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  • desktop-name ("Ubuntu Desktop")

    - by user109581
    i see someone asked how to change in unity top left corner label (ubuntu desktop) there is an answer but it is no very clear, can someone explain it with more details, i am pasting the answer that was posted but i need more directions, thanks You would likely need to build the unity or unity-2d source. Currently in unity-5.12 would be found in /plugins/unityshell/src/PanelMenuView.cpp, line 78 _desktop_name(_("Ubuntu Desktop")) In unity-2d, unity-2d 5.12, /panel/applets/appname/appnameapplet.cpp line 369 d-m_label-setText(u2dTr("Ubuntu Desktop"));

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  • How can I get OS/X-like switch windows of same program bound to hotkey with linux GUIs?

    - by dbenhur
    On OS/X, Command-~ switches between windows associated with the program with current focus. This is very handy when toggling through a set of browser windows or editor windows, for example. A couple years ago I noticed someone using similar functionality on a Gnome linux laptop and they showed me how to set it up, but I forgot the details (so I know it's possible). I frequently switch between MacBook and a variety of linux systems running Gnome, Unity, and occasionally KDE. My Google-fu failed so I turn to stack exchange: How do I bind Alt-~ or similar key to give me functionality to switch between windows of program with current focus?

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  • What's the difference between one-dash and two-dashes for command prompt parameters?

    - by Pacerier
    I was wondering why is it that some programs requires their command prompt parameters to have two dashes in front whereas some (most) only require one dash in front? For example most programs look like this: relaxer -dtd toc.xml toc_gr.xml toc_jp.xml Whereas some programs look like this: xmllint --valid toc.xml --noout What's the reason that some requires two dashes instead of one? Doesn't it make sense for everyone to stick to one standard (i.e. a single dash will do).

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  • What is the fastest way to type an en dash in Windows 7?

    - by Geoff Olynyk
    Simple question: What's the quickest way to get an en dash (–, Unicode U+2013 EN DASH) in Windows? Note that this question is for all programs, not just Microsoft Word. Even better if it can be copied to the clipboard as a pure Unicode character, with no formatting information (typeface, etc.) so that when I paste it into Word or Excel or other rich text editors, it doesn't carry its format with it.

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  • Registering NUnit DynamicMock Instances in a UnityContainer

    - by Phil
    I'm somewhat new to Unity and dependency injection. I'm trying to write a unit test that goes something like this: [Test] public void Test() { UnityContainer container = new UnityContainer(); DynamicMock myMock = new DynamicMock(typeof(IMyInterface)); container.RegisterInstance(typeof(IMyInterface), myMock.MockInstance); //Error here // Continue unit test... } When this test executes, the container throws an ArgumentNullException inside the RegisterInstance method with the message Value cannot be null. Parameter name: assignmentValueType. The top line of the stack trace is at Microsoft.Practices.Unity.Utility.Guard.TypeIsAssignable(Type assignmentTargetType, Type assignmentValueType, String argumentName). Why can't I register a MockInstance with the UnityContainer, and how do I work around this?

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  • How to get Code Coverage working on a VS 2010 project?

    - by Kimoz
    When I turn on Code Coverage in my test settings, on a project that references the Unity DI container I get the following error: Cannot initialize the ASP.NET project '{Project Name}'. The event log specifies the following reason: Could not load file or assembly 'Microsoft.Practices.Unity, Version=2.0.414.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. Strong name signature could not be verified. How do I get around this issue? I am running Visual Studio 2010 Ultimate on a Windows 7 X64 machine.

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  • how to implement IOC without a global static service (non-service locator solution)?

    - by Michel
    Hi, we want to use Unity for IOC. All i've seen is the implementation that there is one global static service which holds a reference to the Unity container, which registers all interface/class combinations and every class asks that object: give me an implementation for Ithis or IThat. Frequently i see a response that this pattern is not good because it leads to a dependency from ALL classes to this service. But what i don't see often, is: what is the alternative way? Michel EDIT: found out that the global static service is called the service locator, added that to the title.

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  • Configuring IoC container from modules/plug-ins ?

    - by rouen
    Hi guys, i am in big dilema.. I am working on highly modular web app in ASP.NET MVC 2 (in fact, core will be super lightweight, all work on modules/plugins). I found MEF pretty useful for modules discovery, but i dont want to us it as IoC container. There is pretty good chance that I will need advanced features of "true" IoC container, so I would like to use Unity. And here is the problem : how to allow modules to configure container (programatically) = register their own types (mvc controllers, custom implementations of services...) at application start without making hard dependency on Unity in all modules ? I know about Common Service Locator project, and it seems pretty good, but this interface co container only allows resolving types, not registering them (afaik). I really hope you can understand my point, I know my english is terrible (I am from non english speaking country :) Thanks a lot !

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  • Unity 4 disponible en bêta, rendu DirectX 11 et ombres pour les mobiles à l'honneur de cette nouvelle version du moteur de jeu

    La bêta de Unity 4 est disponible Rendu DirectX 11 et ombres pour les mobiles sont à l'honneur dans cette nouvelle version Vous pouvez maintenant vous jeter sur la bêta de la quatrième version de Unity qui est enfin disponible pour Windows et pour Mac OS. Cela sera l'occasion de tester les nouvelles fonctionnalités qui intégreront la prochaine version du populaire moteur de jeu. Les ajouts tels que le support de DirectX 11, ou encore du projet pour Linux ou en Flash permet à la firme de rattraper son retard sur les moteurs comme l'Unreal Engine ou le CryEngine.

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  • How to obtain a camera stream from Unity without rendering it to the player's screen?

    - by aiguy
    I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen capture hooks then compress them real time with h.264. Is there a way to grab the input of the cameras within unity and avoid rendering them to the screen? One solution I'm considering involves using Unity's multiplayer capability to run the game on a separate machine and grab it from that screen buffer, unbeknownst to the player.

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  • Unity 4.5 est disponible et apporte le support d'OpenGL ES 3, un rendu plus naturel de la physique 2D et des optimisations

    Unity 4.5 est disponible : les corrections et améliorations du moteur sont très nombreuses OpenGL ES 3.0, amélioration de la physique 2D, chargement de scène amélioré, amélioration du flux de travail sur les shaders... Alors que dernièrement nous avons découvert ce que Unity 5 sera, l'équipe de développement nous apporte la version 4.5 du moteur. Celle-ci corrige près de 450 bogues mais apporte aussi de nouvelles fonctionnalités au moteur : support d'OpenGL ES 3.0 pour iOS (à partir des périphérique...

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  • Can I move the unity launcher in 12.10? [closed]

    - by Linds
    Possible Duplicate: Can I move the Unity launcher? I've just recently downloaded ubuntu 12.10, and just like everyone else using the Unity Launcher I would like to move it to the bottom of the screen. I know there are patches for 11.10, and I think for 12.04, but I haven't been able to find anything to solve this problem on 12.10. Is there a way, or is everyone else with 12.10 waiting for a solution as well?

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  • How to use InterfaceInterceptor with NServiceBus UnityBuilder

    - by David
    I have a MessageHandler with a dependency declared as: public IRepository<Person> PersonRepository {get;set;} I set up my Unity container with: IUnityContainer container = new UnityContainer(); container.AddNewExtension<Interception>(); container.RegisterType(typeof(IRepository<Person>), typeof(Example.Data.InMemory.Repository<Person>)); container.Configure<Interception>() .AddPolicy("PersonAddAdvice") .AddMatchingRule(new AddMatchingRule()) .AddCallHandler(new PersonAddedEventPublishingCallHandler()); container.Configure<Interception>() .SetInterceptorFor<IRepository<Person>>(new InterfaceInterceptor()); Then I Init my endpoint with: class EndpointConfig : IConfigureThisEndpoint, AsA_Publisher, IWantCustomInitialization { public void Init() { NServiceBus.Configure.With() .Log4Net() .UnityBuilder(ContainerConfig.LoadContainer()) .XmlSerializer(); } } (ContainerConfig.LoadContainer() returns the pre-configured IUnityContainer) the problem is that the IRepository dependency in my MessageHandler is not resolved (it's null when handling the messages). If I remove the interception configuration from the Unity container, and simply do this: IUnityContainer container = new UnityContainer(); container.RegisterType(typeof(IRepository<Person>), typeof(Example.Data.InMemory.Repository<Person>)); It works as expected, and the MessageHandler has an instance if IRepository resolved.

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  • Testing system where App-level and Request-level IoC containers exist

    - by Bobby
    My team is in the process of developing a system where we're using Unity as our IoC container; and to provide NHibernate ISessions (Units of work) over each HTTP Request, we're using Unity's ChildContainer feature to create a child container for each request, and sticking the ISession in there. We arrived at this approach after trying others (including defining per-request lifetimes in the container, but there are issues there) and are now trying to decide on a unit testing strategy. Right now, the application-level container itself is living in the HttpApplication, and the Request container lives in the HttpContext.Current. Obviously, neither exist during testing. The pain increases when we decided to use Service Location from our Domain layer, to "lazily" resolve dependencies from the container. So now we have more components wanting to talk to the container. We are also using MSTest, which presents some concurrency dilemmas during testing as well. So we're wondering, what do the bright folks out there in the SO community do to tackle this predicament? How does one setup an application that, during "real" runtime, relies on HTTP objects to hold the containers, but during test has the flexibility to build-up and tear-down the containers consistently, and have the ServiceLocation bits get to those precise containers. I hope the question is clear, thanks!

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  • Is there a pattern for initializing objects created wth a DI container

    - by Igor Zevaka
    I am trying to get Unity to manage the creation of my objects and I want to have some initialization parameters that are not known until run-time: At the moment the only way I could think of the way to do it is to have an Init method on the interface. interface IMyIntf { void Initialize(string runTimeParam); string RunTimeParam { get; } } Then to use it (in Unity) I would do this: var IMyIntf = unityContainer.Resolve<IMyIntf>(); IMyIntf.Initialize("somevalue"); In this scenario runTimeParam param is determined at run-time based on user input. The trivial case here simply returns the value of runTimeParam but in reality the parameter will be something like file name and initialize method will do something with the file. This creates a number of issues, namely that the Initialize method is available on the interface and can be called multiple times. Setting a flag in the implementation and throwing exception on repeated call to Initialize seems way clunky. At the point where I resolve my interface I don't want to know anything about the implementation of IMyIntf. What I do want, though, is the knowledge that this interface needs certain one time initialization parameters. Is there a way to somehow annotate(attributes?) the interface with this information and pass those to framework when the object is created? Edit: Described the interface a bit more.

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  • named type not used for constructor injection

    - by nmarun
    Hi, I have a simple console application where I have the following setup: public interface ILogger { void Log(string message); } class NullLogger : ILogger { private readonly string version; public NullLogger() { version = "1.0"; } public NullLogger(string v) { version = v; } public void Log(string message) { Console.WriteLine("NULL " + version + " : " + message); } } The configuration details are below: <type type="UnityConsole.ILogger, UnityConsole" mapTo="UnityConsole.NullLogger, UnityConsole"> My calling code looks as below: IUnityContainer container = new UnityContainer(); UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity"); section.Containers.Default.Configure(container); ILogger nullLogger = container.Resolve(); nullLogger.Log("hello"); This works fine, but once I give a name to this type something like: <type type="UnityConsole.ILogger, UnityConsole" mapTo="UnityConsole.NullLogger, UnityConsole" name="NullLogger"> The above calling code does not work even if I explicitly register the type using container.RegisterType<ILogger, NullLogger>(); I get the error: {"Resolution of the dependency failed, type = \"UnityConsole.ILogger\", name = \"\". Exception message is: The current build operation (build key Build Key[UnityConsole.NullLogger, null]) failed: The parameter v could not be resolved when attempting to call constructor UnityConsole.NullLogger(System.String v). (Strategy type BuildPlanStrategy, index 3)"} Why doesn't unity look into named instances? To get it to work, I'll have to do: ILogger nullLogger = container.Resolve("NullLogger"); Where is this behavior documented? Arun

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  • Wpf usercontrol with parameterised constructor

    - by Miral
    Hi, We are using Microsoft Unity and we are using dependency injection and so we have parametrised constructor. So now how to call such a usercontrol in the main window. I see the below error when i added the usercontrol in xaml. "It does not define a public parameterless constructor or a type converter" I have added the usercontrol in XAML as below xmlns:usrRefundArrivalProcessor="Ttl.Refunds.Wpf.Dashboad.Application.Usercontrols;assembly=Ttl.Refunds.Wpf.Dashboad.Application"

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  • Injecting all registered instances of a type

    - by James L
    I can successfully perform container.ResolveAll<IMyInterface>(), and I get back an Enumerable containing every registered IMyInterface. However, I can't find a way to have these injected into the constructor of my class. I have tried using ResolvedArrayParameter(), but this gives me an empty enumerator. Am I doing something wrong, or could this be a bug in Unity?

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  • JNI values assignment to array

    - by shoaib
    i have this array of jvalue type and i want to assign string values ...im on unity trying to pass parameters to my java funtion using JNI library jvalue[] myArray = new jvalue[2]; myArray[0]="abcd"; myArray[1]="khan"; gui.text= AndroidJNI.CallStaticStringMethod(obj_Activity, startAdsMethod, myArray); could some 1 plz guide how to achieve the code above im getting the error whilst assigning values to the array because the array is not of string type my function takes string parameters and jni wants them in form of array thanks any help is highly appreciated

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  • Use of IsAssignableFrom and "is" keyword in C#

    - by fearofawhackplanet
    While trying to learn Unity, I keep seeing the following code for overriding GetControllerInstance in MVC: if(!typeof(IController).IsAssignableFrom(controllerType)) { ... } this seems to me a pretty convoluted way of basically writing if(controllerType is IController) { ... } I appreciate there are subtle differences between is and IsAssignableFrom, ie IsAssignableFrom doesn't include cast conversions, but I'm struggling to understand the implication of this difference in practical scenarios. When is it imporantant to choose IsAssignableFrom over is? What difference would it make in the GetControllerExample? if (!typeof(IController).IsAssignableFrom(controllerType)) throw new ArgumentException(...); return _container.Resolve(controllerType) as IController;

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  • How do you reconcile IDisposable and IoC?

    - by Mr. Putty
    I'm finally wrapping my head around IoC and DI in C#, and am struggling with some of the edges. I'm using the Unity container, but I think this question applies more broadly. Using an IoC container to dispense instances that implement IDisposable freaks me out! How are you supposed to know if you should Dispose()? The instance might have been created just for you (and therefor you should Dispose() it), or it could be an instance whose lifetime is managed elsewhere (and therefor you'd better not). Nothing in the code tells you, and in fact this could change based on configuration!!! This seems deadly to me. Can any IoC experts out there describe good ways to handle this ambiguity?

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  • IoC from start to finish

    - by Dave
    I'm quite sure that IoC is the way to go for my application. There are a ton of articles and even questions here on SO that discuss the different containers. I've read several blogs today with partial examples. I am personally leaning towards starting with the CommonServiceLocator and Unity as two way to solve the same problem -- I just need a bunch of assemblies to get data from a database, which I assume is what needs to be injected everywhere. I've yet to find any sites that really take a problem from beginning to end, with concrete code examples. For example, I've yet to find one that discusses an IServiceLocator and how to actually register it (or do whatever is required to make it known). What are your favorite posts / articles / SO questions that can take a noob from start to finish with the implementation?

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