trying to get setup will align with the last with the id of newspost_bg but im looking to havce it align to the top of the container it is in. I dont know if this is enough info, if not please let me know what you might need. Im new to the web coding scene so any and all critiques help me.

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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • "Access violation reading location" while accessing a global vector..

    - by djzmo
    Hello there, -- First of all, I don't know whether the vector can be called as a "global vector" if I declared it under a namespace, but not in a class or function. -- I'm now writing a simple Irrlicht (http://irrlicht.sourceforge.net) wrapper for my game to make things simpler and easier, but recently I got an "Access violation reading location" error when trying to push_back a vector declared in the global scope. Here is my code so far: irrwrap.cpp: namespace irrw { //......... IrrlichtDevice *device; IVideoDriver *driver; irr::core::array<irr::video::ITexture*> TextureCollector; vector<int> TextureConnector; //......... } //.............. void irrInit(int iGraphicsDriver, int iWindowWidth, int iWindowHeight, int iScreenDepth, bool bFullScreen) { E_DRIVER_TYPE drvT; if(iGraphicsDriver == GD_SOFTWARE) drvT = EDT_SOFTWARE; else if(iGraphicsDriver == GD_D3D8) drvT = EDT_DIRECT3D8; else if(iGraphicsDriver == GD_D3D9) drvT = EDT_DIRECT3D9; else if(iGraphicsDriver == GD_OPENGL) drvT = EDT_OPENGL; //.............. irrw::device = createDevice(drvT, dimension2d<u32>(iWindowWidth, iWindowHeight), iScreenDepth, bFullScreen); irrw::driver = irrw::device->getVideoDriver(); //.................. } void irrLoadImage(irr::core::stringc szFileName, int iID, int iTextureFlag) { //........ irrw::TextureCollector.push_back(irrw::driver->getTexture(szFileName)); // the call stack pointed to this line irrw::TextureConnector.push_back(iID); } main.cpp: //......... INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT) { //......... irrInit(GD_OPENGL, 800, 600, 16, false); irrLoadImage("picture.jpg", 100, 1); //......... } and the error: Unhandled exception at 0x692804d6 in Game.exe: 0xC0000005: Access violation reading location 0x00000558. Now I really got no idea on how to fix the problem. Any kind of help would be appreciated :) Here are some prototypes: virtual ITexture* getTexture(const io::path& filename) = 0; typedef core::string<fschar_t> path; // under 'io' namespace typedef char fschar_t; typedef string<c8> stringc; typedef char c8; Just FYI, I am using MSVC++ 2008 EE. (CODE UPDATED)

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  • Flex: convert VideoPlayer.currentTime to string "00:00:00:000"

    - by numediaweb
    Hi there! what about this one: I want to format the currentTime displayed by a videoPlayer component inside flex, something like : 8230.999 to something like 01:59:59:999 which is "hours:minutes:seconds:milliseconds" I trie different sets of codes but they can't get it to work because currentTime is nor a correct miliseconds time as it adds a floating 3 digit point to seconds; so instead of : 2000ms it outputs 2.000 something people like me just can't understand! thanx for any help :) ### UPDATE I still have problem with milliseconds. here's the current MXML: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Script> <![CDATA[ protected function convert_clickHandler(event:MouseEvent):void { var val:Number = new Number(inPut.text); //inPut.text = 1000.001 //val = val * 1000; outPut.text = timeFormat(val); } public static function timeFormat(value:Number):String { var milliseconds:Number = value % 1000; var seconds:Number = Math.floor((value/1000) % 60); var minutes:Number = Math.floor((value/60000) % 60); var hours:Number = Math.floor((value/3600000) % 24); var s_miliseconds:String = (milliseconds<10 ? "00" : (milliseconds<100 ? "0" : ""))+ String(milliseconds); var s_seconds:String = seconds < 10 ? "0" + String(seconds) : String(seconds); var s_minutes:String = minutes < 10 ? "0" + String(minutes) : String(minutes); var s_hours:String = hours < 10 ? "0" + String(hours) : String(hours); return s_hours + ":" + s_minutes + ":" + s_seconds + '.'+s_miliseconds; // returns 00:00:01.000.0009999999999763531 should return 00:00:01.001 // I still have problem with milliseconds } ]]> </fx:Script> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <s:TextInput x="240" y="72" id="inPut" text="1000.001"/> <s:TextInput x="240" y="140" id="outPut"/> <s:Button x="274" y="107" label="convert" id="convert" click="convert_clickHandler(event)"/> </s:Application>

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