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  • What off-the-shelf licensing system will meet my needs?

    - by Anders Pedersen
    I'm looking for an off-the-shelf license system for desktop software. After some research on the net -- and of course here on StackOverflow -- I haven't found one the suits our needs. I have a couple of must-have features and some would-be-nice features: Must have: Encrypted unlock key Possibility to automate the unlock key generation on my website User info in key so that I can show name and company in an about box and perhaps in reports Nice to have: License managing tools Online activation Nice upgrade possibilities to a version with concurrent license model and subscription model I have looked at Manco, but I find them difficult to work with and the documentation is minimal. Further, I couldn't get the name in the key. Also, the automatic generation of a key on my website has to be done with an application web service, but I would rather program against a DLL. Next I looked at xheo. It is easier to use and the documentation is better, but the price is substantially higher and here you can only get the user name in the license file that you then have to provide together with the unlock key. Could anyone share their experiences on what you are using and how it is working for you?

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  • ASP.NET MVC static-asset aides/practices

    - by shannon
    I want to keep assets that are only used by one view in a view-specific folder, so my Search.aspx properly finds images/*.jpg, and helps me maintain my convention: ~/Areas/Candidate/Views/Job/Search.aspx -> ~/Assets/Candidate/Job/Search/images/*.jpg Perhaps with the ability to easily reference controller- or area-common assets manually or automatically: ~/Assets/Candidate/Job/images/*.jpg ~/Assets/Candidate/images/*.jpg If you wonder why I'm doing this, then speak up; I'm probably missing something. But here's why: I don't want stale static assets sitting in my ASP.NET MVC projects, which I expect to be an automatic outcome of the ~/Assets/Images folder: i.e. As a shared asset loses its last reference-count, who knows to delete it, especially with it being so difficult to trace content link validity in MVC projects? How do you, personally, do this? I can imagine, for example: Implement HtmlHelper extension methods for URL-generation. Extending ViewPage and ViewMasterPage with URL-generation methods. Implementing an inbound request filter to search related folders for static assets. and, are there good libraries out there for this? For example, something that also automatically appends timestamps for .JS and .CSS files, writes the / tags for me, and maybe even that allows me to inject includes in the head section from outside head code?

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  • Advanced All In One .NET Framework

    - by alfredo dobrekk
    Hi, i m starting a new project that would basically take input from user and save them to database among about 30 screens, and i would like to find a framework that will allow the maximum number of these features out of the box : .net c#. windows form. unit testing continuous integration screens with lists, combo boxes, text boxes, add, delete, save, cancel that are easy to update when you add a property to your classes or a field to your database. auto completion on controls to help user find its way use of an orm like nhibernate easy multithreading and display of wait screens for user easy undo redo tabbed child windows search forms ability to grant access to some functionnalities according to user profiles mvp/mvvm or whatever design patterns either some code generation from database to c# classe or generation of database schema from c# classes some kind of database versioning / upgrade to easily update database when i release patches to application once in production automatic control resizing code metrics analysis some code generator i can use against my entities that would generate some rough form i can rearrange after code documentation generator ... Any ideas ? I know its lot but i really would like to use existing code to build upon so i can focus on business rules. Could splitting the requirements on 3 or 4 existing open source framework be possible ? Do u have any suggestion to add to the list before starting ? What open source tools would u use to achieve these ?

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  • How to compare two variables from a java class in jess and execute a rule?

    - by user3417084
    I'm beginner in Jess. I'm trying to compare two variables from a Java class in Jess and trying to execute a rule. I have imported cTNumber and measuredCurrent (both are integer)form a java class called CurrentSignal. Similarly imported vTNumberand measuredVoltage form a java class DERSignal. Now I want to make a rule such that if cTNumber is equal to vTNumber then multiply measuredCurrent and measuredVoltage (Both are double) for calculating power. I'm trying in this way.... (import signals.*) (deftemplate CurrentSignal (declare (from-class CurrentSignal))) (deftemplate DERSignal (declare (from-class DERSignal))) (defglobal ?*CTnumber* = 0) (defglobal ?*VTnumber* = 0) (defglobal ?*VTnumberDER* = 0) (defglobal ?*measuredCurrent* = 0) (defglobal ?*measuredVoltage* = 0) (defglobal ?*measuredVoltageDER* = 0) (defrule Get-CT-Number (CurrentSignal (cTNumber ?m)) (CurrentSignal (measuredCurrent ?c)) => (bind ?*measuredCurrent* ?c) (printout t "Measured Current : " ?*measuredCurrent*" Amps"crlf) (bind ?*CTnumber* ?m) (printout t ?*CTnumber* crlf) ) (defrule Get-DER-Number (DERSignal (vTNumber ?o)) (DERSignal (measuredVoltage ?V)) => (bind ?*measuredVoltageDER* ?V) (printout t "Measured Voltage : " ?*measuredVoltageDER* " V" crlf) (bind ?*VTnumberDER* ?o) (printout t ?*VTnumberDER* crlf) ) (defrule Power-Calculation-DER-signal "Power calculation of DER Bay" (test (= ?*CTnumber* ?*VTnumberDER* )) => (printout t "Total Generation : " (* ?*measuredCurrent* ?*measuredVoltageDER*) crlf) ) But the Total Generation is showing 0. But I tried calculating in Java and it's showing a number. Can anyone please help me to solve this problem. Thank you.

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  • C# DynamicMethod prelink

    - by soywiz
    I'm the author of a psp emulator made in C#. I'm generating lots of "DynamicMethod" using ILGenerator. I'm converting assembly code into an AST, and then generating IL code and building that DynamicMethod. I'm doing this in another thread, so I can generate new methods while the program is executing others so it can run smoothly. My problem is that the native code generation is lazy, so the machine code is generated when the function is called, not when the IL is generated. So it generates in the program executing thread, native code generation is prettly slow as it is the asm-ast-il step. I have tried the Marshal.Prelink method that it is suposed to generate the machine code before executing the function. It does work on Mono, but it doesn't work on MS .NET. Marshal.Prelink(MethodInfo); Is there a way of prelinking a DynamicMethod on MS .NET? I thought adding a boolean parameter to the function that if set, exits the function immediately so no code is actually executed. I could "prelink" that way, but I think that's a nasty solution I want to avoid. Any idea?

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  • VS 2008 C++ build output?

    - by STingRaySC
    Why when I watch the build output from a VC++ project in VS do I see: 1Compiling... 1a.cpp 1b.cpp 1c.cpp 1d.cpp 1e.cpp [etc...] 1Generating code... 1x.cpp 1y.cpp [etc...] The output looks as though several compilation units are being handled before any code is generated. Is this really going on? I'm trying to improve build times, and by using pre-compiled headers, I've gotten great speedups for each ".cpp" file, but there is a relatively long pause during the "Generating Code..." message. I do not have "Whole Program Optimization" nor "Link Time Code Generation" turned on. If this is the case, then why? Why doesn't VC++ compile each ".cpp" individually (which would include the code generation phase)? If this isn't just an illusion of the output, is there cross-compilation-unit optimization potentially going on here? There don't appear to be any compiler options to control that behavior (I know about WPO and LTCG, as mentioned above). EDIT: The build log just shows the ".obj" files in the output directory, one per line. There is no indication of "Compiling..." vs. "Generating code..." steps. EDIT: I have confirmed that this behavior has nothing to do with the "maximum number of parallel project builds" setting in Tools - Options - Projects and Solutions - Build and Run. Nor is it related to the MSBuild project build output verbosity setting. Indeed if I cancel the build before the "Generating code..." step, the ".obj" files will not exist for the most recent set of "compiled" files. E.g., if I cancel the build during "c.cpp" above, I will see only "a.obj" and "b.obj".

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  • advanced winform framework

    - by alfredo dobrekk
    Hi, i m starting a new project that would basically take input from user and save them to database among about 30 screens, and i would like to find a framework that will allow the maximum number of these features out of the box : .net c#. windows form. unit testing continuous integration screens with lists, combo boxes, text boxes, add, delete, save, cancel that are easy to update when you add a property to your classes or a field to your database. auto completion on controls to help user find its way use of an orm like nhibernate easy multithreading and display of wait screens for user easy undo redo tabbed child windows search forms ability to grant access to some functionnalities according to user profiles mvp/mvvm or whatever design patterns either some code generation from database to c# classe or generation of database schema from c# classes some kind of database versioning / upgrade to easily update database when i release patches to application once in production code metrics analysis some code generator i can use against my entities that would generate some rough form i can rearrange after code documentation generator ... Any ideas ? I know its lot but i really would like to use existing code to build upon so i can focus on business rules. Do u have any suggestion to add to the list before starting ? What open source tools would u use to achieve these ?

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  • Entity Framework: Auto-updating foreign key when setting a new object reference

    - by Adrian Grigore
    Hi, I am porting an existing application from Linq to SQL to Entity Framework 4 (default code generation). One difference I noticed between the two is that a foreign key property are not updated when resetting the object reference. Now I need to decide how to deal with this. For example supposing you have two entity types, Company and Employee. One Company has many Employees. In Linq To SQL, setting the company also sets the company id: var company=new Company(ID=1); var employee=new Employee(); Debug.Assert(employee.CompanyID==0); employee.Company=company; Debug.Assert(employee.CompanyID==1); //Works fine! In Entity Framework (and without using any code template customization) this does not work: var company=new Company(ID=1); var employee=new Employee(); Debug.Assert(employee.CompanyID==0); employee.Company=company; Debug.Assert(employee.CompanyID==1); //Throws, since CompanyID was not updated! How can I make EF behave the same way as LinqToSQL? I had a look at the default code generation T4 template, but I could not figure out how to make the necessary changes.

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  • How to encapsulate a third party complex object structure?

    - by tangens
    Motivation Currently I'm using the java parser japa to create an abstract syntax tree (AST) of a java file. With this AST I'm doing some code generation (e.g.: if there's an annotation on a method, create some other source files, ...) Problem When my code generation becomes more complex, I've to dive deeper into the structure of the AST (e.g. I have to use visitors to extract some type information of method parameters). But I'm not sure if I want to stay with japa or if I will change the parser library later. Because my code generator uses freemarker (which isn't good at automatic refactoring) I want the interface that it uses to access the AST information to be stable, even if I decide to change the java parser. Question What's the best way to encapsulate complex datastructures of third party libraries? I could create my own datatypes and copy the parts of the AST that I need into these. I could create lots of specialized access methods that work with the AST and create exactly the infos I need (e.g. the fully qualified return type of a method as one string, or the first template parameter of a class). I could create wrapper classes for the japa datastructures I currently need and embed the japa types inside, so that I can delegate requests to the japa types and transform the resulting japa types to my wrapper classes again. Which solution should I take? Are there other (better) solutions to this problem?

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  • Silverlight Business Application template with WCF is throwing warning.

    - by Manoj
    Hi, I am using the Silvelight Business Application template. I wrote a function which uses Membership.getUserList function to return the user list. I tried exposing it as Service using WCF. But when I try to compile the client side code it throws a warning saying "Client Proxy Generation for user_authentication.Web.Service1 failed'. Why does it happen? The complete warning message is: Warning 4 Client proxy generation for service 'user_authentication.Web.Service1' failed: Generating metadata files... Warning: Unable to load a service with configName 'user_authentication.Web.Service1'. To export a service provide both the assembly containing the service type and an executable with configuration for this service. Details:Either none of the assemblies passed were executables with configuration files or none of the configuration files contained services with the config name 'user_authentication.Web.Service1'. Warning: No metadata files were generated. No service contracts were exported. To export a service, use the /serviceName option. To export data contracts, specify the /dataContractOnly option. This can sometimes occur in certain security contexts, such as when the assembly is loaded over a UNC network file share. If this is the case, try copying the assembly into a trusted environment and running it.

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  • Advanced All In One .NET Framework (should i go for a software factory ?)

    - by alfredo dobrekk
    Hi, i m starting a new project that would basically take input from user and save them to database among about 30 screens, and i would like to find a framework that will allow the maximum number of these features out of the box : .net c#. windows form. unit testing continuous integration logging screens with lists, combo boxes, text boxes, add, delete, save, cancel that are easy to update when you add a property to your classes or a field to your database. auto completion on controls to help user find its way use of an orm like nhibernate easy multithreading and display of wait screens for user easy undo redo tabbed child windows search forms ability to grant access to some functionnalities according to user profiles mvp/mvvm or whatever design patterns either some code generation from database to c# classe or generation of database schema from c# classes some kind of database versioning / upgrade to easily update database when i release patches to application once in production automatic control resizing code metrics analysis some code generator i can use against my entities that would generate some rough form i can rearrange after code documentation generator ... At this point i have 3 options : Build from scratch on top of clr :( Find functionnalities among several open source framework and use them as a stack for infrastucture Find a "software factory" I know its lot but i really would like to use existing code to build upon so i can focus on business rules. What open source tools would u use to achieve these ?

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  • Handle complex options with Boost's program_options

    - by R S
    I have a program that generates graphs using different multi-level models. Each multi-level model consists of a generation of a smaller seed graph (say, 50 nodes) which can be created from several models (for example - for each possible edge, choose to include it with probability p). After the seed graph generation, the graph is expanded into a larger one (say 1000 nodes), using one of another set of models. In each of the two stages, each model require a different number of parameters. I would like to be have program_options parse the different possible parameters, according to the names of the models. For example, say I have two seed graphs models: SA, which has 1 parameters, and SB, which has two. Also for the expansion part, I have two models: A and B, again with 1 and 2 parameters, respectively. I would like to be able do something like: ./graph_generator --seed=SA 0.1 --expansion=A 0.2 ./graph_generator --seed=SB 0.1 3 --expansion=A 0.2 ./graph_generator --seed=SA 0.1 --expansion=B 10 20 ./graph_generator --seed=SB 0.1 3 --expansion=B 10 20 and have the parameters parsed correctly. Is that even possible?

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  • Dichroic Glass in Blender

    - by KalAurum
    I am trying to use blender to simulate the Lycurgus Cup. The cup is an example of dichroic (two-color) glass, and appears green when a light source is on the outside of the cup, and appears red when a light source is inside the cup. Here is an image of when light is outside and it appears green: Here is an image of when light is inside and it appears red: I have created a glass cup in blender. I have made the glass a red color, and then used the colorbands under the Object-Material/Shading-Ramps tab to add green specular and diffuse color. However, this makes the glass appear the same mix of red and green whether I put the light source on the inside or outside the cup. An example can be seen here: According to the second post here, someone was able to to fake the effect of a dichroic glass in blender rather easily through the use of a magic procedural texture but they provide no clues on how to do this (in blender). Does anyone know how to achieve this effect in blender?

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  • pros and cons of taking an ABAP job

    - by sJhonny
    I'm a programmer with 3 years of .NET experience under my belt, and am currently looking for a new job. One of the options I'm considering is as an OO ABAP developer position with SAP. However, I have several concerns about taking an ABAP job: as ABAP is used exclusively by SAP, any experience in ABAP that I have would be irrelevant in the outside world. I'm also worried that I wouldn't be exposed to new technologies while working in ABAP, and ultimately I would lose touch with what's going on in the world. This is a real sore point, since I really enjoy exploring and learning new & cool stuff. (*note: Yes, I could experiment with other technologies & trends on my own time, but this is much harder to do, and isn't really the same as working full-time with them) One of the nicest things about programming, for me, is finding a great OO architecture / design (I'm really into object-oriented :)). I know that ABAP is a procedural language, and I'm not certain how 'OO' it's OO version is. This leads me to the conclusion that, unless I stay with SAP to the end of my career, any time spent there would be professionaly unbenificial. Is there anyone who can shed some light on these opinions? are my concerns founded? Are there any advantages (career and technology-wise) to ABAP that I'm missing?

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  • How to structure a XML-based order form using ASP.NET

    - by Brendan
    First question here; please help me if I'm doing something wrong. I'm a graphic designer who's trying to teach himself ASP.NET/C#. My server-side background is PHP/WordPress and some ASP Classic, and when I do code I've hand-coded just about everything since I started learning HTML. So, as I've started to learn .NET, my code has been very manual and procedural. I'm now trying to create a really basic order form that pulls from an XML file to populate the form; there's an image, a title, a price, and selectable quantities. If I was making this form as a static HTML file, I'd have each field named manually and so on postback I could query each field to get the values. But I'm trying to do this dynamically so that I can add/remove items from the form and not have to change the code. In terms of displaying the XML, I rolled my own by loading XmlDocument and using XmlNodeList and a bunch of foreach loops to get things displayed. Then, I learned about <asp:XmlDataSource> and <asp:Repeater>, which made displaying the XML simpler by a large margin. However, I've had a really hard time getting the data that's been submitted on postback (it was implied on SO that there are better ways to get data than nested RepeaterItems). So, what I've learned so far is that you can do things a bunch of different ways in .NET. that's why I thought it'd be good to ask for answers regarding the best way to use ASP.NET to display a XML document and dynamically capture the data that's submitted. Any help is appreciated! I'm using Notepad++ to code .NET 2.0.

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  • E a qualidade por trás?

    - by anobre
    Olá pessoal! Hoje o assunto não é código, mas sim a qualidade dele. Recentemente aqui na NBR começamos com um cliente um contrato de manutenção e migração de 2 projetos existentes. A nossa surpresa aconteceu quando tivemos acesso ao código-fonte dos projetos. E aí entra o assunto deste post… Quão importante é a qualidade do código-fonte nos projetos? A grande questão aqui neste caso específico é a seguinte: o layout é aceitável, planejado, onde pudemos perceber certa preocupação. Mas e o código por trás? Entre GoTo, banco de dados em Access, MySql e SQL Server no mesmo projeto (sem necessidade), abordagem 100% procedural, sem reutilização de código e ambientes dinâmicos, este post é mais um desabafo e uma preocupação do que qualquer coisa. Nós como desenvolvedores natos temos que ter uma preocupação básica: estou fazendo meu trabalho corretamente ou estou me livrando dele? Muitos clientes não analisam o código por trás dos seus projetos. Basta a interface cumprir o que foi prometido (ou quase cumprir) que está tudo certo. E qual é o preço de um código mal feito? A manutenção é tão importante quando o desenvolvimento de um novo projeto. O ponto mestre é defender isto para os possíveis clientes e provar, para os já clientes, que isto tem valor. No nosso dia-a-dia tentamos apresentar aos clientes (quando eles estão interessados) que nosso código é bem feito. E isto não depende do projeto, do cliente ou do desenvolvedor: uma interface bem feita é tão importante quanto seu código. Qualquer um dos dois pode acabar com seu projeto. Mas confesso que o mais dificil nisto tudo é defender que a qualidade tem preço e a sua importancia, para aqueles clientes que acham que não é necessário. Como você defende este ponto de vista? Vamos deixar claro: software bem feito não é barato! E definitivamente não existe a opção “sem qualidade”. Abraços!

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  • Which data structure should I use for dynamically generated platforms?

    - by Joey Green
    I'm creating a platform type of game with various types of platforms. Platforms that move, shake, rotate, etc. Multiple types and multiple of each type can be on the screen at once. The platforms will be procedural generated. I'm trying to figure out which of the following would be a better platform system: Pre-allocate all platforms when the scene loads, storing each platform type into different platform type arrays( i.e. regPlatformArray ), and just getting one when I need one. The other option is to allocate and load what I need when my code needs it. The problem with 1 is keeping up with the indices that are in use on screen and which aren't. The problem with 2 is I'm having a hard time wrapping my head around how I would store these platforms so that I can call the update/draw methods on them and managing that data structure that holds them. The data structure would constantly be growing and shrinking. It seems there could be too much complexity. I'm using the cocos2d iPhone game engine. Anyways, which option would be best or is there a better option?

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  • SQLAuthority News – Download – Microsoft SQL Server Compact 4.0

    - by pinaldave
    Microsoft SQL Server Compact 4.0 is a free, embedded database that software developers can use for building ASP.NET websites and Windows desktop applications. SQL Server Compact 4.0 has a small footprint and supports private deployment of its binaries within the application folder, easy application development in Visual Studio and WebMatrix, and seamless migration of schema and data to SQL Server. You can download very small file of SQL Server CE from here. Books Online is the primary documentation for SQL Server Compact 4.0. Books Online includes the following types of information: Setup and upgrade instructions. Information about new features and backward compatibility. Conceptual descriptions of the technologies and features in SQL Server Compact 4.0. Procedural topics describing how to use the various features in SQL Server Compact 4.0. Tutorials that guide you through common tasks. Reference documentation for the graphical tools, programming languages, and application programming interfaces (APIs) that are supported by SQL Server Compact 4.0. You can download SQL Server CE Book Online here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • When are Getters and Setters Justified

    - by Winston Ewert
    Getters and setters are often criticized as being not proper OO. On the other hand most OO code I've seen has extensive getters and setters. When are getters and setters justified? Do you try to avoid using them? Are they overused in general? If your favorite language has properties (mine does) then such things are also considered getters and setters for this question. They are same thing from an OO methodology perspective. They just have nicer syntax. Sources for Getter/Setter Criticism (some taken from comments to give them better visibility): http://www.javaworld.com/javaworld/jw-09-2003/jw-0905-toolbox.html http://typicalprogrammer.com/?p=23 http://c2.com/cgi/wiki?AccessorsAreEvil http://www.darronschall.com/weblog/2005/03/no-brain-getter-and-setters.cfm http://www.adam-bien.com/roller/abien/entry/encapsulation_violation_with_getters_and To state the criticism simply: Getters and Setters allow you to manipulate the internal state of objects from outside of the object. This violates encapsulation. Only the object itself should care about its internal state. And an example Procedural version of code. struct Fridge { int cheese; } void go_shopping(Fridge fridge) { fridge.cheese += 5; } Mutator version of code: class Fridge { int cheese; void set_cheese(int _cheese) { cheese = _cheese; } int get_cheese() { return cheese; } } void go_shopping(Fridge fridge) { fridge.set_cheese(fridge.get_cheese() + 5); } The getters and setters made the code much more complicated without affording proper encapsulation. Because the internal state is accessible to other objects we don't gain a whole lot by adding these getters and setters. The question has been previously discussed on Stack Overflow: http://stackoverflow.com/questions/565095/java-are-getters-and-setters-evil http://stackoverflow.com/questions/996179

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • Managing the Domino Effect (with Tutor Publisher Reports)

    - by [email protected]
    When an organization upgrades their business application or improves a process, it triggers changes that will reverberate throughout an organization, like a falling row of dominoes standing on end. A tangible and repeatable way to communicate change is with updated process documentation. But how do organizations get their arms around all the documents that are impacted by an application upgrade or process improvement? A small change in one place will trigger subsequent changes in other areas. A simple domino chain of questions can go like this. What screens have changed? Do the new screens change the process in place? In what procedural documents are the screens referenced? Who uses the screens and must be notified of the changes? What other documents are affected? Will the change affect current company policy? Tutor Publisher compiles focused, easy to read impact analysis reports of your process documentation library that answer these tough questions. Tutor reports make it easy to quickly target the information and documents that require updating. In turn, the updated documents are used to communicate the change. The Tutor writing methodology and Publisher reports provide organizations the means to confidently keep documentation in sync with the way the business runs. Start managing the domino effect in your organization. Get a grip on it here!

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  • Avoiding Object Oriented Pitfalls, Migrating from C, What Worked for You?

    - by Stephen
    I've been programming in procedural languages for quite some time now, and my first reaction to a problem is to start breaking it down into tasks to perform rather than to consider the different entities (objects) that exist and their relationships. I have had a university course in OOP, and understand the fundamentals of encapsulation, data abstraction, polymorphism, modularity and inheritance. I read Learning to think in the Object Oriented Way and Learning object oriented thinking, and will be looking at some of the books pointed to in those answers. I think that several of my medium to large sized projects will benefit from effective use of OOP but as a novice I would like to avoid time consuming, common errors. Based on your experiences, what are these pitfalls and what are reasonable ways around them? If you could explain why they are pitfalls, and how your suggestion is effective in addressing the issue it'd be appreciated. I'm thinking along the lines of something like "Is it common to have a fair number of observer and modifier methods and use private variables or are there techniques for consolidating/reducing them?" I'm not worried about using C++ as a pure OO language, if there are good reasons to mix methods. (Reminiscent of the reasons to use GOTOs, albeit sparingly.) Thank you!

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  • What triggered the popularity of lambda functions in modern mainstream programming languages?

    - by Giorgio
    In the last few years anonymous functions (AKA lambda functions) have become a very popular language construct and almost every major / mainstream programming language has introduced them or is planned to introduce them in an upcoming revision of the standard. Yet, anonymous functions are a very old and very well-known concept in Mathematics and Computer Science (invented by the mathematician Alonzo Church around 1936, and used by the Lisp programming language since 1958, see e.g. here). So why didn't today's mainstream programming languages (many of which originated 15 to 20 years ago) support lambda functions from the very beginning and only introduced them later? And what triggered the massive adoption of anonymous functions in the last few years? Is there some specific event, new requirement or programming technique that started this phenomenon? IMPORTANT NOTE The focus of this question is the introduction of anonymous functions in modern, main-stream (and therefore, maybe with a few exceptions, non functional) languages. Also, note that anonymous functions (blocks) are present in Smalltalk, which is not a functional language, and that normal named functions have been present even in procedural languages like C and Pascal for a long time. Please do not overgeneralize your answers by speaking about "the adoption of the functional paradigm and its benefits", because this is not the topic of the question.

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  • Scheme vs Haskell for an Introduction to Functional Programming?

    - by haziz
    I am comfortable with programming in C and C#, and will explore C++ in the future. I may be interested in exploring functional programming as a different programming paradigm. I am doing this for fun, my job does not involve computer programming, and am somewhat inspired by the use of functional programming, taught fairly early, in computer science courses in college. Lambda calculus is certainly beyond my mathematical abilities, but I think I can handle functional programming. Which of Haskell or Scheme would serve as a good intro to functional programming? I use emacs as my text editor and would like to be able to configure it more easily in the future which would entail learning Emacs Lisp. My understanding, however, is that Emacs Lisp is fairly different from Scheme and is also more procedural as opposed to functional. I would likely be using "The Little Schemer" book, which I have already bought, if I pursue Scheme (seems to me a little weird from my limited leafing through it). Or would use the "Learn You a Haskell for Great Good" if I pursue Haskell. I would also watch the Intro to Haskell videos by Dr Erik Meijer on Channel 9. Any suggestions, feedback or input appreciated. Thanks. P.S. BTW I also have access to F# since I have Visual Studio 2010 which I use for C# development, but I don't think that should be my main criteria for selecting a language.

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