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  • how to test if a string is a valid UTF16 string?

    - by superb
    I am using mongodb and javascript to do some string processing. Now I got some error like: Sun May 23 07:42:20 Assertion failure JS_EncodeCharacters( _context , s , srclen , dst , &len) scripting/engine_spidermonkey.cpp 152 0x80f4f7e 0x80f8794 0x811525b 0x811a953 0x8119fc4 0x8111bc5 0x81b408e 0x81c4ee7 0x81b4a10 0x817a881 0x817a7d8 0x817a6e2 0x811e1bb 0x80a777b 0x80a8f8a 0xb7cb2455 0x80a37a1 mongodb-linux-i686-1.4.2/bin/mongo(_ZN5mongo12sayDbContextEPKc+0xfe) [0x80f4f7e] After doing some google, I find that JS_EncodeCharacters return false if the input is not a valid UTF16 string. (if spidermonkey is build with UTF-8 enabled) So I was wondering how to test if the input string if a proper UTF16 string? so I can skip such kind of string to avoid problem ... Thanks

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  • consts and other animals

    - by bks
    Hello i have a cpp code wich i'm having trouble reading. a class B is defined now, i understand the first two lines, but the rest isn't clear enough. is the line "B const * pa2 = pa1" defines a const variable of type class B? if so, what does the next line do? B a2(2); B *pa1 = new B(a2); B const * pa2 = pa1; B const * const pa3 = pa2; also, i'm having trouble figuring out the difference between these two: char const *cst = “abc”; const int ci = 15; thank you

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  • How to write own DLL in Visual Studio, C language (not C++)

    - by oneee
    Dear all, I'm trying to create my own DLL... I used wizzard in VS2008 to create template for DLL. This works fine and the dll builds successfully (Test.dll is created). BUT, when I rename the file from Test.cpp to Test.c (which I guess causes compilation in C-mode), solution rebuilds also successfully, but no .dll is created. The list of all created files follows: mt.dep BuildLog.htm vc90.idb Test.dll.embed.manifest Test.dll.intermediate.manifest Test.obj MySecondCFile.obj vc90.pdb Test.dll.embed.manifest.res For my purposes it's essential that the dll be in C not C++, while I already have a lot of code written in C, which does not compile as C++. Do you know, why .dll is not created? What should I do?

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  • Program-wide data, C++

    - by bobobobo
    I'd like to make program-wide data in a C++ program. The easiest way to do it in C# is just public static members. C#: public static class DataContainer { public static Object data1 ; public static Object data2 ; } In C++ you can do the same thing C++ global data way#1: class DataContainer { public: static Object data1 ; static Object data2 ; } ; Object DataContainer::data1 ; Object DataContainer::data2 ; However there's also extern C++ global data way #2: class DataContainer { public: Object data1 ; Object data2 ; } ; extern DataContainer * dataContainer ; // instantiate in .cpp file Which is better, or possibly another way which I haven't thought about?

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  • <function> referenced from; symbol(s) not found.

    - by jfm429
    I have a piece of C code that is used from a C++ function. At the top of my C++ file I have the line: #include "prediction.h" In prediction.h I have this: #ifndef prediction #define prediction #include "structs.h" typedef struct { double estimation; double variance; } response; response runPrediction(int obs, location* positions, double* observations, int targets, location* targetPositions); #endif I also have prediction.c, which has: #include "prediction.h" response runPrediction(int obs, location* positions, double* observations, int targets, location* targetPositions) { // code here } Now, in my C++ file (which as I said includes prediction.h) I call that function, then compile (through Xcode) I get this error: "runPrediction(int, location*, double*, int, location*)", referenced from: mainFrame::respondTo(char*, int)in mainFrame.o ld: symbol(s) not found collect2: ld returned 1 exit status prediction.c is marked for compilation for the current target. I don't have any problems with other .cpp files not being compiled. Any thoughts here?

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  • (Visual) C++ project dependency analysis

    - by polyglot
    I have a few large projects I am working on in my new place of work, which have a complicated set of statically linked library dependencies between them. The libs number around 40-50 and it's really hard to determine what the structure was initially meant to be, there isn't clear documentation on the full dependency map. What tools would anyone recommend to extract such data? Presumably, in the simplest manner, if did the following: define the set of paths which correspond to library units set all .cpp/.h files within those to belong to those compilation units capture the 1st order #include dependency tree One would have enough information to compose a map - refactor - and recompose the map, until one has created some order. I note that http://www.ndepend.com have something nice but that's exclusively .NET unfortunately. I read something about Doxygen being able accomplish some static dependency analysis with configuration; has anyone ever pressed it into service to accomplish such a task?

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  • the problem only happens when i try create a release...

    - by ace
    I'm sorry if im not presenting this right, but i trully cannot understand what the problem is. i have a project to hand in, a code of 600 lines defined within a main, .cpp, and header file. if i compile the project with just a debugger and no release, it's fine. when i create it with the release, the following error occurs, for every function!!! 1st error: |36|multiple definition of `countLines(int&, std::vector const&)'| 2nd error: |36|first defined here| if someone will allow me and i can send them the entire code, that would be awesome - i have to have this done within 3 hours.

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  • some verd problems in qt

    - by prabhakaran
    I am very new to qt, So whatever I facing is either errors or problems. Here goes some of them, 1)Just try to install it in VisualStudio, you will got enough for the day. 2)After you installed it as a separate qt(without embedding it inside visual studio).Open a c++ file in qt, = then you won't get any option to compile it. 3)Create a empty qt4 project like below #include<iostream> using namespace std; int main(int a,char * argv[]) { } Then build it, you will get a error like this C:\qt-greenhouse\Trolltech\Code_less_create_more\Trolltech\Code_less_create_more\Troll\4.6\qt\src\winmain/qtmain_win.cpp:131: undefined reference to `qMain(int, char**)' Can anybody clear any of these problems to me.

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  • Visual Studio: Link executable

    - by smerlin
    Lets say I have: a static library project called "LIB" a application project called "LIBAPP" a application project called "APP" a application project called "APPTEST" When i add "LIB" to LIBAPP Project Dependencies, Visual Studio automatically links "LIBAPP" against LIB. But when i add APP to APPTEST Project Dependencies, it doesnt. Since i am doing unit tests of APP's classes in APPTEST, i have to link against APP, therefore i am currently manually linking against all *.obj files of APP (hundreds...) Since i have to change the link targets of APPTEST everytime i add or remove a *.cpp file from APP, this isnt a nice solution. So is there a way to force Visual Studio to do this for me automatically, like it does when adding a static library Project Dependency ?

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  • How to tell the MinGW linker not to export all symbols?

    - by James R.
    Hello, I'm building a Windows dynamic library using the MinGW toolchain. To build this library I'm statically linking to other 2 which offer an API and I have a .def file where I wrote the only symbol I want to be exported in my library. The problem is that GCC is exporting all of the symbols including the ones from the libraries I'm linking to. Is there anyway to tell the linker just to export the symbols in the def file? I know there is the option --export-all-symbols but there seems not to be the opposite to it. Right now the last line of the build script has this structure: g++ -shared CXXFLAGS DEFINES INCLUDES -o library.dll library.cpp DEF_FILE \ OBJECT_FILES LIBS -Wl,--enable-stdcall-fixup EDIT: In the docs about the linker it says that --export-all-symbols is the default behavior and that it's disabled when you don't use that option explicitly if you provide a def file, except when it doesn't; the symbols in 3rd party libs are being exported anyway. EDIT: Adding the option --exclude-libs LIBS doesn't keep their symbols from being exported either.

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  • friend declaration block an external function access to the private section of a class

    - by MiP
    I'm trying to force function caller from a specific class. For example this code bellow demonstrate my problem. I want to make 'use' function would be called only from class A. I'm using a global namespace all over the project. a.h #include "b.h" namespace GLOBAL{ class A{ public: void doSomething(B); } } a.cpp #include "a.h" using namespace GLOBAL; void A::doSomething(B b){ b.use(); } b.h namespace GLOBAL{ class B{ public: friend void GLOBAL::A::doSomething(B); private: void use(); } Compiler says: ‘GLOBAL::A’ has not been declared ‘void GLOBAL::B::use()’ is private Can anyone help here ? Thanks a lot, Mike.

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  • Getting Assert to work in Visual C++ Unit Tests?

    - by garsh0p
    I'm using Visual Studio 2008's built in testing framework in my Visual C++ project. I'm adding a new Test Project, then a new Unit Test. However, I can't use any of the functions provided by Assert. Assert shows up in the Intellisense, but I can't do anything with it. I've done unit tests fine in Visual C#. Am I forgetting to do anything? EDIT: There isn't much code because everything I'm doing is auto-generated by Visual Studio 2008. Here are the steps I'm doing: File - New Project - Visual C++ - General - Empty Project Right click solution in Solution Explorer - Add - New Project... Visual C++ - Test - Test Project Open UnitTest1.cpp (auto-generated) Go to TestMethod1() From here, when I try to use the Assert class (like Assert.AreEqual), I can't do it. If I do the same in a Visual C# project, it works fine.

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  • C++: Create abstract class with abstract method and override the method in a subclass

    - by Martijn Courteaux
    Hi, How to create in C++ an abstract class with some abstract methods that I want to override in a subclass? How should the .h file look? Is there a .cpp, if so how should it look? In Java it would look like this: abstract class GameObject { public abstract void update(); public abstract void paint(Graphics g); } class Player extends GameObject { @Override public void update() { // ... } @Override public void paint(Graphics g) { // ... } } // In my game loop: for (int i = 0; i < objects.size(); i++) { objects.get(i).update(); } for (int i = 0; i < objects.size(); i++) { objects.get(i).paint(g); } Translating this code to C++ is enough for me.

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  • Where is the bottleneck in this code?

    - by Mikhail
    I have the following tight loop that makes up the serial bottle neck of my code. Ideally I would parallelize the function that calls this but that is not possible. //n is about 60 for (int k = 0;k < n;k++) { double fone = z[k*n+i+1]; double fzer = z[k*n+i]; z[k*n+i+1]= s*fzer+c*fone; z[k*n+i] = c*fzer-s*fone; } Are there any optimizations that can be made such as vectorization or some evil inline that can help this code? I am looking into finding eigen solutions of tridiagonal matrices. http://www.cimat.mx/~posada/OptDoglegGraph/DocLogisticDogleg/projects/adjustedrecipes/tqli.cpp.html

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  • find a duplicate entry in an array in constant space and O(n) time [closed]

    - by Anubhav Agarwal
    Possible Duplicate: Algorithm to find a duplicate entry in constant space and O(n) time Given an array of N integer such that only one integer is repeated. Find the repeated integer in O(n) time and constant space. There is no range for the value of integers or the value of N For example given an array of 6 integers as 23 45 67 87 23 47. The answer is 23 (I hope this covers ambiguous and vague part) I searched on the net but was unable to find any such question in which range of integers was not fixed. Also here is an example that answers a similar question to mine but here he created a hash table with the highest integer value in C++.But the cpp does not allow such to create an array with 2^64 element(on a 64-bit computer).

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  • How can I reuse a base class function in a derived class

    - by Armen Ablak
    Let's say we have these four classes: BinaryTree, SplayTree (which is a sub-class of BinaryTree), BinaryNode and SplayNode (which is a sub-class of BinaryNode). In class BinaryTree I have 2 Find functions, like this bool Find(const T &) const; virtual Node<T> * Find(const T &, Node<T> *) const; and in SplayTree I would like to reuse the second one, because it works in the same way (for example) as in SplayTree, the only thing different is the return type, which is SplayNode. I thought it might be enough if I use this line in SplayTree.cpp using BinaryTree::Find; but it isn't. So, how can I do this?

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  • static const double in c++

    - by Crystal
    Is this the proper way to use a static const variable? In my top level class (Shape) #ifndef SHAPE_H #define SHAPE_H class Shape { public: static const double pi; private: double originX; double originY; }; const double Shape::pi = 3.14159265; #endif And then later in a class that extends Shape, I use Shape::pi. I get a linker error. I moved the const double Shape::pi = 3.14... to the Shape.cpp file and my program then compiles. Why does that happen? thanks.

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  • 'Generating code' and stop in building release mode (Visual Studio 2005 )

    - by cchcc
    Hi! I have a problem about release build I'm using Visual Studio 2005. The project is worked on MFC When I build the project what I working in debug mode, It builds done successfully. but in release mode, Output window shows next 1Compiling resources... 1Linking... 1Generating code and then.. it doesn't pass. It seems like be stoped. After 20 min ,I just canceld build. It has been built well before. I just added some files(.h .cpp) and resorces(.bmp), not special code and it happened. Do you have any idea about that? please help me

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  • Visual Studio - How to use an existing vsproj's project settings as a template for new project?

    - by Jakobud
    There is some software I want to write a plugin for. The software includes some sample plugins. I want to create a new fresh project but I want to use one of the sample plugin vsproj's project settings as a template. It doesn't seem very clear on how to do this. If I do "New Project From Existing Code" that only imports the cpp, h, etc files into the new project. Right now the only way I can see to copy a sample projects settings is to open two instances of VS2005 next to each other and simply mimic the settings... Surely there is a built in method of doing this?

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  • Reuse C++ Header files

    - by Amrish
    Guys, I have a Visual C++ solution with 2 projects AlgorithmA & AlgorithmB and both share a common header file RunAlgo.h with the class declaration. Each project in the solution has its own unique implementation for the header file. I am trying to compile a DLL out of the common header file RunAlgo.h and add reference to this DLL in the projects AlgorithmA & AlgorithmB. I have then included separate RunAlgo.cpp definition file in both my projects. The problem is that I am getting linker errors while compiling the new DLL project which has only the header file. So, the question is Can a header file with only class declaration be compiled into a DLL (Similar to class library containing an Interface in C#)? For the above scenario, is there a better approach to reuse the common Header file among projects? Should the above method work (re-check my code?)

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  • LLVM Clang 5.0 explicit in copy-initialization error

    - by kevzettler
    I'm trying to compile an open source project on OSX that has only been tested on Linux. $: g++ -v Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1 Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn) Target: x86_64-apple-da I'm trying to compile with the following command line options g++ -MMD -Wall -std=c++0x -stdlib=libc++ -Wno-sign-compare -Wno-unused-variable -ftemplate-depth=1024 -I /usr/local/Cellar/boost/1.55.0/include/boost/ -g -O3 -c level.cpp -o obj-opt/level.o I am seeing several errors that look like this: ./square.h:39:70: error: chosen constructor is explicit in copy-initialization int strength = 0, double flamability = 0, map<SquareType, int> constructions = {}, bool ticking = false); The project states the following are requirements for the Linux setup. How can I confirm I'm making that? gcc-4.8.2 git libboost 1.5+ with libboost-serialize libsfml-dev 2+ (Ubuntu ppa that contains libsfml 2: ) freeglut-dev libglew-dev

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  • How does one write extconf.rb files when one extension includes header files from another?

    - by mohawkjohn
    This is a follow-up question for: Multiple Ruby modules under one directory What happens if these extensions include each other? For example, you have the following structure: ext/foo ext/bar In ext/bar/bar.h, you have a #include "foo.h" foo.h and foo.cpp compile to form foo.o, to make life a little more complicated. Finally, it is necessary that foo and bar be separate extensions. How is this managed? I can't figure out how to add ../foo to the search path for bar.h, primarily. Symbolic links seem hack-ish.

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  • C++ Header Guard issues

    - by JP
    I am making a small C++ framework, which contains many .h and .cpp. I have created a general include which include all my .h file such as: framework.h #include "A.h" #include "B.h" #include "C.h" each .h header are protected with include guard such as #ifndef A_HEADER #define A_HEADER ... #endif The issues is, I would like to be able to include "framework.h" inside all the sub .h such as, but it cause lots of compiler error: #ifndef A_HEADER #define A_HEADER #include "framework.h" ... #endif If instead I use the real header file for each sub header, and the framework.h for what ever use my framework it works fine.. I would just like to include the main header inside all my sub .h so I dont need to include all the dependency everytime. Thanks :)

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  • CSV parser in C++

    - by User1
    All I need is a good CSV file parser for C++. At this point it can really just be a comma-delimited parser (ie don't worry about escaping new lines and commas). The main need is a line-by-line parser that will return a vector for the next line each time the method is called. I found this article which looks quite promising: http://www.boost.org/doc/libs/1_35_0/libs/spirit/example/fundamental/list_parser.cpp I've never used Boost's Spirit, but am willing to try it. Is it overkill/bloated or is it fast and efficient? Does anyone have faster algorithms using STL or anything else? Thanks!

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  • How to include header files in Visual Studio 2008?

    - by Sergio
    I am currently trying to compile a simple program that includes two header files. I see them in the Solution Explorer, where I included them through "include existing files". However, when I run my program it get the following error. fatal error C1083: Cannot open include file: 'FileWrite.h': No such file or directory. THe problem is that I see the file included in the Header's folder and in the code I have written: #include "FileWrite.h" and then the rest of the program code. Is there something else needed to do so that the compiler can see the header file and link it to the .cpp file I'm trying to compile?

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